Flower Magnolia by VuStudios
Mobile Optimize Scene
This is model 3D flowers Magnolia in the Big Pack (Cartoon Flower Colections) with over 3 types color!
All objects are ready to use in your visualizations.
- 1024x1024, texture maps
- Poly Count : Average 133700 tris
Price $5.99
Electrical Circuit Board Tools by UpwardSkyStudios
Included
- Soldering Iron, base, sponge
- Solder spool with a work length exposed
- Multi-meter with red and black probes
- Oscilloscope with custom black probe
Features
- High-fidelity models for high-res VR!
- Low-poly models also included for mobile (all polygon counts on preview images)
- Large textures (most at 2048x2048) that look great close-up, and/or scaled down to save on memory
- Scripted dynamic displays can show desired digits and waveforms at runtime
- Physics colliders included
- Full PBR materials
- Demo Scene
Price $45.00
Bloody Pixel Animations! by Sniffgriff
Blood Radial: blood splashing radially. You could use this for general blood explosions/impacts.
Blood Squirt: a blood squirt that shoots in a generalized direction. If a bullet is hitting your character from one direction, you can angle this squirt in the opposite direction.
Blood Hemorrhage: a thick pulsing blood geyser. Cut off a limb, and loop this hemorrhage at the wound!
Blood Drop: a drop of blood you can use as a particle. Create many of these flying through the air, or drip from the ceiling.
Blood Splat: a splat animation of blood hitting the floor. Place this wherever a blood drop lands!
Blood Slash: a blood slashing animation. Use this for your RPG's when a monster is attacked with a sword. Triple this up for a claw attack!
Blood Spray: a flowing stream of blood! Place this on decapitated limbs or holes!
Blood Wall Splat: a splat that is stuck to the wall! Place this on the background of your game!
Each asset is a sprite sheet chopped up into their respective frames, a simple animation controller, as well as an animation that has the Loop Time checked for demonstration purposes. So un-check this if you would like it to play once. Or you can just plop the frames into your animator for your own custom animations.
Let me know how I can improve, send me an email with any questions/comments/crits. If you decide to use these in your game, whether prototype or final product, please drop a link here so I can see the work in action :)
ENJOY!
Price $5.99
2D Item Drop for the uMMORPG 2D by Bartłomiej Puchniewicz
Requires the uMMORPG 2D package 1.40 (Mirror) and basic C# knowledge.
Compatible with Management Tools for the uMMORPG.
Allows you to drop items on the ground and modifies the way monsters drop loot to be individual items on the ground that can be picked up.
Items can be picked up and dropped only if a player state is set as idle or moving.
You can drop items from the inventory and equipment by just drag an item and drop it on the ground. The item will be thrown up and fall to the ground in front of our character. If this position is already occupied with another item, randomly around him instead. Pet and Mount items cannot be dropped.
Item visibility range depending on the Network Proximity Grid Checker to prevent overloading people with items that aren’t within their visible range.
Item will be marked if their position is equal as its ending point (at the end of motion). All marked items will be saved every 4 minutes, removed after a period of time, 15 minutes by default and loaded from the Database after server restart.
After save all items are no longer marked.
You can disable or configure a period of time after which an item will be automatically removed from the game.
Loot will be dropped on the ground in a small distance, randomly around a killed monster.
Hold down the LeftAlt key to see all item names in a certain distance around your character.
Hovering the cursor over an item will highlight it in white and display the name and amount.
Item name color based on the rarity of the item.
Click on an item or label to pick it up. You can also use the F key to pick the nearest item up. Items can be picked up when you have enough space in your inventory, with the exception of Gold. Additionally the item cannot be able to pick up when it is in motion. If the character is outside of the interaction range, will move closer automatically to pick the item up.
Gold sharing. All gold picked up can be shared between party members in the area. Use the P key and check Gold Auto Share option in the panel.
Item linking. Hold down the LeftCtrl key and click on an item from the inventory, item link will be added to the message input area of your chat, between two brackets. If an item link is already in the message input area and you will click on another item, that link will be replaced with a new one. This means that only one link is allowed for one message. Writing brackets [ and ] are disabled by default in the message input area, the exception is the method described above. Use send button. Item name color based on the rarity of the item will be visible in the message, additionally with bold font. Each player could then hover on that message, and see an instant pop up box showing that item's informations.
Described how to improve performance a bit in standard scripts related to this asset.
Price $10.00
Musical Instruments by Game Sound Solutions
Price $8.00
AGamesDC Dynamic Crosshair System by Johannes Nienaber Video-game Design
AGamesDC Dynamic Crosshair System is the ideal solution to implement into your projects for a functional and fluid crosshair interface and experience.
AGamesDC Dynamic Crosshair System adds an easy to use and effective crosshair system to your games.
The system is compatible with Unity's Mechanim and Legacy animation system for easy animation.
The system is designed to be drag and drop meaning you dont have to do any coding or alterations. Just make your wanted changes in the inspector.
Includes PDF documentation that covers all you need to use the system.
Features :
- Uses the color, scale and alpha settings to provide unique crosshair experiences.
- Includes 6 custom weapon models.
- Includes 13 custom crosshair sprites.
- Uses Mechanim or Legacy animation for easy animation.
- Includes premade and easy to change scene.
- Easy to use system.
- Includes documentation.
- Great performance.
For support email me at johannesnienaber@gmail.com
My portfolio website : Visit Here
My studio website : Visit Here
Price $6.50
Spine 2D Dinosaurus Dragon by Jurgen Alexon
2D Spine Platformer Character and animations
with 5 Skins (color: brown, brown textured, blue, red, yellow)
Web Demo Brown Skinanimations:
-Aggression1
-Aggression2
-Attack1
-Attack2
-Attack3
-Attack4
-Confused
-DamageBack
-DamageFront
-DieBack
-DieFront
-Fall
-FlyBack
-FlyFront
-FlyUp
-GotoSleep
-Idle1
-Idle2
-Idle3
-Jump
-Jump2
-Land
-Roll
-Run
-Sleep
-WakeUp
-Walk
All animations exported to Spine JSON format and PNGs images.
For to use 2D Spine animations you need Spine runtime for Unity and Spine Essential or Professional license.
Otherwise you can use exported animations in PNG format.(I did all to Prefab)
Price $10.00
Underground Car Parking by 3dfactor.io
Asset is modular and allows you to build your own variants.
Works on mobile devices.
The package contains:
30 separate fbx models
34 prefabs with colliders
24 textures
19 materials
2 lightmapped demo scenes(standard and with postprocessing stack)
note: In order to use demoscene with posprocessing
please install Postprocessing from
window --> package manager
Price $20.00
Weapon Drop Script by Kevin Iglesias
Make items fall from your animations with this script. Easy to use, no coding required.
Compatible with State Machine Behaviours and animation events.
Includes:
- State Machine example Script.
- Basic example Character Model.
- 2 Simple example Weapons.
- 4 Animations: Death (action), Giving up (action), Giving up (loop), Aiming with rifle (loop).
- Example Animation Controllers
- Example Prefabs.
Related Assets:
- Sheath Script
- Skeleton Outlaw (FREE)
Contact Support:
support@keviniglesias.com
www.keviniglesias.com
Price $10.00
FERM by Ward Dehairs
Create astonishing visual effects; fractals, smooth shapeshifting surfaces, infinite geometries and more.
Do this quickly and easily, using intuitive presets and render everything in real time.
I don't understand how I did it, but it looks pretty
--------------------------------------------------------
Advanced features & options
✓ Real time rendering for all features, down to the biggest, baddest, infinitely repeating, shape shifting monster you could ever dream up.
✓ Skybox mode: fill the sky with mesmerizing fractals. Ideal for creating a dreamy or alien atmosphere.
✓ Animation. make complex shapes fold, rotate, move and otherwise animate, without breaking your head over complex math!
✓ Shape mixing, smooth unions that blend shapes like liquids, distorted mixes to create an otherwordly impression and more.
✓ Infinite rendering distance. Repeating fractals that run on to the horizon or fill the entire sky. Infinite planes, tunnels, cones and spirals!
✓ Unity lighting support, because who wants to reinvent the wheel? We support both the standard shader option and unlit behaviour!
✓ Loads of primitive shapes in both 2D & 3D, such as spheres, boxes, planes, pyramids, arches, infinite tunnels, circles, spirals, polygons... you name it, we got it!
✓ Fractals again, both in 2D & 3D: Mandelbulb, Mandelbrot, Sierpinski, Julia and Koch snowflake, just to name a few. Not to mention, the option to create your own fractals with the powerful recursion component.
✓ Texture support. No more tedious UV unwrapping! Get it packaged automatically in a variety of shapes.
✓ Highly customizable with tons of options to optimize settings and performance. Render fractals on your phone!
Price $14.99
Weapon Sound Pack - Pistol: Glock 17 by Catastic
This famous Austrian pistol was design for any purpose!
And this sound pack was design for you game! It contains everything you need to make sound realistic this eclectic pistol.
This a small pack for this small but versatile weapon!
The package contains:
-35 sounds
-Single Shot sounds
-Single Shot with bullet casing sound
-bullet casing solo sound
-Reloading sound
-Aiming sounds
-Handling sounds
-Royalty free sounds.
All sounds have been recorded in Stereo 44KHz.
And don’t forget to check in the futur, more small weapon pack to come, or a Volume 2 pack in coming...
Price $4.99
Winter Environment - Nature Pack by ANGRY MESH
BIG DISCOUNT for Two Weeks! 30% Off!
Regular Price 55$!
Description:
Winter Environment asset created for quick and quality development of winter nature scenes. Contains additional shaders with which you can adjust the snow amount on trees, grass and props. All trees work, both with the standard Unity Terrain and the Vegetation Studio system.
In collaboration with BOXOPHOBIC, we have developed AG Global Settings, an advanced GPU Wind System, intuitive and easy to use.
AG Global Settings give you control of global wind settings such as direction, amplitude, speed, scale, and mesh stiffness. You can control the wind settings both globally across the scene and locally for each material. This allows you to adjust differently the rigidity of the objects and the influence of the wind on them.
In addition to the wind settings, AG Global Settings contains global parameters for AO/Translucency/Tint Color and Snow. Global settings can be unique for each scene. You can adjust the look of the environment without changing the basic mesh materials.
You can use this pack together with Vegetation Studio or Vegetation Studio Pro for super fast rendering!
The textures have a high resolution and were created from scanned data. The asset contains 3 types of trees. Each type of tree use only two materials (leaf and bark). The trees have low overdraw with low drawcall usage.
Features:
• Compatibility with instanced indirect by Vegetation Studio & Vegetation Studio Pro.
• Amplify Shader Editor support (v1.6.4).
• Amplify Shader Functions included.
• Albedo/NM/AO/Smoothness/Mask and Height maps for all ground textures. The textures are compatible with the Unity Terrain 2018.3 and external terrain tools, such as CTS and MegaSplat.
• GPU global and local wind with advanced control settings (direction, amplitude, speed, size, and object stiffness).
• Real time wind settings control directly in the scene view.
• Global and local settings for AO/Translucency/Tint Color and Snow.
• Snow on trees trunks using the wind direction
• PBR textures created from scanned data.
• All shaders support GPU instancing.
• Low overdraw for trees with low drawcall usage.
• Cross meshes for all last LOD trees and bushes.
• LOD’s for all prefabs.
• Prefabs ready to be used with Vegetation Studio.
• Online documentation.
Content:
• 1 Demo scene used in the screenshots.
• 1 Demo scene with all assets.
• 12 Fir Trees (+ 3 Fir Trees with roots).
• 7 Birch Trees.
• 7 Bushes.
• 17 Grass Prefabs.
• 24 Props (Debris, Roots, Planks, Stumps)
• 3 Background Mountains.
• 4 Particles prefabs (Snow/Fog/Storm).
• 78 Prefabs ready to be use with Vegetation Studio..
• 5 Rocks (from PBR Rocks package).
• 6 Ground textures sets: 36 textures with: Albedo/NM/AO/Smoothness/Mask/Height.
• 20 Cross Textures for last Trees and Bushes LOD.
• 6 Shaders for Unity Standard with snow (Tree Bark/Tree Leaf/Tree Cross/Grass/Props/Detail Props).
• 6 Shaders for Unity Standard without snow (Tree Bark/Tree Leaf/Tree Cross/Grass/Props/Detail Props).
• 6 Shaders for Vegetation Studio with snow (Tree Bark/Tree Leaf/Tree Cross/Grass/Props/Detail Props).
• 6 Shaders for Vegetation Studio without snow (Tree Bark/Tree Leaf/Tree Cross/Grass/Props/Detail Props).
• 1 Post processing profile.
• 1 Arrow prefab with all scripts used for global settings (AG Global Settings).
• 5 Scripts for global settings.
• 8 Shader functions.
• 3 Noise Textures that can be used for Global Tint Color.
• 1 Unity procedural skybox preset.
Limitations:
• Only SM3+ hardware is supported.
• Scalable Ambient Obscurance post processing will cause visual artefacts on objects (Unity limitation).
• The objects are distorted when using extreme wind settings.
• Snow parameters from AG Global Settings, doesn't affect the terrain textures.
To achieve same camera effects presented in our screenshots/trailer, you will need to import Post Processing Stack and set Color Space on Linear.
For more informations, check the online documentation.
For any questions or concerns, please don't hesitate to contact me at: contact@angrymesh.com
More Assets:
Nature Pack - Rocks Pack PBR
Top Projection Shaders
Free Snowman
Price $38.50
Logic Blox Synthesizer Builder by Granby Games
Package includes functioning models for:
- 5 octave piano keyboard surface
- 5 base waveforms (245 tuned note wav samples)
- Multi select push button switches
- Vintage style volume and selector knobs
- Led illuminated push buttons
- Classic sliders
- Modulation wheel
- Piano foot pedal set
- Classic synth case
- Fully functional demo model
- Detailed user guide
- Polyphonic multi timbre sounds
Fully compatible with Logic Blox basic and Logic Blox Vintage
Price $29.00
Ambient Electrics Rock Music Pack by Sound Phenomenon
that focus on electric guitars, drums, and electric bass.
The music in the track has a dark feel and is perfect to
add a dimension of immersion and concentration in
the listener.
All tracks are original songs that are only available in this pack!
There are two versions of each track, one that loops
seamlessly and another with an ending.
Over 50 minutes of music:
1. Bending Minds Loop 1:34
2. Bending Minds 1:43
3. Dark Glory Loop 4:21
4. Dark Glory: 4:36
5. Dark Laid Back Rock Loop 2:47
6. Dark Laid Back Rock 2:55
7. Deep Ambient Rock Loop 1:50
8. Deep Ambient Rock 1:55
9. Distorted Tension Loop 1:01
10 Distorted Tension 1:14
11. Down the Hatch Loop 1:19
12. Down the Hatch 1:25
13. Future Mood Loop 2:10
14. Future Mood 2:15
15. Hidden Fire Loop 3:10
16. Hidden Fire 3:15
17. Nostalgia Loop 2:22
18. Nostalgia 2:31
19. Psychedelic Ambient Rock Loop 1:31
20. Psychedelic Ambient Rock 1:54
21. Turning Points Loop 3:19
22. Turning Points 3:27
Price $29.99
AJ_TinyTouch by James Ou
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This plugin can efficiently and conveniently solve the click response of 3D models
In the 3d world, sometimes we have to interact with some 3d models, often joining the collision body. And if this simple interaction is just a normal click response, it will obviously be a waste when using the collision body.
TinyTouch can efficiently and lightly handle the click response of 3d objects.
TinyTouch can specify a part of the body in the 3D model to respond, metaphor: left hand, weapon, head, and some of the body's decorations, for detailed processing.
At the same time, the plugin also provides editing tools that allow for visual editing of click response.
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The package contains:
-- A Xianxia-style 3D character model.
-- Click on the range editing tool.
Price $8.99
City Subway Train - Modular by Dekogon Studios
Modular New York style underground subway train created for the Unity Engine.
Description
Modular New York style underground subway train created for the Unity Engine.This project includes a set of modular meshes to create a subway train. All assets and materials created in the Unity Engine at production ready quality. Each asset was created for realistic AAA quality visuals, style, and budget
Models, textures, and assets created by Dekogon Kollab Artists.
Unity package, lighting, post,and scene setup created in collaboration with artist Jeryce Dianingana.
Features:
Modular design for easy use and combination with other parts
Over 100+ mesh assets
Master material set up that control the majority of all props and models
High quality texture sets - most 2048 pixels +
Channel packed Roughness | Metalness | Ambient Occlusion | Emissive
Free of all legal issues as all branding and labels are custom made by our studio
Fully enclosed models and detailed from all sides
Some openable, detachable parts
Master material on floor surfaces to control dirt and trash
Master material on wall surfaces to control dirt and wear
Signs, stickers, and graffiti decals
Cinematic Post Processing and setup
Tileable texture sets for plastic, metal, rubber floor, trash, dirt, and many more.
Notes:
To use scene as seen in screenshots please change forward rendering to deferred rendering
On player options enable color space in Linear instead of Gamma
Also add Unity Post Processing Package to your file here
Windows > Package manager > Post processing
Support Email - contact@dekogon.com
Check out more about Jeryce Dianingana
.
Price $69.99
Fantasy Weapon Set 5 by NikS
All textures are hand drawn and has 1024x1024 resolution.
Each prefab pivot was moved in each weapon handle to easily attach directly in characters hands.
The weapon set includes:
Sword, Axe, Bow, Blade, Staff and Knife.
for any concerns you can hook me up at the comment section below.
Price $4.99
