Warrior Crocodile by Maksim Bugrimov
I present to you a new character.
Attention.
For full functioning of the tail, you will need a Dinamyc Bone
https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743
Characters has 92 animations.
ANIMLIST
https://drive.google.com/file/d/1JdBZtHVgGhoNnZZhsa82DYSoW0FI7NRI/view?usp=sharing
Character
PBR textures.
-Albedo
-AO
-Metallic
-Normal 2
(all 4096-4096 size)
Polys: 35,224
Tris: 67,856
Verts: 34,419
Weapon
PBR textures.
-Albedo
-AO
-Metallic
-Normal
-Emissive
(all 4096-4096 size)
Polys: 7,247
Tris: 14,080
Verts: 7,084
Price $14.99
Asset Organizer by Cikoria
You just need to specify where each asset type should be placed and the tool will take care of the rest! When automatic organization is activated, the tool will make sure newly created, moved or imported assets always end up in the right folder.
Tested and verified on
• 2019.4.7f1
• 2020.1.0f1
• 2020.1.1f1
• 2020.1.2f1
Price $18.00
2D Isometric Cartoon Forest by Soniduy
The 2D Isometric Cartoon Forest is with 252 pcs images and most images have a resolution of 256x256, but many forest images have a resolution of more than 1000 pixels size (PNG); it is suitable for various games. Particularly, it is perfect for use in mobile games.
The package contains:
--Buildings:Over 78 lovely images including farm architectures, various farm buildings, windmills, carousels, musical instruments, city walls, statues, bicycles and bus, etc.
--Grounds: Over 137 different grounds including country roads, garden grass, green map, stake road, all kinds of trees and various grass, In particular, some high-resolution realistic forest images etc.
--Over 35 articles, including different cute elves, farm tools, fences and railings, fantasy signs, as well as all kinds of toon characters, etc.
It can be built into many different effect forest scenes you need for lovely, adventure toon experience. With your imagination, different scenes can be built, such as historical town, farms, forests, livestock farms, etc. The Cartoon Pack is equipped with all necessary objects.
Of course, if you have more imagination, these components can fulfill all your dreams.
Price $12.99
Free Game Music Collection by The Indie Devs Nation
The Free Game Music Collection is the very first crowd-funded music collection directed primarily to indie game development.
Consisting initially of shorter tracks made during the production of our paid Elite and Colossal collections, this project has now turned into something much bigger. With your help we want to be able to keep elevating the quality and quantity of our free music, allowing indie gamedevs worldwide to freely use it both commercially and non-commercially, on any type of interactive media projects.
Every time a new milestone is reached on Patreon, 20 new original tracks (each with its own seamless loop version) will be added to the collection. A small contribution is all we ask from you. With already thousands of downloads across different stores, if every single downloader contributed just the minimum tier, we would already have reason to make several hundreds of tracks!
Music previews: https://soundcloud.com/t-i-d-n-music/sets/free-game-music-collection
Price $0.00
Shooting Sound by B.G.M
Contains 13 files.
It is free. It is freely usable.
Do not resell.
--------Contents-----
cannon_01.wav
cannon_02.wav
card.wav
crossbow.wav
electronic_01.wav
electronic_02.wav
heal.wav
laser_01.wav
laser_02.wav
machine_gun.wav
magic_01.wav
magic_02.wav
magic_03.wav
Price $0.00
MJActivity by Mujahid
Beside the text editor, this component allow user to manage instruction & activities directly on the inspector!.
here what is does
1. create variable directly on the inspector
2. manipulate variable directly on the inspector
3. calling function through inspector (function can have as much as arguments & could return the result to the created variable)
4. control where to execute operation & function (on playmode/edit/both)
5. control when to execute operation & function:
- on enable, awake, start, update, lateupdate, fixedupdate, on application start/quit, on mouse down/up/drag/over/up as button, on collision/trigger, and some other.
5. generate activity detail on the console (human readable text)
6. show total variable, logic, operation & function created.
cons:
1. function: generic argument not support
2. function: generic type not support
3. enum: generic type not support
Documentation: http://tinyurl.com/y3jewanb
Price $10.00
Stick To Path - Follow an object while staying on path. by Laythe industries
It can be very handy for example if you want to make something like a car GPS where the car icon stay on the closest road even when the GPS think you are 100 meters away from the road.
After Installation please read the documentation PDF found in the "docs" folder and try the demo !
Contact :
support mail : laythecolonist@gmail.com
Discord : Fosowl#3377
Price $0.00
Edvard Cyberpunk Character by Darkich
Low poly, Game Ready ,Rigged, Animated, PBR textures
Verts-10470
Faces- 10172
Tris- 19956
Animations Fbx (22)
walk-4
Running-4
Strafe-4
Damage reaction-4
Jump-1
Idle-2
Kick-1
Weapon pose-1
Death-2.
Textures(PBR):
Metallic ,Albedo, Occlusion, Normal
Material:(4)-Resolution
Body- 4096x4096
Head- 2048x2048
Bomber- 2048x2048
Pistol- 2048x2048
Have a nice day!
Price $20.00
Old Road Signs PBR by Aleksn09
Price $0.00
FC User Interface SFX by fcaudio
Features:
- 15 custom designed User Interface SFX, pre-mixed and ready for easy integration into games.
- New content added every month.
All sounds are available as 4800K 24bit wav files.
Price $4.99
SchoolGirl_MegaBundle by Mochimagro
(Not include Animation)
Character Models
BlendShape is implemented in these character models, and the facial expression and eye height can be changed by changing the values.
File Type : .fbx
Rig Type : Humanoid
-ModelPolygonsTemplate-
BlazerA(3,208 polygons)
BlazerB(3,232 polygons)
BlazerB_WithScarf(3,832 polygons)
CutterShirtA(3,220 polygons)
SailorA(3,288 polygons)
SailorB(3,112 polygons)
SailorB_WithSweater(3,648 polygons)
SailorC(3,140 polygons)
SailorC_Normal(3,116 polygons)
SweaterA(3,060 polygons)
SweaterB(2,972 polygons)
SweaterB_withPartker(3,764 polygons)
Stage
File Type : .fbx
Rig Type : Generic
Count of Total Polygons
ClassRoom : 3,083 polygons
Corridor : 510 polygons
Ground : 11,264 polygons
Shoebox : 1,712 polygonns
Price $44.15
Sci-Fi Ambience and Drones SFX Library by SilverPlatter Audio
In this massive, forward feeling library, you’ll find spaceship decks and control rooms, maintenance hallways, cooling rooms, vents and shafts, eerie drones and tensions, and much much more.
Full metadata tagging, included metadata description spreadsheet for easy tracking outside of Soundminer, Basehead, etc.
See image preview area for full list of audio files as well as audio preview.
FILES: 65 Audio Files
SIZE(unzipped): 1.73 Gb, Over 50 mins of audio
Price $30.99
PathBerserker2d - 360° Platformer Pathfinding by Lord Kitten
Want to have slimes surprise attack players from the ceilling? Want to give players companions that can follow them everywhere? Want to make hubs come to life with wandering NPCs? Want to let smart enemies avoid player created traps?
PathBerserker2d is the 2d-platformer pathfinding engine to enable you to do all this and more.
Features:
• Walk everywhere. Ground, walls, ceilings? Nothing is of limit!
• Pathfind on moving platforms.Yup, thats right. Moving Platforms!
• Build-in movement code for jumping, falling, elevators, climbing and teleporting! This is fully extendable with your own custom movement code.
• Supports differently sized agents! If an agent is too big to fit, it won’t go there.
• Tag areas and make agents avoid or prefer them! Wanna create a lava tag and let flammable agents avoid areas with that tag? Well you can.
• Automatic creation of pathfinding data from colliders! Change the level as much as you like and update the pathfinding system with the click of a button. All collider types are supported.
• Multithreaded and optimized. Pathfinding happens on separate threads to make your game run smooth no matter how many NPCs walk around.
• Well documented. Comes with 9 example scenes and HTML documentation
Start pathfinding today, with PathBerserker2d!
Forum Thread: https://forum.unity.com/threads/pathberserker2d-360-platformer-pathfinding.930936/
WebGL Demo: https://oribow.github.io/PathBerserker2dDemo/
Price $44.00
Submarine SFX Library by SilverPlatter Audio
You get submarine ambiences, alarms, sonar pings, steam and hatch doors, metal stress, eerie tones, dripping water, torpedo launches and explosions.
Full metadata tagging, included metadata description spreadsheet for easy tracking outside of Soundminer, Basehead, etc.
See image preview area for full list of audio files as well as audio preview.
FILES: 57 Stereo Audio Files
SIZE(unzipped): 383 mb
Price $16.99
Jacky's Simple Audio Manager by Jacky Yang
Tired of having to manage a billion AudioSources lying about? That will no longer be a reality! Never worry about sounds and music ever again! Jacky's Simple Audio Manager (aka JSAM) is a easy-to-use, performant, and decentralized audio playing system for Unity. JSAM is perfect for game jams, prototypes and is scaleable with your project!
Features
- Easily and intuitively add and play sounds and music!
- Individually control master volume, sound volume and music volume!
- Music and sound fading!
- Built-in Loop Point authoring interface (powered by Audio Tools Library for .NET)
- Spatialized 3D sound and audio!
- Audio that changes depending on the scale of time
- Compatible with Unity's built-in Audio Effects
- Drag and drop components that handle sound playback on collision and trigger events
- Particle emission and death
- Extensive in-editor, in-code documentation for easy extensibility
Check out the Trello here if you'd like to see what parts of AudioManager I'm actively working on!
Price $0.00
