Underground Temple by Nusantara_ArtWorld
Number of textures 4
Texture dimensions 1024x1024 (diffuse, normal, height)
Polygon count of
Floor: 1-74
Wall: 6-90
Stairs: 22-26
Pillar: 62-206
Fence: 6-42
Minimum polygon count 1
Maximum polygon count 64
Number of meshes/prefabs 28
UV mapping: Yes
Types of materials and texture maps (URP and PNG)
Step into history with the Underground Temple asset pack! Inspired by ancient cave temples, this modular 3D asset set offers a perfect blend of mystique and realism for your projects. Whether you're designing an adventure game, crafting cinematic environments, or working on AR/VR experiences, this set delivers the tools you need to bring your vision to life.
Features:
- Modular Design: Combine walls, stairs, pillars, and other elements seamlessly to create unique layouts.
- High-Quality Textures: PBR materials with stone detailing, optimized for HD displays.
- Prefabs Ready: Drag-and-drop prefabs for faster workflow and scene assembly.
- Versatility: Suitable for games, film production, and immersive AR/VR applications.
- Performance Optimized: Balanced polygon count and optimized UVs ensure smooth performance on most devices.
Transform your game world with this intricate, lore-filled asset pack that immerses your players in the charm of an ancient civilization.
Need commission asset ?
Do not hesistate to contact us
Price $15.00
Maze Modular Puzzle Kit by Poly Etereo
Number of textures: 3.
Texture dimensions: 128x128.
Minimum polygon count: 12 polygons.
Maximum polygon count: 544 polygons.
Number of meshes/prefabs: 20.
UV mapping: Yes
Maze Builder Kit is a customizable modular asset pack designed to help you build unique maze environments for your Unity projects. Each piece in the kit is optimized for seamless assembly, with assigned materials and preconfigured colliders, making it quick and easy to use. Perfect for genres such as puzzle, adventure, or dungeon crawler games, this pack enables you to create anything from simple mazes to complex labyrinths. The modular nature of the asset provides flexibility, allowing you to design maze layouts of various sizes and shapes to suit your project's specific needs.
Price $0.00
Fog of War Effect Tool by Cube Game
Using shader graph
Support URP, HDRP
This is a tool that allows you to easily implement the fog of war function in Unity. It supports URP and HDRP. It is suitable for 2D and 3D games and is very easy to use. It supports multiple characters at the same time and can implement the function of obstacles blocking the field of view.
Key Features:
Effortless integration with existing projects.
Optimized for performance with minimal impact on frame rates.
Good after-sales service.
Can set the color, movement speed and direction, transparency, etc. of the fog.
Can save the game character's movement trajectory.
Support 2D & 3D game.
Support adjusting the size of the field of view.
Support obstacles blocking the field of view.
Support multiple characters at the same time.
Support URP HDRP.
Contact me:
If you have any questions, please feel free to contact me.
E-mail: gcube0623@gmail.com
Price $15.99
G-Spawner (Beta) by GK Studio
🔧 Features
- 9+ Spawn Actions: Add Force, Add Torque, Destroy After Seconds, etc.
- Custom Weighting: Each objects will have their own weighting / probability to spawn.
- Auto Spawn: Set Spawn Rate, and max amount
- Distance Constraint: Make sure objects wont' spawned too closed to each others
- Modular Design: Customize and expand with ease.
- Ease of Use: Intuitive interface for quick setup.
- Super Powerful: Handles complex spawning scenarios without hassle.
🌟 Compatibility & Performance
- Platforms: Fully compatible with all Unity-supported platforms.
- Performance: Optimized for smooth and efficient gameplay.
Publisher Website: https://gkstudio.framer.website/
Support Email: godknowsstudio@gmail.com
🎮 Revolutionize Your Game with G-Spawner! 🎮
✨ Why Choose G-Spawner?
G-Spawner is your go-to solution for effortlessly spawning GameObjects, Rigidbodies, Characters, Enemies, and more—without writing a single line of code! It's modular, user-friendly, and incredibly powerful.
With G-Spawner, you can efficiently manage object spawning in your game, ensuring a seamless and immersive experience for players.
🔧 Features
- 9+ Spawn Actions: Add Force, Add Torque, Destroy After Seconds, etc.
- Custom Weighting: Each objects will have their own weighting / probability to spawn.
- Auto Spawn: Set Spawn Rate, and max amount
- Distance Constraint: Make sure objects wont' spawned too closed to each others
- Modular Design: Customize and expand with ease.
- Ease of Use: Intuitive interface for quick setup.
- Super Powerful: Handles complex spawning scenarios without hassle.
🌟 Compatibility & Performance
- Platforms: Fully compatible with all Unity-supported platforms.
- Performance: Optimized for smooth and efficient gameplay.
Whether you're a beginner or a seasoned developer, G-Spawner is designed to enhance your game development process and bring your creative vision to life. Transform your game with G-Spawner today!
Publisher Website: https://gkstudio.framer.website/
Support Email: godknowsstudio@gmail.com
Price $4.99
Death Knights by Infinity3DGame
This package contains:
1) Models (total models/prefabs: 52):
- 1 Death Knight Male Animation:
1. Male Rig (72 bones);
2. 25 Animation;
3. Ground Effects Mesh for shadow and aura effects.
- 1 Death Knight Male Armore 01 (total tris: 4854):
1. Male Rig (72 bones);
2. Body SkinMesh (1624 tris);
3. Boots SkinMesh (1192 tris);
4. Gloves SkinMesh (1340 tris);
5. Head SkinMesh (698 tris).
- 1 Death Knight Male Armore 02 (total tris: 12968):
1. Male Rig (72 bones);
2. Body SkinMesh (2380 tris);
3. Boots SkinMesh (3672 tris);
4. Gloves SkinMesh (1128 tris);
5. Head SkinMesh (698 tris);
6. Belt SkinMesh (1458 tris);
7. Lower Arm SkinMesh (824 tris);
8. Upper Arm SkinMesh (1772 tris);
9. Upper Leg SkinMesh (1036 tris).
- 1 Death Knight Female Animation:
1. Female Rig (70 bones);
2. 25 Animation;
3. Ground Effects Mesh for shadow and aura effects.
- 1 Death Knight Female Armore 01 (total tris: 6106):
1. Female Rig (70 bones);
2. Body SkinMesh (2694 tris);
3. Boots SkinMesh (1332 tris);
4. Gloves SkinMesh (1340 tris);
5. Head SkinMesh (740 tris).
- 1 Death Knight Female Armore 02 (total tris: 10396):
1. Female Rig (70 bones);
2. Body SkinMesh (3420 tris);
3. Boots SkinMesh (1292 tris);
4. Gloves SkinMesh (1044 tris);
5. Head SkinMesh (740 tris);
6. Belt SkinMesh (1284 tris);
7. Lower Arm SkinMesh (832 tris);
8. Upper Arm SkinMesh (1784 tris).
- 1 Head Male Mesh (698 tris);
- 1 Head Female Mesh (740 tris);
- 2 Hairs Male Mesh (534 and 595 tris);
- 2 Hairs Female Mesh (804 and 904 tris);
- 2 Hammers Mesh (322 and 1440 tris);
- 2 Helmets Mesh (604 and 816 tris);
- 2 Masks Mesh (288 and 510 tris);
- 2 Shields Mesh (636 and 716tris);
- 10 Lobby Mesh for Demonstration (total scene tris: 58695).
2) Animation (60 frame/second, total animation: 50):
- 2 A-Pose (Male and Female) - (static animation - 1 frame);
- 2 T-Pose (Male and Female) - (static animation - 1 frame);
- 2 Dead-Pose (Male and Female) - (static animation - 1 frame);
- 2 Attack 01 (Male and Female) - (looping animation - 80 frame);
- 2 Attack 02 (Male and Female) - (looping animation - 80 frame);
- 2 Attack 03 (Male and Female) - (looping animation - 80 frame);
- 2 Attack 04 (Male and Female) - (looping animation - 90 frame);
- 2 Attack 05 (Male and Female) - (looping animation - 90 frame);
- 2 Attack 06 (Male and Female) - (looping animation - 90 frame);
- 2 Attack 07 (Male and Female) - (looping animation - 100 frame);
- 2 Attack 08 (Male and Female) - (looping animation - 100 frame);
- 2 Attack 09 (Male and Female) - (looping animation - 80 frame);
- 2 Attack 10 (Male and Female) - (looping animation - 100 frame);
- 2 Spell 01 (Male and Female) - (looping animation - 80 frame);
- 2 Spell 02 (Male and Female) - (looping animation - 60 frame);
- 2 Spell 03 (Male and Female) - (looping animation - 100 frame);
- 2 Spell 04 (Male and Female) - (looping animation - 100 frame);
- 2 Block (Male and Female) - (looping animation - 40 frame);
- 2 Hit (Male and Female) - (looping animation - 40 frame);
- 2 Walking (Male and Female) - (looping animation - 60 frame);
- 2 Running (Male and Female) - (looping animation - 40 frame);
- 2 Death (Male and Female) - (animation - 140 frame);
- 2 Idle (Male and Female) - (looping animation - 450 frame);
- 2 Idle Passive Battle (Male and Female) - (looping animation - 400 frame);
- 2 Idle Active Battle (Male and Female) - (looping animation - 220 frame).
3) Textures (total textures: 58):
- 1 Death Knight Male Armore 01 (Diffuse Map + Mask Map) - resolution 2048x2048;
- 1 Death Knight Male Armore 02 (Diffuse Map + Mask Map) - resolution 2048x2048;
- 1 Death Knight Female Armore 01 (Diffuse Map + Mask Map) - resolution 2048x2048;
- 1 Death Knight Female Armore 02 (Diffuse Map + Mask Map) - resolution 2048x2048;
- 4 Heads Textures (Diffuse Map + Mask Map) - resolution 2048x2048;
- 4 Hairs Textures (Diffuse Map) - resolution 1024x1024;
- 2 Hammers Textures (Diffuse Map + Mask Map) - resolution (512-1024)x2048;
- 2 Helmets Textures (Diffuse Map + Mask Map) - resolution (512-1024)x(512-1024);
- 2 Masks Textures (Diffuse Map + Mask Map) - resolution (256-512)x(256-512);
- 2 Shields Textures (Diffuse Map + Mask Map) - resolution (1024-2048)x2048;
- 12 Textures Lobby (Diffuse Map) - (256-4096)x(256-4096);
- 10 UI Textures (Diffuse Map) - (256-512)x(256-512).
4) Shaders:
- Body Armore and Equipment Armore:
A custom shaders for changing the color of individual elements of armor, weapons, character skins and accessories based on a texture mask, written in a shadergraph with the ability to easily adapt to your needs.
- Ground Effects:
Shader for creating character aura and shadow effects, written in shadergraph with the ability to easily adapt to your needs.
- Hair:
Customizable shader for changing the color, written in a shadergraph with the ability to easily adapt to your needs.
- Head:
Customizable shader for changing the color of individual facial elements based on a texture mask, written in a shadergraph with the ability to easily adapt to your needs.
- Lobby Shaders:
A customizable shaders for game lobby elements, written in shadergraph with the ability to easily adapt to your needs.
5) Scripts:
- Equipment Scripts (CharacterEquipment, EquipmentDB, ItemMesh, ItemSkinMesh, ItemTexture):
Scripts for detailed character customization and storing a set of items in the database.
- Lobby Camera Scripts (CameraControllerLobby):
Script for camera control.
- Lobby UI Scripts (Menu, BodyChangeEquipment, BodyCustomization, ChangeAnimation, ChangeGender, HeadChangeEquipment, HeadCustomization, ColorVariants):
Scripts for managing character customization and animation.
- Lobby Geometry Grass Scripts (Grass, GrassBlades, GrassSettings, GrassСomponent, CullingTreeNode):
Scripts for creating and controlling geometric grass.
6) Scenes (total scenes: 13):
- DK_Lobby_Scene - main demo scene of all characters;
- DKF_Lobby_Scene - main demo scene for female characters;
- DKM_Lobby_Scene - main demo scene for male characters;
- DKF_Prefabs_Scene - scene with female character prefabs;
- DKM_Prefabs_Scene - scene with male character prefabs;
- Heads_Female_Prefabs_Scene - a scene with prefabs of the heads and faces of a female character;
- Heads_Male_Prefabs_Scene - a scene with prefabs of the heads and faces of a male character;
- Hairs_Female_Prefabs_Scene - a scene with prefabs of a female character's hair;
- Hairs_Male_Prefabs_Scene - a scene with prefabs of a male character's hair;
- Hammers_Prefabs_Scene - scene with hammers prefabs;
- Helmets_Prefabs_Scene - scene with helmets prefabs;
- Masks_Prefabs_Scene - scene with masks prefabs;
- Shields_Prefabs_Scene - scene with shields prefabs.
This asset combines the following two assets:
The package includes a huge selection of customization options and all the necessary features you might need.
You can easily customize the appearance of the characters as you wish:
1) Using the functionality of “changing character elements”, you can easily put on/remove/replace individual character elements:
- bodies;
- faces;
- hairstyles;
- hats;
- face masks;
- boots;
- gloves;
- belts;
- sleeves;
- shoulder pads;
- knee pads;
- weapon in the right hand;
- shields in the left hand.
2) Using the functionality of “changing the color of character elements”, you can easily change the color of individual character elements:
- eye;
- skin;
- hair;
- lips;
- individual parts of equipment.
The characters have high texel density, which allows the textures to be reduced by 2 times and the visual quality will not deteriorate. Characters have 2 main textures (body, head) and one additional texture for: hair, mask, hat, weapon in the right hand, shield in the left hand.
We have specially created for you a large and functional demo scene "Lobby" where all the possibilities for character customization are presented (changing character elements, changing the color of character elements, changing the character's gender, viewing animation, etc.).
The package contains all the necessary animations for the characters (more details in the "Technical details" section). You can easily change the animation speed, animation frame rate according to your optimization criteria, all animations were made with the condition of infinite repetition, i.e. cyclical.
We have provided you with the ability to create VFX effects under the character's feet, such as shadows, auras, etc. - an object located at the bottom of the character is already provided for this.
This package already has a class system (there is scope for further expansion of the class system):
- Armor 01 - "novice" specialization in this class;
- Armor 02 - "advanced" specialization in this class.
As planned, for greater variability in appearance, this series of characters will be extended (other character classes will appear).
Additional packages will also appear (which will be compatible with any of our characters):
- Weapons in the right hand (axes, swords, guns, bows, crossbows, staves, etc.):
- Weapons in the left hand (shields, totems, spheres, books, etc.):
- Set of headwear (hats, helmets, crowns, etc.):
- Set of face masks (glasses, comic accessories, etc.):
- Set of male and female faces:
- Set of male and female hairstyles:
Additional Information:
- Supports Universal Render Pipeline (URP) and High-DefinitionRender Pipeline (HDRP).
- We recommend installing the resource into an empty project to avoid naming conflict between in different projects.
If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com
Price $160.00
Heartfelt Piano Music Pack by ElvGames
Audio file types: wav
Sample rate: 44.1 kHz
Bit depth: 16
Loopable: Yes
Additional: Stereo
Heartfelt Piano Music Pack
We made 7 sentimental piano melodies ready to be used for your next game. We hope you enjoy!
Tracklist:
- Pink Peonies (1:27)
- In the Mirror (1:13)
- Forever Here (1:30)
- Swan Boat (1:34)
- Back in Time (1:30)
- Saturday Morning (1:29)
- Always by Your Side (1:19)
More Music Series:
- Atmospheric Harp Music
- Cute RPG Music
- Dark Fantasy Music
- Epic Medieval Music
- Farming RPG Music
- RPG Medieval Fantasy Music
Price $15.00
Time Ghost: Character - URP by Unity Technologies
Import Instructions
Please make sure to open a new URP Empty Template project before importing the package. Use the "Import" option (do not use "Switch Project" option).
Time Ghost: Character includes a Unity 6 sample package with the character created for the latest Unity Originals real-time cinematic demo, Time Ghost. This sample is primarily meant to illustrate and explain our implementation of Sentis, Unity’s runtime AI, which enables us to deploy ML models at runtime.
IMPORTANT INFORMATION
Please note that the character's face is provided for educational purposes only. This means you can not use the face in your own commercial projects. However, you are welcome to use everything else in the sample commercially, including trained models. The assets and tools in the project can also be used non-commercially, as the project is provided under the Non-Standard Unity Asset Store EULA.
Time Ghost: Character is one of two packages we're releasing from our latest Unity Originals real-time cinematic demo, Time Ghost.
For this character, we designed an ML model for cloth deformation, trained it on our own dataset of high-quality, realistic offline cloth simulations, and are running this model at runtime with the help of Unity Sentis.
The project includes a Unity 6 sample scene with the character and the vertex-based deformation model set up in URP. Documentation describing the model and process of training is included in the HDRP version of the project.
Learn more about Making of Time Ghost: Cloth deformation with Unity Sentis in this Unity Discussions post.
About Time Ghost
Time Ghost is the latest Unity Originals real-time cinematic demo developed by the team behind projects like The Blacksmith, Adam, Book of the Dead, The Heretic, and Enemies. Presented at Unite 2024 in Barcelona, it showcases what can be achieved with Unity 6. The demo highlights advancements in visual quality, project complexity, and the practical use of machine learning workflows.
To learn more about the project and access additional learning content related to the making of Time Ghost, visit the demo's official webpage.
Watch the full real-time cinematic demo.
Take a look at the other scene release from the project, Time Ghost: Environment.
About Unity Originals
Unity Originals are in-house productions created by Unity’s Demo team to push our engine to its limits. These projects highlight major milestones in Unity’s evolution.
Price $0.00
Missing Script Remover by Seta
- Scene Scanning: Detect and remove missing scripts from objects in the current scene.
- Project Scanning: Search for and remove missing scripts from all prefabs in the project.
- Selective Cleanup: Choose specific objects or prefabs for script removal, or clear all detected items in one step.
If you have any of my other assets in your library, you can download this one for FREE for a limited time!!!
The Missing Script Remover is a Unity Editor tool designed to streamline the process of identifying and removing missing scripts from both GameObjects within scenes and prefabs across the entire project.
Missing scripts can occur when a referenced script has been removed or renamed without updating the object that depends on it, leading to performance issues, potential errors, and difficulties in debugging. By automating the process of locating these missing references, this tool saves time and helps ensure that your project remains clean, optimized, and free from missing scripts.
"Missing Script Remover" is perfect for:
- Large Projects: In projects with numerous assets, scripts, and prefabs, manually identifying missing scripts can be tedious. This tool automates the search process, making it ideal for large-scale projects.
- Collaborative Environments: In team settings, changes to scripts and objects are common. Thanks to this tool, you can continuously monitor whether any script is missing in the project.
- Pre-Build: Before deploying a project, you can run this tool to eliminate any missing scripts, optimizing the project and minimizing potential errors during runtime.
This tool provides an intuitive window in Unity with two main tabs:
- Scene Tab: This tab focuses on the active scene, searching for GameObjects with missing scripts and allowing selective or bulk removal.
- Project Tab: This tab scans the project’s prefabs for missing script references, letting you clean up assets across the entire project.
Each tab provides flexibility to remove missing scripts from specific objects or prefabs, or you can opt for bulk cleanup options for faster results. By using the Missing Script Remover, you ensure that your project remains well-maintained, performs better, and is less prone to errors stemming from missing script components.
Price $4.99
Gen03 Stylised Plants and Trees01 by Mr Andrew Chapman
Gen03 Stylised Plants and Trees01
- 8 Banana Trees 1.7k tris average
- 6 Bushes 288 tris
- 12 Coconut Palms 1.8k - 3.2k tris
- 6 Fern Bushes 320 tris
- 3 Grass Strands 128 tris
- 3 Grass Patches 896 tris
- 6 Monstera Plants 1k - 1.86k tris
19 Materials are UR Pipeline out of the box, and can be changed to other pipelines. If you are having issues, checkout our Forum Pages Here for information or to seek assistance. Forum is monitored daily.
Textures: 19 @ 64x512, 512x512, 1024x1024, 2048x2048 (Atlas)
Gen03 Stylised Plants and Trees01
44 Unique Seeded Models, to prevent duplication.
- 8 Banana Trees
- 6 Bushes
- 12 Coconut Palms
- 6 Fern Bushes
- 3 Grass Strands
- 3 Grass Patches
- 6 Monstera Plants
Materials are UR Pipeline out of the box, and can be changed to other pipelines. If you are having issues, checkout our Forum Pages Here for information or to seek assistance. Forum is monitored daily.
Textures can be 'flattened' more, by removing the Normal maps from the materials.
Price $6.99
ComputeEx by TAC
- Managed Compute access
- NativeArray with GetData
- NativeArray with RequestIntoNativeArray
- Job with Compute errors
- Correct way to do mixed Jobs/Compute executes
- Advanced Compute example
We will demonstrate for you how to manage Native Containers along with any combination of Burst Job and Shader while also showing you the common pitfalls developers fall into which lead to error cases.
The examples include everything from managed memory Get/SetData, NativeArrays, Job and Compute mixing and finally an advanced compute only example.
The package is based around a simple extensible compute manager that simplifies compute setup and execution for you.
Price $14.99
Easy Backup Pro by Sugar
Key Features
- Unity Package Backup (.unitypackage)Includes Assets, Packages, ProjectSettings, and UserSettings
Compatible with Unity's native package system
Perfect for project snapshots and sharing - Raw Project Backup (ZIP)Complete project folder backup
Compressed archive format
Ideal for full project preservation - Storage OptionsIn-project storage with automatic folder creation
External storage location support
Clear folder structure - Backup ManagementAutomatic date-time stamped files
Duplicate prevention system
Easy access to backup locations
System Requirements
- Unity 2020.1 or higher
- .NET 4.x Scripting Runtime
Features List
✓ Unity Package Backup
✓ Raw Project Backup
✓ Flexible Storage Options
✓ Automatic File Naming
✓ Project Window Integration
✓ External Storage Support
✓ Simple Two-Tab Interface
✓ Quick-Access Menu Item
✓ Cross-Platform Support
Easy Backup Pro is your reliable project safeguard, offering a streamlined approach to Unity project backups. With both Unity package and raw project backup options, this tool ensures your work is protected with just a few clicks.
Key Benefits:
- Simple Interface: Two-tab design for straightforward backup creation
- Flexible Storage: Choose between in-project or external storage locations
- Smart Naming: Automatic date-time stamped backups prevent overwrites
- Full Coverage: Comprehensive backup of Assets, Packages, and Settings folders
- Time-Saving: Quick access through Unity's Tools menu
Perfect for:
- Individual developers managing multiple projects
- Teams needing reliable backup solutions
- Any Unity project requiring regular backups
Documentation link - https://drive.google.com/file/d/1KMGJNQpIQjSOMu-XQiVNtv2guPej94K1/view
The tool integrates seamlessly into your Unity workflow, providing peace of mind through reliable, easy-to-use backup functionality.
Price $19.99
Armored Car Package 3D Models by gameVgames
15 Different Armored Cars
Every vehicles has its own materials with a 1024x1024 diffuse texture map.
Number of textures : 112 (51 Textures / 51 Normal Maps)
Polygon count of [Model Name] : 3
Polygon count : 47.630
Number of meshes/prefabs : 3/15
Rigging : No
UV mapping : Yes
Polygon Counts:
Min Polygon Count : 2
Max Polygon Count : 9761
Armored Van : 18.569
Armored Money Truck :11.192
Armored Personnel Carrier : 17.869
Total : 47.630
Armored cars with 3 different types and 5 eye-catching textures for each vehicle are designed to meet all your needs for your games and projects.
Vehicle models included in the package are as follows;
- Armored Personnel Carrier
- Armored Money Truck
- Armored Van
Polygon Counts:
Armored Van : 18.569
Armored Money Truck :11.192
Armored Personnel Carrier : 17.869
Price $15.90
Snake's eyeball dungeon props part A by rm8080w
Number of textures : 20
Texture dimensions : 512 X 512 ~ 1024 X 1024
Polygon count : 34 ~ 1200
Number of meshes/prefabs : 7/7
UV mapping : Yes
Types of materials and texture maps : PBR
Great props to match SD characters and use in RPG games.
Price $8.00
Relaxing & Inspiring Music Pack - Peaceful Soundscapes by Érick Semino
Audio file types: .WAV
Sample rate: 48000Hz
Bit depth: 24 bit PCM
Loopable: Yes
Additional: Stereo
Beautiful guitar and piano music that are perfect for a peaceful, calm and inspiring atmosphere in your game.
SOUNDS LIKE
1. Minecraft
2. Gris
3. Terra Nil
TRACKLIST
1. Tender Moments (1:09)
Full_End; Full_Loop; No_Melody_End; No_Melody_Loop;
2. Quiet Days (2:40)
Full_End; Full_Loop; No_Melody_End; No_Melody_Loop;
3. Unexpected Beauty (3:39)
Full_End; Full_Loop; No_Melody_End; No_Melody_Loop;
4. A Beautiful Life (2:00)
Full_End; Full_Loop; No_Melody_End; No_Melody_Loop;
5. From Dusk Til Dawn (2:38)
Full_End; Full_Loop; No_Melody_End; No_Melody_Loop;
6. Eventide (2:48)
Full_End; Full_Loop; No_Melody_End; No_Melody_Loop;
7. A New Beginning (2:41)
Full_End; Full_Loop; No_Melody_End; No_Melody_Loop;
Stingers & SFx
1. Win Stinger (4s)
2. Lose Stinger (4s)
3. Guitar Harmonic SFX 1 (2s)
4. Guitar harmonic SFX 2 (2s)
5. Guitar Harmonic SFX 3 (2s)
6. Synth Pluck High SFX (4s)
7. Synth Pluck Low SFX (4s)
8. Neutral Harmonic Stinger (3s)
9. Neutral Pad Stinger (4s)
10. Negative Synth Bass Stinger (4s)
11. Negative Guitar Stinger (11s)
12. Negative Pad Stinger (4s)
13. Negative Piano Stinger (1s)
14. Positive Guitar Stinger (6s)
15. Positive Pad Stinger (5s)
16. Positive Piano Stinger (4s)
Suport: erickseminogoncalves@gmail.com
If you didn't find the kind of music you were looking for, drop me an email and I'll be happy to create the music that is just right for your game or media!
Price $15.00
Basic Toon Shader - Built-In by Dragonetti
Basic Toon Shader helps you give your 3D objects a fun cartoon look without sticking to one style. It includes example scenes that you can use in your projects. You can also use it on built-in Unity projects to create your own assets and achieve the cartoon style you want.
With Basic Toon Shader, you can:
- Modify the outline width
- Adjust the outline color
- Change the shadow steps
- Apply textures
- Customize the main color
- Adjust the smooth factor and shadow color
Price $4.99
Advanced Mobile Monetization - Ads, IAP(In App Purchase) by Leeroy Studio
Technical Details
Features
- Ad Management:Supports Unity Ads and AdMob.
Banners, interstitials, rewarded ads, rewarded interstitials, and app open ads.
Dynamic loading to optimize performance.
Callback support for handling ad interactions programmatically. - IAP Functionality:Consumables, non-consumables, and subscriptions.
Secure transactions with built-in receipt validation.
Restore purchases functionality.
Localized pricing for global users. - User Consent Management:Tools for GDPR, ATT, COPPA, and CCPA compliance.
- Editor Tools:Intuitive configuration windows.
Scriptable objects for tracking purchases and managing ads.
Detailed logging for troubleshooting.
Supported Platforms
- Mobile: Android, iOS.
- IAP: macOS support.
Transform your Unity projects into revenue-generating apps with Advanced Mobile Monetization—your ultimate solution for seamless ads and IAP integration.
Unlock the full potential of your mobile app with Advanced Mobile Monetization—the ultimate Unity asset for integrating ads and in-app purchases (IAP) effortlessly. Designed to maximize your revenue with minimal effort, this asset combines powerful features, seamless integration, and cross-platform support to meet the needs of modern game developers.
Key Features at a Glance
- All-in-One Solution: Pre-integrated ads and IAP in a complete Unity game setup.
- Advanced IAP: Easily integrate consumables, non-consumables, and subscriptions with minimal coding.
- Optimized Mobile Ads: Show ads across platforms (Android and iOS) with a single line of code for supported networks, including Unity Ads and AdMob.
- Regular Updates: More features coming soon to keep your monetization strategies ahead of the curve.
Why Choose Advanced Mobile Monetization?
- Comprehensive Ad Management: Supports all major ad formats such as banners, interstitials, rewarded ads, and rewarded interstitials for Unity Ads and AdMob.
- Simplified In-App Purchases: Manage purchases securely with receipt validation, restore functionality, and localized pricing for global audiences.
- Regulatory Compliance Tools: Stay compliant with GDPR, ATT, COPPA, and CCPA regulations using built-in consent management tools.
- Ease of Use: With intuitive editor tools and a codeless setup, this asset is perfect for developers of all experience levels.
Special Upgrade Offer
Already own one of our assets? Enjoy an exclusive discount of 15–40% when upgrading to Advanced Mobile Monetization.
Monetization Made Simple
Take your mobile projects to the next level with a monetization package that combines advanced functionality with unparalleled ease of use. Whether you're a solo developer or part of a larger team, Advanced Mobile Monetization gives you everything you need to build a successful and profitable mobile app.
Optimize your ad revenue and streamline in-app purchases with this must-have Unity asset.
It contains:
- Advanced IAP: Make in app purchases with minimal setup and very little programming knowledge.
- Optimized Mobile Ads: Show ads using the same line of code for both Android and iOS and for any advertiser(,AdMob, UnityAds).
- And more comming soon!
This asset uses Unity Ads SDK and Google AdMob SDK under their respective licenses; see the Third-Party Notices.txt file in the package for details.
1. Unity Ads SDK
- **License**: Operate Solutions Terms of Service
- **Copyright**: © 2023 Unity Technologies
- **Source**: [Unity Ads SDK License](https://docs.unity.com/ads/en-us/manual/License)
Unity Ads SDK is subject to the terms outlined in the Operate Solutions Terms of Service. Please review these terms to ensure compliance.
2. **Google AdMob SDK**
- **License**: Terms of Service
- **Copyright**: © 2023 Google Inc.
- **Source**: [AdMob Terms of Service](https://developers.google.com/admob/terms)
The Google AdMob SDK is governed by its respective Terms of Service. Ensure adherence to these terms when integrating the SDK.
Price $39.99
Americana Island by PolySquid
Prefabs: All models are packed in prefabs with correct rotation, pivot and scale. Overall 500+ prefabs with models that can be combined together!
Main Demo Scene: Americana Island with small town, woods and multiple mini zones.
Structures: small houses, large buildings, industrial buildings, lighthouse, windmills, farm, military tents, pier, church and much more
Vehicles: Multiple versions of US-style Van, pickups with multiple versions, boats, semi-truck, ATVs and other small type of transport.
Foliage: Giant redwood trees, pines, bushes, multiple flovers, grasses and spruce trees.
Road system: Tillable road with markings and street props
Textures: Total 668 textures 1024x1024 - 2048x2048, all ar PNG with ORM maps for shaderpgraph
Materials: Total 240 materials
Animation count: 0
UV mapping: Yes
LOD's: Yes: For those assets that really needed the LODs
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Next environment in our Island series, designed with medium scale Battle royale gameplay in mind, about 1km square, it should feel easily traversable by foot and have interesting locations close-by at all times. Inspired places like Montana, Pacific North-West and general USA countryside.
All buildings are enterable and have interiors with themed props.
Island has a logical and believable road and path system that will allow users to navigate easalie around the islands multiple zones.
This is a perfect environment for any type of survival or PvP game.
Price $69.99
Basic Toon Water Shader - Built-In by Dragonetti
Basic Toon Water Shader allows you to create water effects in a basic toon style for your 3D objects, without being limited to a specific look. It includes materials that you can easily integrate into your projects.
With Basic Toon Water Shader, you can:
- Modify the wave speed
- Change the wave strength
- Adjust the wave amount
- Change the foam color
- Modify the foam amount
- Set the foam speed
Price $0.00
Manga/Pencil Modular Shader by AureDevGames
- Six preset materials that you can duplicate and modify to achieve the desired manga/drawing shading technique.
- The two original main shaders and subgraphs, which are easy to modify and can be extended with additional features as wished. There is one that uses textures applied to the unlit illumination, and the other uses a Voronoi map.
- The HLSL scripts that contain the custom functions included in the shader graphs.
- A scene template featuring the preset materials applied in examples with different textures and parameters.
- Three meshes included I have made for the demo scene and their prefabs.
- Some textures with size 512x512 I made in Photoshop to make some examples and custom Skybox textures 1024x1024.
It contains two beautiful shaders with modular options that you can modify as you wish to get the look you expect. These custom illumination materials:
- Get directional light and every type of point light applied to the it.
- Blend light colors realistically.
- Project and receive shadows.
- Can take the baked illumination of the scene correcty.
- Apply and interpolate textures gradually depending on the light value of the fragment.
- It also supports fog and change shadows color!
Price $7.99
Christmas wreath in scandi style (3D) by tochechka
Asset contains:
- model scandiChristmasWreath (clean topology, 14k faces, clean UV, fbx format)
- 4 sets of texture maps (AlbedoTransparency, MetallicSmoothness, Normal and Emission for garland object) in 4K and 2K resolution
- 7 texture-based materials
- prefab scandiChristmasWreath
- demo scandiChristmasWreathDemo with Global Volume settings
A wreath of soft green spruce branches will decorate any door or wall.
And light Scandinavian-style decorations will add a New Year's mood to your 3D project, game or metaverse:)
Thanks for watching^.^
You can find more Christmas and New Year decorations in my store https://assetstore.unity.com/publishers/62491
Have questions about the model?
Mail me: tochechkavhoda@gmail.com
Price $4.99
