Coal mine belt conveyor by 1130165192@qq.com
Number of textures:6
Texture dimensions:2048*2028 and4096*4096
Polygon count of [Model Name]:
PiDaiJiA:6424
PiDaiJiB:7272
PiDaiJiC:195
Minimum polygon count:13891
Maximum polygon count:NULL
Number of meshes/prefabs: meshes3/prefabs3
Rigging: no
Animation count:0
Animation type list:0
UV mapping: Yes
LOD information (count, number of levels):3
Types of materials and texture maps:PBR
Using modular modeling, jointless process processing, can be unlimited splicing length. UV flow animation with belt and speed control via shader. When splicing, you can press and hold the keyboard V while moving to enable the vertex adsorption function, so that you can build a scene.
Other assets related to the mine (to be purchased separately):
Mine CoalCutter:https://assetstore.unity.com/packages/3d/props/industrial/mine-coalcutter-207306
Fan in coal mine:https://assetstore.unity.com/packages/3d/props/industrial/fan-in-coal-mine-217149
Coal Mine Environment:https://assetstore.unity.com/packages/3d/environments/coal-mine-environment-196381
Price $60.00
Sparks Effect VFX Graph URP by AQSA NADEEM
Go to edit> project settings> Scriptable render pipeline settings, and locate the assigned Asset, Select the asset and in the inspector Under Renderer List, select and locate The renderer assigned, After selecting the renderer in asset window in the inspector click on add renderer feature, Full screen pass renderer feature to it, Assign the material of the shader that you want to apply to the pass Material slot.
Also change the injection point to After rendering post processing, if not set to this
VFX Graph is used to make all these Effects. They are ready to use, just drag and drop into the hierarchy.
There are 12 prefabs ready to use.
You can customize the color and other properties of the effects.
This Package Contains 12 Prefabs ready to use:
- 3 Simple Sparks Effect Prefabs
- 3 burstSparks Effect Prefabs
- 3 Exploding Sparks Effect Prefabs
- 3 looping sparks Effects prefabs
- 3 Color Variations of Each effect Type
- Adjustable Color parameters for Customized Effects
Price $15.99
3D Game Kit-Glasses Pack by Özgün_
Number of textures: 0
Number of materials: 9
Number of meshes/prefabs: 40
Maximum polygon count: 2,144
Minimum polygon count: 180
All FBX are inside the folder.
The center points of all models are in the correct place.
Demo Scene,
Triangles: 41,282
Faces: 18,677
Edges: 40,590
Vertices: 22,214
This is a low polygon glasses pack designed for use in a character models. It is modeled using a total of 9 materials. You can change the colors of the models as you like.
Price $5.00
Electronics Assets Pack by Piotr K_ka
Features:
1. Washing machine - Vertex Count: 5428, 2k textures
2. Air Conditioner with controller - Vertex Count: 294+530, 2k textures
3. Air Conditioner Portable - Vertex Count: 1436, 2k textures
4. Boombox - Vertex Count: 5146, 2k textures
5. Cable phone - Vertex Count: 2357, 2k textures
6. Desktop with mouse and keyboard - Vertex Count: 3727, 2k textures
7. Dryer - Vertex Count: 1246, 2k textures
8. Standing fan - Vertex Count: 6359, 2k textures
9. Laptop - Vertex Count: 517, 2k textures
10. Mini hifi - Vertex Count: 4122, 2k textures
11. TV - Vertex Count: 1004, 2k textures
Washing machine is a skeletal mesh with opening door preview animation
Collision: No
LODs: No
Number of Materials and Material Instances: 26
Number of Textures: 68
Texture Resolutions: 2048x2048
Supported Development Platforms: Windows
A pack of 11 realistic, lowpoly 90s electronic props with two textures sets (new and worn), which can be use in games, renders, etc. Contains air conditioners, computer, laptop, dryer, washing machine, standing fan, cable phone, TV, ghettoblaster and mini stereo with speakers.
Price $14.99
Scifi Spaceship Transformer by Space Fusion
All materials are Standard Built-In materials.
They can easily be upgraded to URP or HDRP with the Material Upgrader Tool of the selected pipeline.
Model count
- 1 space car base
- 1 card details in low and high poly
- 1 Tire in low and high poly
- 1 Thruster in low and high poly
Texture dimension: 4096x4096 for the included normal maps
Rigging: Yes
Animation count: 4 (Wheel Lid, Wheels, Wing Lid, Wings)
UV mapping: Yes
Take your game to the next level with this stunning 3D Transforming Spaceship-Car!
Perfect for sci-fi games, futuristic environments, or any project needing a versatile, dynamic vehicle, this model seamlessly transforms between a spaceship and a normal car.
With this asset your scifi project is ready to roll - or to fly!
Key Features:
Transform Animation
Smooth transition animations for extending/retracting wings and wheels.
High & Low Poly Versions
Two model variants to suit your performance needs—whether you need a detailed close-up for cinematics or a performance-optimized version for gameplay.
Detailed Model Info
Car Base (only 1 model, no high or low poly difference)
- 598 Polygons & 851 Vertices
Car Details
- low poly: 978 Polygons & 1337 Vertices
- high poly: 1425 Polygons & 1821 Vertices
Tire
- low poly: 146 Polyons & 160 Vertices
- high poly: 1090 Polyons & 1120 Vertices
Thruster
- low poly: 82 Polygons & 96 Vertices
- high poly: 402 Polygons & 448 Vertices
Combined Model:
A combined model consists of 4 tires, 2 thrusters, the car base and the car details
- Low poly: 2324 Polygons & 3020vertices
- High poly: 6785 Polygons & 7600 vertices
Price $15.49
[URP][HDRP] Pack Hell Texture by Lord Enot
This pack contains the following maps ready for any game in .tga format:
- Base Color 2048x2048;
- Roughness 2048x2048;
- AO 2048x2048;
- Normal 2048x2048;
- Emissive 2048x2048;
- Mask 2048x2048;
- Height 2048x2048.
These textures are a version of URP and HDRP.
This item should be free to you if you purchased any of the following items:
Price $15.00
Stylized Female Witch 01 by ppplux8
Number of textures - 9
Texture dimensions - 4k
Maximum polygon count - 12000
Number of meshes/prefabs - 3
Rigging: Yes
UV mapping: Yes
LOD information - No
Types of materials and texture maps - PBR
video animation demo preview - https://youtu.be/lwhuj8lcJdE
!!! ATTENTION !!! - The animation presented in the video is not included in the asset pack "Stylized Female Witch 01". This video was made solely to demonstrate the ability to animation.
ONLY default unity shader
NO HDRP \ URP
The images are rendered in Marmoset 4 and UE4
Game low-poly Stylized Female Witch 01
Made for UNITY.
The character has PBR 4k textures
Technical details: tris 22268, verts 11644.
Rigged.
PBR Textures Metall/Roughness 4K Textures - normal, metallic, roughness, albedo,
occlusion.
1 Texture sets - M_femaleWitch
3 skins included in this pack. 1 Texture sets for each skin. For Character
Price $39.99
Low Poly SUV Car - Free by gameVgames
5 Different Low Poly SUV Car
Every cars has its own materials with a 1024x1024 diffuse texture map.
Number of textures : 25 (12 Textures / 13 Normal Maps)
Polygon count of [Model Name] : 1
Polygon count : 13.321
Number of meshes/prefabs : 1/5
Rigging : No
UV mapping : Yes
The low-poly SUV car that you can use in your games or different projects has 13K trids and 5 different eye-catching texters.
Price $0.00
The Horror Church by Art Equilibrium
Number of prefabs 309
Number of textures 143
Exterior and interior
Modular system
Texture sizes 2048x2048
Number of materials 48
Minimum polygon count 2
Maximum polygon count 8434
UV mapping: Yes
LOD information 3 of levels
Types of materials and texture maps PBR
If you encounter issues with the shaders, you can find the readme and shaders for your version at this link.
Screenshots and videos are made in the HDRP version
SRP, HDRP, and URP are supported out of the box. When importing an asset, select the pipeline you need.
Asset idea
This is a small wooden church with its own choir and library, and in one of the books they found something that awakened something.
Modular system.
The church is completely modular. You can use an already assembled model of the church or assemble your own. I use standard pipeline building assemblies.
Optimization
The LOD system usually consists of 3 groups. On texel modules 512 px/m on props 512-1024 px/m
If you have any questions please contact us art_equilibrium.studio@mail.ru
Price $44.99
Control the Weather by muffinespixels by MuffinxProductions
- Predefined Weather Environment Effects: Includes a variety of 9 immersive weather and environment effects, such as rain, snow, blizzards, fog, sandstorms, and more. Each effect is crafted to enhance the realism and atmosphere of your scenes, providing a rich backdrop for your storytelling or gameplay.
- No Learning Curve: Features a user-friendly interface that allows you to easily adjust parameters and settings. With a straightforward layout, you can quickly navigate through options to create the desired weather conditions without a steep learning curve.
- Customisable: Each weather preset is fully customisable, enabling you to tweak various settings, such as intensity, size, and inclination. This flexibility allows you to create the perfect ambiance, tailored specifically to your project’s needs and vision.
“Control the Weather” allows you to effortlessly create a wide range of dynamic weather effects, including rain, snow, fog, and sandstorms, enhancing the realism and immersion of your virtual environments. With user-friendly controls and customisable settings, you can quickly integrate atmospheric elements into your project.
Price $4.99
Smart NPCs by RaafOritme
This pack contains complex algorithms to achieve a modular solution, due to the complex setup it allows you to easily expand upon it if you desire so.
In order to have the pack fully functional you are required to instal the unity AI Navigation package into your project. This can be found in the Package Manager under the Unity Registry.
Out of the box Smart NPC offers the following:
- Tool for quickly creating NPCs with various behaviours
- A simple way to create NPC routines
- Patrol (waypoint to waypoint behaviour with settings)
- Idle (find a place to rest at or go to the house of the npc)
- Multiple AI Brains
- Performance (automatically enabled depending on the settings)
- Simple - FSM (rotates behaviour sequence)
- Complex - GOAP (essentially hero NPCs with complex adaptive sequences)
- Tool for creating patrol areas
- Completely customize the waypoints and the animations it should perform
- Prioritize certain waypoints over others for NPCs randomly selecting them
- Tool for creating rest areas
- Tired NPCs (if you want) can rest at restaurant-like places or stalls or something else
- Configure which animation should be played
- Tool for debugging
- See the important hidden NPC details
- Quick start guides based on complexity
- How to create a NPC
- How to use the other tools
- Tips for "dynamic" areas
- How to modify/expand a module
- How to create your own module
Smart NPCs has a few updates scheduled to be released. This is included in this package and will become available as an update:
- Debugging upgrade
- More detailed insights
- Module expansion 1
- Dialogue (simple NPC - player interaction and even NPC - NPC interaction)
- Combat (simplistic melee combat)
- Module expansion 2
- Sensory (NPC can observe and react to occurances)
- Tool for creating occurances
- Configure which NPCs are involved in what occurance
- Eg. NPC A kills NPC B.
Smart NPCs: Dynamic AI for Your Game
Bring your game to life with Smart NPCs, an easy-to-use, modular AI system for Unity that lets you create intelligent, reactive characters with minimal effort. Whether your NPCs are patrolling, resting, fighting, or engaging in conversations, this asset pack provides the flexibility and power to make your world feel alive.
With a variety of behavior modules, including advanced patrolling, advanced resting, and more, each NPC adapts to their surroundings and makes decisions based on emotions, needs, and situational awareness. Perfect for both beginners and experienced developers, Smart NPCs allows you to scale complexity while keeping performance optimized.
Key Features:
- Modular Design: Add or remove behavior modules like patrolling, resting, etc. to fit your NPCs’ needs.
- Easy Setup: Quickly get started with intuitive inspectors and built-in tools to simplify NPC creation.
- Advanced Decision-Making: Hero NPCs intelligently adapt using GOAP (Goal-Oriented Action Planning), emotional states, and utility-based decision-making.
- Lightweight Accessible: Standard NPCs use an advanced FSM (Finite-Statemachine) to perform routines while being capable of dynamic reactions.
- Performance Optimized: Designed to run efficiently, even in large, complex environments.
Create smarter, more immersive worlds effortlessly with Smart NPCs—your go-to solution for NPC behavior in Unity!
This pack comes with a future roadmap, please see the technical details for what is yet to come!
Price $108.00
Low Poly Farm Asset [Pack][T3DS] by That3d Studio
Average:
All assets included in the packages add up to a total of 149,845 Polygons.
The average number of polygons in each asset is ~161 polygons
Number of textures: 2
Texture dimensions: 64x64
Minimum polygon count: 1
Maximum polygon count: 3561
Number of meshes/prefabs: 764
UV mapping: Yes, each asset includes 2 UV channels.
- UV1 Unwrap No Overlap
- UV2 for color through the gradient texture (Overlap).
LOD information: Some assets include LOD solely for the purpose of improving their visualization in distant cameras, taking into account the low-poly nature of the package.
Types of materials and texture maps: All assets include Metallic, Roughness and Emissive maps stored in their vertex colors.
No animations included
Other:
The pack is developed to use only 3 materials and a single gradient base texture. It has PBR maps that are baked into the vertex colors of the assets.
R = Metallic
G = Roughness
B = Emission
A = N/A (The environment plants have a mask to be used as a base for a leaf movement shader. NOT included)
It includes a variation of the base shader in case you don't need the PBR channels and for something more toon-like using only the BaseColor.
In this pack you will find:
- Modular building sets for farms and suburbs buildings. (x95)
- Crop plants set with 3 growth stages ready to implement as needed. (x146)
- Road set. (x18)
- Vegetation set for the environment. (x90)
- Porps (x358)
- Vehicles (x10)
- Terrain set for the environment. (x27)
The style of the pack seeks to evoke the old low-poly era of the N64, but for modern times. It has a strong emphasis on having a smooth and simplified style.
Price $40.00
Custom Button | GUI by playya
Dependencies:
- TextMeshPro (Unity 2018.1 or later): TextMeshPro is included by default in Unity 2018.1 or later. If using an earlier version of Unity, please install TextMeshPro via the Package Manager. Also, make sure essential TextMeshPro Essential Resources are imported (Window -> TextMeshPro -> Import TMP Essential Resources).
The Custom Button package offers a flexible and highly customizable UI component for Unity developers, enabling the creation of buttons with unique shapes, colors, animations, and interactive features, all without coding. This prefab easily integrates into any project, powered by a shader for compatibility across devices—no image files required!
Why Choose the Custom Button Package?
- Any genre
- No coding required
- Compatibility across devices of any resolution
- Extensive customization
- Time-saving
- Beautiful animations
- No image files
- Built in sounds and fonts with OFL and CC0 licensing (no attribution required)
Key Features:
- Shape Customization: Modify each button corner with either a Cut, Cloud, Round, Spike, and Splash shape. Modify button depth, aspect ratios, shape density, amplitude and intensity, to create a variety of unique shapes.
- Color and Outline Settings: Set front face, background, and outline colors. Set outline thickness and gradient angles.
- Text and Font Integration: Easily add and manage fonts with the ability to adjust text size and color with over 65 built in OFL fonts.
- Animation Controls: Multiple built in animation states, including Idle, Focus, Unfocus, and Click animations - all fully customizable without needing to edit the animations themselves.
- Sound and Vibration: Sound on button interaction with over 85 built in CC0 sounds with the ability to add your own. Enable vibration on mobile devices.
- Easy Setup: Add the Button prefab to your scene, customize settings, and save as new prefab variants for consistent use.
- Compatibility: Fully compatible with Unity's Animator system for dynamic UI elements.
Licensing (see Third-Party Notices.txt for details):
- Fonts: ALL fonts included in this package are licensed under the Open Font License (OFL), sourced from Google Fonts.
- Sounds: ALL audio files included in this package are provided under the CC0 license, free for use and modification.
This package is governed by the Unity Asset Store EULA, ensuring flexibility in use for both personal and commercial projects.
Explore more:
- Tutorial: https://youtu.be/XXojaBb_158
- Trailer: https://youtube.com/shorts/CuE-y-IoCBs
- Documentation: found in the package's README.md or at https://playya.au
Price $150.00
UCompare by Fantasy Factor
Feature List
- Compare Prefab Differences
- Visualize Results
- Filterable Results
- Customizable Ignored Properties
- Quick Copy of GameObject
- Quick Copy of Component
- Quick Comparison Menu
- Synchronized Tree List
- Component Display Consistent with Unity
The principle is based on the comparison of the subtrees of two Prefabs in sequence (by name), and then the differences are displayed in a tree structure. Then, by clicking in, you can see the differences in the Components of the two sub-GameObjects. After selecting a specific GameObject or Component, you can see the comparison based on SerializedObject and SerializedProperty, and then you can perform editing operations.
Compatible Version: 2020.3+
Price $9.99
Path Pro By MONS by MON Studios LLC
1. Grid and Node Management:
- Node Class:Represents individual cells in a grid.
Contains properties such as walkability, world position, grid coordinates, and pathfinding costs (gCost, hCost, fCost).
Tracks parent nodes for path retracing. - GridManagerPathPro Class:Creates and manages a 2D grid of nodes based on specified world size and node radius.
Implements dynamic walkability checks using Unity's physics system to detect obstacles.
Supports adjustable grid settings, including cell height and walkability check intervals.
Includes methods to retrieve nodes from world positions and find neighboring nodes.
2. Pathfinding Algorithms:
- Implemented Algorithms:A* (A-Star): Finds the shortest path using heuristics to estimate cost to the goal.
Weighted A*: Variation of A* that uses a weight factor to influence path selection.
Greedy Best-First Search: Prioritizes nodes closest to the goal, faster but may not find the shortest path.
Dijkstra's Algorithm: Explores all possible paths to find the absolute shortest path without heuristics.
Breadth-First Search (BFS): Explores equally in all directions; guarantees the shortest path in unweighted graphs.
Depth-First Search (DFS): Explores as far as possible along each branch; may not find the shortest path. - PathfindingManagerPathPro Class:Contains methods for each pathfinding algorithm.
Allows for dynamic selection of algorithms at runtime.
Supports path smoothing and curving options for each algorithm.
Implements helper methods for retracing paths and calculating distances.
3. Path Smoothing and Curving:
- Path Smoothing:Removes unnecessary nodes from the path to create more direct routes.
Checks for walkable straight lines between nodes to prune the path. - Path Curving:Replaces sharp turns with smooth Bezier curves for natural movement.
Adjustable parameters:Curve Resolution: Determines the number of interpolated points on the curve.
Bevel Size: Controls the size of the curve's smoothing effect. - Customization:Enable or disable smoothing and curving for each algorithm individually.
Adjust bevel size and curve resolution to fine-tune path appearance.
4. Movement Scripts:
- MovementPathPro Class:Handles agent movement along calculated paths.
Supports settings for speed, path visualization, and target positions.
Features avoidance behavior:Agents can flee from targets when within a specified danger zone.
Safe zone distances can be set to define when agents stop fleeing.
Includes random roaming mode:Agents can move to random walkable points within the grid.
Roaming range is adjustable. - Movement Behaviors:Agents can dynamically switch between following paths, avoiding targets, and roaming.
Movement is updated in real-time, with options to recalculate paths based on movement thresholds.
5. Visualization and Debugging:
- Grid Visualization:Uses Unity's Gizmos to draw the grid in the editor.
Walkable and unwalkable nodes are color-coded (e.g., white for walkable, red for unwalkable). - Path Visualization:Paths are drawn using LineRenderer components.
Different colors represent different algorithms (e.g., blue for A*, red for Weighted A*).
Visualization can be toggled on or off.
6. Dynamic Environment Handling:
- Walkability Checks:Nodes update their walkability status based on the presence of obstacles.
Walkability checks can be performed at set intervals.
Agents respond to changes in the environment, recalculating paths as needed. - Event System:GridManagerPathPro includes an event to notify when the grid is updated.
Agents subscribe to these events to react promptly to environmental changes.
7. Performance and Optimization:
- Efficient Algorithms:Algorithms are implemented with performance in mind, using data structures like heaps and hash sets where appropriate.
Open and closed sets are managed efficiently to optimize pathfinding calculations. - Adjustable Settings:Developers can fine-tune settings like walkability check intervals and path recalculation thresholds to balance performance and responsiveness.
8. Extensibility:
- Modular Design:Classes are designed to be easily extendable.
New algorithms or movement behaviors can be added without significant changes to the existing codebase. - Customization:Developers can adjust grid sizes, node radii, and algorithm-specific parameters to suit their project's needs.
Supports modifications for unique game mechanics or AI behaviors.
This Unity asset offers comprehensive 3D grid-based pathfinding solutions, implementing a variety of algorithms including A*, Weighted A*, Greedy Best-First Search, Dijkstra, Breadth-First Search (BFS), and Depth-First Search (DFS). It features path smoothing and curving for realistic and natural movement paths. The package includes movement scripts that support avoidance behavior, allowing agents to flee from targets or navigate around obstacles, as well as random roaming for more dynamic and unpredictable agent movement.
The asset supports dynamic obstacle detection and walkability checks, ensuring that pathfinding adapts in real-time to changes in the environment. With customizable settings for path smoothing, curving resolution, and movement speed, developers have fine-grained control over agent navigation behaviors. Ideal for game developers seeking to implement sophisticated AI navigation and movement in their 3D Unity projects, this asset simplifies the integration of advanced pathfinding techniques.
*3 Main Scripts
-GridManagerPathPro
-PathfindingManagerPathPro
-MovementPathPro
*3 Bonus Scripts
-CameraFly
-DelayedEnabler
-MazeGenerator
*5 Example Scenes
-ObjectScene
-MazeScene
-RampScene
-ChaseScene
-CrowdScene
Price $100.00
Boy by Vladimir Bannykh
Number of textures 12
Texture dimensions 4096x4096
Polygon count of [Boy] 6280
Minimum polygon count 6280
Maximum polygon count 11444
Number of meshes/prefabs 5
Rigging: Yes
Animation count 19
Animation type list
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Low-poly model of the character Boy
19 animations:
walking (x2)
running (x1)
attack(x3)
strafe left(x1)
strafe right(x1)
strafe back(x1)
idle(x2)
turn(x1)
sneaking(x1)
roll(x1)
jump(x1)
get hit(x1)
death(x2)
180 turn(x1)
Suitable for games of different games: RPG, strategy, first-person shooter, etc.
two UV sets 4096x4096 (down to 1024x1024).
4 skins
7 materials
12 texture maps
Character :
faces: 6280
verts: 6061
tris: 11444
Price $15.00
Mono Beige Room (UModeler X) by UModeler, Inc.
Number of Texture: 30
Texture Dimensions : 2048 * 2048
Polygon count of 'Mono Beige Room' : 44,232
Maximum polygon count : 11,686
Minimum polygon count : 2
Number of meshes/prefabs : 29/56
Rigging: No
UV mapping: Yes
LOD information (count, number of levels) : 1
Types of materials and texture maps (e.g., PBR) : Albedo
Overview
Welcome to our high-quality 3D asset package, meticulously crafted by UModeler, Inc. All assets in this pack have been created using UModeler X within Unity, allowing for seamless editing and modification without ever needing to leave Unity. Whether you are a UModeler X user or not, these assets are readily available for your projects just like any other general 3D meshes.
Key Features
- UModeler X Exclusive Assets: All assets are created using UModeler X within Unity, ensuring top quality and seamless integration.
- Advanced 3D Modeling Techniques: Various 3D modeling features in UModeler X were utilized to create intricate and detailed low-poly models.
- UV Unwrapping and 3D Painting: The scene benefits from UModeler X's robust UV unwrapping and 3D painting capabilities, resulting in precise and realistic textures.
- Full Demo Scene: A complete scene to demonstrate the assets in action.
- .FBX and .Prefab Files Included: All models are provided in .FBX and prefab formats for easy use.
- Compatibility: With UModeler X assets, you can quickly modify and customize the meshes directly in Unity without the need for any external tools.
Render Pipeline Compatibility
Supports BuiltInRP, URP
Use Cases
Ideal for game development, VR experiences, architectural visualization, educational and training simulations, and AR applications.
Additional Resources
We also provide a comprehensive tutorial video showcasing how to create this scene from A to Z using UModeler X within Unity. This step-by-step guide helps you master the process and make full use of this asset.
UModeler X Plus Availability
UModeler X Plus is released, allowing you to easily edit and modify any 3D meshes in this package. With UModeler X Plus, customization is straightforward, enabling you to tailor the assets to your specific needs with ease. Download the Mono Beige Room today and start creating stunning virtual environments that captivate and delight!
Installation Note
This asset package should be installed in a project where the UModeler X Plus or Basic package is already installed. You can install UModeler X Basic with the UModeler Hub included in the package.
UModeler X Plus | UModeler X Basic | Discord | YouTube | Twitter
Price $19.90
Double Handed Axes by Jsouza3D
6 Textures
4096x4096px
13254 polygons in RunicAxe and 4616 polygons in BasicAxe
2 3d Models
UV mapings : Yes
Texture maps :
BaseMap
MaskMap
Normal
Specular
There are two 3D models, where the one with two blades has 2 textures (with blood and without) and the one with one blade has 4 textures (basic with blood and without and with runes with blood and without).
Price $15.00
Skybox MEGA 100 Pack, Cartoon Stylized toon Anime Fantastic Clouds Sky Skies by MentalDreams
Skybox MEGA Pack Contains 100 different skies. 6144x3072px High Res Panaromic Sky Textures Landscape100 Sky Material
- Sky Types :
- 7x Realistic
- 7x Anime
- 7x Desert
- 5x Mountains
- 8x Cartoon
- 5x Rainbow
- 8x Fantastic
- 11x Clouds
- 5x Polygon
- 8x Hell
- 8x Snow
- 5x Sunset
- 5x Space
- 7x Sea
Number of Materials: 1
Number of Material Instances: 1
Number of Textures: 100
Texture Resolutions: 6144x3072px
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Skybox MEGA Pack Contains 100 different skies. 6144x3072px High Res Panaromic Sky Textures Landscape100 Sky Material
- Sky Types :
- 7x Realistic
- 7x Anime
- 7x Desert
- 5x Mountains
- 8x Cartoon
- 5x Rainbow
- 8x Fantastic
- 11x Clouds
- 5x Polygon
- 8x Hell
- 8x Snow
- 5x Sunset
- 5x Space
- 7x Sea
Number of Materials: 1
Number of Material Instances: 1
Number of Textures: 100
Texture Resolutions: 6144x3072px
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Price $50.00
Pack - Beetle by Alcaboce
Models
-------------------------------------------------
* Beetle 01 : 466 polygons. Includes 3 levels of detail (LOD). Full animated
* Beetle 02 : 512 polygons. Includes 3 levels of detail (LOD). Full animated
* Beetle 03 : 645 polygons. Includes 3 levels of detail (LOD). Full animated
* Beetle 04 : 588 polygons. Includes 3 levels of detail (LOD). Full animated
* Beetle 05 : 642 polygons. Includes 3 levels of detail (LOD). Full animated
* Beetle 06 : 645 polygons. Includes 3 levels of detail (LOD). Full animated
Textures
-------------------------------------------------
8 PNG textures, 512 x 512
3 PNG textures, 256 x 512
1 PNG textures, 64 x 64
This pack includes six characters with their respective textures, animations and fully rigged. Each one has over 20 animation clips, multiple textures, and their respective animation controllers, as well as artificial intelligence.
Beetles
He is a simple character, the six versions of this character share the same animations, and the same textures.
Price $35.00
