Pool Kit - The Ultimate Pooling System For Unity by Mel Georgiou / HTE
LAUNCH DISCOUNT - SAVE 50%!
Introducing PoolKit, a truly next generation system for pooling, spawning and despawning.
Ever heard of "Pool Types", "Chain Spawning" or "Automatic Despawning"? Among many other concepts, PoolKit is first to offer these unique and innovative pooling features in an easy to use, streamlined and professional series of tools to help you annihilate memory allocations and improve the performance of your games! PoolKit offers unique performance boosts unavailable in other systems.
PoolKit is a unique solution that tackles the problem of garbage collection which comes from instantiating objects. These memory allocations can cause huge spikes and "stuttering" in gameplay. PoolKit can uniquely pool and spawn your prefabs with ZERO garbage collection which can be up to 77% faster than instantiation (~33% on average) and helps to make your game a smoother experience which is increasingly needed on platforms like mobile and VR!
PoolKit also thinks about how you work in Unity and comes with it's own powerhouse of a Spawner. This can be used to create enemies, special effects, weapon systems and more! In addition, an incredibly powerful all-purpose Despawner component can be attached to your gameobjects to despawn them after they are triggered by countdowns, particle systems, audio sources, physics collisions or scripts. It then allows you to setup "Chain Spawning", a specialized despawner feature to spawn any number of new instances to replace a despawning object.
Features
- Complete Solution For Pooling, Spawning, and Despawning!
- Easy To Use Visual Inspectors!
- Use "Pool Types" to select the data architecture of each pool!
- "Pool Protection" can rebuild your pools in real-time!
- Pools can be local to a scene or global to many or all scenes!
- Automatically create global pools when the game starts!
- "Instance Recycling" can re-spawn existing instances!
- "Preloading" can create instances over time!
- Instances can have "Automatic Despawning" setup via the pool!
- Recieve Notifications when specific prefabs change state.
- Unique scripting interface offers blazingly fast notifications!
- Advanced Spawner to spawn enemies, weapons, effects and more!
- Powerful Despawner to set events that despawn your objects!
- Unique Chain-Spawning System built into every despawner!
- Cross platform and works in 2D & 3D projects!
- Comprehensive API!
- Comes with 5 Tech Demos and 9 Example scenes!
- Documentation PDF and High quality video tutorials!
- Full source, No DLLs!
- Fast and friendly email support!
- Compatible with Unity 5.6.x, 2017.x and 2018.x!
3rd Party Integration
- Built-in PlayMaker actions!
Support
> Documentation (PDF)
> Unity Forum
Videos
> PoolKit Overview Video
> Tutorial 1 - Pools
> Tutorial 2 - Spawners & Despawners
WebGL Tech Demos
> Spaceship Demo
> Breaking Rocks Demo
> Lazer Cannons Demo
> Fireworks Demo
> Tech / Performance Demo
Price $30.00
Introducing PoolKit, a truly next generation system for pooling, spawning and despawning.
Ever heard of "Pool Types", "Chain Spawning" or "Automatic Despawning"? Among many other concepts, PoolKit is first to offer these unique and innovative pooling features in an easy to use, streamlined and professional series of tools to help you annihilate memory allocations and improve the performance of your games! PoolKit offers unique performance boosts unavailable in other systems.
PoolKit is a unique solution that tackles the problem of garbage collection which comes from instantiating objects. These memory allocations can cause huge spikes and "stuttering" in gameplay. PoolKit can uniquely pool and spawn your prefabs with ZERO garbage collection which can be up to 77% faster than instantiation (~33% on average) and helps to make your game a smoother experience which is increasingly needed on platforms like mobile and VR!
PoolKit also thinks about how you work in Unity and comes with it's own powerhouse of a Spawner. This can be used to create enemies, special effects, weapon systems and more! In addition, an incredibly powerful all-purpose Despawner component can be attached to your gameobjects to despawn them after they are triggered by countdowns, particle systems, audio sources, physics collisions or scripts. It then allows you to setup "Chain Spawning", a specialized despawner feature to spawn any number of new instances to replace a despawning object.
Features
- Complete Solution For Pooling, Spawning, and Despawning!
- Easy To Use Visual Inspectors!
- Use "Pool Types" to select the data architecture of each pool!
- "Pool Protection" can rebuild your pools in real-time!
- Pools can be local to a scene or global to many or all scenes!
- Automatically create global pools when the game starts!
- "Instance Recycling" can re-spawn existing instances!
- "Preloading" can create instances over time!
- Instances can have "Automatic Despawning" setup via the pool!
- Recieve Notifications when specific prefabs change state.
- Unique scripting interface offers blazingly fast notifications!
- Advanced Spawner to spawn enemies, weapons, effects and more!
- Powerful Despawner to set events that despawn your objects!
- Unique Chain-Spawning System built into every despawner!
- Cross platform and works in 2D & 3D projects!
- Comprehensive API!
- Comes with 5 Tech Demos and 9 Example scenes!
- Documentation PDF and High quality video tutorials!
- Full source, No DLLs!
- Fast and friendly email support!
- Compatible with Unity 5.6.x, 2017.x and 2018.x!
3rd Party Integration
- Built-in PlayMaker actions!
Support
> Documentation (PDF)
> Unity Forum
Videos
> PoolKit Overview Video
> Tutorial 1 - Pools
> Tutorial 2 - Spawners & Despawners
WebGL Tech Demos
> Spaceship Demo
> Breaking Rocks Demo
> Lazer Cannons Demo
> Fireworks Demo
> Tech / Performance Demo
Price $30.00
Medieval - Mace 3 - Models & Textures by massconfusion
High Quality Triple A medieval models and textures.
This mace comes with 3 tiers/progression levels.
Each tier has it`s own 2k texture and 3 LOD`s.
Important note: More medieval weapons soon will be added to assetstore, including other categories like daggers, halberds, spears, etc.
Technical Details
- 2048x2048 - Texture Resolution
- LODs: LOD0; LOD1; LOD2
- PBR - YES
- Polycount - 11,658 tris, including LOD`s
- Prefabs included
- Important! ONLY models and textures!
Contact
If you have any questions you can send me a message to:
Facebook
or
Artstation
Price $14.99
This mace comes with 3 tiers/progression levels.
Each tier has it`s own 2k texture and 3 LOD`s.
Important note: More medieval weapons soon will be added to assetstore, including other categories like daggers, halberds, spears, etc.
Technical Details
- 2048x2048 - Texture Resolution
- LODs: LOD0; LOD1; LOD2
- PBR - YES
- Polycount - 11,658 tris, including LOD`s
- Prefabs included
- Important! ONLY models and textures!
Contact
If you have any questions you can send me a message to:
or
Artstation
Price $14.99
SaMaA's 2D Buttons Pack by Takashi Tajimi
2D buttons pack for mobile games. This pack contains 54 buttons in 5 different themes, overall 540 elements. Each button has two states: on and off Image size: 256 x256 Button for: - Play - Pause - Music - Options - Back - Forward - Cart - Etc... 5 themes: - Blue, Green, Pink, Yellow and Violet. SaMaA Co.,Ltd. If you need more original content, please contact us: info@samaa.co.jp
Price $9.00
Price $9.00
Card TCG Design 2 by Angelina Avgustova
Unique cards designed for your game project, -1 PSD files
- 2 style back of card
-All card have PNG and PSD version
PSD version contains more layers for edition as you wish.
- ATTENTION! Pictures in the asset windows are not included!
Visit Publisher's Website
Email: trutapochek@mail.ru
Price $9.99
- 2 style back of card
-All card have PNG and PSD version
PSD version contains more layers for edition as you wish.
- ATTENTION! Pictures in the asset windows are not included!
Visit Publisher's Website
Email: trutapochek@mail.ru
Price $9.99
Basement And Sewerage Modular Location by Sevastian Marevoy
Dark atmospheric location with a beautiful combination of gray concrete and rusty metal. Modular structure allows you to create intricate labyrinths of canals, corridors and rooms. Designed for FPS projects.
Only two materials are used: for base and props. The materials use PNG maps: albedo, normal map, specular and ambient occluson . The maximum maps size for base is 4096x4096, for props 2048x2048. 47 meshes consist of 4K polygons.
PARTS OF BASE:
Canal (9 parts)
Corridor (6 parts)
Room (4 parts)
Universal (10 parts)
PARTS OF PROPS:
Stairs (2 parts)
Water pipe (5 parts)
Wires (4 parts)
OTHER PROPS:
Armature
Barrel
Box
Celling lamp
Door
Switchboard
Wall lamp
Price $25.00
Only two materials are used: for base and props. The materials use PNG maps: albedo, normal map, specular and ambient occluson . The maximum maps size for base is 4096x4096, for props 2048x2048. 47 meshes consist of 4K polygons.
PARTS OF BASE:
Canal (9 parts)
Corridor (6 parts)
Room (4 parts)
Universal (10 parts)
PARTS OF PROPS:
Stairs (2 parts)
Water pipe (5 parts)
Wires (4 parts)
OTHER PROPS:
Armature
Barrel
Box
Celling lamp
Door
Switchboard
Wall lamp
Price $25.00
TOKEN WARS Part 1 - Fight To the Death by Winterbrose Arts and Graphics
Token Wars is a 2D Army simulation with free roaming AI components. In this package, we’ll teach you how to make a simple foundation for a token-based game that you will be able to build on with your own personal style and ideas. In this simulation, each army is composed of different warriors represented by 2D tokens.
You can either build this project from scratch or dissect the code to see how it functions. As you go through the tutorial, each section of code is explained in detail with descriptions and explanations of how the code works and what its purpose will be. The complete code is included in the tutorial for easy cut-and-paste into your favorite C# editor. The concepts covered in this training include: 1) create units with various stats like hit-points and damage, 2) create formations of units with rank and position, 3) create flags for ally and enemy teams, and 4) create AI for roaming, targeting, and attacking.
By purchasing this package, you are authorized to use this code as the foundation for your own token-based games released in executable formats. The documentation folder includes the fully illustrated 175-page PDF tutorial with C# source code, and some sample token images to get you started. Watch for future releases for more game adaptations like mouse controls, sound effects, and messaging.
Price $19.95
You can either build this project from scratch or dissect the code to see how it functions. As you go through the tutorial, each section of code is explained in detail with descriptions and explanations of how the code works and what its purpose will be. The complete code is included in the tutorial for easy cut-and-paste into your favorite C# editor. The concepts covered in this training include: 1) create units with various stats like hit-points and damage, 2) create formations of units with rank and position, 3) create flags for ally and enemy teams, and 4) create AI for roaming, targeting, and attacking.
By purchasing this package, you are authorized to use this code as the foundation for your own token-based games released in executable formats. The documentation folder includes the fully illustrated 175-page PDF tutorial with C# source code, and some sample token images to get you started. Watch for future releases for more game adaptations like mouse controls, sound effects, and messaging.
Price $19.95
EpicMenu by Hot Totem Assets
50% off during the first week!
EpicMenu is the shortcut tool when it comes to speed and ease of use!
Inspired by 3D Modeling tools like Modo or Blender, EpicMenu is a pie menu that let's you quickly perform actions without the need to remember a thousand shortcuts.
It is highly Customizable :
* Create your own menus and pick the positions of your actions on the pie menu
* Code your very own custom actions or make use of the ever growing default selection
* Create an unlimited number of different menus and pick your own hotkey to open it up!
EpicMenu is very easy to use and customize and greatly improves your workflow.
See EpicMenu in action in the video below!
Find the online documentation here : https://hot-totem.com/docs/EpicMenu
Price $5.00
EpicMenu is the shortcut tool when it comes to speed and ease of use!
Inspired by 3D Modeling tools like Modo or Blender, EpicMenu is a pie menu that let's you quickly perform actions without the need to remember a thousand shortcuts.
It is highly Customizable :
* Create your own menus and pick the positions of your actions on the pie menu
* Code your very own custom actions or make use of the ever growing default selection
* Create an unlimited number of different menus and pick your own hotkey to open it up!
EpicMenu is very easy to use and customize and greatly improves your workflow.
See EpicMenu in action in the video below!
Find the online documentation here : https://hot-totem.com/docs/EpicMenu
Price $5.00
Bundle Chain by zhouhan
Bundle resource dependency chain visual editing and visual debugging
Design Ideas
Visualize the dependencies of each resource through the bundle dependency editor, and create the corresponding resource id table and bundle dependency chain. When the resource needs to be maintained in a variant, it can be handled through direct folder classification.
Run the load will read the corresponding resource id table, compare the dependency chain, and then load in accordance with the dependencies, in the process of loading the bundle resources can be viewed in real-time through the runtime debug editor data content of each bundle operation , check whether the specified bundle is loaded successfully, what is the loading content, which resources are depended on, and whether it is released successfully.
Tool Content
BundleBuildWindow:bundle and resource table creation editor
ResourcesManager: Runtime Resource Load Manager
BundleRuntimeWindow: Debug Editor for Runtime Resource Load Manager
Price $30.00
Distance Measuring Tool by EQ Games
This package contains a script that calculates the distance between two points in 3D space.
Once placed on an empty Unity game object or instantiated from the Game Object dropdown, the Measuring Tool script creates two grid-like spheres in 3D space with a line between them. The distance between the center points of these spheres is displayed as text on both endpoints.
The spheres can be moved through the Unity inspector's built in translation tools, or by pressing U or I to snap their position to the cursor. Users can also snap the spheres into a 90 degree formation with a button located in the Unity inspector.
The radius and color of these spheres is easily modifiable through the Unity inspector.
Price $14.00
Once placed on an empty Unity game object or instantiated from the Game Object dropdown, the Measuring Tool script creates two grid-like spheres in 3D space with a line between them. The distance between the center points of these spheres is displayed as text on both endpoints.
The spheres can be moved through the Unity inspector's built in translation tools, or by pressing U or I to snap their position to the cursor. Users can also snap the spheres into a 90 degree formation with a button located in the Unity inspector.
The radius and color of these spheres is easily modifiable through the Unity inspector.
Price $14.00
Modern Office Environment Props by Fake Door Studio
A collection of 3D assets to be utilized in a variety of modern office environments. PBR ready.
*Not optimized for mobile.
Contents of package include:
One demo scene
Prefabs: 96
Texture sets for each model(Albedo, Spec(G), Normal, Occlusion)
A Collection of tilable texture sets(Albedo, Spec(G), Normal, Occlusion)
Price $25.00
Modular Average Guy Ed by Young
Package includes 4 humanoid models, 2 hats. Characters are around 6k triangles, hats are sub 1k triangles.
key features:
***Each character is seperated into 2 body parts: TopBody and BottomBody. Each part has its own meterial and can be swapped at runtime.
hats can be attached to head bone. a simple 3rd person character control demo is included.
***Each character has a second version, all meshes are packed into a single mesh, one mesh and one texture set per character. they can be used as Non-player-character.
***LOD. All FBX meshes have three levels of details at 80% 60% 40% or original mesh triangle counts.
***all textures are 2k textures, there are two color variations per outfit. combine, shrink as you see fit in your project.
*** 33 animations for basic 3rd person control and NPC interaction are included.
NOTE: I am a beginner at scripting, all scripts are experimental, you may need to modify scripts to fit your need.
Price $39.95
key features:
***Each character is seperated into 2 body parts: TopBody and BottomBody. Each part has its own meterial and can be swapped at runtime.
hats can be attached to head bone. a simple 3rd person character control demo is included.
***Each character has a second version, all meshes are packed into a single mesh, one mesh and one texture set per character. they can be used as Non-player-character.
***LOD. All FBX meshes have three levels of details at 80% 60% 40% or original mesh triangle counts.
***all textures are 2k textures, there are two color variations per outfit. combine, shrink as you see fit in your project.
*** 33 animations for basic 3rd person control and NPC interaction are included.
NOTE: I am a beginner at scripting, all scripts are experimental, you may need to modify scripts to fit your need.
Price $39.95
WW2 Crew Weapons Pack 1 by Andrew Pray
German and American Heavy Machine Guns and Light Mortars to add to your WW2 RTS or Low-poly FPS project.
Everything is included: Soldiers, Weapons, Ammo boxes, Animations, Sound effects, and explosions.
Weapons:
American:
.50 cal M2HB on tripod or pintle mount
60mm Mortar
81mm Mortar
German:
MG42 on tripod or separate (hand-held) with assault ammo pack.
FlaK-38 20mm Cannon with/without Armor Shield
5cm Mortar (Granatwerfer 36)
8cm Mortar (Granatwerfer 34)
These Heavy Weapon Crews have 2 states: Idle or Firing. No other animations are included.
Please watch video for more information on how the animations and crews look.
Price $18.00
Everything is included: Soldiers, Weapons, Ammo boxes, Animations, Sound effects, and explosions.
Weapons:
American:
.50 cal M2HB on tripod or pintle mount
60mm Mortar
81mm Mortar
German:
MG42 on tripod or separate (hand-held) with assault ammo pack.
FlaK-38 20mm Cannon with/without Armor Shield
5cm Mortar (Granatwerfer 36)
8cm Mortar (Granatwerfer 34)
These Heavy Weapon Crews have 2 states: Idle or Firing. No other animations are included.
Please watch video for more information on how the animations and crews look.
Price $18.00
Monotype Text PlugIn by Monotype Imaging Inc.
Including text that is visually pleasing, legible, localized for the range of AR/VR devices isn’t easy.
- High quality, legible text
- Access to discounted fonts optimal for AR, VR experiences
- Native support for global languages
o Optimized rendering for Chinese, Japanese, Korean
o Shaping for complex languages like Indic, Thai, Arabic
o Layout for languages like Arabic, Hebrew
- Industry’s only Adaptive distance fields powered dynamic rendering
o Performance benefits over SDF since the distance field is generated locally
o Simple workflow where all the distance field generation is handled automatically, behind the scenes
o Ability to tune the text on the fly to create different weights from a single font o Ability to change the thickness, sharpness of the text on the fly depending on the device, lighting, background etc.
- Optimized performance
o ADF based rendering minimizes the size of the APK compared to the SDF approach
o Smart atlas management ensures that you never run out of Atlas space no matter how high the ppem, and how extensive the character set
Complete Feature List:
- Support for 2D, 3D text
- Support for rich text
- Support for transparency
- Support for different styles, alignments
Technical Details:
- TrueType & OpenType support
- Unity Development Platform:
o Windows 10 (32/64 bit)
o Windows 7 (32/64 bit)
o Mac (64 bit)
- Target Platform :
o Android
o iOS
o Windows
o Mac
Price $0.00
This FREE text plugin from Monotype solves that problem for you so that you can create immersive and global AR and VR experiences. The plugin also gives you to access to discounted fonts that are optimal for AR, VR environments.
- High quality, legible text
- Access to discounted fonts optimal for AR, VR experiences
- Native support for global languages
o Optimized rendering for Chinese, Japanese, Korean
o Shaping for complex languages like Indic, Thai, Arabic
o Layout for languages like Arabic, Hebrew
- Industry’s only Adaptive distance fields powered dynamic rendering
o Performance benefits over SDF since the distance field is generated locally
o Simple workflow where all the distance field generation is handled automatically, behind the scenes
o Ability to tune the text on the fly to create different weights from a single font o Ability to change the thickness, sharpness of the text on the fly depending on the device, lighting, background etc.
- Optimized performance
o ADF based rendering minimizes the size of the APK compared to the SDF approach
o Smart atlas management ensures that you never run out of Atlas space no matter how high the ppem, and how extensive the character set
Complete Feature List:
- Support for 2D, 3D text
- Support for rich text
- Support for transparency
- Support for different styles, alignments
Technical Details:
- TrueType & OpenType support
- Unity Development Platform:
o Windows 10 (32/64 bit)
o Windows 7 (32/64 bit)
o Mac (64 bit)
- Target Platform :
o Android
o iOS
o Windows
o Mac
Price $0.00
Shrines, Obelisks and Portals Volume 1 by Ricochet
Click here to see more products in our Unity Asset Store.
[ABOUT]
This pack includes 3 game prefabs: 2 shrine models and one portal model. All the prefabs contain 2 LODs of each model.
In the pack you will find visual effects for each of the models created using Unity particle system.
There are also ‘activation’, ‘destroy’ and ‘idle’ animations if they are needed logically. This pack (due to its style, polycount and textures) will be of interest primarily to RPG, adventure, quest, MOBA, TD, RTS and TBS projects. But you can use it in other projects as well.
[PREFAB LIST]
1. Stone Arch
2. Sacred Crystals
3. Well Of The Elements
[ANIMATION LIST]
Portal01 (stone arch):
- Activation01
- Activation02
- Faulty Activation (Bad Activation)
- Destroy01
- Destroy02
- Destroy03
- Assembly Idle
- Non-Active Idle
Shrine01 (sacred crystals):
- Activation
- Idle
- Deactivation
- Non-Active Idle
Shrine02 (well of the elements):
none
N.B.! For each animated model there is an idle animation 2 frames long (Non-Active Idle). They do not convey any action and can be used as an idle animation and as zero position.
[TEXTURES]
One set of textures (including albedo, normal, specular/smoothness, occlusion and emission maps) is used for all the models. It’s also true for LOD0-textures as well as for LOD1-textures. The texture definition is 4k but for LOD1 maps it is reduced to 2k using Unity settings.
[TECHNICAL ANNOTATION]
Prefabs: 3
Color variation: 1
Animation: yes
VFX: yes
LODs: yes, 2 levels
Colliders: none
Shader: standard specular and 2 custom VFX shaders (included in package)
Polycount:
-portal01 (LOD0 3702 tris, LOD1 1444 tris);
-shrine01 (LOD0 5607 tris, LOD1 2654 tris);
-shrine02 (LOD0 4342 tirs, LOD1 2244 tris);
N. B.! You will have to adjust transitions from one animation to another, activation and wrecking logic, appearing points and active particle system time yourself using triggers and programming.
Suggestions, comments, feedback are highly appreciated! Contact info:
maxgorelikov@gmail.com
Price $8.89
[ABOUT]
This pack includes 3 game prefabs: 2 shrine models and one portal model. All the prefabs contain 2 LODs of each model.
In the pack you will find visual effects for each of the models created using Unity particle system.
There are also ‘activation’, ‘destroy’ and ‘idle’ animations if they are needed logically. This pack (due to its style, polycount and textures) will be of interest primarily to RPG, adventure, quest, MOBA, TD, RTS and TBS projects. But you can use it in other projects as well.
[PREFAB LIST]
1. Stone Arch
2. Sacred Crystals
3. Well Of The Elements
[ANIMATION LIST]
Portal01 (stone arch):
- Activation01
- Activation02
- Faulty Activation (Bad Activation)
- Destroy01
- Destroy02
- Destroy03
- Assembly Idle
- Non-Active Idle
Shrine01 (sacred crystals):
- Activation
- Idle
- Deactivation
- Non-Active Idle
Shrine02 (well of the elements):
none
N.B.! For each animated model there is an idle animation 2 frames long (Non-Active Idle). They do not convey any action and can be used as an idle animation and as zero position.
[TEXTURES]
One set of textures (including albedo, normal, specular/smoothness, occlusion and emission maps) is used for all the models. It’s also true for LOD0-textures as well as for LOD1-textures. The texture definition is 4k but for LOD1 maps it is reduced to 2k using Unity settings.
[TECHNICAL ANNOTATION]
Prefabs: 3
Color variation: 1
Animation: yes
VFX: yes
LODs: yes, 2 levels
Colliders: none
Shader: standard specular and 2 custom VFX shaders (included in package)
Polycount:
-portal01 (LOD0 3702 tris, LOD1 1444 tris);
-shrine01 (LOD0 5607 tris, LOD1 2654 tris);
-shrine02 (LOD0 4342 tirs, LOD1 2244 tris);
N. B.! You will have to adjust transitions from one animation to another, activation and wrecking logic, appearing points and active particle system time yourself using triggers and programming.
Suggestions, comments, feedback are highly appreciated! Contact info:
maxgorelikov@gmail.com
Price $8.89
Stylized AK47 by idiwork
This is a simple PBR stylized AK47 rifle prop model for your projects. A single mesh, suitable for most games outside first person shooters, its pivot point correctly placed and everything.
Stats:
Verts: 5382
Polys: 10514
Textures: Normal and packed MetallicOcclusionSmoothness(3 x 2048x2048)
No animation or rigging
Part of an ongoing stylized prop guns pack. Check out this thread for more info.
Price $1.45
Stats:
Verts: 5382
Polys: 10514
Textures: Normal and packed MetallicOcclusionSmoothness(3 x 2048x2048)
No animation or rigging
Part of an ongoing stylized prop guns pack. Check out this thread for more info.
Price $1.45
Fountain with Wolf Heads by Stanislav Sivachek
The model of the fountain contains:
2 objects (fountain and water)
25627 triangles
13310 polygons
13202 vertices
2 materials:
1) Water (1 set of BPR textures, 1024x1024px, PNG, 8 bits/Channel):
AlbedoTransparency
MetallicRoughness
Normal map
Height
2) Fountain material (1 set of BPR textures, 2048x2048px, PNG, 8 bits/Channel):
AlbedoTransparency
MetallicRoughness
Normal map
AmbientOcclusion
The model has 8x8x3,86 meters in dimensions.
All preview images were made in Unity 2017.
Price $25.00
2 objects (fountain and water)
25627 triangles
13310 polygons
13202 vertices
2 materials:
1) Water (1 set of BPR textures, 1024x1024px, PNG, 8 bits/Channel):
AlbedoTransparency
MetallicRoughness
Normal map
Height
2) Fountain material (1 set of BPR textures, 2048x2048px, PNG, 8 bits/Channel):
AlbedoTransparency
MetallicRoughness
Normal map
AmbientOcclusion
The model has 8x8x3,86 meters in dimensions.
All preview images were made in Unity 2017.
Price $25.00
