Asset Store newest packages

Subscribe to Asset Store newest packages feed Asset Store newest packages
The newest packages in the Unity Asset Store.
Updated: 58 min 55 sec ago

LCFS - LOD Cross Fading Shaders for URP by Corvostudio di Amadei Marco

2020, August 24 - 16:15
Tired of popping in Unity LOD System?
LCFS is the final AAA solution for the Level of Detail (LOD) transitions in Unity 3D (URP only, for the moment.).
It will reduce or even hide the popping for the Unity LOD Group component between different LOD levels, and even when the objects fades out in distance.

Setup Guide
Shader Graph API

How does this works?
When the Unity LOD system replaces the 3d model to be rendered, a fading applied by dithering or transparency interpolates and hides any "popping effect".
You don't need any particular implementation, just set your LOD component to "Cross Fade" and apply an LCFS material to your model. The package comes with three setted up PBR materials with 3 different transitioning effects: Dithering, Half Dithering and Transparency.

And what if I am using a custom shader?
No problem at all!
You can edit any Shader Graph shader adding one of the CrossFading nodes to the alpha channel. Basically, any shader can integrate this system.

Dithering: Best type of LOD fading, but sometimes creates artifacts on shadows during the transition.
Half-Dithering: If you need more stable shadows this system will fade the LOD level in a more lightweight and stable way.
Transparency: Works just like Half-Dithering, but using transparency instead. This is a little more GPU expensive, but supports transparent materials, like glass water and ice.

Your model can have different types of LCFS shaders in different LOD levels, for example you may want to have a transparent LCFS shader in first LOD level, and a dithering one on other LOD levels.
Price $8.99

Dark magician by Inari_Green

2020, August 24 - 16:06
Low poly 3D model of the game Dark_magician
PBR texture (metal and other textures) the model consists of 10 parts: 4096 * 4096 body textures, 4096 * 4096 head textures, 4096 * 4096 ring textures, 4096 * 4096 rope textures, 2048 * 2048 eye textures, 4096 * 4096 beard textures, 4096 * 4096 cloak textures, 4096 * 4096 hood textures, 2048 * 2048 eyebrow textures, 4096 * 4096 weapon textures.
Note to the model:
Faces: 18123
Verts: 26095
Tris: 35591
Model note:
- Animation is not included in the package. Test animations shown in the video here, https://assetstore.unity.com/packages/3d/animations/basic-motions-free-pack-154271
If you have any problems, please contact me at the email address listed on my page, sincerely Inari_Green.

Price $30.00

Batch Few | Mesh Combiner and Material Merger by Brain Fail Productions

2020, August 24 - 15:50
One of the elements that negatively effects the performance of a 3d application is frequent communication between the GPU and the CPU. To keep your games running smooth you need to keep this communication less frequent. There are two main factors that increase this communication.

Draw Calls: A draw call is a call to the GPU to draw objects. A lot of meshes that use different materials, all cannot be sent to the GPU in a single draw call to be rendered. Thus they cause a lot of draw calls. One way around this problem is to combine several meshes together, ultimately lowering their count.

SetPass Calls: Draw call sets up a mesh and submits it for rendering, whereas a SetPass call is when all the data from a material for rendering a mesh is setup. Each time a material is changed, it results in a new SetPass call. So to lower this number you can combine/merge materials to keep their count low.

In short If you have a complex scene containing a lot of 3d models with a lot of meshes that use a lot of different materials, the overall performance of your game will suffer. Batch few is a Mesh combining and Material merging solution for unity that aims to solve this problem by allowing you to optimize high quality complex 3d scenes by lowering DrawCalls and SetPass calls with a few clicks and, without the need of writing even a single line of code. Mesh and material combining are especially useful when developing for resource constrained platforms like mobile phones or other low end devices. This can also help eliminate your expenses for artists.

If you're looking for a complete optimization package that does this and much more, check out Poly Few

Read the API Docs &nbsp │ Forum Thread &nbsp │ Get in touch &nbsp │

Supported features:

Mesh combining and Material combining in one package.

Supports combining both Static and Skinned meshes. Even supports combining rigged Skinned meshes and or Skinned meshes with blendshape/morph animations.

Combine materials using Texture Arrays. Only supports the Standard Shader (Specular and Non Specular setup).

Texture Array based material combiner doesn't suffer with the common problems of texture atlases like texture bleeding, resolution limitation and no tiled texture support.

Allows adjusting individual material properties even after combining materials together.

Packs everything in a convenient inspector window that pops up right under the components hierarchy.

No coding knowledge is required. Use the full features of the tool in editor mode without writing even a single line of code.

All the source code is included without encapsulation using dll files or any other means.

Includes editor tooltips for every control to ease understanding and usage of the tool.

A README file is included in the package to help understand the usage and the various options of this tool. A demo scene is also included to assist in learning the usage of the tool.

PS: I have just started on the asset store as a single developer and as such it would help me a lot if you could spare a few moments of your time and leave a review.

Requirements & Limitations:

► Unity Editor 2017 and Above is required.

► Scripting Runtime Version Required: .NET 4.6 Equivalent or Above. Go to PlayerSettings > Configuration > Scripting Runtime Version and change it to .NET 4.6 equivalent or Above

► Material combiner can only combine materials that use the Standard Shader or its variants (Standard Specular etc).

► The material combiner uses texture arrays to combine materials and not texture atlases. Not all platforms support texture arrays. Check platform support here ─────────────── https://docs.unity3d.com/560/Documentation/Manual/SL-TextureArrays.html

► In Unity 2017.2 and below, mesh combiner won't combine meshes if the combined mesh exceeds the maximum vertex count of 65534. This is a limitation in older versions of Unity.

Refund Policy:

Refunds without a legitimate reason won't be considered, especially if they fall under the following:

►You accidentally purchased the asset.

►You purchased the asset but found out that another asset XYZ allows you to achieve the same.

► You didn't carefully read the Requirements & Limitations section for the asset on the asset store description and purchased the asset. Now you find that your version of Unity editor or the environment settings don't confirm to the points listed in the Requirements & Limitations section in the asset description, so the asset isn't working as expected.

► You didn't read the Runtime API docs before making the purchase and expect the APIs to do more.

► You didn't read this section before making the purchase.

► The asset does what it is supposed to do and as listed in the description and other relevant documents, but you still don't find it useful.


Price $29.99

300 Toon Weapon Pack by 4D Maker

2020, August 24 - 15:43
300+ Beautiful low poly weapons.
Very suitable for mobile games.

-Each weapon includes 200~1000 tris only
-256x256 300 texture for each weapon.
Price $24.99

Stylized Fantasy Small Dinosaur by N-hance Studio

2020, August 24 - 15:40

Various color materials for wide color customization included!
 
PBR Stylized Material: 

-4 Hand-painted Diffuse Maps for each of skin colors
-Normal Map
 
Choose between different styles:
-Green Dinosaur
-Yellow Dinosaur
-Dark Dinosaur
-Blue Dinosaur

 
ANIMATIONS LIST:
-Idle
-Idle01
-Attack
-Attack01
-Hit
-Walk
-Death
 
TECHNICAL INFORMATION
Rigged: Yes
Animated: Yes
Number of Prefabs: 8(4 using Mobile shader & 4 using PC shader)
Vertex Count: 6,632
Triangle Count: 10,538
Number of Textures: 5
Texture Resolutions: 2048x2048
Number of Materials: 8(4 Mobile shaders & 4 PC shaders)
Number of Animations: 7


Price $19.99

POLYGRUNT - Low Poly Sea Vehicle Pack by Poly Grunt

2020, August 24 - 15:36
Hi, Tired of searching lowpoly sea vehicles or water crafts such as boats, ships, etc. and not getting the perfect models for your need.
Polygrunt Studios have released a water craft pack at a very low and reasonable price.
Check our Models and use them in your projects and complete your work.

Total Polycounts :- 34,629
Texture Size :- 1024 * 1024
Texture :- Photshop textures

Our Water Craft Pack contains:-

Simple Boat
Speed Boat
Islander Boat
The Orca
Hooper's Boat
River Boat

Price $4.99

Minions Series - Monsterset 5 by Downrain DC

2020, August 24 - 15:33
- 6 character ready to use
- SkeletonMage (2332 vertex)
- PharaohGuard (1975 vertex)
- Viking (2133 vertex)
- Goblin (1890 vertex)
- FishMan (1687 vertex)
- OrcSoldier (1787 vertex)

- Each character own 6 colors textures ( 2048*2048 png )

- Each character own 10 basic animations
- Idle
- Walk
- Run
- Attack x3
- Damage
- Stunned
- Die
- GetUp


Price $19.99

City Bus With Interior 11 by Lowpoly_Master

2020, August 24 - 15:24
It is best for use in games and other real time applications.
Textures are very detailed so it makes this model good enough for close-ups.
Features:

- Model is correctly divided into main part and animation parts
- poly 17203 tris:35003 verts: 20863
- wheel separated,
- Door separated,
- steering wheel,
- 4K Textures .
- Model completely unwrapped.
- PSD included you can easily change color
- Pivot points are correctly placed to suit animation process.
- All nodes, materials and textures are appropriately named.
The 3d model based on a real bus, created according to the original dimensions.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $16.00

Retro SFXs - sound pack by Cyberleaf Studio

2020, August 24 - 15:23
A collection of retro, 8-bit. chiptune and arcade-inspired sound effects.
Produced and composed by Andrea Baroni.

Listen to preview on Soundcloud

* 43 Game Events (alert, collect, power-up, etc...)
* 16 Generic UI
* 42 Weapons & Fight (hit&damage, shots, explosions, etc...)
* 26 Various (jump, fall, vehicles, etc...)

A total of 127 sound effects - 44kHZ 16bit wav files

********************************
Looking for a some retro/8-bit music?
Have a listen to the 8-bit Jukebox music pack here


CYBERLEAF STUDIO
cyberleafstudio.com

ANDREA BARONI
andreabaroni.com

Price $4.99

Food Icon Set by Maya Pantic

2020, August 24 - 15:21
Set of 122 hand drawn stylized food icons!
You get transparent PNG (256x256) images and PSD (1024x1024) file.
Images are not layered.
For any questions, help etc. feel free to contact on: majapantic5@gmail.com

Happy gaming!
Price $11.00

Stick Style 01 by ToonPoly

2020, August 24 - 15:14
Stick Series
Style No: 01

ToonPoly.com
Hi Quality Low Poly


Models
954 Polygon
993 Vertices

Unwrap UVW for all objects

Materials
No texture Just Color
25 materials for Skins
47 Pastel Color materials for clothes

All Materials: Universal Render Pipeline/ Lit

Rig
Humanoid.
Appropriate for mixamo and asset store animations.
Biped in 3DS Max file.

Prefab
18 Sphere Head
18 Flat Head.


FBX Files
In Total 2 FBX File:
SphereHead.fbx(845KB)
FlatHead.Fbx(845KB)

3DSMAX Files
3DS Max file in "RAR" folder.
StickmanS01_V2020.max
StickmanS01_V2017.max
Price $8.00

Asahina Kon and Kohinata Pon Voice Pack(Japanese Anime Voice) by KONPON-project

2020, August 24 - 15:13
Virtual Youtuber Asahina Kon & Kohinata Pon's voice pack.
Let's make a game using two voices!

We also accept order voices!
If you are interested, please feel free to contact us!

The following 26 types of voice are included.
Both are common lines.

【kon_voice】26 types
【pon_voice】26 types

It is a Japanese line.
I put a translation after the =.

Voice content
1-ぜろ = zero
2-いち = One
3-にい = Two
4-さん = Three
5-よん = Four
6-ごー = Five
7-ろく = Six
8-なな = Seven
9-はち = Eight
10-きゅう = Nine
11-じゅう = Ten
12-スタート! = Start
13-ストップ! = Stop
14-はじめ! = Start
15-おわり! = Stop
16-れでぃー…ごー! = Ready GO
17-タイムアップ! = time up
18-よくできました! = Good job!
19-がんばったね! = You did your best
20-もうちょっとがんばろうね = Let's do our best
21-いいかんじ! = good feeling!
22-勝っちゃった!! = You won
23-負けちゃったー… = You lost
24-やったね! = You did it!
25-やだぁーーーーっ!! = Noooo!
26-やるじゃーん! = Way to go!

Price $4.99

Basketball 01 by ToonPoly

2020, August 24 - 15:07
Basketball 01
ToonPoly.com

Models

Ball
720 Polygon
792 Vertices
Hoop_A
50 Polygon
60 Vertices
Hoop_B
14 Polygon
16 Vertices
Hoop_C
288 Polygon
288 Vertices
Fillet_01
936 Polygon
882 Vertices
Fillet_02
656 Polygon
608 Vertices
Total Objects
2734 Polygon
2650 Vertices

Unwrap UVW for all objects

Materials
No texture. Just Color.
All Materials: Universal Render Pipeline/ Lit

Prefab
4 Prefab:
*Basketball (Ball)
*Hoop_01
*Hoop_02
*Hoop_03_NoBackFaceFilet

Particles
2 Particle:
*Ball for, tail.
*Confetti particle for basket victory.

FBX Files
Basketball.fbx (147Kb)
Price $4.99

Battle troll by SAN 3D Art

2020, August 24 - 15:00

Model of armored battle troll

Author - SAN 3D art


Video trailer on YouTube

Video demonstration asset in Unity


Model made with:


Sculpting - ZBrush

Retopology - Maya

UV - UVlayout

Baking - Marmoset Toolbag

Texturing - Substance Painter

Rigging - Maya

Animating - Maya


Low-poly triangulated model


Verts: 12639 (with armor), 5573 (without armor)

Tris: 25208 (with armor), 11056 (without armor)


2 version - with armor and without

2 materials (body & armor)


can be used separately


4K PBR textures (metal-roughness)

Totally - 24 textures


3 unique skins:


Grey battle troll

Dark battle troll

White battle troll


21 animations


(separately: 21 for the armed and 21 for disarmed)


1 - idle

2 - idle 2

3 - idle 3

4 - idle 4

5 - walk

6 - walk back

7 - run

8 - jump

9 - turn left 45

10 - turn left 90

11 - turn right 45

12 - turn right 90

13 - flexing muscles

14 - roaring

15 - left strong sword strike

16 - right strong sword strike

17 - get hit

18 - left sword strike

19 - right sword strike

20 - dying

21 - dying 2


Price $19.99

FPS Weapon - MCX by Delthor Games

2020, August 24 - 14:52
Game-ready weapon model intended for use in FPS games. All parts are removable and separate for easier animation and creation of attachment systems. Little over 20K tris, one single material with PBR 2K texture maps and three color variations. Perfect for developers making an FPS who can't or don't have the time to model AAA assets.
Price $5.99

Free FPS Weapon - MP7 by Delthor Games

2020, August 24 - 14:52
Game-ready weapon model intended for use in FPS games. All parts are removable and separate for easier animation and creation of attachment systems. About 16K tris, one single material with PBR 2K texture maps. Perfect for developers making an FPS who can't or don't have the time to model AAA assets.
Price $0.00

Wall Speaker by Clockwise

2020, August 24 - 14:30
3D model of a Wall Mounted speaker
1 Mesh with Colliders
2K textures with correct texel density , so that texture is clear from both: high or really low distance.
Materials are PBR compatible using standard unity shader with no effort to convert to both HDRP and LWRP.
Mesh has approx. 1800 Polys
Includes demo scene with lights to showcase the model
For more information contact:
clockwise.info@gmail.com
Price $4.99

Float's Ancient Pottery Pack by float3D

2020, August 24 - 14:20
Float's Ancient Pottery Pack

-This pack contains: 15 unique 3D Models
-10 Ancient Pots (1k and 2k Textures)
-3 Pottery Fragments (256x256 and 512x512 Textures)
-2 Shattered Pots (1k and 2k Textures)
-Diffuse (Albedo), Normal, and Ambient Occlusion texture maps for each model

-Average poly count: 936 tris

All 3D models were created entirely in Blender. All screeenshots were rendered in Blender's game engine, Eevee, which is similar to how it would look in Unity.

Hope you enjoy!
Price $5.00

Ambisonic Cites In Motion by LENNY JONES

2020, August 24 - 14:16
From 24/96 Sound Effects.  Ambisonic Cites In Motion features 29 HD 24bit/96khz Surround Sound Effects with a large selection of city center traffic ambience.
Recorded with a Voyage Audio 2nd Order Spatial Microphone.  Mastered with ProTools Ultimate in 2 configurations: Ambisonic (Ambix 1st Order (Wyzx) and Stereo (L-R) 
Most tracks are 2-3 Minutes in length with embedded metadata.

All new, original recordings.  Need O2A 9 channel 2nd Order Ambisonic? We offer free upgrades for the tracks, contact us at 2496sfx.com
Price $89.99

RPG/FPS Game Assets for PC/Mobile (Industrial Set v7.0) by Dmitrii Kutsenko

2020, August 24 - 14:03
PC Demo build

Google Drive
News, support, updates

Discord

Unity Connect

This package also include all assets from previous packages:
v1, v2, v3, v4, v5, v6

Whats new in the 7.0 pack?
New 2 Demo map.
Wooden_box_v2 (11 prefabs)
Added 1F_Buiding_v1 (19 prefabs)
Modular_corridor_v1 (2 prefabs)
Building Elements Set_3 (26 prefabs)
Building Elements Set_4 (49 prefabs)
Building Elements Windows (7 prefabs)
Metal_fence_v1 (6 prefabs)
Mountains_v1 (16 prefabs)
3d_grass_v1 (3 prefabs)
Oak_v1 (3 prefabs)
High_voltage_tower_v1 (1 prefab)
Pipe_part_v1 (17 prefabs)
Road_set_v1_RLF (13 prefabs)
Storage_tank_v2 (1 prefab)
Storage_tank_v3 (2 prefab)

Ambient Sond FX (5 audio files)
Footstep sounds FS_Glass_v1 (8 audio files)
FS_Metal_v1 (8 audio files)
FS_Grass_v1 (9 audio files)
FS_Mud_v1 (9 audio files)
FS_Glavel_v1 (8 audio files)
FS_Sand_v1 (8 audio files)
FS_Snow_v1 (8 audio files)
FS_Water_v1 (9 audio files)
FS_Wood_v1 (14 audio files)
Inventory_v1 (2 audio files)
Hit Sond FX (8 audio files)

See the Screenshots and videos for more details :)


Features of this pack, very low polygons count, and optimized geometry

All prefabs have the correct orientation
Position/rotation - Set to 0
Scale of all prefabs - Set to 1

include:
Over 800 prefabs for fast create your own RPG/FPS level for PC or Mobile platform.(ready for mobile)
7 Demo scene about 70 000 - 500 000 triangles.(ready for mobile)

not include:
weapons
player hands

For best batching, use "Mesh Baker"
If you have any wishes and suggestions please contact me.

Use and Enjoy :)



Price $45.00

Pages