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The newest packages in the Unity Asset Store.
Updated: 3 min 25 sec ago

Level Generator Pro Max - Procedural Dungeons, Mazes, NavMesh & Player by Despair

2025, September 13 - 14:50
A powerful Unity tool for creating endless, multi-level dungeons and mazes with diverse biomes, advanced algorithms, NavMesh support, and seamless editor integration.

🧠 Core Generation Engine

  • ♾️ Infinite Generation Engine: Create truly endless dungeons and mazes with a high-performance, chunk-based system that generates and unloads the world around the player dynamically.
  • 🏗️ Multi-Level Architecture: Build vertically with full support for multiple floors, automatically connected by stairs or ladders for complex, layered environments.
  • ⚙️ Expanded Algorithm Library: Master any style. Use Rooms & Corridors or Cellular Automata for dungeons, and Recursive Backtracker or Prim’s Algorithm for mazes.

🎨 World Design & Customization

  • 📦 Prefab-Based Room Design: Go beyond procedural. Design detailed, custom rooms (e.g., boss arenas, treasure rooms, start points) as prefabs and have the generator seamlessly integrate them into the layout.
  • 🏞️ Deep Biome System: Create unique atmospheres with biome-specific materials, lighting, decorations, wall-mounted props, and enemy sets, now with Perlin noise distribution for infinite mode.
  • 🔗 Advanced Layout Control: Dictate the flow of your level. Choose between classic corridors or directly-connected rooms in dungeons, and create more open, organic paths in mazes by removing extra walls.
  • 👾 Intelligent Entity Spawning: Automatically populate your worlds. Configure player spawn points, and define enemy types, counts, and spawn chances for each biome or room type.

⚡ Unrivaled Workflow & Integration

  • ⚡️ Live Editor Auto-Update: See your changes instantly! The generator can rebuild the level in real-time in the editor as you tweak settings. No need to press play!.
  • 🖥️ Unified Master Control Panel: Manage everything from one clean, intuitive Inspector. Switch between dungeon and maze generation effortlessly with the central LevelManager.
  • 🚶 One-Click NavMesh Baking: Generate a perfect navigation mesh for your entire level with a single click, ensuring your AI can navigate the most complex environments.
  • 💾 Robust Prefab Export: Save your finished masterpiece, including all meshes, baked NavMesh data, and unique materials, into a single, clean prefab with one click directly from the editor.

👑 Level Generator Pro Max

Unleash the ultimate procedural generation engine for Unity. Level Generator Pro Max is the definitive tool to create vast, complex, and infinite worlds. Build multi-level dungeons with Cellular Automata or weave endless mazes with Prim's Algorithm all without writing a single line of code.


What Makes It MAX?

  • ♾️ Infinite Generation Engine: Create truly endless dungeons and mazes that generate in real-time as the player explores. Dynamic chunk loading and unloading ensures peak performance.
  • 🧠 Expanded Algorithm Library: Master new generation styles! Sculpt organic caverns with Cellular Automata for dungeons, and craft unique pathways with Prim's Algorithm for mazes.
  • 📦 Prefab-Based Room Design: Go beyond procedural shapes. Design custom, detailed rooms (start, end, boss rooms) as prefabs and seamlessly integrate them into your dungeons.
  • 🔗 Advanced Layout & Connection Control: Choose between classic corridors or directly connected rooms for different dungeon styles. Create more open, imperfect mazes by automatically removing extra walls.
  • 🖥️ Unified Master Control Panel: A streamlined "Level Manager" interface lets you switch between Dungeon and Maze modes instantly and control everything from one clean component.

⚡ Easy to use, fully customizable, and works right out of the box. Start building unique levels in seconds, no coding required!


Important Info:

  • Dungeon Builder Pro Max: Generates only dungeons.
  • Maze Builder Pro Max: Generates only mazes.
  • Level Generator Pro Max: Generates both dungeons and mazes in one script. Switch between them with an enum.

If you need both, Level Generator Pro is the most cost-effective and simpler choice. For just one, go with the specific generator.


Supported Render Pipelines:

  • ✅ Standard/Built-In
  • ✅ Universal
  • ✅ High-Definition

For a list of features, see Technical Details


Price $50.00

Maze Builder Pro Max – Advanced Procedural Maze Generator with NavMesh & Player by Despair

2025, September 13 - 14:50
Generate infinite, streaming multi-level mazes! Features dynamic NavMesh for AI, rich biomes, and robust one-click prefab saving for massive worlds.

🔧 Features

  • 🌌 Infinite World Generation (New!): Generate a virtually endless maze that streams in chunks around the player. Fully configurable generation and unload distances for optimal performance. Chunk-based design ensures low memory usage even in massive worlds.
  • 🔄 Live Editor Preview (New!): Generate and modify the maze directly in the editor with an "Auto Update" toggle for instant visual feedback on any change.
  • 🎨 Upgraded Biome System (Upgraded!): Assign different biomes per level or distribute them randomly within a single level. Customize wall, floor, and roof materials for each biome.
    • 🧭 Per-Biome NavMesh Control: Define if a biome's floor is walkable or not, giving you precise control over AI pathfinding (e.g., creating lava floors).
    • 🤖 Biome-Specific AI Spawning: Define which AI prefabs can spawn in each biome and how many.
    • 🎁 Biome-Specific Random Object Spawning: Populate your world with props and treasures unique to each environment.
    • 🕯️ Wall-Mounted Object Spawning: Automatically place torches, pipes, or decorations on walls with a configurable chance.
  • 💾 Robust Prefab Saving (Upgraded!): Save a fully generated maze as a self-contained prefab with a single click. Procedurally generated meshes are automatically saved as sub-assets within the prefab, eliminating missing mesh references.
  • 🧩 Dual Generation Algorithms: Choose between the classic Recursive Backtracker and Prim's Algorithm for varied maze structures
  • 🏢 Multi-Level Architecture: Create complex, multi-story dungeons and structures with automatic ladder connections. Optional randomized level sizes for unpredictable layouts.
  • 🚀 Optimized Performance:. Automatic mesh combining for floors and roofs per material, drastically reducing draw calls.
  • 📐 Full Dimensional Control: Customize cell size, level height, and interior wall height.
  • ⚙️ Seed-Based Reproducible Mazes: Use a specific seed to generate the exact same maze every time.

🌀 Maze Builder Pro Max – Go Beyond Boundaries

Experience the next evolution in procedural generation. Engineered for performance and scale, Maze Builder Pro Max uses infinite chunk-based generation with dynamic NavMesh baking to create vast, seamlessly streaming mazes for endless exploration and gameplay.


Why "Maze Builder Pro Max"?

  • 🌌 Build Limitless Worlds: Generate truly infinite, streaming mazes that load and unload around the player for epic-scale exploration.
  • 🧭 Smarter AI Navigation: The NavMesh dynamically updates on-the-fly as chunks are modified, allowing flawless AI pathfinding in a constantly changing, endless environment.
  • 🎨 Create Rich Environments: Use the advanced biome system to control materials, spawn unique AI and objects, and set per-biome walkability rules for the NavMesh.
  • 🚀 Engineered for Performance: Automatic mesh combining for floors and roofs drastically reduces draw calls, while efficient chunk streaming ensures your massive worlds run smoothly.
  • 🛠️ Accelerate Your Workflow: Go from idea to playable level in minutes with a live editor preview and robust one-click prefab saving that embeds all generated meshes.

Supported Render Pipelines:

  • ✅ Standard/Built-In
  • ✅Universal
  • ✅High-Definition

For a list of features, see Technical Details


Price $30.00

Maze Builder Pro Max – Advanced Procedural Maze Generator + NavMesh for Unity 6 by Despair

2025, September 13 - 14:50
Generate infinite, streaming multi-level mazes! Features dynamic NavMesh for AI, rich biomes, and robust one-click prefab saving for massive worlds.

🔧 Features

  • 🌌 Infinite World Generation (New!):
    Generate a virtually endless maze that streams in chunks around the player.
    Fully configurable generation and unload distances for optimal performance.
    Chunk-based design ensures low memory usage even in massive worlds.
  • 🔄 Live Editor Preview (New!): Generate and modify the maze directly in the editor with an "Auto Update" toggle for instant visual feedback on any change.
  • 🎨 Upgraded Biome System (Upgraded!):
    Assign different biomes per level or distribute them randomly within a single level.
    Customize wall, floor, and roof materials for each biome.
    • 🧭 Per-Biome NavMesh Control: Define if a biome's floor is walkable or not, giving you precise control over AI pathfinding (e.g., creating lava floors).
    • 🤖 Biome-Specific AI Spawning: Define which AI prefabs can spawn in each biome and how many.
    • 🎁 Biome-Specific Random Object Spawning: Populate your world with props and treasures unique to each environment.
    • 🕯️ Wall-Mounted Object Spawning: Automatically place torches, pipes, or decorations on walls with a configurable chance.
  • 💾 Robust Prefab Saving (Upgraded!):
    Save a fully generated maze as a self-contained prefab with a single click.
    Procedurally generated meshes are automatically saved as sub-assets within the prefab, eliminating missing mesh references.
  • 🧩 Dual Generation Algorithms:
    Choose between the classic Recursive Backtracker and Prim's Algorithm for varied maze structures
  • 🏢 Multi-Level Architecture:
    Create complex, multi-story dungeons and structures with automatic ladder connections.
    Optional randomized level sizes for unpredictable layouts.
  • 🚀 Optimized Performance:.
    Automatic mesh combining for floors and roofs per material, drastically reducing draw calls.
  • 📐 Full Dimensional Control: Customize cell size, level height, and interior wall height.
  • ⚙️ Seed-Based Reproducible Mazes: Use a specific seed to generate the exact same maze every time.

🌀 Maze Builder Pro Max – Go Beyond Boundaries

Experience the next evolution in procedural generation. Engineered for performance and scale, Maze Builder Pro Max uses infinite chunk-based generation with dynamic NavMesh baking to create vast, seamlessly streaming mazes for endless exploration and gameplay.


Why "Maze Builder Pro Max"?

  • 🌌 Build Limitless Worlds: Generate truly infinite, streaming mazes that load and unload around the player for epic-scale exploration.
  • 🧭 Smarter AI Navigation: The NavMesh dynamically updates on-the-fly as chunks are modified, allowing flawless AI pathfinding in a constantly changing, endless environment.
  • 🎨 Create Rich Environments: Use the advanced biome system to control materials, spawn unique AI and objects, and set per-biome walkability rules for the NavMesh.
  • 🚀 Engineered for Performance: Automatic mesh combining for floors and roofs drastically reduces draw calls, while efficient chunk streaming ensures your massive worlds run smoothly.
  • 🛠️ Accelerate Your Workflow: Go from idea to playable level in minutes with a live editor preview and robust one-click prefab saving that embeds all generated meshes.

If you own the ORIGINAL version of Maze Builder Pro Max, you can get this new 6.0 version for FREE!

(And if you buy this version, you also get the 2021 version for free it works both ways!)


Please note: due to major architectural differences in Unity between versions 2021/2022 and 6.0+, it was not technically possible to support all versions in a single package. That’s why this is released as a separate version however, you’re covered either way.


Supported Render Pipelines:

  • ✅ Standard/Built-In
  • ✅Universal
  • ✅High-Definition

For a list of features, see Technical Details


Price $30.00

Werepig by GACHKOVSKYY

2025, September 13 - 08:49
Horror game character designed for jump scares and creepy scenes. Perfect for building tension and creating a chilling atmosphere. Easy to integrate and ideal for any horror-themed project.
  • Rigged to humanoid skeleton
  • Number of Materials: 4
  • Number of Textures: 12
  • Texture dimensionss:
    • Body - 4K .png
    • Clothes - 2K .png
  • Polygon count of:
    • Vertex counts of characters:
      • Body+Clothes - 14 556
    • Faces counts of characters:
      • Body+Clothes - 14 516
  • Number of meshes/prefabs: 3
  • Rigging: Yes
  • Animation count: 7
  • Animation type list (Root Motion/In-place): 0/7
  • UV mapping: Yes
  • НОТЕ
    • Configured materials for Built-in, HDRP, and URP render pipelines.
    • A humanoid skeleton is used, which allows you to apply your animations designed for a humanoid skeleton both purchased and from Mixamo.
  • SKINS: 2
    • in blood
    • without blood
  • ANIMATIONS: 7
    • idle
    • Walk
    • Run
    • Jump
    • Jump_Start
    • Jump_Loop
    • Jump_End

Price $39.99

Spline Buildings Generator by Ugur Yucel

2025, September 12 - 18:58
Create high-poly and low-poly architectural buildings in Unity using spline workflows. Fast, customizable, and optimized for game environments and architectural visualization

Key Features:

  • Spline-Based Building Generation – Quickly draw splines to define building shapes, walls, doors, and windows directly in the Unity Editor.
  • High-Poly & Low-Poly Modes – Seamlessly switch between detailed high-poly models and optimized low-poly versions for performance-critical projects.
  • Fully Customizable Assets – Replace meshes, adjust materials, change floor counts, roof heights, window and door distributions, and edge profiles.
  • Procedural Workflow – Automate repetitive tasks and generate modular buildings with minimal manual modeling.
  • Performance Optimized – Built-in poly density controls to ensure smooth gameplay on both desktop and mobile platforms.
  • Cross-Pipeline Support – Works with Unity Built-in Render Pipeline, URP, and HDRP.
  • Material & Submesh Preservation – Combine meshes while keeping original submeshes and material assignments intact.
  • Demo Scenes Included – Ready-to-use sample scenes to showcase workflows and help you get started instantly.
  • Modular & Extendable System – Designed to easily integrate with other procedural tools, level design frameworks, or custom game logic.
  • Ideal for Multiple Genres – Perfect for architectural visualization, city builders, open-world games, strategy titles, and stylized mobile games.
  • Lightweight & Editor-Friendly – Execute in edit mode to speed up prototyping and reduce iteration time.
  • Roof Generation Tools – Customizable roof styles, edge controls, and adjustable roof height to fit any building type.
  • Flexible Mesh Alignment – Ensures accurate vertex matching and seamless surface-based alignment between modular parts.
  • Optimized for Mobile – Low-poly mode and material batching options ensure stable framerate across iOS and Android devices.
  • Support for Future Expansion – System architecture allows for additional prefabs, procedural modifiers, or future spline extensions.

SplineArchitecturalBuilder is a powerful Unity package designed to help developers, artists, and level designers quickly generate both high-poly and low-poly architectural buildings using intuitive spline workflows. By simply drawing splines, you can instantly define building layouts, extrude walls, place doors and windows, and create fully customizable architectural assets without leaving the Unity Editor.

The package is built for flexibility and customization – you can easily swap meshes and materials, adjust floor counts, roof styles, and edge details, and control poly density depending on the needs of your project. This makes it suitable for a wide range of genres, from realistic architectural visualization and city builders to stylized low-poly mobile games.

Optimized for performance, SplineArchitecturalBuilder allows seamless switching between high-detail and mobile-friendly low-poly versions, ensuring smooth gameplay across platforms. The system is compatible with Unity’s Built-in Render Pipeline, URP, and HDRP, making it versatile for any project setup.

Whether you are creating large urban environments, modular building kits, or procedural cities, this tool accelerates your workflow, reduces modeling time, and gives you full creative control over the look and performance of your architectural assets.


Price $15.99

Poly HP - MadFranken by Downrain DC

2025, September 12 - 16:10

Mecanim Humanoids : No

Animated : Yes

Animation types : In-place

Render Pipelines : Built-in / URP

Intended Platform : All

Platforms Tested : Windows

Documentation : No

MadFranken


Triangles ​: 4400

Vertices​ : 2412


Texture Resolutions :​ 1024x1024

Number of Textures :​ ​​3


Rigged :​​ Yes

Number of Animations :​​​ 10

- Idle

- Walk

- Run

- Attack_01

- Attack_02

- Attack_03

- CastSpell

- Dizzy

- Damage

- Die


Price $8.99

Sci-Fi Dinosaurs Pack 2 by Shumn1y

2025, September 12 - 15:40
Game-ready animated character pack

Number of textures 154

Texture dimensions (4096x4096, 2048x2048)

Polygon count of [Triangles 103 896]

Minimum polygon count:

Polycount (Triangles)

  1. Sci-Fi TRex 2 - 28 369
  2. Sci-Fi Pterodactyl - 20 574
  3. Sci-Fi Velociratop2 - 51 086
  4. Sci-Fi Dino Shooter - 46 328
  5. Sci-Fi Dino Long-Neck - 78 658
  6. Sci-Fi Dino Gunner - 41 174
  7. Sci-Fi Dino Tiny - 39 272

Number of meshes/prefabs 28

Rigging: Yes

Animation count 263

Animation types (Root Motion/In-place): 36/227

LOD information (count, number of levels)

Types of materials and texture maps (e.g., PBR)

  • 🎁OUR DISCORD 🎁 - we have a lot of interesting things there
  • The perfect solution for your project
  • We're done working on the Dooms like characters pack - characters Pack will contain 7 game-ready characters
  • Each character has more than 30+ animations
  • Background maps not included FX - particles effects not included, just demo
  1. Sci-Fi TRex 2 Link page Video
  2. Sci-Fi Pterodactyl Link page Video
  3. Sci-Fi Velociratop2 Link page Video
  4. Sci-Fi Dino Shooter Link page Video
  5. Sci-Fi Dino Long-Neck Link page Video
  6. Sci-Fi Dino Gunner Link page Video
  7. Sci-Fi Dino Tiny Link page Video

Polycount (Triangles)

  1. Sci-Fi TRex 2 - 28 369
  2. Sci-Fi Pterodactyl - 20 574
  3. Sci-Fi Velociratop2 - 51 086
  4. Sci-Fi Dino Shooter - 46 328
  5. Sci-Fi Dino Long-Neck - 78 658
  6. Sci-Fi Dino Gunner - 41 174
  7. Sci-Fi Dino Tiny - 39 272

Animations (count)

  1. Sci-Fi TRex 2 - 37
  2. Sci-Fi Pterodactyl - 41
  3. Sci-Fi Velociratop2 - 35
  4. Sci-Fi Dino Shooter - 39
  5. Sci-Fi Dino Long-Neck - 34
  6. Sci-Fi Dino Gunner - 37
  7. Sci-Fi Dino Tiny - 40

Price $239.99

Music Player Manager by Pedro Verpha

2025, September 12 - 14:45
A lightweight, persistent music manager for Unity with playlist support, random/loop modes, and crossfade playback — all controllable via inspector or script.

Music Player Manager is a simple yet powerful audio solution for Unity projects.


It provides a persistent music controller that can manage playlists across scenes, handle random or loop playback, and apply smooth crossfades between tracks.


With both Inspector options and a clean singleton API, you can integrate it into your project in minutes — no extra setup required.


Price $10.00

Editor Favorites by Pedro Verpha

2025, September 12 - 14:43
An editor extension that lets you create customizable favorites tabs to quickly store, organize, and access your most-used assets.

Editor Favorites is a productivity-focused editor extension designed to keep your favorite project assets always at your fingertips.


With Editor Favorites, you can create multiple tabs to organize your assets the way you like—separating them by scenes, categories, or tasks. Simply drag and drop assets into a pocket and access them instantly without hunting through your Project window.


Key Features:

  • Tabbed Favorites – Create, rename, reorder, and remove custom tabs for different groups of assets.
  • Flexible Views – Switch between list view or resizable thumbnail grid.
  • Drag & Drop – Quickly add assets to pockets or reorder them with intuitive drag-and-drop.
  • Fast Access – Double-click to open assets, ping them in Project, or load scenes instantly.
  • Persistent Data – Your pockets are saved automatically and persist between sessions.
  • Multi-Selection – Select, move, or remove multiple assets at once.

Price $20.00

Treasure Room Pack by Polygon Tony Design

2025, September 12 - 14:27
Pack of 239 low-poly props perfect for decorating dungeons and castles, or any other type of medieval rooms. Includes treasures like armors, gold, barrels, potions, gems, chests, and more.

This package is organized into dedicated folders for easy navigation and is configured for Universal Render Pipeline (URP)


This is a decorative pack.


The Unity package includes its corresponding meshes, textures, materials, and prefabs (each asset folder contains Material Folder, Meshes Folder, Texture Folder and Prefabs Folder).


  • Meshes: 117 meshes between 30 to 2600 tris, total package 58,000+ tris.
  • Textures: 118 PNG 2K PBR textures (Albedo, Metallic/Smoothness, Normal, AO).
  • Materials: URP Shader Materials included.
  • Formats: FBX + Unity Prefabs.
  • Compatibility: Unity 2022.3+ (URP – Universal Render Pipeline)
  • UV-Mapping: Yes
  • Rigging: No
  • LODs: No
  • Animation: No

All assets have Colliders and Rigidbodies, some of the rigidbodies are deactivated to optimizing purpose if you need physics just need to deactivate "Is Kinematic" rigidbody option, all pivots are correctly placed depending on the type of object.


Chests cover is a separated mesh if in any case user want to create an opening animation.


Those who may require more collider precision have the option to activate Mesh Collider in his respective Inspector menu.


Ready to use simply drag and drop the prefabs into your Unity project. Perfect for creating immersive treasure rooms that reward players for exploration and discovery, or just to easily decorate your world.



----------------------------------------



Pack Content (x239)


  • Armors (x16)

x4 Ruined Armors, x4 Gold Armors, x4 Steel Armors, x4 Dark Armors.


  • Bags (x12)

x6 Empty Bags and x6 Filled Bags.


  • Barrels (x5)

Barrel Empty, Barrel Filled, Barrel Opened Empty, Barrel Opened Filled, Barrel Sealed.


  • Books (x65)

x13 Blue Books, x13 Brown Books, x13 Dark Books, x13 Light Books, x13 Red Books.


  • Boxes (x10)

Large Box No Cover Empty, Large Box Sealed Empty, Small Box No Cover Empty, Small box Sealed Empty, Large Box No Cover Treasure, Large Box Opened Treasure, Large Box Sealed Treasure, Small Box No Cover Treasure, Small Box Opened Treasure, Small Box Sealed Treasure.


  • Braziers (x5)

Brazier Standard, Brazier Blue, Brazier Green, Brazier Pink, Brazier White.


  • Chests (x8)

Iron Chest Open, Iron Chest Open Empty, Iron Chest Sealed Empty, Iron Chest Sealed Treasure, Wood Chest Open, Wood Chest Open Empty, Wood Chest Sealed Empty, Wood Chest Sealed Treasure.


  • Lamps (x18)

Hand Lamp, Roof Lamp, Wall Lamp, (x3 Blue Lamps, x3 Bronze Lamps, x3 Green Lamps, x3 Iron Lamps, x3 Purple Lamps, x3 Red Lamps).


  • Potions (x40)

x8 Defense Potions, x8 Endurance Potions, x8 Health Potions, x8 mana Potions, x8 Poison Potions.


  • Scrolls (x10)

x2 Blue Scrolls, x2 Darkness Scrolls, x2 Light Scrolls, x2 Normal Scrolls, x2 Red Scrolls.


  • Shelves (x10)

High Shelf, Large Shelf, x2 Medium Shelf, Wall Shelf, Bookcase, x2 Medium Shelf Filled, Potion Shelf, Wall Shelf Filled.


  • Stone Structure (x6)

Entrance, Floor-Roof, Individual Wall Window, Pillar, Wall, Wall Windows.


  • Torches (x5)

Regular Torch,Blue Torch, Green Torch, Pink Torch, White Torch.


  • Treasures (x21)

Aquamarine Gem, Green Gem, Light Blue Gem, Pink Gem, Purple Gem, Red Gem, Yellow Gem, Diamond, Blue Stone, Green Stone, Light Green Stone, Pink Stone, Red Stone, x2 Crown, Gold Coin, Gold Glass, Gold Lingot, Gold Ring, x2 Gold Trophies.


  • Weapons and Shields (x8)

Dagger, Large Axe, Small Axe, Sword, x2 Large Shields, x2 Small Shields.


  • Extra

x1 Example Demo Scene demonstrating prop usage.

x1 Prefab gallery scene with all assets.

3D - Treasure Room Pack


Bring your dungeons and castles to life with this Low-Poly Treasure Room Pack, featuring 239 game-ready assets.


Each model comes fully equipped with colliders and is optimized for performance, ideal for low-poly style.


Inside, you’ll find different types of assets:


books, torches, bookcases, treasure chests, magical potions, armors, barrels, crates, precious gems and enchanted stones.


The pack also includes lamps, braziers, and more, all carefully crafted with low-poly count to ensure smooth performance in your projects. A fully assembled demo scene is included, showcasing how these assets can be combined for stunning results.


Perfect for RPGs, dungeons, fantasy adventures, or any low-poly medieval world.




Price $14.99

Z.E.U.S Spline Convert by BELOUDEST

2025, September 12 - 14:14
Convert splines instantly between Unity & top tools with resampling + knot rotation matching. Supports GeNa Pro, Curvy 8, Spline Architect, Advanced Cable Creator, Path Painter 2 & BEngine

Supported OS - Support for all operating systems.

Some features are dependant on ZEUS for Unity Splines

Z.E.U.S Spline Convert


One tool. Every spline. Total control.



With Z.E.U.S Spline Convert, you can instantly move splines between Unity Splines and top third-party systems – no manual rebuilding, no tedious re-drawing. Just create, convert, and keep creating.



⚡ Support & Community

Need help or want new integrations? Join our Discord to connect with the devs and request features.


⚡ Supported Third-Party Assets

💡 More integrations are coming – let us know what you want next!


⚡ Why You’ll Love It

  • Work faster – skip the pain of rebuilding splines by hand.
  • One workflow – Unity ⇆ third-party, all in one place.
  • Seamless integration – no clunky pop-up windows or separate editors.
  • Future-proof – actively expanding with community-requested integrations.

⚡ Two Ways to Get Started


Method 1 – The Best Experience (With Z.E.U.S for Unity Splines)


If you already own Z.E.U.S for Unity Splines, you get instant, zero-setup integration plus advanced export tools:

  1. Add or create a SplineContainer in your scene.
  2. Spline Convert appears inside the Z.E.U.S Inspector – no extra components needed.
    1. Import third-party splines instantly via the drag-and-drop zone. Create your spline, then:
    2. Export to any supported third-party format with resampling options for precision control.
      Preserve orientation with knot rotation matching for supported formats.
  3. Use the built-in help icons for quick, in-context tips. Undo is supported.

Why Invest?


With Z.E.U.S for Unity Splines you don’t just get Spline Convert – you unlock the full Z.E.U.S spline toolset: advanced editing, precision snapping, recursive cloning, and more… all in one sleek UI.



Method 2 – Standalone (With or Without Z.E.U.S for Unity Splines)

  1. Add or create any supported third-party curve/spline component.
  2. Z.E.U.S Spline Convert automatically adds a SplineConverterHelper to your object.
  3. Hit Convert to new Unity Spline to export instantly from your third-party curve into a Unity Spline.

⚡ TL;DR – Why You Want This

Whether you just need quick conversions or you’re building a full spline workflow powerhouse, Z.E.U.S Spline Convert saves hours of manual work, keeps your creative flow uninterrupted, and plays nice with all your favourite spline tools. And if your tool isn’t supported yet – tell us. We’re adding more integrations all the time.


Price $0.00

Golf Master - Multiplayer by BEK Studio

2025, September 12 - 13:29
Golf Master is a multiplayer golf game where great golf skills meet infinite golf creativity.
  • Ready to publish
  • Bot integrated
  • Multiplayer (Photonengine PUN2)
  • Admob integrated
  • In-App Purchase integrated
  • Support different screen resolution (Responsive)
  • Support Phone & Tablet

This game was made with Unity 3D (2022.3.22f1)


The golf course is calling.


Golf Master is a multiplayer golf game where great golf skills meet infinite golf creativity.

This is a game full of excitement and action that you have never experienced before.

Play on some of the most wildly creative courses ever imagined.


You can play demo from this link: Golf Master - Multiplayer Demo


Features

  • Ready to publish
  • Bot integrated
  • Multiplayer (Photonengine PUN2)
  • Admob integrated
  • In-App Purchase integrated
  • Support different screen resolution (Responsive)
  • Support Phone & Tablet

Monetize

  • In-App Purchase
  • Admob Interstitial Ad
  • Admob Rewarded Ad

How to claim services

  • Purchase the game
  • Send an e-mail to info@bek.studio the features you want to add or make in the game with your license file

Notice

  • Asset uses LeanTween under MIT License
  • Asset uses LilitaOne font under SIL OPEN FONT LICENSE
  • Asset uses Google Admob under Apache License

You can read license information from Third-Party Notices.txt on main folder.


Price $40.00

LJ Material Match by London James

2025, September 12 - 12:39
Bulk assign materials, Create presets, and save time

Features:

-Batch assign materials

-Save materials as presets

-Supports meshes with several materials

-Allows for specifying material index

-Batch assign via hierarchy, doesn't mess with other scenes

This system is supported in versions beyond Unity 6000.0.23f1


LJ Material Matcher is a tool for quickly assigning materials to a large number of objects.


Create presets, swap them and assign materials in bulk!


No longer must you deal with the headache of manually assigning materials to your modular parts, set them up one time and let LJ Material Matcher handle the rest!


This tool becomes more useful as your scenes grow in complexity and scale through the project lifetime!


It is useful in nearly any setting or genre, and is a very simple tool for all skill levels!


Price $4.99

Converse VoiceChat For Mirror Networking by notnotnotswipez

2025, September 12 - 11:02
A low latency, OPUS encoded, easy to integrate Mirror Networking Voice-Chat solution.

SUPPORTED PLATFORMS

PC (Windows, Linux, MacOS)


DEPENDENCIES

Mirror Networking


THIRD PARTY

This package uses Opus.NET. (MIT Licensed)

This package includes OPUS binaries for Windows, Linux, and MacOS. (BSD Licensed)


SCRIPTING REQUIRED

To get started, you must atleast make a script that calls StartMicrophone on a local ConverseTransmitter. Otherwise Converse will not know what Microphone you want to use with a given transmitter. But the API is very straightforward.


AUTOMATICALLY NETWORKED FUNCTIONS

Adding/Removing Receivers from Transmitters are automatically networked! So no need to worry about making RPCs or Commands to sync Receiver states, Converse handles it for you.


ENCODING

Voice chat data sent over the network is encoded with OPUS, minimizing traffic. The Bitrate is configurable via scripting. Accessible via the static BitRate property in (ConverseManager.cs).


TRANSMITTER/RECEIVER RELATIONSHIPS

"Transmitters" broadcast vocal data to their linked "Receivers". The number of receivers that one transmitter can have are unlimited. This allows for multiple AudioSources with different filters/settings/properties etc. to relay the same vocal data.


OTHER FEATURES

Low Latency (Similar to Discord)

Scripting API

Noise Gates

Audio Filters/AudioSource settings on ConverseReceivers

Custom Inspectors

Loudness value exposed on ConverseReceivers


Discord | Documentation

CONVERSE REQUIRES MIRROR NETWORKING TO FUNCTION!

CONVERSE DOES NOT CURRENTLY SUPPORT MOBILE PLATFORMS!


Converse Unity Voicechat is an elegant voicechat solution for the Mirror Networking package. It uses a transmitter/receiver system, allowing for multiple sources of audio to be linked to a single vocal source! Voice data is encoded and decoded with OPUS, minimizing network traffic. All with extremely low latency, similar to VC platforms like Discord.


FEATURES

- Easy integration.

- Configurable Bitrate.

- Low latency.

- High Level Scripting API.

- Voice data may transfer to multiple Receivers. (AudioSources)

- Audio filter components are supported by Receivers.

- VC data is processed via the OPUS audio codec.

- Configurable noise gates.

- Voice rooms (Exclusive player speech).

- Exposes loudness levels for both Transmitters and Receivers, allowing for animations/visuals based on speech.

- Configurable volume for both Transmitters and Receivers.

- Automatically networked Receiver adding/removing.


Discord | Documentation



Price $25.00

Simple Tennis by SORASHIROLLC

2025, September 12 - 09:56
Get started creating your 3D tennis game right away with our simple and easy-to-use game templates!

・WebGL

・Documentation


*Easily replace any character or stage of your choice!


*The only way to add a stage is to place a court!


*Tennis racket + swing motion assets are also included!


*Tennis racket for tennis is also included. Of course, you can add your own racket of your choice.


*You can select match points, singles, and doubles.


*Character select and stage select functions are also included.


*No opponent CPU is included, but by attaching multiple controllers, local matches of up to 2 vs. 2 can be played.


Price $35.00

3 Stylized Weapon Pack by Garshasp

2025, September 12 - 08:34
3 Stylized Weapon Pack

Weapon_1 :

Vertices : 3.729

Edges : 7.660

Faces : 3.930

Triangles : 7.448

Texture Res : 2048*2048

Weapon_2:

Vertices : 3.072

Edges : 6.329

Faces : 3.256

Triangles : 6.150

Texture Res : 2048*2048

Weapon_3:

Vertices : 3.027

Edges : 6.215

Faces : 3.190

Triangles : 6.050

Texture Res : 2048*2048

3 Stylized Weapon Pack


Price $4.99

Staff - Game Ready Weapon by Feyloom

2025, September 12 - 08:32
Staff - Game Ready Weapon

Number of textures: 2

Texture dimensions: (1024x1024)

Polygon count :

Minimum polygon count: 998

Maximum polygon count: 998

Number of meshes/prefabs: 3x1

Rigging: No

Animation count: 0

Animation type list: 0

UV mapping: Yes

LOD information: No LODs

Types of materials and texture maps:

Albedo, Normal in TGA Format

Polycount:


  • Polygons: 998
  • Vertices: 594
  • Triangles: 964


Price $4.99

In-Editor Physics Simulator by ghostpy

2025, September 12 - 07:50
The In-Editor Physics Simulator is a tool that enables developers and designers to run real-time physics simulations without the need of physics components and entering Play Mode.

Compatibility: Unity 2019.4 or newer

The In-Editor Physics Simulator empowers Unity developers and designers to simulate physics directly in the Editor and not having the need of physics components on simulated objects, making it ideal for testing physics-based interactions, placing objects naturally and generating animation clips from simulations. This tool handful of configuration settings, applying rigidbody constraints, adding physics materials, recording animations and adding additional wind force that is customizable.


  • Real-Time Physics Simulation: Run physics simulation in the Unity Editor without entering Play Mode.
  • Flexible Collider Support: Automatically adds Box or Sphere colliders to GameObjects that do not have colliders.
  • Physics Hierarchy Control: Optionally respect the physics hierarchy to simulate only objects with physics components or their children.
  • Rigidbody Constraints: Apply constraints to limit movement or rotation during simulation.
  • Physics Materials: Assign physics materials to colliders for customized friction and bounciness.
  • Wind Force Simulation: Add directional wind force with customizable strength and distance-based falloff.
  • Animation Recording: Record the simulation as an Animation Clip for use in Unity's Animation system.
  • Scene View Visualization: Visualize and adjust wind force direction in the Scene View with interactive handles.
  • State Management: Save and restore original state of GameObjects after simulation, with an option to keep the simulated state.
  • Customizable Settings: Adjust simulation length, frame rate and save path for animations.

Price $6.99

Scriptable Object Creator by ghostpy

2025, September 12 - 07:50
Scriptable Object Creator is a practical Unity Editor tool that lets you quickly create Scriptable Object assets without manually navigating menus.
  • One-Click Creation: Instantly create any Scriptable Object type.
  • Saving Modes: Auto Save to Assets/ScriptableObjects/<ClassName> or Manual Save with file dialog.
  • Pinned Objects: Quick access to frequently used Scriptable Objects.
  • Search: Easily find Scriptable Object types.
  • Folder Exclusion: Hide Scriptable Objects from specified folders (e.g., Assets/Plugins).
  • Batch Creation: Create multiple assets at once.
  • Compatibility: Unity 2019.4 or newer.

Scriptable Object Creator is a practical Unity Editor tool that simplifies creating Scriptable Object assets with a single click, eliminating tedious menu navigation. Fully customizable with flexible saving options, pinned favorites, search and folder filtering. It streamlines asset management and boosts workflow efficiency for any Unity project. Whether you're a solo developer or part of a large team, this tool adapts to your needs, making asset creation faster and more organized across all genres.


Price $0.00

URP Racing Games (Bundle) by ALIyerEdon

2025, September 12 - 04:40
This bundle includes 3 complete racing games in stadium and off-road genres that are ready to be released for mobile platforms or other platforms

Optimized by default for mobile platforms with the maximum graphics:

=> Physically Based Sky

=> Volumetric Clouds

=> Realtime Reflections for Mobile (SSR)

=> Realtime sun light with soft shadows

=> Post processing effects

__________________

Automatic quality settings for all devices:

Very Low=> 70$ device

Low=> 120$ device

Medium=> 200$ device

High=> 300$ device

Ultra=> 400$ device

This bundle includes 3 complete racing games in stadium and off-road genres that are ready to be released for mobile platforms or other platforms


The actual price of this package is $200, but you can buy it as a bundle for $99


Games List:

__________________


=> Complete Racing Game URP (All in One)


=> Offroad Racing 3 (URP)


=> Racing Creator 3 (URP)



MAIN FEATURES:

__________________

=> Ready to re-skin or publish

=> Ready for mobile by default

=> Keyboard control support

=> Maximum graphics and performance

=> Next-gen graphics

=> Up to dated quality

=> A lot of car models





Price $99.00

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