Elven Oak Village by Meshingun Studio
- Features
- Includes Showcased Preassembled Scene
- Attention to Detail / AAA Quality
- Modular Assets
- Controllable parameters in Material Instances
- Unique Concepts of Assets
- High Attention to Details
Texture Sizes:4096 2048 1024
Collision: Yes, (Generated box and mesh collider in Unity)
LODs: Yes, 6 LODs for complex assets
Average Poly Count: around 60 up to 70K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metallic, Opacity
Materials: Each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metallic and Opacity Texture Maps according to the material
Props: Bags, Cliffs, Doors, Flowers, Lanterns, and many more
Architecture: Walls, Windows, Floors, Roofs and etc.
Number of Meshes: 394 Unique Meshes
Number of Shaders and Materials: 207
Number of Textures: 506 High Quality Textures
Supported Development Platforms: All Platforms
Windows:Yes
Mac:Yes
Join our Discord to get the latest updates and news about our products, get support, participate in our contests and win exciting prizes.
Please reach out to us if you need the 4k textures!
- With more than 450 assets and prefabs, this is the largest library of high-end quality assets.
- Showcase and Overview Map
- 6 Shaders and 201 Materials
- 394 Unique and Modular Assets
- Modular Architecture Pieces such as Walls, Floors, Roofs etc.
- Foliage such as Trees, Bushes, Flowers and etc..
- 506 High Quality Textures
- Tillable and Trim sheets
- Unique textures
Price $129.99
3D Game Kit-Hyper Casual Trap Pack by Özgün_
Number of textures: 3 (Main,Brighter,Darker)
Number of materials: 1
Number of meshes/prefabs: 69
Maximum polygon count: 9,692
Minimum polygon count: 46
All FBX are inside the folder.
The center points of all models are in the correct place.
Animations were made in Unity.
Demo Scene,
Triangles: 66,514
Faces: 35,504
Edges: 72,352
Vertices: 37,968
This is a low polygon trap pack designed for use in a mobile game environment. It is modeled using a total of 1 material and 1 color palette. Two additional variations of the same color palette are included to adjust the color lightness/darkness level of the models.
Price $7.49
Ghost Mask by Valeria Miller
Number of textures 28
Texture dimensions 4096x4096
Maximum polygon count 594
Number of meshes/prefabs 5
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D model Ghost Mask Contains has 5 skins, textures and materials. All textures 4096x4096 PBR, Metall/Rough, include AO, Emissive map, Height map, Mask map for HDRP. Game ready.
Contains Low poly and High Poly variations.
All texture can be compressed to 1024x1024 without loss much quality. Mask without backfase. ready for render. Mask has separeted lights and strap.
5 Skins
1. Ghost Mask - 594 polygons
2. High poly mask
Materials - 5
Textures - 28
Price $6.00
Dark Fantasy - Hyerg by Ntriple, INC
**Number of Skins**
- 1
**Model Size**
- 150cm (1 Unit = 1.0 Centimeters)
**Poly Info** (Tris, Vertex)
- 3924 Tris , 1999 Verts
**Animation Info** (Includes 14 common types of animations)
Features:
Polygons = 3924
Vertex = 1999
-Textures PBR - unity-
19 items Format:
PNG Resolution: 4096x4096 - 2048x2048 - 1024x1024 px
- I recommend making subsurface scattering with Advanced Material.
Edit : You can easily upgrade to hdrp using Unity's hdrp wizard. You can classify the project as hdrp and use the hdrp wizard.
Animation Clip type
Attk_01
Battle_Hit_01
Battle_idle_01
Die_01
Hit_01
idle_01
Move_01
Run_01
Skill_01
Skill_02
Price $19.99
Simple Follow | Third Person Camera Follow Framework by Golem Kin Games
Key Features
- Dynamic Camera Following: A fully customizable camera follow system that adapts to your game’s unique style, allowing for adjustable follow speed, target positioning, and smooth rotation to always keep the target in view.
- Versatile Use in Various Game Genres: Works well for a wide range of games, including:Adventure Games: Smoothly follow the player to enhance exploration and immersion. Racing Games: Keep the camera positioned behind the player’s vehicle, providing a consistent view during fast-paced turns and movement. Platformers: Track the player’s movement precisely, adjusting to jumps and direction changes. Top-Down and Isometric Games: Maintain a fixed height while allowing smooth, dynamic panning based on player movement.
- Intuitive Inspector Interface with CameraFollowEditor:Grouped Sections: Organized settings for faster navigation and clarity, separating general follow settings from rotation settings. Follow Speed Slider: Adjust follow speed with an intuitive slider to find the perfect balance between responsiveness and smoothness. Conditional Display for Rotation Settings: Show rotation speed settings only when smooth rotation is enabled, reducing visual clutter. Author and Description Header: Includes a custom header with author information and a brief description, promoting easier collaboration in team projects.
- Multiple Update Modes: Offers flexibility in timing camera adjustments by allowing you to set the update mode to Update, FixedUpdate, or LateUpdate. This enables compatibility with various gameplay mechanics, from physics-based games to frame-rate dependent scenarios.
- Highly Customizable:Position Offset: Precisely set the camera’s position relative to the target, ensuring ideal framing for different gameplay perspectives. Smooth Rotation with Adjustable Speed: Enable smooth rotation for a cinematic experience, with control over how quickly the camera adjusts to the target’s direction. Field of View Control: Dynamically adjust the field of view based on distance from the target, adding depth and immersion.
The Camera Follow asset provides a simple yet powerful solution for implementing a smooth, flexible camera that follows a target object with ease. Perfect for games that require a dynamic, player-centric camera, this asset is ideal for developers seeking an easy-to-use camera follow system with configurable options like offset, follow speed, and rotation.
Paired with a custom inspector editor, the CameraFollowEditor, this asset enhances usability and makes configuring camera behavior quick and intuitive, even for teams with varying levels of experience in Unity.
Key Features
- Dynamic Camera Following:
A fully customizable camera follow system that adapts to your game’s unique style, allowing for adjustable follow speed, target positioning, and smooth rotation to always keep the target in view. - Versatile Use in Various Game Genres:
Works well for a wide range of games, including:Adventure Games: Smoothly follow the player to enhance exploration and immersion.
Racing Games: Keep the camera positioned behind the player’s vehicle, providing a consistent view during fast-paced turns and movement.
Platformers: Track the player’s movement precisely, adjusting to jumps and direction changes.
Top-Down and Isometric Games: Maintain a fixed height while allowing smooth, dynamic panning based on player movement. - Intuitive Inspector Interface with CameraFollowEditor:Grouped Sections: Organized settings for faster navigation and clarity, separating general follow settings from rotation settings.
Follow Speed Slider: Adjust follow speed with an intuitive slider to find the perfect balance between responsiveness and smoothness.
Conditional Display for Rotation Settings: Show rotation speed settings only when smooth rotation is enabled, reducing visual clutter.
Author and Description Header: Includes a custom header with author information and a brief description, promoting easier collaboration in team projects. - Multiple Update Modes:
Offers flexibility in timing camera adjustments by allowing you to set the update mode to Update, FixedUpdate, or LateUpdate. This enables compatibility with various gameplay mechanics, from physics-based games to frame-rate dependent scenarios. - Highly Customizable:Position Offset: Precisely set the camera’s position relative to the target, ensuring ideal framing for different gameplay perspectives.
Smooth Rotation with Adjustable Speed: Enable smooth rotation for a cinematic experience, with control over how quickly the camera adjusts to the target’s direction.
Field of View Control: Dynamically adjust the field of view based on distance from the target, adding depth and immersion.
Example Use Cases
- Third-Person Adventure Game:
In a third-person adventure game, set the CameraFollow component on the main camera and attach it to the player character. Adjust the position offset to stay behind and slightly above the player. Enable smooth rotation and set a moderate follow speed to create a natural trailing effect, giving players a clear view of the character’s surroundings while keeping the camera’s movement subtle and immersive. - Racing Game:
For a racing game, attach the CameraFollow to a rear-facing camera on the player’s vehicle. Increase the follow speed for a more responsive camera that can keep up with sharp turns and high speeds. Use an offset slightly above and behind the car to provide players with a clear view of the road ahead. Set the update mode to LateUpdate to ensure smoothness and avoid jittering during high-speed gameplay. - 2.5D Platformer:
In a platformer game, set a fixed offset to stay directly behind and above the character as they move across different platforms. Use a lower follow speed to keep the camera movements gradual, creating a sense of weight and smooth tracking during jumps. Disable rotation to keep the camera consistently aligned with the scene, offering players a reliable view of the gameplay area. - Top-Down Shooter:
For a top-down shooter, position the camera directly above the player, maintaining a fixed height offset. Use a fast follow speed to create responsive tracking, ensuring the camera remains centered as the player navigates the environment. Setting the update mode to FixedUpdate can enhance stability, particularly if the gameplay involves physics interactions or a fast-paced environment.
Price $4.99
AutoDestroy | Effortless Object Destroy Full Control Framework by Golem Kin Games
Key Features:
- Destruction Modes: Control how and when objects are destroyed or disabled. Choose between immediate destruction on start, destruction after a specified delay, or programmatically trigger destruction at any time, giving you full flexibility in designing dynamic behaviors.
- Destruction Type: Select whether to completely destroy objects or simply disable them. Disabling is particularly useful for object pooling systems, where reusing objects is crucial for improving game performance.
- Pre-Destruction Effects: Add engaging pre-destruction effects such as object shaking or flashing to signal that the object is about to be destroyed. These effects can be configured to suit your gameplay style, whether it’s adding tension before an enemy explodes or signaling the end of a timed object.
- Fade-Out Effects: Implement fade-out transitions for a smoother visual experience. Choose between Material Fade to make the object itself gradually fade out before disappearing, or UI Element Fade, where a progress bar or other UI indicator will fade before the object is destroyed or disabled.
- Visual Indicator: Display a highly customizable UI countdown or progress bar above the object. The visual indicator tracks the remaining time before destruction, giving players or users clear feedback on when the object will be removed. Smooth movement and screen offset customization ensure the indicator looks polished and adjusts well to different screen resolutions.
- Particle and Sound Effects: Add extra flair by playing particle effects and destruction sounds when the object is destroyed. Whether it’s an explosion, dust cloud, or other particle system, you can easily assign and trigger these effects to enrich the visual and audio experience in your game.
- Loot Drops: Automatically spawn loot or any other prefab when the object is destroyed. This feature is perfect for games where defeating enemies, breaking objects, or completing tasks rewards the player with new items or collectibles.
- Custom Editor: The AutoDestroy System comes with a fully-featured custom editor, making it easy to configure all aspects of the system directly from the Unity Inspector. The editor is organized into sections, allowing you to control destruction modes, visual indicators, fade effects, pre-destruction behavior, and more with just a few clicks, even if you have no coding experience.
The AutoDestroy System is an all-in-one, flexible tool for Unity that automates object destruction and makes it easy to configure a wide variety of behaviors and effects without the need for complex coding. Whether you're handling the destruction of enemies, destructible objects, temporary items, or environmental props, AutoDestroy simplifies the process with its powerful and customizable feature set.
With support for various destruction modes, visual feedback, pre-destruction effects, and post-destruction actions (such as loot drops or particle effects), this system allows you to fully control how objects are removed from your scene, enhancing gameplay and performance. This asset is perfect for games where destruction needs to be dynamic, visually engaging, or performance optimized through object pooling.
Key Features:
- Destruction Modes: Control how and when objects are destroyed or disabled. Choose between immediate destruction on start, destruction after a specified delay, or programmatically trigger destruction at any time, giving you full flexibility in designing dynamic behaviors.
- Destruction Type: Select whether to completely destroy objects or simply disable them. Disabling is particularly useful for object pooling systems, where reusing objects is crucial for improving game performance.
- Pre-Destruction Effects: Add engaging pre-destruction effects such as object shaking or flashing to signal that the object is about to be destroyed. These effects can be configured to suit your gameplay style, whether it’s adding tension before an enemy explodes or signaling the end of a timed object.
- Fade-Out Effects: Implement fade-out transitions for a smoother visual experience. Choose between Material Fade to make the object itself gradually fade out before disappearing, or UI Element Fade, where a progress bar or other UI indicator will fade before the object is destroyed or disabled.
- Visual Indicator: Display a highly customizable UI countdown or progress bar above the object. The visual indicator tracks the remaining time before destruction, giving players or users clear feedback on when the object will be removed. Smooth movement and screen offset customization ensure the indicator looks polished and adjusts well to different screen resolutions.
- Particle and Sound Effects: Add extra flair by playing particle effects and destruction sounds when the object is destroyed. Whether it’s an explosion, dust cloud, or other particle system, you can easily assign and trigger these effects to enrich the visual and audio experience in your game.
- Loot Drops: Automatically spawn loot or any other prefab when the object is destroyed. This feature is perfect for games where defeating enemies, breaking objects, or completing tasks rewards the player with new items or collectibles.
- Custom Editor: The AutoDestroy System comes with a fully-featured custom editor, making it easy to configure all aspects of the system directly from the Unity Inspector. The editor is organized into sections, allowing you to control destruction modes, visual indicators, fade effects, pre-destruction behavior, and more with just a few clicks, even if you have no coding experience.
Ideal Use Cases:
- Enemies: Automatically destroy enemies after a certain time, with effects like shaking or flashing to signal their imminent demise. Reward the player by dropping loot or spawning a particle effect like an explosion.
- Pickups and Power-ups: Implement timed pickups or power-ups that disappear after a certain period, giving the player clear visual feedback on when the item will vanish. Fade-out effects and UI indicators can show how much time remains.
- Destructible Props: Use AutoDestroy to easily handle destructible props in your environment. The system can automatically destroy objects after a trigger event (e.g., player interaction or collision), or on a timed delay. Add extra immersion by including pre-destruction effects and particle effects upon destruction.
- Timed Objects: Create timed gameplay elements like bombs, temporary platforms, or objective markers with a clear countdown indicator. The system's programmatic control allows for flexible destruction, where objects can be destroyed based on player actions or game events.
Why Choose AutoDestroy?
The AutoDestroy System offers a fully customizable solution for automating object destruction, enhancing performance, and providing engaging visual feedback in your Unity projects. With the flexibility to adapt to many different use cases and its powerful API for developers, this system simplifies the often complex task of managing object lifecycles, leaving you more time to focus on gameplay and design.
Key reasons to use AutoDestroy:
- Flexible destruction controls: Choose from multiple modes, time delays, or programmatic control.
- Performance optimization: Use object disabling and pooling to improve game performance.
- Visual polish: Add smooth fade-out transitions, pre-destruction effects, and dynamic visual indicators.
- Custom editor: A clean and intuitive interface for easy configuration without code.
AutoDestroy is the ultimate solution for developers looking to streamline object destruction in Unity, whether it’s for gameplay mechanics, special effects, or optimizing performance.
Assets within the asset are used under the MIT License
Price $6.49
HQ Dental Clinic by Bright Vision Game
Poly Counts:
Basin Tris - 2840
Chair Tris - 1900
Computer Tris - 970
Couch Single Sofa Tris - 1248
CylinderLight Tris - 30
DentalChair Tris - 22987
DeskChair Tris - 9004
DoctorChair Tris -3804
HangingLight Tris -320
LightBoard Tris -14
Logo Tris -2
Mirror Tris -130
Monitor Tris -2681
Reception_Light Tris -348
ReceptionTable Tris -2017
ReceptionTableCollider Tris -126
RoundTable Tris -480
Shell_Collider Tris -152
Sofa Tris -1852
SquareHangingLight Tris -584
Table Lamp Tris -552
Table Tris -772
Teeth Tris -2
- Texture Size - 2048X2048
- 26Prefabs
- All textures are PNG format.
- 1 Demo scene included.
This highly optimized HQ Dental Clinic 3D environment is designed for seamless integration into your projects, featuring an atlas map for quick rendering. The package is compatible with the Unity built-in render pipeline by default and includes support for HDRP (High Definition Render Pipeline) and URP (Universal Render Pipeline) through additional Unity packages.
Installation Instructions:
- HDRP: To install HDRP, simply click on the "Dental Clinic HDRP unitypackage" located in the HDRP folder.
- URP: To install URP, click on the "Dental ClinicURP unitypackage" in the URP folder. Please ensure that HDRP and URP are already installed in your project before proceeding.
Pack Features:
- High-Quality Textures: 2048x2048 pixels (Albedo, Mask, and Normal maps).
- Render Pipeline Support: Compatible with HDRP, URP, and the built-in render pipeline (standard render).
- Texture/Material Variants: Includes both clean and worn textures/materials for all objects.
- Prefabs: 26 prefabs included for easy scene assembly.
- Platform Compatibility: Suitable for Desktop, VR, and Mobile projects.
- Lighting: Baked lighting for optimal performance.
- Post Processing: Includes a post-processing setup for enhanced visual quality.
- File Format: All textures are provided in PNG format.
- Emissive Textures: Emissive textures included for light sources.
- Geometry: Clear and optimized geometry for efficient rendering.
- Organization: All materials and textures are properly named and organized for ease of use.
- Demo Scene: A fully set-up demo scene is included to showcase the asset.
All source files are included in this package. Bright Vision Game is a team of 3D game artists with over a decade of experience in the field. Check out our other models by clicking on our user name to view the complete gallery.
If you like this product, please rate and comment. For support, contact us at brightvisiongame@gmail.com
Price $29.99
Modular Landscape Top-Down by Tausoft
- 1 Master Material (Without Alpha)
- 1 Master Material (With Alpha)
- 1 General Texture 4K (Albedo + Normal + AO)
- Albedo (12.5 mb uncompressed)
- Normal (10.5 mb uncompressed)
- Code: No
- Rig: No
- Colliders: Yes
- UV: Yes
- Animations: No
- Types of materials: Built-in
- Flat tiles (2 triangle + Cube collider 500x500 cm)
- Cliffs tiles (approximately from 500 to 1500 triangle)
This asset is a set of tiles and cliffs for a modular system. Each object can be rotated while maintaining seamless textures. The asset also includes trees, with both full versions and cut-down versions, as well as a set of environmental objects. Overall, this asset provides a tool for creating natural landscapes. It may be particularly useful for games in the farming or survival genres, as well as for locations where clear, structured level design is required.
Price $19.99
Dark Fantasy Church Pack by Craftsman
Texture dimensions: 4k
Minimum polygon count: 48 904
Maximum polygon count: 445 396
Number of prefabs: 42 (for each RP type)
Rigging: No
UV mapping: Yes
LOD number of levels: 3
Types of materials and texture maps: HDRP, URP
The modular structure of the building and 4k PBR textures allow you to realize a high level of graphics, and the three-level LODS system will help optimize your project.
This package provides textures for UnityHDRP UnityURP.
Mesh format:
FBX
Texture Format:
PNG
If you have any questions, you can write to my account and I will try to answer as soon as possible.
I will also appreciate your feedback.
Price $78.00
Buster Sword Generator - Lite by CircuitZ
- 3D Buster Sword Model Creation
- Color Customization
- Random Generation
- Bulk Prefab Creation
- Prefab Output
This is the lite version of the Buster Sword Generator.
Choose from pre-built components, customize colors, or opt for randomized generation to craft unique sword designs instantly. Works seamlessly in both Play Mode and Editor Mode. Perfect for adding a personalized touch to your game projects!
Contents:
- 3 Blades
- 3 Guards
- 3 Handles
- 3 Pommels
- 12 Color Options (plus original colors for each piece)
- Fully functional in both Play Mode and Editor Mode
Features:
- Color Customization – Change secondary colors for individual pieces or apply a uniform color scheme across all parts.
- Random Generation – Generate swords with random parts and colors for quick variations.
- Prefab Output – Automatically generate sword prefabs for easy integration into your project.
Price $0.00
Buster Sword Generator by CircuitZ
- 3D Buster Sword Model Creation
- Color Customization
- Random Generation
- Bulk Prefab Creation
- Prefab Output
Easily create epic Buster Swords with millions of possible combinations using this flexible generator.
Choose from pre-built components, customize colors, or opt for randomized generation to craft unique sword designs instantly. Works seamlessly in both Play Mode and Editor Mode, with options for bulk prefab creation. Perfect for adding a personalized touch to your game projects!
Contents:
- 19 Blades
- 17 Guards
- 17 Handles
- 17 Pommels
- 24 Color Options (plus original colors for each piece)
- Fully functional in both Play Mode and Editor Mode
Features:
- Millions of Possible Combinations – Mix and match parts for endless unique sword designs.
- Color Customization – Change secondary colors for individual pieces or apply a uniform color scheme across all parts.
- Random Generation – Generate swords with random parts and colors for quick variations.
- Bulk Prefab Creation – Create up to 10 sword prefabs in one click with the multiplier function.
- Prefab Output – Automatically generate sword prefabs for easy integration into your project.
Price $8.99
City Vol. 4 - Light Poles by Six Sides Studios
Number of textures: 9
Texture dimensions: 4096X4096 | 2048X2048
Minimum Tris count: 308
Maximum Tris count: 17.608
Number of meshes/prefabs: 11
Rigging: No
UV mapping: Yes
LOD information: Yes, 4 Levels
Types of materials: PBR
Texture maps: Albedo, Normal and MetallicRoughness.
Jump in to our Discord!!!
The poles are stylized and performance-optimized, ensuring you can create complex environments without compromising performance.
Artwork created by the team at Six Sides Studios.
Featuring the unique stylized visual signature exclusive to Six Sides Studios.
Price $24.99
Mellow Melodies 1 & 2 - Joyful & Cozy Music by Matej Sancin
- 20 original composed songs
- Loopable versions included
- 44.1kHz, 16bit, stereo
- Wav format
- More than 50 minutes of music!
Immerse your game in a world of easygoing vibes with 20 delightfully minimal tracks that bring warmth and joy to every moment.
From soft melodies to gentle percussion, each song is crafted to evoke a sense of relaxation and playful charm.
Perfect for open-world exploration, cozy home building, or social interactions,these tunes create a wholesome, inviting atmosphere.
Elevate your gameplay with music that feels like a sunny afternoon -light, happy, and full of possibilities!
Price $30.00
Mellow Melodies 2 - Joyful & Cozy Music by Matej Sancin
• 10 original composed songs
• Loopable versions included
• 44.1kHz, 16bit, stereo
• Wav format
• More than 23 minutes of music!
Immerse your game in a world of easygoing vibes with 10 delightfully minimal tracks that bring warmth and joy to every momen.
From soft melodies to gentle percussion, each song is crafted to evoke a sense of relaxation and playful charm.
Perfect for open-world exploration, cozy home building, or social interactions, these tunes create a wholesome, inviting atmosphere.
Elevate your gameplay with music that feels like a sunny afternoon—light, happy, and full of possibilities!
Price $14.99
Mutant 2 Voxel Character - 3D Lowpoly Fantasy Creature by MrMustache
- Triangles: 1.9k
- Number of textures: 34
- Texture dimensions: 16x16 - 256
- Animations: 0
- Rigging: Yes/Humanoid
Voxel Mutant 2 - A creature, part human, part crab. Its lower body is that of a human, clad in tattered clothing and covered in barnacle-like growths. Its upper body, however, is a horrifying transformation: a crab's head with beady eyes and sharp pincers. Its hands have been replaced by powerful claws, capable of crushing bone. Its body is constantly shifting and changing, a grotesque display of mutation and decay.
Info :
Rigged as a Humanoid, ready for animation implementation Animations not included, providing flexibility for developers to apply their own or utilize existing humanoid animations.
Explore more voxel creations and discover the world of voxels like never before!
---------------------------- Voxel Collection Pack ----------------------------
Follow us for updates, previews & tutorials:
FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM
Price $5.99
Pirate 5 Voxel Character - 3D Lowpoly Fantasy Model by MrMustache
- Triangles: 1.5k
- Number of textures: 34
- Texture dimensions: 16x16 - 256
- Animations: 0
- Rigging: Yes/Humanoid
Voxel Pirate Crew Member 5- A rugged and weathered sailor, this pirate crew member is loyal to their captain and their ship. Their eyes are filled with a mix of adventure and fear, reflecting the dangers of their life on the high seas. Dressed in tattered pirate garb and wielding a cutlass, they are always ready for battle. With their comrades by their side, they sail the seas in search of treasure and glory.
Info :
Rigged as a Humanoid, ready for animation implementation Animations not included, providing flexibility for developers to apply their own or utilize existing humanoid animations.
Explore more voxel creations and discover the world of voxels like never before!
---------------------------- Voxel Collection Pack ----------------------------
Thank you
MrMustache / MrMGames
Price $5.99
Wasteland Cliffs by Ravibio
This pack contains:
- 15 Cliffs (with two texture variations)
- 5 Boulders (with two texture variations)
- 5 Ground Surface Materials
- 4 Background Landscapes
Mesh:
- Cliffs have 6 LODs
- LOD 0 have poly count ranges: ~30K to ~4K triangles
- LOD 5 have poly count ranges: ~1K to ~150 triangles
- Boulders have 4 LODs
- LOD 0 have poly count ranges: ~15K to ~7K triangles
- LOD 3 have poly count ranges: ~1K to ~500 triangles
- Background Landscapes poly count range: ~40K
Textures:
- Texture resolution is mostly 4K with some smaller models having 2K
Textures include:
- Albedo
- Normal Map
- Metallic and Smoothness combined (R and A channels)
- Ambient Occlusion
- Mask Map (HDRP)
- Red channel – Metallic map
- Green channel – Ambient Occlusion map
- Blue channel – empty (black)
- Alpha channel – Smoothness map
Supports all render pipelines!
Package includes 15 Cliffs, 5 boulders, 5 ground surface materials and 4 background landscapes. Cliffs and Boulders have two texture variations.
Models are modular in design with LODs. Cliffs have 6 LODs and boulders have 4.
Polycounts range from ~30K to ~4K triangles for LOD 0 depending on the size of the model.
Textures are mostly 4K with some of the smaller models having 2K textures.
Textures include:
- Albedo
- Normal Map
- Metallic and Smoothness
- Ambient Occlusion
- Mask Map (it contains)
- Red channel – Metallic map
- Green channel – Ambient Occlusion map
- Blue channel – empty (white)
- Alpha channel – Smoothness map
All demo scenes and their extra models are included.
Demo Scene rendered using HDRP! (Available only for HDRP)
Note: Since each pipeline utilizes particular textures, you can safely delete the rest to reduce your project size.
- Standard Pipeline (SP): If using SP you can delete Mask Map textures.
- Universal Render Pipeline (URP): If using URP you can delete Mask Map textures.
- High Definition Render Pipeline (HDRP): If using HDRP you can delete the Metallic/Smoothness and Ambient Occlusion textures.
You can also decrease the package size by lowering the resolution of secondary textures, such as normal maps, mask maps, ambient occlusion maps, and smoothness/metallic maps.
Price $16.00
VEILS Customizable Horror Ambiences by Creatives Cross
Audio:
.wav files
48000 Hz and 44100 Hz Sample Rates
16-bit depth
Loopable: Yes
Stereo
Layer Combiner Tool:
Features:
- Combine Audio Layers
- Fade-In and Fade-Out
- Change Pitch
- Change Sample Rate
- Looping
- High-Pass and Low-Pass Filters
Works on Unity Versions 2019.4 or Higher
This sound pack is designed for the horror genre although many sounds could be used anywhere. The main feature is its plethora of ambience layers that can be combined together, using the layer combiner, to create your own sound for your game. The number of combinations is limitless. Included are 186 extra sound effects that range from subtle to plain agonizing.
Previews of these sounds are in the attatched youtube videos. If you hear a sound you want to use in there, there is a screenshot of every sound used to make the videos, located in the documents folder.
The layer combiner tool, allows you to combine any audio you want with others to create a new sound. All of the ambiences in the pack are exactly the same length so they will still loop seamlessly, even when combined.
A bonus to the layer combiner is that you don't need to use it exclusively with VEILS. You can slap any sound in there to pitch it, fade it, loop it, and even filter it. There are even options to change the sample rate which greatly reduces the file size. Everything here is to your benefit and I do really hope you find my pack useful in the creative process!
Price $40.00
Christmas Pack Props by Dogheart
Number of textures 60
Texture dimensions 512x512, 2048x2048, 4096x4096
Vertex count of from 101 (toy) to 18960 (lights for car), 17574 for christmas tree
Number of meshes/prefabs 71/71
Rigging: No
Animation count no
Animation type list no
UV mapping: Yes
LOD information auto
Types of materials and texture maps PBR
low-poly assets for new year atmosphere
Price $45.00
