Low Poly Wood Package by shui861wy
This package contains:
-64 wooden props.
-5 metal fasteners.
-1 PBR material.
-1 wood texture 1024x1024 Albedo map.
-1 wood texture 1024 x1024 Metallic map.
-1 wood texture 1024x1024 Normal map.
If you have any questions please feel free to contact me at:
IE-mail:shui861wy@gmail.com
Price $10.00
CyberTroops 2040 - Sci-Fi Weapons Sound Effects by Sound Response
CyberTroops 2040 sound library contains 520MB of high definition 24bit/96khz sounds, embedded with metadata to speed up your workflow and separated into twelve categories: 1.Sniper Rifles 2.Assault Rifles 3.Electric Guns 4.Plasma Guns 5.Bio Guns 6.Heavy Pistols 7.Light Pistols 8.Shotguns 9.Machine Guns 10.Submachine Guns 11.Grenades 12.Source Sound Accessories
Price $45.00
Realistic Glitches by SF-Productions
Realistic Glitches is a collection of post processing shaders imitating glitches, occurring on real circumstances.
The following camera effects are included:
„Scanner“
- defective, or faulty loaded JPEG image
- horizontal or vertical stripes
Tint
- manipulation of the YUV-Color channels
- U/V channels can be swapped
Bleeding colors
- bad sync of the YUV-color channels,
often seen on VHS cassettes or cable TV
Corrupted VRAM
- shifts parts of the picture,
such as the VRAM was corrupted
Unsync
- shifts the picture vertically, like vertical sync
issues on an analog RGBHV signal
- shift can be static scrolling or jumping
CRT
- not a glitch, but imitation of an old CRT
screen
- scanlines
- bulged picture
VHS
- distorted picture with bleeding colors, like on
a damaged VHS cassette
DIY
- variable array for multiple shader effects
- experiment with all of the shaders' raw
parameters and add as many as you want
Price $10.00
Refinery Unit by aerolife
High realistic and quality 3D model of Refinery Unit. Model is built with great attention to details and realistic proportions with correct geometry. Textures are very detailed. In conjunction with other refinery models you can create big factory. The mesh topology is clean, efficient and has only tri and quad polygons. Model is perfectly optimized for mobile games and applications.
Poly count: 15.961 tris (11.719 verts)
Quality 2 textures in size 2048x2048px (Diffuse, Normal and Specular maps)
Price $5.00
Beach Environment Art by shui861wy
The beach environment used a directional light, including high precision material details, and a good simulation of the real beach environment.
The two seabed environments have added multiple point light sources and spotlights respectively, adding environmental fog effect, and can simulate the spatial variation of the sea floor well.
The pack content :
-1 coconut tree.
-4 vegetation
-3 stones
-6 shells
-1 sky box
-1 dynamic water surface
-1 coconut tree 1024x2048 diffuse and normal maps.
-4ground texture 2048x2048 diffuse and normal maps.
-2 stone texture 2048x2048 diffuse and normal maps.
-1 stone texture 4096x4096 diffuse and normal maps.
-1 shell texture 1024x1024 diffuse and normal maps.
-2Vegetation texture 512x512 diffuse and normal maps.
If you have any questions please feel free to contact me at:
E-mail:shui861wy@gmail.com
Price $19.99
Power Up's VFX by ClayManStudio
Types of effects: Armor, cooldown, damage,fist,heal,mana,mechanical.
60 stylized particle effects in total
Features:
- Optimized for mobiles and PC
- hi-res textures from 512 to 2048 px (PNG)
- all particle correctly scales
- works with 2D and 3D
This asset is in a alpha and will be discounted for 25% until further notice. Updates free for life.
Price $6.99
Material Painter by Chaiker
Features:
- Easy to use
- Quick start
- 2 Shaders type included (by texture mask and by vertex color mask)
- 1 pass for rendering (vertex paint mask works with Unity Batching)
- Customizable shader (choose all what you need blending)
- Paint with tiled textures (PBR) on the mesh
- Works in deferred and forward
- Distance based tessellation shaders
- Height map interpolation shading
- Using texture mask for blending (VERY HIGH blending resolution on low poly models, for example - quad mesh)
- Using vertex color for blending (with static batching for different painted objects for HIGH PERFORMANCE)
- Combine vertex painted meshes with Simple Mesh Combiner (included) for HIGH PERFORMANCE
- Editor perfomance (using compute shader for painting)
Main shader including:
- 4 albedo maps (with tint for each)
- 4 normal maps (with normal scale for each)
- 4 specular maps (with smoothness and tint for each)
- 4 emission maps (with tint)
- 4 displacement maps (with displacement scale and tint-offset)
- 4 UV tiling options (one tiling option for each maps pack) + 1 UV tiling option for mask
So you can use 20 tiled textures (in 4 layers) as maximum for painting your models in splat map or vertex colors.
Asset including
- Painter editor
- Brushes pack
- 2 tiled pbr textures as example
- Shaders:
4DetailedPBRLerpTess
4DetailedPBRLerp_VertexColorTess
3DetailedPBRLerpTess
3DetailedPBRLerp_VertexColorTess
2DetailedPBRLerpTess
2DetailedPBRLerp_VertexColorTess
4DetailedPBRLerp
4DetailedPBRLerp_VertexColor
3DetailedPBRLerp
3DetailedPBRLerp_VertexColor
2DetailedPBRLerp
2DetailedPBRLerp_VertexColor
- Mesh Combiner (F7 hotkey), Mesh Saver, some editor utils (sorting in hierarchy by activeself, alphabet, material, MeshRenderer selector)
Requires DX11, SM 5.0.
You can blend separate maps or tints. For example if you need just paint albedo by color, or specular-smoothness (for wetness effect), you can do this by toggle checkboxes.
Right now support only opaque objects.
Import take a some time, because there are too many shader variants and its need to be compiled.
IMPORTANT! Check "Animated Materials" in scene view options.
Readme included.
Price $24.99
Character Stats by Kryzarel
Just declare a CharacterStat variable, set its BaseValue, and then AddModifier() to your heart's content.
Wether you want to modify your stat by +5, +10% or -27.5%, this system keeps it all neatly organized and accurately calculates the stat's value.
Mix and match flat and percentual modifiers in any order you want:
1) For a base value of 10, add +100 and +10% modifiers for a total of 121. Or reverse the order of calculation to get a total of 111. (Independent of when they are gained in-game)
2) Add two 50% modifiers stacking additively for a total of +100%. Or make them stack multiplicatively for a total of +125%.
3) Do whatever the heck you want! Full source code included. All classes are fully extendable: all variables are protected or public; all methods are virtual.
The package consists of two main scripts: CharacterStat and StatModifier. The included UI is just *one* example of what you can do using the system. The possibilities are endless (literally).
Fantasy Icon Pack By Ravenmore:
Author's site: http://dycha.net
Downloaded from: OpenGameArt
Under license: CC BY 3.0
Price $0.00
Cartoon FX Free by Jean Moreno (JMO)
This is a collection of effects taken from Cartoon FX 1,2,3 and 4, meant to showcase the kind of effects you can find in these packs!
●● WebGL DEMO ●●
● Works with 2D and 3D!
● Includes Cartoon FX Easy Editor!
● All unique effects!
Other VFX packs:
Cartoon FX 1
Cartoon FX 2
Cartoon FX 3
Cartoon FX 4
Shape FX
War FX (free)
Price $0.00
Cleo - Smashy Craft Series by BitGem
Price $9.00
World Paint by Nak-Studio
You can use World Paint to create a lot of prop in your game, and help you to optimize it.
Make your game faster with World Paint
Main Features
- Can paint on any mesh
- Can paint on terrain
- Reduce draw call
- Unlimited mesh
- Can create object by painting
- Easy user interface
Asset
- Model and Texture
- Plant shader
In screenshot made in Unity 2017.2.0 but you can use in lower version.
Youtube
Price $30.00
Crest Designer by Vagabond Software GmbH
Then this asset is for you!
- No scripting required, just import the prefab and you are ready to go.
- Fully customizable with your own assets.
- Designed to work with Unity's GUI system.
- Includes a demo scene with examples on how to hook up CrestDesigner to your GUI.
- Supports creation and storage of multiple crests at once.
- Allows export of created images to the filesystem.
- Provides events for your own code to hook into.
See provided video for a tutorial on how to import and configure CrestDesigner.
Disclaimer:
I am a programmer, not an artist. This is why I highly recommend not using the included demo assets for your live product. They are only meant to show you what is possible.
Price $40.00
Quick Save by Clayton Industries
Features
- Easily save and load objects to / from files
- Cross platform
- Encrypt the files you save to secure your data
- Fast serialisation using json
- Compatible with most types
- Fully documented
Supported Platforms
* Android
* IOS
* Windows Phone 8.1 / 10
* Windows Universal 8.1 / 10
* Xbox One
* HoloLens
* Standalone
* Many others
All code is fully documented and detailed documentation is available on the website. All source code is included.
We are always looking for more things to add so any suggestions are more than welcome.
Documentation | Support
Price $0.00
Chocolate Candy - Game GUI by Zuhria A
Price $18.00