Castle Ruins - PBR Destroyed Castle Parts by Lugia Games
Features
- Low Polygon, game-ready models.
- Ready for Unity.
- PBR Textures.
- 1K and 2K Textures.
- 27 unique meshes.
- 3 types of Bricks for the castle.
- 4 types of Plaster/Concrete for the castle.
- 2 types of detailing for the castle windows.
- 1 tileable moss texture and 1 tileable wood texture.
- 6 blend masks created specifically for this project.
Polygon Count
Castle Entrance - 14.7k tris, 8.4k verts
Castle Entrance B - 6.5k tris, 3.5k verts
Castle Entrance B OPT - 3.7 tris, 2k verts
Castle Entrance OPT - 14.3k tris, 7.5k verts
Castle Tower - 23.5k tris, 12,6k verts
Castle Tower B - 15.5k tris, 9.8k verts
Castle Tower B OPT - 9k tris, 5.6k verts
Castle Tower C - 11.2k tris, 6.8k verts
Castle Tower Empty - 12.4k tris, 6,6k verts
Castle Tower OPT - 13.1k tris, 7.4k verts
Castle Wall - 3k tris, 1.7k verts
Castle Wall B - 1.8k tris, 1k verts
Castle Wall C - 6.5k tris, 3.6k verts
Castle Wall C OPT - 2.9k tris, 1.5k verts
Castle Wall D - 3.4k tris, 1.8k verts
Castle Wall D OPT - 1.9k tris, 1k verts
Castle Wall OPT - 2k tris, 1.1k verts
Huge Castle Wall - 10.7k tris, 5.9k verts
Huge Castle Wall OPT - 8.2k tris, 4.7k verts
Pillar A - 2.3k tris, 1.2k verts
Pillar B - 2.9k tris, 1.5k verts
Pillar C - 1.4k tris, 700 verts
Pillar D - 1.6k tris, 800 verts
Wall A - 2.6k tris, 1.3k verts
Wall B - 2k tris, 1k verts
Wall C - 3.5k tris, 1.9k verts
Wall C OPT - 2.6k tris, 1.4k verts
- For this package, you will need a Blending Shader. This is common shader that blends two materials based on a mask. Unity provides good ones on their demos.
There are other ways you can break the tiling from the walls, but this is the method we used.
For questions and doubts, mail us! :)
Price $22.00
3141592-2 by Unity EDU
Price $0.00
Clean Title Transitions - Lite by Michsky
Clean Title Transitions is an animation package that gives you beautiful, smooth, and modern motion graphic animations. All made with default Unity components.
Features:
• 6 different styles*
• All customizable
• Editable animations
• Drag and drop prefabs
*Pro version has 10 styles.
Price $0.00
Blood: Words and Symbols by Game-Ready
•Alphabets [255 textures]
•African Symbols [108 textures]
•Magic Symbols and Hexagrams [57 textures]
•Words [57 textures]
•Numbers [22 textures]
HIGH-RES SCREENS
Price $24.99
Modular Cathedral by Iron 27
FEATURES
• 175+ Modular pieces and props
• Floors, walls, windows, rugs, ceilings, lights, debris, furniture, clutter, decorations and more
• PBR Materials
• Pre-made room modules for easy level assembly.
• Particles FX including candles, cobwebs, dust clouds, light shafts.
• Preset lighting prefabs
• Fast and simple to use
• Example scenes included
The included modular pieces are designed to work with unity's grid system and snap tool for quick precise assembly. Infinite combinations and versatility.
This package makes use of Unity's Post Processing Stack. For more information see https://docs.unity3d.com/Manual/PostProcessing-Stack.html
Price $24.99
MMO Equipment Weapon Treasure Icons by Jim
Package includes:
- Armor Icon.
- Caliga Icons.
- Sword Icons.
- Armet Icons.
- Cloak Icons.
- Bow Icons.
- Feather Fan Icons.
- Staves Icons.
- Jade Pendant Icons.
- War Flag Icons.
- Treasure box Icons.
- Gems Icons.
- Herbal icons.
- Loot Icons.
- Magic Items.
Price $8.80
Low-poly Civilian vehicle #4 by Pro 3D models
The car has a high-quality body texture in 4096x4096px size, interior and 4 LOD.
This car is suitable for projects on PCs and mobile devices.
Details:
Textures:
-Body: 4096
-Interior: 2048
-Light(Emissive): 512
-Misc: 1024
-Wheel: 512
-Windows: 1024
Type textures:
-Albedo map
-Specular map
-Normal map
-Gloss map
-Ambient occlusion map
LOD:
-LOD0: 34043 tris
-LOD1: 21940 tris
-LOD2: 7912 tris
-LOD3: 373 tris
- PBR textures
- 4 levels of LOD
- Emissive texture for lights included
- Ready for animation steering wheel and windshield wipers
- Two type car plate
- Separated mesh body (for painting)
- Has an interior
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $16.00
Nature Assets - Foliage Package by Lugia Games
A huge pack of vegetation/foliage, ready for your games.
It is extremely optimized, polygon and texture-wise.
It includes ferns, flowers, grasses and a few extra things.
Features:
- 43 unique meshes.
- 17 types of grass, 9 types of ivy, 8 types of flower, 4 types of fern, 5 misc types (a small bush, a lavender plant, a flytrap, a blackberry plant and ground leaves)
- All in one 4K atlas. Great detail without a lot of drawcalls!
- Low Polygon, game-ready models.
- PBR Textures.
- 4K Textures.
- Ready for Unity!
- Clean UVs & Materials.
- Several Variations.
Polygon count:
Fern 1: 2.3k tris, 1.9k verts
Fern 2: 3.1k tris, 2.4k verts
Fern 3: 670 tris, 582 verts
Fern 4: 100 tris, 130 verts
Flower 1: 850 tris, 940 verts
Flower 2: 1,4k tris, 1k verts
Flower 3: 3,4k tris, 2,9k verts
Flower 4: 1,6k tris, 2k verts
Flower 5: 2,9k tris, 2,7k verts
Flower 6: 130 tris, 110 verts
Flower 7: 163 tris, 303 verts
Flower 8 (Sunflower): 570 tris, 480 verts
Grass 1: 850 tris, 1,1k verts
Grass 2: 540 tris, 510 verts
Grass 3: 1,8k tris, 2k verts
Grass 4: 300 tris, 420 verts
Grass 5: 820 tris, 960 verts
Grass 6: 1,3k tris, 2,4k verts
Grass 7: 150 tris, 280 verts
Grass 8: 1.7k tris, 3k verts
Grass 9: 60 tris, 100 verts
Grass 10: 350 tris, 580 verts
Grass 11: 80 tris, 140 verts
Grass 12: 160 tris, 290 verts
Grass 13: 240 tris, 420 verts
Grass 14: 90 tris, 120 verts
Grass 15: 290 tris, 570 verts
Grass 16: 16 tris, 22 verts
Grass 17: 4 tris, 8 verts
Ivy 1: 4,4k tris, 4k verts
Ivy 2: 2,5k tris, 3k verts
Ivy 3: 2k tris, 1.7k verts
Ivy 4: 55 tris, 45 verts
Ivy 5: 2,3k tris, 2,2k verts
Ivy 6: 2,3k tris, 2,1k verts
Ivy 7: 2,5k tris, 3k verts
Ivy 8: 1,4k tris, 1,8k verts
Ivy 9: 800 tris, 1,1k verts
Misc 1 - Blackberries: 305 tris, 320 verts
Misc 2 - Flytrap: 3,4k tris, 2,1k verts
Misc 3 - Ground Leaves: 170 tris, 130 verts
Misc 4 - Lavender: 25 tris, 35 verts
Misc 5 - Small Bush: 745 tris, 940 verts
Things you should know:
- Foliage/double sided shader is not included. You will definitely need this - Unity provides good ones on their demos - it's a very common shader.
- Have a look through all the screenshots, it is really a lot of stuff in this package!
- If you need help, please, mail us! :)
Price $22.00
Military Boxes by Onix-Systems
Every one item has 3 LODs levels.
--- Boxes - Triangles ---
MB_v1 (LOD0: 2032, LOD1: 996, LOD2: 36)
MB_v2 (LOD0: 2620, LOD1: 999, LOD2: 40)
MB_v3 (LOD0: 3016, LOD1: 1208, LOD2: 136)
MB_v4 (LOD0: 1690, LOD1: 848, LOD2: 36)
MB_v5 (LOD0: 1654, LOD1: 891, LOD2: 24)
MB_v6 (LOD0: 1132, LOD1: 634, LOD2: 24)
MB_v7 (LOD0: 446, LOD1: 281, LOD2: 24)
MB_v8 (LOD0: 778, LOD1: 510, LOD2: 24)
MB_v9 (LOD0: 578, LOD1: 348, LOD2: 24)
MB_v10 (LOD0: 1308, LOD1: 692, LOD2: 24)
Optimized for Mobile and VR
Price $15.00
Difty by 56 Game Studios
The nifty diff tool for Unity.
Difty is for comparing and merging scene changes in the Unity Editor.
Note: This version is 50% off the full price for a limited time, since it's the first public release. The price will increase to $30 once we're confident in the stability of Difty for most use cases.
Features
• Integrated with Unity’s Hierarchy and Inspector windows
⁃ Markers in the Hierarchy indicate which GameObjects have changes
⁃ Buttons in the Inspector for quickly applying or reverting changes
• Applies changes directly to GameObjects and Components so you can see exactly what the result will be
• Keeps changes in memory so only the target scenes need to be loaded when merging
• Never writes to the source or target scene assets (just hit save when you’re done)
• Lots of configuration options, including marker shapes and colours
• Beta: integrates with Git so you can easily compare against remote commits
Contact
If you have any questions, concerns, or suggestions on how to improve Difty, please contact us at contact@56gamestudios.com
Price $15.00
Air Friction 2D by VirtualSTAR
You are not enrage that objects with RigidBody2D behave the same regardless of shape and direction of movement?
It's enraging me. :)
AirFriction2D will fix it in a 2D with minimal cost of resources.
Simple & fast.
Airplane demonstration is included.
You can also see the animations of the work at: https://twitter.com/hashtag/AirFriction2D?src=hash
Price $5.00
TM's Hatchback by Total_Marginal
Specifications:
Full car: Contain 266k vertex, 256k faces, 542k tris count.
Low poly variant: Contain 200k vertex, 193k faces, 412k tris count.
P. S.: You can always turn off an object. All questions about polygons, you can send to the mail
Watch the main video for more detail.
Im always support my customers. If you have problems, wishes or remarks, please, contact to me.
Contact Email - capitan_kurt@mail.ru
Direct contact - https://www.facebook.com/cptkurt.rasle
Unity connect
Price $15.00
HydraTheDragon by Steve Domaschke
Work in Unity 5.6.3p1 or higher
Animator: 1
Animations: -die
- attack
-sleep
-walk
-run
-stand
-9 blendshapes
(eyes and mouth)
Sounds: 1 roar (short)
1roar (Long)
Scripts: 1 (Animationscript)
Scenes: 1 (Testscene)
Info:
prefabs: 1
Mesh:1 (HydraTheDragon)
Materials: 1
Texturestypes: 1Default
1NormalMap
6.6MB
6962440 Bytes
-Model has 39161 verts
-Model has 64916 tris
Price $1.00
AI Fishes - ready solutions for your project by Mixaill
This assets provides you to place area with fishes. They have they own behaviour, and it depends on flying time and how close is player to them. You can explore example scene in Assets/Fishes/Scenes/
Amphiprion ocellaris
Pomacanthus imperator
Paracanthurus hepatus
Zanclus cornutus
Symphysodon
Pterapogon kauderni
Diodon holocanthus
Balistoides conspicillum
Sargocentron coruscum
Bermuda Blue Angelfish
We really hope that we can help you, also if you have any questions and wishes please write: Mixaill(dog)gmail.com
Price $29.99
Procedural glass shattering by Batya Studios
Glass prefabs can be customized:
- Glass may be configured as unbreakable (Shatter but not fall apart);
- Glass fragments might be removed after specified delay;
- Glass fragments may be generated with edges or without;
- Force applied to fragments may be changed;
- Glass fragments thickness may be changed as well.
Glass can be static or attached to a moving object. It can be shattered using raycasting as well as using triggers and buttons.
Package contains:
- Documentation, which explains how it works and math behind it;
- Main shatterable glass script and custom editor script;
- 2 Special glass meshes;
- 2 Simple glass textures and materials;
- 4 glass prefabs;
- 4 glass break sounds;
- Demo folder with demo scene and demo related assets such as gun model, textures, and example scripts to shatter glass.
Please make sure that every glass's parent in hierarchy have scale of {1, 1, 1}. Otherwise glass may shatter weirdly.
Price $2.86
Grab and Throw C# Script Lite Version by Hero's Legend Studio
*Advanced script is still in development.*
This is the foundation framework of a Grab and Throw game mechanic which is intended for use of the playable character in a game. It can be easily modified for enemy AI use.
This game mechanic allows the playable character to send out a object from its starting position to hit enemy objects and throw them in 3 random directions.
This Asset comes with 1 UnityPackage which contains:
1 GrabAndThrow_Lite.cs
1 Text document with instruction on how to create demonstration of script in action.
Follow me on Instagram @HerosLegendStudio
Price $0.00
Ardity: Arduino + Unity communication made easy by Daniel Wilches
Ardity allows bidirectional communication over COM ports from Unity.
(Ardity was previously called SerialCommUnity, in case you are wondering.)
Project WebSite: http://ardity.dwilches.com/
Source code: https://github.com/DWilches/Ardity
How does it work?
You need to add one of Ardity's prefabs to your scene, you configure it with the COM port your Arduino is hooked to, and tweak other config options if you want.
This prefab will do all the thread management, queue synchronization and exception handling for you. It's that easy.
There are several included scenes that show how to read/write data from/to a serial device, so you can start from the samples.
How simple is it to get it working?
Ardity supports two ways of getting data out of your Arduino:
* You can create a message listener, and Ardity will invoke its OnMessageArrived method each time a message comes from Arduino.
* It can put every message coming from Arduino into a queue, and you can retrieve the next message from the queue by invoking the SerialController.ReadSerialMessage() method.
To send data to your Arduino invoke the SerialController.SendSerialMessage() method.
Other features include:
* Using your own custom delimiters for the messages. Defaults to the newline character `\n`.
* Notifying of connect/disconnect events.
Are there any samples for the Arduino side?
If you need a program to test your Unity scene I have created some Arduino samples here: https://github.com/DWilches/Ardity
Have fun with Ardity!
Price $0.00
Scifi Modular Space Station Complex by MSGDI
- Scifi space station complex
- Modular design
- Over 30 pieces
- 6 turrets, 3 missile launchers, 1 torpedo launcher, gun batteries and hangars
- 1 torpedo + 3 missiles included
- 6 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (station parts), 2048 (weapons) and 1024 (missiles)
- Final tris count depends on how many weapons are used for the ship
Screenshots were made using Unitys “Post Processing Stack” – available for free on the asset store.
Price $45.00