Interactive Water System and Underwater Effect by DragonXu
Dive into the depths of realism with our Interactive Water System and Underwater Effect! This asset package offers a comprehensive solution for creating stunning water surfaces and immersive underwater experiences in your Unity projects.
Key Features:
- PBR-Based Water Surface Rendering: Achieve realistic water surfaces that respond dynamically to lighting and environmental conditions.
- Gerstner Waves: Simulate realistic wave patterns with Gerstner wave.
- SSR Reflections: Utilize Screen Space Reflections to create stunning, mirror-like water effects that enhance visual fidelity.
- Diverse Water Surfaces: Adjust material parameters to create different types of water like clean water, muddy water, sea of blood, and much more.
- Interactive Water Ripples: Add interactivity with water ripple effects that respond to player interactions and objects within the water.
- Underwater Rendering: Underwater environments, complete with post processing that mimic the effects of being submerged.
- Caustics: Enhance the realism with underwater caustics that simulate light patterns on the seabed.
- Distance Blur: Address moiré issues with distance blur, ensuring seamless visual transitions and enhanced depth perception.
This resource package is perfect for developers seeking to elevate their aquatic scenes, whether for games, simulations, or educational experiences. Unleash your creativity and bring your water environments to life!
Price $7.99
Pixel Art Firearm Collection 98x98 by ARDwareGames
Package is comprised of:
Amount of Characters : 16x firearms: 17x Accessories (Mags, Barrels) : Total 33x characters
Dimentions: 98x98 pixels.
Color depth: 32-bit with RGB and Alpha channel (transparency).
Alpha Transparency: Transparent background.
Collection includes:
1x Acret4, 1x Mag
1x AR93, 1x Mag
1x Arcer, 1x Mag
1x Bullpup LRAR, 1x Mag
1x Handgun, 1x Mag
1x Hunter Rifle, 1x Mag
1x Mini Fighter, 1x Mag
1x LRAR, 1x Mag
1x Mark7, 1x Mag
1x Mark8, 1x Mag
1x Marksman Rifle, 1x Mag, 1x Barrel
1x Pistol, 1x Mag, 1x Barrel
1x PPSH, 1x Mag
1x TALR-R, 1x Mag
1x TALR-R2, 1x Mag
1x Vexa LC, 1x Mag
1x Bullet.
File count : 35 (1x collection png, 34 individual pngs)
Animated : No
Additional : Pixel Based
High-quality collection of 16 firearms, unique and created to be modular and customizable. Each firearm consists of parts, mags, barrels, etc.
Price $4.99
Advanced Flashlight System! by Despair
- 🔦 Flashlight System: A versatile lighting system supporting various light sources, including flashlights, candles, and lanterns, with adjustable brightness and battery management.
- 🎮 Player Controller Systems:
- ⚡ Energy System: Manage stamina or other resources during gameplay.
- 👣 Footstep System: Adds immersive footstep sounds based on player movement and surface type.
- 🔻 Crouch System: Customizable crouching options, with support for both “hold to crouch” and “press to crouch.”
- 🖱️ Mouse Look System: Advanced mouse look controls with head bobbing for first-person perspective.
- 📦 Models:
- 1 Table With Table Cloth
- 1 Flashlight
- 1 Candle
- 1 Lantern
- 2 Battery
Advanced Flashlight System is a dynamic and highly customizable Unity asset designed to enhance the atmosphere and immersion of your game with realistic flashlight mechanics.
Supported Render Pipelines:
✅ Standard/Built-In
✅ Universal
✅ Hdrp
For a list of features, see Technical Details
Price $15.00
Anomaly Observation Framework by Uğur Küpeli
- An all-encompassing and modular system to create anomaly spotting games
- A base anomaly class that can be extended to create unlimited amount of anomaly types
- Intuitive anomaly reporting system
- Modular manager classes collected in one Game Manager object
- Scriptable objects to easily configure game and difficulty settings
- A robust Timer component
- Example anomaly behaviour and types
- Useful editor extensions for creating new game settings and anomaly types
- A playable demo scene
- An example level selection scene
- Detailed, extendable and easy to use debugging tools
- Beautiful and clear documentation
Anomaly observation games are a popular genre premiered by the game "I'm on Observation Duty" and taken further by the likes of "Para Eyes".
In these games, the player assumes the role of a security guard who checks surveillance cameras at a location in order to spot anomalies, differences and oddities around a location. The player wins if they survive until the morning.
The Anomaly Observation Framework is a fully featured template for creating such games. It features beautifully written components that are clean, performant and scalable. It was written from the ground up with modularity and customizability in mind. No assumptions toward structure and art style has been made; all systems and managers can be swapped out as per your project's needs.
The framework also provides solutions for creating game/difficulty settings, robust debugging tools, editor extensions, and useful and hopefully inspiring anomaly, scene and UI examples.
Price $99.99
Super Pixel Effects Pack 2 by UnTied Games
- Ten animated pixel art effect types
- Two sizes for each effect
- Multiple color themes for each effect
- Prefabs, animations, and animation controllers included for all animted assets
⭐ SUPER PIXEL EFFECTS PACK 2 ⭐
This asset pack includes 10 pixel art effect types. Each effect type comes in a large and a small size, and all effects have multiple color themes! With a wide variety of fluid, high-quality animations, these effects are sure to juice up your game!
⭐ ASSET LIST ⭐
- Explosion Large (128x128, 6 color themes)
- Explosion Small (64x64, 6 color themes)
- Slash Large (64x64, 8 color themes)
- Slash Small (32x32, 8 color themes)
- Splatter Large (64x64, 8 color themes)
- Splatter Small (32x32, 8 color themes)
- Electric Burst Large (72x72, 7 color themes)
- Electric Burst Small (37x37, 7 color themes)
- Fire Burst Large (64x64, 8 color themes)
- Fire Burst Small (32x32, 8 color themes)
- Ice Burst Large (64x64, 8 color themes)
- Ice Burst Small (32x32, 8 color themes)
- Impact Shock Large (140x50, 10 color themes)
- Impact Shock Small (70x25, 10 color themes)
- Claw Slash Large (64x64, 8 color themes)
- Claw Slash Small (32x32, 8 color themes)
- Magic Swirl Large (96x96, 6 color themes)
- Magic Swirl Small (48x48, 6 color themes)
- Bubble Large (96x96, 7 color themes)
- Spawn / loop / pop animations included
- Bubble Small (48x48, 7 color themes)
- Spawn / loop / pop animations included
⭐ WHAT'S INCLUDED ⭐
- Individual PNG files for each animation frame
- Prefabs, animations, and animation controllers for all animated assets
- Readme file with additional info
Price $9.99
Snake's eyeball dungeon by rm8080w
Number of textures : 34
Texture dimensions : 512 X 512 ~ 2048 X 2048
Polygon count : 2 ~ 720
Number of meshes/prefabs : 12/12
UV mapping : Yes
Types of materials and texture maps : PBR
It is a customizable package that matches SD characters and is good for RPG games.
Price $12.00
Addressable Manager by Gtion by Gtion Team
This is A wrapper package to help people easier using addressable.
Addressable itself is a powerfull package from unity, but i personally found it inneficient when using it. so i made this package!
This is essentials tools when using addressable for me, i want all of you to use it, thats why i sell it at the cheapest price for paid asset. To make it possible for as many people as possible to get.
You can just use addressable as simple as this
AssetReference<GameObject> reference;
var asset = await reference.LoadAssetAsync();
isn't it normal? yes, BUT you're not limited to use it just once :)
asset = await reference.LoadAssetAsync();
asset = await reference.LoadAssetAsync();
asset = await reference.LoadAssetAsync();
doing these again and again are fine without error!
and so much more
Really this is the best for me :) , i hope you like it as well
Unity's Addressable Asset System is a feature that helps developers efficiently manage, load, and unload game assets such as textures, audio, models, prefabs, and scenes. Addressables simplify asset management by allowing you to load assets by an "address" or a key, making it easier to handle assets in a scalable and flexible way, especially for large projects.
Key Features
✔️ Simplify Asset Loading
✔️ Simplify Addressable Scene Loading
✔️ Simplify On-Demand download
✔️ Allows addressables to reference MonoBehaviour
✔️ Avoid loading error shader for specific platform
See Documentation
Price $4.99
Kitchen tableware by Andrey Ferar
deep bowl, shallow bowl, cup, jug, teapot, sugar bowl, butter bowl, pickle bowl, Kitchen set tableware.
A small set to fill your scene. Assets have 31 models (shallow bowl, deep bowl, cup, dessert bowl, butter bowl, jug, teapot, sugar bowl) and 1 UV sets. All sets have 4k x 4k textures.
6 models shallow bowl.
5 models of a deep bowl.
5 models cup.
4 models jug.
2 models of teapot.
4 models sugar bowl.
3 models of butter bowl,
2 models of pickle bowl.
All in 1 UV set
Number of textures: 3
Polygon count:
- deep bowl - 1827
- shallow bowl - 1320
- cup - 1123
- jug - 1908
- teapot - 1259
- sugar bowl - 1988
- butter bowl - 1472
- pickle bowl - 1340
Minimum polygon count 120
Maximum polygon count 707
Number of meshes/prefabs 31
Price $4.99
OneTapUI - Customizable Settings Menu by Ploxlab
- Compatibility:
- Input System: Both old and new input systems are supported.
- UI Systems: Only supports UI Toolkit.
- Render Pipeline: Compatible with both HDRP and URP.
- Customization:
We understand your concerns about customizability, so we provide a set of presets along with full color customization options. We are also considering implementing a basic stylesheet feature in the future. If you are experienced with Unity's stylesheet format, you can already create your own stylesheets.
- Resume Menu:
We offer a preset resume menu that includes Resume, Settings, and Quit buttons. However, these are fully customizable. You can add your own elements by simply interacting with the editor.
- Settings Menu:
Tabs, variables, variable types, and options—all of these are customizable through the editor interface, without the need for any coding. Only the callbacks require you to write code.
That's a customizable, one click to setup settings menu package.
Price $18.45
The Darkest Age: Heroes and Barbarians Theme Music by Timmy Reynolds Music
10 Full original high quality WAV tracks (16bit, 44.1kHZ)
9 Loop optimized version WAV tracks (16bit, 44.1kHz)
414MB
22 minutes of music plus 18 minutes in loops
Unlimited Royalty-Free license
The Darkest Age: Heroes and Barbarians is a simple music pack with a lot to offer. The melodies and instrumentation are inspired by Northern European traditions, including Celtic, Viking, Irish, Scottish, with a touch of Eastern European influence. These sounds fit well with history based games as well as fantasy themes inspired by folklore. The recordings themselves feature a mix of sampled and live instruments to capture the true essence of tradition.
=========
DISCOUNTS
=========
Upgrade discount on any music packs in The Darkest Age series (2025)!
When you buy any pack in the series, all subsequet packs will be $2.99 ea. Future packs will include Ambient and Exploratory, Boss Battles, Stingers, Combat, Percussion Loops, and an Advanced User pack containing advanced looping options using layers and arrangements. These packs are set to be released throughout 2025 so make sure to join my mailing list at https://timmyreynoldsmusic.com/mailing-list-signup so you don't miss out!
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THE MUSIC
=========
22 minutes of music plus 18 minutes in loops
All Is Lost (0:58) - Choral, slow tempo
American Descent (3:34) - Live Fiddle, mixed traditions.
An Saighdear (2:00) - Dulcimer, Harp, Nordic Taglharpa, Scottish Folk.
Fair Fields of Home (2:30) - Orchestral, Uilleann Pipes.
From The Wood Our Ancestors (3:01) - Harp, Orchestral.
Glory to the Fallen (1:29) - Dulcimer, Drum March, Dirge.
O' Misty Glen (1:30) - Live Fiddle, Uileann Pipes, up beat tempo.
Rising From The East (2:26) - Orchestral, Dulcimer, Eastern European.
The Darkest Age (2:29) - Live Fiddle, Uileann Pipes, Slow to Fast tempo Folk tune.
The Traveller (2:20) - Conchshell horn, Harp, Nordic.
All tracks were designed using straight tempos for looping capabilities. Cuts can be made in order to loop fairly easily, otherwise use loop optimized versions in the subfolder to have the most seamless experience.
=====
WHY?
=====
The Darkest Age: Heroes and Barbarians works for so many different gameplay styles. Folk traditions are a great way to tell the story of your characters or from whence they came, provide the driving beat for battle, and even convey condolences after defeat. I've plugged these songs into multiple game demos and I'm confident you'll enjoy these songs as much as I have producing and implementing them!
Price $15.00
Gen03 Banana Plants by Mr Andrew Chapman
Gen03 Banana Plants are Unique and not included in other Packs from our Studio.
Each Mesh is seeded to prevent Duplication.
- 6 Plant Stumps. 480 tris - 550 tris
- 6 Small Plants by Growth. 1.7k tris - 3.4k tris
- 4 Pruned Plants. 4k tris
- 4 Medium Plants by Growth. 4.6k tris - 5.7k tris
- 4 Fallen Plants. 3k tris - 4.8k tris
- 2 Dead Plants. 2.1k tris
- 10 Full Grown Plants. 5.6k tris - 7k tris
- 1 Cut Bunch of Bananas. 28k tris
- 1 Bunch of Bananas with Stem, for attaching to any of the plants. 30k tris
11 Textures ranging from 512x512 to 2048x2048. Also includes some textures for other pipelines.
8 Materials (in URP) format, that can be easily converted to other pipelines. See our Forum link here for details.
Meshes are in FBX format and Textures in PNG format. They can be imported into any Unity Editor from the last 4 years or more and into the future.
Each Mesh has Colliders setup along with Light maps.
If you wish to use these plants for terrain painting, you will need to combine the meshes of the model, beforehand. Details of how to do this can be found on our Forum Link.
Gen03 Banana Plants
This pack includes a series of unique Banana Plants, from small, medium, full grown and even dead stages. The Pack also includes 2 Mesh Banana Bunches, so you can hang them to any plant for greater realism in your scene.
- 6 Plant Stumps.
- 6 Small Plants by Growth.
- 4 Pruned Plants.
- 4 Medium Plants by Growth.
- 4 Fallen Plants.
- 2 Dead Plants.
- 10 Full Grown Plants.
- 1 Cut Bunch of Bananas.
- 1 Bunch of Bananas with Stem, for attaching to any of the plants.
Each mesh is Unique and is numbered with its Seed. This is to prevent duplication.
Price $6.99
Stylized Mushroom 1 by ppplux8
Number of textures - 9
Texture dimensions - 4k
Maximum polygon count - 10000
Number of meshes/prefabs - 4
Rigging: Yes
UV mapping: Yes
LOD information - No
Types of materials and texture maps - PBR
video animation demo preview - https://youtu.be/Cb6zynQjqvM
!!! ATTENTION !!! - The animation presented in the video is not included in the asset pack "Stylized Mushroom 1". This video was made solely to demonstrate the ability to animation.
ONLY default unity shader
NO HDRP \ URP
The images are rendered in Marmoset 4 and UE4
Game low-poly Stylized Mushroom 1
Made for UNITY.
The character has PBR 4k textures
Technical details: tris 13186, verts 6751. For character
Technical details: tris 4938, verts 2585. For weapon
Rigged.
PBR Textures Metall/Roughness 4K Textures - normal, metallic, roughness, albedo,
occlusion.
1 Texture sets - M_mushroom1
3 skins included in this pack. 1 Texture sets for each skin.
Price $29.99
Stylized Forest Spirit 03 by ppplux8
Number of textures - 9
Texture dimensions - 4k
Maximum polygon count - 12000
Number of meshes/prefabs - 3
Rigging: Yes
UV mapping: Yes
LOD information - No
Types of materials and texture maps - PBR
video animation demo preview - https://youtu.be/4pdxMzHjX6g
!!! ATTENTION !!! - The animation presented in the video is not included in the asset pack "Stylized Forest Spirit 03". This video was made solely to demonstrate the ability to animation.
ONLY default unity shader
NO HDRP \ URP
The images are rendered in Marmoset 4 and UE4
Game low-poly Stylized Forest Spirit 03
Made for UNITY.
The character has PBR 4k textures
Technical details: tris 23356, verts 12129.
Rigged.
PBR Textures Metall/Roughness 4K Textures - normal, metallic, roughness, albedo,
occlusion.
1 Texture sets - M_fSpirit3
Price $39.99
Stylized Forest Spirit 2 by ppplux8
Number of textures - 20
Texture dimensions - 4k
Maximum polygon count - 11000
Number of meshes/prefabs - 4
Skins - 4
Rigging: Yes
UV mapping: Yes
LOD information - No
Types of materials and texture maps - PBR
video animation demo preview - https://youtu.be/uWEWXJJ4zi8
!!! ATTENTION !!! - The animation presented in the video is not included in the asset pack "Stylized Forest Spirit 2". This video was made solely to demonstrate the ability to animation.
ONLY default unity shader
NO HDRP \ URP
The images are rendered in Marmoset 4 and UE4
Game low-poly Stylized Forest Spirit 2
Made for UNITY.
The character has PBR 4k textures
Technical details: tris 21776, verts 11310.
Rigged.
PBR Textures Metall/Roughness 4K Textures - normal, metallic, roughness, albedo,
occlusion.
1 Texture sets - M_forestSpirit ----- 4 skins included in this pack.
Price $39.99
Classic MMO UI by SkyLife
• Total file size: 18.4 MB File count: 370
• 168 sources as PNG (1440x760 design resolution).PNGs matches the size displayed in the demo scenes.
Realistic UI for MMORPG with widget blueprints content.All elements are hand-painted.This GUI includes: buttons,bag,HP bar,skill bar,mini map.
- 152 Gui elements (gui parts, buttons, bars, backgrounds, silhouette, special frames)(26x26,108x25,94x28,17x54,231x182...).PNGs matches the size displayed in the demo scenes.
- 8 Widgets (Bag, Equipment, Heath Bar, Skill Bar, Loot and lvl UP, Main Menu, Options, SpellBook),1440x760.
- PSD source files,Designed with a resolution of 1440x760
- Total file size: 18.4 MB File count: 370,all designed with a resolution of 1440x760
- 168 sources as PNG
Windows popups: HUD, Shop, BattleMap, Hero, Bag, Confirm, skill bar
Progress bars in different colors and sizes
Health & Energy bubbles in different colors
Buttons
Slider
Checkbox, Radio button, Toggle
Counters in different shapes
Item slots
Minimap
Character status
Action bar
Price $11.99
Golf Cart Lowpoly by Lowpoly_Master
Golf Car lowpoly
The model has a fully textured, detailed design that allows for close-up renders
Hope you like it!
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Features:-
Golf Car lowpoly
- Poly 6542 Tris 13136 Verts 7026
- 1map 4096x4096 Difuse, specular, AO, Normal, Height Map
- Completely unwrapped and textured.
- Professional, clear geometry.
- Optimized for games.
All materials, textures and other parts of pack properly named. Thanks and do not forget to rate. Good luck.v if you find any correction and additional technical details feel free to contact me..
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $8.00
Project Camera View to Character UV by Bentzge
Features:
- Reprojection of the scene onto a meshes UVs
- Multi material support
- Dilation of reprojected textures
Number of Scripts: 3
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Documentation Link: https://bentzge.notion.site/ProjectToUV-13122bbab7e680b0b1dcfca2c19f61c4
Important/Additional Notes:
Due to the nature of the reprojection you can't expect great performance when reprojecting very often e.g. during every frame.
Features:
- Reprojection of the scene onto the uv map of a character or static mesh at runtime
- Can be projected from any camera point of view
- Supports multiple materials and overlapping UVs (as long as UVs don't overlap within a single material)
- Reprojected texture(s) will be dilated to avoid ugly seams
- Returns a CustomRenderTexture that you can use in any material or shader or turn into a Texture2D and save as a file
Price $24.99
ShowOnly Attribute by T0M1
Technical Details for Unity Asset Store
Name: ShowOnly Attribute
Version: 1.0
Author: T0M1
Overview
The ShowOnly Attribute is a simple Unity tool that allows you to display serialized fields in the Inspector as read-only, making it perfect for debugging or monitoring purposes without risking accidental changes.
Namespace Integration
The script uses the T0M1.ShowOnlyTool namespace, ensuring that your custom attributes and tools are well-contained, preventing any potential naming conflicts in your projects.
Features
- Attribute-Based Read-Only Fields:[ShowOnly] Attribute: Displays fields in the Inspector, visible but not editable.
[SerializeField] Attribute: Ensures private fields are visible in the Inspector while keeping data encapsulation intact.
Example Usage
An example MonoBehaviour script (ShowOnlyExample) is included to demonstrate:
- Read-Only Player Stats: Fields like currentScore and speed are set as read-only to track these values without allowing modification in the Inspector.
- Runtime Changes: The script increments currentScore and adjusts speed during runtime based on user inputs (e.g., Space key, Up/Down arrows), showcasing the ShowOnly attribute in action.
Compatibility
- Line Endings: All line endings are consistent (Unix-style), ensuring compatibility across different environments and preventing line-ending related issues in Unity.
Usage Example in the Inspector
- Attach the ShowOnlyExample script to any GameObject.
- Monitor the currentScore and speed values as they update during gameplay. These fields will be read-only in the Inspector, allowing safe debugging.
Benefits
- Enhanced Debugging: Observe important values in real-time without the risk of editing.
- Simplicity: Easy to implement by simply adding [ShowOnly] above the desired fields.
- Namespace Encapsulation: Prevents naming conflicts with other tools in your project.
The ShowOnly Attribute is a simple and lightweight Unity tool designed to make specific fields visible in the Inspector while preventing accidental edits. By adding this attribute to any field, developers can ensure that the value is displayed for easy monitoring but remains protected from modification. It’s a great way to improve debugging clarity while keeping values safe.
Price $0.00
Stylized NPC - Little Princess by Winged Boots Studio
Rigged: Yes
Animated: Yes
Polygon Count: 1128
Triangle Count: 2176
Texture Resolutions: 2048x2048
Suitable for Mobile/VR/AR : Yes (Low Poly)
_____________________________________________________________________________
▼Check out our other Assets with this style▼
Stylized NPC Series or All our other products
_____________________________________________________________________________
Highly optimized, rigged, and animated.
Polygon Count: 1128
Triangle Count: 2176
Color Variants:
• Little Princess Green
• Little Princess Pink
• Little Princess Yellow
Animations:
• Bow
• Idle
• Idle2
• Run
• Run2
• Talk
• Talk2
• Walk
• Walk2
• Wishing
Removable Parts:
• Brooch
• Ribbon
• Tiara Crown
(Object can be disabled in the hierarchy if needed for story/character upgrade)
_____________________________________________________________________________
Support
Your satisfaction is my top priority!
If you need any support or have any suggestions, kindly send us an email, and we will get back to you immediately (usually within 24hr).
Please leave a review if you are satisfied with the product. It will help us create more for you :)
_____________________________________________________________________________
Price $15.00
Medieval House Props by Grim Edge Studio
Number of textures: 101
Texture dimensions: 512 to 4096
Minimum polygon count: 288
Maximum polygon count: 36,479
Number of meshes/prefabs: 31
Rigging: No
UV mapping: Yes
LOD information (LOD 0,LOD 1, LOD 2, Number of Levels 3)
Types of materials and texture maps: Unity Maps
Why Choose Medieval Props?
- Diverse & Authentic: From Tankard to rustic Axe , every prop is designed to enhance your medieval setting, with a focus on historical accuracy and fantasy flair.
- Perfect for Indie Developers: Save time and effort by integrating ready-to-use assets into your game. Ideal for solo developers or small studios looking to create a high-quality, engaging medieval world.
- Seamless Integration: Compatible with all major game engines like Unity, Unreal Engine, and more. Easy to use, easy to customize.
- Optimized for Performance: With optimized textures and meshes, Medieval Props ensure your game runs smoothly, even with complex environments and large-scale battles.
- Constantly Evolving: With regular updates and new assets added, you’ll always have fresh content to enrich your game.
Perfect For:
- RPGs: Craft rich, immersive fantasy worlds filled with knights, castles, and mystical creatures.
- Strategy Games: Build expansive medieval cities, fortresses, and battlefields.
- Action & Adventure: Add depth and realism to your action-packed medieval games with authentic props and environments.
Boost Your Game's Visual Appeal with a treasure trove of medieval assets that make your development process faster, more efficient, and incredibly rewarding
Price $29.99