French Fries - Free by DevDen
FastFoods
French Fries, Coke, Ketch up
Technical Details
Total PolyCount - 2750
Total Tris - 5416
Texture Sizes - 2048x2048
Number of Meshes - 01
Number of Materials - 01
Number of Textures - 08 (Albedo,Metallic,Normal,Occlusion) for PBR and (Base,Mask,Normal,Scattering) for HDRP
Enjoy and please rate the asset!
Contact us on for AR/VR related queries and development support
Gmail - admin@devdensolutions.com
Website
Youtube
Price $0.00
Huge Texture by Infinity Code
Huge Texture allows you to import and use textures larger than 8192x8192px.
How it works:
When importing a texture, Huge Texture splits the texture into pages and saves it as a Texture Array.
Texture Array is combined on the shader side, which does not create extra draw calls and has almost no effect on performance.
Requirements:
• Not all platforms support Texture Arrays.
The list of supported platforms is here:
https://docs.unity3d.com/Manual/SL-TextureArrays.html
• The field must accept Texture (not Texture2D), and the component must accept custom material or shader.
For example, Huge Texture can be used in Mesh Renderer, Raw Image, etc.
Features:
• The maximum size of the texture up to 16384x16384px;
• Standard Render Pipeline, Universal Render Pipeline (URP, LWRP), High Definition Render Pipeline (HDRP);
• Compressed and uncompressed formats;
• Does not produce extra draw calls. You will have as many draw calls as you would with a regular texture;
• API for working with huge textures, as with regular Texture2D;
• Built-in update system.
Warranty:
Worried about the quality of the asset or are not sure that it is suitable for your project?!
After the purchase you have two weeks to test.
If the asset is not suitable for your project, has any problems or you simply do not like it, contact us and we will make a refund.
Other Infinity Code assets:
Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Online Maps is a universal multi-platform mapping solution for your 2D, 3D, AR / VR and mobile applications and games.
Real World Terrain is a tool for automatically creating high-quality terrains, meshes, Gaia stamps and RAW files based on real-world data with global coverage.
Terrain Quality Manager is a tool for changing the resolution of Unity Terrain maps (Heightmap, Detailmap, Alphamap and Basemap) without losing data.
uContext is a toolkit that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features to the editor, corrects and improves the editor’s built-in behaviors.
uPano is a universal solution for displaying dynamic and static panoramas, and creating virtual tours.
Price $20.00
Batata : The Joker by Scanta
- Attack
- Death
- Hit Reaction
- joker
- Jump
- Kick
- Running
- Taunt
- Walking
Texture
2048x2048
Scanta Official Website
Feedback
Price $9.99
Fish - Food HDRP by DevDen
FastFoods
Fish, Table Mat, Spoon, Fork, Knife
Bonus Models
Table, Table Cloth
Technical Details
Total PolyCount - 11100
Total Tris - 21461
Fish
Polygons: 7758
Tris: 15154
Table Mat
Polygons: 48
Tris: 96
Spoon, Fork, Knife
Polygons: 1453
Tris: 2681
Table
Polygons: 521
Tris: 1010
Table Cloth
Polygons: 1320
Tris: 2520
Texture Sizes - 2048x2048
Number of Meshes - 05
Number of Materials - 09
Number of Textures - 16 (Base,Mask,Normal,Scattering) for HDRP
Enjoy and please rate the asset!
Contact us on for AR/VR related queries and development support
Gmail - admin@devdensolutions.com
Website
Youtube
Price $9.99
Interactive chests by Quint van Oorschot
This package contains 5 different chests, which are all animated and each chest can be modified individually
Extra code which handles the animations and sounds effect is included for free!
Count of polygons:
Chest 1: 1074 polygons
Chest 2: 958 polygons
Chest 3: 1192 polygons
Chest 4: 5166 polygons
Chest 5: 5630 polygons
Price $0.00
POLYGON - Fantasy Kingdom by Synty Studios
- Originally $279.99
Discounted for the first two weeks!
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Synty Studios™ presents -
POLYGON - Fantasy Kingdom Pack
An Epic Low Poly asset pack of Buildings, Characters, Props, Weapons and Environment assets to create a Fantasy themed polygonal style game. No need to scour the store looking for packs that match, this is possibly the biggest most comprehensive asset pack ever released on the store.
OVER 2,100 Detailed prefabs are included with this pack.
◼ Key Features ◼ ◼ Assets ◼ Compatibility ◼ Other Assets
- Fully Modular Castle and House systems with enterable Interiors!
- Siege weapons and army props!
- Includes a MASSIVE demo scene - (Character poses indicative only)
Characters (x22)
Bartender, Blacksmith Male, Blacksmith Female, Fairy, Fortune Teller, Headsman, Hermit, Jester, King, Mage, Merchant, Monk, Nun, Peasant Male, Peasant Female , Priest, Prince, Princess, Queen, Rider, Soldier Male, Soldier Female
Character Attachments (x10)
Blacksmith Goggles (x3), King Cape and Crown, Mage Cape, Priest Hat, Princess Tiara, Queen Crown, Soldier Helmet.
Vehicles (x11)
Carts, Siege Weapons (Ballistas, Canons, Siege Towers, Trebuchet, Catapult, Rammer, Mortar, Dinghy
Modular Castle and houses (x600+ Pieces)
Walls, Windows, Doors, Staircases, Pillars/Beams, Battlements, Floors, Roofs, Spires, Archways, Chimneys, Destroyed pieces, etc
Additional Presets (x26)
Optimized preset house exteriors
Environment (x240 Pieces)
Paths, Grasses, Bushes, Trees, Flowers, Planter boxes, Ivy, Rocks, etc
Props (x794)
Banners and Flags, Furniture, Lamps/Candles/Chandeliers, Battleground Props (Dead Bodies, Arrow Volleys, Targets, Fortifications, etc), Crates/Barrels/Sacks, Market/Shop Props (Books, Spices, Meat, etc), Forges, Workbenches, Signs, Rugs, Statues, etc
Items (x241)
Crafting Materials, Bottles, Plates and Mugs, Food, Tools, Jewelry, Parchment, etc
Complete Weapons (x111)
Arrows, Bows, Quivers, Axes, Hammers, Maces, Sceptres, Shields, Spears, Staffs, Swords, Daggers, Elephant Guns
Modular Weapons (x72 Pieces)
Blades, Hilts, Spear Handles/Heads
FX (x28)
Barrage Arrows, Candle Flame, Catapult Barrages, Dusts, Fire, Fogs,Fountain, Magic Lights, Rain, Smokes, Water Wheel, Sun Beams
- Works in Unity 2017.1 and above
- Support Universal Render Pipeline (URP)
- Characters are setup to work with Mecanim (no animations included in this pack)
Combine this asset pack with our other assets -
- POLYGON Dungeons
- POLYGON - Modular Fantasy Hero Characters
- POLYGON - Fantasy Rivals
Need support?
EMAIL | FAQ | TUTORIALS | DISCORD
Price $229.99
SynthWave Music Pack 3 by TRWorkshop
Features:
Number of Audio Wavs: 47
Sample rate / bit rate: 44.1 kHz, 16bit Stereo WAVs
Does music loop: Yes
Minutes of audio provided: 54 min 59 sec
Supported Development Platforms: All
Supported Target Build Platforms: All
SoundCloud Preview
01 Excitement
Contain 1 original track + No Drum version and 7 loop parts.
90 BPM.
Сm root key.
6 min 45 sec of audio provided.
02 Open Space
Contain 1 original track + No Drum version and 4 loop parts.
90 BPM.
Сm root key.
9 min 47 sec of audio provided.
03 Confrontation
Contain 1 original track + No Drum version and 5 loop parts.
100 BPM.
G#m root key.
8 min 24 sec of audio provided.
04 Downfall
Contain 1 original track + No Drum version and 4 loop parts.
90 BPM.
Dm root key.
10 min 03 sec of audio provided.
05 Lost
Contain 1 original track + No Drum version and 5 loop parts.
80 BPM.
Cm root key.
9 min 36 sec of audio provided.
06 Hopefulness
Contain 1 original track + No Drum version and 10 loop parts.
100 BPM.
Em root key.
10 min 24 sec of audio provided.
Price $10.00
Electric wire for uSurvival by burny
Help, Question, Request -> (Discord)
Electric wire for uSurvival
-Use default usurvival structure building
-Generator electrify components, have persistent storage for fuel,
recipe to burn item and give residu item.
-7 logic gate (and,nand,nor,not,or,xnor,xor).
-Splitter 1 to 3, needed to connect more component to a single one.
-Timer 0 to 60secs, you can set timer.
-Counter show -99 to 99, use 3 wire, up, down, reset.
-Presence sensor detect player in front.
-Door, lamp and others components can be activated manually or with a control (switch, timer).
-Defence turret will attack zombie in range when powered and turn on
-On/Off state of structure is save in database.
-Structure unique id use to save structure inventory if needed (storage).
-Setup wire max connection range, max length and max segments.
unity 2018.3.6f1 and uSurvival 1.73 is use for this build.
Price $38.00
Shiny Stats - Attributes, Stats, Level and Experience System by Joris La Cancellera
Easy to use and flexible, Shiny Stats helps you to create a lot of games from Tower Defense to complex RPG games with 0 line of code.
Shiny Stats is 100% configurable using its own user-friendly editor window and can integrate seamlessly with your existing project using a very simple C# API.
Features
- Attributes to characterize your characters
- Classes, sets of attributes, for high reusability
- A Level system
- Stats to be calculated against the level or not
- Define your stats values manually by level or using a math formula
- A complete Experience system to use with levels
- Shiny Stats Window to configure your game (stats, attributes, etc..)
- Shiny Stats Entity Script to be attached to your characters
Support
- Website
- Online Documentation
- Documented Source Code
- Demo included to get started quickly
- Use cases in the website, reproducing real game examples
- Support all platforms
Price $18.00
Draw Debug Tools (DDT) by GAMEDEVWORKS
Developing gameplay mechanics and systems can be challenging but DrawDebugTools (DDT) make it easy for you by offering several draw functions to help you debug visually and know what your code is doing.
FEATURES
1. Very easy and intuitive to use
2. Easy to setup
3. Many examples that demonstrate how to use it
4. It has everything you need to visualize complex spatial debug data
5. It uses unity GL functions
6. Optimized to work without impacting your game performance
7. You can call draw functions from anywhere in your code
8. Works on Desktop, Web and Mobile (IOS is not supported)
9. Dedicated support
FUNCTIONALITIES
- DebugCamera: A detachable camera to help you move freely in your scene while running your game in editor or in standalone.
- TimeControl: While in debug camera mode you can stop time, slow it down or speed it up.
- Object debug info: While in debug camera mode you can see the name of the object you are looking at, you also see the materials applied to that object.
- FloatGraph: Visualize value changes of a given float variable.
Price $24.99
Extreme Vehicle Pack 4 by Mehdi Rabiee
* The package contains 30 vehicles
* Average poly count: 10k tris.
* Textures High Quality
* Low poly (Mobile Optimized)
* Vehicle have two separate parts (Body,Wheels)
* The inside of these models are designed
* Textures size : 2048 * 2048 / 1024 * 1024 / 512 * 512 (BMP)
Other Assets
Contact us
Price $49.99
Screenwriter by Imaginary Spaces
Import your screenplays or assemble story beats in editor and automatically break down your story into an industry-standard structure, featuring:
- Go from an empty project to a playable Timeline in seconds.
- Full, per-sequence virtual table-read assembly including character animation tracks, automatic Cinemachine shot generation and subtitles.
- Creates dummy models, materials and scenes for all your characters and sets.
- Automates additive loading of the correct sets and lighting scenarios.
- Simple editor-only workflow to edit and generate your story without a screenplay.
Price $75.00
Flower Euphorbia Pulcherrima by VuStudios
Mobile Optimize Scene This is model 3D Flower Euphorbia Pulcherrima in the Big Pack (Cartoon Flower Colections) with over 5 types color!
All objects are ready to use in your visualizations.
-1024x1024, texture maps
-Poly Count : Average 209990polys /402916 tris
Price $5.99
