2D Candy GUI Asset Pack by Meenu Chan
Files (PNG assets): 112 assets
Resolution: Minimum - 60 pixels (Small UI elements); Maximum - 3840 pixels (Background images); These assets are suitable for making Mobile as well as PC games. All these asset resolution are in multiples of 4, so you can easily apply crunch compression in Unity.
Transparency: All assets are transparent png images.
Color Depth: 32 bit RGB
Animated: No
Source File: Not included
*All these png files are high quality raster images (not vector)
2D Candy GUI asset pack
- This asset pack provides a complete set of UI elements for creating your entire mobile game in a cute and fun art style.
- This asset pack has totally 100+ pngs. All are properly structured in folders.
- Also it includes 9 demo scenes for your reference, showing level screen, score screen, shop screen, title screen, match 3 game screen, user profile screen, leaderboard screen, settings screen and all other UI elements.
- All assets are manually created and no AI tools are used
* Coding and animation are not included, these are just graphical assets with demo scenes where you can preview all the GUI elements of this package.
Price $60.00
Mobile Dialogue System by Air Punch Studios
This is a Dialogue System made primarily for Mobile Games. Simply drag & drop the prefabs into your scene, add images of your actors, add the dialogue lines and it's done.
Features:
- Easy implementation, one line of code
- Clean interface, well commented code and documentation
- Supports actor emotions/reactions
- Prefabs for Landscape and Portrait mode
- Works on Android and iOS (and other platforms too, really)
- Easy editing of actor lines (Scriptable Object)
- Type Writing Style effect with adjustable speed
- Flexible UI
IMPORTANT!
Please note that this package is only for linear storytelling, branched conversations or dialogue with options is NOT supported!
Price $19.98
SideScroll Worlds 2 SET2 by Szadi Art.
Price $9.99
SkinnedMeshMorph by liambilly
Technical Specifications:
- Unity Version: Compatible with Unity 2022.3 or higher.
- Scripting Runtime: Supports .NET Standard 2.0 and .NET 4.x.
- Platform Support: Fully compatible with PC, Mac, Linux, iOS, Android, and WebGL builds.
- DirectX Support: Compatible with DirectX 11 and DirectX 12.
- API Compatibility Level: Supports .NET 4.x and above.
- Dependencies: No additional packages are required.
- Documentation: Comprehensive in-editor and online documentation available.
- Source Code: Full source code included.
Skinned Mesh Morph is a powerful Unity tool that enables real-time morphing of characters by modifying their skinned mesh at runtime. This tool offers a dynamic way to transform your characters without the need to instantiate or disable prefabs in the hierarchy, making it efficient and performance-friendly for complex games.
NOTE:THE MORPH CAN WORK WITH ANY PIPELINE THE ONLY THING THAT RELIES ON URP ARE THE VISUAL EFFECTS
### Key Features:
- Real-time Morphing: Modify and transform your character's skinned mesh at runtime, perfect for immersive gameplay moments like infiltration or disguise.
- **No Prefab Instantiation:** Morph multiple characters without the need to instantiate or disable skinned mesh prefabs, ensuring smooth performance.
- VFX Integration: Includes morph visual effects that trigger during transformations, enhancing the visual experience.
- Humanoid Rig Compatibility: Easily integrates with models using humanoid rigs, especially those compatible with Mixamo animations.
### Benefits:
- Efficient Performance: No need for disabled characters or prefab instantiation in the hierarchy, which reduces overhead and keeps the scene optimized.
- Flexible Customization: Works with your own models or those from Mixamo, provided they share the same bone transform naming conventions.
### Use Cases:
- Stealth and Infiltration: Change the appearance of your player to sneak past enemies unnoticed or access restricted zones.
- Pursuit and Escape: Morph into different forms during intense chase sequences to outwit your opponents.
- Character Swaping: Morph into a different player character instead of instantiating the character.
Price $15.00
Swinging Dungeon Traps by Vertex Hub
Product Specifications
Number of Meshes: 44
Number of Textures: 108
Texture Dimensions: 1024x1024, 2048x2048, 4096x4096
Materials: 54( 3 variants each of 1K, 2K, and 4K textures for Built-In and URP pipelines)
Polygon Counts:
Chain_Long : 5760 tris
Chain_Short : 2880 tris
ChainLink_1 : 120 tris
ChainLink_2 : 120 tris
ChainLink_3 : 120 tris
Chain_Log : 6644 tris
FlailHead : 1436 tris
MetalBeamUpright : 746 tris
MetalHammer_1 : 1108 tris
MetalHammer_2 : 1108 tris
MetalHammer_3 : 952 tris
PendulumTrap_1 : 1434 tris
PendulumTrap_2 : 1434 tris
PendulumTrap_3 : 1278 tris
PendulumTrap_4 : 294 tris
PendulumTrap_5 : 1796tris
PendulumTrap_6 : 1968 tris
PendulumTrap_7 : 1668 tris
PendulumTrap_8 : 1668 tris
PendulumTrap_9 : 1512 tris
PendulumTrap_10 : 1668 tris
PendulumTrap_11 : 1668 tris
PendulumTrap_12 : 1512 tris
PendulumTrap_13 : 770 tris
PendulumTrap_14 : 770 tris
PendulumTrap_15 : 614 tris
PendulumTrap_16 : 770 tris
PendulumTrap_17 : 770 tris
PendulumTrap_18 : 614 tris
PinLog : 1904 tris
RopeKnot : 1148 tris
RopeLog : 2500 tris
RopeLong : 28 tris
RopeShort : 28 tris
SpikedBall_1 : 1588 tris
SpikedBall_2 : 1588 tris
SpikedBall_3 : 1432 tris
SpikeBallSml : 1136 tris
StoneBeamUpright : 746 tris
StoneHammer_1 : 884 tris
StoneHammer_2 : 884 tris
StoneHammer_3 : 728 tris
SwingingBeam : 1588 tris
WoodenBeamUpright : 746 tris
Total Model Prefabs: 138 x Built-In, 138 x URP
Variants: 46 x 1K, 46 x 2K, 46 x 4K for each Built-In and URP
Meshes Include:
Chain_Long
Chain_Short
ChainLink_1
ChainLink_2
ChainLink_3
Chain_Log
FlailHead
MetalBeamUpright
MetalHammer_1
MetalHammer_2
MetalHammer_3
PendulumTrap_1
PendulumTrap_2
PendulumTrap_3
PendulumTrap_4
PendulumTrap_5
PendulumTrap_6
PendulumTrap_7
PendulumTrap_8
PendulumTrap_9
PendulumTrap_10
PendulumTrap_11
PendulumTrap_12
PendulumTrap_13
PendulumTrap_14
PendulumTrap_15
PendulumTrap_16
PendulumTrap_17
PendulumTrap_18
PinLog
RopeKnot
RopeLog
RopeLong
RopeShort
SpikedBall_1
SpikedBall_2
SpikedBall_3
SpikeBallSml
StoneBeamUpright
StoneHammer_1
StoneHammer_2
StoneHammer_3
SwingingBeam
WoodenBeamUpright
Technical Details:
Rigging: No
Animation Count: None
UV Mapping: Yes
LOD Information: None
Material Type: PBR (Physically Based Rendering)
Texture Types: Albedo, Normal, Metallic, Ambient Occlusion
Built-In & URP Ready!
Introducing Our Swinging Dungeon Traps Kit
Elevate your virtual environments with the cutting-edge Swinging Dungeon Traps Kit, the third release in our new series of dungeon enhancement packs. Designed to infuse any dungeon or environment with an element of peril, this kit is perfect for both experienced game developers and aspiring 3D artists.
Features:
Compatibility: Ready for both Built-In and URP pipelines, with setup optimized for seamless drag-and-drop integration. Includes overview scenes for both pipelines.
Content Includes:
38 x Swinging Traps
2 x Chains Lengths
3 x Single Chain Links
2 x Rope Lengths
1 x Rope Knot
Geometry and Performance:
Clean geometry, efficient UV mapping, and consistent texel density ensure optimal performance and integration.
High-Quality Materials:
Textures supplied in 1K, 2K, and 4K resolutions.
Prefab Details:
44 x 1K Prefabs: Built-In and URP
44 x 2K Prefabs: Built-In and URP
44 x 4K Prefabs: Built-In and URP
Whether you're crafting a foreboding dungeon, a magical realm, or adding an extra layer of detail to your digital landscapes, our Swinging Dungeon Traps Kit is the perfect choice.
Compatibility: Works with Unity versions 2022.3.35 or higher.
For support and inquiries, please contact us at VertexHub3D@gmail.com
Transform your projects with the Swinging Dungeon Traps Kit today and let your creativity thrive!
Price $15.00
Duel Soccer2D - Game Template by Black Rose Developers
1.Art
Art folder is subdivided into four folders.
A. Materials
Contains 26 various materials used in the game, which can be customized with different colours or sprites.
B. Sprites:
Contains 300 unique UI sprites (PNG)
C. Textures:
Contains 18 textures that can be applied to materials
D. Animation:
Contains 44 animations ranging from UI to messages
2. Prefabs
The Prefabs folder has 70 prefabs in total and includes four main categories:
- Common: 2 prefabs of sounds and music
- UI: 30 prefabs of menus and UI elements texts used in the gameplay
- Particles: 10 prefabs of goal, shot and celebrate particles
- Gameplay: 3 folders of Balls, Fields and Player bodies each containing their relevant prefabs (total of 26)
3. Scenes
There are two scenes in the whole asset (MainMenu and Soccer-Scene-1)
4. Scriptable Objects
There are seven folders of scriptable objects in the game with 55 different items of the game play.
5. Scripts
95 Scripts are categorized into five folders with clear names and functions to ensure easy understanding.
⚽ Duel Soccer 2D - Game Template ⚽
Step onto the field for an intense 1v1 soccer showdown! Choose your player, kit, stadium, ball, match time, and goal limit, then aim for victory. Compete in Cup Mode to challenge all opponents and claim the championship!
🏆 Features:
- ⚽ Engaging 1v1 soccer gameplay
- 🏅 Thrilling Cup Mode
- ⚽ 9 customizable balls
- 🏟️ Customizable soccer fields
- 🏅 21 unique players to choose from
🔗 Dependencies:
- Requires Unity UI/TextMeshPro package, easily installed via the Unity Package Manager.
📂 Project Highlights:
- 🎨 Art Assets: 26 material sprites and 300 UI sprites.
- 🧩 Prefabs: 70 ready-to-use prefabs, including players and balls.
- 🌍 Scenes: Includes Main Menu and Soccer Scene.
- 💻 Scripts: 95 clean, well-structured scripts for seamless expansion.
- 🎮 Customization: Easily add or modify balls, stadiums, and players.
📧 Support:
Need help? Contact us at blackrosedevelopers@gmail.com.
🚀 Jump into the action and start your duel soccer journey now! 🏃♂️⚽
Price $39.00
Cricket Equipments by Artisan 3D Ventures
Poly Counts:
Bat Tris - 148
Cricket_Glove Tris - 2904
Hat Tris - 316
Helmet Tris - 1158
Lower Tris - 672
Shoes Tris - 532
Strap Tris - 1252
T_shirt Tris - 648
Enhance your game development projects with this high-quality 3D Cricket Equipment Pack. This comprehensive collection includes detailed models of bats, Glove, Strap, Shoe, Clothes, helmet, lower, cap, T-shirt and protective gear, all designed with precision and optimized for performance in Unity. Perfect for sports simulations, training apps, and interactive cricket games, these assets offer realistic textures, efficient polygon counts, and seamless integration into your projects. Get your hands on this essential set to bring authenticity and immersion to your virtual cricket experience.
Pack Features:
· High-Quality Textures:2048x2048 pixels (Albedo, Metallic, and Normal maps).
· Render Pipeline Support:Compatible with HDRP, URP, and the built-in render pipeline (standard render).
· Texture/Material Variants:Includes both clean and worn textures/materials for all objects.
· Prefabs: 8 prefabs included for easy scene assembly.
· File Format:All textures are provided in PNG format.
· Geometry: Clear and optimized geometry for efficient rendering.
· Organization:All materials and textures are properly named and organized for ease of use.
· Demo Scene:A fully set-up demo scene is included to showcase the asset.
All source files are included in this package. Artisan 3D Ventures is a team of 3D game artists with over a decade of experience in the field. Check out our other models by clicking on our user name to view the complete gallery.
If you like this product, please rate and comment. For support, contact us at artisan3dventures@gmail.com
Price $15.00
Go-NoGo Task - Response Time Measurement Tools by Zefwih
Users are presented with either "Go" or "No-Go" prompts.
For "Go" prompts, the participant must respond within a 2-second window. In contrast, for "No-Go" prompts, the participant must refrain from pressing any button for the same duration.
The task is designed to be challenging with a higher frequency of "Go" trials than "No-Go" trials. As a result, participants tend to respond more quickly to consecutive "Go" prompts due to repetition and anticipation. However, this increased response speed can make it more difficult to inhibit their response when a "No-Go" trial unexpectedly appears. This setup tests both reaction times and the ability to control impulsive actions.
All parameters are adjustable. This includes:
- response window, default: 2s
- intertrial pause, default: 0.5s
- type of tasks, text, image or game object
- number of Go tasks, default: 20
- response No-Go tasks, default: 5
- Visual Feedback: Customizable colors and sprites for correct or incorrect responses.
- Accessibility Features: Adjustable text and image sizes
- Data Analysis Tools: Built-in module for immediate data processing, provided as a .CSV
The implementation logs the
- (adjustable) participantID
- (adjustable) conditionID
- name of task: go or nogo
- the response speed (in nogo trials, this is 2000, the timeout)
- error status (0 is correct, 1 is error)
The UI elements are based on the standard Unity UI (UUI) system and TextMeshPro (TMP), making the tool fully compatible with regular UUI/TMP coding.
Three prefabs and three example scenes (text, image, game objects) are included.
All source code is extensively documented.
The Go/No-Go asset is a set of dynamic psychological tools designed to measure and log response control and impulsivity. Participants face 'Go' trials, where quick responses are required, and 'No-Go' trials, which demand restraint and non-responsiveness. This task is not only effective on its own but also pairs well with other paradigms, such as visual search tasks and the Stop Signal Task. The latter challenges participants to abruptly stop an initiated response, offering deeper insights into impulse control. Versatile and engaging, the Go/No-Go task is an essential asset for cognitive and behavioral research.
This Asset contains three versions of the Go/No-Go Task:
- Text-based: define words participants should response to
- Image-based: define images participants should response to
- Object-based: define objects participants should response to
Features:
- Measure response time
- Track response errors and false responses
- Automatical logging of results
- Calculation of average response times
- Pre-defined quiz games and canvas planes
Supported VR Device Types via SteamVR
* Vive
* Oculus
* Other VR devices that use SteamVR
Because all creation and editing functionalities are accessible through the Unity Editor, no coding is required to create and run a custom Go/No-Go Task in a scene.
For further reading, see:
We are always interested in scientific collaborations. Please reach out to contact@zefwih.com.
Price $29.00
Jumpit: Casual Game Template by Vectrum Technologies
- Optimized for Performance: Smooth gameplay on mobile devices, ensuring a consistent experience even on older hardware.
- Infinite Level Generation: Endless, randomly generated levels that keep gameplay fresh and challenging.
- Clear Documentation: Step-by-step instructions make setup, customization, and publishing straightforward for developers at all levels.
- One-Touch Controls: Simple tap-based controls create an intuitive experience that players can pick up instantly.
Jumpit: Casual Game Template is a dynamic Unity asset designed for developers seeking to build an engaging, endless-runner-style game with ease. The core concept is simple yet addictive: players must travel as far as possible, navigating through obstacles and aiming for high scores. With Jumpit, you’ll have a ready-to-use framework that can be customized to fit countless themes and styles, making it ideal for hyper-casual game creation.
This template includes customizable levels, intuitive one-touch controls, and an endless generation system that keeps players coming back for more. Built to perform smoothly on mobile platforms, Jumpit is optimized for both iOS and Android, making it perfect for indie developers and studios targeting mobile audiences.
Price $19.99
Rabbit Buckshot Bunny by Diplodok
Polycount
Vert 20 879
Faces 16 597
Tris 32 134
Number of Textures: 9
Texture Resolutions -4096
The model of Rabbit consists of three parts
3 UV mapping
For sale only the character
Rigget to human skeleton
Ready for retarget animations
No animations
Actual size of the low poly 3d model ready for games and other applications in real-time.
Sculpting models zbrush
Rigging in maya.
Textures - Adobe Substance 3D Painter
Price $59.99
3D Bottle Collection by FlipGameDev
Technical Details
- Number of Unique Meshes: 6 (3 potion bottles, 1 antique wine bottle, 1 water flask, 1 gourd bottle)
- Texture Resolution: 1024x1024 per texture
- Texture Maps Included: Albedo, Normal, Metallic/Specular (when applicable)
- Polygon Count: Low poly models ranging from 300 to 1,200 triangles per bottle
- Material Style: Stylized textures that balance realism and cartoon elements
- UV Mapping: Non-overlapping UVs for each model
- Formats: FBX (models), PNG (textures)
- Prefab Setup: Prefabs organized for easy drag-and-drop use
- Pivot Setup: Offset object included for quick pivot adjustments
- Compatibility: Optimized for use in the Universal Render Pipeline (URP) in Unity, with adaptability for other render pipelines as needed
- Supported Platforms: Compatible across desktop, mobile, and console
Key Features
- Recognizable Silhouettes: Designed for clear identification, even at a distance
- Low Poly Performance: Efficient models with smooth rendering on various devices
- Versatile Art Style: Fits multiple game genres, from adventure to fantasy
- Easily Customizable: Components organized to allow quick customization and adaptation
3D Bottle Collection – Versatile and Stylish Assets for Your Game
Elevate your game with the 3D Bottle Collection, a carefully crafted set of six unique bottle models, perfect for a wide range of genres including adventure, survival, and fantasy. Each bottle brings character and utility, ideal for everything from consumable items to scene decoration.
What's Included:
- 6 Unique Bottles: Three potion bottles, an antique wine bottle, a water flask, and a gourd bottle, each designed with distinct details.
- Stylized Textures: A balanced art style that combines realism with a touch of cartoon, making these bottles adaptable to various themes and moods.
- Low Poly Models: Optimized for performance without compromising visual quality, these models offer smooth rendering across a variety of devices.
- Recognizable Silhouettes: Each item features a distinct shape, ensuring quick recognition and accessibility even from a distance.
Bring personality and flexibility to your project with this adaptable asset pack, crafted to suit any setting or storyline. Whether as potions, decorative props, or collectible items, the 3D Bottle Collection is ready to enhance your game world!
Price $9.99
Advanced Command Console by GIGA Softworks
- Supported Render Pipelines: Built-in, Universal, HDRP, Custom
- GUI Type: Unity Canvas
- Customizable Appearance: Yes (colors, fonts, background images, icons)
- Supported input systems: legacy, Unity input package
- Command generation methods: scriptable, attribute over methods (static methods only)
- Tutorial Included: Yes
- Guided installation: Yes (Wizard)
- Supported OS: Windows, iOS, Android, UWP, macOS
Link to documentation: https://www.gigasoftworks.com/products/commandconsole/docs/Overview.html
Imagine this: you're debugging your game, and you insert temporary code lines only to later remove (or forget to remove) them, leading to extra bugs and clutter. Or you're playtesting a new feature and have to interrupt your playthrough, tweak the code, and reload the scene every time you need to test that feature with a different parameter.
Advanced Command Console changes that: it allows you to create a library of custom commands that you can call anytime, streamlining debugging, testing, and fine-tuning without touching your core codebase. The intuitive command editor lets you set up scripts that you can execute both in the Editor or during gameplay, keeping your workflow smooth and your code clean.
And it doesn’t stop at debugging. Advanced Command Console is a versatile tool for level editors and designers, featuring an automatically generated, robust GUI that lets you execute commands without typing a line.
For reusable scripts and powerful in-game tools, Advanced Command Console is your way to go.
Use Cases:
- Level & World Editing
- Debugging
- Playtesting
- Profiling
- Interactive Game Sections
- Task Automation
- Cheat Code Implementation
- And more...
Features:
- 1-Click setup: Add the console to your game with just one click using the provided installation wizard.
- Custom Command Library: Build a library of commands to streamline debugging, testing, and feature implementation without modifying core code.
- Intuitive Command Editor: Easily create and manage scripts that can be executed in both the Unity Editor and at runtime.
- Automatically Generated GUI: Provides a robust, auto-generated interface, allowing commands to be executed without typing.
- Sync & Async Execution: Supports both synchronous and asynchronous command execution for background tasks.
- Fully Customizable Interface: Easily adapt the console’s appearance to match your game’s aesthetic.
- Built-In Autocomplete: Features an autocomplete function to speed up command entry and reduce errors.
- Legacy and New Input System Support: Compatible with both the legacy input system and Unity's new Input Package.
- Versatile Use Cases: Suitable for debugging, level editing, gameplay testing, profiling, and more.
- Reusable Scripts: Create scripts that can be reused across projects and different development scenarios.
- Improves Workflow Efficiency: Keeps code clean by removing the need for temporary or "debug" code snippets.
- Ideal for Game Testing and Playthroughs: Supports rapid testing of new features, gameplay tweaks, and cheat code implementation.
- Enhanced Level Editing: Perfect for use in level and world editors, allowing seamless command integration.
- Task Automation Capabilities: Automate repetitive tasks or complex actions with simple commands.
Price $19.99
SideScroll Worlds 2 SET1 by Szadi Art.
Price $9.99
Cowboy Hat 2 by Valeria Miller
Number of textures 27
Texture dimensions 4096x4096
Maximum polygon count 3592
Number of meshes/prefabs 5
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D model Cowboy Hat 2 contains 5 skins, textures and materials. All textures 4096x4096 PBR, Metall/Rough, include AO, Height map, Mask map for HDRP. Game ready. Suits for male and female characters.
Contains Low poly and High Poly variations.
All texture can be compressed to 1024x1024 without loss much quality.
5 Skins
Cowboy Hat 2 - 3592 polygons
High poly
Materials - 5
Textures - 27
Price $6.00
Cowboy Hat 3 by Valeria Miller
Number of textures 31
Texture dimensions 4096x4096
Maximum polygon count 3160
Number of meshes/prefabs 5
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D model Cowboy Hat 3 contains 5 skins, textures and materials. All textures 4096x4096 PBR, Metall/Rough, include AO, Height map, Mask map for HDRP. Game ready. Suits for male and female characters.
Contains Low poly and High Poly variations.
All texture can be compressed to 1024x1024 without loss much quality.
5 Skins
Cowboy Hat 3 - 3160 polygons
High poly
Materials - 5
Textures - 31
Price $6.00
Cowboy Hat 1 by Valeria Miller
Number of textures 31
Texture dimensions 4096x4096
Maximum polygon count 6681
Number of meshes/prefabs 5
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D model Cowboy Hat 1 contains 5 skins, textures and materials. All textures 4096x4096 PBR, Metall/Rough, include AO, Height map, Mask map for HDRP. Game ready. Suits for male and female characters.
Contains Low poly and High Poly variations.
All texture can be compressed to 1024x1024 without loss much quality.
5 Skins
Cowboy Hat 1 - 6681 polygons
High poly
Materials - 5
Textures - 31
Price $6.00
Revit Bridge by LucasEvan
With our plugin, you can export 3D models and model properties from Revit to revitbin format, and then use Unity to load the rendering.
1. Support Revit 2018~2024 version
2. Support model attribute export and parsing
3. Support Unity editor and runtime loading revitbin format
4. Support setting the fineness of the model when the model is exported to Revit
Revit Bridge
The plugin is divided into two parts, one is the Revit export plugin, which exports Revit 3D models and attributes, and the other part is Unity parses and loads Revit exported models;
FEATURES
- Support Revit 2018~2024 version to export to revitbin format;
- Support Revit to export model properties and parse them in Unity;
- Support Unity editor and runtime loading revitbin format;
- Support that when exporting a 3D model in Revit, you can select the model fineness to optimize the 3D model;
- Support Unity default render pipeline, URP render pipeline, and HDRP render pipeline;
- Supports window, IOS, Android, Mac, UWP, Editor platforms.
THIRD-PARTY ASSETS
- Asset uses Newtonsoft.Json under MIT License; see Third-Party Newtonsoft.Json_License.txt file in package for details.
- Asset uses SharpZipLib under MIT License; see Third-Party SharpZipLib_License.txt file in package for details.
NOTE
- The plug-in needs to install the export plug-in in Autodesk Revit software, and then use it with the Unity plug-in, please read the Read Me.pdf document in the Add-in carefully to export the Revit software export plug-in, from which you can get the download address and instructions of the Revit software export plug-in;
Price $428.00
FRacingCarPackage2 by RedStrokeStudio
Polygon Count = 17431
Vertices Count = 18541
Texture Size 2048
UVWs non-overlapping
Type of Maps = 6
1-Base Color
2-Emissive
3-Metallic
4-AO
5-Normal
6-Roughness
Lowpoly Game ready asset formula racing car model with 3 different color Variations. texture in substance Painter.
Texture Size 2048
UVWs non-overlapping
Body and Wheel 2 material of each car
Map 3 Color variation
(Base color,Emissive,Metallic,AO,Normal, Roughness)
Price $14.99
Darklines: the Brute by StockLancer
Rigged: Rigged to Epic skeleton UE5
Animated: No
Number of Animations: 0
Number of characters: 1
Vertex counts of character: 106300 - 113100 vertices
Number of shader and and Materials: 1 Shader and 15 materials of it. shader is capable to give many more looks.
Number of Textures: 1 RGBA packed texture
Number of Skins: No texture skins. material itself capable to give very different looks by self. please check the previews.
Texture Resolutions: 1024x1024
Tested on: Windows 11
Darkline Brute is bigger-brute humanoid/male member of darkline serie assets. beside brute shape and size, this asset has "hair" lines and additional bones for them. this hair bone chain can be used for physics native tools of unity(See preview video) or with different addons to give more dynamic and different looks. asset comes with 2 versions of skeletal mesh. normal and dense head-hair version.
DarkLines are alien life forms that looks like black "drawing" with Thin/Smooth lines or Tangled-Bold black tentacles thanks to Shader that gives all that (and more)looks with many settings in it.
Main and unique feature of this asset its overall look that result of mesh and shaders works together. material not static and pre-painted on UVs. instead it uses only 1 tileable texture and URP shader graph to make many different looks procedurally! please see provided preview video below!
Shader's details can be seen in this review video darkline series assets uses same material.
Darkline series Shader gives you options to set:
- Noise movements to make all lines alive!
- Bulge waves-light waves
- Thickness
- Emission
- Separated BC and Emission HUE.
- Smoothness
- Metallness
- Normal
- randomness option!
- texture options like movement and scale
All shader features sorted above also uses 4 type-mixable masks by:
- along lines
- by depth from surface
- random per line(each line takes different values)
- Head to limbs
also some channels like thickness has additional 2 masks like limbs and hair-head.
all this features together gives you many different looks. it can be dark nightmare or fancy cyber wires depending how you set it!
Price $60.00
