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Updated: 25 min 12 sec ago

Stoneage pack#3 - Tombs (PBR) by Demfire Creation

2019, April 15 - 07:16
Tombs that compose early tribal villages
High to low poly PBR metallic workflow (albedo, metallic/smothness, normal, ambient occlusion, detailalbedo, detailnormal)
Textures are exported from Substance Painter using physically based materials from Substance Source/Share
They are exported in 4K and downscaled to 2K
Scale (1,1,1) is based on real world dimensions
Every asset is highly scalable (detail maps and/or tillable maps available)

About SRPs
The project works out of the box with Unity Standard
However it can be updated to both HDRP and LWRP
Both pipelines are tested, the update to HDRP takes a few minutes, the one to LWRP is instant
Please follow the official Unity documentation about installing SRPs into existing projects

Content
Static Prefabs
-Court_Tomb: 12versions*5LODs=60prefabs
-Passage_Tomb: 12versions*5LODs=60prefabs
-Portal_Tomb: 12versions*5LODs=60prefabs
-Stonehenge: 6versions*5LODs=30prefabs
-Wedge_Tomb: 12versions*5LODs=60prefabs
Destructible Prefabs
-Court_Tomb: 6versions*5LODs=30prefabs
-Passage_Tomb: 6versions*5LODs=30prefabs
-Portal_Tomb: 6versions*5LODs=30prefabs
-Stonehenge: 6versions*5LODs=30prefabs
-Wedge_Tomb: 6versions*5LODs=30prefabs
Total items used for construction
-Textures: 265 textures
-Materials: 126 mats
-Rocks : 11 rocks
-Mounds: 4 mounds, 4 inside mounds
-Colliders: 5 static/pre-destruction, 5 post-destruction
-Animations: 5 destruction
-Scripts: 5 destruction

Themed versions: Coastal, Desert, Original, Plain, Tropical, Volcanic
Constructed with local rocks. The original version can fit anywhere and is made exclusivly with sandstone rocks extracted from further away

Drag&Drop Ready
Tombs prefabs come as a LODGroup with 5 LODs ready to be placed in your scene
Position (0,0,0), rotation (0,0,0), scale (1,1,1), bottom centered, no undermap (-y axis) scaling

Static Prefabs
Static version is made by combining meshes that share the same material and is easy on performance
Static tombs come with extensions: an external mound and an internal mound (except for the stonehenge)

Destructible Prefabs
Destructible version has independant meshes and is heavier on performance
Destruction is controlled by a script that enables/disables colliders and starts the animation
Input.GetKeyDown("f") is the default destruction activation, replace it in the script by your own event if needed

Detail Maps
2K detail textures are available for each type of rock
Rock type list: BasaltA, BasaltB, GraniteA, LateriteA, LimestoneA, LimestoneB, SandstoneA, SandstoneB, SandstoneC, SandstoneD, SlateA
You can associate them to their respective materials and tile them
Price $25.00

Stoneage pack#2 - Ovens (PBR) by Demfire Creation

2019, April 15 - 07:16
Ovens that compose early tribal villages
High to low poly PBR metallic workflow (albedo, metallic/smothness, normal, ambient occlusion, detailalbedo, detailnormal)
Textures are exported from Substance Painter using physically based materials from Substance Source/Share
They are exported in 4K and downscaled to 2K
Scale (1,1,1) is based on real world dimensions
Every asset is highly scalable (detail maps and/or tillable maps available)

About SRPs
The project works out of the box with Unity Standard
However it can be updated to both HDRP and LWRP
Both pipelines are tested, the update to HDRP takes a few minutes, the one to LWRP is instant
Please follow the official Unity documentation about installing SRPs into existing projects

Content
Static Prefabs
-Cob_Oven: 6versions*5LODs=30prefabs
-Stone_Oven: 6versions*5LODs=30prefabs
-Earth_Oven: 6versions*5LODs=30prefabs
Destructible Prefabs
-Cob_Oven: 6versions*5LODs=30prefabs
-Stone_Oven: 6versions*5LODs=30prefabs
-Earth_Oven: 6versions*5LODs=30prefabs
Total items used for construction
-Textures: 140 textures
-Materials: 77 mats
-Rocks: 5 rocks
-Other: 1 log, 2 tops, 2 sand cones
-Particles: 3 fire
-Colliders: 3 static/pre-destruction, 3 post-destruction
-Animations: 3 destruction, 1 light
-Scripts: 3 destruction, 1 light

Themed versions: Coastal, Desert, Original, Plain, Tropical, Volcanic
Constructed with local rocks/mud. The original version can fit anywhere and is made exclusivly with sandstone rocks extracted from further away

Drag&Drop Ready
Oven prefabs come as a LODGroup with 5 LODs ready to be placed in your scene Position (0,0,0), rotation (0,0,0), scale (1,1,1), bottom centered, no undermap (-y axis) scaling

Static Prefabs
Static version is made by combining meshes that share the same material and is easy on performance

Destructible Prefabs
Destructible version has independant meshes and is heavier on performance Destruction is controlled by a script that enables/disables colliders and starts the animation
Input.GetKeyDown("f") is the default destruction activation, replace it in the script by your own event if needed

Input.GetKeyDown("e") is the default fire/light activation, replace it in the script by your own event if needed

Detail Maps
2K detail textures are available for each type of rock
Rock type list: BasaltA, BasaltB, GraniteA, LateriteA, LimestoneA, LimestoneB, SandstoneA, SandstoneB, SandstoneC, SandstoneD, SlateA
You can associate them to their respective materials and tile them
Price $15.00

Stoneage pack#1 - Houses (PBR) by Demfire Creation

2019, April 15 - 07:16
Stoneage houses that compose early tribal villages
High to low poly PBR metallic workflow (albedo, metallic/smothness, normal, ambient occlusion, detailalbedo, detailnormal)
Textures are exported from Substance Painter using physically based materials from Substance Source/Share
They are exported in 4K and downscaled to 2K
Scale (1,1,1) is based on real world dimensions
Every asset is highly scalable (detail maps and/or tillable maps available)

About SRPs
The project works out of the box with Unity Standard
However it can be updated to both HDRP and LWRP
Both pipelines are tested, the update to HDRP takes a few minutes, the one to LWRP is instant
Please follow the official Unity documentation about installing SRPs into existing projects

Content
Static Prefabs
-Corbelled_House: 12versions*5LODs=60prefabs
-Corbelled_CircularHouse: 12versions*5LODs=60prefabs
Destructible Prefabs
-Corbelled_House: 6versions*5LODs=30prefabs
-Corbelled_CircularHouse: 6versions*5LODs=30prefabs
Total items used for construction
-Textures: 235 textures
-Materials: 90 mats
-Rocks : 8 rocks
-Mounds: 2 mounds, 2 inside mounds
-Colliders: 2 static/pre-destruction, 2 post-destruction
-Animations: 2 destruction
-Scripts: 2 destruction

Themed versions: Coastal, Desert, Original, Plain, Tropical, Volcanic
Constructed with local rocks. The original version can fit anywhere and is made exclusivly with sandstone rocks extracted from further away

Drag&Drop Ready
House prefabs come as a LODGroup with 5 LODs ready to be placed in your scene Position (0,0,0), rotation (0,0,0), scale (1,1,1), bottom centered, no undermap (-y axis) scaling

Static Prefabs
Static version is made by combining meshes that share the same material and is easy on performance
Static houses come with extensions: an external mound and an internal mound

Destructible Prefabs
Destructible version has independant meshes, both corbelled houses are heavy on performance and should be used with moderation
Performance doc: https://docs.google.com/document/d/1tIe9X2g8h7ELuMYTV6SEP-OL3-bs-npYzM1u-eAQUxs/edit?usp=sharing
Destruction is controlled by a script that enables/disables colliders and starts the animation
Input.GetKeyDown("f") is the default destruction activation, replace it in the script by your own event if needed

Detail Maps
2K detail textures are available for each type of rock
Rock type list: BasaltA, BasaltB, GraniteA, LateriteA, LimestoneA, LimestoneB, SandstoneA, SandstoneB, SandstoneC, SandstoneD, SlateA
You can associate them to their respective materials and tile them
Price $20.00

Pixel art Dinosaur Character by Bulbalita

2019, April 15 - 07:15
Please edit package descriptionAnimated pixel art cartoon dinosaur character.

Sprite size 64x64 px
Animations included:
- idle (2 variations)
- run
- walk
- attack ( animated fireball in 4 color variations)
- jump (2 variations )
- die
Price $5.00

Industrial Machineм by Seferotr

2019, April 15 - 07:11

Media Type: 3D Model
*Polygon Count: variant 1 - 4645, v2 - 4584
*Textures: Yes
(Albedo/MetallicSmoothness/Normal 4096 x 4096, tga format)
*Materials: Yes
*UV Mapped: Yes
*Mesh Collider: Yes (made by hand)
*LOD: NO

click to view in sketchfab
Price $5.99

sport car N°2 hight quality by JP Games

2019, April 15 - 07:10
Hello , I'm a 3D modeler and for the first time put my car on Unity.

It's a hight model quality.

If you need i can put more car's.

Triangles: 2.258M
Vertices: 1.222M j.philippe.peixoto@gmail.com
My facebook page
My Unity page
Price $4.99

Cube World - Smashy Craft Series by BitGem

2019, April 14 - 01:26
The cube world set is a set of low poly, cartoony, 1 cubic meter environment building blocks. This pack contains all the cube world packs published to date (102 objects) and will be added to over time.

Packs Included
- Clouds
- Dirt Blocks
- Ground Blocks
- Lava Blocks
- Rock Blocks
- Sand Blocks
- Snow Blocks
- Stone Blocks
- Wood Blocks
- Wooden Boxes
- Metal Blocks
- Spikes
- Pipes
- Power-Ups
- Various Deco Objects

102 Prefabs in total.
Price $29.00

UltimasPlugin by UltimasPlugin

2019, April 12 - 20:03

In-game payment solution for free-to-play games

Enables game developers and publishers to manage in-app purchases (IAP) for multiple games through a single profile. Each user has its own level of access and a customized dashboard.

Analyse your in-game items' sales, see each item's performance and apply dynamic pricing through a user-friendly interface. No need for own server, minimum development effort required.

Features:

- Game-to-platform payment processing connectivity,

- Dynamic price changes through inventory system,

- Dynamic pricing for different territories/markets,

- Personal profile and single dashboard for multiple games

Step 1: Register your publisher profile

Step 2: Add multiple developers into a single publisher profile

Step 3: Add in-game items and set up price for each product

Step 4: Run campaigns and analyse sales

Learn more on UltimasPlugin website

Got questions? Reach out to our support team


Price $199.00

Ambient Music Vol.1 - Video Game Music by WAV MANIACS

2019, April 12 - 15:23

WAV Maniacs present Ambient Music Vol.1 - Audio Asset by myoss.
Ambient royalty free music contain 3 full mixed tracks and loop parts.

 

• WMAM1_ComingHome (F maj 100 BPM) -12.4 LUFS
• WMAM1_Havens (D min 93 BPM) -18.4 LUFS
• WMAM1_Sunrise (F# maj 90 BPM) -13.2 LUFS

 

• Stereo WAV Files
• 16-bit / 44.100 kHz
• Number of Audio Tracks: 21
• Does music loop: Yes
• Separated by stems: No
• Minutes of audio provided: 18 min 18 sec
• Works on all platforms


Price $4.99

Evil Factory Casual Music Loops by Audio Alchemist

2019, April 12 - 14:58

Evil Factory Casual Music Loops

Add an evil (yet care-free)and technologic vibe to your videogame with this 6 songs (divided in 10 tracks for looping purposes) that will take the music of your project to new heights at a low price.

 

Listen to all the music here

 

______[What's inside the pack]______


1. EvilFactory_MenuScreen


2. EvilFactory_Track1_Intro
3. EvilFactory_Track1_Loop

4. EvilFactory_Track2_Intro
5. EvilFactory_Track2_Loop

6. EvilFactory_Track3_Intro
7. EvilFactory_Track3_Loop

8. EvilFactory_Track4_BossMusic_Intro
9. EvilFactory_Track4_BossMusic_Loop

10. EvilFactory_Track5_Loop

 

[Format]
All files are in:

WAV - Stereo  44.1 Khz, 16bit

OGG - Stereo  44.1 Khz, 16bit

 

[Use them again & again]

Use the music over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the music in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.

 

[Professional audio services]

For custom music, sound design, sound engineering or any other game audio services visit my website for more information.

 


Price $7.99

3D Beginner: Complete Project by Unity Technologies

2019, April 12 - 13:16
*Note* This is the complete project for John Lemon’s Haunted Jaunt: 3D Beginner. For the assets to accompany the step by step tutorial please go to this download.

Build a simple 3D beginner stealth game from scratch with John Lemon’s Haunted Jaunt: 3D Beginner. Step by step, this project will take the user from the very beginning all the way through each movement of creating your own game using the beautiful 3D assets provided. The written lessons have editor screenshots and gifs to help you learn how the adorably creepy hotel was created and make your own version for John to tremble around.

Find the tutorial on the Unity Learn site here

Tell us what you think on the Forum
Price $0.00

3D Beginner: Tutorial Resources by Unity Technologies

2019, April 12 - 13:16
Build a simple 3D beginner stealth game from scratch with John Lemon’s Haunted Jaunt: 3D Beginner. Step by step, this project will take the user from the very beginning all the way through each movement of creating your own game using the beautiful 3D assets provided. The written lessons have editor screenshots and gifs to help you learn how the adorably creepy hotel was created and make your own version for John to tremble around.

Find the tutorial on the Unity Learn site here

Tell us what you think on the Forum
Price $0.00

Urban Succubus by Glenn Price

2019, April 12 - 12:54
The Urban Succubus is winged demon who hides in plain sight.

Models

succubus2.fbx

Body 3 LODs
LOD0 15,492 Tris
LOD1 7,498 Tris
LOD2 4,084 Tris

Textures (2048 x 2048)

3 color variants
Ambient Occlusion
Metal/Smoothness
Normal Map
Emmisive Map

3 legacy color variants with specular in alpha channel

Materials

3 PBR materials
3 Legacy materials

Animations

Animations have root motion


agressive
agressiveLoop
attackJab
attackPunch
attackSideKick
attackSnapKick
die
fly
fly_getHit
flyAttack
flyLeft
flyRight
fly_die
getHit
getHitShort
getHit2
idleAgitated
idleStand
idleYawn
jump
land
takeOff
run
runLeft
runRight
walk
walkLeft
walkRight

Price $25.00

Hoops Puzzler by Goldlog

2019, April 12 - 11:03
Help our guy by shooting basketball into the hoop. Each level is challenging and with amazing physics-based puzzle. With real physic mechanisms, you have to figure out a way to the hoop in each level through intricate and challenging puzzles.

Features:

- Game ready for release straight out of the box, just build and play!
- Works on all platforms, PC, Mac, iOS, Android, etc
- Addictive one-touch gameplay.
- Easy to Reskin.
- Simple to understand C# code.
- All assets included: graphics, sounds, and code.
Price $69.99

SoundToolKit Demo by Techmo Voice Technologies

2019, April 12 - 10:41

SoundToolKit is a state-of-the-art audio engine using the newest scene scanning methods. It enables creation realistic spatial sound in 3D environment, providing the best auditory experience.


SoundToolKit is based on real-time simulation of acoustic phenomena that occur in real life due to geometry and scientifically measured materials used in particular scene.


Thanks to advanced degree of automation, SoundToolKit allows game developers to shift their attention to more crucial matters while getting immersive, dynamic 3D sound generated out-of-the-box by a dedicated audio engine.


SoundToolKit comes with a multitude of features.

Various types sound sources:
- Spatial Source
- Ambient Source
- Streaming Source
- Spawnable Source


Over 100 predefined acoustic materials:
- wood
- glass
- ice
- water
- concrete
- cotton
- do we have to list them all?


Simulated acoustic effects:
- reflection
- absorption
- diffraction
- diffusion
- transmission
- sound attenuation
- reverberation


Set of tools to customize the environment:
- sound paths visualization
- enable/disable acoustic effects
- diagnostics facilities
- enable/disable obstacles
- and more


Full documentation

To use SoundToolKit you need a PC with Windows OS and CPU with AVX support.


This free Demo version allows to create only one Sound Source with one Playback. To get the full version click here


Price $0.00

Calliope - Translation Manager by Explorers Lab

2019, April 12 - 10:40

Calliope - Translation Manager is a management tool for your localization resources.


People all over the world will want to play your game.
But they also want to play your game in their language.

They will give you more feedback, and those feedbacks will enhance your game.
So localizing your game is a significant point.


Calliope CANNOT translate your texts automatically. But CAN handle your cordial localization resources.


Features

- Switches your localization resources dynamically on runtime.

* Text
* Image
* Audio
* Sprite
* Font

- You can add languages to localize.


- Editor window shows the list of your localization resources.

- Sorting the list by key or scene name.

- Preview those resources on the Inspector window.

These features will save time for managing localization resources.



Please feel free to contact me if you have any questions or comments.
E-mail : explorers-lab@hotmail.com
Site


Price $14.99

Cartoon Legendary Car by RCC Design

2019, April 12 - 10:34
R40 is the most detailed model in my Retro Cartoon Car collection - 28 000 polygons with 8K texture.

This is the final unlock in your game.
This is the car of last boss you have to race.
This is the car you put on the cover of your racing game.

Model has separate doors, rims, brakes, tyres, windows, front lamps, blinkers, steering wheel and other smaller details. You can even put a vibration animation on engine.
Model comes with a mesh collider and 8192x8192 pixel .PSD file with layers to edit everything.
Price $7.00

Templates for WebGL by XDLGamer

2019, April 12 - 10:20
This Pack of 2 Templates will Help You to Upload
games and apps to Facebook instant game
simply import the package and use the predefine
functions to manage high scores and Facebook ads.
The default Unity WebGL templates are a good starting place
for web games, but they only run at a fixed width and height!
Current Features:

If the user resizes the browser window,
the Unity WebGL canvas automatically gets resized.
The template also maintains the aspect ratio of your game, and adds letterboxes where appropriate.
-You will Use it To Upload FB ads (Unity 2019 & Later)
Builders can monitor the environment and automatically regenerate scripts.
Public builder variables are adjustable from ScriptBuilder GUI.
-Regenerate existing script from GUI or project view context menu.

Upcoming Features:

- Fb Contextual Leaderboards

Requires unity 2019+

NOTE! Ads require unity 2019 or later to work properly
Price $12.49

Casual Farm Icon03 Set Pack by Coffee duck

2019, April 12 - 10:20

Set of 129hand drawn icons

This set includes: .

-129 unique icons in total;

-3 Styles (1.Normal 2.White Border 3.Black Background)

- Each icon is 256x256 pixels size (PNG);

- Each icon is 128x128 pixels size (PNG);

- All Icons have transparent background.

- original PSD included

See the screenshot.

*******************

Click Coffee duck!

have any questions or concerns, leave a comment below or contact me e-mail.

Please rate and comment on the work. Please let me know if you have any suggestions or modifications. Please let me know if you have any recommendations on other future packs or feedback. Please send me an email or leave your comments below

Thank you.


Price $15.00

Sci-Fi Chest&Key Icon Set Pack by Coffee duck

2019, April 12 - 10:20

Set of 12hand drawn icons

This set includes: .

-12unique icons in total;

- Each icon is 512x512 pixels size (PNG);

- Each icon is 256x256 pixels size (PNG);

- All Icons have transparent background.

- original PSD included

**********

Click Coffee duck!

have any questions or concerns, leave a comment below or contact me e-mail.

Please rate and comment on the work. Please let me know if you have any suggestions or modifications. Please let me know if you have any recommendations on other future packs or feedback. Please send me an email or leave your comments below

Thank you.


Price $9.00

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