Music - Prelude & Gymnopédie by Neko Legends
Audio file types: PCM wav
Sample rate: 48000 Hz, 1536 kbps
Bit depth: 16-bit
Loopable: No
Additional: Stereo
❤️ This is a free gift for aspiring indie game developers.
🙏 Credit not required but greatly appreciated!
This time it's a mash up classical of Johann Sebastian Bach (1685–1750) and Erik Satie (1866-1925).
If you'd like to support my musical journey, check out all my music in All Music Bundle.
Your purchase helps keep me alive for days!—one can of sardines at a time! 🎵🐟🐱
Prelude & Gymnopédie.wav | length: 2:46
Price $0.00
Pixel Materials by Krumble Hut
> 19.3MB file size
> 1,370 Files, 74 Folders
> Animated: No
> 126x126 pixels texture dimensions
A unique, detailed pixel art material pack for your next unity project!
Includes 82 Materials.
Includes 73 premade terrain layers.
69 unique, 126x126 textures.
Each material includes the following texture maps:
- Albedo
- Normal
- Height
- Occlusion
- Detail
List of Materials:
(* = includes grayscale or recolors)
-Environment-
- Grass (3)
- Dirt (3)
- Leaf Floor (2)
- Rock (3)
- Sand (2)
- Wood (3)
- Wood Tiles (3)
- Leaves (2)
- Flowers (1)
- Snow (2)
- Ice (1)
- Water (1)
-Building/Structures-
- Concrete (2)
- Stone (2)
- Brick (4)
- Metal (2)
- Roof Tiling (2*)
- Wall (1*)
- Floor Tiles (3)
- Brick Path (1)
-Fantasy-
- Lava (1)
- Crystals (3*)
- Runes (3*)
- Enchanted Wood (5*)
- Gold (2)
- Silver (2)
-Scifi-
- Hologram (1)
- Rusted Metal (1)
- Metal Plates (1)
- Circuit Board (1)
- Forcefield (1)
-Biological-
- Skin (2)
- Scales (3*)
- Feathers (4*)
- Fur (2)
- Bone (2)
- Leather (1)
Price $4.99
Jungle Adventure Music Pack Vol1 by HONEYDOG
Features:
Total 160 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 160
Number of Audio Cues: 160
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 8:50:32
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Jungle Adventure Music Pack Vol1
Embark on a primal journey through ancient lands with tribal drums and wild orchestral echoes.
#EthnicAdventure #JungleMusic #EpicSoundtrack
[ Previews ]
This Music Pack includes 160 tracks with a total length of 8:50:32 and is divided into multiple previews as shown below.
Jungle
Embark on a primal journey through ancient lands with tribal drums and wild orchestral echoes.
#EthnicAdventure #JungleMusic #EpicSoundtrack
Adventure
Feel the thrill of epic quests and untamed wilds in this cinematic soundscape.
#CinematicAdventure #EpicJourney #OrchestralPower
Wild
Unleash the raw power of nature with tribal rhythms and untamed orchestral energy.
#WildOrchestra #TribalEpic #NatureSoundtrack
Survival
Face danger and destiny with haunting percussion and sweeping cinematic themes.
#SurvivalScore #EpicDrama #TribalEnergy
Price $79.00
Jungle Adventure Music Pack Vol3 by HONEYDOG
Features:
Total 80 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 80
Number of Audio Cues: 80
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 4:23:17
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Jungle Adventure Music Pack Vol3
Sacred grounds call with spiritual harmonies and epic sonic rituals.
#TempleVibes #SacredScore #EpicEthnic
[ Previews ]
This Music Pack includes 80 tracks with a total length of 4:23:17 and is divided into multiple previews as shown below.
Temple
Sacred grounds call with spiritual harmonies and epic sonic rituals.
#TempleVibes #SacredScore #EpicEthnic
Rainforest
Immerse yourself in lush soundscapes filled with exotic beats and primal cinematic themes.
#RainforestMusic #ExoticSoundtrack #TribalAdventure
Price $40.00
Jungle Adventure Music Pack Vol2 by HONEYDOG
Features:
Total 160 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 160
Number of Audio Cues: 160
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 8:59:55
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Jungle Adventure Music Pack Vol2
Ancient spirits rise with ritual drums and exotic harmonies in this cultural odyssey.
#TribalMusic #EthnicVibes #CinematicTribe
[ Previews ]
This Music Pack includes 160 tracks with a total length of 8:59:55 and is divided into multiple previews as shown below.
Tribal
Ancient spirits rise with ritual drums and exotic harmonies in this cultural odyssey.
#TribalMusic #EthnicVibes #CinematicTribe
Treasure
Unlock hidden worlds and golden echoes in this cinematic expedition of sound.
#TreasureHuntMusic #AdventureScore #EpicDiscovery
Ruins
Echoes of the forgotten awaken with mystical melodies and ancient cinematic tension.
#RuinsSoundtrack #EpicMystery #LostWorldVibes
Shaman
Invoke the spirits of old with hypnotic chants and powerful ethnic orchestration.
#ShamanicSounds #MysticTribal #EthnicScore
Price $79.00
Modern City Pop Music Pack Vol3 by HONEYDOG
Features:
Total 80 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 80
Number of Audio Cues: 80
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 4:33:17
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Modern City Pop Music Pack Vol3
A hazy highway of soft melodies and distant memories.
#SlowCityPop #RetroDrive #MelodicNight
[ Previews ]
This Music Pack includes 80 tracks with a total length of 4:33:17 and is divided into multiple previews as shown below.
Slow Highway
A hazy highway of soft melodies and distant memories.
#SlowCityPop #RetroDrive #MelodicNight
Mirage Radio
Fictional frequencies of a sunset you wish you remembered.
#MirageVibes #RetroRadioWave #DreamPopFM
Price $40.00
Modern City Pop Music Pack Vol2 by HONEYDOG
Features:
Total 160 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 160
Number of Audio Cues: 160
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 8:55:27
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Modern City Pop Music Pack Vol2
Rewind your soul with faded lights and analog dreams.
#VHSWave #MemoryLaneMusic #CityPopMood
[ Previews ]
This Music Pack includes 160 tracks with a total length of 8:55:27 and is divided into multiple previews as shown below.
VHS Memory
Rewind your soul with faded lights and analog dreams.
#VHSWave #MemoryLaneMusic #CityPopMood
Tokyo Vibe
A sonic postcard from the glowing heart of retro-future Tokyo.
#TokyoGroove #FutureNostalgia #UrbanSynthPop
Midnight FM
Tune into late-night emotions and smooth city lights.
#MidnightSounds #FMRetro #CityPopEssence
Analog Avenue
Step into a velvet street of slow rhythms and vintage nights.
#AnalogDreams #SlowJamCity #RetroGroove
Price $79.00
Modern City Pop Music Pack Vol1 by HONEYDOG
Features:
Total 160 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 160
Number of Audio Cues: 160
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 9:02:01
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Modern City Pop Music Pack Vol1
Retro nights meet modern grooves in a dreamy coastal synthscape.
#CityPopRevival #DreamwaveVibes #RetroSynth
[ Previews ]
This Music Pack includes 160 tracks with a total length of 9:02:01 and is divided into multiple previews as shown below.
Seaside Tower
Retro nights meet modern grooves in a dreamy coastal synthscape.
#CityPopRevival #DreamwaveVibes #RetroSynth
Elevator Love
Smooth nostalgia and soft funk vibes rising to the 80s skyline.
#ModernCityPop #ElevatorGroove #NeoTokyoSounds
Cassette Tape
Analog soul reborn with lo-fi warmth and vintage charm.
#CassetteVibes #LoFiCityPop #RetroFeel
Plastic Taxi
Cruise through neon streets with synthetic romance and midnight drive.
#NeonCruise #PlasticPop #NightDriveMusic
Price $79.00
Rigged Tank PZIIG by EVOLVE Studio LTD
Number of meshes/prefabs: 1
Number of materials : 3 (1x4K + 1x2K + 2K tracks)
Number of textures: 16 total (13 + 3 hdrp mask)
Texture dimensions: 4K, 2K
Texel density: 500-700 px/m
Polygon count: 35.5K tris total
Rigging: Yes (Turret, guns, wheels, tracks, accessories) - see preview images
Drivable: No
Animated: No
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)
DESCRIPTION:
- AAA-quality asset developed by industry professionals working on world-know military game titles.
- Rigged gun, suspension, tracks, machinegun, wheels, turret, accessories, etc.
- UV Scrollable tracks - can easily be animated
- Ready to be animated with any tank controller on the market
- Optimised lowpoly asset, that is perfect for game-development
- All materials and textures are intelligently named
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
You will like it!
Evolve Studio LTD
Price $24.99
Rigged Military Car Titan by EVOLVE Studio LTD
Number of meshes/prefabs: 1
Number of materials : 6 total (3x4K + 2x2K + 1K Glass)
Number of textures: 33 total (26 + 6 hdrp mask)
Texture dimensions: 4K, 2K, 1K
Texel density: 500-700 px/m
Polygon count: 176.8K tris total
Rigging: Yes (Wheels, suspension, doors, hatchs, machinegun, steering wheel, control panel, handles, etc.) - see preview images
Animation count: no
Animation type list: no
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)
USAGE:
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
DESCRIPTION:
- AAA-quality asset developed by industry professionals working on world-know military game titles.
- Rigged doors, suspension, wheels, turret, steering wheel, control panel, pedals, accessories, etc.
- Designed for 1st and 3rd person view driving.
- Optimised lowpoly asset, that is perfect for game-development
- All materials and textures are intelligently named
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
You will like it!
Evolve Studio LTD
Price $39.99
Tank Rigged IS-2 by EVOLVE Studio LTD
Number of meshes/prefabs: 1
Number of materials : 5 (4x4K + 2K tracks)
Number of textures: 26 total (21 + 5 hdrp mask)
Texture dimensions: 4K, 2K
Texel density: 500-700 px/m
Polygon count: 60.2K tris total
Rigging: Yes (Turret, guns, wheels, tracks, accessories) - see preview images
Drivable: No
Animated: No
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)
DESCRIPTION:
- AAA-quality asset developed by industry professionals working on world-know military game titles.
- Rigged gun system, suspension, tracks, wheels, turret, machinegun, accessories, etc.
- UV Scrollable tracks - can easily be animated
- Ready to be animated with any tank controller on the market
- Optimised lowpoly asset, that is perfect for game-development
- All materials and textures are intelligently named
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
You will like it!
Evolve Studio LTD
Price $29.99
3D World War II Trenches Set by GooseLi Games
Texture dimensions - 2048
Rigging: No
UV mapping: Yes
LOD information - No
Types of materials and texture maps - PBR
3D World War II Trenches Set
The asset includes:
- Aircraft Searchlight - 1.
- Bunker - 2.
- Anti tank Barrier - 4.
- Coastal Cannon - 4. (marine and forest textures)
- Howitzer - 2.
- Howitzer on wheels - 2.
- Crossing - 1.
- Concrete trenches - 4.
- Dugout - 4.
- Wood fencing - 5.
Suitable for mobile games! Games in 2.5D format and RPG
Price $19.00
Animated Chest Pack by ToñoZZ
- 6 Simple Animation Clips
- Iddle(One keyframe, only to make transitions easier)
- Close(You can also use it to make a plain open animation if you put the velocity to -1)
- Open Small Bounce
- Open Bounce
- Jumping(Just to add some flare)
- Swirl(Also like the demo shows, if you put velocity to -1 you can make it go the other way)
- 2 Bone Rig (Every Chest shares the same bone structure
- Triangle Count:
1. Old Chest : 3678
2. Big Old Chest : 5474
3. Standard Chest : 2070
4. Big Chest : 4864
5. Royal Chest : 4928
6. Gem Chest : 1650
7. Cyber Chest : 2968
8. Rock Chest : 3854
9. Horn Chest : 3136
10. Winged Chest : 6004
Feel free to contact me if you encounter any issues!
Get ready to upgrade your reward game with these 10 unique chest assets, plus 20 aditional prefabs material variations, 10 color variations and 10 golden variations to get you started. You can change the materials to your own liking by just dragging the material into the chest part that you need and get your desired look (it does not uses textures).
- Every asset shares the same animator controller and can use every animation.
- Six simple animations that blend seamesly with two ready to go animator controllers(one works with the the script and the other showcases all animations).
- An additional simple script to open and close the chests with your keyboard that you can use to quickly iterate or expand on it.
- Two Demos scenes.
- Let loose your creativity to change the look of each chest!
Price $20.00
Public Restroom PSX Asset Pack by Jashi PSX
• Number of unique models: 12
• Triangle count:
- Minimum: 12 tris (door_clean)
- Maximum: 420 tris (urinal_clean)
• Texture sizes:
- Most textures: 256×256
- Others:
• stall_packed: 1024×1024
• mirror_clean / dirty: 128×128
• toilet-paper / attached: 64×64
• walls and ceiling: 512×512
• Texture maps:
- Albedo / Diffuse only
- No normal, specular or PBR maps
• Meshes: UV unwrapped and flat-shaded
What’s Included:
- 12 unique low-poly 3D models themed around a public bathroom
- Sink (clean/dirty)
- Mirror (clean/dirty)
- Trash can (clean/dirty)
- Urinal
- Toilet paper rolls (with & without holder)
- Wall-mounted hand dryer
- 4 modular privacy stall pieces
Textures:
- All props are UV unwrapped and use flat-shaded textures for a true PSX look. stall_packed_1024.png (1024×1024) shared by the 4 modular stall pieces for consistent quality.
- Most textures are 256×256 PNGs, except for stall, mirror, toilet, walls and ceiling.
- All meshes are UV unwrapped and use flat-shaded geometry
Notes:
- Lighting and scene setup in previews are for demonstration purposes only.
- This release is intended as a version 1.0 core set — additional content may be added in future updates.
Price $6.00
Flora Renderer 6 by Magnetic Arcade
Visit the Documentation for a full overview, technical breakdowns, and usage guides. Join the Discord to ask questions, share feedback, or see what other developers are building with Flora.
Add a single component to your scene — all active terrains are automatically registered and instanced with Flora.
Flora is the only foliage solution on the Asset Store built directly on Unity’s BatchRendererGroup API. No custom shaders, no hacks — just high-performance, GPU-resident rendering with efficient state switching. The same backend used by Entities Graphics and the GPU Resident Drawer.
Supports both dynamic GPU-based occlusion and Unity’s baked CPU occlusion. Flora automatically selects the optimal method per target platform and camera.
Full support for per-instance motion vectors, enabling clean TAA, motion blur, and visual coherence in animated or moving foliage.
Convert any GameObject prefab into a Flora instance — or back again. Whether you’re converting terrain trees or detail meshes, Flora gives you complete control over what’s rendered and how.
Select and manipulate instances directly in the Scene view — even if they aren’t GameObjects. Flora’s editor tools integrate seamlessly with Unity’s transform handles.
Store thousands of serialized instances without requiring individual GameObjects. Ideal for moss, clutter, rocks, or decals that don’t need scripting or hierarchy overhead.
All instances are stored in a centralized, DOTS-style system. Every instance has a stable handle, allowing for precise animation, querying, and runtime control across the entire scene.
🔎 Dynamic Spatial Hashing
Flora’s scene-wide, frame-updated spatial hash powers fast culling, live updates, and efficient runtime queries. Filter by prefab, layer, parent, or type.
Visualize render states, draw calls, LODs, density falloff, occlusion status, and more — directly in Unity’s Rendering Debugger with Flora’s custom tab.
Compatibility
Requirements
- Unity 6.0
- Supports HDRP, URP, and custom SRPs
- Platform with compute shader support
Price $60.00
MiniGame by HuTao
Features
- 1.Game viewport in EditorWindow.
- 2.Game update in EditorWindow.
- 3.Game event in EditorWindow.
- 4.MiniGameObject of EditorWindow (similar to GameObject).
- 5.Simple animation system of EditorWindow.
- 6.Simple physical system of EditorWindow.
- 7.Prefabricated with multiple small games (Tools/MiniGame).
Play Game In EditorWindow
- 1.Click on the menu Tools/MiniGame/俄罗斯方块 [Tetris] to play game Tetris.
- 2.Click on the menu Tools/MiniGame/扫雷 [Minesweeper] to play game Minesweeper.
- 3.Click on the menu Tools/MiniGame/马赛克 [Mosaic] to play game Mosaic.
- 4.Click on the menu Tools/MiniGame/贪吃蛇 [Snake] to play game Snake.
- 5.Click on the menu Tools/MiniGame/数独 [Sudoku] to play game Sudoku.
- 6.Click on the menu Tools/MiniGame/数织 [Nonograms] to play game Nonograms.
- 7.Click on the menu Tools/MiniGame/三国华容道 [HuarongRoad] to play game HuarongRoad.
- 8.Click on the menu Tools/MiniGame/连连看 [Link] to play game Link.
- 9.Click on the menu Tools/MiniGame/消消乐 [Crush] to play game Crush.
- 10.Click on the menu Tools/MiniGame/打砖块 [Breakout] to play game Breakout.
- 11.Click on the menu Tools/MiniGame/飞机大战 [AirplaneWars] to play game AirplaneWars.
- 12.Click on the menu Tools/MiniGame/最强射手 [Shooter] to play game Shooter.
Make Game In EditorWindow
- 1.Game window inheritance from HT.MiniGame.MiniGameWindow, Quickly perform game rendering, logical frame looping, and event handling.
- 2.Simple physical system of EditorWindow, can perform collision detection between any objects.
- 3.Raycast of EditorWindow, can perform ray cast, just like during runtime.
- 4.Simple animation system of EditorWindow, a basic animation playback system that can play GUI animations.
- 5.Game object Inheritance from HT.MiniGame.MiniGameObject, just like GameObject, it has property such as transform, activeSelf, collider, etc.
Price $9.99
Solid To Do List by monolimbostudio
📌 Practical Examples
- 🎮 Game Development: Track design, coding, and art milestones
- 🐞 Bug Tracking: Assign priorities and resolve issues faster
- 🧠 Team Coordination: Know who’s working on what
- 📈 Milestone Monitoring: Stay aligned with release targets
✨ Core Features
✅ Task Management
- Create, edit, and delete tasks with ease
- Mark tasks as complete or pending
- Assign priority levels: Low, Medium, High, Urgent
- Group tasks into custom categories
- Add due dates and task-specific metadata
📁 Organization Tools
- Filter tasks by status, category, or priority
- Advanced sorting (alphabetical, date, priority, completion)
- Search bar to quickly locate tasks
- Visual status indicators (color-coded or icon-based)
🖥️ Clean Editor UI
- Dockable Unity Editor Window
- Scrollable task list for handling many items
- Status bar showing total tasks, completed, and remaining
- Intuitive buttons and quick-access controls
💾 Data Persistence
- Auto-save and load tasks between Unity sessions
- Persistent data across scene changes
- Task history retained for undo/redo
- Custom settings are preserved
🛠️ Use Cases
👥 Project Management
- Sprint planning & milestone setting
- Bug and issue tracking
- Delegating tasks across teams
- Monitoring feature progress
👤 Personal Organization
- Daily to-do tracking inside Unity
- Prioritize urgent work
- Stay on top of deadlines
- Create checklists for deep work
🧪 Development Planning
- Plan code refactoring
- Track documentation updates
- Set testing objectives
- Manage feature implementation steps
Price $0.00
Pong Pong - Hypercasual Game (Complete Full Game Project) by Studio 989
Game can be played here:
https://simmer.io/@Studio989/pong-pong
Pong Pong is a twist on the classic pong game, where the goal is to keep the ball inside the circle for as long as you can.
- Compatible with keyboard and touch controls.
- Difficulty increases as you progress (Ball gets gradually quicker).
- Simplistic design.
- Customise the colours of the paddles and balls to suit you.
- Fun casual gameplay suitable for anyone to play.
- Features -
- Complete project thats all ready to go. (Load, menu & game over screen, sound settings, highscore)
- Simplistic graphics that can be easily reskinned.
- Customise feature - Edit the colours to change the look of the game.
- Save feature for audio settings and highscore.
- Scripts have been commented.
- Easy to edit - Make the game to how you want it.
- Can be used as both a mobile and desktop game.
- Supported Platforms & OS -
- Game can be used for various platforms & OS including Android, iOS & Windows (mobile & desktop).
Price $8.00
Enemy&NPC AI by SuperHorizonstudios
Requirements & Dependencies
- Unity Versions: 2020 LTS and above (tested on Unity 2021.3+, Unity 6)
- Render Pipelines: Built-in supported out of the box. URP and HDRP require manual material upgrades.
- NavMesh Required: Enemy movement relies on Unity’s Navigation system.
- Recommended:
Starter Assets – Third Person Controller (for character movement and camera)
RPG Animations Pack FREE by DoubleL (for enemy animations)
Support Contact:
- Email: superhorizon.studios@gmail.com
- Discord: https://discord.gg/G2yUa2jWfk
🎮 Enemy&NPC AI – Modular, Scalable, and Production-Ready AI Framework for Unity
Enemy&NPC AI is a fully modular, high-performance AI framework purpose-built to deliver intelligent, reactive enemy and NPC behaviors in Unity. Whether you're building a stealth-action game, open-world RPG, or third-person shooter, this system provides a complete foundation for AI behavior, combat, perception, and player interaction—without requiring custom AI code.
Designed for extensibility and rapid development, it includes FSM-based behavior logic, perception systems, advanced combat, respawning, editor tooling, and customizable configurations via ScriptableObjects.
Perfect for both solo developers and professional teams.
🧠 Finite State Machine-Based Behavior System
At the core is a robust FSM (Finite State Machine) architecture that enables dynamic transitions between states based on real-time data. Prebuilt, extensible states include:
- Patrol (Loop, PingPong, Random)
- Idle (wandering or animation-only)
- Alert & Search (investigate last known location)
- Chase (pathfinding + obstacle avoidance)
- Combat (melee or ranged)
- Flee (from player or threat)
- Follow (companions, guards, escorts)
- Dead (handles death and respawn)
Each state is modular and override-ready, enabling tailored behaviors for specific enemy types or scenarios.
👁️ Perception System: Vision, Hearing, and Stealth
Simulate realistic AI awareness with combined raycast-based vision and dynamic hearing logic:
- Field of View: Configurable radius and angle using raycasting
- Hearing: Detects sounds such as footsteps, jumping, and attacks
- Noise System: Player movement and actions emit sound for AI detection
- StealthEvaluator: Automatically filters detection if the player is crouching, hidden, or behind obstacles
- Real-time gizmo visualizations for tuning detection areas in-scene
⚔️ Smart Combat & Hitbox System
Deliver tactical and responsive AI combat using an advanced hitbox-driven attack system:
- Melee and ranged attack logic (custom colliders or OverlapSphere)
- Configurable WeaponData for multiple attack types, ranges, and cooldowns
- Animation-based attacks with hit reaction support
- Damage routing via hitboxes (e.g., headshots or limb-specific damage)
- Real-time gizmos for attack range visualization
- Seamless integration with Unity’s Animator system
🧭 Patrol and Navigation Logic
Built-in navigation features ensure believable movement and route planning:
- Configurable PatrolPath with Loop, PingPong, and Random modes
- Wait times between points and smooth turning logic
- Automatic return to patrol state after disengaging from the player
- Full Unity NavMeshAgent support with off-mesh link compatibility
🧩 Behavior Configuration with ScriptableObjects
Every behavior is driven by data, enabling rapid configuration and reuse:
- EnemyAIConfigSO defines speed, perception ranges, attack types, animation triggers, thresholds, and more
- Supports behavior presets like Hostile, Passive, Friendly, Chase-only, Attack-only, etc.
- Future support for Faction system (team-based logic)
💀 Health, Damage & Respawning
A centralized and modular health system allows for advanced combat feedback:
- EnemyHealth manages hitpoints, invulnerability, respawn, and death triggers
- Supports ragdoll or animated death states
- Hitbox-specific damage routing (headshot, body, limbs)
- Auto-respawn logic with timer-based delay
- Optional UI integration for enemy health bars
🛠️ Powerful Editor Tools & Debugging
Streamline development with integrated tooling and live debugging features:
- Quick Setup Wizards for Player and AI configuration
- Live FSM state tracking directly in the Inspector
- In-scene gizmos for perception cones, hearing range, attack radii
- Custom component inspectors with tooltips and error validation
- FSM Graph view for visualizing behavior transitions (basic version)
- Automatic tagging, layer assignment, and reference setup
💡 Designed for Extensibility
Built by developers, for developers—every system is open and customizable:
- Modular C# code with interfaces and UnityEvents
- Easily extend state machine behaviors, perception logic, and combat
- Plug in custom animations, VFX, SFX, and audio via UnityEvents
- Support for additive scenes, multiplayer logic, and runtime pooling
Price $25.00
Roll Master 3D - Hyper Causal Mobile Game by Games Hyper
Easy to reskin and change UI.
Compatible with mobile and desktop.
Easy customization.
Responsive UI.
ready to publish.
Difficulty increases as the levels progress.
Commented, clean C# scripts.
Easy to add new features to the game.
Roll Master 3D is a simple, full-featured hyper casual mobile game It is a 3D rolling ball. The goal is to collect as many balls as possible and keep them until the end. game from the Unity project. It's a 3D mobile game ready to be published on the Play Store for Android devices or the App Store for iOS devices.
Download the APK file to try it out: https://drive.google.com/file/d/1u9rnXJZTi71pvm25n92wAzyi44K7NIt_/view?usp=sharing
Price $0.00
