Military Combat HUD - Synty INTERFACE - GUI by Synty Studios
Input Icons (248)
- GamepadGeneric (25)
- MouseKeyboard (19)
- PlayStation (41)
- SteamDeck (64)
- Switch (55)
- Xbox (44)
Rendered Synty Asset Icons (449)
- Icons_Resources (192)
- Icons_Weapons (108)
- Icons_WeaponMods (149)
UI Icons (122)
- Icons_Inventory (41)
- Icons_Map (24)
- Icons_Social (6)
- Icons_Special (8)
- Icons_Stats (14)
- Icons_Status (29)
HUD Sprites (706)
- Badges (376)
- Cursors (3)
- HUD (198)
- FX (19)
- MilitaryCombat (110)
Prefabs (with animations!) - Total: 205 (over 200+ !)
_CommonComponents (10)
_PreMadeHUDS (4)
ActionBar (11)
Badges (29)
FullscreenFX (6)
Fullscreen Overlays (4)
Greebles (4)
Map_Compass_Icons (7)
Minimap (7)
NPC_HealthBars_EnemyData (7)
Player_Health_Equipment (20)
Comms (6)
Reticles_Crosshairs (32)
Subtitles (2)
System (4)
Timed (7)
WeaponWheel_WeaponCross (5)
Animations (150)
Synty® Studios presents: INTERFACE - Military Combat HUD
War never changes, but sometimes it needs a cheeky visual upgrade. Synty’s Interface Military Combat HUD pack features a library of combat-focused military components to help you dominate the UI battlefield.
Alongside action bars, compasses, minimaps and weapon wheels, there are competitive shooter components including revive timers, fireteam info, ‘Killed By’ panes and Match Start / Match Complete animations. We’ve also included a customisable badge system for building team badges, rank up / level up badges, and reward and kill streak badges.
Each component is designed for maximum flexibility, whether you’re making a Looter Shooter, Battle Royale, team-based extraction, or a military FPS.
◼ Key Features ◼
- Over 200 prefabs (with animations!)
- 1,500+ sprites and icons
- Customisable visual variants for components allow you to add your own style to your game’s HUD. Create hundreds of variations to fit your game’s specific needs!
- Customisable badge components and sprites for rank/level up, team select, rewards and more.
- Comprehensive range of input icons for multiple controller types including PC, Xbox, PlayStation, Nintendo Switch and Steam Deck.
- Blends seamlessly with Synty’s expansive library of POLYGON assets.
- Text and numeric buttons can be tinted, customised and localised.
◼ Complete Your Project ◼
Check out POLYGON - Military Pack and POLYGON - Battle Royale Pack, both these packs will work very well with Military Combat HUD.
◼ Learn More ◼
Check out Synty's tutorial on Creating a HUD in Unity.
*The UI components in this pack are 2D and designed to work with Unity’s UGUI and 2D systems. The sprites can be used in any UI program. No 3D models are included.
◼ FAQ ◼
Q: Does the pack work with TextMeshPro?
A: Yes! This pack is designed to work with TextMeshPro
Q: Are the UI elements 2D or 3D?
A: The UI elements are 2D renders allowing them to work easily with UGUI and other 2D UI systems
Q: What UI system do the prefabs use?
A: Our pack's prefabs are built using UGUI – Unity's recommended runtime UI system.
Q: Can I use the fonts in this pack for my game or project?
A: Yes, fonts included in this pack are Google Fonts called Oxanium You can find more information in the pack documentation or can check out the Google Fonts FAQ here.
Price $99.99
[URP][HDRP] Pack Mining Cave Textures by Lord Enot
This pack contains the following maps ready for any game in .tga format:
- Base Color 2048x2048;
- Roughness 2048x2048;
- AO 2048x2048;
- Normal 2048x2048;
- Metallic 2048x2048;
- Mask 2048x2048;
- Height 2048x2048.
These textures are a version of URP and HDRP.
This item should be free to you if you purchased any of the following items:
Price $15.00
Hats - Workspaces and Teams by Ciro Continisio
Hats is only compatible with Unity 6, not with previous versions.
Hats is a framework to enable the concept of workspaces in Unity. You can switch to a workspace at any moment to customise the appearance or the behaviour to the Editor according to the task you are performing.
By switching workspaces, the Editor can be made to load a specialised layout, open one or more scenes, hide or lock objects in the open scene, hide specific components, and more. Third-party tools can be made to work differently. And you can create custom behaviour as a result of workspace switch.
For instance, an indie developer could create workspaces for Level Design, Set Dressing, Cinematics, Testing, to be used when performing different tasks that require different tools.
- When the Level Design workspace becomes active, it loads the main game scene and hides some components.
- When the Testing workspace is activated, it loads the Initialisation scene, so the developer can immediately enter Play Mode and test the game from the main menu.
- ...
Hats is a way to make the Unity Editor more streamlined, so you get focus – whichever hat you're wearing the moment.
Documentation
If you want to learn more before getting Hats, you can browse the documentation website.
Save some money
Hats is part of our All Editor Tools bundle. By getting that, you effectively get Hats at 25% off. If instead you already purchased Hats, you get a discount on the bundle.
Price $29.99
Cursed Doll by Dary Palasky
Number of textures:49
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 58380
Maximum polygon count: 58380
Number of meshes/prefabs: 3x9
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
- 52 Face blend shapes/morph target
- 5 ready-made facial emotions
- Hair Wind simulation
- Cloth physics simulation
- Blood/dirt mask Face/Body/Cloth
- Changing color Skin/Eyes/Hair/Cloth
Polycount:
- Polygons: 58380
- Vertices: 74225
- Triangles: 111765
Price $60.00
Maya Bundle by Dary Palasky
Number of textures:
- Warrior: 46
- Priestess: 53
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count:
- Warrior: 20662
- Priestess: 37338
Maximum polygon count:
- Warrior: 43597
- Priestess: 69771
Number of meshes/prefabs:
- Warrior: 3x15
- Priestess: 3x19
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Maya Bundle
Number of characters: 2
In addition, you can buy each of the characters separately on my store page .
Please note that the models has no facial bones, facial animation is done by blendshapes
Feature:
- Separate mesh parts
- 56 Face blend shapes/morph target
- 4 ready-made facial emotions
- Has Humanoid Rig.
- Cloth physics simulation
Polycount:
- Polygons: 20662-43597
- Vertices: 23130-45386
- Triangles: 40125-70074
Spear
- Polygons: 1879
- Vertices: 2592
- Triangles: 3734
Feature:
- Separate mesh parts
- 52 Face blend shapes/morph target
- 6 ready-made facial emotions
- Has Humanoid Rig.
Polycount:
- Polygons: 37338-69771
- Vertices: 45204-97535
- Triangles: 73772-138630
Price $89.99
Drowned. by Dary Palasky
Number of textures:
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 26650
Maximum polygon count: 26650
Number of meshes/prefabs: 3x4
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
- 52 Face blend shapes/morph target
- 5 ready-made facial emotions
- Hair/Cloth physics simulation
- Blood/dirt mask Face/Body/Cloth
- Changing color Skin/Eyes/Hair/Cloth
Polycount:
- Polygons: 26650
- Vertices: 33770
- Triangles: 35617
Price $80.00
Dead Orchestra vol. 2 - Horror Music Packs [LOOPS] by Valerio Pellegri Audio
TRACKLIST (wav, 44.1 kHz/16 bit) - ALL LOOPS
Level 1 [01:00]
- low intensity
- medium intensity
- high intensity
Level 2 [01:00]
- low intensity
- medium intensity
- high intensity
Level 3 [01:00]
- low intensity
- medium intensity
- high intensity
Level 4 [01:00]
- low intensity
- medium intensity
- high intensity
Level 5 [01:00]
- low intensity
- medium intensity
- high intensity
Boss 1 [01:00]
- low intensity
- medium intensity
- high intensity
Boss 2 [01:00]
- low intensity
- medium intensity
- high intensity
Boss 3 [01:00]
- low intensity
- medium intensity
- high intensity
Boss 4 [01:00]
- low intensity
- medium intensity
- high intensity
Boss 5 [01:00]
- low intensity
- medium intensity
- high intensity
Menu 1 [01:00]
Menu 2 [01:00]
Ambience 1 [01:00]
Ambience 2 [01:00]
Ambience 3 [01:00]
Ambience 4 [01:00]
Unsettling, dark and hauntingly powerful horror-based orchestral tracks that comes in a flexible and easy to use music pack.
Track are divided in:
5 Levels
5 bosses
2 menus
4 ambiences
You will find 3 versions for each Level and Boss: low, medium and high intensity for extreme flexibility. You can actually use the different versions for different levels, reaching the possibility to have up to 15 levels and 15 bosses!
Great for horror FPS, military, sci-fi, horror, survival.
Price $29.99
Dark Drone Soundscape Vol.1 by Master of Dreams
- 300 WAV files
- 96kHz/24Bit
- Minutes of audio provided: 101 min
Dark Drone Soundscape Vol.1 is a unique set of soundscapes that are perfect for creating atmosphere in horror games, movies and sci-fi. They allow you to immerse yourself in a world of mysterious and frightening sounds, creating a feeling of presence in uncharted space.
With the help of seamless loops and sounds of Dark Drone Soundscape, you will be able to create unique soundscapes that will keep your audience on the edge of their seats and make them feel like they are part of an exciting adventure. These sounds are perfect for creating a tense and mystical atmosphere, which is necessary for the successful development of the plot in your projects.
All sounds and loops in the Dark Drone Soundscape sound pack are created using a hybrid analog-digital hardware synthesizer, recorded and mixed in 24 Bit 96 kHz format.
The sounds of Dark Drone Soundscape will open new horizons for your creativity and help you create an unforgettable experience for your audience.
Dark Drone Soundscape Vol.1 includes sound effects such as:
· Ambient Soundscape
· Cycling Drone
· Dark Drone
· Dark Sweep Soundscape
· Drone Soundscape
· Flying Noise Soundscape
· Noise Dark Soundscape
· Noise Soundscape
· Pulsating Rotating Soundscape
· Pulsating Sweep Soundscape
· Rhythmic Chaotic Soundscape
· Rotating Drone Soundscape
· Sweep Ambient
· Sweep Noise Soundscape
· Voice Drone Soundscape
Each sound effect in this sample pack has 10 variations of different tones (from low to high pitch), looped and non-looped versions.
Dark Drone Soundscape Vol.1 - Sound List
Demos of all sounds of "Dark Drone Soundscape" (one version, mid-tone) with watermark are available at this link.
Price $14.99
Forest Animals - 2D Animated Characters by pixelmia
This pack features 28 animated animals in different colors; 1 wolverine, 3 badgers, 2 martens and 2 minks, 3 hedgehogs and 2 shrews, 5 foxes, 1 beaver, 2 rats and 2 squirrels, 2 bunnies, 3 hares.
Each animal is equipped with 7 essential animations crafted in all four directions for seamless and engaging gameplay experiences. Whether you're creating a top-down or platform game, these animations are versatile and ready to bring your characters to life. Use as NPCs, monsters or playable characters in your game.
List of animations:
- idle animations
- walking animations
- running animations
- jumping animations
- fighting animations
- being hurt animations
- dying animations
Character Sprite Sizes:
- 32X32 hedgehogs, shrews, rats & bunnies
- 32X36 martens, minks, foxes & hares
- 36X32 squirrels
- 36X38 beaver, wolverine
- 32X40 badgers
Icons and buttons showcased in the first video is also included (Character face icons, leaf icons in matching colors)
I hope you enjoy this pack!
Price $49.99
Stylized Ninja - Modular Character by Focree
4K Textures
BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, Base color
21 Textures: Body, Armor, Hair
Textures are packed for better optimization
15 Materials
(9 materials) Armor color options ( Black, Green, Yellow, White)
(1 materials) Body eye color options
(5 materials) Hair color options
Polycount | The Character does not have LOD system
Female Soldier Modular (With All Parts)
Faces 45.141
Tris 87.735
Verts 45.195
Stylized Ninja - Modular Character - a stylized character is an ideal game character for a project about battles. You can use this character in any projects, this character can be the boss of the game or the main character of your game. The character fits any project style.
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
SHADERS READY URP. HDRP. BUIL-IN
URP. HDRP. not included
Rigged character - Mixamo ready asset
HUMANOID READY/ GENERIC READY
- No animations
- Demo scene Built-in
Attention! Rig is included, animation are not includet suitable for any humanoid animations on asset store or mixamo or any other humanoid animations!
Price $49.99
30 Vector Big Guns by Cruiz Studio
Sizes: PNG (The average size of the entire cannon) (512px+) Vectors (Any required, without loss of quality)
File count: 30 Big Guns + shells / rockets
Animated: No
Additional: Vector files (.ai . eps) and PNG files
Png transparency: true
Сolor depth: 32
Color model: rgb
30 high-quality big guns. This asset is perfect for a mobile game. However, you can use it however you see fit. All source files are included in the asset. You can easily manipulate them to create new guns.
Here are the most important advantages of vector graphics:
- They have “infinite” resolution.
- They are scalable.
- They are intuitively created.
- They are easily manipulated.
- They are easily reusable.
- They can be animated.
- They can be edited with code.
Price $8.00
Eclipse - Cinematic Trailer Sound Effects by Audiovo Media
High Quality Wave Files : 48kHz – 16Bit
98 Wave files
8 Categories
100% Royalty Free
Eclipse - Cinematic Trailer SFX
96 Custom Sound Effects for Film & Video Game Creators
Elevate your projects with Eclipse – Cinematic Trailer SFX, a premium sound effects pack designed for motion picture and video game creators who demand the highest quality. Curated by Audiovo Media’s award-winning sound design team, this collection of 99 custom-created sound effects brings a cinematic edge to your work, from heart-pounding action sequences to haunting atmospheres.
Crafted by the same team behind iconic films like Halloween Ends, Wrong Turn, Pet Sematary, and The Exorcist: Believer, each sound in the Eclipse pack is designed to add depth, drama, and impact to your trailer, film, or game soundscape.
Whether you're building tension with eerie tones, adding weight to an epic action scene, or searching for that perfect sonic texture to tie your project together, Eclipse provides the tools you need to make your vision a reality.
What’s Included:
- 96 high-quality, custom sound effects
- High Quality Wave Files : 48kHz – 24Bit.
- Designed specifically for cinematic trailers, video games, and films
- Perfect for explosions, whooshes, impacts, atmospheres, transitions, and more
- Created by industry-leading sound designers with credits in major films and franchises
Unleash the power of sound and transform your project into a gripping, immersive experience with Eclipse – Cinematic Trailer SFX. Let your story be heard.
Price $9.99
Simple Visual Dialogue Editor by Inkcat Studio
This is a simple visual dialogue editor based on xNode. If you used something like Visual Scripting or Amplify Shader Editor before, you may be familiar with the operations.
Create
Right click and choose "Create/Dialogue Graph", you will get a file named New Dialogue Graph. Before we double click the file to edit it, we can add name to the file's list in the inspector so that we can dropdown to select name in dialogue node later.
Edit
There are four different kind of nodes in Dialogue Editor. They are dialogue node (the most commonly used one), option node (making choices is also usual in games), event node (Invoke some public functions), check node (check a public variable, different value will lead different direction). The items in dialogue node and event node can have both input port and output port, this makes the node more flexible. Overall the flow of information is clear, only one thing needs to be taken care of is that if one item have an output port connect nothing, then it is an end point. By the way if the node is too long, you can also press the "Show less" button, it will save the connection info and show all of them.
Use
You need to load the graph you make as an scriptable object, then instantiate to use it. Generally, you will only use the chatInfo, optionInfo, and Next(). Though the Next(), you can get the type and relative information of the current step. And the you can get the corresponding information though dialogueInfo or optionInfo.
Asset uses XNode under MIT, see Third-Party Notices.txt file in package for details.
Price $4.99
