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The newest packages in the Unity Asset Store.
Updated: 11 min 35 sec ago

Spline Terrain 2D by Kolibri2D

2018, August 7 - 17:40

Allows you to create, decorate, and update 2D scenarios in QUICK iterations.
Improve your level design productivity

* Create and control of every piece of scenario in a centralized management.
* Update every piece of scenario at once with no effort
* Splits perfectly the tasks between level designers and level artists.


Advantages:

- Quickly Grayboxing (creating physics and testing the foundations of games).
- Takes the scenario from graybox to beautiful graphics in seconds.
- Ensures every object is always up to date. Avoid "old versions" of elements.
- Graphics and physics settings defined at template level
- Scriptable objects minimizes data usage & maximizes reusability
- Mix materials to create multiple compositions
- Easy and Intuitive UI, everything in inspector, no extra windows
- Supports Layers and Order in Layer.
- Code designed to be extended
- More tools and updates are coming soon


- Graphics & Physics defined at template level
This means when you create another block of terrain it uses the settings already defined. No need to setup again.
When the template is updated, the physics, graphics and decorations from each block of terrain using this material is also updated



More Info >>

::::: TERRAIN 2D :::::

- Spline based Sprites
- Customizable segments: GROUND, WALLS, CEILINGS or FILL
- Shaders & materials of your choice
- Independant Physics Settings (Physics Material, Radius, Trigger, effector) per segment
- - - Edge Collider 2D: Ground, walls, ceilings
- - - Polygon Collider 2D: Full Shape
- Ability to override Physics Settings on individual Shapes

::::: DECORATOR:::::

- Instantiate Any Asset along the Spline or Terrain2D
- Allows any Sprite, Prefab, GameObject, Asset, Lights, Cameras, Animations, physics objects, etc
- Position, scale, rotation, orientation, and color customizable by object and by group.
- Randomize the elements on scene
- Easy and powerful UI
- Mix it with Terrain2D and other Decorations and create new materials, new apeareances using existing data

::::: SPLINE WATER:::::
Simulates fuilds surface and density
Works on any spline
Compatible with effectors

::::: ARCHITECTURES :::::

- Defines which segments of a spline should be considered ground, and which wall, based on angles, so shapes adapts to your project settings
- Ability to supress or replace segments with another(e.g.display ground graphics where normally walls are displayed)
- Define different aspects , like exterior or interior apprearences

More Info >>

Art by Freepik

This asset uses Poly2Tri Copyright (c) under the Microsoft Permissive License V1.1; see Third-Party-Notices.txt file in package for details
Price $15.00

Medieval Village House 3 by DEXSOFT-Games, 3DModels-textures

2018, August 7 - 02:27
Model with 6800 triangles and 6 materials. 3 LOD stages available: Main, Lod1: 3800, LOD2: 206 triangles.
Price $9.99

Run and Gun Character by Rival Arts Studio

2018, August 7 - 02:25
This package contains a 3D model that works for any game either side scroller, run and gun or third person, mainly for a shooting character. It also contains the necessary scripts to work as a character for a Run and Gun games such as Contra.
Price $5.00

Blood Trail FX by Rivermill Studios

2018, August 7 - 02:13
A blood trail effect, useful in telegraphing a character's injuries or adding atmosphere to a scene.

There are three elements to the effect: small blood particles (blood drops), large blood particles (splats and smears) and bloody footprints, each randomly generated from a total of 20 textures.

The frequency of each effect element can be finely adjusted.
Price $5.00

Medieval Village House 2 by DEXSOFT-Games, 3DModels-textures

2018, August 7 - 02:11
Model with 2.600 triangles and 6 materials.
3 LOD stages available: Main, LOD1: 1600, LOD2: 296 triangles.
Price $9.99

Pixel Mage by Anton Karnomazov

2018, August 7 - 01:48
Hello!
This asset include 6 animations for Mage. He cast magical ball. What is this? Damage? Heal? Maybe poison? You decide!
Sometimes asset include animations for magical ball.
Rate or commit this asset, it's importantly for me.
Price $1.00

Fireworks Pack 3D&2D by ErbGameArt

2018, August 7 - 01:45
The pack contains:
17 completely full 3D fireworks;
11 single 3D fireworks;
5 fireworks made in 2D.

All effects are created without programming with custom particle shader and works on all platforms!. The effects are very simple to use. Just take and drop prefabs into your game!
Price $8.00

HQ Motorboats by MARCIN'S ASSETS

2018, August 7 - 01:43
The package contains two motorboat models.

In the HQ Motorboats asset you may find:

- smaller boat along with separate models: wheel steer, engine and windmill,
- white boat (non interior)
- 4 standard materials,
- demo scene

Models contains 2K textures and they can be compressed to lower resolutions if needed.
Price $49.99

Polaris - Hybrid Procedural Low Poly Terrain Engine by Pinwheel

2018, August 7 - 01:40
Polaris is a hybrid procedural low-poly terrain engine, a complete solution for creating stunning low-poly environment, especially built for Unity developer. This is a must-have asset which saves you thousands hours of work and tons of effort, give you more time and resources to focus on other aspects of you game.

Nowadays, procedural content is one of the hottest subjects in game development field. Any game which is promoted with this term usually get higher attention from players, and its content also varies across levels. The term “procedural” is applied to several field of game assets creation, including map, terrain, animal species, or other environmental elements like rock, cloud, etc. The main purpose of procedural content is to create a variety of assets with minimum effort and time, by a process called “parameterize”.

As an indie/ soloed developer, you often spend a lot of time to create a gorgeous looked terrain, from modelling, to UV mapping, and texturing, then spend hours to place every single tree and rock in place. Stop! You don’t have to do that anymore.

Polaris is a tool to help you to quickly create high quality, immersive looked terrains in just a couple of minutes, strongly focus on low-poly style (you can still create high poly, smoothed terrain with this). Traditional terrain creation workflow often uses the 2 main methods: Procedural and Sculpting. Sin both methods have the own pros and cons, Polaris cleverly combines them into a single complete solution to unleash the power of creativity, empowered by advanced techniques to maximize the possibilities and boost performance.

Below are some highlights of its features:

- Super easy to use.
- Real-time update for faster workflow.
- Re-generate the exact terrain with the same parameters (pseudo-randomness), so you can easily choose a favorite from multiple configuration.
- Flexible vertex displacement methods: Using a height map, Perlin noise or hand painted, even combine them both!
- The land looks like a slice of earth surface, not a boring bumping plane.
- Fully control over how the underground looks like, from the surface thickness to the deep.
- Coloring using gradients, no colored texture required.
- Support for both flat and smooth shading.
- Bezier based vertex deformation, easily create stylized terrain shape.
- Powerful Environmental painter, growing trees, placing rocks, adding details to bring the environment to life.
- Grouping trees together to reduce draw call and shadow caster, tree colliders supported.
- Mask painting to mark the area to/ not to place trees.
- Stripping off unnecessary process.
- Highly optimize for best performance, efficiently use of multi-threading.
- Built-in mesh saver, save any mesh, including your terrain, into 3D file to further edit in other modeling applications.
- Extract different kind of map from your terrain, including: UV layout, diffuse color map, foliage distribution map, etc.
- Simple and clean editor UI, with keyboard shortcuts on scene editing.
- Ready to use shader library, including: Terrain, Foliage, Stylized Water, etc.
- No 3rd-party plugin, full C# source code included, high quality code, easy to extent.

Take a look at the online Manual

Contact: support@pinwheel.studio

Price $59.00

Jimmy - Stylized PBR Soldier by Frederic Lierman

2018, August 7 - 01:30
Hi! This is Jimmy.

Jimmy is a modern stylized PBR character with 6 unique texture sets and
7 attachments allowing you to create a wide range of looks for Jimmy.

Jimmy is a perfect character for prototyping any game that needs cool characters.
Especially adventure and shooter games. He looks great in 3rd person!

The character is setup as a Humanoid rig and will work with other animation packages from the unity store.
It also comes with 6 basic animations.

The removable parts are:
+ Backpack
+ Cowboy Hat
+ 2 Pouches
+ Scarf
+ Shoulder Armor
+ Hair

All of these parts (including the upper and lower body) have a range of unique materials you can interchange with each other.

I'm looking forward to see what you do with this character.
If you have any questions feel free to hit me up on my twitter @gamedevfred or mail me at support@purplepuppet.com
Price $35.00

TrailBender by Venat Ileden

2018, August 7 - 01:26
TrailBender is born with the intention of enhancing all Unity trail renderer component features, making it easier to use from editor with a custom inspector. Some of its features are:

- Add and remove as many generating nodes as you wish and place them wherever you want to make a unique trailing shape.
- Enable collisions with your trail, modifying its layer and including physic materials if you want.
- Cut the trail whenever you want or/and configure a "cutting distance" for teleports
- Two sided rendering and multiple UV and lighting options

Since it's my first work and don't know if it will have any success, I've decided to make this list of future improvements depending on asset purchases:

· 10 purchases
Fix all errors reported by users and publish a new version instead of just solving email issues individually. Also record a video showing all features in action.

· 20 purchases
Add particle emitter for trail and smoothly disappearing features.

· 30 purchases
Add all improvements suggested by users (whenever it's possible) and TrailBender2D with new demo videos.

· 50 purchases
Design visual improvement for the whole asset and add several example projects.

· 100 purchases
Release full asset code.

You can contact me here for any issue:
victor_nf@outlook.es
Price $1.25

Glitch Image Effect by Jim

2018, August 7 - 01:21
Glitch is full-screen camera effect.

Very simple, one script file and two shader files. You can customize it quickly.

It is used for simulate digital video glitch.

Glitch Image Effect is compatible with all platforms(PC,MAC,IOS,Android).

Glitch Image Effect has a very simple UI and easy to use with some params.

A demo scene and All source code and shaders include in the package.

Please watch the video for more detail.
Price $2.80

Offroad Buggy by Virtual Arts

2018, August 7 - 01:17
Offroad Buggy is a high quality model, made without ngons and to keep polycount as low as possible.

This package is including:
- Vehicle object fbx file
- Vehicle diffuse,normal,reflection textures and materials
- UV maps
- Vehicle prefab
- Sample Scene
Technical data:
-15555 triangles
-2048x2048 Textures
-PSD Diffuse Map with Layers
-TGA Normal, Reflection Map

Price $10.00

Quizz Game - MoreOrLess - Complete Project & Template by NextVertex

2018, August 7 - 01:14
MoreOrLess is a Quizz Game where the player has to answer to a question by choosing one answer or another.
The questions are divided in many subjects / categories to allow the player to be surprised and to have fun thanks to many questions about a subject that he cares about.
If he answers correctly, the player can win Stars to display how smart he is, or not :)
The player can also see how many stars he has won and where are the categories where he missed some stars.
This game can be played on many smartphone, running on Android or IOS.

With this complete project, you will be able to create your own game and/or to modify the provided one.
Make sure to send us some pictures of your own game then ! :)

This package contains everything needed to make this game work :
- a Tutorial (PDF) to explain you how to modify the game
- UI , visual , and sound resources
- Many scripts that are sorted, to help you to understand how each thing is working
- 3 Unity Scenes where you can try the game

Feel free to contact us for more information, and don't forget to check our other Assets on the Unity Asset Store too !

Price $10.00

AI Template (Beta) by Invector

2018, August 7 - 01:11
Current Version: 0.1 Beta
(changelog: http://invector.proboards.com/board/23/ai-changelog)
Online Documentation: http://www.invector.xyz/aidocumentation

After a long time of continuous development on our Third Person Templates we created a new template but this time AI is the focus. We already have a pretty cool AI in the Melee Combat Template but that was just a bonus so you can have a target to throw a few punches, but this one is a whole new thing.

Design from scratch with the goal to be customizable and expandable, this AI works with an FSM Node Editor that allows the creation of new behaviors easier with our built-in Actions & Decisions, advanced scripting knowledge is not necessary to create unique behaviors. It's not a traditional Behavior Tree neither a Scriptable Object concept but a new approach that combine some features from both.

It was designed with Third Person Templates in mind and it works great with, but it also works without the templates so you can use it in your FPS or VR project.

Features:

- Advanced AI Behaviour (Civil, Melee, and Shooter)
- FSM Behaviour Node Editor to create custom behaviors
- FSM Real time Debugger
- Waypoint System
- Ragdoll System
- Several Demo Scenes with examples
- Hitbox based combat
- Online documentation and video tutorials
Works great with FPS and VR, even better with Invector's Third Person Templates
- Humanoid and Generic models are supported
- Melee Weapon System
- Shooter Weapon System
- AI Spawner System
- Projectiles bullets with trail renderer
- Decals based on tags and more...

Price $45.00

Animated Loading Images by VECTR PHASE

2018, August 7 - 01:03
In this package you will find simple, but original animation download icons for your unique project! I hope they will be useful to you.
Price $2.20

Medieval Village House 1 by DEXSOFT-Games, 3DModels-textures

2018, August 7 - 01:00
Model with 4.300 triangles and 6 materials. 3 LOD stages available: Main, Lod1: 2031, LOD2: 196 triangles.
Price $9.99

nGarden Book UI (Gold) by nGardensoft

2018, August 7 - 00:57

Book UI for casual game

UGUI demo include

menu icons
buttons
check toggle
rodio toggle
gages
scroll bars
back ground color
popup window

web demo

If you have any problems with the asset, feel free to contact us at unity_cs@ngardensoft.com


Price $3.99

AS Water Shader by Alzheimer Studio

2018, August 7 - 00:55
“AS Water Shader” is a flow and normal map based shader that enables users to turn surfaces in to highly realistic and dynamic water. The shader is highly customizable with easy to tweak features such as: water depth, rims around object edges, interpret/apply flowmaps and lastly use custom wave shapes in the form of normal maps.


It even comes with a Flowmap Generator that renders a flowmap texture based on the surface’s (square power of 2) dimensions. This generator/renderer automatically generates the appropriate channels in the flowmap texture for the shader to use. It can render either Grid or Ray based:

-Grid rendering traces a single ray for each grid element, this is the fastest render technique, however it expects its target to use a Square UV layout.

-Ray rendering uses the same grid, but traces a ray against the water surface to track that pixels exact UV location and then uses another ray to trace the flow vectors(similar to grid rendering). This technique is much slower than grid rendering( especially on larger texture sizes), but is not dependent on a square UV layout as the Grid technique.


The benefit of AS Water Shader using flowmaps, is that users can also paint/edit their own flowmap or even render them out in software such as Houdini. This enables the user to have full control over the behavior of their water surface.


Main features:
-Compatible with Amplify Shader Editor. Users who own ASE can view and edit the node network.

-Rim texture to create an edge where objects meet the surface.

-dual normal maps for different wave sizes and blending.

-Flowmap to create smooth and realistic waterflows.

-Caustics: static or animation sheet based caustics that project themselves based on light positions, normal, depth and flow map values.

Tech demo


Forum


Website



notice: This asset uses TextureFilter and TextureScale under Attribution-ShareAlike 3.0 Unported; see ThirdPartyNotices.txt file in package for details.

The example scene is dependent on assets from the Adam Exterior package. This package is added as a dependency, however if you have now interest in using the example scene, this prompt can be ignored, as it plays no further role in the AS Water Shader package other than providing an "educational preview".
Price $50.00

9t5 Low Poly Gore with Physics by 9t5

2018, August 7 - 00:05
In this pack features 22 3d Low Poly Dismembered body parts and organs, With physics for that extra gross look.

- Changing the rigged body parts & organs is quick and easy.

- Colors are changeable through material swapping.

- Perfect for any game needing some gore!

Bone, Brain, Eyeball with Stem, Heart, Intestine, Kidney, Arms, Legs, Feet, Hands, Liver, Lungs, Skull, Small Intestine, Spinal Cord, Stomach, Tongue, Torso.

Includes Alleyway Murder Scene with 9 bonus Low Poly props; AC/Unit, Building, Cone, Crime scene Tape, Machete, Pole, Street Light, Trash Can, Wooden Pallet.
Price $14.99

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