Offworld Tilt Shift by Offworld Corporation
The package includes the following folders:
- DemoScene Contains a sample scene showcasing a simple implementation of the Tilt–Shift effect. You can use this scene as a reference or as a starting point for your own projects.
- Docs The documentation.
- Prefabs Includes the TiltShift Volume prefab, which can be easily dragged and dropped into your scene to enable the effect quickly.
- Scripts Contains the custom post-process volume script that powers the Tilt–Shift effect.
- Shaders Provides the Tilt–Shift shader used to render the effect.
The tilt–shift effect is a photographic and cinematic technique that makes real-life scenes look like miniature scale models.
It comes from two optical manipulations:
•Tilt – changing the angle of the lens relative to the image plane. This shifts the plane of focus (following the Scheimpflugprinciple) and allows selective focus in unusual directions, rather than just parallel to the sensor.
•Shift – moving the lens parallel to the image plane. This corrects or distorts perspective, often used in architectural photography to keep vertical lines straight.
When combined, and especially when tilt is used creatively, it produces an effect where only a narrow band of the image is in sharp focus, while the rest is heavily blurred. Our brains interpret that as a shallow depth of field, which we normally associate with macro photography of small objects. As a result, large cityscapes, railways, or crowds can appear as though they’re tiny models.
Traditionally, photographers achieve this with special tilt–shift lenses, which can be physically tilted or shifted in relation to the camera sensor. Tilting narrows the zone of focus, and shifting adjusts perspective, creating the illusion of miniatures straight in-camera.
Price $9.99
16*16 Pixel Character Maker by zer0vin
2d pixel characters
16 * 16
✨ Key Features
- Diverse Part Options
- Skin tones: 8 types
- Eye styles: 4 types
- Accessories: 4 types
- Top patterns: 5 types (including a default outfit)
- Bottom types: 2 types
- Hairstyles: 15 types
- Full Color Customization for All Parts
- Change colors for hair, tops, bottoms, and accessories freely through the Color Palette
- 16×16 Pixel-Based Character Creation
- Work in a zoomed-in view while keeping the final output at the original pixel size
- Optimized for pixel art games, RPGs, and top-down games
💾 Save & Animation Support
- Save the completed character image directly as a PNG in one click
- Automatically apply Pixels Per Unit, Filter Mode, and Compression settings when saving
- Auto-slicing based on 16×16 cells
- Instantly ready for animation creation
Price $16.99
LowPoly Modular Kitchen (Snap-N-Set) by Alstra Infinite
Textures in this package:
- Number of textures: 1
- Resolution: 2048x2048
- Size: ~170 KB
Model stats (total, ~):
- Vertices: 6200
- Triangels: 11 000
Number of meshes/prefabs:
91 Meshes
UV Light-Map:
Yes
Low Poly Modular Kitchen
Snap-N-Set
Bring your projects to life with this versatile low poly modular kitchen pack, designed for games, visualizations, and stylized scenes. With fully modular components you can easily create a wide variety of kitchen layouts for your projects.
What’s Included (v1.0):
- Cabinets (400 mm & 600 mm):
• Wall Cabinets (2 variants)
• Tall Cabinets (4 height variations)
• Floor Cabinets
• Corner Cabinets
- Cabinet Components:
• Handles, shelves, doors, and drawers
• Sink and faucet modules
• Other essential parts for easy customization
Need any help?
Join our Discord and we will help you right away :)
Or Contact Us Here
Price $4.99
SeaShells Pack Vol 1 by Zacxophone
Number of textures:3
Texture dimensions: 4096x4096
Number of meshes/prefabs: 16
Polygon count:
SeaShell01: 1002 triangles
SeaShell02: 1024 triangles
SeaShell03: 1015 triangles
SeaShell04: 984 triangles
SeaShell05: 984 triangles
SeaShell06: 998 triangles
SeaShell07: 983 triangles
SeaShell08: 1006 triangles
SeaShell09: 950 triangles
SeaShell10: 784 triangles
SeaShell11: 784 triangles
SeaShell12: 736 triangles
SeaShell13: 784 triangles
SeaShell14: 912 triangles
SeaShell15: 912 triangles
SeaShell16: 912 triangles
UV mapping: Yes
LOD information (count, number of levels): No LOD
Types of materials and texture maps (e.g., PBR): PBR
Contains:
16 different realistic SeaShells scanned and retopo by myself
1 Materials made of 3 textures atlas
Import:
Check all the files you need and the correct pipeline folder. Uncheck the two other pipeline folder
Meshes:
16 different SeaShells meshes made of 1000 triangles or less
Materials and textures:
1 Materials made of 3 textures atlas (4096x4096px) (Albedo, Normal, MetallicSmoothness)
each SeaShell is therefore textured with textures size of 1024x1024px
Misc. Information
For any questions, please contact me, I'll be glad to help :)
You can also check my social networks, I often post renders of my works!
Mail: zacxophone3d@gmail.com
Price $19.99
SeaShells Pack Vol 2 by Zacxophone
Number of textures:3
Texture dimensions: 4096x4096
Number of meshes/prefabs: 16
Polygon count:
SeaShell17: 920 triangles
SeaShell18: 816 triangles
SeaShell19: 1000 triangles
SeaShell20: 608 triangles
SeaShell21: 896 triangles
SeaShell22: 968 triangles
SeaShell23: 960 triangles
SeaShell24: 1036 triangles
SeaShell25: 992 triangles
SeaShell26: 1024 triangles
SeaShell27: 1006 triangles
SeaShell28: 1006 triangles
SeaShell29: 1084 triangles
SeaShell30: 968 triangles
SeaShell31: 988 triangles
SeaShell32: 928 triangles
UV mapping: Yes
LOD information (count, number of levels): No LOD
Types of materials and texture maps (e.g., PBR): PBR
Contains:
16 different realistic SeaShells scanned and retopo by myself
1 Materials made of 3 textures atlas
Import:
Check all the files you need and the correct pipeline folder. Uncheck the two other pipeline folder
Meshes:
16 different SeaShells meshes made of 1000 triangles or less
Materials and textures:
1 Materials made of 3 textures atlas (4096x4096px) (Albedo, Normal, MetallicSmoothness)
each SeaShell is therefore textured with textures size of 1024x1024px
Misc. Information
For any questions, please contact me, I'll be glad to help :)
You can also check my social networks, I often post renders of my works!
Mail: zacxophone3d@gmail.com
Price $19.99
Animated Sharks Bundle by Zacxophone
Number of textures: 9
Texture dimensions: 2048x2048
Polygon count of Shark 01: 21 782 faces
Polygon count of Shark 02: 21 666 faces
Polygon count of Shark 03: 21 782 faces
Number of meshes/prefabs: 3
Rigging: Yes
Animation count:9
UV mapping: Yes
Types of materials and texture maps (e.g., PBR):PBR
"Animated Shark Bundle" includes the 3 following Sharks with a $30 discount (25% off)
Animated Hammerhead Shark (02)
After purchasing this bundle, visit each linked package to claim them for free.
Rigged, Animated, UV's Unwrapped and Textured with 2048px sized images
Meshes and textures:
Quad topology, 3 textures (2048px) (Albedo, Normal, MetallicSmoothness)
Animations:
Theses model are supplied with the 5 same animations and 4 transitions :
3 Swimming cycle (forward, right and left) and 2 bite animations
Armature:
Hand made armature (78 bones), I placed all bone by hand
Misc. information
For any questions, please contact me, I'll be glad to help :)
You can also check my social networks, I often post renders of my works!
Mail: zacxophone3d@gmail.com
Price $89.99
Medieval Fantasy: Atmospheres by Chris DuBrock
===================
MUSIC PACK BREAKDOWN
===================
- 29 original high-quality WAV audio assets (16-bit / 44.1 kHz)
- 23 music loops (durations: 1 min, 1.5 min, 2 min and 2.5min)
- 4 of the music loops contain 1-2 additional alternate mixes
- 53 min. of audio content
- 580 MB of music
- Unlimited Royalty-Free license
- YouTube safe
Medieval Fantasy Atmospheres gives you:
- PRO-QUALITY MUSIC that instantly elevates the experience of your game.
- ORGANIZED FOLDERS to help you immediately find the exact music you need.
- MUSIC SOUNDTRACK LOOPS tailor made to keep sounding fresh even after many repetitions during gameplay.
How Medieval Fantasy Atmospheres Can Help:
✔️Purchase a video game music pack to do the work for you.
✔️Hear all of assets in the preview videos before you purchase.
✔️Immediately after purchasing Medieval Fantasy Atmospheres, you can quickly download the music and use it directly in your game.
✔️Medieval Fantasy Atmospheres is of the same high-quality standard as my original soundtracks for film, TV and video games, so players won’t detect for a moment that it isn’t custom music for your game, especially if you choose to use these assets in creative ways.
✔️All assets within Medieval Fantasy Atmospheres have been cleared for YouTube and streaming to ensure that you’re never bothered with legal or licensing issues. In the rare event that you do encounter a problem, I will personally fix it for you (https://www.chrisdubrock.com/contact).
✔️After purchasing Medieval Fantasy Atmospheres, you can reach out to me directly (https://www.chrisdubrock.com/contact) to hire for track changes, consulting to help you choose the most fitting tracks for your game, and/or custom music.
Price $22.00
Easy Transition by Ahmed Benlakhdhar (PixeLadder)
• Asynchronous Loading: Uses SceneManager.LoadSceneAsync to prevent gameplay stutters.
• ScriptableObject-Based: Effect variations are created as .asset files in your project, allowing for deep customization and reusability.
• Extensible C# Architecture: Inherit from the TransitionEffect base class to create entirely new transition types.
• Customizable Shaders: All included effects are driven by materials using shaders that can be modified.
• Render Pipeline Compatible: Works out-of-the-box with Built-in, URP, and HDRP.
• Full Demo Scene: Includes a comprehensive, self-contained demo to showcase all features.
Elevate your project with Easy Transition, the flexible, ScriptableObject-based system for creating professional scene transitions.
Stop wasting time on complex scene loading logic. Easy Transition handles everything, preventing game freezes with a robust asynchronous loading pipeline.
KEY FEATURES
• Asynchronous Loading: Eliminates stutters and freezes between scenes.
• ScriptableObject Architecture: Create, customize, and reuse endless transition variations in the Inspector without writing any new code.
• Easily Extensible: Design your own custom effects by inheriting from the TransitionEffect class.
• Modern & Professional: Full C# source code built for modern pipelines and practices.
• 6 Effects Included: Fade, Wipe, Circle, Cellular, Noise, and Pixelate.
• Full Demo Scene Provided.
Whether you need a simple fade or a complex, stylized wipe, Easy Transition provides the powerful and easy-to-use foundation your project deserves.
Price $0.00
SuperJump Heroes – 2D Platformer Kit by Toolrift
Key Features:
- Complete 2D platformer template with modular structure
- 14 original hero sprites, each with unique emotions and stats
- 30+ custom scripts (well-commented and organized by functionality)
- Character selection system with unlockable heroes
- In-game shop with emerald-based currency and real-time stat previews
- Dash system with visual trail effect
- Enemy logic with power-check and bounceback mechanic
- Parallax background system for layered scrolling
- Emerald collectible system with persistent storage
- Stage unlocking system with dynamic preview icons
- Game Manager with health/lives logic and UI handling
- Fully responsive UI using TextMesh Pro
- Prefabs included for characters, UI, enemies, and particles
- Game-ready scene flow: Menu → Hero Select → Stage Select → Game → Win/Lose
- Full PDF documentation included (with TOC)
- Clean and beginner-friendly C# code
- Mobile-ready with button support for dash and input
Animated:
Yes (using Unity’s built-in particle systems and TrailRenderer)
Animation type list:
- Particle system for explosion and landing
- Trail renderer for dash
- UI transitions and effects
Additional:
Vector-based graphics (clean icons, modern flat look)
No external plugins required
SuperJump Heroes – 2D Platformer Kit
SuperJump Heroes is a complete and modular 2D platformer template built with Unity, designed for developers who want to jumpstart their own 2D game project with minimal setup. This kit includes polished gameplay mechanics, a robust character system, an in-game shop, stage unlocking logic, and vibrant UI elements — all fully customizable and extensible.
Key Features:
- ✅ Modular Codebase – Clean, beginner-friendly C# scripts with clear comments for each class and method.
- 🎮 Core Gameplay – Run, jump, dash, bounce off enemies, collect emeralds, and survive!
- 👾 Enemy Logic – Enemies can be defeated based on your character’s power, with visual feedback and particle effects.
- 🛒 Shop System – Buy characters with emeralds, each with unique stats (jump, speed, power).
- 🦸 Character Selection – Scrollable, owned/unlocked heroes with auto-save using PlayerPrefs.
- 🌍 Stage Unlocking – Progress through stages; each stage unlocks the next after completion.
- ✨ UI & Visual FX – Power UI, health hearts, parallax backgrounds, explosion particles, and transitions.
- 🪙 Collectibles – Emeralds stored persistently across scenes.
- 📦 Easy Integration – Just drop the prefabs into your scene and connect references in the inspector.
- 📘 Full PDF Documentation – Covers setup, scene management, character logic, and customization.
Customizable For:
- Mobile and desktop
- Arcade, kids, action or adventure games
- Learning projects and prototypes
Whether you're a beginner experimenting with 2D gameplay or a developer looking to speed up production, SuperJump Heroes provides a flexible foundation for your game.
Price $15.00
Spline Builder by Dev2Box
Core components
- ASpline (shared base, point API and utilities)
- Spline (linear): add/insert/remove points, loop support
- BezierSpline: in/out tangents with modes (MANUAL, LINKED, ORIENTEDLINK, LENGTHLINK, LINEAR)
- Graph splines: GraphSpline<TAnchor, TLink> with concrete GraphLinearSpline and BezierGraphSpline
- FollowSpline: path following with units (PathUnits / Distance / Normalized), index bounds, custom paths, and A / Dijkstra* algorithms
Editor tooling
Toolbar actions:
- navigate
- select/move anchors
- add/delete points and links
- parameters,
- tangent tools (Mirror & Equal, Mirror Only, Manual, No Tangent) Display Grid: axes, color, cell size, and snapping
API examples (by capability)
- Sampling & geometry: GetPoint(int), GetLocalPoint(int)
- Pathfinding (graphs): BuildPathAStar(...), BuildPathDijkstra(...)
- Path maintenance: RebuildPath(), ReConstructPath() after edits
Integration — Callbacks & Events
Fired whenever the BezierSpline is modified (adding/removing points, moving anchors, editing in/out tangents).
Useful to trigger dependent systems (mesh refresh, baking, UI updates, caches).
- Bezier only: OnUpdateEvent fires on any BezierSpline change (move/add/remove/tangent edit).
- Non-graph splines: OnAddPointEvent(int prevIndex) and OnRemovePointEvent(int index) are available.
Not available on GraphSpline<,>.
SplineBuilder is a complete toolkit to create, edit, and use curves (splines) directly in the Unity Editor and at runtime. Built for level design, camera rails, character paths, AI/navigation, and procedural modeling, it combines an ergonomic editor workflow with a unified, extensible API.
Highlights
- Curve types: Linear splines and Bézier splines.
- Spline graphs: Node/link graphs with built-in pathfinding (A* and Dijkstra).
- Spline following: Precise control of tangent and orientation to animate any Transform.
- Dedicated editor tools: Toolbar with hand, select/move anchors, add/delete points, anchor parameters, tangent tools, and a configurable grid (axes, color, cell size, snapping).
- One API everywhere: Same methods in Editor and runtime for clean integrations.
- Extensible design: Inherit from the base classes to implement custom spline types or behaviors.
Description
With its integrated editor, SplineBuilder makes curve manipulation fast and visual: add and position anchors, tweak in/out tangents, and enable a snapping grid for pixel-perfect placement.
On the code side, a coherent runtime/Editor API lets you sample positions, query geometry, drive objects along paths, or compute optimal routes over a spline graph. The architecture slots smoothly into existing pipelines and serves as a strong foundation for advanced needs via inheritance.
Scope:
SplineBuilder focuses exclusively on spline editing and path following. It is not a modeling or mesh-generation tool, nor does it provide level-building, physics, animation rigging, or VFX authoring features
Price $14.99
Low poly Modular city and Vehicle Pack by 3D Artisanal
⦁Tris: 73k (tris) ✅
⦁Vertices: 43k
⦁Batches: 36 (Play Mode)
⦁Materials: Only 2 Materials Used
⦁Textures: 2 PNG Textures (4K Resolution)
⦁Prefab Count: 158
⦁UVs: Unwrapped (UV overlapping, but it does not affect the overall look or
performance in Unity.)
⦁Lightmaps: Yes
⦁Colliders: Yes (mesh/box)
⦁LODs: No
⦁Rigging: ❌ Not included
⦁Animation: ❌ Not included
⦁Format: .fbx + Unity Scene
⦁Prefab Ready: Yes
⦁Pivot Points: Centered and clean
⦁Mobile-Ready: Yes
⦁Usage: PC, Console, Mobile, VR
Low-Poly Modular City and Vehicle Pack – Unity Package
Overview
This package offers a fully optimized, mobile-ready low-poly city environment, designed for seamless performance and modular customization. With its flexible road system and wide variety of assets, you can quickly build unique city layouts for games, simulations, or interactive experiences.
Key Features
- Modular Road Network – Easily create custom city shapes with connectable tiles.
- Detailed City Elements – Includes apartments, schools, hospitals, offices, shops, gas stations, hotels, police stations, and more.
- Variants – Almost every building type comes with 2 unique variations, except Police Station for diversity.
- Vehicles – Cars (3 styles × 3 colors), buses, trucks, police cars, taxis, and ambulances – all with 3 color variants.
- Prefabs & Colliders – Every object is prefab-ready, with extra low-poly meshes for colliders to ensure optimized performance.
- Props – Bridges, residential houses, environment props, and essentials for a complete city setup.
Scenes Included
- Showcase Scene – Displays all available assets.
- Demo Environment – City layout without vehicles.
- Demo Environment with Vehicles – Same city layout including vehicles in action.
Included in This Package
- Modular road tiles
- 2 variants for each building type except Police Station Building
- Full set of city props
- Vehicles with multiple color options
- Optimized prefabs with mesh colliders
- ready-to-use scenes
⚡ With this package, you can design any city layout in minutes while keeping performance optimized for mobile platforms.
Price $50.00
Old Cartoon House/Props by RetrKill0
This pack includes low poly modular houses and props inspired in cartoon 40s
- Ready-to-use prefabs and materials.
- Separate parts for customization.
- No interior included.
NOTE: It is necessary to adapt the assets to your project to avoid conflicts. No third-party systems have been included to facilitate this process.
- Number of textures: 55
- Format: PNG
- Texture dimensions: 1024x1024
- Number of meshes/prefabs: 9/11
- Normal mapping: Yes
- Texture metallic/roughness: Yes
- Rigging: No
- Animation count: No
- Animation type list: No
- UV mapping: Yes
- LOD information: No
- Types of materials and texture maps: URP
- Numer of Models 76
- Total Vertices All Models: 3.988
- Total Triangles All Models: 6.000
This pack includes modular houses and props inspired by a 1928 Mickey Mouse cartoon.
- Compatible with Unity.
- Optimized geometry.
- Ready-to-use prefabs and materials.
- Separate parts for customization.
- Materials using Unity Standard Shader URP.
- Textured exterior.
Contains modular house models and various props.
WARNING: You may edit textures and models after purchase, but external use is prohibited. Credit RetrKill0 (FJB) is required.
Price $4.99
Markdown Viewer for Unity by ThunderJam Interactive
- Only `.md` files are supported.
- Links to Markdown files appear as clickable buttons and allow navigation between files in the folder.
- Images are displayed as informative text, showing the name and path of the file.
- Tables are rendered with aligned columns and bold headers.
- Lists are rendered with different visual markers for each subitem level.
- Quotes appear in italic and different color.
- Code blocks have dark background and monospace font.
- Dividers appear as horizontal lines to separate sections.
- Bold, italic, and inline code are highlighted according to Markdown standard.
Markdown Viewer for Unity is a customizable editor extension that allows you to view and navigate Markdown (`.md`) files directly inside the Unity Editor. The package is suitable for any project genre, including games, tools, and documentation-heavy workflows. You can browse folders, open Markdown files, and view formatted content such as tables, lists, code blocks, quotes, and links. The visual style and layout are easily adjustable through the source code, making it adaptable to your team's documentation.
Price $0.00
Vfx-150-VFX TEXTURES by Game Fuel
Technical Details
- Format: PNG (with Alpha) + PSD (for editable variants)
- Resolution: 512x512 – 2048x2048 (varies by texture)
- PSD: 1920x1080
- PSD files: 2
- Abstract magic shapes & orbsContents:
Explosions & bursts
Sparks & star shapes
Fire & flame textures
Smoke & cloud splats
Lightning & energy veins - VFX GraphPipeline Support:
Unity URP
Shader Graph - Editable: Some textures fully editable in Photoshop (layered PSDs), others are pre-rendered non-editable textures.
- Usage: Perfect for particle systems, custom shaders, magic spells, sci-fi FX, HUD/UI FX, and game cutscenes.
Bring your effects to life with this versatile pack of 150+ high-quality 2D VFX textures, designed for game developers, VFX artists, and shader creators. These assets are perfect for building impactful effects in Unity VFX Graph, Shader Graph, and URP pipelines.
This collection includes a wide range of explosions, bursts, sparks, smoke, energy flares, fire shapes, and abstract patterns, giving you the freedom to create anything from magical spells.
Editable & Non-Editable Variants: Some textures are delivered in a Photoshop-editable format (PSD/PNG layered), while others are ready-to-use pre-baked assets.
Optimized for VFX Graph & URP: All textures are clean, alpha-ready, and optimized for modern rendering pipelines.
Whether you’re designing stylized effects or realistic visual impacts, this pack gives you a flexible toolbox to speed up production and enhance creativity.
Easy to add colors on unity OR open photoshop select blending options and apply colors or gradients on your choice and export and import in unity and add in your's vfx projects.
Price $4.99
UI Effects Pro+ by Roluplay
- Non-Destructive Styling: You can add effects to any Image or RawImage without having to change prefabs or make new components.
- ScriptableObject Profiles: Make and save full visual styles as UIEffectProfile assets that can be used across the whole project.
- Powerful Editor Window: A central place to make, change, and see effects in real time right in the scene.
- Responsive Corner Radius: You can set the corner rounding in either absolute Pixels or responsive Percent units, and you can control each corner separately.
- Advanced Drop Shadow: A very effective way to change the UI mesh so that the shadow doesn't get cut off by parent masks or layouts.
- Internal Blur: This option applies a blur directly to the fill of the element. It's great for making panels that look soft, diffused, or like frosted glass. Remember: This is not a blur in the background.
- Gradient Fill: Create dynamic backgrounds with support for Linear, Radial, and Angular gradients.
- Localized Editor: The editor window includes translations for English, Spanish, German, and Chinese.
UI Effects Pro is a full styling system that lets you make beautiful and professional user interfaces in Unity that go far beyond the standard components.
We believe in a workflow that doesn't hurt anything.
You can add and set up complicated effects on any Image or RawImage component without changing the prefabs for good.
The system is based on a flexible presets mechanism that lets you make, save, and use visual styles throughout your project to make sure everything looks the same with as little work as possible.
The asset comes with a strong and centralized
editor window that lets you make changes and see how they look in real time, which speeds up your iteration process by a lot. Also, UI Effects Pro features
Price $29.95
Alien Warrior 01 by Maksim Bugrimov
- Hello,
- I present to you a Alien Warrior 01.
- This is an alien in armor and with a gun in his hands.
- This character is perfect for your Sci-fi style games.
- The character does not have animations,
- but it has a standard rigg that works with humanoid rig Unity
- PBR textures.
- Character
- -Albedo
- -AO
- -Metallic
- -Normal
- -Emissive
- (4096-4096 Size)
- Polys:68,980
- Tris:134,356
- Verts:68,324
- Weapon
- -Albedo
- -AO
- -Metallic
- -Normal
- -Emissive
- (4096-4096 Size)
- Polys:23,580
- Tris:23,580
- Verts:12,081
Price $34.99
Evil Force 2D Animated Character by ARTAPEX STUDIO
- 5 Unique Evil Character Variants – each with its own look and personality
- 21 Smooth Animations with Detail of each Character
- All animations are provided in PNG format (1149x1077px Resolution).
- Prefab with Demo scene inclueded
- Source Files As SCML (Spriter), Unity
- Raster Graphics
Animation List:
- Idle
- Idle Blinking
- Jump Start
- Jump Loop
- Rope Idle
- Rope Walk
- Double Jump
- Firing
- Slashing
- Sliding
- Throwing
- Running
- Run Firing
- Run Slashing
- Run Throwing
- Slashing In The Air
- Firing In The Air
- Throwing In The Air
- Falling Down
- Hurt
- Dying
Looking to enhance this pack? We’re open to feedback! Drop us your suggestions — and if possible, we’ll include them in future updates.
✅ Love this asset?
Explore our full collection for more powerful 2D characters!
Price $15.00
