Exhibit Plaza by Thoneick
This is a fully textured model of the European building.
It is suitable for architecture, historical recreation, urban landscapes.
Model Information:
Polys: 51.666
Tris: 100.733
Edges: 110.312
Verts: 59.598
About:
- LOD group
- Night light from windows
- Game-ready prefab of exhibit_plaza for your game
- 1024x1024 textures.
- PBR maps "PNG" (Albedo, Normal, Specular/Smoothness and Occlusion).
Price $2.00
It is suitable for architecture, historical recreation, urban landscapes.
Model Information:
Polys: 51.666
Tris: 100.733
Edges: 110.312
Verts: 59.598
About:
- LOD group
- Night light from windows
- Game-ready prefab of exhibit_plaza for your game
- 1024x1024 textures.
- PBR maps "PNG" (Albedo, Normal, Specular/Smoothness and Occlusion).
Price $2.00
Runtime Mesh Baker by LonelyWalker
Help you to combine meshes 、 materials and textures to reduce draw calls in runtime!
Got less draw calls than static and dynamic batching.
Got more resource saving than non-runtime baking.
★ Very simple to use, learn in 1 minutes.
★ Works with any material and shader
★ The most effective solution of combination
★ Automaticly chek and configure the shaders
★ Runtime combine quickly
★ Runtime auto garbage recyling.
★ Undo Supported, friendly UIs.
Future:
- to support skinned meshes
- to deal with tiling textures
- to support lightmapping
FREE DOWNLOAD
Got less draw calls than static and dynamic batching.
Got more resource saving than non-runtime baking.
★ Very simple to use, learn in 1 minutes.
★ Works with any material and shader
★ The most effective solution of combination
★ Automaticly chek and configure the shaders
★ Runtime combine quickly
★ Runtime auto garbage recyling.
★ Undo Supported, friendly UIs.
Future:
- to support skinned meshes
- to deal with tiling textures
- to support lightmapping
FREE DOWNLOAD
4x4 Military Jeep PBR by MyxerMan
Low poly model of U.S. WWII Army Truck. Objects are separated and properly placed with correct pivots.
Features:
- Model contains a set of 4k texture( diffuse,metallic,normal,ambient occlusion, emission).
- Three levels of LOD
- Two variants of camouflage
- Model is correctly divided into main part and wheels.
- Model completely unwrapped.
- Model is fully textured with all materials applied.
- Model included simple collider mesh
- Simple car control script included for test
LODgroup:
- LOD 0: 8883 tris
- LOD 1: 6973 tris
- LOD 2: 4714 tris
Price $1.99
Features:
- Model contains a set of 4k texture( diffuse,metallic,normal,ambient occlusion, emission).
- Three levels of LOD
- Two variants of camouflage
- Model is correctly divided into main part and wheels.
- Model completely unwrapped.
- Model is fully textured with all materials applied.
- Model included simple collider mesh
- Simple car control script included for test
LODgroup:
- LOD 0: 8883 tris
- LOD 1: 6973 tris
- LOD 2: 4714 tris
Price $1.99
Neo Synthwave by Dmitry Jbanov
Futuresynth loops heavily inspired on the 80s retrowave music. Neon feeling music loops perfect for an Outrun and Hotline Miami inspired games. It’s an amazing collection of loops with a retro and glitchy feeling. Music list: Crystal Wave//03:25 Hotline Stuff//03:47//LOOP Neon Races//01:58//LOOP Night City//2:40//LOOP Release Your Fears//02:17 Succes// 0:32 Discounted intro price!! Get it until the next update!! What’s next on the next update? - Loops cuts of all the different sections of each track -New tracks -Sound effects
Price $14.00
Price $14.00
Trolls pack by Igor_Glazunov
Package includes three trolls: the сannibal, the warrior and the mage.
Animation list:
- idle
- walk
- run
- idle battle
- attack 1-4
- cast
- defence
- hit 1-2
- death 1-2
- jump
- victory
Hand painted textures include: albedo, AO, and normals map. Format 1024x1024 (three color options for each troll).
Price $8.00
Space GUI — THE INTERFACE OF THE FUTURE by Wello Graphics
READY FOR USE: demo scenes is included, each screen is built in Unity UI. Also some animations are included.
CROSS-PLATFORM INTERFACE for your project: you can use it for PC, mobile or anything other.
There are more than 10 screens designed:
— Main menu;
— Settings;
— Login;
— Pause;
— Quests;
— Levels;
— Shop;
— Inventory;
— Level result (Victory or Lose);
— Game;
— About page;
CHANGE ANYTHING YOU WANT: there are PSD sources for each element and screen. You can change a color, for example.
All graphics are made in 200% quality. Design is relative to Full HD resolution (1920x1080 pixels).
DOESN'T FIT THEME OF SPACE? No problem. Just change the background image, the design is universal.
Problems? Ideas? Write to me: perfomeria@gmail.com
Price $6.00
CROSS-PLATFORM INTERFACE for your project: you can use it for PC, mobile or anything other.
There are more than 10 screens designed:
— Main menu;
— Settings;
— Login;
— Pause;
— Quests;
— Levels;
— Shop;
— Inventory;
— Level result (Victory or Lose);
— Game;
— About page;
CHANGE ANYTHING YOU WANT: there are PSD sources for each element and screen. You can change a color, for example.
All graphics are made in 200% quality. Design is relative to Full HD resolution (1920x1080 pixels).
DOESN'T FIT THEME OF SPACE? No problem. Just change the background image, the design is universal.
Problems? Ideas? Write to me: perfomeria@gmail.com
Price $6.00
BUTTERFLY ASSASSIN - Flintlock Katar by Don_Falcone
The intended use of these models is the game of the first or third person.
High resolution textures exported out of Substance Painter. Materials, meshes and texture names follow an easy to understand naming convention. Every element per weapon which requires animation has been detached and given the proper name. Each weapon material has the same name as the textures for it. You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
IMPORTANT NOTE: Rig, animations, arms or sounds are not included! Weapon models and textures only.
Technical Details:
-Texture Size: 4096x4096 (png)
-Physically-Based Rendering: Yes
-Polycount:
LOD0 - 3838 trisses
LOD1 - 2514 trisses
LOD2 - 1638 trisses
-Each moving part has its pivot point.
Let me know if you have any questions.You can write to my email.
Price $9.95
High resolution textures exported out of Substance Painter. Materials, meshes and texture names follow an easy to understand naming convention. Every element per weapon which requires animation has been detached and given the proper name. Each weapon material has the same name as the textures for it. You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
IMPORTANT NOTE: Rig, animations, arms or sounds are not included! Weapon models and textures only.
Technical Details:
-Texture Size: 4096x4096 (png)
-Physically-Based Rendering: Yes
-Polycount:
LOD0 - 3838 trisses
LOD1 - 2514 trisses
LOD2 - 1638 trisses
-Each moving part has its pivot point.
Let me know if you have any questions.You can write to my email.
Price $9.95
BESTIAL RAGE - Flintlock Katar by Don_Falcone
The intended use of these models is the game of the first or third person.
High resolution textures exported out of Substance Painter. Materials, meshes and texture names follow an easy to understand naming convention. Every element per weapon which requires animation has been detached and given the proper name. Each weapon material has the same name as the textures for it. You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
IMPORTANT NOTE: Rig, animations, arms or sounds are not included! Weapon models and textures only.
Technical Details:
-Texture Size: 4096x4096 (png)
-Physically-Based Rendering: Yes
-Polycount:
LOD0 - 4542 trisses
LOD1 - 2912 trisses
LOD2 - 2120 trisses
-Each moving part has its pivot point.
Let me know if you have any questions.You can write to my email.
Price $9.95
High resolution textures exported out of Substance Painter. Materials, meshes and texture names follow an easy to understand naming convention. Every element per weapon which requires animation has been detached and given the proper name. Each weapon material has the same name as the textures for it. You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
IMPORTANT NOTE: Rig, animations, arms or sounds are not included! Weapon models and textures only.
Technical Details:
-Texture Size: 4096x4096 (png)
-Physically-Based Rendering: Yes
-Polycount:
LOD0 - 4542 trisses
LOD1 - 2912 trisses
LOD2 - 2120 trisses
-Each moving part has its pivot point.
Let me know if you have any questions.You can write to my email.
Price $9.95
DEFENDER OF FAITH - Flintlock Katar by Don_Falcone
The intended use of these models is the game of the first or third person.
High resolution textures exported out of Substance Painter. Materials, meshes and texture names follow an easy to understand naming convention. Every element per weapon which requires animation has been detached and given the proper name. Each weapon material has the same name as the textures for it. You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
IMPORTANT NOTE: Rig, animations, arms or sounds are not included! Weapon models and textures only.
Technical Details:
-Texture Size: 4096x4096 (png)
-Physically-Based Rendering: Yes
-Polycount:
LOD0 - 5398 trisses
LOD1 - 3556 trisses
LOD2 - 2386 trisses
-Each moving part has its pivot point.
Let me know if you have any questions.You can write to my email.
Price $9.95
High resolution textures exported out of Substance Painter. Materials, meshes and texture names follow an easy to understand naming convention. Every element per weapon which requires animation has been detached and given the proper name. Each weapon material has the same name as the textures for it. You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
IMPORTANT NOTE: Rig, animations, arms or sounds are not included! Weapon models and textures only.
Technical Details:
-Texture Size: 4096x4096 (png)
-Physically-Based Rendering: Yes
-Polycount:
LOD0 - 5398 trisses
LOD1 - 3556 trisses
LOD2 - 2386 trisses
-Each moving part has its pivot point.
Let me know if you have any questions.You can write to my email.
Price $9.95
SILVER LORD - Flintlock Katar by Don_Falcone
The intended use of these models is the game of the first or third person.
High resolution textures exported out of Substance Painter. Materials, meshes and texture names follow an easy to understand naming convention. Every element per weapon which requires animation has been detached and given the proper name. Each weapon material has the same name as the textures for it. You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
IMPORTANT NOTE: Rig, animations, arms or sounds are not included! Weapon models and textures only.
Technical Details:
-Texture Size: 4096x4096 (png)
-Physically-Based Rendering: Yes
-Polycount:
LOD0 - 4718 trisses
LOD1 - 3012 trisses
LOD2 - 1956 trisses
-Each moving part has its pivot point.
Let me know if you have any questions.You can write to my email.
Price $9.95
High resolution textures exported out of Substance Painter. Materials, meshes and texture names follow an easy to understand naming convention. Every element per weapon which requires animation has been detached and given the proper name. Each weapon material has the same name as the textures for it. You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
IMPORTANT NOTE: Rig, animations, arms or sounds are not included! Weapon models and textures only.
Technical Details:
-Texture Size: 4096x4096 (png)
-Physically-Based Rendering: Yes
-Polycount:
LOD0 - 4718 trisses
LOD1 - 3012 trisses
LOD2 - 1956 trisses
-Each moving part has its pivot point.
Let me know if you have any questions.You can write to my email.
Price $9.95
Collection Of Flintlock Katars by Don_Falcone
The intended use of these models is the game of the first or third person.
High resolution textures exported out of Substance Painter. Materials, meshes and texture names follow an easy to understand naming convention. Every element per weapon which requires animation has been detached and given the proper name. Each weapon material has the same name as the textures for it. You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
IMPORTANT NOTE: Rig, animations, arms or sounds are not included! Weapon models and textures only.
Technical Details:
-5 models
-Texture Size: 4096x4096 (png)
-Physically-Based Rendering: Yes
-Polycount:
SILVER LORD:
LOD0 - 4718 trisses
LOD1 - 3012 trisses
LOD2 - 1956 trisses
WRATH OF THE GODDESS:
LOD0 - 4692 trisses
LOD1 - 2986 trisses
LOD2 - 1972 trisses
BESTIAL RAGE:
LOD0 - 4542 trisses
LOD1 - 2912 trisses
LOD2 - 2120 trisses
DEFENDER OF FAITH:
LOD0 - 5398 trisses
LOD1 - 3556 trisses
LOD2 - 2386 trisses
BUTTERFLY ASSASSIN:
LOD0 - 3838 trisses
LOD1 - 2514 trisses
LOD2 - 1638 trisses
-Each moving part has its pivot point.
-DemoStand for weapons are also included in the package.
Let me know if you have any questions.You can write to my email.
Price $39.95
High resolution textures exported out of Substance Painter. Materials, meshes and texture names follow an easy to understand naming convention. Every element per weapon which requires animation has been detached and given the proper name. Each weapon material has the same name as the textures for it. You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
IMPORTANT NOTE: Rig, animations, arms or sounds are not included! Weapon models and textures only.
Technical Details:
-5 models
-Texture Size: 4096x4096 (png)
-Physically-Based Rendering: Yes
-Polycount:
SILVER LORD:
LOD0 - 4718 trisses
LOD1 - 3012 trisses
LOD2 - 1956 trisses
WRATH OF THE GODDESS:
LOD0 - 4692 trisses
LOD1 - 2986 trisses
LOD2 - 1972 trisses
BESTIAL RAGE:
LOD0 - 4542 trisses
LOD1 - 2912 trisses
LOD2 - 2120 trisses
DEFENDER OF FAITH:
LOD0 - 5398 trisses
LOD1 - 3556 trisses
LOD2 - 2386 trisses
BUTTERFLY ASSASSIN:
LOD0 - 3838 trisses
LOD1 - 2514 trisses
LOD2 - 1638 trisses
-Each moving part has its pivot point.
-DemoStand for weapons are also included in the package.
Let me know if you have any questions.You can write to my email.
Price $39.95
Admob Unity And LeaderBoard by Webroid Studio
Introduction
This Package is to include the admob ads into game and generate the revenue from Goolge admob. Also contains the leader board to report the highest scores.
Features Implemented for both iOS and Android Devices Banner ads Interstitial ads Rewarded video ads Call Backs Implemented Auto show ads after load Reload ads whenever failed to load any ad Report score on leader board show leaderboard
Price $10.00
WRATH OF THE GODDESS - Flintlock Katar by Don_Falcone
The intended use of these models is the game of the first or third person.
High resolution textures exported out of Substance Painter. Materials, meshes and texture names follow an easy to understand naming convention. Every element per weapon which requires animation has been detached and given the proper name. Each weapon material has the same name as the textures for it. You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
IMPORTANT NOTE: Rig, animations, arms or sounds are not included! Weapon models and textures only.
Technical Details:
-Texture Size: 4096x4096 (png)
-Physically-Based Rendering: Yes
-Polycount:
LOD0 - 4692 trisses
LOD1 - 2986 trisses
LOD2 - 1972 trisses
-Each moving part has its pivot point.
Let me know if you have any questions.You can write to my email.
Price $9.95
High resolution textures exported out of Substance Painter. Materials, meshes and texture names follow an easy to understand naming convention. Every element per weapon which requires animation has been detached and given the proper name. Each weapon material has the same name as the textures for it. You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
IMPORTANT NOTE: Rig, animations, arms or sounds are not included! Weapon models and textures only.
Technical Details:
-Texture Size: 4096x4096 (png)
-Physically-Based Rendering: Yes
-Polycount:
LOD0 - 4692 trisses
LOD1 - 2986 trisses
LOD2 - 1972 trisses
-Each moving part has its pivot point.
Let me know if you have any questions.You can write to my email.
Price $9.95
MACEGUN - Flntlock Pistol by Don_Falcone
The intended use of these models is the game of the first or third person.
High resolution textures exported out of Substance Painter. Materials, meshes and texture names follow an easy to understand naming convention. Every element per weapon which requires animation has been detached and given the proper name. Each weapon material has the same name as the textures for it. You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
IMPORTANT NOTE: Rig, animations, arms or sounds are not included! Weapon models and textures only.
Technical Details:
-Texture Size: 4096x4096 (png)
-Physically-Based Rendering: Yes
-Polycount: 2677tr.
-Each moving part has its pivot point.
-DemoStand also included in the package
Let me know if you have any questions.You can write to my email.
Price $11.95
High resolution textures exported out of Substance Painter. Materials, meshes and texture names follow an easy to understand naming convention. Every element per weapon which requires animation has been detached and given the proper name. Each weapon material has the same name as the textures for it. You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
IMPORTANT NOTE: Rig, animations, arms or sounds are not included! Weapon models and textures only.
Technical Details:
-Texture Size: 4096x4096 (png)
-Physically-Based Rendering: Yes
-Polycount: 2677tr.
-Each moving part has its pivot point.
-DemoStand also included in the package
Let me know if you have any questions.You can write to my email.
Price $11.95
Dynamic Health / HP Bar - 8Bit Style GUI by SchrippleA
Hello everyone! :D
This is my "Dynamic Health / HP Bar - 8Bit Style GUI".
This Unity Asset is really easy to use! It will add a health bar to your character. you can change the health by picking up health items or even take damage. I recommend you to watch my video about this pack just to see how easy it really is! I hope this will help you to create something awesome :)
What is Included?
-8Bit Hearts
-Health Items
-Increase Your HP & Heart Slots
-Test Enemy
-Demo Level
-Sample Assets
-Descriptions, Infos & Help
Do I Need to Know How to Code?
It's ok if you don't know how to code but you will only be able to create basic games. You should at least know some basic coding if you want to make more advanced games.
Info About Updates
Updates will fix bugs and bring new content for free. Please leave me some feedback and tell me what new functions you want for this pack! The Price can change if this pack is getting more content but if you already bought it you can just update it for free.
If you have any questions just contact me or visit my website for more stuff that I do besides of coding. :)
Price $5.00
This is my "Dynamic Health / HP Bar - 8Bit Style GUI".
This Unity Asset is really easy to use! It will add a health bar to your character. you can change the health by picking up health items or even take damage. I recommend you to watch my video about this pack just to see how easy it really is! I hope this will help you to create something awesome :)
What is Included?
-8Bit Hearts
-Health Items
-Increase Your HP & Heart Slots
-Test Enemy
-Demo Level
-Sample Assets
-Descriptions, Infos & Help
Do I Need to Know How to Code?
It's ok if you don't know how to code but you will only be able to create basic games. You should at least know some basic coding if you want to make more advanced games.
Info About Updates
Updates will fix bugs and bring new content for free. Please leave me some feedback and tell me what new functions you want for this pack! The Price can change if this pack is getting more content but if you already bought it you can just update it for free.
If you have any questions just contact me or visit my website for more stuff that I do besides of coding. :)
Price $5.00
MK Glow by Michael Kremmel
WebGL Demo
MK Glow gives your game a nice glow effect and can be easily added to already existing projects without a problem. There are three different glow modes in the full version:
-luminance: A less performance intensive way to glow up your things by using a threshold value. Bright parts of your scene beyond the treshold will glow (works best with hdr)
-Fullscreen:The glow effect can be assigned to the complete screen.
-Selective: The glow effect can be assigned to single objects.
Each mode brings a high configurability. You can change the adjustments at any point during the runtime. In addition, MK Glow already brings a variety of shaders with it. Custom shaders also can be assigned with a glow effect.
Price $9.99
MK Glow gives your game a nice glow effect and can be easily added to already existing projects without a problem. There are three different glow modes in the full version:
-luminance: A less performance intensive way to glow up your things by using a threshold value. Bright parts of your scene beyond the treshold will glow (works best with hdr)
-Fullscreen:The glow effect can be assigned to the complete screen.
-Selective: The glow effect can be assigned to single objects.
Each mode brings a high configurability. You can change the adjustments at any point during the runtime. In addition, MK Glow already brings a variety of shaders with it. Custom shaders also can be assigned with a glow effect.
Price $9.99
Grid2Array by 3David
With this tool you can find the values & numbers you need to create simple to complex shapes, motions and systems. Grid2Array has primarily been intended and developed for finding floating point values with ease.
For programmers who lack the skill in Geometry and Math but still yield the power of programming. Or those who cannot be bothered to draw a large matrix and find tons of specific values. Just remember: Literally everything from the software running on your computer to the games you play run on numbers.
You can use Grid2Array for helping you build:
Isometric games like board games, platformers/strategy/rts/adventure/rpg games.
Effects: Pixel effects, Dynamic effects.
Shapes: Maps, Buildings, Rooms, Levels.
Systems: Map Generation (trees, rocks, terrain), Path finding, any Geometrical & Mathematical systems.
Animations: You can give motion to objects and let those values be influenced however you like. Use a tablet or mouse and literally draw coordinates like animation curves, configure the spacing and timing of objects with the example script inside the example scene.
Price $1.00
For programmers who lack the skill in Geometry and Math but still yield the power of programming. Or those who cannot be bothered to draw a large matrix and find tons of specific values. Just remember: Literally everything from the software running on your computer to the games you play run on numbers.
You can use Grid2Array for helping you build:
Isometric games like board games, platformers/strategy/rts/adventure/rpg games.
Effects: Pixel effects, Dynamic effects.
Shapes: Maps, Buildings, Rooms, Levels.
Systems: Map Generation (trees, rocks, terrain), Path finding, any Geometrical & Mathematical systems.
Animations: You can give motion to objects and let those values be influenced however you like. Use a tablet or mouse and literally draw coordinates like animation curves, configure the spacing and timing of objects with the example script inside the example scene.
Price $1.00