Coal sheet by 1130165192@qq.com
Number of textures:4
Texture dimensions:4096*4096 pixel
Polygon count of [Model Name]:
mineA:2726
mineB:3894
mineC:2021
Minimum polygon count:8641
Maximum polygon count:0
Number of meshes/prefabs:1
Rigging: NO
Animation count:NO
Animation type list:no
UV mapping: Yes
LOD information (count, number of levels):0
Types of materials and texture maps:PBR
There are three coal blocks that can be used for coal mine scene models.
Other assets related to the mine (to be purchased separately):
Mine CoalCutter:https://assetstore.unity.com/packages/3d/props/industrial/mine-coalcutter-207306
Fan in coal mine:https://assetstore.unity.com/packages/3d/props/industrial/fan-in-coal-mine-217149
Coal Mine Environment:https://assetstore.unity.com/packages/3d/environments/coal-mine-environment-196381
Price $11.00
Script Cull | Object Script System/ Scripting Culling Framework by Golem Kin Games
Key Features:
- Script-Based Culling: Automatically enable or disable scripts on game objects when they are visible or off-screen, ensuring that only active scripts are consuming resources.
- CullingGroup API Integration: Utilizes Unity's built-in CullingGroup API for efficient management of visibility and bounding spheres, reducing overhead and improving performance.
- Priority Script Management: Keep essential scripts running at all times, regardless of camera visibility, while disabling non-essential scripts to optimize performance.
- Customizable Culling Behaviors: Choose between different culling strategies, such as enabling/disabling scripts, fading out objects visually, or performing custom logic when objects are culled.
- Real-Time Telemetry: Monitor the number of active, visible scripts and those that have been culled with real-time telemetry, helping you track performance improvements as scripts are managed dynamically.
- Efficient Bounding Sphere Updates: Automatically update bounding spheres to match object movement, with the option to manually force updates for real-time control over culling.
- Simple API for Integration: Easily integrate the culling system with your project by registering or deregistering objects and scripts using the provided API methods.
The GolemKin Script Culling System is a high-performance optimization tool that leverages Unity’s CullingGroup API to disable unnecessary scripts on off-screen objects, significantly reducing overhead and improving frame rates in your Unity projects. This system dynamically manages scripts on objects based on their visibility to the camera, offering an efficient way to reduce CPU consumption in large or complex scenes.
Key Features:
- Script-Based Culling: Automatically enable or disable scripts on game objects when they are visible or off-screen, ensuring that only active scripts are consuming resources.
- CullingGroup API Integration: Utilizes Unity's built-in CullingGroup API for efficient management of visibility and bounding spheres, reducing overhead and improving performance.
- Priority Script Management: Keep essential scripts running at all times, regardless of camera visibility, while disabling non-essential scripts to optimize performance.
- Customizable Culling Behaviors: Choose between different culling strategies, such as enabling/disabling scripts, fading out objects visually, or performing custom logic when objects are culled.
- Real-Time Telemetry: Monitor the number of active, visible scripts and those that have been culled with real-time telemetry, helping you track performance improvements as scripts are managed dynamically.
- Efficient Bounding Sphere Updates: Automatically update bounding spheres to match object movement, with the option to manually force updates for real-time control over culling.
- Simple API for Integration: Easily integrate the culling system with your project by registering or deregistering objects and scripts using the provided API methods.
How It Works:
The GolemKin Script Culling System uses Unity’s CullingGroup API to dynamically manage the lifecycle of scripts attached to game objects. Scripts on objects that are outside of the camera’s view are automatically disabled, and scripts on visible objects are enabled. This allows you to optimize your game’s performance by ensuring that only the scripts on relevant, visible objects are consuming resources at any given time.
By defining priority scripts, you can ensure that critical game systems remain active, even when the objects they’re attached to are not visible. This system is ideal for large-scale games or applications where managing script overhead is crucial for maintaining smooth gameplay.
Features in Detail:
- Custom Culling Behaviors: The system supports various culling behaviors, including disabling scripts, fading out objects, or running custom culling logic. You can choose the most effective method based on your specific project needs.
- Real-Time Telemetry and Debugging: Get insights into how many scripts are actively running versus how many have been culled with real-time telemetry, allowing you to monitor the system's effectiveness during gameplay.
- Manual Bounding Sphere Updates: While the system automatically handles most updates, you can manually trigger bounding sphere updates for more precise control, ensuring that object visibility is always accurately tracked.
Use Cases:
- Open-World Games: Efficiently manage script performance by disabling scripts on objects in distant areas of the map, improving frame rates while keeping critical systems running.
- VR/AR Applications: Reduce the overhead of running scripts on objects outside the player's field of view, optimizing performance in resource-heavy VR/AR environments.
- Large-Scale Simulations: In simulation projects where numerous objects have scripts attached, this system allows for more efficient use of resources by disabling non-essential scripts as needed.
Who Should Use This?
If you’re working on a Unity project with large-scale scenes, many objects, or complex logic systems, the GolemKin Script Culling System is designed for you. It helps you balance gameplay complexity with high performance, especially for open-world games, VR/AR projects, or simulations where efficiency is critical.
Support & Documentation:
This asset comes with thorough documentation and example scenes to help you quickly integrate it into your project. Our support team is always available for assistance at support@golemkin.com. Feel free to reach out with any questions or concerns.
Price $15.00
OmniCA - Cellular Automata Tool by Game Soft Craft
Features:
- Simulate all 512-bit rules of 2D, two-state cellular automata on a square grid.
- GPU-accelerated simulation for fast performance and smooth visuals.
- User-friendly interface for creating, saving, and chaining cellular automata rules.
- Customizable initial configurations with built-in presets: Center, Grid, Noise, and Paint. Plus, a simple API that lets you easily create your own custom initial configurations.
- Rule Editor for detailed rule management, with a binary view, search, and script-driven rule generation.
- Customizable field initializers and support for importing external .png files for initial setups.
- Rule chaining options with queue types: Order, Repeat, or Random.
- For advanced users, the tool includes an intuitive API for creating automated rule-building scripts, allowing you to generate and modify rules programmatically via the RuleBuilder class.
Supported Operating Systems:
- Windows (tested)
- macOS and Linux (expected compatibility but not yet tested)
Documentation:
- Full documentation and instructions are available on GitHub: OmniCA Documentation
This tool implements a 2D version of Wolfram's Elementary Cellular Automaton (CA), where the neighborhood frame consists of 9 cells, resulting in a 512-bit rule size. This creates an immense rule space of 2^512, which equals approximately 1.34 × 10^154 possible rules. The tool features a user-friendly interface for creating and saving rules and controlling initial conditions and simulation parameters. The simulation is highly efficient, running on the GPU and utilizing a compact representation of the rules. Users can create custom initial configurations, or utilize built-in options such as "Center", "Grid", "Noise", or "Paint". OmniCA also allows for chaining rules to create more complex patterns and behavior.
Visit our website for more details:
Price $0.00
Realistic Mobile Car #40 by Surdov Vadym
Join my Facebook page to keep up with the latest news
Technical Details:
4 LOD's:
Car A:
-LOD0: 73506tris
-LOD1: 41270tris
-LOD2: 20729tris
-LOD3: 3759tris
-LOD4: 258tris
Wheel A:
-LOD0: 1925ris
-LOD1: 1026tris
-LOD2: 439ris
-LOD3: 113tris
-LOD4: 32tris
Texture sizes:
RMCar40Body 4096x2048px
RMCar40PaintAo 1024x1024px
RMCarCarbon 256x256px
RMCar40Numbers.tga 512x64px
Type textures:
-Albedo map
-Metallic\Smoothness map
-Normal map
-Emissive map
- Compatible with Unity Vehicle, Edy's and other systems
- Four design options
- The doors are separated
- Steering wheel
- PBR textures
- Collision
- 4 levels of LOD's
- Very detailed interior
- Dashboard ready for animation
- All nodes, materials and textures are appropriately named
- Emissive texture for lights included
- Optimized geometry
Please, rate and comment.
For all questions: pro3dmodels@ukr.net
Price $16.00
Village - Top Down Pixel Art Tileset by Sanctumpixel
This village environment package are idealy for most type of games. It can be RPG , Farm, roquelike, Survival, RTS..etc game types.
The idea is with this pack you can extend or combine many type of game genres to create something fun and creative. My target is create a world of assets that contains many worlds and units so you can have a lot of idea come from here.
- Auto tiling Support
- Grid-based tileset and props
- The Wheat plants
- 3 type of soil for farm/plant game mechanics
- Auto tiling for fence
- Layered grass to make it looks natural
- Grid Size : 16x16
- File type : PNG
Price $17.99
Asian Fishing Village Environment by Leartes Studios
Features:
- 158 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Average Poly Count: around 1K up to 40K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Fish Net, Barrel, Box, Chain, Cualdron, Rope, Lantern, Rocks etc.. [Resolution 2048x] [Base Color, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Beams, Walls, Columns, Floors, Roofs, Windows etc. [Resolution 2048x] [Base Color, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 158 Unique Meshes
Number of Materials: 59
Number of Textures: 150
Supported Development Platforms: All Platforms
Asian Fishing Village Environment with 158 Unique Meshes. It includes all showcased assets, high-quality assets with good detail, and assets optimized for Game-Ready Projects.
Creative Direction by Leartes Team, Environment made by talented Artist “Vladislav Markov”
If you want to populate your game environments or any Virtual Production levels, this pack provides high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $79.99
Easy Optimized Object Blur Shader by Dev2Box
Key Features:
- Adjustable Blur Radius: Control the intensity of the blur effect with a customizable radius (1.0 to 100.0).
- Auto Sigma Adjustment: Automatically adjusts sigma based on the blur radius for optimized results.
- Manual Sigma Control: Fine-tune the blur strength with a user-defined sigma value.
- Command Buffer Rendering: Efficient rendering using command buffers for better performance.
- Transparency Support: Works with transparent and fade materials to blur backgrounds effectively.
- User-Friendly Setup: Simple integration with a dedicated component for easy configuration.
Easy Optimized Object Blur Shader is an effect designed specifically for objects in Unity. It applies an optimized Gaussian blur that is adjustable in real-time and easy to configure. This shader is ideal for games and applications that require artistic blur on specific objects rather than a full-screen blur.
Price $21.99
Dyson Spheres by GreenBugGames
- Full 4K-2K PBR textures: Albedo, Normals, AO, Specular, Detail.
- LODs 4 lvl average:
~ from 30000 to 1500 tris.
Recommended Unity 2020.1 and newer.
17 prefab-model elements.
Example levels.
Included Skybox, LoDs.
Price $15.00
Low Poly Farm Locations by Palmov Island
Huge low poly style resource pack of 284 models for creating incredible Farm Locations Environments, each containing only material and satin texture to be flexible and easy to use.
◼ 10 unique Farm Locations, you can use them to create your own.
◼ Supports builtin renderer and URP.
◼ Universal texture, for every model.
◼ Pieces are designed to be combined with others to create variety and enable your creativity.
◼ Drag and position pieces together to achieve unique and beautiful results for your levels in very little time.
A total of 284 prefabs in the package:
🌄Locations (x10)
10 Farm Locations With Transport and a Beautiful and Rich Atmosphere
⛺Environment (x138)
Bags Wheat, Barns, Bee Hives, Benches, Boxes, Chicken Coops, Fences, Food Stalls, Foods,
Wells, Wooden Arches, Baloons, Hays, Trailers, Barrels, Basket, Bottles, Bridges, Containers, Gazebo, Tables, Pier, Post, Wind Farm, Farm Tools
🏠Houses (x15)
Houses, Animal Hangars, Different Farm Houses, Hangar, Mill, Watermill, Wine House
🌏Lands (x10)
Different Lands For Farm Locations
🌴Trees (x19)
Trees, Fir Trees, Tree Trunks
🗿Stones (x6)
Stones, Flat Stones
🌿Plants (x48)
Flowers, Plants, Shrubs, Grass, Flowers Boxes, Wheat
🚗Vehicles (x27)
Pickups, Tractors, Trucks, Cars, Sailboat
All transport is made for animation
🐈Animals (x11)
Cows, Horses, Lambs, Chiken, Pig, Rosster
If you liked the locations, you can buy my big pack at a great price
⊹₊🔥⋆。°✩Low Poly Locations Ultimate Pack⊹₊🔥⋆。°✩
Additional Information
Package contain 1 universal texture 256px in .png format, so you can change the colors.
The models are between 12 and 7396 verts, total number of all 89743 verts.
The package also contains a guide on how to use it.
No rigging, no animation.
MOBILE FRIENDLY!
DEMO SCENE included!
On the demoscene, you can see all the assets of this collection.
I also made for you some examples of creating locations (scenes) and settings for them.
If you have any ideas, specific requirements or need help, feel free to contact me on email palmovisland@gmail.com
Price $20.00
Petra Secrets (HDRP/URP) by GreenBugGames
- Full 4K PBR textures: Albedo, Normals, AO, Specular.
- LODs average:
~ from 20000 to 100 tris.
- Include HDRP/URP materials.
Recommended Unity 2020.1 and newer.
41 prefab-model elements.
4 level LOD-s
2 terrain texture.
HDRP/URP example level.
HDRI Sky.
Price $40.99
Chemical Plant & Refinery Environment (Modular Factory Factory Building Factory) by FreshCan3D
Number of Meshes: 201
Number of Prefabs:201
Collision: Yes
Vertex Count: Min 66 vertices (SM_Box_1, prop), Max 31.690 (SM_OilDrill_1,prop)
Vertex Count: 175.000 for SM_Shack_07
LODs: Yes/4LOD's
Number of Materials : 119
Number of Textures: 385
UV mapping : Yes
Texture Resolutions: 1024x1024 (If you want 4k versions please contact with us )
Supported Development Platforms: Windows
41 Prefab Factory Building Generation Tutorial
Chemical Plant Environment Pack made by Freshcan 3D Team offers optimized, high quality factory models with massive Refinery Demo map allowing anyone to use for the gaming, industrial, artistic purpose. The package is including modular factory architecture kit, high quality Industrial factory props, and a massive factory demo environment with 41 premade assembly factory buildings.
The pack offers many variations and concepts with its modularity. It’s an essential Industrial factory pack for creation high quality factory environment.
- The landscape is 2x2 km square and the factory area has a 400m x 350m built environment.
- All the props were baked from high poly sources to modular low poly meshes in order to achieve multiple possibilities, lightweight assets and make it easier to use.
- There are over 41 numbers of Pre-made assemblies in the pack made from modular assets.You can combine these assemblies to create larger structures or variations in your environments.
Price $119.00
Junkyard Crafted Weapons by goblin 4 free
Each weapon comes with 4 or 3, 2048 textures: diffuse, normal, metallic, and detail. Additionally, all materials are fully set up. (tga.)
The handgun has 3,636 vertices, the aerosol flamethrower has 4,655 vertices, the damper gun has 6,641 vertices, the submachine gun has 3,135 vertices, and the pump flamethrower has 3,712 vertices
Each gun is contained in a single FBX file, but the pump gun has two versions. The first version is split into parts to facilitate animation, with dampers as separate pieces and a separate wheel loader. The second version is simplified and contained within one FBX file.
Let me know if you'd like any more adjustments!
There are five crafted weapons: an aerosol flamethrower, a handcrafted handgun, a handcrafted submachine gun, and a damper gun. The damper gun can be used as a single part or split apart for a crossbow-like animation. Lastly, there’s the motorbike-inspired heavy gas flamethrower.
These weapons are perfect for post-apocalyptic games, zombie games, or as handcrafted tools for a village killer scenario.
Price $12.00
Sci-Fi Metal Structures 2 by Ravibio
This package includes:
- 106 Different Metal Structures
Meshes:
- Polycounts depending on the size of the models are in the range of 1.5K-100(triangles)
Textures:
- PBR textures
- Texture reslolution is mostly 1K with bigger models having 2K
Textures for all models include:
- Albedo
- Normal Map
- Metallic and Smoothness
- Ambient Occlusion
- Mask map (which includes)
- Ambient Occlusion
- Metalic
- Smoothness
All demo scenes and their extra models are included.
Demo Scenes are renderd using HDRP
Supports all render pipelines!
Package includes 100+ sci-if metal structures. Models are modular in design.
Meshes are relatively low poly with the most complex models reaching polycounts of around 1.5K triangles.
Textures are mostly 1K with some of the bigger models having 2K textures.
Textures include:
- Albedo
- Normal Map
- Metallic and Smoothness
- Ambient Occlusion
- Mask Map (it contains)
- Red channel – Metallic map
- Green channel – Ambient Occlusion map
- Blue channel – empty (white)
- Alpha channel – Smoothness map
All demo scenes and their extra models are included.
Demo Scenes are rendered using HDRP! (Available only for HDRP)
Note: Since each pipeline utilizes particular textures, you can safely delete the rest to reduce your project size.
- Standard Pipeline (SP): If using SP you can delete Mask Map textures.
- Universal Render Pipeline (URP): If using URP you can delete Mask Map textures.
- High Definition Render Pipeline (HDRP): If using HDRP you can delete the Metallic/Smoothness and Ambient Occlusion textures.
You can also decrease the package size by lowering the resolution of secondary textures, such as normal maps, mask maps, ambient occlusion maps, and smoothness/metallic maps.
***
Price $27.00
Script Finder | Cross Platform Script Finder System & Framework by Golem Kin Games
Key Features and Examples
- Multi-Script Search: Add multiple scripts to search for at once. For example, if you're looking for GameObjects with both EnemyAI and HealthSystem scripts, add them to the search list, and Script Finder will display any objects containing these scripts.
- Filter by Tag and Layer: Use tag and layer filters to narrow down results. For instance, if you're working on a UI and want to find GameObjects with the Clickable script under the "UI" layer, just select the "UI" layer and run the search.
- Include Prefabs: Enable the "Include Prefabs" option to locate instances of scripts within prefab assets as well. This is helpful if you’re preparing prefabs for a project and want to check which prefabs have specific components, like a Clickable script in all interactive prefabs.
- Active Scene Only: Limit the search to the currently open scene if desired. This feature is useful when testing a single scene and searching for GameObjects with scripts such as LevelManager in the scene you’re working on.
- Usage Statistics: View a breakdown of how many times each script appears across your project. For example, after searching for EnemyAI, the tool will display how many instances are in the active scene or across the project, helping you assess the distribution of components.
- Clickable Results with Scene Switching: Click on any search result to open the relevant scene or prefab and highlight the GameObject. If a prefab is clicked, it opens in Prefab Mode. For example, clicking on an EnemySpawner GameObject will switch to its scene and select it in the hierarchy for quick edits.
- No Results Message: If no matches are found, a "No results found" message is displayed. This feedback is helpful for verifying that your project is free of specific scripts or objects.
Script Finder is a powerful Unity editor tool that helps developers quickly locate GameObjects with specific scripts across scenes or prefabs in a project. The tool offers options to filter search results by tags, layers, and active scenes, making it easy to find exactly what you need, even in large projects with complex hierarchies. It’s ideal for managing dependencies, debugging, and organizing GameObjects that share components.
Key Features and Examples
- Multi-Script Search: Add multiple scripts to search for at once. For example, if you're looking for GameObjects with both EnemyAI and HealthSystem scripts, add them to the search list, and Script Finder will display any objects containing these scripts.
- Filter by Tag and Layer: Use tag and layer filters to narrow down results. For instance, if you're working on a UI and want to find GameObjects with the Clickable script under the "UI" layer, just select the "UI" layer and run the search.
- Include Prefabs: Enable the "Include Prefabs" option to locate instances of scripts within prefab assets as well. This is helpful if you’re preparing prefabs for a project and want to check which prefabs have specific components, like a Clickable script in all interactive prefabs.
- Active Scene Only: Limit the search to the currently open scene if desired. This feature is useful when testing a single scene and searching for GameObjects with scripts such as LevelManager in the scene you’re working on.
- Usage Statistics: View a breakdown of how many times each script appears across your project. For example, after searching for EnemyAI, the tool will display how many instances are in the active scene or across the project, helping you assess the distribution of components.
- Clickable Results with Scene Switching: Click on any search result to open the relevant scene or prefab and highlight the GameObject. If a prefab is clicked, it opens in Prefab Mode. For example, clicking on an EnemySpawner GameObject will switch to its scene and select it in the hierarchy for quick edits.
- No Results Message: If no matches are found, a "No results found" message is displayed. This feedback is helpful for verifying that your project is free of specific scripts or objects.
With Script Finder, managing GameObjects with common scripts becomes a streamlined experience, especially in large projects with extensive prefabs and multiple scenes. It’s a valuable tool for debugging, organizing, and verifying GameObject setups.
Price $4.99
Low Poly Space Rockets by TheGameCookerZ
Polygon count of [Space Rockets ] :85.4k
Minimum polygon count :15.9k
Maximum polygon count :18.3k
Number of meshes/prefabs : 5
Rigging:No
UV mapping: No
This space rocket pack includes 5 uniquely designed models, perfect for use in space-themed or sci-fi games(And Btw they are ideal for the Rocket Boost Project of the GameDevTv course)... Each rocket is built with a focus on optimization and flexibility, ensuring high performance without sacrificing visual quality.
Key Features:
- Optimized Design: Each rocket is designed for efficient performance across all platforms, from mobile to high-end PC and console games. They maintain a clean, stylized look while ensuring your game runs smoothly.
- Simple, Adaptable Materials: The rockets feature basic materials, making it quick and easy to adjust colors, shaders, or textures in Unity. The materials are lightweight, but can be effortlessly upgraded for more detailed visuals if needed.
- Performance Focused: The models are lightweight and optimized, allowing for efficient integration in real-time engines like Unity. They’re perfect for developers who need assets that perform well without compromising on visual appeal.
Game-Ready:
These rockets are ideal for space exploration games, sci-fi projects, or any type of game that requires dynamic, easy-to-customize space vehicles. With their modular design and performance optimization, they offer a great combination of ease-of-use and high-quality visuals.
Price $15.00
SmartTools - Work Smarter, Not Harder. by Becoming
SmartTools is a scene view overlay based on UI Toolkit.
Work Smarter, Not Harder.
Supercharge your Unity development with SmartTools, the powerful scene view overlay that saves you time and makes tedious tasks quicker to complete. SmartTools streamlines your workflow, helping you get more done with less hassle.
Link: DOCUMENTATION
KEY FEATURES:
- Dynamic 3-Axis Grid System
Achieve precise object alignment with a customizable grid that adapts to your camera view. Adjust increments, offsets, and opacity to fit your scene’s needs—ideal for both modular and custom setups.
- Precision Object Manipulation
Move, rotate, and scale objects with ease using hotkeys or UI buttons. With SmartTools’ camera-relative movement, per-pivot rotation, and snapping features, placing objects is faster and more accurate than ever before.
- Selection/View Bookmarks
Save time by bookmarking your most frequently used selections and views. Quickly return to important areas of your project without having to manually navigate back, allowing you to focus on creating instead of managing your workflow.
- Child Compensation
Modify parent objects without affecting children, preserving your scene’s hierarchy. This feature simplifies adjustments, making complex setups easier to work with.
- Streamlined Hierarchy and Level Design Tools
SmartTools reduces the hassle of managing object relationships, with quick parenting, auto-focus, and selection history tools that let you focus on designing, not organizing.
- Customizable Interface and Hotkeys
Tailor the overlay to your preferences with customizable color schemes, button layouts, and axis indicators. Assign hotkeys to any feature using Unity’s Shortcut Manager, so your most-used tools are always within reach, speeding up your workflow and eliminating repetitive tasks.
- Built-In Guide and Tooltips
Get up and running quickly with the built-in guide and tooltips. SmartTools’ intuitive interface ensures you’ll spend less time learning and more time building.
Why Choose SmartTools?
SmartTools isn’t just about precision—it’s a real time-saver. It reduces the hassle of repetitive tasks, speeds up scene navigation, and helps you quickly refine your work. With its intuitive interface, powerful child compensation, and bookmark system, SmartTools ensures you spend more time creating and less time managing.
Save Time and Work Smarter with SmartTools!
Download now and transform your Unity workflow with precision, speed, and simplicity.
SmartTools is a free upgrade for owners of the highly rated SnazzyGrid2, which has 65 five-star reviews. This reworked version retains the same core functionality, with slight improvements, and has been completely rebuilt to utilize new Unity features.
Price $39.90
realvirtual.io Digital Twin Professional 6 by realvirtual
realvirtual.io: The Premier Solution for Industrial Simulation and Virtual Commissioning
🚀 Transform Your Industrial Processes with Unity
With over 3000 licenses sold, realvirtual.io is the leading framework for simulation and virtual commissioning using Unity. Whether you're a machinery and automation company looking to leverage high-performance game technology or you need an innovative 3D Human Machine Interface (HMI), realvirtual.io has you covered.
🔧 Enhance Your Unity Experience
realvirtual.io extends Unity's capabilities, providing mechanical and automation engineers with powerful tools to develop high-performance digital twins. Our framework includes a comprehensive suite of components and interfaces for automation devices, enabling seamless integration with real-world controllers.
Key Features:
- CAD Link: Import CAD data with STEP and 3MF formats (Editor-only, Windows).
- Inverse Robot Kinematics: Advanced support for 6-axis industrial robots.
- Hierarchy View Extension: Icons for Drives, Sensors, Interfaces, and Signal Values.
- Scripts: For Interfaces, Signals, Drives, Drive Behavior Models, Sensors, and more.
- realvirtual Base Component: Easy scene navigation and camera position saving.
- AGX Physics Engine Support: Note AGX Physics is not included.
- CADENAS 3D Parts: Access free 3D parts (parts4cad solution included).
Digital Twin Editing Tools:
- CAD Checker: Validate CAD data for performance issues and duplicates.
- Model Checker: Ensure your simulation model (scene) for quality and performance by automated improvement hints.
- Automated Testing: Perform automated tests to verify the functionality and performance of your simulations.
- Kinematic Tool: Simplify the process of defining kinematic chains for complex mechanical systems.
- Selection Window: Advanced selection and grouping of objects for better scene management.
Interfaces Included:
- 🔌 TCP-IP Interfaces: Siemens hardware (Sinumerik, Simatic S7 series, Simotion).
- 🤝 ABB RobotStudio Interface: Connect virtual robot controllers.
- 🌐 EthernetIP Interface: For Rockwell PLCs.
- 🛠️ TwinCAT ADS Interface: Beckhoff PLCs.
- 📡 Modbus Master Interface: For industrial communication.
- 📈 PLCSim-Advanced and Simit Interfaces: Siemens simulation tools.
- 🌍 OPC UA Client Interface: For open communication with various systems.
- 🧩 Websocket & UDP Interfaces: Flexible communication options.
- 🛠️ Winmod Interface
- 🛠️ Simulink Interface
- 🛠️ Denso Wave Interface: Connects to Virtual Robot Controller (Wincaps III) and real robots.
- 🛠️ SEW Interfaces: For connecting SEW Motion Controllers.
- 🛠️ RFSuite Interface: For connecting RF::Suite
- 🛠️ Universal Robots Interface: For connecting URSIM.
- 🛠️ MQTT Interface: Requires BestHTTP and BestMQTT.
- 🛠️ Beckhoff TwinCATHMI Interface: Requires BestHTTP.
- 🛠️ RoboDK Interface: Connects to virtual industrial robot controllers.
- 🛠️ ABB RobotStudio with OPCUA Interface
🎥 Get Started with Our YouTube Tutorial
Learn more about realvirtual.io's features and capabilities by watching our tutorial video on YouTube.
🔍 Professional vs. Starter Version
The Professional version includes all current and upcoming automation interfaces, CADLink for 3D CAD file import, and Playmaker integration. For the S7-TCP-IP interface only, consider the Starter version. In Professional all Digital Twin Editing Tools are included.
📚 Documentation and Support
Explore our detailed online documentation for comprehensive guidance and support.
🛠️ Compatibility
Compatible with Unity6 Long Term Support Version. While most features work with newer versions, we recommend Unity6 LTS for stability and longer support.
🔒 License Information
This asset is an Editor Extension granted as a single-seat license. It cannot be shared or used concurrently.
📜 External Third-Party Libraries
This asset utilizes several external third-party libraries under various licenses:
QuickToggle - MIT License, Sharp7 - Apache 2.0 License, SpaceNavigator - MIT License, UnityRuntimeInspector - MIT License, NaughtyAttributes - MIT License, Ionic.Zip - Microsoft Public License, Surge Framework - MIT License, RoboDK-API - MIT License, thremf - MIT License, EasyModbusTCP .NET - MIT License, LibUA - Apache 2.0 License, libplctag.Net - Mozilla Public License 2.0, Math.Net - MIT License, ExcelDataReader - MIT License, UnityMeshSimplifier - MIT License, websocket-sharp - MIT License, MQTTnet - MIT License
For detailed license information, refer to the LICENSE.txt file included in the package.
Elevate your industrial simulation and commissioning with realvirtual.io – the ultimate solution for seamless integration and high-performance digital twins.
Price $1195.00
Cartoon Dog -- Boxer by Red Deer
Number of textures: 27
Texture dimensions: 2048x2048 and 512x512
Polygon count: 12400 tris
Number of meshes/prefabs: 7 / 36
Rigging: Yes
Animation count: 111
Animation type list: In Place and Root Motion
UV mapping: Yes
LOD information: No
Types of materials: PBR
This asset has cartoon BOXER model.
The model has 57 bones and 12400 tris.
Texture maps - albedo, AO / metallic / roughness, normal map (all 2048x2048).
Separate model for mobile phones with 3800 triangles.
100+ animations (IP/RM):
Attack (bite, bite move, front, left, right, jump), hit (front, back, middle), death (left, right), digging (start, loop, end), bark, idle 1-7, eat, eat tear, drink, lie 1-2, lie belly 1-2, sleep, sleep belly, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), crouch move (front, left, right, back, back left, back right), crouch (idle 1-2, turn left, turn right), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), run fast (front, left, right ) swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ), sitting (start, end, idle 1-2), scratch ear, pick up, etc.
This pack includes objects for creating a location. The package contains: barriers for dogs, toys, bowls, beds, dog houses and more.
The animator controller is missing.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $15.00
Mask Samurai by Valeria Miller
Number of textures 28
Texture dimensions 4096x4096
Maximum polygon count 984
Number of meshes/prefabs 5
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D model Mask Samurai Contains has 5 skins, textures and materials. All textures 4096x4096 PBR, Metall/Rough, include AO, Height map, Mask map for HDRP. Game ready.
Contains Low poly and High Poly variations.
All texture can be compressed to 1024x1024 without loss much quality. Mask without backfase. ready for render. Mask has separeted lights and strap.
5 Skins
Mask Samurai - 984 polygons
High poly mask
Materials - 5
Textures - 28
Price $6.00
Terrain Tools Bundle by Pinwheel Studio
For asset features, please head to their store page:
REQUIRED UNITY VERSION
- Unity 2021.3+
- Unity 6+
ADDITIONAL UNITY PACKAGES
- Mathematics (com.unity.mathematics)
- Editor Coroutines (com.unity.editorcoroutines)
- Collections (com.unity.collections)
- Searcher (com.unity.searcher)
This bundle contains 2 toolsets for creating terrain in Unity:
- Polaris 3: A custom mesh based terrain system, packed with painters, splines and stampers component for making low poly, faceted terrain. It creates highly optimized terrains with dynamic polygon density, LODs, many texturing modes, dedicated vegetation renderer, erosion and lots of utilities.
- Vista Pro: A node based procedural terrain generator, works on both Unity and Polaris terrain, with biome system and biome blending. Create realistic terrain using graphs or use real world data from satellite imagery.
This bundle offers a better price compare to buying the included assets separatedly.
NOTE:
- After purchasing, please head to the included assets store page to add them to your library for free.
- The included files may not be the newest version, they are packed so you can quickly jump in. Please update to the newest version of each asset in your library.
COMMUNITY
Website | Facebook | Twitter (X) | YouTube | Discord
NOTE
Some art assets in the videos/screenshots are NOT included in this package.
Price $175.00
