Fog Volume 3 by David Miranda
Fog Volume 3 is a volumetric fog renderer designed to model a wide range of foggy situations. Several lighting behaviors have been taken into account to achieve artistic or realistic results. In this new version performance, visual appearance and flexibility improved dramatically. Check the documentation for more detailed info.
Documentation | Forum thread
Price $55.00
Documentation | Forum thread
Price $55.00
Low Poly Ornate Doors & Windows Pack by Ashley Casey
Lowpoly asset package of 6 distinct ornate doorways and window frames, each averaging around 500 polys. Perfect for both mobile and PC use. High quality textures.
Package Includes:
All Items come complete with FBX, Prefabs, Materials and high quality Textures (4096).
3 Ornate Doorways
Doorway 1 | 410 polys
Doorway 2 | 850 polys
Doorway 3 | 526 polys
3 Ornate Window Frames
Window 1 | 574 polys
Window 2 | 382 polys
Window 3 | 304
Price $15.00
Lowpoly City Furniture by Short Time Builders
**** DOWNLOAD DEMO APK! ****
**** WEBPLAYER DEMO! ****
23 low polished props prepared for your mobile games!
MOBILE FRIENDLY!
**** OUR BLOG ****
Price $5.00
**** WEBPLAYER DEMO! ****
23 low polished props prepared for your mobile games!
MOBILE FRIENDLY!
**** OUR BLOG ****
Price $5.00
Realistic Mobile Car #2 by LaikaBoss
Car is carefully crafted from scratch to provide optimal performance and stunning visual quality on low-end mobile phones and modern devices.
Ambient occlusion is baked into model's vertex color to further improve visuals and save size. The vehicle has separated wheel meshes. Car body can be customized to any color.
This asset will perfectly fit in any project that needs a great looking car.
The package contains:
1 main FBX + 4 additional(collider, shadow, tire, rim)
3 textures (main 256x256, shadow 1024x1024, tire 1024x1024), 4 cubemaps
7 mobile ready shaders 13 materials
5 prefabs with color variants
2 demo scenes
Price $10.00
Ambient occlusion is baked into model's vertex color to further improve visuals and save size. The vehicle has separated wheel meshes. Car body can be customized to any color.
This asset will perfectly fit in any project that needs a great looking car.
The package contains:
1 main FBX + 4 additional(collider, shadow, tire, rim)
3 textures (main 256x256, shadow 1024x1024, tire 1024x1024), 4 cubemaps
7 mobile ready shaders 13 materials
5 prefabs with color variants
2 demo scenes
Price $10.00
2D Casual Background HD V.2 by MiMU STUDIO
This package contains graphic sources for cute and casual tiles and things for 2D game. Import package and you can use them right away.
Graphic contains 85 objects :
Bushes, Plants, Trees, Terrains, Sky and Stone.
3 type of terrains :
Grasses, Dirt and Earth.
===== Original file size =====
2500x1350 pixels, 72 dpi
PLUS, original PSD file. Allow you to adapt, re-design or create more.
Please don’t forget to rate and comment on our work. Let us know if something is bad or need to be fixed. We also listening for your request if anything you want us to do next :}
Cheers,
mimustudio@gmail.com (Ploi)
www.mimu-studio.com
Price $5.00
Graphic contains 85 objects :
Bushes, Plants, Trees, Terrains, Sky and Stone.
3 type of terrains :
Grasses, Dirt and Earth.
===== Original file size =====
2500x1350 pixels, 72 dpi
PLUS, original PSD file. Allow you to adapt, re-design or create more.
Please don’t forget to rate and comment on our work. Let us know if something is bad or need to be fixed. We also listening for your request if anything you want us to do next :}
Cheers,
mimustudio@gmail.com (Ploi)
www.mimu-studio.com
Price $5.00
ww2 german infantry soldier by Szymon Łukaszuk
Package contains rigged mesh of ww2 german infantry soldier and PBR material with albedo, normal map, metalness and smoothnes textures (2048x2048)
Whole model has 2 512 triss
Equipment parts (helmet, bag, spade etc.) are separate objects so you can easily remove them.
The model has no animations.
Price $18.00
Whole model has 2 512 triss
Equipment parts (helmet, bag, spade etc.) are separate objects so you can easily remove them.
The model has no animations.
Price $18.00
Traffic Race : Crash Template by ALIyerEdon
This is a complete traffic racing package with unique crash style gameplay .Start creating a new style of the traffic racers and get a popular style game with great smooth gameplay.
The gameplay has made based on two popular games called Traffic Racer and Burnout : Revenge (EA Games).
Gameplay :
- Bug free smooth gameplay
- multi-platform input (Touch , Keyboard)
- Has been tested in 90% of making time
- Optimized for multi platforms control
Models:
- Low-poly realistic models
- 5-6 royalty free car models (I'm bought them for royalty free license)
- Different style of the road prefabs
- Low-poly road side props
Features:
- 3 different style of environments
- Easy to use for everyoung
- Make a new game in 1 day
- Easiest way to spawn custom road prefabs
- Make a new road in 1-3 min
- All features are in drag and drop style
- Very enjoyable gameplay
Game features:
- Vehicle damage system
- Best time and current time
- Time limit and free mode
- 3 different levels
- Car selection sample scene
Graphics features:
- Low-end mobile optimized road shader (similar to unity pbr for low end devices)
- Realistic low-poly cars
- Realistic damaged cars
- Realistic particles for mobiles
Forums || Android APK || Windows Demo
My other complete game kits:
Car Parking Kit 2.1
Truck Parking Kit
Hill Climb Template (2d) Off-Road Truck Template
Real Drift Manager
Price $24.00
The gameplay has made based on two popular games called Traffic Racer and Burnout : Revenge (EA Games).
Gameplay :
- Bug free smooth gameplay
- multi-platform input (Touch , Keyboard)
- Has been tested in 90% of making time
- Optimized for multi platforms control
Models:
- Low-poly realistic models
- 5-6 royalty free car models (I'm bought them for royalty free license)
- Different style of the road prefabs
- Low-poly road side props
Features:
- 3 different style of environments
- Easy to use for everyoung
- Make a new game in 1 day
- Easiest way to spawn custom road prefabs
- Make a new road in 1-3 min
- All features are in drag and drop style
- Very enjoyable gameplay
Game features:
- Vehicle damage system
- Best time and current time
- Time limit and free mode
- 3 different levels
- Car selection sample scene
Graphics features:
- Low-end mobile optimized road shader (similar to unity pbr for low end devices)
- Realistic low-poly cars
- Realistic damaged cars
- Realistic particles for mobiles
Forums || Android APK || Windows Demo
My other complete game kits:
Car Parking Kit 2.1
Truck Parking Kit
Hill Climb Template (2d) Off-Road Truck Template
Real Drift Manager
Price $24.00
Artillery Turret by MSGDI
This artillery turret is perfect for any turret defense game.
- Base, turret body and barrel are separate meshes
- Pivot points of base and turret are centered. Pivot point of the barrel mount is at the joints, where it rotates up and down
- The barrel has a firing animation
- Artillery shell included
- 7 different texture sets
- PBR textures for the unity standard shader
- PSD sourcefile included
- Ready to use prefabs of all models are provided
- Texture sizes are 2048 and 512
- Tris count ca. 5200
Price $7.50
- Base, turret body and barrel are separate meshes
- Pivot points of base and turret are centered. Pivot point of the barrel mount is at the joints, where it rotates up and down
- The barrel has a firing animation
- Artillery shell included
- 7 different texture sets
- PBR textures for the unity standard shader
- PSD sourcefile included
- Ready to use prefabs of all models are provided
- Texture sizes are 2048 and 512
- Tris count ca. 5200
Price $7.50
GatherIt - Simple Resource Collection and Inventory System by Walladev
GatherIt was designed with simplicity in mind. There is a need for an asset to help quickly establish inventory and resource collection systems, allowing any object to become a gatherable resource. GatherIt will allow you to set up an entire resource gathering system within minutes, is fully extendable to include additional resources, and flexible to adapt to any future inventory system (although it does come with a basic one!). Adding new resource types takes less than a minute! The entire system is composed of three scripts, with user-configurable settings throughout the way.
Price $12.00
Price $12.00
Lamp Moths by Rivermill Studios
A swarm of moths to flutter around a lamp, light or candle flame, providing movement and atmosphere to your environment.
The moths follow six animation paths, with random speed, size and orientation.
Simply place the prefab at your chosen light location that you wish the moths to fly around.
Price $5.00
The moths follow six animation paths, with random speed, size and orientation.
Simply place the prefab at your chosen light location that you wish the moths to fly around.
Price $5.00
Jungle Adventure - Game Sprites by Zuhria A
A collection of various characters spritesheets for creating a 2D platformer or sidescroller game. Especially games with adventure, jungle, forest, treasure hunter, animal hunter, and other similar theme. Features: - 1 hero, 6 enemies. All are animated - Highly compatible with Platformer Game Tileset series - 100% vector. Available on CorelDraw, Adobe Illustrator, and EPS format. So it’s customizeable and resizeable. - Hi-res JPG and PNG included - PNG sequence included for generating the spritesheet/texture atlas with your preferred tools: ShoeBox, Texture Packer, etc
Price $18.00
Price $18.00
LWJ.Injection by WenJie Liu
All use reflection to implementation, suitable for writing services and high scalability.
support AOP (Aspect Oriented Programming) code, Intercept method of reprocessing. AOP module contains method that has been implemented caching, method argument validator method call.
Support data injection, into the fields, properties, events and methods, isolate dependencies between modules.
Contains a list of source code:
LWJ.Injection.dll
LWJ.Injection.Extensions.dll
Dependent: LWJ(free)
Price $39.90
support AOP (Aspect Oriented Programming) code, Intercept method of reprocessing. AOP module contains method that has been implemented caching, method argument validator method call.
Support data injection, into the fields, properties, events and methods, isolate dependencies between modules.
Contains a list of source code:
LWJ.Injection.dll
LWJ.Injection.Extensions.dll
Dependent: LWJ(free)
Price $39.90
Zombie Hunter Graphic Pack by Bunt Games
For those who want to make an gun shooting game for the first time will help.
This is only Graphic Resources Package.
Gun Shooting Game Example Scene.
included 3+ zombies 2d animation characters. (attack, damage, death, idle, run, walk)
included 1+(3 type) cowboys 2d animation characters. (attack, damage, death, idle, run, walk)
included 4+(12 type) cowgirls 2d animation characters. (attack, damage, death, idle, run, walk)
included 2 type background.
included 2 type UI element set image.
included parallax scrollable background.
inlcuded 10+ icon images.
included 8 type FX effects. (cartridge, blood, death, fire x 4, hit)
included 3 type casual background music.
included 10+ SFX sounds.
More player & zombie will be added.
GamePlay Video Link : Link
Case Using Game Link : Link
Homepage : Link
YouTube : Link
Facebook : Link
Price $20.00
This is only Graphic Resources Package.
Gun Shooting Game Example Scene.
included 3+ zombies 2d animation characters. (attack, damage, death, idle, run, walk)
included 1+(3 type) cowboys 2d animation characters. (attack, damage, death, idle, run, walk)
included 4+(12 type) cowgirls 2d animation characters. (attack, damage, death, idle, run, walk)
included 2 type background.
included 2 type UI element set image.
included parallax scrollable background.
inlcuded 10+ icon images.
included 8 type FX effects. (cartridge, blood, death, fire x 4, hit)
included 3 type casual background music.
included 10+ SFX sounds.
More player & zombie will be added.
GamePlay Video Link : Link
Case Using Game Link : Link
Homepage : Link
YouTube : Link
Facebook : Link
Price $20.00
Advanced Foliage Shaders v.5 by forst
Place grass and foliage just everywhere in your game – be it on top of the terrain or any arbitrary mesh – and take advantage of procedural bending and physically based shading.
Make your vegetation react to any game object's movement using touch bending, get nicely lit grass and plants or just benefit from the most beautiful fading billboards you have ever seen in unity ;-)
Version 5.0 takes advantage of the new rendering features introduced with Unity 5.4.0 and supports instancing on foliage and trees.
Lighting is physically based driven by Unity's BRDF and supports deferred translucency.
The shaders need DX11 or OpenGLCore. DX9 or OpenGL are only partly supported.
Documentation | Official Thread
____________________________________________
Foliage Shaders
• Physically based shading including translucency
• Fully deferred rendering support
• Instancing
• Procedural wind animations and touch bending
• Support for GI, non directional, directional and specular directional lightmaps
• Physically based wetness
____________________________________________
Grass Shaders
• Procedural wind animations
• Slope aware lighting and translucency
• Full deferred rendering support
• SH ambient lighting and GI
• Lightmapping
____________________________________________
Tree Creator Shaders
• Physically based shading including translucency
• Full deferred rendering support
• Instancing
• Improved bending
• Smooth fading towards billboards including faded wind animations and lighting
____________________________________________
Billboard Shaders
• Camera aligned billboards
• SH ambient lighting
____________________________________________
Compatibility
AFS ships with its own deferred lighting shader based on Lux, but it also supports Alloy's and UBER's deferred lighting.
Read more
Price $27.00
Make your vegetation react to any game object's movement using touch bending, get nicely lit grass and plants or just benefit from the most beautiful fading billboards you have ever seen in unity ;-)
Version 5.0 takes advantage of the new rendering features introduced with Unity 5.4.0 and supports instancing on foliage and trees.
Lighting is physically based driven by Unity's BRDF and supports deferred translucency.
The shaders need DX11 or OpenGLCore. DX9 or OpenGL are only partly supported.
Documentation | Official Thread
____________________________________________
Foliage Shaders
• Physically based shading including translucency
• Fully deferred rendering support
• Instancing
• Procedural wind animations and touch bending
• Support for GI, non directional, directional and specular directional lightmaps
• Physically based wetness
____________________________________________
Grass Shaders
• Procedural wind animations
• Slope aware lighting and translucency
• Full deferred rendering support
• SH ambient lighting and GI
• Lightmapping
____________________________________________
Tree Creator Shaders
• Physically based shading including translucency
• Full deferred rendering support
• Instancing
• Improved bending
• Smooth fading towards billboards including faded wind animations and lighting
____________________________________________
Billboard Shaders
• Camera aligned billboards
• SH ambient lighting
____________________________________________
Compatibility
AFS ships with its own deferred lighting shader based on Lux, but it also supports Alloy's and UBER's deferred lighting.
Read more
Price $27.00
Terrain Toolkit 2017 by heparo
The present version of the Unity Terrain Toolkit is based on :
The Unity Terrain Toolkit Unity Summer of Code 2009
Terrain Toolkit for Unity (Version 1.0.2) All code by Sándor Moldán, except where noted.
Contains an implementation of Perlin noise by Daniel Greenheck.
Contains an implementation of the Diamond-Square algorithm by Jim George.
The present version of the Terrain Toolkit is an adaptation of the original tool to Unity 5 requirements.
Beyond the necessary code adaptation, a cosmetic refactoring was performed (GUI mainly but also core code). This being said, the WHOLE toolkit works as the original toolkit was designed : I have performed NO modification !!
I have also added some terrain textures from Unity 4 standard assets...
The original package (Unity 4 compatible) is bundled in the 'original' folder
The original toolkit was FREE, this 2017 version is also FREE !
Enjoy and keep it a popular tool !
FREE DOWNLOAD
The Unity Terrain Toolkit Unity Summer of Code 2009
Terrain Toolkit for Unity (Version 1.0.2) All code by Sándor Moldán, except where noted.
Contains an implementation of Perlin noise by Daniel Greenheck.
Contains an implementation of the Diamond-Square algorithm by Jim George.
The present version of the Terrain Toolkit is an adaptation of the original tool to Unity 5 requirements.
Beyond the necessary code adaptation, a cosmetic refactoring was performed (GUI mainly but also core code). This being said, the WHOLE toolkit works as the original toolkit was designed : I have performed NO modification !!
I have also added some terrain textures from Unity 4 standard assets...
The original package (Unity 4 compatible) is bundled in the 'original' folder
The original toolkit was FREE, this 2017 version is also FREE !
Enjoy and keep it a popular tool !
FREE DOWNLOAD
Simple World - Volume Two by Synty Studios
SimpleWorld - Volume Two
A simple asset pack of environments, vehicles, buildings, Characters, Props, Items and Effects to create an urban city based game. Modular sections are easy to piece together in a variety of combinations.
Includes demo scenes
Volume Two Includes the following packs -
Simple Office
Simple House
Simple Shops
Simple Farm
Simple Farm Animals
Simple Port
Simple Racer
Simple Celebrations
Simple Space
Simple City
FACEBOOK
Price $99.99
A simple asset pack of environments, vehicles, buildings, Characters, Props, Items and Effects to create an urban city based game. Modular sections are easy to piece together in a variety of combinations.
Includes demo scenes
Volume Two Includes the following packs -
Simple Office
Simple House
Simple Shops
Simple Farm
Simple Farm Animals
Simple Port
Simple Racer
Simple Celebrations
Simple Space
Simple City
Price $99.99