GeoFire for Unity by Ash Rawstron
I’ve also included a “GeoFire” editor menu, with links to the guide-page, the embedded read-me, the example scene, and our home-page.
This was ported from the Java version of the GeoFire library, and then reworked to use C# event-listeners, as well as adding support for custom location-content parsing.
Please note: this is an independent port of from the Java version of this library. Draconian Marshmallows is in no way affiliated with Firebase or other versions of this library.
Price $24.99
Developer Console Add-on by Injaia
The Developer Console Add-on is a powerful and easy to integrate in-game console add-on for your project. Using over 20 built in commands you can interact with objects in the game world, switch scenes or change elements of those scenes.
If the built-in commands don't cover all your needs then that's okay. It's easy to add new commands. The Developer Console Add-on includes help on creating your own commands. You also have access to the full source code for the built-in commands!
Key Features
▶︎ Smart autocompletion that knows what scenes are loaded, what components exist and what objects are in the scene
▶︎ Easy integration into existing or new projects
▶︎ Easy to add new commands
▶︎ Integrated help for all commands
▶︎ Full source code included
▶︎ Guided tutorials for the built in commands
▶︎ Over 20 built in commands allowing you to:
▷ Manipulate the positiong, rotation and scale of game objects
▷ Load and unload scenes
▷ Add, remove and toggle components on game objects
▷ Spawn objects based on prefabs
▷ Set, get and remove player preferences
▷ Set or get public variables or properties on components (not all variable types are supported)
▷ Set or get public static variables or properties on classes (not all variable types are supported)
▷ Execute public functions on components (only parameterless functions)
▷ Execute public static functions on classes (only parameterless functions)
▷ Take screenshots
Price $5.00
Bus Parking Kit 2 by ALIyerEdon
+ 30 pre-made parking level
Android and iOS compatible
Optimized very well
Ready to publish
Features:
- High quality optimized 3 models
- 30 parking levels
- 3d bus models
- Complete menu system
- in game settings menu to control over graphics and sound
My other complete game kits:
Interior Lighting Kit
ArchViz Lighting Kit
Hill Climb Template
Off-Road Truck Template
Real Drift Manager
Traffic Ride Template
Car Parking Kit 2
Price $15.00
16 Bit Dungeon Kit by Jim Sanders
CONTENT
=========
Total: 44 pieces
- Straight walls (7)
- Wall corner
- Wall pillars (2)
- Iron Fences (6)
- Stone Fences (4)
- Floors (9 + 4 seamless textures)
- Floor Dividers (3)
- Stairs(2)
- Ladder Up & Down
- Doors (2)
- Sandalone pillars (3)
- Archway
- Texture atlas for all meshes
- Models come as prefabs & FBX's
- Example prefabs / scene
INFO
========
This pack was created with Qubicle, based on a 16x16 voxel grid and exported as FBX with a unit scale of 20.
What this means for Unity3D:
- 1 voxel = 0.2 units
- 1 tile = 3.2 units
- Door = 2.2 units
- Pivots are Bottom-Centered (all objects placed on 0Y will fit into each other)
Pressing CTRL when moving scene objects will snap movement to a grid (as defined in Edit->Snap Settings).
Price $10.00
Realistic Sports Car HD 2 by AthensDazzle
Technical Details
Wheel poly count 2137(x4)
Total Mesh tris - 47k
Texture size: -Body paint and parts: 2048 -Interior: 2048 -Wheels: 1024 -Lights Emissive: 512
Features
- Car Suspension and Momentum Scripts for realistic physics and Camera script for 'shaky' effect with speed and 360 rotation around vehicle.
- UI options include -
(Slider) Wheel Size F/R
(Slider) Wheel Collider Radius F/R
(Slider) Wheel Suspention Distance F/R (Toggle) Lights
- All materials using PBR Unity Standard shader. Albedo, metallic, smoothness, normal and occlusion textures included.
- Emissive texture for lights included with light flares toggle as UI.
- You can make custom painting for body and interior.
- Clear and optimized geometry.
- Normally textured Interior with an inbuilt Driver.
- Separated and properly aligned four wheels, brake discs and brake calipers. Works perfectly with Unity Vehicle.
- Car Momentum can be optimised along with suspension.
- Car paint colour and smoothness can be optimised along with all wheel collider properties set as UI .
- UI has been added on screen realtime to get Garage customisation.
-Added Reflection Probe to get a realistic glow like you see in the screenshots
Enjoy!
If You like this product, please rate and comment, it is much appreciated!
Support Email: sachitmisra01@gmail.com
Price $35.00
Plastic Case (PBR) by 4d_Art
Add your own logo to this case!
This case could be used as a custom pickup or to dress your levels and what is unique about this case is you can provide it with your own logo on top (see screenshots)
This package contains:
- 1x Case Model (931polys/ 1653 tris)
- 1x Customisable Material with options to make your's unique
How it works:
Provided is a single material (.sbsar file) with easy to use sliders and drop-down options to generate unlimited texture variants.
The material (.sbsar) contains:
-Colour Pickers for "Case Colour" and "Decal Colour"
-Roughness sliders for how shiny you want your Case and Decal.
-The option of light damage to your case
-A Drop-down menu with pre-made Decals. These are as follows:
- No Decal
- Custom Image (you provide an Image)
- Custom Mask (you provide a Mask)
- First Aid Kit
- Stripes
- BioHazard
- Panels
The following texture maps are outputted as:
-Base Colour
-Normal
-Metallic/Smoothness
Generate texture resolutions to suit your budget from:
32x32, 64x64, 128x128, 256x256, 512x512, 1048x1048, and 2048x2048
Get Creative and Enjoy!
Price $10.00
The Fantasy Loot Pack by Grey Rook
Requires Unity 5.5.0f3 or higher.
The big fantasy pack has arrived!
This package contains nearly 200 prefab items like various bottles, potions, treasure
chests, armor and more - all game ready.
The used textures are Albedo, normal and metallic smoothness maps as well as low
poly 3D meshes.
A good choice for any game in the medieval fantasy style.
Details:
- 6 chests made from 2 models
- 2 vases
- 3 barrels in different colours
- 2 crates
- 13 books made from 3 models
- 6 scrolls made from 2 models
- 15 potions made from 3 models
- 24 rings made from 3 models
- 30 gems made from 6 models
- 32 amulett made from 4 models
- 3 coins
- 3 piles of coins
- 6 heaps of coins made from 2 models
- 6 keys made from 2 models
- 3 bars
- 3 crystals
- 10 shields made from 3 models
- 5 magic wands
- 5 swords made from 2 models
- 5 axes made from 2 models
- 3 bows
- 3 quivers
- 3 helms
- 3 armor
- 4 bags made from 2 models
Price $9.99
Puzzle Game Background Music by soundfx
28 background sounds in total, with .mp3 format
Demo:
* bgm_01.mp3
* bgm_03.mp3
* bgm_05.mp3
Price $29.90
Monster Dragon bull by Yodha Game Studio
-Monster Dragon bull is less than 1554 tris and mobile friendly.
-Package includes basic animations:
-Walk 1 to 36
-Run 45 to 63
-Jump 70 to 110
-Idle 120 to 180
-Attack 190 to 220
Price $5.00
Plants Growing by Dmitry Deatrocker Raskalov
With this you are able to grow up your grass, trees, crops, or anything you need). All you need for this system to work is the source 3D models, the script does the rest for you. You even can grow whole tree from one 3D stick model!
Features:
- Project contains well commented code and detailed tutorial;
- Flexibility of growing adjustment;
- Intuitive and organized custom editor interface.
Price $6.99
IK Constructor by GameMakerZone
IK Constructor is a set of scripts – or inverse kinematic templates and each of them does its own thing. Every script can work right in the Unity Editor window without pressing Play button. Scripts can be stacked upon each other to form almost any kinematic chain you want.
Key Features
- Works in both Inverse and Forward kinematic modes
- Various IK-templates can be stacked
to form more complex kinematic chains
- Every of multimple settings can be changed in real time
- Angle/Position transforming system
- Angle/Position limiting system
- Internal animation system
- Debugging visuals
- Can run in edit mode
Limitations
- IK Constructor does not contain a global solver system, so it can't drive very complex rigs.Multiple local solvers are used instead. Still, practice proves it is enough for the most of simple game designs. Also, additional scripting can enlarge area of application.
- All nodes under control must be of unit scale
Tutorials
Over time a complete course of video tutorials will be available Here
Price $15.00
NetDrone Cluster by Origin Studio Inc.
Including C# client & servers source and available in real-time play up to 16 players in the same room.
NetDrone Cluster is the best performance in massively multiplayer online games.
Create the most powerful multiplayer game based on distributed server now.
Features
- Login
- Chatting
- Cheat (Qty/41)
- Auto Reconnect
- Auto Match
- Room Create, Join, Leave
- Room Trespass
- Channel, Room Broadcast
- Kill/Death Status
- Respawn, Attack, Move Sync
- PvP
- In-Game Items
- Client to Servers
- Server to Servers
- Misc
Supports
- Distributed processing
- Load-balancing
- MySQL databases
Servers
- AuthServer (.NET)
- LinkServer (.NET)
- MainServer (.NET)
- RegiServer (PHP)
- Essentials
Tools
- DummyClient: Console Client
- CryptTester: RC5/RC6 encrypt tester
- ReuseMemory: Reuse memory tester
- DataConverter: CSV to Binary CSV tool
Documentations
- API Reference (CHM)
- User guide (PDF)
- Specs (PDF)
You can find several examples of NetDrone Engine in Here.
For more information and enterprise license, please see the guide documentation in the docs folder or visit our forum.
Price $500.00
Cross VR - Mobile by Palii
The package includes a demo scene.
IMPORTANT: Please read the attached manual for setup instructions.
Supported platforms: Google Daydream, Oculus GearVR, Google Cardboard(Android)
MAIN FEATURES:
- One click build and platform switch
- Automatic SDK level handling
- Automatic VR SDK handling
- Dynamic AndroidManifest handling
- Automatic project settings for all supported platform
- Platform dependent script support
- Correct handling of reserved interactions on each platform
- Entitlements check implementation
- Runtime permission request support
- Input handling uniformly
- Customizable control schemes
- Arm model for motion controllers
- Laser pointer interaction
- Detailed setup manual and demo scene
Price $25.00
Character Orc Girra by Maksim Bugrimov
If you buy a character, you get a great character,
11 animations,sounds,4k textures
Also you get a bonus the elements of the environment,
rocks,a torch,a banner,bone and Cyclop Head.
All model containts PBR Textures (Metallic Shader)
1.Character Orc Girra Contains 14 animations and sounds
-Walk
-Run
-Idle
-Idle1
-idle other
-Jump
-Get Hit
-Dead
-Dead L
-Dead R
-Shout
-Attack(1)
-Attack(2)
-Attack(3)
-Attack(4)
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(all 4096-4096 size)
Polys: 12,212
Tris: 23,019
Verts: 11,867
2.Rocks Contains 3 different rocks
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(all 2048-2048 size)
Polys: 5,120
Tris: 5,120
Verts: 2,562
3.Torch
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(all 2048-2048 size)
Polys: 1,885
Tris: 3,533
Verts: 1,903
4.Bones contains 10 different bones
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(all 2048-2048 size)
Polys: 4,009
Tris: 7,678
Verts: 3,881
5.Banner
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(all 2048-2048 size)
Polys: 1,185
Tris: 2,306
Verts: 1,251
6.Cyclops Head containts
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(all 2048-2048 size)
Polys: 1,118
Tris: 2,118
Verts: 1,061
Price $24.99