Magic icons by Little Sweet Daemon
Set of 162 hand painted UI icons. All icons at 256×256 and 64x64 pixels in .png format.
- 162 icons and its varieties:
- 5 animals
- 5 books
- 42 bottles
- 8 eyeballs
- 8 feathers
- 5 spells
- 19 rings
- 13 stones and crystals
- 14 runes
- 9 scrolls
- 20 wands
- 2 dolls
- 2 cauldrons
- 2 mushrooms
- candle
- hat
- broom
- 5 different ingredients
Price $10.00
- 162 icons and its varieties:
- 5 animals
- 5 books
- 42 bottles
- 8 eyeballs
- 8 feathers
- 5 spells
- 19 rings
- 13 stones and crystals
- 14 runes
- 9 scrolls
- 20 wands
- 2 dolls
- 2 cauldrons
- 2 mushrooms
- candle
- hat
- broom
- 5 different ingredients
Price $10.00
Trivia Game First Spin-Off: Films by PARTYHEAD ASSETS
Trivia Game First Spin-Off: Films gives you a lot of visual sprites to create a trivia game with a great visual concept. Only need use your favorite font and enjoy using these cute characters.
Here are the details:
- 6 cool characters.
- 2 roulettes.
- 5 types of cards for questions.
- 6 game chips.
- 6 unlocked characters.
- 6 Icons.
- 6 posters.
- Free support. Contact to me for fix, changes...etc (adolfo-1985@hotmail.com).
- ENJOY AND BE HAPPY :).
Price $12.00
Here are the details:
- 6 cool characters.
- 2 roulettes.
- 5 types of cards for questions.
- 6 game chips.
- 6 unlocked characters.
- 6 Icons.
- 6 posters.
- Free support. Contact to me for fix, changes...etc (adolfo-1985@hotmail.com).
- ENJOY AND BE HAPPY :).
Price $12.00
TNV - Thermal Night Vision by GigaNeo
The TNV is a set of amazing camera shaders written in style of Computer Vision Sensors.
The package contains 3 original effects and ultimate switching system to view them together.
- Night Vision
- Thermal Vision (Spot Human)
- EM Vision (Spot Alien)
Camera effects are created using new unity Post Processing Stack. Cross-platform.
Compatible with the latest version of the Editor.
Support: biz@giganeo.com
Price $20.00
The package contains 3 original effects and ultimate switching system to view them together.
- Night Vision
- Thermal Vision (Spot Human)
- EM Vision (Spot Alien)
Camera effects are created using new unity Post Processing Stack. Cross-platform.
Compatible with the latest version of the Editor.
Support: biz@giganeo.com
Price $20.00
Scifi Multi-Purpose Vehicle by MSGDI
This pack contains a scifi Multi-Purpose Vehicle. It can be used in RTS or tank games.
- Scifi vehicle
- Modular equipment
- Modular harvester + repair arm
- Wheels can rotate/steer
- 2 camo patterns
- 4 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture size tank 4096 / equipment 2048
- Tris count ca. 11100
Price $20.00
- Scifi vehicle
- Modular equipment
- Modular harvester + repair arm
- Wheels can rotate/steer
- 2 camo patterns
- 4 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture size tank 4096 / equipment 2048
- Tris count ca. 11100
Price $20.00
Scifi Mule Heavy Transport by MSGDI
This pack contains a scifi Mule Heavy Transport. It can be used in RTS or tank games.
- Scifi vehicle
- Modular equipment
- Modular cargo load
- Wheels can rotate/steer
- 2 camo patterns
- 4 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture size tank 4096 / equipment 2048
- Tris count ca. 9500
Price $20.00
- Scifi vehicle
- Modular equipment
- Modular cargo load
- Wheels can rotate/steer
- 2 camo patterns
- 4 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture size tank 4096 / equipment 2048
- Tris count ca. 9500
Price $20.00
Scifi Mobile HQ by MSGDI
This pack contains a scifi Mobile HQ. It can be used in RTS or tank games.
- Scifi vehicle
- Modular equipment
- Tank tracks can be animated with UV offset
- Road wheels can rotate
- 2 camo patterns
- 4 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture size tank 4096 / equipment 2048
- Tris count ca. 13600
Price $20.00
- Scifi vehicle
- Modular equipment
- Tank tracks can be animated with UV offset
- Road wheels can rotate
- 2 camo patterns
- 4 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture size tank 4096 / equipment 2048
- Tris count ca. 13600
Price $20.00
Scifi Crusher Infantry Fighting Vehicle by MSGDI
This pack contains a scifi Crusher infantry fighting vehicle (IFV). It can be used in RTS or tank games.
- Scifi tank
- Modular equipment
- Infantry compartment
- Tank tracks can be animated with UV offset
- Road wheels and turret/barrel can rotate
- 2 camo patterns
- 4 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture size tank 4096 / equipment 2048
- Tris count ca. 9800
Price $20.00
- Scifi tank
- Modular equipment
- Infantry compartment
- Tank tracks can be animated with UV offset
- Road wheels and turret/barrel can rotate
- 2 camo patterns
- 4 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture size tank 4096 / equipment 2048
- Tris count ca. 9800
Price $20.00
Scifi Tanks Mega Pack III by MSGDI
This mega pack contains 5 scifi fire support tank models. They can be equipped with modular equipment. The models have two camo patterns with 4 different texture sets. All tanks are available for single purchase too.
With this mega pack you save 25% compared to purchasing the models separately.
- 1 Scifi Thor Mobile Artillery
- 1 Scifi Hellfire Heavy Artillery
- 1 Scifi Shredder Anti-Air Tank
- 1 Scifi Hydra Tactical Missile Launcher
- 1 SRM / LRM Carrier
- Tank tracks can be animated with UV offset
- Road wheels and turret/barrel can rotate
- 2 camo patterns
- 4 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture size tank 4096 / equipment 2048
Price $90.00
With this mega pack you save 25% compared to purchasing the models separately.
- 1 Scifi Thor Mobile Artillery
- 1 Scifi Hellfire Heavy Artillery
- 1 Scifi Shredder Anti-Air Tank
- 1 Scifi Hydra Tactical Missile Launcher
- 1 SRM / LRM Carrier
- Tank tracks can be animated with UV offset
- Road wheels and turret/barrel can rotate
- 2 camo patterns
- 4 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture size tank 4096 / equipment 2048
Price $90.00
Scifi Thor Mobile Artillery by MSGDI
This pack contains a scifi Thor Mobile Artillery. It can be used in RTS or tank games.
- Scifi tank
- Modular equipment
- Tank tracks can be animated with UV offset
- Road wheels and turret/barrel can rotate
- 2 camo patterns
- 4 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture size tank 4096 / equipment 2048
- Tris count ca. 11300
Price $25.00
- Scifi tank
- Modular equipment
- Tank tracks can be animated with UV offset
- Road wheels and turret/barrel can rotate
- 2 camo patterns
- 4 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture size tank 4096 / equipment 2048
- Tris count ca. 11300
Price $25.00
Mobile Toon Cars by Pavan Ganti
Set of 30 cars for mobile.
The wheels and shadow are separate objects from the body. All the cars use the same texture and unlit shader except for the shadow which uses a transparent shader and texture. Please note that the models do not have unwrapped uvs but use a color palette texture with uvs adjusted to fit.
Price $4.99
The wheels and shadow are separate objects from the body. All the cars use the same texture and unlit shader except for the shadow which uses a transparent shader and texture. Please note that the models do not have unwrapped uvs but use a color palette texture with uvs adjusted to fit.
Price $4.99
Scifi SRM / LRM Carrier by MSGDI
This pack contains a scifi SRM LRM carrier. It can be used in RTS or tank games.
- Scifi tank
- Modular equipment
- SRM and LRM launchers - Tank tracks can be animated with UV offset
- Road wheels and turret/barrel can rotate
- 2 camo patterns
- 4 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture size tank 4096 / equipment 2048
- Tris count ca. 11000
Price $25.00
- Scifi tank
- Modular equipment
- SRM and LRM launchers - Tank tracks can be animated with UV offset
- Road wheels and turret/barrel can rotate
- 2 camo patterns
- 4 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture size tank 4096 / equipment 2048
- Tris count ca. 11000
Price $25.00
Scifi Shredder Anti-Air Tank by MSGDI
This pack contains a scifi Shredder anti-air tank. It can be used in RTS or tank games.
- Scifi tank
- Modular equipment
- Tank tracks can be animated with UV offset
- Road wheels and turret/barrel can rotate
- 2 camo patterns
- 4 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture size tank 4096 / equipment 2048
- Tris count ca. 11000
Price $25.00
- Scifi tank
- Modular equipment
- Tank tracks can be animated with UV offset
- Road wheels and turret/barrel can rotate
- 2 camo patterns
- 4 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture size tank 4096 / equipment 2048
- Tris count ca. 11000
Price $25.00
Scifi Hydra Tactical Missile Launcher by MSGDI
This pack contains a scifi Hydra tactical missile launcher. It can be used in RTS or tank games.
- Scifi tank
- Modular equipment
- Tank tracks can be animated with UV offset
- Road wheels and turret/barrel can rotate
- 2 camo patterns
- 4 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture size tank 4096 / equipment 2048
- Tris count ca. 9900
Price $25.00
- Scifi tank
- Modular equipment
- Tank tracks can be animated with UV offset
- Road wheels and turret/barrel can rotate
- 2 camo patterns
- 4 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture size tank 4096 / equipment 2048
- Tris count ca. 9900
Price $25.00
Super Soldier by DEXSOFT-Games, 3DModels-textures
Animated model with 40 animations! 11.000 polygons, 63 bones, 2 materials (gun and body).
Textures are 2048*2048px.
MECANIM compatibile model.
Animation list: alertAutoFire, alertdamaged, alertGrenade, alertGo, alertIdle, alertReload, alertSearch, alertSingleFire, alertStop, alertWalkBackward, alertWalkForward, alertWalkLeft, alertWalkRight, crouchAutoFire, crouchBackward, crouchForward, crouchGrenade, crouchIdle, crouchLeft, crouchReload, crouchRight, crouchSingleFire, death, idle, idleLookaround, idleToAlert, idleToCrouch, jump, point, proneCrawl, proneGrenade, proneRollLeft, proneRollRight, roll, run, salute, walkBackward, walkForward, walkLeft, walkRight, watchBack
Price $30.00
Textures are 2048*2048px.
MECANIM compatibile model.
Animation list: alertAutoFire, alertdamaged, alertGrenade, alertGo, alertIdle, alertReload, alertSearch, alertSingleFire, alertStop, alertWalkBackward, alertWalkForward, alertWalkLeft, alertWalkRight, crouchAutoFire, crouchBackward, crouchForward, crouchGrenade, crouchIdle, crouchLeft, crouchReload, crouchRight, crouchSingleFire, death, idle, idleLookaround, idleToAlert, idleToCrouch, jump, point, proneCrawl, proneGrenade, proneRollLeft, proneRollRight, roll, run, salute, walkBackward, walkForward, walkLeft, walkRight, watchBack
Price $30.00
CLog by AiUnity
Website | Videos | Manual | APIs | Forum
CLog is a flexible Unity logging framework based upon the highly popular open source project .NET Common Logging. CLog provides a powerful and generic wrapper around an included or custom logger, allowing loggers to be freely exchanged. Available loggers include Unity Console, In-Game Console, and the powerful NLog logger (Separate product). The In-Game Console allows you to debug from inside your game while the Unity Console will enhance your familiar debugging experience. From the GUI, loggers can be configured to inject information such as associated class, calling method, timestamp, log level, and exception message.
CLog can be configured to have a different logger for each platform. You could configure CLog to use UnityConsole in editor, the In-Game Console on XBox, and exclude logging for mobile devices. Every facet of CLog can be configured via the intuitive and comprehensive Unity Editor GUI. The configuration is stored an XML, which completely separates the GUI from CLog runtime.
CLog can improve performance by compiling out your logging statements on unselected platforms or logging levels. A log tester is built into to the GUI to help you verify and tweak your configurations. The available logging levels are Trace, Debug, Info, Warning, Error, Fatal, and Assert. CLog extensibility make it easy to create new targets.
Features:
-Total control over logging during development through a comprehensive Unity Editor GUI.
-Log message levels are Trace, Debug, Info, Warning, Error, Fatal, and Assert.
-Log message API overloads allow format arguments to eliminating the need to use string.
format().
-Control what messaging level is enable for each platform independently.
-Ability to assign a different logger for each platform.
-Logging statements on unselected platforms/levels are compiled out of existence.
-Adapters provided for loggers UnityConsole logger, In-Game logger, Null logger, and NLog logger.
-Ideal for Asset or Library projects because it is lightweight, dynamic configurable, and freely distributed.
-Configure CLog via the Unity Editor GUI which includes edit access to the underlying XML.
-A log tester is built into to the GUI so you can verify the configurations.
-Retain the ability to double click log messages to take you to GameObject and source code line.
-GUI themed for light and dark skin.
-Easily extend CLog by adding custom targets for your log messages.
-Highly extendible with full source code provided.
-Dynamically switch between using CLog source code or DLLs.
-Timeless asset in that logging will always be a fundamental debug tool.
-Works with AiUnity products ScriptBuilder, NLog, and MultipleTags.
-Dedicated website and forum available for support issues.
-Tested on .NET 3.5 and 4.6.
-Full source code provided.
Price $15.00
CLog is a flexible Unity logging framework based upon the highly popular open source project .NET Common Logging. CLog provides a powerful and generic wrapper around an included or custom logger, allowing loggers to be freely exchanged. Available loggers include Unity Console, In-Game Console, and the powerful NLog logger (Separate product). The In-Game Console allows you to debug from inside your game while the Unity Console will enhance your familiar debugging experience. From the GUI, loggers can be configured to inject information such as associated class, calling method, timestamp, log level, and exception message.
CLog can be configured to have a different logger for each platform. You could configure CLog to use UnityConsole in editor, the In-Game Console on XBox, and exclude logging for mobile devices. Every facet of CLog can be configured via the intuitive and comprehensive Unity Editor GUI. The configuration is stored an XML, which completely separates the GUI from CLog runtime.
CLog can improve performance by compiling out your logging statements on unselected platforms or logging levels. A log tester is built into to the GUI to help you verify and tweak your configurations. The available logging levels are Trace, Debug, Info, Warning, Error, Fatal, and Assert. CLog extensibility make it easy to create new targets.
Features:
-Total control over logging during development through a comprehensive Unity Editor GUI.
-Log message levels are Trace, Debug, Info, Warning, Error, Fatal, and Assert.
-Log message API overloads allow format arguments to eliminating the need to use string.
format().
-Control what messaging level is enable for each platform independently.
-Ability to assign a different logger for each platform.
-Logging statements on unselected platforms/levels are compiled out of existence.
-Adapters provided for loggers UnityConsole logger, In-Game logger, Null logger, and NLog logger.
-Ideal for Asset or Library projects because it is lightweight, dynamic configurable, and freely distributed.
-Configure CLog via the Unity Editor GUI which includes edit access to the underlying XML.
-A log tester is built into to the GUI so you can verify the configurations.
-Retain the ability to double click log messages to take you to GameObject and source code line.
-GUI themed for light and dark skin.
-Easily extend CLog by adding custom targets for your log messages.
-Highly extendible with full source code provided.
-Dynamically switch between using CLog source code or DLLs.
-Timeless asset in that logging will always be a fundamental debug tool.
-Works with AiUnity products ScriptBuilder, NLog, and MultipleTags.
-Dedicated website and forum available for support issues.
-Tested on .NET 3.5 and 4.6.
-Full source code provided.
Price $15.00
NLog by AiUnity
Website | Videos | Manual | APIs | Forum
NLog is a comprehensive Unity logging framework based upon the extremely popular open source project .NET NLog project. From the provided editor GUI you have dynamically control of logging levels, platforms, targets, content, and format. With NLog you can route your logging statements based upon class, namespace, or custom name to various targets. The available targets include Unity Console, In-Game Console, Remote Log Viewer, Log File, Email, or create your own. The In-Game Console allows you to debug inside your game while the Remote Log Viewer will have you debugging remotely in minutes.
Each target has a layout property that controls message content and format. Select from the dropdown variable list to inject content like logging level, calling method, and timestamp into log messages. Alternatively use Unity Rich Text formatting to color code messages from a particular class or namespace. The logging level of each logger can also be controlled, allowing you to increase logging verbosity of the namespace(s) under development.
With NLog you can improve performance by compiling out your logging statements on unselected platforms or logging levels. A log tester is built into to the GUI to help you verify and tweak your configurations. The available logging levels are Trace, Debug, Info, Warning, Error, Fatal, and Assert. NLog extensibility make it easy to create new targets and layout variables. Automatically instantiate NLog in new scripts using the AiUnity flagship product ScriptBuilder (Automatically generate any Unity script).
Features:
-Complete logging control with a comprehensive NLog Editor GUI.
-Extended log levels are Trace, Debug, Info, Warning, Error, Fatal, and Assert.
-Logging API overloads accept formatted arguments to eliminate string.format().
-Control what messaging level is enable for each platform independently.
-Compile out logging statements on unselected platforms and levels.
-Create rules to direct log messages to various targets on a class, namespace, or platform basis.
-Use target properties to customize message content and destination features.
-The Remote Log Viewer target can send log messages over UDP to a remote viewer.
-The ugui base In-Game console target enables gameplay debug.
-Target wrappers enables advanced features like multiple targets.
-Add message content by using custom text or selectable internal variables.
-Format messages with Unity Rich Text.
-Use the comprehensive GUI to configure NLog or the underlying XML.
-Verify configuration with build in tester.
-Drop down menus give you quick access to targets and content variables.
-GUI themed for light and dark skin.
-Retain the ability to navigate to Source code and GameObject with double clicks.
-Dynamically switch between NLog source code and DLLs.
-Extend NLog with custom targets, wrappers and layout variables.
-Timeless asset in that logging will always be a fundamental debug tool.
-Works with AiUnity products ScriptBuilder, CLog, and MultipleTags.
-Dedicated website and forum available.
-Tested on .NET 3.5 and 4.6.
-Full source code provided.
Price $30.00
NLog is a comprehensive Unity logging framework based upon the extremely popular open source project .NET NLog project. From the provided editor GUI you have dynamically control of logging levels, platforms, targets, content, and format. With NLog you can route your logging statements based upon class, namespace, or custom name to various targets. The available targets include Unity Console, In-Game Console, Remote Log Viewer, Log File, Email, or create your own. The In-Game Console allows you to debug inside your game while the Remote Log Viewer will have you debugging remotely in minutes.
Each target has a layout property that controls message content and format. Select from the dropdown variable list to inject content like logging level, calling method, and timestamp into log messages. Alternatively use Unity Rich Text formatting to color code messages from a particular class or namespace. The logging level of each logger can also be controlled, allowing you to increase logging verbosity of the namespace(s) under development.
With NLog you can improve performance by compiling out your logging statements on unselected platforms or logging levels. A log tester is built into to the GUI to help you verify and tweak your configurations. The available logging levels are Trace, Debug, Info, Warning, Error, Fatal, and Assert. NLog extensibility make it easy to create new targets and layout variables. Automatically instantiate NLog in new scripts using the AiUnity flagship product ScriptBuilder (Automatically generate any Unity script).
Features:
-Complete logging control with a comprehensive NLog Editor GUI.
-Extended log levels are Trace, Debug, Info, Warning, Error, Fatal, and Assert.
-Logging API overloads accept formatted arguments to eliminate string.format().
-Control what messaging level is enable for each platform independently.
-Compile out logging statements on unselected platforms and levels.
-Create rules to direct log messages to various targets on a class, namespace, or platform basis.
-Use target properties to customize message content and destination features.
-The Remote Log Viewer target can send log messages over UDP to a remote viewer.
-The ugui base In-Game console target enables gameplay debug.
-Target wrappers enables advanced features like multiple targets.
-Add message content by using custom text or selectable internal variables.
-Format messages with Unity Rich Text.
-Use the comprehensive GUI to configure NLog or the underlying XML.
-Verify configuration with build in tester.
-Drop down menus give you quick access to targets and content variables.
-GUI themed for light and dark skin.
-Retain the ability to navigate to Source code and GameObject with double clicks.
-Dynamically switch between NLog source code and DLLs.
-Extend NLog with custom targets, wrappers and layout variables.
-Timeless asset in that logging will always be a fundamental debug tool.
-Works with AiUnity products ScriptBuilder, CLog, and MultipleTags.
-Dedicated website and forum available.
-Tested on .NET 3.5 and 4.6.
-Full source code provided.
Price $30.00
MulitpleTags by AiUnity
Website | Videos | Manual | APIs | Forum
MultipleTags enables you to apply multiple tags to a GameObject, solely using the existing Unity tag system. This is done by stitching tags together to form a tagPath (i.e. T1/T2/T3). By delineating tags with backslashes the Unity tag system will present a tagPath in a concise hierarchical menu structure. To augment the Unity tag interface an extremely powerful and elegant tag manager editor GUI is provided. The tag manager makes it easy to add/remove tags, find gameObjects by tag, optimize tags, generate a type safe tag access file, and much more (See screenshots). The tag manager also displays the tags associated with the currently selected gameObject(s). MulitpleTags provides the ability to use tag groups to facilitate organization and discovery (i.e. Color.Red).
At runtime an intuitive set of APIs are available to harness the power of having multiple tags. FindGameObjectsWithTags API exists to find gameObjects with specfied tag(s), while gameObject extension methods allow you to refine your search. The extension methods also allow you to add/remove tags at runtime (Tags must exist in Unity). When searching for gameObjects a boolean enumeration is available or for greater flexibility use a free-form expression (i.e. (Tag1 | Tag2) & !Tag3). The search expression also supports regex syntax (i.e. Tag.*). To help form and test a search expression use the dropdown menu in the GUI "Find tags" section.
MultipleTags can manually or automatically generate a type safe tag access script (i.e. TagAccess.cs). This enables type safety, code completion, and boosts performance of the tag search APIs. Also related is the AiUnity flagship ScriptBuilder product, which uses builders to generate any Unity script. It includes the builder TagBuilder, if you wish to gain direct control of the Tag Access script generation.
Features:
-Completely utilizes Unity tag system.
-The Unity tag manager is augmented by a comprehensive tag GUI control panel.
-Select GameObject(s) in hierarchy to reveal and modify tags in GUI.
-Search/modify Unity tags from GUI.
-Search/modify gameObject tags from GUI.
-Use tag access script to reference Unity tags in a type safe manner.
-APIs available to find gameObjects using tag name, logic expression, or Regex.
-APIs can find gameObjects using group tag syntax (i.e. Vehicle.Car).
-APIs can find all gameObjects in a particular group (i.e. Vehicle).
-GameObject extension methods enable search refinement and tag modification.
-Automatic or manual creation of a type safe tag access script (TagAccess.cs).
-GUI optimize command allows quick cleanup/optimization of existing tags.
-GUI themed for light and dark skin.
-Works with AiUnity products ScriptBuilder, NLog, and CLog.
-Website, API Reference, Videos, and forums available for support.
-Tested on .NET 3.5 and 4.6.
-Full source code provided.
Price $15.00
MultipleTags enables you to apply multiple tags to a GameObject, solely using the existing Unity tag system. This is done by stitching tags together to form a tagPath (i.e. T1/T2/T3). By delineating tags with backslashes the Unity tag system will present a tagPath in a concise hierarchical menu structure. To augment the Unity tag interface an extremely powerful and elegant tag manager editor GUI is provided. The tag manager makes it easy to add/remove tags, find gameObjects by tag, optimize tags, generate a type safe tag access file, and much more (See screenshots). The tag manager also displays the tags associated with the currently selected gameObject(s). MulitpleTags provides the ability to use tag groups to facilitate organization and discovery (i.e. Color.Red).
At runtime an intuitive set of APIs are available to harness the power of having multiple tags. FindGameObjectsWithTags API exists to find gameObjects with specfied tag(s), while gameObject extension methods allow you to refine your search. The extension methods also allow you to add/remove tags at runtime (Tags must exist in Unity). When searching for gameObjects a boolean enumeration is available or for greater flexibility use a free-form expression (i.e. (Tag1 | Tag2) & !Tag3). The search expression also supports regex syntax (i.e. Tag.*). To help form and test a search expression use the dropdown menu in the GUI "Find tags" section.
MultipleTags can manually or automatically generate a type safe tag access script (i.e. TagAccess.cs). This enables type safety, code completion, and boosts performance of the tag search APIs. Also related is the AiUnity flagship ScriptBuilder product, which uses builders to generate any Unity script. It includes the builder TagBuilder, if you wish to gain direct control of the Tag Access script generation.
Features:
-Completely utilizes Unity tag system.
-The Unity tag manager is augmented by a comprehensive tag GUI control panel.
-Select GameObject(s) in hierarchy to reveal and modify tags in GUI.
-Search/modify Unity tags from GUI.
-Search/modify gameObject tags from GUI.
-Use tag access script to reference Unity tags in a type safe manner.
-APIs available to find gameObjects using tag name, logic expression, or Regex.
-APIs can find gameObjects using group tag syntax (i.e. Vehicle.Car).
-APIs can find all gameObjects in a particular group (i.e. Vehicle).
-GameObject extension methods enable search refinement and tag modification.
-Automatic or manual creation of a type safe tag access script (TagAccess.cs).
-GUI optimize command allows quick cleanup/optimization of existing tags.
-GUI themed for light and dark skin.
-Works with AiUnity products ScriptBuilder, NLog, and CLog.
-Website, API Reference, Videos, and forums available for support.
-Tested on .NET 3.5 and 4.6.
-Full source code provided.
Price $15.00
ScriptBuilder by AiUnity
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ScriptBuilder automatically generates C# scripts based upon a supplied or custom builder script. Make a custom builder that creates multiple ideal starting scripts or use it to generate a commonly used complex script. Alternatively use an existing builder like AnimatorBuilder (Tutorial), which probes the internal Unity Animator system to generate an Animator access script. This generated script will provide strongly typed access to your animator controller layers, states, parameters, and hash Ids using corresponding names (i.e. IsIdleState(), SetSpeed(), and UpperBodyLayer.CurrentStateName()).
TagAccessBuilder creates a script that provides type safe access to the Unity Tags, and is compatible with AiUnity MultipleTags (Enables multiple tags on a gameObject). The SkeletonBuilder creates a basic starting script and is easily altered to add boiler plate code like a custom logger (i.e. AiUnity logger NLog). Other supplied builders include ExampleBuilder, SceneAccessBuilder and LayerAccessBuilder.
Every facet of ScriptBuilder can be configured via the intuitive and comprehensive Unity editor GUI. The GUI tracks all generated scripts so they can be updated or overwritten via the Editor GUI or file context menu. In addition a builder can be set to automatically regenerate its script whenever an update is available (i.e. Animator changes). A configurable template exists to give you control of how the members of your generated script are formatted and organized. Custom builders can also be shared using the Share Builders forum.
Any C# file you create in a deterministic way is an opportunity to allow ScriptBuilder to take over.
Features:
-Script generation/management is handled by a comprehensive Unity Editor GUI.
-Included Animator Builder creates an indispensable animator access file.
-Included Skeleton Builder Builder creates a starting point for a custom builder.
-Included Skeleton Script Builder yields an alternative starting C# script.
-Intuitive APIs to build custom builders.
-Comprehensive API reference manual.
-Public builder variables are adjustable from ScriptBuilder GUI.
-Regenerate existing script from GUI or project view context menu.
-Builders can automatically regenerate a script whenever update is available.
-Regenerated scripts can update or overwrite previous script.
-Use GUI preview button to view potential updates to a previously generated script.
-The GUI provides a revert button to undo the last script update.
-GUI themed for light and dark skin.
-Create custom template to control format and order of class members.
-Alternative region template inserts #region sections into generated class.
-Timeless asset in that script creation will always be part of Unity.
-Works with AiUnity products MultipleTags, NLog, and CLog.
-Website/forum available for support.
-Forum category provided to share builders.
-Tested on .NET 3.5 and 4.6.
-Full source code provided.
Price $40.00
ScriptBuilder automatically generates C# scripts based upon a supplied or custom builder script. Make a custom builder that creates multiple ideal starting scripts or use it to generate a commonly used complex script. Alternatively use an existing builder like AnimatorBuilder (Tutorial), which probes the internal Unity Animator system to generate an Animator access script. This generated script will provide strongly typed access to your animator controller layers, states, parameters, and hash Ids using corresponding names (i.e. IsIdleState(), SetSpeed(), and UpperBodyLayer.CurrentStateName()).
TagAccessBuilder creates a script that provides type safe access to the Unity Tags, and is compatible with AiUnity MultipleTags (Enables multiple tags on a gameObject). The SkeletonBuilder creates a basic starting script and is easily altered to add boiler plate code like a custom logger (i.e. AiUnity logger NLog). Other supplied builders include ExampleBuilder, SceneAccessBuilder and LayerAccessBuilder.
Every facet of ScriptBuilder can be configured via the intuitive and comprehensive Unity editor GUI. The GUI tracks all generated scripts so they can be updated or overwritten via the Editor GUI or file context menu. In addition a builder can be set to automatically regenerate its script whenever an update is available (i.e. Animator changes). A configurable template exists to give you control of how the members of your generated script are formatted and organized. Custom builders can also be shared using the Share Builders forum.
Any C# file you create in a deterministic way is an opportunity to allow ScriptBuilder to take over.
Features:
-Script generation/management is handled by a comprehensive Unity Editor GUI.
-Included Animator Builder creates an indispensable animator access file.
-Included Skeleton Builder Builder creates a starting point for a custom builder.
-Included Skeleton Script Builder yields an alternative starting C# script.
-Intuitive APIs to build custom builders.
-Comprehensive API reference manual.
-Public builder variables are adjustable from ScriptBuilder GUI.
-Regenerate existing script from GUI or project view context menu.
-Builders can automatically regenerate a script whenever update is available.
-Regenerated scripts can update or overwrite previous script.
-Use GUI preview button to view potential updates to a previously generated script.
-The GUI provides a revert button to undo the last script update.
-GUI themed for light and dark skin.
-Create custom template to control format and order of class members.
-Alternative region template inserts #region sections into generated class.
-Timeless asset in that script creation will always be part of Unity.
-Works with AiUnity products MultipleTags, NLog, and CLog.
-Website/forum available for support.
-Forum category provided to share builders.
-Tested on .NET 3.5 and 4.6.
-Full source code provided.
Price $40.00