3D Low Poly Construction Pack by Toffu Co
Atlas Texture Workflow (2976x1790px)
VR/AR ready
Number of polygons: 48.657
Number of triangles: 95.766
Number of meshes:
Rigging: No
UV mapping: Yes
The content includes 48 construction objects, all modeled to meet low poly requirements. These objects are ideal for use in construction concept projects. Each object is crafted according to low poly technical standards.
Features: By combining model assets, you can create your own unique environment.
Price $9.99
Spaceship AI | Spaceship AI NPC System and Framework by Golem Kin Games
Key Features
- Configurable Waypoint Patrol System: Spaceships follow a set of waypoints, patrolling specific areas or routes in space. These patrol paths can be modified to fit complex paths, allowing for creative placement around objectives or as sentries around valuable targets. The custom editor makes waypoint setup quick and efficient, enabling users to easily visualize and adjust patrol patterns.
- Target Detection with Field of View and Firing Arc: Spaceships detect players within a defined range and field of view. Detection isn’t just range-based; it also considers the spaceship’s orientation, adding realism to the AI. This ensures spaceships engage only when players are within their line of sight, adding tactical depth to combat.
- Attack Runs and Controlled Firing Intervals: Once the player is detected within the firing arc, the spaceship begins an attack run, adjusting its speed and orientation for accurate firing. The firing interval can be customized to control the frequency of shots, providing varied levels of challenge. Players experience realistic strafing runs, as the spaceship fires and moves at the same time, then veers off to prepare for the next approach.
- Fly-by Maneuvers with Minimum Distance and Collision Avoidance: During an attack run, the spaceship can perform a fly-by, a maneuver that allows it to pass close to the player without colliding. This feature maintains a minimum distance from the player, adjusting slightly to avoid direct paths, making the AI feel adaptive and realistic in its movements.
- Evasive Actions and Health-Triggered Retreat: Spaceships can dodge left or right when under fire, giving them reactive behavior that adds depth to engagements. When health drops below a defined threshold, the spaceship switches to a retreat state, navigating to a safer area to regroup. This retreat feature offers players a sense of progression and reward, as the spaceship dynamically adapts based on the player’s success in damaging it.
- Customizable Audio Feedback for Immersive Gameplay: The asset includes audio source slots for firing, attack initiation, fly-bys, and damage taken. These can be set up with spatial audio, so players hear sounds relative to the spaceship’s position, making each encounter rich with audio feedback. This is especially effective in VR and AR setups or with surround sound.
A complete AI system designed for dynamic, engaging spaceship behaviors, ideal for space shooters, sci-fi adventures, and tactical combat games. This asset offers a range of highly customizable AI features, enabling spaceships to patrol designated areas, detect and engage players, perform strategic attack runs, dodge incoming fire, and even retreat when health is low. It includes advanced movement controls and sound integration for audio cues on actions like firing, fly-bys, and damage, enhancing the immersion and intensity of gameplay.
The SpaceshipAI asset features a well-organized, user-friendly custom editor, making it easy to adjust behavior in categorized sections for movement, detection, attack, health, and audio. This structure allows developers to rapidly tweak settings without overwhelming complexity, creating unique AI interactions with ease. Spaceships equipped with SpaceshipAI can react to players intelligently, making it feel as though they are engaged in real space combat.
Key Features
- Configurable Waypoint Patrol System: Spaceships follow a set of waypoints, patrolling specific areas or routes in space. These patrol paths can be modified to fit complex paths, allowing for creative placement around objectives or as sentries around valuable targets. The custom editor makes waypoint setup quick and efficient, enabling users to easily visualize and adjust patrol patterns.
- Target Detection with Field of View and Firing Arc: Spaceships detect players within a defined range and field of view. Detection isn’t just range-based; it also considers the spaceship’s orientation, adding realism to the AI. This ensures spaceships engage only when players are within their line of sight, adding tactical depth to combat.
- Attack Runs and Controlled Firing Intervals: Once the player is detected within the firing arc, the spaceship begins an attack run, adjusting its speed and orientation for accurate firing. The firing interval can be customized to control the frequency of shots, providing varied levels of challenge. Players experience realistic strafing runs, as the spaceship fires and moves at the same time, then veers off to prepare for the next approach.
- Fly-by Maneuvers with Minimum Distance and Collision Avoidance: During an attack run, the spaceship can perform a fly-by, a maneuver that allows it to pass close to the player without colliding. This feature maintains a minimum distance from the player, adjusting slightly to avoid direct paths, making the AI feel adaptive and realistic in its movements.
- Evasive Actions and Health-Triggered Retreat: Spaceships can dodge left or right when under fire, giving them reactive behavior that adds depth to engagements. When health drops below a defined threshold, the spaceship switches to a retreat state, navigating to a safer area to regroup. This retreat feature offers players a sense of progression and reward, as the spaceship dynamically adapts based on the player’s success in damaging it.
- Customizable Audio Feedback for Immersive Gameplay: The asset includes audio source slots for firing, attack initiation, fly-bys, and damage taken. These can be set up with spatial audio, so players hear sounds relative to the spaceship’s position, making each encounter rich with audio feedback. This is especially effective in VR and AR setups or with surround sound.
Practical Examples and Scenarios
- Patrolling a Space Station’s Perimeter: Imagine a spaceship patrolling the perimeter of a massive space station. With SpaceshipAI, the spaceship follows a set waypoint path around the station, providing security and presence. When the player’s ship approaches, it detects them and switches from patrolling to engaging, initiating an attack run and strafing the player with laser fire.
- Fly-bys Around an Enemy Ship with Audio Feedback: In a dogfight scenario, the spaceship closes in on the player, executing a high-speed fly-by, and fires rapidly while passing. With a customized audio setup, players hear the whoosh of engines and the firing sounds, giving an immersive sense of movement and action. The spaceship veers off after each run, looping back for another pass, allowing players to predict and strategize counter-attacks.
- Tactical Retreat When Health is Low: In a boss encounter, the spaceship AI begins with aggressive attack runs. As the player deals damage, the spaceship’s health decreases, eventually triggering a retreat to a nearby point. This behavior rewards players for sustained attacks, as the spaceship momentarily leaves the battle, creating a moment of respite for the player and setting up tension for its return.
- Multiple AI Spaceships with Coordinated Attacks: Using multiple instances of SpaceshipAI, you can create an entire fleet of AI-controlled ships, each patrolling or engaging the player independently. Some spaceships can prioritize patrolling objectives, while others perform attack runs and evasive maneuvers, creating a full-scale battle environment. Combining these AI behaviors with spatial audio for firing and movement further enhances the sense of scale and immersion.
Editor and Customization
- Intuitive Custom Editor: The asset includes a custom editor that groups settings into collapsible sections. You can easily switch between Movement, Detection, Attack, Health, and Audio sections, making it easy to customize different aspects of behavior without overwhelming the inspector.
- Waypoint Management: The waypoints list allows you to define specific patrol points for the spaceship. These waypoints appear in the scene view, making setup and adjustments visually intuitive.
- Adjustable Detection and Engagement Parameters: Control the detection range, firing angles, and distance thresholds for attack runs and retreating behavior. This provides flexibility in defining unique encounters for different spaceships, allowing for a variety of behaviors that keep players engaged.
SpaceshipAI provides game developers with a highly adaptable and immersive AI solution for space combat. With realistic behavior patterns and detailed customization, this asset helps create engaging, responsive, and lifelike spaceship AI that elevates any space-themed game in Unity.
Price $15.00
Medieval Shields 27 Pack by ArcadeInk
Number of textures 150
Texture dimensions 4k Textures
Polygon count of [Model Name]
Minimum polygon count 452
Maximum polygon count 9692
Number of meshes/prefabs 27
Rigging: No
Animation count
Animation type list
UV mapping: Yes
LOD information (No LODs)
Types of materials and texture maps (PBR Unity)
"Medieval Shields Collection - Professional Defense Pack
Transform your medieval game with our comprehensive collection of 27 meticulously crafted medieval shields, designed to bring historical authenticity and visual excellence to your project.
DETAILED CONTENTS:
- 12 Buckler Shields - Perfect for agile characters and close combat scenarios
- 7 Pavise Shields - Full-body protection shields with authentic medieval designs
- 7 Knight Shields (Kite Shields) - Classic medieval warfare protection
- 1 Shield Holder - Versatile wall mount display system
KEY FEATURES: ✓ High-Quality Mid-Poly Models
- Optimized topology for perfect balance between performance and detail
- Clean geometry suitable for game-ready assets
- Efficient polygon count for smooth performance
✓ Professional 4K Textures
- Ultra-detailed 4K PBR textures (Albedo, Normal, Metallic, Roughness)
- Historically inspired wear patterns and material variations
- Realistic metal, wood, and leather surfaces
- Hand-painted details for maximum authenticity
✓ Technical Specifications:
- Properly unwrapped UVs for optimal texture utilization
- Industry-standard PBR workflow
- Clear material organization and naming conventions
- Organized hierarchy and proper pivot points
- Compatible with Unity 2019.4 and newer versions
PERFECT FOR:
- Medieval RPG Games
- Historical Strategy Games
- Action-Adventure Titles
- VR Combat Simulations
- Educational Historical Projects
- Architectural Visualization
- Museum Virtual Tours
INCLUDED FILES:
- FBX format models
- 4K resolution textures in PNG format
- PBR material setup
- Detailed documentation
- Demo scene
FREE UPDATES: We're committed to quality and continuous improvement. Purchasers will receive all future updates to this pack at no additional cost.
SUPPORT:
- Comprehensive documentation included
- Dedicated customer support
- Regular updates and improvements
Make your medieval project stand out with our professionally crafted shield collection. Each asset has been created with attention to historical accuracy while maintaining optimal performance for modern game development.
Note: This asset pack is perfect for developers seeking high-quality medieval assets without compromising performance or authenticity.
If you have any questions before purchasing, feel free to contact us. We're here to help ensure this asset pack meets your project needs."
Price $19.99
ZombieCity 1 by Andryuha1981
Textures pack map 4096x4096 and 2048x2048
three skins
9 materials
36 textures
Extra joins
Jaw
The model contains 22 animations
attack (x5)
walking (x2)
running
Straif LR (x2)
idle (x4)
death (x3)
rage (x1)
gethit(x3)
faces 26527
verts 26023
tris 51484
Price $30.00
Shuffling | Deterministic Deck Shuffle & Draw System & Framework by Golem Kin Games
Key Features:
- Deterministic Shuffling with Multiple ModesExperience shuffling flexibility with support for Full, Partial, and MultiPass shuffle modes. Shuffle decks consistently and reproducibly with configurable seeds and entropy, enabling all players to see the same shuffle order every time. This feature is ideal for multiplayer games and competitive card games where fairness and reproducibility are crucial.
- Customizable Random Number Generation (RNG)Choose between standard System.Random RNG for speed or a secure cryptographic RNG for higher entropy and security. This feature allows you to adjust the randomness level of your shuffles depending on the needs of your game or application, making it suitable for both casual games and high-stakes card games.
- Shuffle History TrackingTrack every shuffle performed in the game session with complete history logs, allowing you to view and analyze past shuffles. This is especially useful for debugging, game analytics, and gameplay mechanics where players can revisit or replay specific deck states.
- Deck Visualization with Customizable LayoutsShowcase your deck in a clear and visually appealing way with grid-based deck visualization. The layout is highly customizable, supporting text and image formatting, including bolded titles, comma-separated cards, and adaptable grid setups. Great for tutorials, teaching tools, and in-game deck overviews, this feature makes it easy for players to follow game progress and visualize their hand or deck state.
- Comprehensive Card Image DatabaseThe CardDatabase is a powerful, easy-to-manage repository for your card images. It links each card's suit and rank to a specific image, allowing you to quickly retrieve images for deck display. The database auto-populates based on images stored in folders, following a flexible naming convention like rank_of_suit.png. Whether you’re managing a 52-card deck or a custom set of cards, the database ensures fast and efficient image retrieval.
- Editor Script for Auto-Fill and ManagementQuickly fill the card database with images using the included CardDatabaseEditor script, which scans a designated folder for images named by rank_of_suit.png. Populate the database with one click, saving hours of manual setup. The editor also offers options to clear the database, making updates and management simple and user-friendly.
Create immersive and professional card game experiences with this comprehensive card shuffling and visualization tool designed specifically for Unity. Perfect for card games, educational apps, or any project that requires a clear and customizable card visualization system, this tool provides robust features for deterministic shuffling, visual deck presentation, and efficient card image management.
Key Features:
- Deterministic Shuffling with Multiple Modes
Experience shuffling flexibility with support for Full, Partial, and MultiPass shuffle modes. Shuffle decks consistently and reproducibly with configurable seeds and entropy, enabling all players to see the same shuffle order every time. This feature is ideal for multiplayer games and competitive card games where fairness and reproducibility are crucial. - Customizable Random Number Generation (RNG)
Choose between standard System.Random RNG for speed or a secure cryptographic RNG for higher entropy and security. This feature allows you to adjust the randomness level of your shuffles depending on the needs of your game or application, making it suitable for both casual games and high-stakes card games. - Shuffle History Tracking
Track every shuffle performed in the game session with complete history logs, allowing you to view and analyze past shuffles. This is especially useful for debugging, game analytics, and gameplay mechanics where players can revisit or replay specific deck states. - Deck Visualization with Customizable Layouts
Showcase your deck in a clear and visually appealing way with grid-based deck visualization. The layout is highly customizable, supporting text and image formatting, including bolded titles, comma-separated cards, and adaptable grid setups. Great for tutorials, teaching tools, and in-game deck overviews, this feature makes it easy for players to follow game progress and visualize their hand or deck state. - Comprehensive Card Image Database
The CardDatabase is a powerful, easy-to-manage repository for your card images. It links each card's suit and rank to a specific image, allowing you to quickly retrieve images for deck display. The database auto-populates based on images stored in folders, following a flexible naming convention like rank_of_suit.png. Whether you’re managing a 52-card deck or a custom set of cards, the database ensures fast and efficient image retrieval. - Editor Script for Auto-Fill and Management
Quickly fill the card database with images using the included CardDatabaseEditor script, which scans a designated folder for images named by rank_of_suit.png. Populate the database with one click, saving hours of manual setup. The editor also offers options to clear the database, making updates and management simple and user-friendly.
Additional Benefits:
- Easy-to-Integrate with Unity UI
The tool is built to work seamlessly with Unity’s standard UI system. You can assign references directly in the Unity Inspector, use Unity’s GridLayoutGroup for deck layouts, and benefit from rich text formatting for an organized, professional look. - Modular, Well-Documented Code
Each component in the tool—DeterministicCardShuffler, CardDatabase, DeckVisualizer, and CardGameManager—is modular, making it easy to integrate only the features you need into your project. Comprehensive documentation is provided for each class, method, and property, enabling quick onboarding and simplifying customization. - Versatile Use CasesCard Games: From poker to fantasy-themed deck games, this tool provides reliable, reproducible shuffling and deck presentation for any card game genre.
Educational Apps: Make learning fun with a clear, visual representation of cards for math games, logic puzzles, or memory exercises.
Game Prototyping and Playtesting: Rapidly prototype card game mechanics, analyze shuffle history, and adjust shuffle randomness in development with ease.
How It Works
- Setup: Place card images in a specified folder (e.g., Assets/CardImages) using a naming convention like rank_of_suit.png (e.g., 2_of_hearts.png, ace_of_spades.png).
- Auto-Fill Database: Create a CardDatabase asset and auto-fill it with card images using the editor script, or manage entries manually if preferred.
- Assign References: Attach the DeckVisualizer to a GameObject, assign the CardDatabase, cardImagePrefab, and gridParent (GridLayoutGroup). Attach the CardGameManager and set its deckVisualizer reference.
- Run and Visualize: Run the game to see shuffled or ordered decks displayed in the UI, with shuffle history available for review and debug.
This tool is perfect for developers looking to add a polished, professional card experience to their Unity projects. Its modular design, flexibility, and detailed documentation make it suitable for beginners and advanced users alike. With the Deterministic Card Shuffling and Visualization Tool, bring life to your card games with consistent, visually-appealing deck displays!
Price $15.00
Low Poly Stylized Knife Pack by Eastern imperial eagle
24 knifes.
1 texture.
3 materials.
Trises: 430-672
Description
This is a pack of stylized low-poly knives.
What is included in the package:
Option 1:
- 8 knife models, without materials and textures painted vertexes.
Option 2:
- 8 knife models, each with 1 material and 1 texture 32x32, the colors are the same as in the first option.
Option 3:
- 8 knife models, each with 3 materials, so that you can decorate individual parts yourself, also in this variation there is a sweep, so you can add some The material is wood or steel and will look normal.
Total:
- 24 knife models, 4 materials, 1 texture 32x32.
Files:
- OBJ, FBX, DAE, Blend.
Price $9.99
Interior House HDRP by Nvoid
Texture dimensions :2048x2048
Polys count : 1,385,000
Verts count : 1,390,439
Number of prefabs : 116
UV mapping: Yes
Types of materials and texture maps : PBR
Interior House HDRP brings you a Modern Furniture,Perfect Lightting, and Beautiful Design.
Included :
Glass Shader
Clock Script
Camera Movment Script
Video Player Script
Post Processing
Unique assets number : 116
Texture type : PNG
Texture dimensions : 2K
Average poly count : 10,000
544 Textures include BaseMap,MaskMap,NormalMap for all asssets and Emissive for some.
Price $85.00
Realistic Red Dragon Animated Low-poly 3D Model by 3D-Disco
Number of textures: 6 (Color, Metallic, AO, Roughness, Normal)
Texture dimensions: 4k
Polygons: 38,550
Vertices: 36,013
Rigging: Yes
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Realistic Red Dragon Animated 3D Model includes rig & 16 animations (Idle, Talk, Walk, TakeOff, IdleFlying, Fly, Glide, Land, FireFyling, FireStanding, Attack, Dive, Defend, GetHit, Sleep, Death).
Technical details:
- Polygons: 38,550
- Vertices: 36,013
- Textures: Color, Metallic, AO, Roughness, Normal
- All textures are 4k resolution
- The model is rigged and animated.
- 16 animations are included: Idle, Talk, Walk, TakeOff, IdleFlying, Fly, Glide, Land, FireFyling, FireStanding, Attack, Dive, Defend, GetHit, Sleep, Death. All animations (besides TakeOff, Land and Death) are full cycles.
Price $129.99
Top Down Tank 3D - Game Template by Black Rose Developers
1.Art
Art folder is subdivided into four folders.
A. Materials
Contains subfolders with 32 various materials used in the game, which can be customized with different colours or sprites.
B. Sprites:
Contains 2 PNG (32x32 & 4x4)
C. Models:
Contains 3 models 3D FBX
D. Textures:
Contains 18 PNG textures that can be applied to materials in the game
2. Prefabs
The Prefabs folder includes nine main categories:
- Enemies: 4 prefabs of different enemies in gameplay for level design.
- Items: 3 prefabs of different items in gameplay for level design.
- Nature: 25 prefabs of different items of nature in gameplay for level design.
- Objects: 9 prefabs of different objects
- Particles: 5 unique particle effects with different materials.
- Player: the prefab of player which must be used in all levels
- Projectile: 3 prefabs of different projectiles in gameplay for level design.
- UI: 2 prefabs of the game menus.
- Weapons: 2 prefabs of different weapons in gameplay for level design.
Check the 2 pre-designed levels for understanding prefab functions.
3. Scenes
- Level-1: Sample level 1 with all prefabs used
- Level-2: Sample level 2 with all prefabs used
4. Scripts
27 Scripts are categorized into two folders, with clear names and functions to ensure easy understanding.
Top Down Tank 3D - Game Template
Command your tank in an immersive 3D environment! Utilize realistic physics to navigate, aim, and shoot down obstacles and enemies.
📂 Project Highlights:
- Art Assets: Includes 3 FBX tank models, 32 material sprites, 18 PNG textures, and 2 UI sprites.
- Prefabs: 54 ready-to-use prefabs for player and environmental elements.
- Scenes: Two sample scenes for quick setup and demonstration.
- Scripts: 27 organized and optimized scripts for easy expansion.
- Customization: Adapt or create new assets to build unique levels and gameplay experiences.
📧 Support: For assistance, reach out at blackrosedevelopers@gmail.com.
Get started now and bring your tank to life in this customizable 3D environment!
Price $49.00
Inspector Enhancements by Nenn
Compatible with Unity 2020.3 LTS and later.
Supports all Unity Editor platforms.
Includes six custom property attributes and drawers:
- [MethodButton]
- [CollectionDropdown]
- [HideIf] / [ShowIf]
- [HideLabel]
- [InlineProperty]
- [Required]
Free Tools to Empower Your Creation
Inspector Enhancements provides six easy-to-use and well-documented tools (custom property attributes and drawers) that make working in Unity's Inspector faster, simpler, and more intuitive. Whether you’re organizing data, testing functionality, or reducing clutter in your project setup, these tools help tackle common pain points in the Unity Editor.
- Remove Clutter
Keep your Inspector clean and focused by hiding irrelevant options or organizing fields into dropdown menus. Whether you’re managing complex data or reducing distractions, tools like [HideIf], [ShowIf], and [CollectionDropdown] streamline your workspace.
- Test Functions Easily
Need to test a function without entering Play Mode? [MethodButton] lets you run methods directly from the Inspector. This is perfect for debugging, prototyping, or testing individual components of your game.
- Prevent Errors
Missing references and unassigned fields can lead to runtime errors. [Required] ensures all essential fields are assigned by showing warnings right in the Inspector, saving you from debugging headaches.
- Visualize Nested Data
Tired of drilling down into complex objects? [InlineProperty] displays nested data structures directly in the Inspector, so you can see everything at a glance.
- Decide the Selection
Simplify field assignments by providing predefined options directly in the Inspector. With [CollectionDropdown], you can replace manual input or long lists with an organized dropdown menu. Perfect for selecting prefabs, materials, or other assets without navigating through folders, ensuring consistency and reducing errors.
Documentation and Examples
Inspector Enhancements comes with documentation and a list of examples which may be found in the project's wiki.
Tools Included
- [MethodButton]: Run methods directly from the Unity Inspector. Perfect for testing, debugging, and triggering actions without entering Play Mode.
- [CollectionDropdown]: Select items from arrays and lists using a dropdown menu, reducing the clutter of large collections in the Inspector and allowing picking between multiple options easily.
- [HideIf] and [ShowIf]: Dynamically hide or show Inspector elements based on conditions, keeping your workspace clean and relevant.
- [HideLabel]: Simplify your interface by removing unnecessary labels for a cleaner look.
- [InlineProperty]: Display nested data structures directly in the Inspector for better visualization.
- [Required]: Warn when essential fields are left unassigned, helping to prevent runtime errors.
More Features in the Works
Inspector Enhancements continues to evolve with new tools to improve your Unity workflow. Here’s a preview of two features currently in the works:
- [ShowInInspector]: Display and edit non-serialized properties directly in the Inspector. Perfect for exposing calculated or dynamic properties while maintaining editability and encapsulation.
- [InterfaceImplementation]: Allow interface assignments directly in the inspector with a dropdown menu listing eligible implementations. Quickly select from non-abstract classes with default constructors for streamlined development.
Price $0.00
Realistic Green Dragon Animated Low-poly 3D Model by 3D-Disco
Number of textures: 6 (Color, Metallic, AO, Roughness, Normal)
Texture dimensions: 4k
Polygons: 38,550
Vertices: 36,013
Rigging: Yes
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Realistic Green Dragon Animated 3D Model includes rig & 16 animations (Idle, Talk, Walk, TakeOff, IdleFlying, Fly, Glide, Land, FireFyling, FireStanding, Attack, Dive, Defend, GetHit, Sleep, Death).
Technical details:
- Polygons: 38,550
- Vertices: 36,013
- Textures: Color, Metallic, AO, Roughness, Normal
- All textures are 4k resolution
- The model is rigged and animated.
- 16 animations are included: Idle, Talk, Walk, TakeOff, IdleFlying, Fly, Glide, Land, FireFyling, FireStanding, Attack, Dive, Defend, GetHit, Sleep, Death. All animations (besides TakeOff, Land and Death) are full cycles.
Price $129.99
MutantR Collections by Andryuha1981
This collection is suitable for any genre of your game, but thanks to the highest detail of the assets, everything will look very cool in your FPS, RPG, Horror, Historical games, from the first or third person
Carefully read the description of each creature separately.
Also, follow the links to the YouTube channel. You can:
1) Watch a video with an overview of the asset, its animations, grid, technical aspects
2) Find out how to get a unique skin for each creature, which will allow it to stand out in your game.
3) Ask a question that interests you, here or by means of other types of feedback.
All models are unique and made in a unique design of our studio.
Price $200.00
Vintage Office Cabinets by SIUP
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount:
File_Cabinet_1 - 5632 triangles
File_Cabinet_2 - 1954 triangles
Cabinet_1 - 1468 triangles
Cabinet_2- 2748 triangles
A collection of vintage-style office cabinets, including tall filing cabinets and low drawer units.
Each model features fully functional drawers and comes in two wood color options, making them ideal for classic or retro interiors.
Perfect for detailed scenes and animations.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount:
File_Cabinet_1 - 5632 triangles
File_Cabinet_2 - 1954 triangles
Cabinet_1 - 1468 triangles
Cabinet_2- 2748 triangles
Price $9.89
Point of interest | On & Off Screen System & Framework by Golem Kin Games
Key Features:
- Customizable POI Types: Easily differentiate allies, enemies, and objectives with unique icons and colors.
- On-Screen & Off-Screen Indicators: Automatically display icons for visible objects and screen-edge indicators for off-screen points of interest.
- Dynamic Scaling: Indicators adjust size based on distance, giving intuitive context for proximity.
- Distance-Based Fading: Configurable maximum visibility distance to fade indicators smoothly.
- Pulse Animation for Off-Screen Indicators: Optional pulsing effect for off-screen targets with customizable colors.
- Easy Layer Filtering: Only track relevant objects with layer masking options.
- Responsive UI: Works with Unity Canvas system for consistent performance across screen sizes.
"Point of Interest (POI) System for Unity is a powerful tool for creating both on-screen and off-screen indicators that guide players toward important points in your game world. It’s ideal for showing allies, enemies, and objectives with fully customizable indicators. With support for dynamic icons, pulsing animations, distance scaling, and color-coded indicators, this system enhances navigation and player awareness. It’s suitable for various game types, from open-world exploration to tactical games, and is easy to set up in the Unity Editor.
Key Features:
- Customizable POI Types: Easily differentiate allies, enemies, and objectives with unique icons and colors.
- On-Screen & Off-Screen Indicators: Automatically display icons for visible objects and screen-edge indicators for off-screen points of interest.
- Dynamic Scaling: Indicators adjust size based on distance, giving intuitive context for proximity.
- Distance-Based Fading: Configurable maximum visibility distance to fade indicators smoothly.
- Pulse Animation for Off-Screen Indicators: Optional pulsing effect for off-screen targets with customizable colors.
- Easy Layer Filtering: Only track relevant objects with layer masking options.
- Responsive UI: Works with Unity Canvas system for consistent performance across screen sizes.
Example Uses:
- Allies and Enemies: Distinguish friendly units from foes with color-coded icons and pulsing to alert players.
- Objective Tracking: Display mission objectives on the screen edge for easy navigation, even when out of sight.
- Resource Markers: Use icons to guide players toward collectible resources, with distance-based sizing to signify proximity.
The POI System is compatible with both 2D and 3D Unity projects, making it versatile for nearly any genre. The intuitive editor setup allows rapid configuration, ensuring seamless integration into existing projects. Ideal for enhancing player immersion and engagement, the POI System is your go-to solution for creating navigable and visually appealing game worlds.
Price $4.99
Basic Furniture Set by HunterCraft Creations
Number of textures : 12
Texture dimensions : 1024*1024 and 2048*2048
Vertices : 11729
Triangles : 20795
Number of meshes/prefabs : 17 / 9
Rigging: Yes/No : No
UV mapping: Yes/No : Yes
Types of materials and texture maps : Standard Material
This Furniture Bundle Pack includes 9 3D models of various furniture items, such as desks, tables, shelves, and chairs. Perfect for adding details to any scene in your Unity project, these models are fully textured and easy to use.
Price $5.99
Vintage Office Desk with hutch by SIUP
This is a vintage wooden desk with a removable hutch.
The desk features multiple drawers, while the hutch adds additional storage with cabinets and small drawers.
All drawers and cabinet doors are functional and can be opened.
The model is available in two wood finishes, providing options for different interior styles.
A perfect choice for classic or vintage themed settings.
PBR textures.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: blend, FBX, OBJ, TGA textures
Polycount:
Desk 2864 triangles
Hutch 3826 triangles
Price $9.89
Tennis Anim Set by MotionDezire
Number of Animations: 94
Animation Types (Root Motion/In-place) : In-place
Discord :- Link
Animation List :-
Emote - 7
Fast Backhand - 6
Fast Forehand - 4
Forward Backhand - 2
Forward Forehand - 2
Ground Backhand -
Ground Forehand - 12
Idle - 1
Movement - 11
Service - 10
Smash - 4
Taunt - 1
Test - 2
Volley Backhand - 4
Volley Forehand - 4
Conversation - 10
Price $20.00
Stylized Water Shader Graphs by Pixagonal Games
TODO:
- Shader settings
- Troubleshooting (waves not matching on neighboring meshes, check they have same wave settings on both, check UVs, check meshes are same width where they meet, you may also need to smooth the faces on your mesh [a cube will have this problem where faces split apart when waves are on]--in Blender Mesh->Shading->SmoothFaces)
Note about the water shader graphs:
For the depth coloring to work, you need to have the Depth Texture option enabled in either your rendering pipeline assets, or on your camera. Likewise, for the refraction effect to work, the same is true of the Opaque Texture option.
The Water Depth option on the water shader sets the depth at which it will fade from the shallow color to the deep water color. It is default to 5. So imagine a ray coming out of the camera lense. If the distance from the point at which the ray hits the surface of the water to where it hits something else is bigger than that, then it will fade into the deep water color. In other words, its how far you can see through the water before there is an opaque object such as the bottom.
The water shader graphs are all transparent. Thus they have the same quirks as any transparent shader.
Note about water shader foam effect:
You will most likely need to adjust the Foam Scale setting on the water shader if you think it looks to big or small. It is defaulted to 100 just because the water meshes in the sample scenes are large. So if you throw it on a cube, the foam will probably look too small until you decrease the foam scale. That setting determines how much noise is used to apply foam to the entire mesh, so the bigger the value the more fine-grained the foam will be.
The 2-material variants of the triplanar shader graphs simply use one texture for x and z axis aligned faces, whereas the 3-material variant lets you have different ones.
Note about the waterfall base ripples shader graph:
This shader is a special one that works with the provided prefab mesh, which is created in a special way so the effect will radiate out from the center. You can scale this prefab to change the size however you like, so it's not much of an issue.
Note about waves:
These water shader graphs have the option to use vertex manipulation to make the surface have 3D waves. Your mesh needs to have enough vertices for this to work well, so you may need to subdivide it more if there aren't enough. You can disable waves by simply setting the WaveHeight setting to 0.
I originally created these shader graphs for a project of mine. You can change the water color (both deep and shallow colors), and adjust i's opaqueness anywhere from completely opaque to transparent.
Below is what's included in this pack:
Water Shader Graphs (lit and unlit variants):
- Flowing water
- Standing Water
- Waterfalls
- Waterfall Base Ripples
Terrain Shader Graphs:
- Triplanar 2-material variant
- Triplanar 2-material variant with side UV projection
- Triplanar 2-material variant with splat map support
- Triplanar 2-material variant with vertex color blending support
- Triplanar 3-material variant
- Triplanar 3-material variant
- Triplanar 3-material variant with splat map support
- Triplanar 3-material variant with vertex color blending support
Particle FX:
- Waterfall top foam particles prefab
- Waterfall base foam particles prefab
Sample Scenes:
- Opaque water lit
- Opaque water unlit
- Transparent water lit
- Transparent water unlit
Scripts:
- WaterColorChangeSample.cs
The above script is just a demo that lets you set which water color will be used when you run the scene. You could use this same technique to change other stuff dynamically, like wave height at run time to simulate a storm moving in, etc. This script is on the WaterColorChanger prefab. It also has a mode that will fade through all the colors specified by the inspector.
NOTE: The textures you see on the terrain in the sample scenes are free CC0 textures by Lynocs.
Price $9.99
Desert Race Track: High-Speed Car Racing Environment for Rallying and Drifting by Kimura Games
Number of textures: 19
Texture dimensions: 2048x2048
Total polygon count: 55,824
Total polygon count (without colliders): 40,456
Total triangle count: 100,807
Total triangle count (without colliders): 75,848
Number of meshes: 62
UV mapping: Yes
Types of textures:
- Albedo
- Normal
- Metallic
- Roughness
🏜️ DEMO AVAILABLE! 🏜️ Take a test drive through the sunbaked desert in this immersive desert-themed race track RIGHT HERE! Get an up-close look at every sandy curve and rocky pass in real-time, and experience how this game-ready track performs before adding it to your game! 🚗💨
Level up your racing game with this fully optimized desert race track environment. With every detail meticulously crafted, this track offers the perfect setting for intense races, off-road challenges, and sun-scorched scenery in games set in the desert and arid environments.
Game-Ready Race Track Features:
- Key Features: Sand dunes, rocky outcrops, scattered desert flora, and worn tracks to enhance authenticity.
- Props: 39 desert themes race props (buildings, ruins, abandoned cars, signs and more)
- Plants: 20 desert themed plants (cacti, bushes, trees and more)
- Poly Count: Approximately 55,000 triangles for smooth visuals and performance.
Textures and Materials Included:
- Albedo
- Normals
- Roughness
Each texture is designed to provide a high level of detail and realism, seamlessly blending into the desert theme and giving developers a ready-to-go asset that saves time and enhances visual appeal.
Perfect for:
- Racing Games: Create high-speed thrills with a challenging desert track.
- Open World Games: Add depth to desert regions and arid landscapes.
Rev up the excitement with this stylized desert race track, designed to bring your game’s 3d environment to life!
Price $19.99
Penguin ARPG Toolkit by patpat
Supported platforms: Windows, Mac, Linux
Documentation: [LINK]
Main Features:
- Dynamic state machine based on pTag system
- General solution for character locomotion capable with any preferred physics system (RigidBody, Character Controller, Kinematic Character Controller...)
- Highly-customizable character action system with more than 30 sample modifers provided
- Resuable weapons and characters
- Basic enemy AI logic capable with pCharacter
- Complete documentation and tutorials
Who is it for?
Experience with the Unity Editor and fluency in C# are required to use this package. PAT is designed for users who want full freedom to create custom game-specific controls and actions while relying on a robust infrastructure. You’ll be expected to provide your own assets and write custom input, animation, and action modifier code.
Non-programmers are welcome to use PAT but it is designed for extensibility and customization.
How is it used?
You add a Character component, a Character Locomotion Base component, a Locomotion Motor component of your choice and a capsule collider or any other components required by your Motor to your Game Object. Then put your character model with ModelHandler component under your character Game Object, also drag LocomotionSets prefab and create your own action states as needed.
Price $0.00
