Cultists - Pixel Art by Sven Thole
Cultist:
🔹 Idle 8 frames
🔹 Walk 12 frames
🔹 Attack 18 frames
🔹 Jump 3 frames
🔹 JumpToFall 3 frames
🔹 Fall 3 frames
🔹 Hurt 3 frames
🔹 Death 11 frames
Crossbow Cultist:
🔹 Idle 8 frames
🔹 Walk 12 frames
🔹 Attack 17 frames
🔹 Jump 3 frames
🔹 JumpToFall 3 frames
🔹 Fall 3 frames
🔹 Hurt 3 frames
🔹 Death 11 frames
🔹 Bolt 4 frames
Also features:
🔹 Easy-to-use Color Swap shader which allows for an endless creation of new colors variations.
🔹 Demo Scene with fully controllable character
🔹 Environment Tileset shown in screenshots
A total of 125 hand drawn frames. Also includes death animations without blood.
⭐ Ratings & Reviews are much appreciated
⚡ Interested in more art? Check out my Assets here
Created by Sven
Price $14.99
Character Portraits - Pixel Art by Sven Thole
🔹 10 Colorful Portraits 45x45 px resolution.
🔹 10 Greyscale Portraits 45x45 px resolution.
🔹 Frames in: Gold, Silver and Bronze. 53x53 px resolution
🔹 Also includes portraits with a transparent background.
The characters featured are:
🔹 Necromancer
🔹 Storm Mage
🔹 Warlock
🔹 Imp
🔹 Fire Mage
🔹 Rogue
🔹 Dark Knight
🔹 Priest
🔹 Skeleton Warrior
🔹 Archer from Empire Faction Pack
⭐ Ratings & Reviews are much appreciated
⚡ Interested in more art? Check out my Assets here
Created by Sven
Price $9.99
Boar Warrior - Pixel Art by Sven Thole
🔹 Idle 10 frames
🔹 Walk 10 frames
🔹 Attack 12 frames
🔹 Heavy Attack 12 frames
Also features:
🔹 Easy-to-use Color Swap shader which allows for an endless creation of new colors variations.
🔹 Demo Scene with fully controllable character
🔹 Environment Tileset shown in screenshots
A total of 44 hand drawn frames. Death animation not included.
⭐ Ratings & Reviews are much appreciated
⚡ Interested in more art? Check out my Assets here
Created by Sven
Price $4.99
Cat Knight - Pixel Art by Sven Thole
🔹 Idle 8 frames
🔹 Run 10 frames
🔹 Attack 1 4 frames
🔹 Attack 2 4 frames
🔹 Attack 3 4 frames
🔹 Attack Recover 1 5 frames
🔹 Attack Recover 2 5 frames
🔹 Attack Recover 3 5 frames
🔹 Jump 2 frames
🔹 Fall 4 frames
🔹 Roll 7 frames
Also features:
🔹 Easy-to-use Color Swap shader which allows for an endless creation of new colors variations.
🔹 Demo Scene with fully controllable character
🔹 Environment Tileset shown in screenshots
A total of 58 hand drawn frames. Death animation not included.
⭐ Ratings & Reviews are much appreciated
⚡ Interested in more art? Check out my Assets here
Created by Sven
Price $4.99
Dark Knight - Pixel Art by Sven Thole
🔹 Idle 10 frames
🔹 Walk 10 frames
🔹 Attack 12 frames
🔹 Flame Attack 14 frames
🔹 Block Idle 10 frames
🔹 Block 5 frames
🔹 Hurt 3 frames
🔹 Death 12 frames
🔹 Block Flash 5 frames
Also features:
🔹 Easy-to-use Color Swap shader which allows for an endless creation of new colors variations.
🔹 Demo Scene with fully controllable character
🔹 Environment Tileset shown in screenshots
A total of 81 hand drawn frames. Also includes death animation without blood.
⭐ Ratings & Reviews are much appreciated
⚡ Interested in more art? Check out my Assets here
Created by Sven
Price $10.00
Realistic Modern Construction Site Asset Package by Aligned Games
This packages includes a variety of realistic assets to insure that your game looks the best that it can!
Try the demo : Download Here
- Each model includes a Diffuse map, Normal map, Ambient Occlusion map, Lighting map and a Filtered Normal map.
- Includes 35 high quality assets! These include building parts, machinery, props, electronics and much more!
- Prefabs are set up for each model.
- Includes a pre-made scene.
- Includes a spectate style test camera script and setup.
- Great performance.
For support email me at : alignedgames@mailbox.co.za
My studio website : Visit Here
Price $22.00
Line Texture Panning Shader by YAH Agency
This shader will gradually pan a texture in any direction along a line renderer. We have included an example of its use, as part of a graphic for a VR teleportation indicator with a moving chevron texture.
This asset requires the use of the Unity Universal Render Pipeline (added in 2019.3.0f3), and is supported in all subsequent versions.
For questions comments and concerns please email us at pluginsupport@yahagency.com
Price $0.00
Event-Driven Pool Management System by Jacob Homanics
The system allows for the developer to define what it means for a pooled object to be spawned or despawned.
It is also built to work with any project, existing or new.
Price $0.00
Simple Shrine Pack by Leander Kammermeier
This Package includes buildings, walls, foliage, and a collection of rocks and mountains for you to easily create your own Japan inspired shrine / temple / graveyard setting. It also includes the "seasonChanger" script which allows you to change season colors during runtime. There are prefabs with constant color and prefabs with the "seasonChanger" material applied. The colors of every season and the duration of the season transformation are customizable. There is an overview- and an demo scene, as seen in the pictures. All objects come as Prefabs with the meshes in a separate folder. Colors are easily changeable through the materials linked with the prefabs.
Package contents:
- 62 unique objects
- Pagoda
- 2 Size Torii
- 2 Shrine typical buildings
- 1 Wall set
- 5 Tombstones
- 3 Types of fences
- 3 Different lamps
- 2 Stairs
- Stone path
- Small bridge
- Multi-season trees
- Multiple rocks, boulders and mountains
- "seasonChanger" script
Information
Objects range from 100 to 95000 polygons, average lies at around 5000. No Textures used, only single color materials. Setup information on the "seasonChanger" script can be found inside of the howTo document.
Price $4.99
PBR Foam textures by Games for Net
-Albedo
-Normal
-Roughness
-Height
-Opacity
This package contains 5 various high resolution stitched texture materials 4096x4096
NOTE: Textures are not animated!
You might also like:
- PBR Water textures
Price $10.00
Soda Can HQ Set by Clockwise
2 - Meshes
10 - Materials
10 - Prefabs
2K textures with correct texel density , so that both icons and text is clear from both: high or really low distance.
Includes Vectorial Files made in Affinity Designer, in .affinity file.
Materials are PBR compatible using standard unity shader with no effort to convert to both HDRP and LWRP.
Meshes are made complete with 900 Polys
Includes demo scene with lights to showcase the model
For more information contact:
clockwise.info@gmail.com
Price $4.99
AAA Game Character Sci-fi Robot by Epic Sounds and FX
Activate a robotic artificial life form in your next audio production with AAA Game Character Sci-fi Robot, a unique collection of futuristic cyborg styled voice-over sound files created for sci-fi games & trailers. This voice-over library features a male protagonist game character inspired by FPS & RPG games.
AAA Game Character Sci-fi Robot voiceover sound library provides you with more than 340+ immersive, game-ready voiceover sound files, vocalizations, battle cries, custom dialogue lines, and everything needed to create compelling cinematic scenes and outstanding gameplay audio experiences. The Robot’s voice texture is dry, and slightly pitch-shifted. He is perfect for an assistant, side-kick, NPC, or any helpful game characters needed. His voice is ready to go out of the box but is clean enough for further audio processing.
All of the recordings are delivered in 96khz/24bit .wav file format, giving you the best quality for heavy sound editing, pitching shifting and fx processing while keeping a top-notch level of clarity and precision.
AAA Game Character Sci-fi Robot voiceover sound effects is not only packed with high-quality voice recordings but includes thought out, cohesive scripted dialogue and vocalizations to help you build dynamic sci-fi stories, game trailers, in-game characters, dramatic moments and so much more.
Price $29.00
QMSH-Plugin for Unity by Codemine-Ind.
This asset enables you to assemble 3D mesh procedurally in Unity by writing simple generative scripts in the Quick-Mesh Scripting-Language - both in-editor (ahead-of-time) and in-player (at runtime).
Note: this plugin depends on the QMSH-Kernel.
WHAT-CAN-IT-BE-USED-FOR?
Including, but not limited to:
- Generating architectural structures.
- Generating furniture models and props.
- Generating electronic device models.
- Creating 3D iconography and widgets.
- Structure-preserving LOD (level-of-detail) models.
- Generating object-families and dynamic-entities.
- General-purpose 3D procedural modelling.
KEY-FEATURES:
- Create 3D entities using the Quick-Mesh Scripting-Language.
- Automatically generates minimal-vertex (optimised) GameObjects.
- Configures MeshFilters, MeshRenderers and (optionally) MeshColliders.
- External-Kernel-Architecture for low-resource-overhead operation.
- Supports Gouraud-shading mesh smoothing-groups.
- Supports in-editor (ahead-of-time) mesh assembly.
- Supports in-player (runtime) mesh assembly (Desktop-Builds-Only).
- Custom Entity Editor-Scripts for easy use in-editor.
- Compatible with earlier versions of Unity (from 5).
LIMITATIONS:
- Imposes a per-entity 65K (65336) vertex-limit (Plugin-Only).
- No-UVs: supports per-vertex RGBA and/or 3D-procedural-shaders Only.
- ASCII-OBJ-File-Interchange: slower than binary formats.
- Currently lacks supports for QMSH's Parameter-Definitions.
- Runtime-Invocation for Linux, Mac-OS and Windows builds only.
GETTING-STARTED:
- Introductory Tutorial Video
DOCUMENTATION:
- In-editor tooltips, hints and explanations of options.
- Thoroughly documented source-code (all public-members).
- Includes detailed accompanying PDF documentation.
- Example-Scenes demonstrating ahead-of-time and runtime use.
HELP & SUPPORT:
- If you any need help or support - get in touch: support@qmsh.org
FEEDBACK:
- Got a question, suggestion or an idea? Contact: feedback@qmsh.org
- If you make something cool with QMSH in Unity - it'd be great to hear!
ADDITIONAL-NOTES:
- Permissive Plugin Source-Code License: MIT, Apache.
- Tested under Mac-OS and Windows operating systems.
For more information you can also refer to the QMSH project's homepage.
Price $0.00
TogakiMaker - scenarios edit & play by DoilWorks
The story files written by the scenario writer are imported into the tool and modified in various ways.
A visual novel implementation is included as a standard feature, which alone allows you to create a game.
The main tools are implemented in uGUI.
You can manipulate the uGUI main tool while playing Unity and create data while playing and checking it on the fly.
It is easy to test and error, and requires very little learning time to create data.
TogakiMaker is designed specifically for scalability.
If you have a programmer assigned to your project, it can be extended for a variety of uses!
Wizards allow you to add as many playback features and decoration commands as you like within a single project, making it easy to create project-specific effects.
Price $85.00
