Fantasy Character - Lucia (Swordswoman) by Graphie
Key Features
- 3 character models with similar rig.
- 3 weapons for all the characters.
- 3 animations.
- 3 types of textures for every model.
Polycount
- lucia_s01_body
- Faces: 8417
- Tris: 16334
- Verts: 8544
- lucia_s02_body
- Faces: 5923
- Tris: 11640
- Verts: 6063
- lucia_s03_body
- Faces: 5990
- Tris: 11742
- Verts: 6126
- lucia_s01_weapon
- Faces: 1104
- Tris: 2076
- Verts: 1049
- lucia_s02_weapon
- Faces: 1086
- Tris: 2268
- Verts: 1179
- lucia_s03_weapon
- Faces: 769
- Tris: 1466
- Verts: 739
Textures (4K)
- Diffuse/Albedo
- Ambient Occlusion
- Metallic Smoothness
Animations
- Idle
- Run
- Slash
The package uses built-in render pipeline, but can be easily adapted to any render pipeline since it also includes the necessary textures. Each skinset has around 11000-16000 tris, enough to look detailed, but not too much for most projects.
Key Features
- 3 character models with similar rig.
- 3 weapons for all the characters.
- 3 animations.
- 3 types of textures for every model.
Price $39.99
Fantasy Character - Garou (Mage Assassin) by Graphie
Key Features
- 3 character models with similar rig.
- 3 weapons for all the characters.
- 3 animations.
- 4 types of textures for every model.
Polycount
- garou_s01_body
- Faces: 8626
- Tris: 15788
- Verts: 8095
- garou_s02_body
- Faces: 10831
- Tris: 20451
- Verts: 10413
- garou_s03_body
- Faces: 10458
- Tris: 19768
- Verts: 10137
- garou_s01_weapon (each)
- Faces: 68
- Tris: 136
- Verts: 75
- garou_s02_weapon (each)
- Faces: 348
- Tris: 728
- Verts: 376
- garou_s03_weapon (each)
- Faces: 215
- Tris: 432
- Verts: 228
Textures (2K)
- Diffuse/Albedo
- Metallic Smoothness
- Ambient Occlusion
- Normal
Animations
- Idle
- Run
- Attack
The package uses built-in render pipeline, but can be easily adapted to any render pipeline since it also includes the necessary textures. Each skinset has around 15000-20000 tris, enough to look detailed, but not too much for most projects.
Key Features
- 3 character models with similar rig.
- 3 weapons for all the characters.
- 3 animations.
- 4 types of textures for every model.
Price $39.99
GOAP v3 Support Edition by CrashKonijn
GitHub | Online Documentation | Discord | Forum
NOTE: This is a free and open source package. This version does not include anything extra on top of the free version. It's simply a way to make a donation to help support the package.
v3 introduced many new improvements over v2 allowing for greater control, performance and insights!
What is GOAP?
GOAP stands for Goal Oriented Action Planner. It is an AI architecture that simplifies the process of building complex Finite State Machines (FSMs) by allowing you to define goals and actions, and automatically figuring out which actions to take to achieve those goals. Most famous of powering the AI used in F.E.A.R.
How can it help you?
GOAP can help you building complex AI by defining simple actions which GOAP connects together. It also resolves the best action to take based on the game state. This should make managing a complex decision graph much easier!
Core features
- The resolver is multithreaded (using jobs).
- GOAP visualizer window.
- Setup using two methods: ScriptableObject configuration in the editor, or by using code.
- Two example scenes using both setup methods.
- Support for data injection using your favorite IoC.
- The core is unit tested.
- Well documented.
Price $20.00
GOAP v3 by CrashKonijn
GitHub | Online Documentation | Discord | Forum | Support Edition
v3 introduced many new improvements over v2 allowing for greater control, performance and insights!
What is GOAP?
GOAP stands for Goal Oriented Action Planner. It is an AI architecture that simplifies the process of building complex Finite State Machines (FSMs) by allowing you to define goals and actions, and automatically figuring out which actions to take to achieve those goals. Most famous of powering the AI used in F.E.A.R.
How can it help you?
GOAP can help you building complex AI by defining simple actions which GOAP connects together. It also resolves the best action to take based on the game state. This should make managing a complex decision graph much easier!
Core features
- The resolver is multithreaded (using jobs).
- GOAP visualizer window.
- Setup using two methods: ScriptableObject configuration in the editor, or by using code.
- Two example scenes using both setup methods.
- Support for data injection using your favorite IoC.
- The core is unit tested.
- Well documented.
Price $0.00
ELVES PACK by holips
ELF GIRLS:
Number of textures 72
Texture dimensions 4096
Maximum polygon count: 21885
Number of meshes/prefabs 9/10
Rigging: Yes
UV mapping: Yes
LOD informatino No
Types of materials and texture maps PBR
ELF MAN:
Number of textures: 84
Texture dimensions: 2k-4k
Maximum polygon count:
38541
Number of meshes/prefabs: 9/9
Rigging: Yes
Animation count
Animation type list
UV mapping: Yes
LOD information: No
Types of materials and texture maps PBR
ELF GIRLS:
Video - PREVIEW
Social Links: 👉 ArtStation 👉 Twitter 👉 Youtube
Two types of skin color, two types of short hairstyles. Attention! Clothes don't come apart piece by piece. Only complete removal of a set of clothes. Weapons and interior items from the screenshots are not included in the package.
Before purchasing, please carefully read the contents of the folders in the PREVIEW video.
Installed on Epic Skeleton (UE4). LiveLink support with 52 ARKiT shape options.
Ability to change the color of clothes and hair.
- Elf girls have two unique short hairstyles with three unique colorsthe and ability to change colors.
- One has a dark skin color, one has a white with various additions (redness of the face, freckles).
- Three different colors of a set of underwear with the ability to change the color.
- Three unique clothing colors with the possibility of color changes.
- There are additional options for replacing some things and the body.
The project includes models with ready-made unique images:
Polycount: SK_ElfGirl_01 : Verts: 20363, Faces: 17060, Tris: 32996
Polycount: SK_ElfGirl_02 : Verts: 14995, Faces: 11838, Tris: 23524
Polycount: SK_ElfGirl_03 : Verts: 21885, Faces: 17937, Tris: 34750
Polycount: SK_ElfGirl_04 : Verts: 16517, Faces: 12715, Tris: 25278
Polycount: SK_ElfGirl_05 : Verts: 17189, Faces: 13385, Tris: 26618
Polycount: SK_ElfGirl_06 : Verts: 15667, Faces: 12508, Tris: 24864
Before purchasing, read the technical details and view the pages and videos for full information.
ELF MAN:
This mysterious elf, who arrived from distant lands, is determined to fight enemies and win the hearts of people. However, maybe he will bring chaos with him and become the ruler of all living things? This mighty and fearless warrior knows no fear and looks forward to new adventures, whether alone or with the support of other heroes.
Come up with your own unique story for this elf and become a part of his adventures! ⚔️
⚡ Video - PREVIEW
Social Links: ⚡ ArtStation ⚡ Youtube
Two types of skin color, three types of hairstyles. The ability to separate parts of clothing and separate the body. Weapons from screenshots are not included.
Attention! The physics of the objects and hair on the character were generated using KawaiiPhysics. This plugin is not included with this project. I can only recommend using this plugin.
Installed on Epic Skeleton (UE4). Support for LiveLink with 52 ARKit form options.
- Three unique hairstyles with three unique colors and the ability to change the color scheme.
- The skin color is dark and white with the ability to customize at your discretion.
- Three different colors of the underwear set with the possibility of changing the color.
- Three unique colors of clothing with the ability to change colors.
- There are additional options for changing clothes and bodysuits.
- Changing eye color using the emission function.
The project includes models with ready-made unique images:
Polycount: SK_ELFMAN_01 : Verts: 38028, Faces: 10249, Tris: 58039
Polycount: SK_ELFMAN_02 : Verts: 38079, Faces: 29511, Tris: 58117
Polycount: SK_ELFMAN_03 : Verts: 38541, Faces: 29812, Tris: 58719
Polycount: SK_ELFMAN_NUDE_01 : Verts: 12311, Faces: 10249, Tris: 20166
Polycount: SK_ELFMAN_NUDE_02 : Verts: 12362, Faces: 10288, Tris: 20244
Polycount: SK_ELFMAN_NUDE_03 : Verts: 12824, Faces: 10589, Tris: 20841
Polycount: SK_ELFMAN_UNDERWEAR_01 : Verts: 13000, Faces: 10855, Tris: 21370
Polycount: SK_ELFMAN_UNDERWEAR_02 : Verts: 13513, Faces: 10894, Tris: 22050
Polycount: SK_ELFMAN_UNDERWEAR_03 : Verts: 13051, Faces: 11195, Tris: 21448
Before purchasing, read the technical details and view the pages and videos for full information.
Price $70.00
Cyber Ninja 03. Cyberpunk Character by wellweldedgames
Number of Unique Meshes: 1 skeletal mesh, 2 prefabs
Vertex Count: 70879
LODs: No
Rigged: Yes
PBR Materials
Number of Materials: 10
Number of Textures: 42
Texture Resolutions: 4096x4096, 2048x2048
This game-ready asset comes fully rigged to Unity’s Humanoid skeleton, ensuring seamless integration into your Unity projects. With ARKit 52 blend shapes, you can bring lifelike facial expressions to your character, perfect for immersive storytelling and dynamic interactions.Enhance realism with advanced cloth simulation, adding fluid motion to the character's attire. Whether you're creating an action-packed adventure or a futuristic world, Cyber Ninja 03 is ready to bring your vision to life.Upgrade your game with Cyber Ninja 03 now!
Price $24.99
Esportz Studio (URP) by DEXSOFT
Features:
- 53 Unique Meshes
- Example Scene Included
- URP Version Only
Technical Details:
- Number of Meshes: 53
- LOD stages: 1-4 per model
- Number of Prefabs: 56
- Number of Materials: 52
- Number of Textures: 113
- Texture Sizes: up to 4K
- Texture formats: PNG and TGA
Poly-Count Examples (LOD0):
- Chair Letter: 7434
- Camera Crane: 34490
- Camera: 18330
- Camera Standing: 45113
- Table: 2058
- Table Small: 1168
- Monitor: 212
- Fan Stands: 1748
- Headphones: 2972
- Keyboards: 2800
- Reflector: 1226
- Standing Spotlight: 3975
- Table Microphone: 2938
Virtual Streaming studio with 53 unique meshes + example scene!
URP Version Only!
Level:
Made with modular workflow. The example studio shown in the images and video is included in this asset pack. Please check the image showing the overview level to better understand which parts of the studio are modular.
Meshes:
53 unique studio models are included: monitors, keyboards, screens, cameras, spotlights, audience seats, chairs, tables, cables, decorative walls and other. Please check image taken on the overview scene.
Questions, concerns or assistance:
via email: info@dexsoft-games.com
or join Discord Server
Note:
Images used for screens are taken from free image source (www.freepick.com). All can be switched and replaced with your images in material settings. Textures used for some materials (metal, marble, concrete, plastic) are taken from free PBR sources (www.ambientcg.com)
Price $29.99
Rope | Rope Connection System and Framework by Golem Kin Games
Key Features
- Customizable Waypoints: Define the rope’s path by adding, removing, or adjusting waypoints directly in the scene. The rope smoothly follows the path, and waypoints can be easily modified to achieve the desired shape.
- Realistic Sag Effect: Adjust the sagging strength to create the look of heavy or lightweight ropes, providing a natural drooping effect between waypoints.
- Closed Loop Option: Create a continuous loop by toggling the Closed option, which connects the last waypoint to the first.
- End Caps: Automatically generated end caps ensure open ropes are visually complete, without open edges.
- Adjustable Rope Radius & Segments: Set the rope thickness and detail level for optimal appearance and performance, balancing between smoothness and processing efficiency.
- Intuitive Editor Tools: Includes buttons to generate and clear the mesh, add or remove waypoints, and color-coded visual cues for start, end, and intermediate waypoints.
- Customizable Material: Assign any material to the rope mesh, making it easy to fit various visual styles, from rugged chains to sleek cables.
Rope System is a Unity tool that allows you to create flexible, sagging ropes, cables, and chains with customizable waypoints. Designed for ease of use and flexibility, it includes an intuitive editor with real-time mesh updates, giving you control over radius, segment detail, sag strength, and waypoint management. This asset is perfect for adding realistic ropes or similar structures to any scene with minimal setup.
Key Features
- Customizable Waypoints: Define the rope’s path by adding, removing, or adjusting waypoints directly in the scene. The rope smoothly follows the path, and waypoints can be easily modified to achieve the desired shape.
- Realistic Sag Effect: Adjust the sagging strength to create the look of heavy or lightweight ropes, providing a natural drooping effect between waypoints.
- Closed Loop Option: Create a continuous loop by toggling the Closed option, which connects the last waypoint to the first.
- End Caps: Automatically generated end caps ensure open ropes are visually complete, without open edges.
- Adjustable Rope Radius & Segments: Set the rope thickness and detail level for optimal appearance and performance, balancing between smoothness and processing efficiency.
- Intuitive Editor Tools: Includes buttons to generate and clear the mesh, add or remove waypoints, and color-coded visual cues for start, end, and intermediate waypoints.
- Customizable Material: Assign any material to the rope mesh, making it easy to fit various visual styles, from rugged chains to sleek cables.
Examples
- Hanging Bridge: Use multiple waypoints and a moderate sag to create ropes for a hanging bridge, adding realism and flexibility to each suspension cable.
- Power Lines: Set low sag and high tubular segments for taut cables between electrical poles.
- Swing Rope: Add a single sagging rope to a tree with heavy sag, creating a natural appearance for a swing rope.
How to Use
- Attach the RopeSystem component to a GameObject.
- Use the "Add Waypoint" button to start defining the rope path. Adjust each waypoint’s position in the Scene view as needed.
- Configure settings like Rope Radius, Sag Strength, and Segments in the inspector to refine the rope’s appearance.
- Click Generate Rope Mesh to render the mesh or Clear Rope Mesh to reset.
- Assign a material and adjust the Closed option if you want the rope to loop back on itself.
Disclaimer
This asset utilizes the Tubular library under the MIT license for efficient mesh generation.
Price $7.99
Horror Atmos Soundscapes: Pack1 by ShashiRaj Productions
TOTAL UNIQUE SOUNDSCAPES: 40
- Number of Audio Waves: 80 + 80
- Sample rate / bit rate: 96kHz-24bit/44.1kHz-16bit
- Audio file types: Wav
- Do Sound FX loop: Yes, included
- Additional: Stereo
- Minutes of audio provided: 1:06:08 (Full) + 1:00:48 (Loops)
- Supported Development Platforms:
- Windows: Yes
- Mac: Yes
30-second audio demo of each track
"You will receive 40 looping and 40 non-looping ambient background soundscapes, perfect for horror and dark-themed games. These tracks incorporate elements like choral voices, bells, piano, and other evolving, atonal textures, as well as unconventional harmonies to create a spine-chilling atmosphere. Designed to be played at a low volume, they subtly fill the emptiness in game scenes without being distracting, maintaining a constant eerie ambience.
Price $29.99
Cyber Ninja 00. Cyberpunk Character by wellweldedgames
Number of Unique Meshes: 1 skeletal mesh, 2 prefabs
Vertex Count: 78 604
LODs: No
Rigged: Yes
PBR Materials
Number of Materials: 7
Number of Textures: 31
Texture Resolutions: 4096x4096, 2048x2048
This game-ready asset comes fully rigged to Unity’s Humanoid skeleton, ensuring seamless integration into your Unity projects. With ARKit 52 blend shapes, you can bring lifelike facial expressions to your character, perfect for immersive storytelling and dynamic interactions.Enhance realism with advanced cloth simulation, adding fluid motion to the character's attire. Whether you're creating an action-packed adventure or a futuristic world, Cyber Ninja 00 is ready to bring your vision to life.Upgrade your game with Cyber Ninja 00 now!
Price $19.99
Cyber Ninja 02. Cyberpunk character by wellweldedgames
Number of Unique Meshes: 1 skeletal mesh, 2 prefabs
Vertex Count: 75 667
LODs: No
Rigged: Yes
PBR Materials
Number of Materials: 10
Number of Textures: 32
Texture Resolutions: 4096x4096, 2048x2048
This game-ready asset comes fully rigged to Unity’s Humanoid skeleton, ensuring seamless integration into your Unity projects. With ARKit 52 blend shapes, you can bring lifelike facial expressions to your character, perfect for immersive storytelling and dynamic interactions.Enhance realism with advanced cloth simulation, adding fluid motion to the character's attire. Whether you're creating an action-packed adventure or a futuristic world, Cyber Ninja 02 is ready to bring your vision to life. Upgrade your game with Cyber Ninja 02 now!
Price $24.99
ACTION DRUM LOOPS: PACK1 by ShashiRaj Productions
- TOTAL FULL-LENGTH RHYTHM TRACKS: 20
- TOTAL RHYTHM LOOP TRACKS: 20
- TOTAL ENDING HITS AND REVERSE SOUNDS: 22
- TOTAL COMPLIMENTARY SFX: 359
RHYTHM DURATIONS
- Rhythm1: 1:38 Minutes,
- Rhythm2: 1:38 Minutes,
- Rhythm3: 1:57 Minutes,
- Rhythm4: 1:48 Minutes,
- Rhythm5: 2:00 Minutes,
- Rhythm6: 2:07 Minutes,
- Rhythm7: 1:08 Minutes,
- Rhythm8: 1:39 Minutes,
- Rhythm9: 1:08 Minutes,
- Rhythm10: 1:48 Minutes,
- Rhythm11: 1:15 Minutes,
- Rhythm12: 1:40 Minutes,
- Rhythm13: 1:19 Minutes,
- Rhythm14: 1:25 Minutes,
- Rhythm15: 1:19 Minutes,
- Rhythm16: 1:34 Minutes,
- Rhythm17: 1:12 Minutes,
- Rhythm18: 1:02 Minutes,
- Rhythm19: 1:22 Minutes,
- Rhythm20: 1:22 Minutes,
PDF OF COMPLIMENTARY SFX SOUND LIST
- Number of Audio Waves: 421 + 421
- Sample rate / bit rate: 96kHz-24bit/44.1kHz-16bit
- Audio file types: Wav
- Do Sounds loop: Yes, looping rhythms included
- Additional: Stereo
- Minutes of audio provided: 1:08:24
- Supported Development Platforms:
Windows: Yes
Mac: Yes
LISTEN TO SOME OF THE COMPLEMENTARY SFX
This pack includes 20 looping and 20 non-looping big war drum rhythms, accompanied by a range of cinematic sound effects. The loops are original, high-quality, and evolve over time, avoiding repetition. Each rhythm builds gradually, adding new variations and energy. Created from a blend of large and hybrid drums, they offer a powerful, modern cinematic sound.
- Complementary:
Over 350 SFXs included, such as cinematic Impacts, Whooshes, UI, and Foley sounds.
Price $49.99
forest troll_1 by Diplodok
Polycount of Character Polycount of weapon
Vert 25 717 Vert 2 413
Faces 23 683 Faces 2 539
Tris 45 051 Tris 4 822
Number of Textures: 37
PBR MetalRough
Texture Resolutions -4096
The model of Troll consists of four parts
4 UV mapping and one for weapon
Clothes - texture format 4096x4096
Body - texture format 4096x4096
Head_legs - texture format 4096x4096
Hair - texture format 4096x4096
Weapon - texture format 4096x4096
For sale only the character and the weapon.
Rigget to human skeleton
Ready for retarget animations
Actual size of the low poly 3d model animated rigged ready for games and other applications in real-time.
Sculpting models zbrush
Skinning and rigging in maya.
Textures - Adobe Substance 3D Painter
If you have any questions you can ask them here. If you write me directly to the mail "greendiplodok@gmail.com" then i will be able to answer you much faster
Price $59.99
The Ballad of Blades - A Sword and Knife Sound Pack by VoiceBosch
541 Tracks
Audio file type: wav
Sample rate: 44,1 kHz
Bits per Sample: 16
Loopable: Yes/No
Additional: Stereo
The Ballad of Blades; a studio-quality sound effects pack designed for your video games!
This pack features 541 unique, crisp, and realistic sword & knife sound effects, perfect for bringing your combat scenes to life. From simple swings & whooshes to gut-wrenching, gorey cuts & slashes, this pack has everything you need to immersify the audio in your projects. Whether you're developing an action game, RPG, or cinematic scene, The Ballad of Blades offers a versatile range of sound effects to help bring your vision to life.
What’s Included:
- Blade handling and inventory management sounds
- Slashes, blocks, parries and other combat sounds
- Special moves
- Effort, pain and death vocalizations
- Swings and whooshes
- Impacts and battle sounds
Free Sample Sounds: https://www.voicebosch.com/soundbiter/blades
VOICEBOSCH: Voice Talent - Available for hire
Website: www.voicebosch.com
Business inquiries: voicebosch@gmail.com
SOUNDBITER SFX Library
I make sound effects, support my work!
Website: www.voicebosch.com/soundbiter
Youtube: https://www.youtube.com/@SoundBiter
FREE SOUNDBITER SOUND EFFECTS AVAILABLE!
The SoundBiter channel features an ever-growing library of original, royalty-free sound effects that are recorded and produced by VoiceBosch. Be sure to subscribe to the channel for ongoing content updates.
Subscribe to: https://www.youtube.com/@SoundBiter
Preferred Attribution: VoiceBosch
Price $39.99
Dissolve 2D by Visutronik
Content:
- 2 shaders with multiply subshaders
- 2 materials
- 2 particle systems
- Prefab and profile for post processing
- one c# script and one shader script
- multiple textures
- dokumentation
- demo scene with ui script and demo resources
List of effects:
- 4x Simple
- 4x Outline
- 1x Circle
- 7x Forms
- 1x Vertical
- 2x Horizontal
- 6x Pattern
- 4x Line
- 1x Teleport
- 1x Beam
There are some parameters for the effects. For example you can change the color of the effects.
Asset uses "2D Sugar World Asset Pack | URP" under "Standard Unity Asset Store EULA"
Price $15.00
Dissolve 2D Lite by Visutronik
Content:
- 1 shaders with multiply subshaders
- 1 materials
- Prefab and profile for post processing
- one c# script and one shader script
- multiple textures
- dokumentation
- demo scene with ui script and demo resources
List of effects:
- 1x Simple
- 1x Outline
- 1x Circle
- 1x Vertical
- 1x Pattern
- 2x Line
There are some parameters for the effects. For example you can change the color of the effects.
More effects and parameters are in the full version of Dissolve 2D.
Asset uses "2D Sugar World Asset Pack | URP" under "Standard Unity Asset Store EULA"
Price $4.99
8th century Indian stone temple by Architect
- Number of textures and Texture dimensions
+ Pure Granite : Albedo 44 Sheets, Normal map 44 Sheets, size is 2048 x 2048 all.
+ Gray Granite : Albedo 44 Sheets, Normal map 44 Sheets, size is 2048 x 2048 all.
- Polygon count of [Model Name]
+ 0. Protector : Objects 37 / Vertices 1,442 / Edges 2,458 / Faces 1.090 / Triangles 2,736
+ 0.5. Ground : Objects 13 / Vertices 1,124 / Edges 2,140 / Faces 1,046 / Triangles 2,188
+ 1. Gate_Temple : Objects 75 / Vertices 2,628 / Edges 4,544 / Faces 2,063 / Triangles 4,938
+ 1.5. Overpass_Gate : Objects 16 / Vertices 368 / Edges 618 / Faces 282 / Triangles 673
+ 2. Front_Temple - 1st Wall Deco : Objects 11 / Vertices 1,884 / Edges 3,555 / Faces 1,691 / Triangles 3,720
+ 2. Front_Temple - Common : Objects 60 / Vertices 4,380 / Edges 8,096 / Faces 3,866 / Triangles 8,470
+ 2. Front_Temple - ShowCase : Objects 14 / Vertices 640 / Edges 1,098 / Faces 485 / Triangles 1,223
+ 2.5. Overpass_Temple : Objects 16 / Vertices 368 / Edges 618 / Faces 282 / Triangles 672
+ 3-0. Tall_Wall : Objects 30 / Vertices 1,094 / Edges 1,926 / Faces 884 / Triangles 2,042
+ 3. Main Roof.Direct Deploy.Accurate : Objects 7 / Vertices 2,660 / Edges 5,422 / Faces 2,758 / Triangles 5,348
+ 3. Main Roof.Direct Deploy : Objects 8 / Vertices 42,255 / Edges 84,706 / Faces 42,618 / Triangles 83,882
+ 3. Main_Temple : Objects 25 / Vertices 1,459 / Edges 2,646 / Faces 1,233 / Triangles 2,824
+ 3. Supporting Animals.Direct Deploy.Accurate : Objects 28 / Vertices 10,640 / Edges 21,728 / Faces 11,032 / Triangles 21,392
+ 3. Supporting Animals.Direct Deploy : Objects 79 / Vertices 197,784 / Edges 393,720 / Faces 196,886 / Triangles 392,492
+ 3_0. 1st : Objects 36 / Vertices 994 / Edges 1,549 / Faces 623 / Triangles 1,852
+ 3_0. Corridor : Objects 69 / Vertices 3,502 / Edges 5,870 / Faces 2,510 / Triangles 6,708
+ 3_0. Entrance : Objects 44 / Vertices 4,971 / Edges 9,187 / Faces 4,332 / Triangles 9,707
+ 3_0. Main-Roof : Objects 2 / Vertices 16 / Edges 24 / Faces 12 / Triangles 24
+ 3_0. Roof-Thicks : Objects 7 / Vertices 11,861 / Edges 18,205 / Faces 6,865 / Triangles 22,627
+ 3_0. Roof-Thins : Objects 9 / Vertices 183 / Edges 282 / Faces 116 / Triangles 317
+ 3_0. Roof-Trailokya : Objects 14 / Vertices 3,140 / Edges 6,094 / Faces 3,028 / Triangles 6,324
+ 3_0. Roof-Trailokya_World 1 : Objects 36 / Vertices 1,203 / Edges 1,853 / Faces 716 / Triangles 2,252
+ 3_0. Roof-Trailokya_World 2 : Objects 33 / Vertices 1,172 / Edges 1,800 / Faces 689 / Triangles 2,181
+ 3_0. Roof-Trailokya_World 3 : Objects 31 / Vertices 1,139 / Edges 1,747 / Faces 667 / Triangles 2,140
+ 3_0. Roof-Trailokya_World_Top : Objects 11 / Vertices 337 / Edges 513 / Faces 195 / Triangles 621
+ 3_0. Sanctuary : Objects 30 / Vertices 1,532 / Edges 2,755 / Faces 1,253 / Triangles 2,944
+ 3_0. SideTower-Roof-Wall : Objects 2 / Vertices 16 / Edges 24 / Faces 12 / Triangles 24
+ 3_0. Terrace-ShowCase-Castle : Objects 17 / Vertices 665 / Edges 1,129 / Faces 497 / Triangles 1,246
+ 3_0. Terrace-ShowCase-Deva : Objects 10 / Vertices 805 / Edges 1,533 / Faces 748 / Triangles 1,570
+ 3_0. Terrace : Objects 17 / Vertices 225 / Edges 338 / Faces 147 / Triangles 382
+ 3_1. 2nd : Objects 34 / Vertices 4,511 / Edges 7,800 / Faces 3,384 / Triangles 8,908
+ 3_10. Side-Tower : Objects 23 / Vertices 1,308 / Edges 2,433 / Faces 1,172 / Triangles 2,515
+ 3_11. Annex. Architecture : Objects 23 / Vertices 1,810 / Edges 3,273 / Faces 1,507 / Triangles 3,517
+ 3_12. Roof-Top-Props.Accurate : Objects 2 / Vertices 72 / Edges 108 / Faces 40 / Triangles 136
+ 3_12. Roof-Top-Props : Objects 34 / Vertices 4,511 / Edges 7,800 / Faces 3,384 / Triangles 8,908
+ 10. Left_Side_Front_Hall_1 : Objects 20 / Vertices 1,198 / Edges 2,209 / Faces 1,051 / Triangles 2,316
+ 11. Left_Side_Front_Hall_2 : Objects 21 / Vertices 288 / Edges 432 / Faces 186 / Triangles 492
+ 20. Right_Side_Front_Hall_1 : Objects 13 / Vertices 892 / Edges 1,658 / Faces 792 / Triangles 1,732
+ 21. Right_Side_Front_Hall_2 : Objects 22 / Vertices 362 / Edges 553 / Faces 235 / Triangles 636
+ 22. Right_Side_Front_Hall_3 : Objects 28 / Vertices 471 / Edges 718 / Faces 303 / Triangles 830
+ 22.5. Overpass_to_Right_Side : Objects 20 / Vertices 340 / Edges 549 / Faces 250 / Triangles 596
+ 23. Right_Side_Middle_Hall : Objects 85 / Vertices 1,933 / Edges 3,047 / Faces 1,280 / Triangles 3,527
+ 24. Left_Side_Middle_Hall : Objects 45 / Vertices 1,032 / Edges 1,690 / Faces 744 / Triangles 1,892
+ 100. Surround_Hall : Objects 16 / Vertices 412 / Edges 636 / Faces 256 / Triangles 760
- Minimum polygon count : Objects 2 / Vertices 16 / Edges 24 / Faces 12 / Triangles 24
- Maximum polygon count : Objects 79 / Vertices 197,784 / Edges 393,720 / Faces 196,886 / Triangles 392,492
- Number of meshes/prefabs : 1197 / about 2000
- Rigging : YesNo
- Animation count : No
- Animation type list : No
- UV mapping : No
- LOD information : No
- Types of materials and texture maps :
+ Built-Standard Materail
+ Texuture map is Albedo and Normal Map
- Production intention
This dungeon is an 8th-century Indian-style stone temple with cliffs, valleys, hill forts, moats, etc. in your game's dungeon.
You can arrange them to match.
Additionally, the dungeons are all modular, so if you need a larger, more ornate dungeon,
you can reconstruct it into an 8th-century Indian-style stone temple of whatever shape you want.
This temple was a magnificent and splendid stone temple carved out of the mountain 1,000 years ago, but it has been abandoned for a long time,
so all the artificial colors have disappeared, and the original granite building is exposed.
We hope that by including all or only necessary parts of this temple in your game map, you will be able to create a dungeon with a unique atmosphere.
Price $20.00
Tarsave - Save and Load System by tariksavas
Standalone and Mobile platforms should be supported.
What is Tarsave?
Tarsave provides a powerful system for handling save and load operations in your Unity projects. It enables you to securely save and load user progress, settings, and other important data. Whether you're a beginner or an experienced developer, Tarsave is a highly useful and easy-to-integrate tool for your projects.
With Tarsave’s autosave feature, you can automatically save user progress at regular intervals. This minimizes the risk of data loss and enhances the user experience.
Tarsave supports AES encryption, ensuring that your data is securely protected. The saved data is encrypted with a strong algorithm, keeping sensitive information safe at all times.
Additionally, Tarsave includes an automatic backup feature that creates backups with every save operation. Both the save files and backup files are stored in Application.persistentDataPath, ensuring that your data is always protected, and you can easily restore previous versions in case of any issues.
Finally, Tarsave is designed with optimization in mind, ensuring high performance. Save and load operations are fast and efficient, ensuring smooth gameplay and user interactions.
How to use Tarsave?
After importing this package into your project, you can read README.md document to get information about how to use it and examine the Samples folder for sample uses. For more details see the GitBook
Key Features
- Flexible save, load and delete operations (sync - async)
- Auto save
- Data security with AES Encryption
- Automatic backups
- Cross-platform
- Support for complex data types
- Support for Unity Transform and Audio objects
- Based on Json.net
- 100% test coverage
- Detailed documents and sample scenarios
Feel free to contact for support or feedback!
Price $9.90
WARP: Worldbuilding Assets for Rapid Prototyping by Monstronauts
Key Features:
- Over 600 diverse, high-compatibility assets
- Rigged character models
- Mass Set Materials Tool
Number of textures: 13
Texture Dimensions: 1024x1024
Types of Texture Maps Included for Assets:
- Albedo
- Emissive
Average Polygon Count per Category:
- Characters: ~4920 tris
- Character Cosmetics: ~257 tris
- Icons: ~122 tris
- Lights: ~178 tris
- Nature & Terrain: ~927 tris
- Primitives: ~637 tris
- Props: ~409 tris
- Weapons: ~189 tris
- Vehicles: ~1013 tris
Minimum polygon count: 4 tris
Maximum polygon count: 10.30k tris
Supported Render Pipelines:
- Standard Built-In 3D Render Pipeline
- Universal Render Pipeline
Number of meshes/prefabs: 628
Rigging: Yes
UV mapping: Yes
LOD information (count, number of levels): 1
Types of materials and texture maps (e.g., PBR):
- Colored Material
- Grid Projection Material
Key Features
- Over 600 diverse, high-compatibility assets
- Rigged character models
- Mass Set Materials Tool
Compatibility
- Universal Render Pipeline (URP)
- Standard 3D Built-In Render Pipeline
What’s Included
- 100+ Modular Structure Pieces
- 36 Characters with simple cosmetics
- 30 Basic Shapes and 27 Icons
- 45 Landscapes and Foliage assets
- 15 Vehicles
- 23 Weapons
- 152 Miscellaneous props
- 10 Object Material Presets
- 4 demo scenes to showcase assets
- Render Presets
Price $15.00