Small VR Room with Functional Light Switch by CARMEN dimichele
This is a Victorian style small room model with a hardwood floor, door, wall hanging, baseboard, crown, and door frame molding, and a functioning light fixture and switch in Unity3D for use in VR projects.
This package depends on the SteamVR plugin and contains:
• Two demo scenes• Script to operate the light switch/fixture function
• A 44.1kHz stereo .wav sound effect
• Twelve PBR materials with forty-six 2048x2048 textures
• Six prefabs:
▫ Light switch prop with a script and internal wiring to operate a light fixture prop. This prefab has a 1749 polygon model and uses one material.
▫ Light fixture prop with a point source component that is wired-into the light switch. This prefab has a 3324 polygon model and uses 3 materials.
▫ Basic static room setup without props. This prefab has a 741 polygon model and uses 4 materials.
▫ Door w/ knob static prop. This prefab has a 5141 polygon model and uses 2 materials.
▫ Painting/wall hanging static prop. This prefab has a 100 polygon model and uses 5 materials.
▫ Another prefab with all props setup in a room, wired together, and functioning
...........................................
E-mail me if you have any questions: dimichelec@gmail.com
Price $24.99
Inked Adventure Items by Steven Colling
Inked Adventure Items is a set of 108 hand-drawn items suitable for your action adventures, roguelikes, role-playing, survival and crafting-related games.
They come in 5 variants (see screenshots) and in the sizes 64x64 and 32x32 pixels, as single icons and as sprite sheets. Ready to go!
You'll also get the Krita source file to make modifications and a tutorial file which shows you how to make your own icons in the same style. And on top, there's an index file (xml) with meta-data for every item, including its name, tags and position in the sprite sheet!
The available items are: Weapons Sword, Wooden Shield, Iron Shield, Dagger, Rapier, Lance, Mace, Staff, Club, Boomerang, Bow, Arrow, Quiver, Bomb, Dynamite Tools Axe, Saw, Pickaxe, Hammer, Shovel, Pitchfork, Fishing Rod, Mop, Sponge Equipment Torch, Rope, Ladder, Campfire, Lantern, Map, Treasure Map, Compass, Letter, Envelope, Book, Empty Bottle, Bottle with a Message, Empty Potion, Potion, Small Empty Potion, Small Potion, Bandage, Candle, Mirror, Comb Inventory Backpack, Sleeping Bag, Helmet, Glove, Armor (Chest), Boot, Crate, Barrel Resources Wood (Log), Plank (Wooden Board), Stick, Branch, Bark, Sawdust, Coal, Leaf, Stone, Rock, Flint, Ore, Ingots, Grass, Herbs, Root (Plant Root), Flower, Turf, Leather, Fur, Ball of Wool, Thread (Needle and Thread), Feather, Nail, Liquid (Water Drop), Manure Food Apple, Bread, Carrot, Beet, Walnut, Seeds, Meat, Fish, Egg, Broken Egg, Mushroom Loot Bone, Skull, Carcass, Fishbone, Worm, Eyeball, Tooth (Monster Tooth) Treasure Key, Boss Key, Coin, Coins, Treasure (Chest), Purse, Ring, Amulet, Flute, Die (6-sided), Playing Card (Ace of Spades).
Price $19.99
Flower Caprifoliaceae by VuStudios
Mobile Optimize Scene
This is model 3D flowers Caprifoliaceae in the Big Pack (Cartoon Flower Colections) with over 4 types color!
All objects are ready to use in your visualizations.
- 1024x1024, texture maps
- Poly Count : Average 74149 polys,152772 tris
Price $5.99
Electronic Music For Video Games Vol.2 by JM Soft
This is your perfect music collection for your game.
Tracks included:
1. Beast Theme
2. CreditsTheme
3. Drum Bass Theme
4. Main Theme
5. Melodic Theme
6. Mistery Theme
7. Party Theme
+ Bonus Track "Chill Theme" All Tracks are ogg wave files at High Quality Stereo.
More music for games HERE.
And more music HERE.
Price $21.00
Modular Hover Racers by Ebal Studios
Easily build and construct your own hover racers. If you are making a hover racing game; this will be all you need to make a large variety of anti-gravity racing hovercraft. The sci-fi design of these crafts mean you could also use them as spaceships.
-54 Modules
-36 Examples
-7 color variations
-2K Albedo, Metallic/Smoothness, Normal and Emission maps
-Substance Painter Files Included
-Triangle count per example is between 400-2400 tri
Please note that this collection of hover racers is not included in Our Ultimate Spaceships Creator
Forum Thread
Your feedback really makes a difference! And helps other developers have an easier time making games, please feel free to get in touch through E-mail or the Forums. We are also quite open to any suggestions and requests for future assets.
Price $19.99
Ambient Auras by Sound Phenomenon
This music maintains a calm background quality throughout all the tracks.
1. Ambient Symphonic Texture Loop 3:41
2. Ambient Symphonic Texture 3:47
3. Beautiful Glassware Loop 2:01
4. Beautiful Glassware 2:08
5. Deep Wonder Loop 2:10
6. Deep Wonder 2:13
7. Ethereal Calm Loop 4:42
8. Ethereal Calm 4:54
9. Euphoria Utopia Loop 2:30
10. Euphoria Utopia 2:36
11. Flying Through Space Loop 2:30
12. Flying Through Space 2:34
13. Growth Loop 2:23
14. Growth 2:30
15. Levitation Loop 3:03
16. Levitation 3:08
17. Playful Beauty Loop 3:16
18. Playful Beauty 3:20
19. Sacred Strings Loop 2:15
20. Sacred Strings 2:25
21. Softness Loop 2:37
22. Softness 2:49
23. Sunken Temple Loop 2:41
24. Sunken Temple 2:53
25. Thoughtful Scifi Atmosphere Loop 3:31
26. Thoughtful Scifi Atmosphere 3:34
27. Warm Twinkling Ambient Loop 2:37
28. Warm Twinkling Ambient 2:46
Price $29.99
Fancy Camera Transitions by Carlos Cabanero Chaparro
Add the desired transition in with a simple lines of code or using the visual builder.
Documentation page | Rebel Robot Games website
FEATURES
No setup required
More than 80 professional transitions to apply
Screen ratio independent
No Customizable transitions
Support for different workflows
Fully documented
Support for different workflows
Powerful transition sequences
Scene loading seamless integration
No setup required
Start using the provided methods or the visual builder, no material or objects are required to be setup, Import it and let that FCT handle all of this for you.
More thant professional transitiosn to apply
Different types of transitions, masked, flash, pixelate, distortion, noise, framed ... and I'm working on new types, and in improve the existing ones.
Screen ratio independent
The transitions can be fit the screen or not to adjust to every screen ratio
Customizable transitions
Customize all the transitions with duration textures, color, callbacks. also all transitions can be played backwards and inverted
Support for different workflows
Can be used by code or with the visual builder, Use the way that fits your workflow
Fully documented
Code fully documented with IntelliSense support, and a complete documentation webpage.
It includes demo scenes with example scripts.
Powerful transition sequences
Use the powerful sequences to chain more than one transition to create great effects
Scene loading seamless integration
Load scenes synchronously or asynchronously in background only adding one sequence step
Extra.
- Full source code
- Mobile ready
- Free updates
- New transitions in every update - 2D and 3D
- Works for Unity Personal and Pro
Price $9.99
Scifi Carrier Stardust by MSGDI
- Scifi carrier
- Modular design
- 6 turrets, 3 missile launchers, 1 torpedo launcher, gun batteries and hangars
- 1 torpedo + 3 missiles included
- 6 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (ship), 2048 (weapons) and 1024 (missiles)
- Tris count ca. 3800
- Final tris count depends on how many weapons are used for the ship
Screenshots were made using Unitys “Post Processing Stack” – available for free on the asset store.
Price $30.00
Hip-Hop Music Vol.1 - Video Game Music by WAV MANIACS
WAV Maniacs present Hip-Hop Music Vol.1 - Audio Asset by myoss.
Hip-Hop royalty free music contain 3 full mixed tracks and loop parts.
• WMHH1_LunarDate (G min 151 BPM) -12.2 LUFS
• WMHH1_SayNo (E min 86 BPM) -12.8 LUFS
• WMHH1_Sorrow (F min 85 BPM) -11.7 LUFS
• Stereo WAV Files
• 16-bit / 44.100 kHz
• Number of Audio Tracks: 43
• Does music loop: Yes
• Separated by stems: No
• Minutes of audio provided: 21 min 58 sec
• Works on all platforms
Price $5.99
Robo's turrets by RoboCG
-3 turrets: Standart, Laser and Launcher, each of them have 3 upgrade tiers
-3 gates
-portal
-few props including barrel, lantern, pipes, vents and more
-2 spawner structures
-set of tiles for creating modular platform
-rocket model (with 2 flame particles variants)
-9 blueprint spirtes, that could be usid for UI
-2 custom shaders that are being used for most of the materials
Most of the models have 4 different material variants (A,B,C,D)
Turrets are 3k-7k tris depending on upgrade tier
Most textures are 2048*2048
No game logic included
Price $25.00
MagicBox by SevenStrike
Documentation(EN) | Documentation(CN) | OfficialWebSite | ContactUs|YouTubeTutorial |优酷视频教程 |
Main function panel:
Organize classification, coordinate operations, object management, screenshot functions, utilities, UDP communication, baking assistance, script extensions, resource export, quality configuration, about plugins
Main features:
● Rename management of objects, group management of objects, and change the level of objects in batches
● Sharing of object coordinates, conversion of transformation information, etc.
● Batching operations for preforms: including state application and state recovery of preforms
● Quick screenshots of the scene, support for quick screenshots using shortcuts
● Batching operations for preforms: including state application and state recovery of preforms
● The script extension panel makes it easy to manage third-party formats you add as C# script files
● Quality configuration panel allows you to debug and manage between multiple scenes or lighting configurations at the same time
The main utility:
+ Extension Tools - XML Management Tools
+ Extension Tools - Localized Language Features
+ Extension Tools - Partition Structure Manager
+ Extension Tools - Serial Communication Tools
+ Extension Tools - UDP Network Communication Tool
+ Extension Tools - Scene Loader
+ Extension Tools - Baking Aid Related Tools
+ Extension Tools - Script Extension Management Panel
+ Extension Tools - Quality Configuration Manager
Price $20.00
Monster&&LowPolygonMobile_Skeleton by ShanR
Can be used for mobile games or planning a group of monsters
This Juggernaut,character contains 27------
Animation :
The animation look Youtube link
-Hit
-Idle
-Ready
-Run
-In
-Skill1
-Skill2
-Skill3
-Stun
All FBX
Info:
-Model has 3564 tris
-Textures: 1 Diffuse map , 1normal map,1Specularmap
(1048*1048 ~512*512 size)
-Just see the Youtube and you will love it.
Price $8.99
Symmetry FX by Archanor VFX
This asset uses post-processing with effects such as Bloom, Vignette, Grain and Lens Distortion.
WebGL Demo
Features:
- 9 background scenes
- 9 mobile background scenes
- 16 high-res symmetrical textures
- 4-8 prefabs per scene
- Unique post-processing profile for each scene
Price $10.00
Race Tracks - Environments & Props by Mindravel Interactive
Use the included tracks and integrate them into your game with ease
Each track comes with a variety of props and contains normal maps for tracks for realism.
The pack is highly optimized for mobile devices.
* Pre-made scenes are included with different lighting and optimization levels
* Colliders are included and ready for tracks and props
* Ideal for a racing game or a simulation game. Remove the track and use the environment for any other project as well
* Photo-real & modern environments
* Normal Maps for roads, props, trees etc. to improve look and feel.
* Highly optimized Low Poly and Realistic Assets
* Atlassed Textures and Shared Materials
* Mobile Ready
* Ready for Oculus, GearVR, Vive and Daydream.
* Great Attention to Detail
* Sky HDRI Included
* PBR Ready
Price $34.95
Skill Indicator by taecg
• Pure Shader Implementation.
• arrow can be stretched without deformation and supports streamer warning animation.
• circle supports various fan angles and streamer warning animation.
• Supporting Mobile Platform.
Brief Description:
The skill range indicator implemented by Shader includes arrows and circles, in which circles can be adjusted to various fan angles, and patterns can be quickly replaced by changing the channels in the picture. At the same time, they all support the streamer warning effect, and can control the various parameters of the material through scripts in the game.
>>>Support
Price $5.99
Spine 2D Arcade RPG Character Devil by Jurgen Alexon
2D Spine Platformer Character and animations
with 3 Skins (color: brown, green, lila)
default animations:
-ArmKick
-ArmKick2
-DieBack
-DieFront
-Eat
-FallDown
-FlyUp
-FlyBack
-FlyFront
-HitBack
-HitFront
-Idle
-Idle2
-Idle3
-Idle4
-Jump
-Kick
-Run
-Walk>/p>
-Landing
-Sneak
-Sneak2
++ animations with Stick
All animations exported to Spine JSON format and PNGs images.
For to use 2D Spine animations you need Spine runtime for Unity and Spine Essential or Professional license.
Otherwise you can use exported animations in PNG format.(I did all to Prefab)
Price $8.00
The Smart Button by OmarSakr
Any normal button if pressed, it will simply start a function but smart button is much more than this. The aim of this project is to make it very simple to create a complex UI for mobile which works with pc as well.
The Main Futures of the Project:
1. Trigger button actions (unpressed, just pressed, pressed, long pressed, just unpressed)
2. Lock the button, make it unpressable or add recovery time after each press.
3. Set how long the button need to be pressed to be triggered as long pressed.
4. Display the recovery time in deffrent ways.
Giving the option to force the button to be unpressed if long pressed.
5. Creating a counter which is counting down according to one of these four types: (Count down If pressed down, pressed up, long pressed, Discard counting if long pressed).
6. Detect swipe direction (Up, Down, Right, Left)
7. Create button which is switching sprites and index acourding to one of three options: (Normal tap, Up/Down swipes, Right/Left swipes)
8. Make a holdable button which is detecting if (just holed, holded, just unholded, unholded)
9. Automatic chargeable button which mean it is always trying to reach the maximum value.
10. Option of make the chargeable button charging if pressed and discharging if pressed again
11. Trigger if the chargeable button (Charging, Discharging, Full, Empty, not enough charge)
Control button sprites (default, pressed, locked, holded, empty and full chargeable)
12. Add animation and sound at any one of the previous triggers and more.
13. Bonus Systems (Health and Energy bars, Bullet system, Weapon Manger and more) for contact: omarsakr.business@gmail.com
Price $14.99
