Lo-Fi Atmospheres Music Pack by Steven Melin
Music Previews
TRACKLIST (.wav, 44.1kHz, 16bit)
- Afternoon Break [1:53]
- Beauty in Plain Sight [1:21]
- Celestial Search (LOOP) [2:14]
- Courage Within [1:50]
- Distant Dreams [1:31]
- Electric Drift (LOOP) [1:56]
- Exhale [1:33]
- Fractured Soul (LOOP) [2:15]
- Nighttime Metropolis [2:04]
- Reflections in the Rain [1:27]
- Stillness of Night (LOOP) [1:12]
- Sunset Solace [1:56]
Price $19.99
Sofas and Pillows Vol. 4 by Unimodels
For more information, contact:
email: dujovnyalvaro@gmail.com
Artstation
Technical Information:
Verts:
SM_Sofa_001_A: 14366
SM_Sofa_001_B: 10828
SM_Sofa_001_C: 7290
SM_Sofa_001_D: 1662
SM_Sofa_002_A: 33128
SM_Sofa_002_B: 29750
SM_Sofa_003_A: 44220
SM_Sofa_003_B: 12664
SM_Sofa_004: 3784
SM_Sofa_005_A: 34554
SM_Sofa_005_B: 1049
SM_Sofa_005_C: 1049
SM_Sofa_005_D: 2160
SM_Sofa_006: 13158
SM_Sofa_007_A: 30624
SM_Sofa_007_B: 27397
SM_Sofa_008: 9929
SM_Sofa_009: 79290
SM_Sofa_010: 12024
SM_Pillow_001: 4385
SM_Pillow_002: 4414
SM_Pillow_003: 5150
SM_Pillow_004: 5150
SM_Pillow_005: 5150
SM_Pillow_006: 6001
SM_Pillow_007: 14991
SM_Pillow_008: 5227
Features:
Scandinavian design
Ready for real-time animation and virtual tours
VR ready (HTC Vive Tested)
Texture Size:
1 (256 x 256)
14 (512 x 512)
58 (1024 x 1024)
71 (2048 x 2048)
5 (4096 x 4096)
PC: 512 to 4096
Collision: Box Collision
Number of Meshes: 26
Number of Materials: 26 Materials
Number of Textures: 53
Supported Development Platforms: All platforms
Supported Target Build Platforms: PC - VR
Price $13.99
UIElements Expansions: Tabs / Accordion by mathru.net
This asset primarily adds the following features to the UnityEditor:
1. Tabs Component
You can install tab components that you often see on websites and apps.
In combination with templates and routing paths (UIElements Expansions: Router must be deployed),
you can switch between tabs.
You can use TabGroup tags to enclose Tab tags, as shown below. By doing this, Tabs under TabGroup are grouped,
and when a tab is clicked and activated, other tabs become inactive automatically.
<engine:TabGroup>
<engine:Tab text="Tab 1" path="Template or Routing path" />
<engine:Tab text="Tab 2" path="Template or Routing path" />
</engine:TabGroup>
2. Accordion Component
You can install the accordion components that you often see in tutorials and descriptions on websites.
To use it, surround the Accordion tag with the AccordionGroup tag:
This way the Accordion under the Accordion Group is grouped
and automatically deactivates the other tabs when the Accordion is activated.
An accordion control can be a BindableButton, for example.
Activate the accordion when the button is clicked by specifying show in the toggle attribute
and the name of the accordion you want to activate in the target attribute.
An Accordion tag can contain UXML tags directly beneath it.
You can also use template to make use of external UXML.
<engine:AccordionGroup>
<editor:BindableButton text="Show Accodrion 1" toggle="show" target="accordion1" />
<engine:Accordion name="accordion1">
Accordion Contents
</engine:Accordion>
<editor:BindableButton text="Show Accodrion 2" toggle="show" target="accordion2" />
<engine:Accordion name="accordion2">
Accordion Contents
</engine:Accordion>
</engine:AccordionGroup>
3. UIElements Expansions Common Features
In addition to the above, common useful tags and functions are provided.
Please see the following page for details.
https://mathru.net/unity/2202/
Unity Asset Store legal and license information:
http://unity3d.com/legal/
Installation and Usage
https://mathru.net/unity/2814/
Documents
https://mathru.net/docs
Price $9.99
Under Water - Animation Assets by Polydactyl
Models
⦿ Corals | Elkhorn
⦿ Seaweed | Sponge
⦿ Anemone | Starfish
⦿ Rock
Features
☑ 36x36 px texture
☑ Subdivision ready
☑ Suitable for animation renders
☑ LoD
☑ VR/AR ready
❌ Rigged
❌ Animated
❌ UV mapping
Enquiries?
Leave us an email at omabuarts@gmail.com
Follow us
Website | Facebook | Sketchfab
Price $29.99
Ambient Instrumental Music by Pointful
Ambient Instrumental Music - 39 Tracks - 8 Songs, each song have from 3 to 7 Versions, for different kinds of video games and other projects
Technical Information:
39 WAV files 44.1 kHz - 2 Hours 35 minutes 45 seconds
39 MP3 files 320 kbps - 2 Hours 35 minutes 45 seconds
Songs:
8 Songs, each song have from 3 to 7 Versions
Bright Night - (3 Piano Versions, 2 Strings, 1 Woodwinds) in total 12m56s
Green Morning - (3 Piano Versions, 1 Strings, 1 Woodwinds) in total 11m20s
Infinite Adventures - (2 Strings Versions, 1 Piano) in total 8m07s
Morning Dew Reflection - (4 Piano Versions, 2 Strings) in total 25m51s
Night Sky - (3 Piano Versions, 1 Strings) in total 10m20s
Sultry Day - (4 Piano Versions, 1 Strings) total 44m51s
Time is Unstoppable - ( 2 Piano Versions, 1 Strings) total 18m33s
Warm Evening - (3 Piano Versions, 2 Strings, 2 Woodwinds) total 23m45s
Price $11.99
Orc Archer - Proto Series by BitGem
He's mecanim ready and mixamo compatible.
Check out the full horde
Orc Warrior
Orc Shaman
Orc Grunt
Orc Archer
~~~ Coming Soon ~~~
Orc Peon
Orc Chieftain
Price $7.99
Creepers Plants Pack by ENTs Prod
Populate your own projects of Realistic Creepers with photographed resources as Ivys, Smilax & Vines ready to use out of the box. It comes with optimized geometry, high quality textures fully compliant with PBR system and using custom shaders to receive procedural wind as well as dynamic wetness.
It is fully compatible with the spawning solution asset Real Ivy 2 - Procedural Ivy Generator
Launch price for 2 weeks.
Package content:
• 26 Creepers prefabs examples
• Materials, models, textures
• Custom environment shaders (barks, foliages, leaves, minerals) with procedural wind and dynamic wetness
• 1 Demo scene
• Documentation
• Real Ivy integration unity package containing:
– 1 Demo scene
– 12 Custom models for leaves and thorns
– 30 Leaves and thorns prefabs
– 25 Settled presets
Compatibility:
• Unity 2018.3+
• Real Ivy 2 - Procedural Ivy Generator
Note:
All of our foliage packages will be sharing the same shaders in order to minimize the number of shader/shader keywords used and reduce build time and size. The models are authored with a complex workflow to get the best possible animation and lighting/shading while being careful to keep geometry in a reasonable triangles count. PBR maps are cleverly packed for minimal texture samples (3 samples per material including wetness).
Follow us:
ArtStation | Twitter | Discord
Price $10.00
NavimeshMarker by DongLu
NavimeshMarker is a Unity Editor tool which aims to easily generate and edit these meshes, which are sticking to the ground. With the meshes, it is easily to mark a certain area as a specific Navigation Area, which can have different navigation cost. Then a smarter navigation path will be generated at the runtime and leads to a better AI interaction with different terrains.
After the meshes are generated, you need to bake it to the navimesh data in the Unity Navigation Panel. And the navimesh data, instead of the meshes, is utilized at runtime eventually. And the meshes won't be saved with the scene. Instead, they are saved as files in a directory besides the scene file. And it needn't be packed to the game, which will save the memory at runtime.
The features are as followed.
1. Editor Only Data Storage
2. Edit A Markermesh
2.1. Creation.
2.2. Extension.
2.3. Edge Vertices Adjustment.
2.4. Connecting two edge points to form a new triangle.
2.5. Triangle Deletion.
3. Handle Multiple Markermeshes
3.1. Merging
3.2. Splitting
Price $15.99
Scene List Tool by Headshot Games
Scene List Tool is a utility tool for Unity3D, that is guaranteed to work for Unity 2017 or Above. The tool will provide you a list of all the scenes available in your project, enabling you to easily go back and forth from one scene to another. As a bonus, you will also have the ability to manage build settings and get some handy shortcuts to navigate to some other unity editor windows.
Documentation | Email Support | Facebook | Unity Conntect | Unity Store
IMPORTANT
Scene List Tool requires Unity 2017 or Above at the moment. However, it might work on older versions as well, which is not recommended. In that case, it might also show some errors.
FEATURES
● Effortless Integration
● No 3rd Party Plugin Dependancy
● Project Changes are reflected immediately
● List of all scenes from project
● Star your mostly used scenes
● Locate/Delete Scene
● Load Scene as Single/Additive
● Add to the Build Settings
● Manage Build Settings directly
● Reorder Scenes of the Build Settings
● Add/Remove & Enable/Disable Scenes from the Build List
● Some Handy Shortcut buttons for Unity Editor Windows
● Proper Options to Contact Us
Would you like me to see where you're using it? Submit a game for Portfolio!
Have cool features in mind? Request for features!
In case the above information is not enough, feel free to contact us. We will gladly help.
Price $25.00
100 Customizable Furniture Pieces by Underground Lab 3D Assets
Specification:
-UV mapped : yes
-Pre baked AO for each object
-Customizeable material (texture, color)
-Mobile ready assets (lowpoly)
-Room layout sample with baked lightmap
-Available categories :
*sofa (10)
*bed (10)
*chair (10)
*table (10)
*dresser (10)
*wardrobe cabinet (10)
*kitchen set (10)
*lamps (10)
*fridge (10)
*sanitary (10)
Price $39.79
Experimental_BGM_Bundle_01 by circuscompany
This Music can be used for your contents/App as a BGM.
It's the most suitable BGM package that makes your contents even more stand out and fascinating.
This Music Bundle gets updated with every new contents released.
44.1 KHz, 16bit, WAV, OGG
Experimental_01_BMP132
Experimental_02_BPM_120
Experimental_03_BPM_133
Mixed and Masterd
All tracks are royalty-free
Please feel free to email us at thanks@circuscompany.com if you have any questions.
Price $4.99
RPG Pack - 100 Basic Weapons by Badfox 3D
Differents types of weapons in a single and unique style.
----------------------------------------------------
In this pack you'll find :
Sword 1h : 10
Sword 2h : 10
Shield : 10
Spear : 10
Axe 1h : 5
Axe 2h : 5
Hammer 1h : 5
Hammer 2h : 5
Short Bow : 5
Long Bow : 5
Arrow : 5
Staff : 10
Wand : 5
Off-Hand books : 5
Potion : 5
----------------------------------------------------
All meshes are .fbx
All faces are tris
All meshes are done in Blender 2.8
All texturing is done in Substance Painter
----------------------------------------------------
Check the screenshots for more information (like polycounts)
Contact customer support for any question/problem on this pack.
Price $7.85
Entity Objects by JaffaJam
The Entity package expands on the Entity system that exists in Bubblegum and is used to create dynamic GameObjects that are built around data.
Features
- Build GameObjects dynamically at runtime
- Display charcter/items select screens
- Store object data seperate to objects
- Displays that show Entity information
Bubblegum SDK
This project requires our Bubblegum SDK to work. It's free and you can add it through the package manager.
https://bitbucket.org/jaffajam/bubblegum
JaffaJam
The JaffaJam Developer Platform helps indie mobile game developers scale Everest.
jaffajam.com
Price $17.99
Achievement Complete by JaffaJam
The Achievements API is designed as a drag and drop system of integrating achievements or challenge systems into your Unity games.
Features
- Multiple achievement types with extendable functionality
- Display to list achievements
- Popup setup for when each achievement is complete
- Example scenes
Bubblegum SDK
This project requires our Bubblegum SDK to work. It's free and you can add it through the package manager.
https://bitbucket.org/jaffajam/bubblegum
JaffaJam
The JaffaJam Developer Platform helps indie mobile game developers scale Everest.
jaffajam.com
Price $17.99
Global Event Comms by JaffaJam
This event system allows objects to communicate without needing direct references to one another. It integrates directly into the Unity Editor UI making it super quick and easy to use.
Features
- Communicate actions throughout your app
- Send objects with events
- Filter out events you want to hear
- Timeline based events
- Super easy to use
Bubblegum SDK
This project requires our Bubblegum SDK to work. It's free and you can add it through the package manager.
https://bitbucket.org/jaffajam/bubblegum
JaffaJam
The JaffaJam Developer Platform helps indie mobile game developers scale Everest.
jaffajam.com
Price $17.99
Syntax Machine Game Template by Bora Kasap
Player have to reorder scrambled words to build the correct sentence amongst a relaxing process with fancy sound effects and visual feedbacks.
Click to Play WebGL Demo
Click to Watch Tutorial
Key Features
Auto Sentence Scrambler
No manual scrambling required, algorithm produces random srambled words for each sentence
Multilingual Algorithm
Easily override algorithm for specific languages by Ruleset objects. Basic English Ruleset already included.
Librarized Game Data
Compose your game data as Library objects to easily switch between libraries (especially to localize game content)
Categorized Game Data
Compose your categories as Book objects to let player choose & switch between books
Book Dependant Auto Save/Load
Saves/Loads player progress for each individual book
Book Packages
Books in build will be copied to installed device from resources folder when revealed by player. This allows you to keep your data in compressed format to have smaller build size. (compressor not provided)
Book Version Codes
Any update with same book version code doesn't affect active users which already revealed updated books, allows them to continue playing without interruption.
Note: Score system not implemented.
Price $33.00
FMOD for Unity by FMOD
Sound. Logic.
Simple, powerful, and easy to integrate – FMOD is the complete audio solution for Unity.
—
SIMPLE.
You want your game to sound great but don't want it to take forever. FMOD makes it easy to implement music and sound effects that adapt to gameplay. Produce amazing results with a fast and fluid workflow.
POWERFUL.
Scripting sound behaviors in Unity can be difficult to get just right. To make great adaptive audio, you need technology that lets you hear your ideas quickly and dial them in. Create adaptive sound behaviours with a comprehensive set of features for dealing with any game scenario. Real-time editing reduces development times and keeps you in the flow.
DEPENDABLE.
For years, developers have relied on FMOD to deliver thousands of gaming experiences. FMOD is Verified by Unity and backed by an expert support team. Join the community, be inspired and make games.
—
GET STARTED
See the quick start guide for more information on how to get started.
CREATE
Learn more about the FMOD Studio authoring tool.
LICENSE
FMOD for Unity is free for indies. See the licensing guide for more information.
Price $0.00
Inventory Cog by NullSave
The Inventory Cog™ is a solution for creating fully featured inventory systems in Unity with save/load built in. You can create repairable, craftable items complete with breakdowns in minutes. Categories allow you to group items, recipes and ammo types instantly. Equip and Store points make equipping items to your character mesh a breeze, even skinned mesh armor can be applied to your character with just a click.
Full integration with the Stats Cog™ makes the two a powerful combination. With both assets you can quickly and easily and stat modifiers to any inventory item. Instantly gain health from drinking a potion, gain a boost in speed while wearing a piece of armor. The possiblities are endless.
Key Features
* Equip and Storage points
* Categories, Stacking, Unlocking
* Rarity, Condition, Value and Weight * Crafting, Repairing, and Breakdowns
* Multiple UI components included
* Full support for Stats Cog&trade * Save and load inventory states
Price $29.99
