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The newest packages in the Unity Asset Store.
Updated: 49 min 30 sec ago

2D Candy GUI Asset Pack by Meenu Chan

2024, November 26 - 16:04
This 2D Candy GUI asset pack is perfect for creating a cute and colorful match 3 mobile game.

Files (PNG assets): 112 assets


Resolution: Minimum - 60 pixels (Small UI elements); Maximum - 3840 pixels (Background images); These assets are suitable for making Mobile as well as PC games. All these asset resolution are in multiples of 4, so you can easily apply crunch compression in Unity.


Transparency: All assets are transparent png images.


Color Depth: 32 bit RGB


Animated: No


Source File: Not included


*All these png files are high quality raster images (not vector)

2D Candy GUI asset pack

  • This asset pack provides a complete set of UI elements for creating your entire mobile game in a cute and fun art style.
  • This asset pack has totally 100+ pngs. All are properly structured in folders. 
  • Also it includes 9 demo scenes for your reference, showing level screen, score screen, shop screen, title screen, match 3 game screen, user profile screen, leaderboard screen, settings screen and all other UI elements.
  • All assets are manually created and no AI tools are used

* Coding and animation are not included, these are just graphical assets with demo scenes where you can preview all the GUI elements of this package.



Price $60.00

Mobile Dialogue System by Air Punch Studios

2024, November 26 - 15:36
The best Dialogue System for Mobile Games.

This is a Dialogue System made primarily for Mobile Games. Simply drag & drop the prefabs into your scene, add images of your actors, add the dialogue lines and it's done.


Features:

  • Easy implementation, one line of code
  • Clean interface, well commented code and documentation
  • Supports actor emotions/reactions
  • Prefabs for Landscape and Portrait mode
  • Works on Android and iOS (and other platforms too, really)
  • Easy editing of actor lines (Scriptable Object)
  • Type Writing Style effect with adjustable speed
  • Flexible UI

IMPORTANT!

Please note that this package is only for linear storytelling, branched conversations or dialogue with options is NOT supported!


Price $19.98

SideScroll Worlds 2 SET2 by Szadi Art.

2024, November 26 - 15:31
>>> An extensive and graphics detailed SideScroll set to create your own game projects;
>>> All my works are hand-drawn, pixel by pixel;
>>> Includes a set of .PSD files with layers and shows how to build a world.

- easy tileset at 32x32 pixels;
- flexible tiles to use;
- 4 Layer parallax background (two versions - day and night);
- decorative props and their variants;
- animated water, waterfall;
- animated decorative elements;
- animated big ship (two colours);
- diferent main platforms with colour versions;
- and a lot more;
Price $9.99

SkinnedMeshMorph by liambilly

2024, November 26 - 15:01
Skinned Mesh Morph allows you to morph characters at runtime without instantiating prefabs, enabling dynamic, efficient morphing for humanoid rigs in Unity.

Technical Specifications:

  • Unity Version: Compatible with Unity 2022.3 or higher.
  • Scripting Runtime: Supports .NET Standard 2.0 and .NET 4.x.
  • Platform Support: Fully compatible with PC, Mac, Linux, iOS, Android, and WebGL builds.
  • DirectX Support: Compatible with DirectX 11 and DirectX 12.
  • API Compatibility Level: Supports .NET 4.x and above.
  • Dependencies: No additional packages are required.
  • Documentation: Comprehensive in-editor and online documentation available.
  • Source Code: Full source code included.

Skinned Mesh Morph is a powerful Unity tool that enables real-time morphing of characters by modifying their skinned mesh at runtime. This tool offers a dynamic way to transform your characters without the need to instantiate or disable prefabs in the hierarchy, making it efficient and performance-friendly for complex games.

NOTE:THE MORPH CAN WORK WITH ANY PIPELINE THE ONLY THING THAT RELIES ON URP ARE THE VISUAL EFFECTS


### Key Features:

- Real-time Morphing: Modify and transform your character's skinned mesh at runtime, perfect for immersive gameplay moments like infiltration or disguise.

- **No Prefab Instantiation:** Morph multiple characters without the need to instantiate or disable skinned mesh prefabs, ensuring smooth performance.

- VFX Integration: Includes morph visual effects that trigger during transformations, enhancing the visual experience.

- Humanoid Rig Compatibility: Easily integrates with models using humanoid rigs, especially those compatible with Mixamo animations.


### Benefits:

- Efficient Performance: No need for disabled characters or prefab instantiation in the hierarchy, which reduces overhead and keeps the scene optimized.

- Flexible Customization: Works with your own models or those from Mixamo, provided they share the same bone transform naming conventions.


### Use Cases:

- Stealth and Infiltration: Change the appearance of your player to sneak past enemies unnoticed or access restricted zones.

- Pursuit and Escape: Morph into different forms during intense chase sequences to outwit your opponents.

- Character Swaping: Morph into a different player character instead of instantiating the character.


Price $15.00

Swinging Dungeon Traps by Vertex Hub

2024, November 26 - 14:08
Enhance your virtual environments with our premier Swinging Dungeon Traps kit, optimized for Built-In and URP pipelines. Includes 1K, 2K, and 4K prefabs. Compatible with Unity 2022.3.35+.

Product Specifications


Number of Meshes: 44


Number of Textures: 108


Texture Dimensions: 1024x1024, 2048x2048, 4096x4096


Materials: 54( 3 variants each of 1K, 2K, and 4K textures for Built-In and URP pipelines)


Polygon Counts:


Chain_Long : 5760 tris


Chain_Short : 2880 tris


ChainLink_1 : 120 tris


ChainLink_2 : 120 tris


ChainLink_3 : 120 tris


Chain_Log : 6644 tris


FlailHead : 1436 tris


MetalBeamUpright : 746 tris


MetalHammer_1 : 1108 tris


MetalHammer_2 : 1108 tris


MetalHammer_3 : 952 tris


PendulumTrap_1 : 1434 tris


PendulumTrap_2 : 1434 tris


PendulumTrap_3 : 1278 tris


PendulumTrap_4 : 294 tris


PendulumTrap_5 : 1796tris


PendulumTrap_6 : 1968 tris


PendulumTrap_7 : 1668 tris


PendulumTrap_8 : 1668 tris


PendulumTrap_9 : 1512 tris


PendulumTrap_10 : 1668 tris


PendulumTrap_11 : 1668 tris


PendulumTrap_12 : 1512 tris


PendulumTrap_13 : 770 tris


PendulumTrap_14 : 770 tris


PendulumTrap_15 : 614 tris


PendulumTrap_16 : 770 tris


PendulumTrap_17 : 770 tris


PendulumTrap_18 : 614 tris


PinLog : 1904 tris


RopeKnot : 1148 tris


RopeLog : 2500 tris


RopeLong : 28 tris


RopeShort : 28 tris


SpikedBall_1 : 1588 tris


SpikedBall_2 : 1588 tris


SpikedBall_3 : 1432 tris


SpikeBallSml : 1136 tris


StoneBeamUpright : 746 tris


StoneHammer_1 : 884 tris


StoneHammer_2 : 884 tris


StoneHammer_3 : 728 tris


SwingingBeam : 1588 tris


WoodenBeamUpright : 746 tris


Total Model Prefabs: 138 x Built-In, 138 x URP


Variants: 46 x 1K, 46 x 2K, 46 x 4K for each Built-In and URP


Meshes Include: 


Chain_Long

Chain_Short

ChainLink_1

ChainLink_2

ChainLink_3

Chain_Log

FlailHead

MetalBeamUpright

MetalHammer_1

MetalHammer_2

MetalHammer_3

PendulumTrap_1

PendulumTrap_2

PendulumTrap_3

PendulumTrap_4

PendulumTrap_5

PendulumTrap_6

PendulumTrap_7

PendulumTrap_8

PendulumTrap_9

PendulumTrap_10

PendulumTrap_11

PendulumTrap_12

PendulumTrap_13

PendulumTrap_14

PendulumTrap_15

PendulumTrap_16

PendulumTrap_17

PendulumTrap_18

PinLog

RopeKnot

RopeLog

RopeLong

RopeShort

SpikedBall_1

SpikedBall_2

SpikedBall_3

SpikeBallSml

StoneBeamUpright

StoneHammer_1

StoneHammer_2

StoneHammer_3

SwingingBeam

WoodenBeamUpright


Technical Details:


Rigging: No


Animation Count: None


UV Mapping: Yes


LOD Information: None


Material Type: PBR (Physically Based Rendering)


Texture Types: Albedo, Normal, Metallic, Ambient Occlusion


Built-In & URP Ready!

Introducing Our Swinging Dungeon Traps Kit


Elevate your virtual environments with the cutting-edge Swinging Dungeon Traps Kit, the third release in our new series of dungeon enhancement packs. Designed to infuse any dungeon or environment with an element of peril, this kit is perfect for both experienced game developers and aspiring 3D artists.


Features:


Compatibility: Ready for both Built-In and URP pipelines, with setup optimized for seamless drag-and-drop integration. Includes overview scenes for both pipelines.


Content Includes:


38 x Swinging Traps

2 x Chains Lengths

3 x Single Chain Links

2 x Rope Lengths

1 x Rope Knot


Geometry and Performance:


Clean geometry, efficient UV mapping, and consistent texel density ensure optimal performance and integration.


High-Quality Materials:


Textures supplied in 1K, 2K, and 4K resolutions.


Prefab Details:


44 x 1K Prefabs: Built-In and URP

44 x 2K Prefabs: Built-In and URP

44 x 4K Prefabs: Built-In and URP


Whether you're crafting a foreboding dungeon, a magical realm, or adding an extra layer of detail to your digital landscapes, our Swinging Dungeon Traps Kit is the perfect choice.


Compatibility: Works with Unity versions 2022.3.35 or higher.


For support and inquiries, please contact us at VertexHub3D@gmail.com


Transform your projects with the Swinging Dungeon Traps Kit today and let your creativity thrive!


Price $15.00

Duel Soccer2D - Game Template by Black Rose Developers

2024, November 26 - 13:57
Play 1v1 Soccer and win the match!

1.Art

Art folder is subdivided into four folders.

A. Materials

Contains 26 various materials used in the game, which can be customized with different colours or sprites.

B. Sprites:

Contains 300 unique UI sprites (PNG)

C. Textures:

Contains 18 textures that can be applied to materials

D. Animation:

Contains 44 animations ranging from UI to messages

2. Prefabs

The Prefabs folder has 70 prefabs in total and includes four main categories:

- Common: 2 prefabs of sounds and music

- UI: 30 prefabs of menus and UI elements texts used in the gameplay

- Particles: 10 prefabs of goal, shot and celebrate particles

- Gameplay: 3 folders of Balls, Fields and Player bodies each containing their relevant prefabs (total of 26)

3. Scenes

There are two scenes in the whole asset (MainMenu and Soccer-Scene-1)

4. Scriptable Objects

There are seven folders of scriptable objects in the game with 55 different items of the game play.

5. Scripts

95 Scripts are categorized into five folders with clear names and functions to ensure easy understanding.

⚽ Duel Soccer 2D - Game Template ⚽
Step onto the field for an intense 1v1 soccer showdown! Choose your player, kit, stadium, ball, match time, and goal limit, then aim for victory. Compete in Cup Mode to challenge all opponents and claim the championship!

🏆 Features:

  • ⚽ Engaging 1v1 soccer gameplay
  • 🏅 Thrilling Cup Mode
  • ⚽ 9 customizable balls
  • 🏟️ Customizable soccer fields
  • 🏅 21 unique players to choose from

🔗 Dependencies:

  • Requires Unity UI/TextMeshPro package, easily installed via the Unity Package Manager.

📂 Project Highlights:

  • 🎨 Art Assets: 26 material sprites and 300 UI sprites.
  • 🧩 Prefabs: 70 ready-to-use prefabs, including players and balls.
  • 🌍 Scenes: Includes Main Menu and Soccer Scene.
  • 💻 Scripts: 95 clean, well-structured scripts for seamless expansion.
  • 🎮 Customization: Easily add or modify balls, stadiums, and players.

📧 Support:
Need help? Contact us at blackrosedevelopers@gmail.com.

🚀 Jump into the action and start your duel soccer journey now! 🏃‍♂️⚽


Price $39.00

Cricket Equipments by Artisan 3D Ventures

2024, November 26 - 13:25

Poly Counts:

Bat Tris - 148

Cricket_Glove Tris - 2904

Hat Tris - 316

Helmet Tris - 1158

Lower Tris - 672

Shoes Tris - 532

Strap Tris - 1252

T_shirt Tris - 648

Enhance your game development projects with this high-quality 3D Cricket Equipment Pack. This comprehensive collection includes detailed models of bats, Glove, Strap, Shoe, Clothes, helmet, lower, cap, T-shirt and protective gear, all designed with precision and optimized for performance in Unity. Perfect for sports simulations, training apps, and interactive cricket games, these assets offer realistic textures, efficient polygon counts, and seamless integration into your projects. Get your hands on this essential set to bring authenticity and immersion to your virtual cricket experience.


Pack Features:

· High-Quality Textures:2048x2048 pixels (Albedo, Metallic, and Normal maps).

· Render Pipeline Support:Compatible with HDRP, URP, and the built-in render pipeline (standard render).

· Texture/Material Variants:Includes both clean and worn textures/materials for all objects.

· Prefabs: 8 prefabs included for easy scene assembly.

· File Format:All textures are provided in PNG format.

· Geometry: Clear and optimized geometry for efficient rendering.

· Organization:All materials and textures are properly named and organized for ease of use.

· Demo Scene:A fully set-up demo scene is included to showcase the asset.


All source files are included in this package. Artisan 3D Ventures is a team of 3D game artists with over a decade of experience in the field. Check out our other models by clicking on our user name to view the complete gallery.

Artisan 3D Ventures


If you like this product, please rate and comment. For support, contact us at artisan3dventures@gmail.com


Price $15.00

Go-NoGo Task - Response Time Measurement Tools by Zefwih

2024, November 26 - 13:15
The Go/No-Go task is a set of dynamic psychological tools designed to measure and log response control and impulsivity.

Users are presented with either "Go" or "No-Go" prompts.

For "Go" prompts, the participant must respond within a 2-second window. In contrast, for "No-Go" prompts, the participant must refrain from pressing any button for the same duration.

The task is designed to be challenging with a higher frequency of "Go" trials than "No-Go" trials. As a result, participants tend to respond more quickly to consecutive "Go" prompts due to repetition and anticipation. However, this increased response speed can make it more difficult to inhibit their response when a "No-Go" trial unexpectedly appears. This setup tests both reaction times and the ability to control impulsive actions.


All parameters are adjustable. This includes:

- response window, default: 2s

- intertrial pause, default: 0.5s


- type of tasks, text, image or game object

- number of Go tasks, default: 20

- response No-Go tasks, default: 5


- Visual Feedback: Customizable colors and sprites for correct or incorrect responses.

- Accessibility Features: Adjustable text and image sizes


- Data Analysis Tools: Built-in module for immediate data processing, provided as a .CSV


The implementation logs the

- (adjustable) participantID

- (adjustable) conditionID

- name of task: go or nogo

- the response speed (in nogo trials, this is 2000, the timeout)

- error status (0 is correct, 1 is error)


The UI elements are based on the standard Unity UI (UUI) system and TextMeshPro (TMP), making the tool fully compatible with regular UUI/TMP coding.


Three prefabs and three example scenes (text, image, game objects) are included.


All source code is extensively documented.

The Go/No-Go asset is a set of dynamic psychological tools designed to measure and log response control and impulsivity. Participants face 'Go' trials, where quick responses are required, and 'No-Go' trials, which demand restraint and non-responsiveness. This task is not only effective on its own but also pairs well with other paradigms, such as visual search tasks and the Stop Signal Task. The latter challenges participants to abruptly stop an initiated response, offering deeper insights into impulse control. Versatile and engaging, the Go/No-Go task is an essential asset for cognitive and behavioral research.


This Asset contains three versions of the Go/No-Go Task:

  • Text-based: define words participants should response to
  • Image-based: define images participants should response to
  • Object-based: define objects participants should response to

Features:

  • Measure response time
  • Track response errors and false responses
  • Automatical logging of results
  • Calculation of average response times
  • Pre-defined quiz games and canvas planes

Supported VR Device Types via SteamVR

* Vive

* Oculus

* Other VR devices that use SteamVR


Because all creation and editing functionalities are accessible through the Unity Editor, no coding is required to create and run a custom Go/No-Go Task in a scene.


For further reading, see:

Criaud, M. & Boulinguez, P. (2012). Have we been asking the right questions when assessing response inhibition in go/no-go tasks with fMRI? A meta-analysis and critical review. Neuroscience & Biobehavioral Reviews, 37(1), 11-23.



Verbruggen, F. & Logan, G.D. (2008). Automatic and controlled response inhibition: Associative learning in the go/no-go and stop-signal paradigms. Journal of Experimental Psychology: General, 137(4), 649-672.



We are always interested in scientific collaborations. Please reach out to contact@zefwih.com.


Price $29.00

Jumpit: Casual Game Template by Vectrum Technologies

2024, November 26 - 12:40
Jumpit: Casual Game Template is an endless-style Unity asset focused on "how far you can go" gameplay. Easy to customize, mobile-ready, and perfect for quick prototyping or hyper-casual games.
  • Optimized for Performance: Smooth gameplay on mobile devices, ensuring a consistent experience even on older hardware.
  • Infinite Level Generation: Endless, randomly generated levels that keep gameplay fresh and challenging.
  • Clear Documentation: Step-by-step instructions make setup, customization, and publishing straightforward for developers at all levels.
  • One-Touch Controls: Simple tap-based controls create an intuitive experience that players can pick up instantly.

Jumpit: Casual Game Template is a dynamic Unity asset designed for developers seeking to build an engaging, endless-runner-style game with ease. The core concept is simple yet addictive: players must travel as far as possible, navigating through obstacles and aiming for high scores. With Jumpit, you’ll have a ready-to-use framework that can be customized to fit countless themes and styles, making it ideal for hyper-casual game creation.

This template includes customizable levels, intuitive one-touch controls, and an endless generation system that keeps players coming back for more. Built to perform smoothly on mobile platforms, Jumpit is optimized for both iOS and Android, making it perfect for indie developers and studios targeting mobile audiences.


Price $19.99

Rabbit Buckshot Bunny by Diplodok

2024, November 26 - 12:35
3d model of funny Rabbit character The character is well suited for fantasy games as a protagonist, enemy, or NPC

Polycount

Vert 20 879

Faces 16 597

Tris 32 134

Number of Textures: 9

Texture Resolutions -4096

The model of Rabbit consists of three parts

3 UV mapping

For sale only the character

Rigget to human skeleton

Ready for retarget animations

No animations

Actual size of the low poly 3d model ready for games and other applications in real-time.

Sculpting models zbrush

Rigging in maya.

Textures - Adobe Substance 3D Painter


Price $59.99

3D Bottle Collection by FlipGameDev

2024, November 26 - 12:10
The 3D Bottle Collection is a versatile asset pack designed for use in a wide range of games, from adventure and survival to fantasy genres. It's an ideal addition to enhance your project.

Technical Details

  • Number of Unique Meshes: 6 (3 potion bottles, 1 antique wine bottle, 1 water flask, 1 gourd bottle)
  • Texture Resolution: 1024x1024 per texture
  • Texture Maps Included: Albedo, Normal, Metallic/Specular (when applicable)
  • Polygon Count: Low poly models ranging from 300 to 1,200 triangles per bottle
  • Material Style: Stylized textures that balance realism and cartoon elements
  • UV Mapping: Non-overlapping UVs for each model
  • Formats: FBX (models), PNG (textures)
  • Prefab Setup: Prefabs organized for easy drag-and-drop use
  • Pivot Setup: Offset object included for quick pivot adjustments
  • Compatibility: Optimized for use in the Universal Render Pipeline (URP) in Unity, with adaptability for other render pipelines as needed
  • Supported Platforms: Compatible across desktop, mobile, and console

Key Features

  • Recognizable Silhouettes: Designed for clear identification, even at a distance
  • Low Poly Performance: Efficient models with smooth rendering on various devices
  • Versatile Art Style: Fits multiple game genres, from adventure to fantasy
  • Easily Customizable: Components organized to allow quick customization and adaptation

3D Bottle Collection – Versatile and Stylish Assets for Your Game

Elevate your game with the 3D Bottle Collection, a carefully crafted set of six unique bottle models, perfect for a wide range of genres including adventure, survival, and fantasy. Each bottle brings character and utility, ideal for everything from consumable items to scene decoration.

What's Included:

  • 6 Unique Bottles: Three potion bottles, an antique wine bottle, a water flask, and a gourd bottle, each designed with distinct details.
  • Stylized Textures: A balanced art style that combines realism with a touch of cartoon, making these bottles adaptable to various themes and moods.
  • Low Poly Models: Optimized for performance without compromising visual quality, these models offer smooth rendering across a variety of devices.
  • Recognizable Silhouettes: Each item features a distinct shape, ensuring quick recognition and accessibility even from a distance.

Bring personality and flexibility to your project with this adaptable asset pack, crafted to suit any setting or storyline. Whether as potions, decorative props, or collectible items, the 3D Bottle Collection is ready to enhance your game world!


Price $9.99

Advanced Command Console by GIGA Softworks

2024, November 26 - 12:06
Advanced Command Console: A customizable, auto-generating dev console for Unity. Supports editor and runtime, async tasks, autocomplete, both input systems, and enhances debugging and testing.
  • Supported Render Pipelines: Built-in, Universal, HDRP, Custom
  • GUI Type: Unity Canvas
  • Customizable Appearance: Yes (colors, fonts, background images, icons)
  • Supported input systems: legacy, Unity input package
  • Command generation methods: scriptable, attribute over methods (static methods only)
  • Tutorial Included: Yes
  • Guided installation: Yes (Wizard)
  • Supported OS: Windows, iOS, Android, UWP, macOS

Link to documentation: https://www.gigasoftworks.com/products/commandconsole/docs/Overview.html

Imagine this: you're debugging your game, and you insert temporary code lines only to later remove (or forget to remove) them, leading to extra bugs and clutter. Or you're playtesting a new feature and have to interrupt your playthrough, tweak the code, and reload the scene every time you need to test that feature with a different parameter.


Advanced Command Console changes that: it allows you to create a library of custom commands that you can call anytime, streamlining debugging, testing, and fine-tuning without touching your core codebase. The intuitive command editor lets you set up scripts that you can execute both in the Editor or during gameplay, keeping your workflow smooth and your code clean.


And it doesn’t stop at debugging. Advanced Command Console is a versatile tool for level editors and designers, featuring an automatically generated, robust GUI that lets you execute commands without typing a line.


For reusable scripts and powerful in-game tools, Advanced Command Console is your way to go.


Use Cases:

  • Level & World Editing
  • Debugging
  • Playtesting
  • Profiling
  • Interactive Game Sections
  • Task Automation
  • Cheat Code Implementation
  • And more...

Features:

  • 1-Click setup: Add the console to your game with just one click using the provided installation wizard.
  • Custom Command Library: Build a library of commands to streamline debugging, testing, and feature implementation without modifying core code.
  • Intuitive Command Editor: Easily create and manage scripts that can be executed in both the Unity Editor and at runtime.
  • Automatically Generated GUI: Provides a robust, auto-generated interface, allowing commands to be executed without typing.
  • Sync & Async Execution: Supports both synchronous and asynchronous command execution for background tasks.
  • Fully Customizable Interface: Easily adapt the console’s appearance to match your game’s aesthetic.
  • Built-In Autocomplete: Features an autocomplete function to speed up command entry and reduce errors.
  • Legacy and New Input System Support: Compatible with both the legacy input system and Unity's new Input Package.
  • Versatile Use Cases: Suitable for debugging, level editing, gameplay testing, profiling, and more.
  • Reusable Scripts: Create scripts that can be reused across projects and different development scenarios.
  • Improves Workflow Efficiency: Keeps code clean by removing the need for temporary or "debug" code snippets.
  • Ideal for Game Testing and Playthroughs: Supports rapid testing of new features, gameplay tweaks, and cheat code implementation.
  • Enhanced Level Editing: Perfect for use in level and world editors, allowing seamless command integration.
  • Task Automation Capabilities: Automate repetitive tasks or complex actions with simple commands.

Price $19.99

SideScroll Worlds 2 SET1 by Szadi Art.

2024, November 26 - 11:46
>>> An extensive and graphics detailed SideScroll set to create your own game projects;
>>> All my works are hand-drawn, pixel by pixel;
>>> Includes a set of .PSD files with layers and shows how to build a world.

- easy tileset at 32x32 pixels;
- flexible tiles to use;
- 4 Layer parallax background;
(two versions and two options with Sun Stripes or not);

- front background layer (big trees and other);
- decorative props and their variants;
- three diferent main platforms with 3 colour versions;
- and a lot more;

Price $9.99

Simple Render Graph Outline by Cloutual

2024, November 26 - 11:41
A simple outline post proccessing effect.

Really simple! Really light-weight!

Ready to use without configuration!

No need to write shader!

Work with HDR color!


The asset only include outline effect, it does not contain toon shader which shown in media.


Price $4.99

Cowboy Hat 2 by Valeria Miller

2024, November 26 - 11:38
3D model Cowboy Hat 2 contains High/Low poly, 5 skins, textures, materials. All textures 4096x4096 PBR, Metall/Rough, include AO, Height map, Mask map for HDRP. Game ready. Suits for all characters.

Number of textures 27

Texture dimensions 4096x4096

Maximum polygon count 3592

Number of meshes/prefabs 5

UV mapping: Yes

LOD information (count, number of levels) no

Types of materials and texture maps (e.g., PBR) yes

3D model Cowboy Hat 2 contains 5 skins, textures and materials. All textures 4096x4096 PBR, Metall/Rough, include AO, Height map, Mask map for HDRP. Game ready. Suits for male and female characters.

Contains Low poly and High Poly variations.


All texture can be compressed to 1024x1024 without loss much quality.


5 Skins


Cowboy Hat 2 - 3592 polygons

High poly


Materials - 5

Textures - 27


Price $6.00

Cowboy Hat 3 by Valeria Miller

2024, November 26 - 11:38
3D model Cowboy Hat 2 contains High/Low poly 5 skins, textures and materials. All textures 4096x4096 PBR, Metall/Rough, include AO, Height map, Mask map for HDRP. Game ready. Suits for all characters.

Number of textures 31

Texture dimensions 4096x4096

Maximum polygon count 3160

Number of meshes/prefabs 5

UV mapping: Yes

LOD information (count, number of levels) no

Types of materials and texture maps (e.g., PBR) yes

3D model Cowboy Hat 3 contains 5 skins, textures and materials. All textures 4096x4096 PBR, Metall/Rough, include AO, Height map, Mask map for HDRP. Game ready. Suits for male and female characters.


Contains Low poly and High Poly variations.

All texture can be compressed to 1024x1024 without loss much quality. 


5 Skins


Cowboy Hat 3 - 3160 polygons

High poly 


Materials - 5

Textures - 31


Price $6.00

Cowboy Hat 1 by Valeria Miller

2024, November 26 - 11:38
3D model Cowboy Hat 1 contains High/Low poly 5 skins, textures and materials. All textures 4096x4096 PBR, Metall/Rough, include AO, Height map, Mask map for HDRP. Game ready. Suits for all characters.

Number of textures 31

Texture dimensions 4096x4096

Maximum polygon count 6681

Number of meshes/prefabs 5

UV mapping: Yes

LOD information (count, number of levels) no

Types of materials and texture maps (e.g., PBR) yes

3D model Cowboy Hat 1 contains 5 skins, textures and materials. All textures 4096x4096 PBR, Metall/Rough, include AO, Height map, Mask map for HDRP. Game ready. Suits for male and female characters.


Contains Low poly and High Poly variations.

All texture can be compressed to 1024x1024 without loss much quality. 


5 Skins


Cowboy Hat 1 - 6681 polygons

High poly 


Materials - 5

Textures - 31


Price $6.00

Revit Bridge by LucasEvan

2024, November 26 - 11:27
The plugin can export 3D models and attributes from Autodesk Revit and dynamically load them through Unity software, facilitating the integration and use of digital twins, AR, VR, and other projects.

With our plugin, you can export 3D models and model properties from Revit to revitbin format, and then use Unity to load the rendering.

1. Support Revit 2018~2024 version

2. Support model attribute export and parsing

3. Support Unity editor and runtime loading revitbin format

4. Support setting the fineness of the model when the model is exported to Revit

Revit Bridge


The plugin is divided into two parts, one is the Revit export plugin, which exports Revit 3D models and attributes, and the other part is Unity parses and loads Revit exported models;


FEATURES

  • Support Revit 2018~2024 version to export to revitbin format;
  • Support Revit to export model properties and parse them in Unity;
  • Support Unity editor and runtime loading revitbin format;
  • Support that when exporting a 3D model in Revit, you can select the model fineness to optimize the 3D model;
  • Support Unity default render pipeline, URP render pipeline, and HDRP render pipeline;
  • Supports window, IOS, Android, Mac, UWP, Editor platforms.

THIRD-PARTY ASSETS

  • Asset uses Newtonsoft.Json under MIT License; see Third-Party Newtonsoft.Json_License.txt file in package for details.
  • Asset uses SharpZipLib under MIT License; see Third-Party SharpZipLib_License.txt file in package for details.

NOTE

  • The plug-in needs to install the export plug-in in Autodesk Revit software, and then use it with the Unity plug-in, please read the Read Me.pdf document in the Add-in carefully to export the Revit software export plug-in, from which you can get the download address and instructions of the Revit software export plug-in;

Price $428.00

FRacingCarPackage2 by RedStrokeStudio

2024, November 26 - 11:22
Here the Formula Racing car 3D model with 3 different color Variations.

Polygon Count = 17431 

Vertices Count = 18541 

Texture Size 2048

UVWs non-overlapping

Type of Maps = 6

1-Base Color

2-Emissive

3-Metallic

4-AO

5-Normal

6-Roughness

Lowpoly Game ready asset formula racing car model with 3 different color Variations. texture in substance Painter.


Texture Size 2048

UVWs non-overlapping

Body and Wheel 2 material of each car 

Map 3 Color variation  

(Base color,Emissive,Metallic,AO,Normal, Roughness)


Price $14.99

Darklines: the Brute by StockLancer

2024, November 26 - 11:05
DarkLine Brute is alien life form that looks like black "drawing" with Thin/Smooth lines or Tangled-Bold black tentacles thanks to Shader that gives all that (and more) looks with many settings in it.

Rigged: Rigged to Epic skeleton UE5

Animated: No

Number of Animations: 0

Number of characters: 1

Vertex counts of character: 106300 - 113100 vertices

Number of shader and and Materials: 1 Shader and 15 materials of it. shader is capable to give many more looks.

Number of Textures: 1 RGBA packed texture

Number of Skins: No texture skins. material itself capable to give very different looks by self. please check the previews.

Texture Resolutions: 1024x1024

Tested on: Windows 11

Darkline Brute is bigger-brute humanoid/male member of darkline serie assets. beside brute shape and size, this asset has "hair" lines and additional bones for them. this hair bone chain can be used for physics native tools of unity(See preview video) or with different addons to give more dynamic and different looks. asset comes with 2 versions of skeletal mesh. normal and dense head-hair version. 


DarkLines are alien life forms that looks like black "drawing" with Thin/Smooth lines or Tangled-Bold black tentacles thanks to Shader that gives all that (and more)looks with many settings in it.


Main and unique feature of this asset its overall look that result of mesh and shaders works together. material not static and pre-painted on UVs. instead it uses only 1 tileable texture and URP shader graph to make many different looks procedurally! please see provided preview video below!

Shader's details can be seen in this review video darkline series assets uses same material.

Darkline series Shader gives you options to set:

  • Noise movements to make all lines alive!
  • Bulge waves-light waves
  • Thickness
  • Emission
  • Separated BC and Emission HUE.
  • Smoothness
  • Metallness
  • Normal
  • randomness option!
  • texture options like movement and scale

All shader features sorted above also uses 4 type-mixable masks by:

- along lines

- by depth from surface

- random per line(each line takes different values)

- Head to limbs

also some channels like thickness has additional 2 masks like limbs and hair-head.

all this features together gives you many different looks. it can be dark nightmare or fancy cyber wires depending how you set it!


Price $60.00

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