Asset Store newest packages

Subscribe to Asset Store newest packages feed Asset Store newest packages
The newest packages in the Unity Asset Store.
Updated: 15 min 32 sec ago

Retro Horror Soundtracks "The Hills" by Audible Dread

2025, February 27 - 09:00
54 ambient soundtracks inspired by retro survival horror games.

All the files come in WAV 24bit 48khz, stereo.

Step into the fog and rest for awhile. Let these lonely roads guide you. Total of 54 ambient soundtracks for your retro horror projects. Give the preview a listen!


For a tracklist of all 54 soundtracks click HERE.


Price $8.90

Stony Road Materials by Magnesia Design

2025, February 27 - 08:51
Package Contains 10 Pieces of 2k Resolution Stony Road Material

[Used source file(s)] sizes : 2048x2048 , 1024x2048

File count : 10

Animated: NO

Additional: PİXEL

This material is a high-quality, PBR (Physically Based Rendering) ready texture, perfect for creating realistic and immersive environments in Unity.

Features:

  • Resolution: 2k
  • Textures Included: Base Color, Normal, Roughness, Ambient Occlusion , Height
  • Seamless & Tileable: Optimized for seamless tiling in any project.
  • Compatibility: Fully compatible with Unity's built-in and URP and HRDP pipelines.

Ideal for: Interior design, game environments, architectural visualization, and more.

Technical Details:

  • Format: PNG , TIF
  • UV Mapping: Seamless
  • File Size: 2048X2048 , 1024x2048

Add depth and detail to your scenes with this professionally crafted material!

* Contact ; Magnesia Design

gizemkemer159@hotmail.com

www.stonemocap.com


Price $9.99

Casual Low Poly Objects BUNDLE by SmallBigSquare

2025, February 27 - 08:45
A set of over 150 casual objects you can use in your game or app

This is a set of over 150 casual objects (259 when counting all individual parts).

Each object has 5 color variations. I included 6 textures and a script to easilly swap textures in all objects so total color variations is 30 for each object.


See WEBGL demo


Many objects are modular (see description in the brackets in each package page)

Each object has a prefab and collider attached.

Objects consists of 24-2000 vertices and 12-1000 triangles.

All objects use the same texture with 1024x1024 dimensions to minimize draw calls.


This bundle consists of these 3 packages (After purchasing a bundle you can also claim each one of them separatelly):

Casual Low Poly Objects 1

Casual Low Poly Objects 2

Casual Low Poly Objects 3


If you previously purchased any of these packs the price of the bundle will be reduced acordingly.


Contact me

If you have any questions or issues please email: smallbigsquare@gmail.com Feel free to contact me!


Price $30.00

Street Driver by Surdov Vadym

2025, February 27 - 08:39
Street Driver – Rigged & Optimized Character
Meet the Lowpoly Street Driver – a fully rigged and optimized 3D character designed for urban driving and racing games. This model provides high-quality visuals with three unique outfits, ensuring diversity in your game world. Whether you're creating an open-world racing game, a car simulation, or an action-packed adventure, this character seamlessly fits your needs.

Includes a demo FBX file for compatibility testing!

Follow my Facebook page for updates and new assets!

Key Features:
✔ Game-Ready – Optimized for real-time performance
✔ Three Unique Skins – Black leather, brown leather, and red racing jacket with camo pants
✔ LOD Support – Three levels of detail for better optimization
✔ PBR Textures – High-quality 4096px & 2048x1024px textures (scalable for performance)
✔ Well-Rigged – Supports animations and posing
✔ Modular Helmet – Can be hidden or customized
✔ Clean Naming & Hierarchy – All materials, nodes, and textures are properly organized

Technical Details:
LOD0: 4302 tris
LOD1: 2396 tris
LOD2: 448 tris

Perfect for: Racing Games, Open-World Projects, VR/AR, Mobile & PC Games

Need help or have questions? Contact me via email: pro3dmodels@ukr.net

Price $16.00

FullOpaqueFire by OptiFX.fr

2025, February 27 - 08:28
Full Opaque Fire VFX Fire effect with a LowPoly design! Perfect for, mobile games, and VR. Lightweight, optimized, and ready to use. Support: optifx.fr@gmail.com
  • Render Pipeline: URP (Universal Render Pipeline) Only
  • Unity Version: Developed and tested on Unity 6
  • Performance: Optimized for low-poly, mobile, and VR applications
  • Transparency: Fully opaque, no alpha blending
  • Shader: Custom Shader Graph, all parameters are controlled via Unity's Particle System
  • Prefabs Included: 1x Fire VFX prefab
  • Textures & Materials: Low-poly unlit material for optimal performance
  • Scene Compatibility: Compatible with Unity 6 URP and newer

Full Opaque Fire VFX

This stylized fire VFX is designed with a low poly and fully opaque approach, offering a unique aesthetic while ensuring optimized performance for mobile games, VR, and stylized projects.

  • Developed in Unity 6 with URP, it utilizes a custom Shader Graph fully compatible with Unity's Particle System.
  • The VFX is lightweight and performant, without transparency, making it ideal for projects requiring clear and optimized rendering.
  • All parameters are integrated into the Particle System, allowing for easy integration and customization.
  • A demo scene is included, showcasing the VFX in action within an appropriate environment.

With this production, developers can add a stylized and optimized fire effect to their games while maintaining high performance.

📩 Support: optifx.fr@gmail.com


Price $4.99

Tractor with accessories (2 LODs) by Acorn Assets

2025, February 27 - 08:23
Tractor with accessories (2LODs)

26 textures: 6 for the tractor, 6 for the accessories and 14 for the wheels.

-Textures dimension: 2048x2048; Wheels texture dimension: 2048x1024.


- Polycount of tractor LOD0 including the wheels: 3,884 tris.

- Polycount of tractor LOD1 including the wheels: 1,669 tris.


- Polycount of cart LOD0 including the wheels: 1,198 tris.

- Polycount of cart LOD1 including the wheels: 462 tris.


- Polycount of plow LOD0 including the wheels: 2,340 tris.

- Polycount of plow LOD1 including the wheels: 604 tris.


- Polycount of roller LOD0 including the wheels: 3,262 tris.

- Polycount of roller LOD1 including the wheels: 783 tris.


- 8 meshes, 2 tractors, 2 carts, 2 plows, 2 rollers divided in LOD0 and LOD1.


- UV Mapped.


- PBR textures .

This tractor set includes 3 different accessories. Every model has two levels of detail (LOD), with a dedicated texture set for the accessories and 2 textures for the different kind of wheels. Both LODs are optimized for mobile use. All textures adhere to the Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).


Price $14.99

3D Low Poly Camping Pack by Toffu Co

2025, February 27 - 08:20
The content consists of 82 objects, all modeled in low poly requirement. It contains objects that you can easily use in your projects featuring for the low poly camping.

Atlas Texture Workflow (2976x1790px)

VR/AR ready

Number of polygons: 59.383

Number of triangles: 121.515

Number of meshes:

Rigging: No

UV mapping: Yes

Package consists of 82 unique low-poly camping models. All models offer high visual quality despite their low polygon count and are optimized for mobile platforms and PC projects. Each object is crafted according to low poly technical standards.

Features: By combining model assets, you can create your own unique environment.


Price $9.99

Track Loader (2 LODs) by Acorn Assets

2025, February 27 - 08:08
Track Loader (Crawler loader 2 LODs)

- 5 textures

- Textures dimension: 2048x2048


- Polycount of Truck LOD0: 1,684 tris.

- Polycount of Truck LOD1: 840 tris.


- 2 meshes, LOD0 and LOD1


- UV Mapped


- PBR textures


The track loader aka crawler loader engineering vehicle includes two levels of detail (LOD). Both LODs are optimized for mobile use. All textures adhere to the Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).



Price $14.99

NavPoint by BitWave Labs

2025, February 27 - 07:43
NavPoint is a powerful Unity tool for creating and managing navigation paths with ease. Supports looping, ping-pong motion, and precise movement along custom paths in both 2D and 3D.
  • Easy Path Creation – Define and manage navigation paths effortlessly.
  • Loop & Ping-Pong Modes – Control movement behavior along paths.
  • Complete & Open Paths – Toggle between closed and open-ended paths.
  • Smooth Bezier Interpolation – Ensures fluid movement between points.
  • Real-Time Editor Preview – Test path movement without entering play mode.
  • Position & Rotation Control – Apply transformations selectively on X, Y, and Z axes.
  • Customizable Appearance – Adjust path colors, point sizes, and anti-aliasing.
  • Undo/Redo Support – Seamless integration with Unity’s editing workflow.
  • Works in 2D & 3D – Fully functional in both dimensions.
  • Lightweight & Optimized – Minimal performance impact.

NavPoint is a powerful and intuitive path navigation solution for Unity, designed for both 2D and 3D projects. Whether you're creating waypoints for AI, animating objects along a path, or designing smooth movement trails, NavPoint provides a robust and highly customizable framework.

With full editor integration, real-time previewing, and precise movement control, you can easily configure how objects traverse paths with looping, ping-pong, and custom easing options. The system supports anti-aliased path rendering, adjustable path detail, and dynamic transformations, ensuring smooth and visually appealing movement.

From simple waypoint movement to complex path-following behaviors, NavPoint gives you the tools to design and refine navigation effortlessly.


Price $10.00

Procedural Map Generator by TBOXFINN

2025, February 27 - 07:33
A fast and customizable Procedural Map Generator for Unity.

Tboxfinn Procedural Map Generator is a powerful and customizable tool for generating procedural islands and ocean-surrounded terrains in Unity. Designed for flexibility and ease of use, this asset allows developers to create unique maps using seed-based generation, ensuring consistent and reproducible results.

With a variety of adjustable parameters, users can fine-tune their terrains by modifying LOD (Level of Detail), noise scale, falloff intensity, and terrain height and size. The generator supports both numeric and text-based seeds, offering creative freedom in terrain design. Additionally, you can toggle flat shading for a stylized low-poly look or use smoother shading for a more natural feel.

Whether you're developing open-world games, survival experiences, or strategy maps, this procedural generator provides an efficient and scalable solution for dynamically generated environments.

Key Features:
Procedural island generation – Create terrains surrounded by water.
Seed-based system – Use numbers or text-based seeds for consistent results.
LOD and noise scale customization – Optimize terrain details based on performance needs.
Falloff control – Adjust terrain edges for natural-looking island formations.
Flat shading toggle – Switch between low-poly and smooth shading.
Fully customizable parameters – Modify terrain height, size, and noise settings.


Price $20.00

Quad bike - ATV (2 LODs) by Acorn Assets

2025, February 27 - 07:27
Quad Bike (2 LODs)

- 10 textures: 6 for the ATVs, and 4 for the wheels.

- Textures dimension: 2048x2048; Wheels texture dimension: 2048x1024


- Polycount of the red quadbike LOD0 including the wheels: 3,310 tris.

- Polycount of the red quadbike LOD1 including the wheels: 1,010 tris.


- Polycount of the white quadbike LOD0 including the wheels: 3,298 tris.

- Polycount of the white quadbike LOD1 including the wheels: 1,010 tris.



- Polycount of the red quadbike with cart LOD0 including the wheels: 4,226 tris.

- Polycount of the red quadbike with cart LOD1 including the wheels: 1,262 tris.


- Polycount of the white quadbike with cart LOD0 including the wheels: 4,242 tris.

- Polycount of the white quadbike with cart LOD1 including the wheels: 1,265 tris.


- 8 meshes, 4 LOD0 and 4 LOD1

- UV Mapped

- PBR textures

All the models presented include two levels of detail (LOD), with a dedicated texture set for the wheels. Both LODs are optimized for mobile use. All textures adhere to the Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).



Price $19.99

Racing Track Car - Low Poly by Kiki Games Pro

2025, February 27 - 07:17

- Polygon Count: Ranges from 136 to 408 triangles per track.  

- Meshes: Nine individual meshes included.  

- Prefabs: 13 ready-to-use prefabs for streamlined development.  

- Level of Detail (LOD): Not included.  


Designed for game developers seeking lightweight, high-performance assets, this pack enables you to create engaging and immersive racing experiences with minimal impact on performance.  


 5 Low-Poly Race Tracks – Optimized for Mobile Games  


Enhance your mobile racing game with this highly optimized track pack, designed for seamless integration and efficient performance. This asset bundle provides five distinct low-poly race tracks, delivering an ideal balance of visual appeal and smooth gameplay for mobile platforms.  


 Key Features:  

- Optimized 3D Models – A collection of nine low-poly models, specifically crafted for mobile efficiency.  

- High-Quality Textures – Includes four 2048x2048 resolution textures for sharp and detailed visuals.  

- Lightweight Geometry – Each track consists of 136 triangles, ensuring smooth performance.  

- Versatile Prefabs – Comes with 13 preconfigured prefabs for quick and hassle-free implementation.  

- UV Mapping – All models include optimized UV maps for seamless texture application.  

- Customizable Materials – Utilizes standard Unity materials, allowing easy adjustments to fit your project’s visual style.  



Price $99.99

Lowpoly scissor lift (varying heights) by Acorn Assets

2025, February 27 - 07:13
Scissor Lift with varying heights

- 5 textures: 4 Diffuse maps and 1 Normal map.

- Textures dimension: 2048x2048

- Polycount of Scissor lift: 804 tris.

- 1 mesh, 4 prefabs

- UV Mapped

- PBR textures

The scissor lift comes in 4 different colors and 4 different heights. The model is optimized for mobile use. All textures adhere to the Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).


Price $9.99

Sephiroth Scene Switching Effects by gifted style

2025, February 27 - 07:11
The effects you use as you move through a scene can make or break the impression of your app. This asset is packed with effects to transition scenes without going through a black screen.

If you want to use the "Move the scene as a circle expands from the last touch point" effect, use SephirothTools.SephirothSceneSwitchingEffects.CircleWipeSceneSwitchAtLastTouchPoint(string sceneName) instead of UnityEngine.SceneManagement.SceneManager.LoadScene(string sceneName).


By setting the speed part of

SephirothTools.SephirothSceneSwitchingEffects.CircleWipeSceneSwitchAtLastTouchPoint(string sceneName, float speed = 1f),

you can change the speed at which the circle spreads.


If you want to use the "Fade based on a grayscale image" effect, please store the grayscale image in "Assets/SephirothSceneSwitchingEffects/GrayScale/GrayScaleImage".


Grayscale images are used by stretching them.

We recommend using grayscale images that do not look strange even when stretched.


If you want to try DemoScene, please put the scene in DemoScene into BuildSettings.


Confirmed to work on Android and iOS.

The effects you use as you move through a scene can make or break the impression of your app.

SephirothSceneSwitchingEffects provides her four effects:

- Move the scene so that the circle spreads from the last touch point.

- Move the scene so that the circle spreads from a specific point.

- Move the scene with a fade.

- Move the scene based on the grayscale image.


Transition directly without going through a black screen.


With the ability to fade based on grayscale images, you can create the effect yourself if you have the skill to create grayscale images.


To use SephirothSceneSwitchingEffects, just run a method similar to

"SephirothTools.SephirothSceneSwitchingEffects.CircleWipeSceneSwitchAtLastTouchPoint(string sceneName);".


If you want to use the "Fade based on a grayscale image" effect, please store the grayscale image in "Assets/SephirothSceneSwitchingEffects/GrayScale/GrayScaleImage".


There is no timing to load the front and back of the scene at the same time.

So you can move between scenes without any problem, even if the previous or next scene requires a lot of memory.


For example, if you want to move the scene so that the circle spreads, follow the steps below.

step1: Convert the screen to Texture2D just before moving the scene.

step2: Unload the scene.

step3: Load the next scene.

step4: Display the above Texture2D to fill the screen and spread it out so that it spreads like a circle.


You can also darken the border.

Please check the reference video for a version with darker borders.

If you want to darken the border, please perform the work written in Shader. (Uncomment out)


When you import this asset, the SephirothSceneSwitchingEffects folder will be placed directly under Assets.

This SephirothSceneSwitchingEffects folder can be moved to another folder.


You might want to automatically perform a fade only once, such as scene to load.

To avoid freezing in such cases, if you perform a fade during a fade, the fade will only be reserved once.

The reserved fade will be executed after the fade is completed.


Confirmed to work on Android and iOS.


Price $0.00

Headmaster Room by Nusantara_ArtWorld

2025, February 27 - 06:22
The Headmaster Room Asset Pack is a collection of high-quality 3D assets designed to replicate a typical Indonesian headmaster’s office.
  • Number of Textures: 24
  • Texture Dimension: 1024x1024
  • Polygon Count of Wall Door: 156
  • Polygon Count of Wall Plain: 6
  • Polygon Count of Window Center: 50
  • Polygon Count of Window Side: 62
  • Polygon Count of Roof End: 114
  • Polygon Count of Roof Center: 66
  • Polygon Count of Cupboard: 348
  • Polygon Count of Sofa A: 72
  • Polygon Count of Sofa B: 72
  • Polygon Count of Sofa C: 72
  • Polygon Count of Table (short): 78
  • Polygon Count of Table (long): 77
  • Polygon Count of Desk: 386
  • Polygon Count of Chair: 155
  • Polygon Count of Ceiling Lamp: 58

Create a realistic headmaster’s office with this detailed 3D asset pack, inspired by traditional Indonesian school settings. The set includes essential furniture such as a headmaster’s desk, chairs, sofas, a wardrobe, and a coffee table, along with photo frames featuring the Pancasila emblem, the President, and the Vice President. Additional small accessories such as a cigarette pack, ashtray, and wood lighter enhance the realism of the scene.

Designed for modular use, these assets allow flexible arrangement and customization to fit various environments. The pack is fully optimized for Unity’s Universal Render Pipeline (URP), supports HDRP with minor adjustments, and can be used in the Built-in Render Pipeline with material tweaks. Ideal for game developers, indie creators, and environment artists, this asset pack provides a professional-quality foundation for building immersive headmaster’s office scenes.


if you want to order game asset, send mail to lentera@lentera-nusantara.com


Price $24.00

Antique Television by Kevzylong97

2025, February 27 - 06:16
Mid-Poly Antique Television (Game Ready)

Number of textures - 51 Textures

Texture dimensions - 4096px X 4096px - PNG

Polygon count - 89832

Vertices count - 45386

Number of meshes/prefabs - 2 separted meshes

Rigging: No

Animation count - No

Animation type list - NO

UV mapping: Yes

LOD information (count, number of levels) -No

Types of materials and texture maps - Diffuse, Normals and Roughness Maps

This 3D antique television brings the charm of a vintage era to life, featuring a wooden cabinet, retro dials, and a curved glass screen. Perfect for period settings or nostalgic scenes, its intricate details and authentic design evoke the warmth of classic living rooms and the golden age of broadcasting.


Price $5.00

Cartoon characters 3.1 by Maks-uniq

2025, February 27 - 06:14
GameReady LowPoly characters

All models use one materials (color)


The average model has 8-12 k faces


Models have rig

20 character models in the set 10 men 10 girls


You can use them for game engines, to create renders


All models use one materials (color)


The average model has 8-12 k faces


models have body rig


Price $69.99

10 Retro Game Music 33 by Retro Sound

2025, February 27 - 04:35
10 Nostalgic old game style music. 8bit style sound.

wav/ 441Hz/ 16Bit/ Loop

mp3/128kbps/ Loop

All BGM is looped.

wave and mp3 files.


01_Far East1 1:17

02_Far East2 1:32

03_Far East3 0:41

04_Far East4 0:53

05_Far East5 0:48

06_Far East6 0:56

07_Far East7 0:48

08_Far East8 0:35

09_Far East9 1:13

10_Far East10 0:56


Price $9.00

2D Character Controller Pro by Arktentrion

2025, February 26 - 23:13
2D Character Controller Pro is a flexible, physics-based movement system for 2D platformers. Features dashing, wall jumps, combat, multiplayer, and full customization!

Advanced Movement System – Smooth physics-based controls including walking, running, jumping, dashing, wall sliding, wall jumping, and crouching.

State-Based Character Logic – Built on an extendable state machine, allowing easy modification and expansion of character behaviors.

Wall Interactions – Enable wall sliding and wall jumping for enhanced traversal and fluid movement.

Dash and Air Dash System – Configurable ground and air dashes with options for invincibility, cooldowns, and movement restrictions.

Customizable Gravity & Jump Behavior – Fine-tune jump height, coyote time, and jump buffering for precise platforming.

Combat Ready – Includes melee and ranged weapons, a projectile system, and boss battle mechanics.

Multiplayer SupportLocal couch co-op mode with separate input support or mirrored input for single-controller testing.

Scriptable Object-Based Settings – Modify movement parameters, jump physics, and abilities without touching code.

Physics-Based Collision Handling – Ensures accurate collision detection and environmental interactions.

Seamless Animation Support – Fully integrates with Unity’s Animator system, allowing smooth blending and transitions.

Mobile & Controller Support – Works with keyboard, gamepad, and touch controls using Unity’s Input System.

Comprehensive Demo Scene – Interactive tutorial covering movement, combat, enemies, bosses, weapons, and UI interactions.

Flexible Customization – Easily integrate into any 2D platformer, metroidvania, or action game with expandable state logic.

🔹 Fully documented with guides and a growing community on Discord for support and updates!

Master 2D Character Movement with the 2D Character Controller Pro – The Ultimate Solution for Precision Platforming!


The 2D Character Controller Pro is a high-performance, feature-rich character movement system designed for 2D platformer, action, and metroidvania games. This kit provides a powerful, physics-based controller with precise collision detection, customizable movement, and extendable states—giving you full control over your character’s abilities with no coding required.


Built with modularity and customization in mind, this toolkit eliminates the need to reinvent movement mechanics and allows you to focus on gameplay, level design, and unique player interactions. With a fully interactive tutorial-style demo scene, you can experience every movement mechanic, pickup, enemy, and boss encounter right out of the box.

Whether you’re creating a fast-paced action game, a precision platformer, or a metroidvania adventure, 2D Character Controller Pro is the perfect foundation for fluid, responsive, and expandable character movement.


Why Choose the 2D Character Controller Pro?


Advanced State Machine – Built with a modular, state-based character logic, making movement behaviors easy to customize and expand. Modify movement states, add new abilities, and fine-tune mechanics without breaking existing functionality.


Full Range of Movement Abilities – Includes walking, running, jumping, dashing, wall sliding, wall jumping, crouching, and advanced gravity customization for unparalleled control over movement physics.


Responsive Controls & Physics-Based Movement – Delivers a smooth, highly responsive gameplay experience with coyote time, jump buffering, precise collision handling, and customizable acceleration curves.


Ranged & Melee Combat Support – Integrated weapon mechanics for both melee and ranged attacks, including projectile handling, attack animations, and customizable weapon behaviors.


Co-Op Multiplayer Ready – Supports couch co-op multiplayer with independent input devices. If only one device is detected, Player 2 will automatically mirror Player 1’s input—perfect for solo testing.


Seamless Integration with Animation Systems – Works flawlessly with Unity’s Animator, allowing for smooth animation blending and dynamic transitions between movement states.


Pickups, Enemies & Boss Battles – The demo scene showcases all core mechanics—collectible pickups, enemy encounters with distinct AI behaviors, and a boss fight to demonstrate advanced combat movement.


Easy to Customize with Scriptable Objects – Modify movement values, weapon stats, and abilities without touching code, thanks to an intuitive Scriptable Object-driven system.


Mobile & Controller Support – Works out of the box with keyboard, gamepad, and touch controls, making it perfect for both PC and mobile games.


What’s Included?


Fully Playable Demo Scene – Learn how all mechanics work in an interactive tutorial setting.


State-Based Character Logic – Easily extend and customize movement abilities.


Complete Movement System – Walk, run, jump, crouch, dash, wall slide, and more!


Customizable Gravity & Acceleration – Fine-tune physics to fit any platforming style.


Combat System – Melee & ranged attacks with animation support.


Scriptable Object-Based Settings – Adjust all movement and combat parameters without modifying code.


Multiplayer Support – Enable couch co-op with a second input device.


Pickups, Enemies & Boss Fights – A demo featuring interactive pickups, enemy AI, and a final boss encounter.


Modular & Extendable – Add new movement mechanics or modify existing ones with ease.


Touch Input for Mobile – Enable on-screen buttons for mobile compatibility.


Comprehensive Documentation & Support – Includes detailed documentation, video tutorials, and an active Discord community to help you get started quickly.



Take Your Game’s Movement to the Next Level!


With the 2D Character Controller Pro, you’re getting a battle-tested, highly flexible movement system that adapts to any type of 2D platformer or action game. Skip the hassle of building movement mechanics from scratch and start creating engaging, high-quality gameplay today!


🎮 Play the demo here: Demo Game


📖 Read the documentation: Documentation


🎥 Watch the tutorials: YouTube Channel


💬 Join the community: Discord Server



Build Smooth & Precise 2D Character Movement Today!


Don't waste time reinventing character movement—focus on building the best game possible with the 2D Character Controller Pro! 🚀


Price $29.99

2D Character Controller Lite by Arktentrion

2025, February 26 - 22:43
Lightweight & modular 2D character controller with smooth movement, dashing, wall sliding, and jump mechanics. Easy to customize, works with Unity’s Input System, and supports mobile & gamepad!

Lightweight & Modular System – Designed for flexibility and ease of use, making it simple to integrate into any 2D platformer or action game.

Smooth & Precise Movement – Includes walking, running, jumping, dashing, wall sliding, and wall jumping for fluid, responsive character control.

State-Based Character Logic – Built on an extendable state machine, allowing easy modifications and expansions to character behavior.

Wall Interactions – Supports wall sliding and wall jumping, adding vertical traversal mechanics to gameplay.

Dash System – Ground and air dashing mechanics with configurable speed and cooldown settings.

Customizable Gravity & Jump Behavior – Fine-tune jump height, coyote time, and buffering for precise platforming experiences.

Scriptable Object-Based Settings – Adjust movement, jump physics, and abilities without modifying scripts.

Physics-Based Collision Handling – Ensures smooth interactions with the game environment and accurate collision detection.

Seamless Animation Support – Fully compatible with Unity’s Animator system, allowing easy animation blending and transitions.

Input System Integration – Works natively with Unity’s new Input System, supporting keyboard, gamepad, and mobile touch controls.

Mobile & Controller Support – Includes on-screen touch controls for mobile devices, with seamless gamepad compatibility.

Minimal Setup Required – Quickly integrate into your project with easy-to-follow documentation and intuitive design.

Optimized for Performance – A lightweight solution, ideal for projects that require smooth performance across different platforms.

Expandable & Customizable – Modify or extend features to suit your project’s specific needs while keeping the core system intact.

Comprehensive Documentation – Clear and detailed documentation to help you get started and customize your setup.

2D Character Controller Lite – Lightweight & Modular 2D Platformer Controller for Unity!


The 2D Character Controller Lite is a streamlined and efficient solution for creating fluid 2D character movement in Unity. Designed for developers who need a lightweight yet powerful character controller, this package delivers precise and responsive controls for platformers, metroidvania games, and action-adventure titles.


This kit provides a physics-based movement system, featuring customizable jumping, dashing, wall sliding, and climbing mechanics. It’s built with state-driven logic, making it easy to expand and modify without complex coding. Whether you're a beginner or an advanced developer, 2D Character Controller Lite ensures a solid foundation for your game.


Why Choose 2D Character Controller Lite?


Optimized for Performance – A lightweight yet feature-rich controller, perfect for small to mid-scale 2D projects.


Smooth & Precise Movement – Includes walking, jumping, dashing, wall sliding, and wall jumping for fluid gameplay.


State Machine-Based Logic – Expand and modify character behaviors easily without breaking the system.


Easy Integration – Works out of the box with Unity’s Input System for keyboard, gamepad, and mobile touch controls.


Scriptable Object Customization – Adjust movement, jump physics, and abilities via scriptable objects without writing code.


Flexible Animation Support – Seamlessly integrates with Unity's Animator for smooth animation transitions.


Modular Design – Remove or expand features based on your game’s needs.


Built for Game Developers Who Want:


🔹 A lightweight alternative to complex character controllers.


🔹 Smooth and intuitive movement mechanics for platformer games.


🔹 A plug-and-play solution with easy-to-modify parameters.


Fully compatible with Unity’s latest Input System


Ready for mobile, gamepad, and keyboard controls


Perfect for indie devs, hobbyists, and professional teams


🎮 Play the demo here: Demo Game


📖 Read the documentation: Documentation


🎥 Watch the tutorials: YouTube Channel


💬 Join the community: Discord Server


Take your 2D character movement to the next level with 2D Character Controller Lite! 🚀


Price $15.00

Pages