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Tactical Cover & Retreat AI System by MaharajaStudio

2025, November 25 - 16:32
Give your AI the intelligence to survive. Elevate your game's combat from simple "run and shoot" to dynamic, tactical encounters.
  • Built for performance with Unity's Job System, Burst, and Native Collections.
  • Requires Unity 2021.3 LTS or newer.
  • Compatible with all render pipelines (Built-in, URP, HDRP). This is a logic system and does not contain any custom shaders or materials.

Stop letting your enemies stand in the open. Get the Tactical Cover & Retreat AI System and bring your game's combat to life!

Tactical Cover & Retreat AI System


Elevate your AI from simple pawns to intelligent survivors.

Tired of AI that stands in the open, runs in predictable patterns, or fails to understand the tactical layout of your level? Tactical Cover & Retreat AI System is the ultimate, high-performance solution for creating enemies that think, react, and use the environment to their advantage.

Built from the ground up for performance and extensibility, this system allows your AI agents to dynamically scan their surroundings, evaluate dozens of potential hiding spots against a rich set of tactical criteria, and execute intelligent retreats. Whether you're making a fast-paced FPS, a tense stealth game, or a strategic squad-based shooter, this asset provides the brain your AI has been missing.

Key Features

✅ High-Performance Asynchronous Core

  • Blazing Fast: Utilizes Unity's Jobs System and Burst Compiler to perform thousands of calculations on worker threads, ensuring silky-smooth performance with minimal impact on your main thread. Your game won't stutter, even with dozens of agents searching for cover simultaneously.
  • Synchronous Fallback: A simple, single-threaded mode is also included, perfect for debugging, simpler projects, or for understanding the core logic without dependencies.

✅ Advanced Tactical Scoring System

The heart of the system is a modular, weight-based scoring engine. You don't just find a hidden spot; you find the best spot. Combine and weight over 20 unique scorers to define your AI's personality:

  • Visibility & FOV: Is the spot truly hidden from the player's line of sight and field of view?
  • Path Safety: The system doesn't just check the destination; it analyzes the entire path, penalizing or disqualifying routes that are exposed to enemy fire.
  • Ambush Potential: Prefers spots that are hidden from the player's current location but have a clear line of sight to where the player was, perfect for setting traps.
  • Directional Cover: Understands how to use cover, preferring spots where the cover is correctly oriented between the agent and the threat.
  • Crossfire & Flanking: Encourages agents to create tactical advantages by positioning themselves at optimal angles relative to their allies.
  • Threat Avoidance: AI develops a "memory" of dangerous areas using a dynamic Threat Map, learning to avoid locations where players were recently spotted.
  • And many more: Proximity penalties, hazard avoidance, objective proximity, team proximity, cover height, and even player path prediction!

✅ Modular & Extensible Framework

  • ScriptableObject-Based: The entire system is driven by ScriptableObjects. Simply drag and drop Providers (to generate spots) and Scorers (to evaluate them) into a list in the Hiding Settings asset.
  • Create Your Own Logic: The system is incredibly easy to extend. Create your own HideSpotProviderSO or HideSpotScorerSO to implement unique AI behaviors specific to your game—no need to modify the core code.

✅ Designer-Friendly Workflow

Empower your level designers to guide the AI without writing a single line of code:

  • Tactical Zones: Draw volumes in your scene to designate areas for specific purposes (Defensive, Overwatch, Ambush, FlankRoute). The AI can be configured to prioritize finding cover within these zones.
  • Cover Nodes: Place simple CoverNode components to manually mark high-quality cover spots and define the exact direction of safety.
  • Hazards: Define dangerous areas (like fire or open ground) that the AI will intelligently avoid.

✅ Powerful Debug Visualizer

  • See What the AI is Thinking: An incredibly detailed in-editor gizmo system shows you everything in real-time.
  • Visualize: Candidate spots (color-coded by visibility), the chosen best spot, lines of sight, player FOV cones, peek locations, and individual candidate scores. Stop guessing and start seeing exactly why your AI makes its decisions.

How It Works: A 3-Step Process

  1. Generate: A set of Providers (e.g., AutomaticCoverProvider, BehindObstacleProvider, TacticalZoneProvider) generate a list of potential hiding spots around the agent.
  2. Score: The powerful Scoring Engine evaluates every single candidate against your customized list of weighted Scorers.
  3. Execute: The agent is given the single best-scoring spot and moves towards it using a pre-calculated, safety-checked NavMesh path.

What's Included?

  • 10+ Hide Spot Providers: Including Automatic (no-tagging required), Cover Nodes, Behind Obstacles, Tactical Zones, NavMesh Rings, Shadow-based, Vertical Layers (for multi-floor buildings), and more.
  • 20+ Tactical Scorers: Covering everything from basic visibility and distance to advanced concepts like Ambush Potential, Path Safety, Crossfire Analysis, Player Path Prediction, and Hazard Avoidance.
  • Core Systems: The robust asynchronous (Jobs/Burst) and synchronous hiding system controllers.
  • Helper Components: TacticalZone, CoverNode, Hazard, and VolumetricCover for easy level markup.
  • AI Services: PlayerTrackerService (for velocity prediction) and ThreatMapService (for AI memory).
  • Full C# Source Code: Well-documented and cleanly written for easy understanding and modification.
  • Example Scene: A comprehensive demo showcasing setup and various features in action.

Support, Community & Feature Requests


Your success is our top priority. We are committed to providing you with the resources you need to integrate this system smoothly into your project. If you encounter any issues or have questions, please follow these steps:


1. Documentation & Demo Scene


Before seeking support, please make sure you have:


  • Read the [Online Documentation Here] for detailed setup guides, API references, and explanations of each feature.
  • Explored the included Demo Scene to see a complete, working implementation of the system. Many common questions are answered by observing how it's configured there.

2. Join the Community (Fastest Support)


For general questions, discussions, and sharing your work, please join our community channels. This is often the fastest way to get help from both the developer and other experienced users.


  • 💬 Join our Discord Server: https://discord.gg/GamF5bez3h

3. Direct Support Email


For issues that cannot be resolved through the documentation or community, such as critical bug reports, invoice inquiries, or questions requiring you to share private project details, please contact us directly via email.


📧 Email: maharajastudiocustomerservice@gmail.com

To help us resolve your issue as quickly as possible, please include the following in your email:

  • Your Invoice Number (for verification).
  • The Unity Version you are using (e.g., 2022.3.15f1).
  • The Asset Version (e.g., v1.1).
  • A detailed description of the problem.
  • Clear steps to reproduce the bug.
  • Any error messages from the console and relevant screenshots.

Feature Requests & Feedback


We are always looking to improve the asset! If you have ideas for new features or feedback on existing ones, please share them in our Discord community's #suggestions channel.



Enjoying the asset? A review on the Asset Store would be greatly appreciated. Your feedback helps us grow and continue to support this tool for years to come. Thank you!


Price $34.99

Flexible nature: Sprucewoods by TheLazzyKnight

2025, November 25 - 16:32

PACKAGE CONTENT

3D Models [135]:

  • Spruce trees [25]
  • Cliffs [13]
  • Rocks [14]
  • Small flowers [27]
  • Aroid plants [4]
  • Big flowers [21]
  • Bushes [3]
  • Grass + Stem grass [17]
  • Stumps, logs, branches [11]

Shaders [8]:

  • Vegetation [4]
  • Water
  • Clouds
  • Rocks
  • Godrays

Particle Effects [6]:

  • Dust
  • Dust 2
  • Falling Leaves
  • Fireflies
  • Fog
  • Wind Trails
  • Fluff

Terrain unique materials [7] + variants:

  • Grass
  • Sand
  • Mud
  • Rocks
  • Rocks 2
  • Moss
  • Snow

Systems and Managers [2]:

  • Animation
  • Wind

Source files [x]:

  • .spp file

Flexible nature delivers a complete collection of high-quality assets — models, shaders, VFX, and systems — carefully crafted to save you time and bring your project to life.


_______--____----___----_What's inside___---___-___-__--______--__-___-__--_


🌲3D Models [135]:

  • Spruce trees [25]
  • Cliffs [13]
  • Rocks [14]
  • Small flowers [27]
  • Aroid plants [4]
  • Big flowers [21]
  • Bushes [3]
  • Grass + Stem grass [17]
  • Stumps, logs, branches [11]

✨Shaders [8]: Vegetation [4], Water, Clouds, Rocks, Godrays.


💨Particle Effects [6]: Dust, Dust 2, Falling Leaves, Fireflies, Fog, Wind Trails, Fluff.


🗻Terrain unique materials [7] + variants: Grass, Sand, Mud, Rocks, Rocks 2, Moss, Snow.


🌪️Systems and Managers [2]: Animation, Wind.


🎞️ Animation profiles [x]


📂 Source files [x]: spp file


_______--____----___----___-Features___---___-___-__--______--__-___-__--_

🌿 Polished details

Optimized polycount with LODs, no floating geometry, no blurry textures, no “jelly-like” animations.


💨Animation Manager and Wind System


The Wind Manager helps you create dynamic real-time weather in your world, from calm to stormy.


The built-in animation system gives you flexible control over weather response and the animations themselves. Vegetation, water, clouds, particles — everything is connected! You can also connect your custom particles and shaders.



🎨Visual Customization


Shaders. Most shaders include color customization properties to adjust the look directly in the engine. Mixing with your custom shaders is supported (custom stylized lighting, outline, glow, etc.).


The Rocks shader has an enhanced customization system and can look very different. The Scale Adapt feature helps you keep resolution consistent while scaling rocks as needed. Full Rocks Shader description HERE.


Source Files. Substance Painter file and source texture maps are included and allow you to restyle the look, finding your sweet spot between stylized and semi-stylized visuals.


A custom generator helps you repaint textures quickly using texture maps.


☁️ Volumetric clouds

Сustomizable volumetric clouds with adjustable density, shape, and movement — from light, airy skies to heavy, stormy cloud cover. Enhance scene immersion and add rich depth and atmosphere, while remaining highly optimized for real-time performance.





GPU Instancer or another GPU instancing solution is recommended.


Price $82.50

The Toon Shader 2D: Sprites & Tilemaps by Shadercrew

2025, November 25 - 16:31
A full-featured toon shader built exclusively for Unity’s URP 2D Renderer and Sprites and Tilemaps.

Compatible with URP 2D:

  • Unity 2020
  • Unity 2021
  • Unity 2022
  • Unity 6

Support Email

Discord |Twitter | Youtube


WEBGL DEMO (same demo is included in the asset)


🎨 The Toon Shader 2D is your ultimate toolkit for crafting awesome cartoon-style materials for Sprites and TileMaps, fully compatible with URP 2D Lights!


Whether you're going for a bold, vibrant comic book vibe with cross-hatching, a smooth, soft animation look, or even a retro pop art style with halftones, this shader has got you covered. The best part? It’s designed for total artistic control, so you can craft any toon style you can dream up with just the “The Toon Shader 2D” shader.


For the 3D version, check out The Toon Shader 3D


▰▱▰▱▰▱▰▱▰💥KABOOM!💥▰▱▰▱▰▱▰▱▰


You get two ways to control the shading style:

  • Cell-based Shading: This gives you a sharp, comic-book-style look with flat blocks of color. It adapts to the light direction, giving you that classic cartoon appearance. Plus, you have complete control over the core shadow color, the terminator width and smoothness, as well as the form shadow color, allowing you to fine-tune the shading to get exactly the look you want.
  • Gradient-based Shading: Want more color versatility? The gradient-based approach allows you to use rich, multi-color gradients to create smooth, dynamic transitions between light and shadow. You can design gradients with a wide range of colors, adding depth and complexity while still responding to light directions for that true cartoon feel.

If you prefer a simple, flat look with no shading effects, just turn off Toon Shading. This will give you a solid color appearance without any shading alterations.


▰▱▰▱▰▱▰▱▰💥POW!💥▰▱▰▱▰▱▰▱▰


💡 SPECULAR AND RIM LIGHTING


You can add specular highlights and rim lighting for extra gloss and dramatic outlines.


▰▱▰▱▰▱▰▱▰💥WHAM!💥▰▱▰▱▰▱▰▱▰


🎨 TOON STYLING


Styling is all about giving you full control over how your toon materials look. Whether you go for bold (Cross-)Hatching or fun Halftones (Polka Dots), you can adjust everything from pattern density to stroke or dot size, edge smoothness, opacity, and more. Both styles also allow for randomization, letting you add natural variation, just like in real life, where lines and patterns aren’t always perfectly uniform.

It's fully compatible with URP 2D lights.


🖋️ Hatching


For Hatching, you have control over:


  • Density of the strokes
  • Stroke size and falloff
  • Edge smoothness
  • Opacity and falloff
  • Color
  • Draw space: UV space or screen space
  • Coordinate system: Cartesian or polar
  • Blending modes: Lerp, additive, subtractive, multiply

Hatching-Specific Options:

  • Stroke direction: Control the angle of your hatches
  • Number of hatching cells: Add more layers for a cross-hatched effect

🔵 Halftones


For Halftones, you can adjust:


  • Density of the dots
  • Dot size and falloff
  • Edge smoothness
  • Opacity and falloff
  • Color
  • Draw space: UV space or screen space
  • Coordinate system: Cartesian or polar
  • Blending modes: Lerp, additive, subtractive, multiply

Halftone-Specific Options:

  • Dot roundness: Adjust the shape of your halftones
  • Line offset: Fine-tune the spacing between halftone lines for precise control

🌟 Randomization for Both Styles

Both Hatching and Halftones allow you to introduce randomization to any of these settings—whether it’s stroke/dot size, opacity, or density. This adds a natural, real-world feel, making your lines or dots vary in thickness, smoothness, or placement, just like a hand-drawn effect. It’s perfect for adding that organic touch to your toon materials!


▰▱▰▱▰▱▰▱▰💥BOOM!💥▰▱▰▱▰▱▰▱▰


📏 OUTLINES


Naturally, you can add outlines with ease! 🎨 Take full control over the color, and width, giving your toon assets that perfect comic book look.


▰▱▰▱▰▱▰▱▰💥ZING!💥▰▱▰▱▰▱▰▱▰


🚀 OPTIMIZATION


No need to worry about performance! Our one-click optimization solution 🚀 automatically generates the most efficient version of the shader based on your material settings, keeping everything fast and smooth.


▰▱▰▱▰▱▰▱▰💥ZAP!💥▰▱▰▱▰▱▰▱▰


💎 Supported Render Pipelines:

  • URP 2D 2021, 2022, and Unity 6

▰▱▰▱▰▱▰▱▰💥BLAM!💥▰▱▰▱▰▱▰▱▰


🎁 BONUSES

  • Great demo scene
  • Intuitive custom UIs with helpful info texts and warnings, in case you missed something.
  • Temple Model included! (as Sprite)

▰▱▰▱▰▱▰▱▰💥BANG!💥▰▱▰▱▰▱▰▱▰


❌NOT INCLUDED:

  • Complex Buildings and Models as shown in the demo videos.

Note that "The Toon Shader 2D" installs itself as a Package, and appears under your Packages folder, not under Assets.


Price $35.00

AI/Turret Targeting - Hit Moving Targets by Theta Vox

2025, November 25 - 15:49
This package provides targeting calculations for gravity-based and direct-fire projectiles. Automatically detects target velocity and calculates intercept trajectories with perfect precision.

Have an AI Character or turret that needs to hit moving targets? This is your script. The formulas do not use homing behavior. It uses only physics motion equations.



The formulas provided operate by finding a component on the target that includes velocity such as Characer Controller, NavMesh Agent, or Rigidbody. If none of those are found, it assumes zero velocity.


You can view the ReadMe online here.


Price $19.99

Soft Casual GUI by Sky Den Games

2025, November 25 - 14:52
Welcome to the softest, pastel-friendly UI Kit for Unity! Whether you're building a lighthearted puzzle, a pet-themed adventure, or a charming idle game.

🔤Font License Notice


This pack uses both Baloo and Baloo 2 font, under the SIL Open Font License 1.1

You’re free to use it in commercial and personal projects. Full license included.


☁️Perfect for:☁️


Puzzle and idle games

Cozy adventures and pet simulators

Mobile-friendly UI mockups

Stylized or cartoony RPGs


—————————————————

Hope you Enjoy!

--------------------


📣NOTICE


Casual GUI Just Released!


--------------------


👉🏻Casual Soft GUI Pack – WebGL Demo


this pack delivers what you need to build a playful interface.

☁️ What’s Inside? ☁️


Colorful Icon Set


- 90 unique icon types, each with up to 5 soft-colored variants

Available in 3 sizes: Big, Mid, and Small

That’s over 1300 cleanly structured files, fully sorted by type, color, and scale


Custom Character Avatars


One adorable base character – multiplied across:


- 5 playful outfits: Ninja, Hoodie, Warrior, Viking, and Stealth

- 6 color themes per outfit: Creamy, Blue, Gray, Purple, Green, Orange

- 3 export sizes: Big, Mid, Tiny

That’s 90 avatars total – perfectly organized and color-coded.


Panels, Popups & Game Screens


- 12 rounded, pastel-colored types of panels in different colors.


🧷 Formats & Engine Integration


- Provided in both SVG & PNG

- Vector-based and scale-friendly


Price $19.99

DreamerTheory-GridSystem by DreamerTheory

2025, November 25 - 14:44
A flexible Unity grid framework for 2D/3D, with rule-based tile placement, pathfinding, snapping, and editor tools. Ideal for strategy, puzzle, and level design projects.

The DreamerTheory Grid System is a powerful, extensible, and editor-friendly framework for building grid-based games and tools in Unity. Designed for both 2D and 3D workflows, this package provides a robust foundation for level design, procedural generation, and gameplay mechanics that rely on grids.

Key Features:

  • Generic Grid Architecture:
    Create grids of any size and shape, supporting any type of object as grid content. Easily customize cell size, grid dimensions, and storage.
  • World/Grid Position Conversion:
    Seamlessly convert between world coordinates and grid positions, enabling precise placement and interaction of objects within your grid.
  • Advanced Rule-Based Tile Placement:
    Place tiles using flexible rules that automatically select the correct prefab and rotation based on neighboring cells. Supports isolated tiles, edges, corners, inverted corners, and more.
  • Editor Integration & Snapping Tools:
    Includes custom editor scripts for snapping GameObjects to the grid, toggling snapping modes, and visualizing the grid directly in the Unity Editor. Streamline your level design workflow with intuitive handles and menu shortcuts.
  • Visual Grid Gizmos:
    Draw grid lines, cell highlights, and optional cell indices in the Scene view for easy debugging and design.
  • Pathfinding Support:
    Built-in pathfinding algorithms allow you to find optimal paths between grid cells, supporting both 2D and 3D navigation. Easily integrate pathfinding into your gameplay, AI, or puzzle mechanics.
  • Events and Extensibility:
    Includes UnityEvents for grid updates and a modular, generic design that makes it easy to extend for custom behaviors, such as dynamic obstacles, custom tile logic, or procedural content.

Perfect For:

  • Strategy and tactics games
  • Tilemaps and dungeon generators
  • Puzzle and board games
  • Level editors and in-game construction tools
  • Any Unity project requiring a robust, customizable grid foundation

Package Structure:

  • Core: Core grid logic and base classes
  • Ruletile: Rule-based tile placement system
  • Scripts: Editor tools for snapping and visualization

Get Started:
With comprehensive documentation, clear API, and editor tooling, DreamerTheory Grid System helps you build, visualize, and manage complex grid-based worlds with ease.


Price $15.00

DreamerTheory-GridSystem (Free) by DreamerTheory

2025, November 25 - 14:44
A flexible Unity grid framework for 2D/3D, with rule-based tile placement, pathfinding, snapping, and editor tools. Ideal for strategy, puzzle, and level design projects.

Description

The DreamerTheory Grid System is a powerful, extensible, and editor-friendly framework for building grid-based games and tools in Unity. Designed for both 2D and 3D workflows, this package provides a robust foundation for level design, procedural generation, and gameplay mechanics that rely on grids.

Key Features:

  • Generic Grid Architecture:
    Create grids of any size and shape, supporting any type of object as grid content. Easily customize cell size, grid dimensions, and storage.
  • World/Grid Position Conversion:
    Seamlessly convert between world coordinates and grid positions, enabling precise placement and interaction of objects within your grid.
  • Visual Grid Gizmos:
    Draw grid lines, cell highlights, and optional cell indices in the Scene view for easy debugging and design.
  • Events and Extensibility:
    Includes UnityEvents for grid updates and a modular, generic design that makes it easy to extend for custom behaviors, such as dynamic obstacles, custom tile logic, or procedural content.

Perfect For:

  • Strategy and tactics games
  • Tilemaps and dungeon generators
  • Puzzle and board games
  • Level editors and in-game construction tools
  • Any Unity project requiring a robust, customizable grid foundation

Package Structure:

  • Core: Core grid logic and base classes

Get Started:
With comprehensive documentation, clear API, and editor tooling, DreamerTheory Grid System helps you build, visualize, and manage complex grid-based worlds with ease.


Price $0.00

Japanese Style Props Pack by Animus Reality

2025, November 25 - 14:37

Number of textures: 14

Texture dimensions: 1024


Polygon count of:

LampPost: 118

Japanese Lamp: 165

Bamboo: 4,366

Japanese Decoration: 514


Number of prefabs: 4

Rigging: No

UV mapping: Yes


A compact asset pack featuring a traditional Japanese lamppost, an old-style Japanese lantern, a decorative bamboo plant, and elegant Japanese-themed ornaments. Perfect for stylized or atmospheric environments.


Price $10.00

Inverted Bike 3D - Game Template by Black Rose Developers

2025, November 25 - 14:27
Race across modern tracks with four detailed bikes in this complete casual racing template. Choose your route, customize content, and create your own unique racing experience.

1. Art

The Art folder is subdivided into three categories:

- GUI:

This folder contains 45 PNG Sprites that can be used for UI button images and game elements (from 512 x 512 to 300 x 215)

- Materials: Contains subfolders with various materials and PNGs used in the game, which can be customized with different colors or sprites.

- Models: Includes 17 3D models (fbx) and their materials.

2. Prefabs

The Prefabs folder includes 4 main categories:

- Bikes: Contains 5 bike prefabs

- GameRequirement: Contains 6 GameControl prefabs

- Items: 37 unique items that can be used through gameplay

- UI: 7 Prefabs of menu objects and speed particle in the game

5. Scenes

- MainMenu: the main menu of the game

- Scene 0 - 3: 4 Game scenes in different environments

6. Scriptable Objects

There are 3 folders:

- GameData: Contains Datastorage and Content

- PlayerBikes: 4 scriptable objects of bike skins

- Stages: 4 scriptable objects of Stages info

7. Scripts

Scripts are categorized into 5 folders, with clear names and functions to ensure easy understanding.

Inverted Bike – Complete Casual Racing Game Template

Experience fast, stylish motorcycle racing across modern roads with four high-quality, fully playable bikes. Select your route, master the track, and race your way toward victory with smooth controls and polished visuals.


Important Note for Previous Purchasers
If you purchased an earlier version and need access to the updated package, please contact us at: blackrosedevelopers@gmail.com


Project Highlights

Art Assets:
Customizable materials, 17 modifiable 3D FBX models, and 45 PNG sprites.

Prefabs:
55 ready-to-use prefabs for quick and flexible scene building.

Scenes:
4 fully designed 3D racing levels, easily extendable with your own content.

Scriptable Objects:
Used for storing progress data, including levels, stages, and unlocked motorbikes.

Scripts:
65 clean and well-organized scripts for smooth gameplay, UI, and game logic.

Customization

You can easily modify existing content or add your own models, materials, and levels to create a completely unique racing experience.


Dependencies

This asset requires the Unity UI/TextMeshPro package. Please ensure it’s installed through the Unity Package Manager for full functionality.


Support

For assistance or questions, please visit: blackrosedevelopers.com


Price $49.00

LevelLogic Pro by Linder_Assets

2025, November 25 - 14:24
LevelLogic Pro is a modular, prefab-free leveling system for Unity. Track XP, trigger rewards, expand stats, and drop in CrossSave Pro for instant cloud sync. Built for clarity, speed, and control.
  • Unity Version: Compatible with Unity 2021.3 LTS and above
  • Script Runtime: C#
  • Save System: PlayerPrefs (local), CrossSave Pro (cloud-ready)
  • Integration: Plug-and-play cloud sync via CrossSave Pro
  • Dependencies: None (CrossSave Pro optional)
  • Prefabs: None required — fully modular and inspector-readable
  • Platforms: PC, Console, Mobile (runtime tested)
  • Documentation: Included (Inspector tooltips)
  • Source Code: Full access included

LevelLogic Pro is a modular, prefab-free leveling system for Unity. Track XP with customizable curves, trigger level-up rewards, and expand player stats — all without rigid templates or bloated dependencies. Save locally via PlayerPrefs, or instantly enable cloud saving with CrossSave Pro. Integration is plug-and-play: just drop it in and LevelLogic Pro will sync automatically, no extra setup required.

Includes inspector-readable components, clean architecture, and full source code for easy extension. Ideal for survival games, RPGs, and multiplayer projects where progression needs to be flexible, scalable, and developer-friendly.


Price $34.99

Anti-Wallhack Visibility System by Extreme World Studio

2025, November 25 - 14:21
Server-side line-of-sight validation for Unity. Prevent wallhacks with dynamic FOV sampling. Works with Photon Fusion, Mirror, Netcode & more. Ideal for PvP, stealth, and tactical games.

This asset is fully compatible with Unity's Built-in Render Pipeline, URP (Universal Render Pipeline), and HDRP (High Definition Render Pipeline).
It does not rely on custom shaders or visual effects, making it suitable for any SRP setup.
The demo scene includes a few simple materials for visual clarity, which work across all pipelines without modification.
No additional configuration is required.

Anti-Wallhack Visibility System is a robust, server-authoritative solution for Unity multiplayer games. It validates line-of-sight using physics linecasts and directional sampling, ensuring players only see what they legitimately should — blocking wallhacks and client-side cheats. Ideal for PvP shooters, tactical games, and stealth experiences.


Why use this asset

  • Server-side security: All checks run on the host/server, resistant to tampering
  • Real-time events: Subscribe to visibility changes for UI, AI, or animations
  • Easy integration: Auto-registers with ObserverManager; works with URP, HDRP, and mobile
  • Multiplayer ready: Compatible with Photon Fusion, PUN, Mirror, Netcode for GameObjects, and Fish-Networking

Core Features

  • Observer-based FOV validation with aspect ratio and pitch control
  • Dynamic and fixed line sampling per face
  • UnityEvent relay for no-code event handling
  • Editor gizmos for debugging cones, normals, and linecasts
  • Performance-optimized with layer masks and adjustable resolution

Quick Setup

  1. Add ObserverManager to an empty GameObject
  2. Attach PlayerObserver to camera/AI (e.g. FOV=60, viewDistance=30)
  3. Attach PlayerVisibilityDetector to players (requires child BoxCollider)
  4. Optional: Add VisibilityUnityEventRelay for Inspector-based events
  5. Subscribe to OnVisibilityChanged for gameplay logic

Demo Scene Included
Test with multiple players, gizmos, and time scale controls. Works in single-player too for AI and stealth.


Requirements

  • Unity 2021.3+
  • Optional: Photon Fusion, Mirror, Netcode, etc.
  • No external dependencies beyond Unity Physics

Documentation & Support
Includes full PDF documentation and multiplayer integration guide.
Contact: extremeworldstudio@gmail.com

Secure your multiplayer game today — prevent wallhacks without client trust.


Price $19.99

MeshFusion & Advanced Culling Integration Add-on by New Game Studio

2025, November 25 - 14:12
Make MeshFusion Pro and Advanced Culling System work together. Get massive performance gains by combining and culling in a smart way.

Supports Unity 2021.3.1 or higher.


⚠️ Requires MeshFusion Pro and Advanced Culling System to work.


This tool connects two powerful optimization systems to give you the best performance possible.


Optimization is often a balancing act. MeshFusion Pro is great for merging objects to lower Draw Calls, while Advanced Culling System is perfect for hiding objects to save GPU power. Usually, when you combine objects into large meshes, you lose the ability to cull them effectively.


This add-on solves that problem.


It creates a bridge between the two assets, allowing you to use a Cell-Based Optimization strategy. You can combine objects within specific areas (cells) to reduce Draw Calls, and this tool will automatically ensure those new combined meshes are handled correctly by the Culling System.


Why you need this:

  • Best of Both Worlds: Get the low Draw Call count of advanced mesh combining (supporting Static, Dynamic, LODs, and SkinnedMeshes) without sacrificing the polygon-saving benefits of Dynamic Culling.
  • Automated Workflow: The tool works at runtime. As soon as MeshFusion creates a new combined mesh, this integration automatically detects it and registers it with the Culling Controller.
  • No Manual Work: You don't need to manually assign generated objects to the culler-the script handles the connection for you.
  • Smart Optimization: Reduces both CPU overhead (fewer Draw Calls) and GPU load (fewer rendered polygons).

Dependencies:

  • This is an integration extension. You must own both MeshFusion Pro and Advanced Culling System.

Price $0.00

Mimic Book Cute Pro Series by Meshtint Studio

2025, November 25 - 14:12

Follow us on social medias to get new updates on new and free assets!


This package is built in Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.


Join our community! Share feedback and contribute to future releases by joining our Patreon. Link here


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About the Cute Pro Series


The Cute Pro Series is a premium upgrade to our original Cute Series (our popular evolution monster collection). Designed with a rounder, smoother, and more detailed style, Cute Pro characters are perfect for developers who want charming yet polished monsters in their projects.


Cute Pro assets are designed to look great both up close and in mobile-friendly settings.


_____________________________________________________________________________________________


Mimic Book Cute Pro Series


Check other Cute and Cute Pro series assets here

Learn more about monster evolution on the Evolution Wiki page here


This package includes : Mimic Book 

  • Textures: 2048 x 2048 PSD
  • Colors: 3
  • Materials: Unity Standard Shader
  • Maps: Diffuse
  • Polygon Count: 1724 triangles
  • Rigging: Generic Mecanim rig

This package includes both Generic Without Root Motion and Generic With Root Motion setup prefabs in Unity.


Animations:

  • The animations included in this package are set up for Generic rigs.

Generic animations:

  1. Underground
  2. Spawn to idle
  3. Spawn to rest
  4. Rest
  5. Rest to idle
  6. Idle
  7. Fly forward in place
  8. Fly forward with root motion
  9. Pounce bite attack in place
  10. Pounce bite attack with root motion
  11. Bite attack
  12. Projectile attack
  13. Charged projectile attack
  14. Cast spell 01
  15. Cast spell 02
  16. Take damage
  17. Die

_____________________________________________________________________________________________


Support & Community

  • Explore more than 700 models in our store
  • Follow us on social media for updates and free assets
  • Join our Patreon to support future releases
  • Buying from our official store helps us keep creating assets — thank you!

Important:

Please review the preview images and videos to ensure the asset meets your needs before purchasing.


Format:

3D files are provided in FBX format. If you require other formats, please inquire about additional options (additional fees apply).


Thank you for choosing the Cute Pro Series!


Price $6.99

Modern Coffee Shop by AK STUDIO ART

2025, November 25 - 13:27
A complete modern coffee shop environment featuring detailed interiors, exterior elements, optimized models, realistic materials for all render pipelines, and a fully baked, ready-to-use demo scene.

=== Content ===

- Number of Unique Meshes: 113.

- Number of Unique Materials: 79.

- Number of polygons: 2 to 23.134.

- Texture sizes used:

  - 2048x2048 (94)

  - 1024x1024 (30)

  - 256x256 (2)

  - 512x512 (2)

- Types of texture maps: BaseMap, Emissive, Height, MaskMap, NormalMap.


=== Statistics ===

The package includes:

  - 37 FBX models.

  - 90 Prefabs.

  - 79 Materials.

  - 128 Textures.

  - 1 Demo Scene(s) with preconfigured Lightmap.


=== Notes ===

- Optimized 3D Models for performance.

- VR-ready assets.

- Baked GI included.

- Post Processing Setup provided.

Modern Coffee Shop — Complete Interior & Exterior Environment

Build a modern, warm, and fully equipped coffee shop for your games, simulations, VR experiences, or architectural projects.


This package offers a complete interior + exterior environment, featuring handcrafted lighting, detailed furniture, and a realistic atmosphere ready to use.


Packed with optimized models, high-quality materials, and a fully configured demo scene, Modern Coffee Shop allows you to create believable spaces effortlessly.


Key Features

Full Environment

Includes interior and exterior, with two floors, outdoor terrace, counter area, seating section, decoration, lighting, and more.


Professional Visual Quality

  • Modern and clean model design
  • Realistic materials compatible with Built-in, URP, and HDRP.
  • Post-Processing and baked lightmaps included

Optimized Assets

Perfect for:

  • Games
  • Virtual Reality
  • Architectural visualization
  • Interactive experiences


Price $19.99

Lowpoly Modular NPCs - Trades & Tales- MEDIEVAL FANTASY SERIES by Polytope Studio

2025, November 25 - 10:03
A collection of 27 richly crafted medieval fantasy NPCs for world-building.

|Discord| Doc| E-mail | RoadMap|


The characters sets in this pack are compatible with the characters from the:


Lowpoly Modular NPCs - Soldiers - MEDIEVAL FANTASY SERIES

Lowpoly Modular NPCs - Peasants & Citizens- MEDIEVAL FANTASY SERIES


GROW YOUR WORLD !


This package contains 27 modular characters sets, a script to generate custom character sets

SPECIFICATIONS:

-39 modular character sets that are Unity Mechanim and Mixamo compatible:


-Blacksmith


-Butcher


-Doctor


-Executioner


-Jester


-Minstrel


-Merchant_01


-Merchant_02


-Priest_01


-Priest_02


-Alchemist


-Armorer


-Artist


-Hunter


-Carpenter


-Cook


-Female_Cook


-Hag


-Prostitute_01


-Prostitute_02


-Prostitute_03


-Innkeeper


-Female Innkeeper


-Cook boy


-Blacksmith boy


-Midget_Jester


-Old Man



-a bonus script to swap parts, edit the colors, add new modular geometry, preview the modular system and create new prefab with the desired parts in place

-a single 256/256 px base color texture for all the characters

-a PBR shader which lets you change the color, metallic and smoothness on leather, cloth, metal parts of the characters

-a toon shader which lets you change the color, on leather, cloth, metal parts of the characters

- a demo scene


This pack is designed to work in standard pipeline and URP.


The polycount for the characters is ranging from 3497 to 9758 tris.


This pack contains no animations!


We'd love your feedback! If you find these assets useful please rate and review them.


Check our other packs:


Lowpoly Modular Armors

Lowpoly Modular Armors Expansion Pack 01

Lowpoly Modular Armors Expansion Pack 02

Lowpoly Modular NPCs - Soldiers

Lowpoly Modular NPCs - Peasants & Citizens

Lowpoly Medieval Weapons

Lowpoly Environment - Nature

Lowpoly Tools & Props

Lowpoly Fantasy Races

Lowpoly Modular Village

Lowpoly Fantasy Creatures

Lowpoly Dwarfs Modular Armors


Keep developing!


Price $69.99

Connected Dots Army - HyperCasual Template by Black Rose Developers

2025, November 25 - 08:12
Swipe to connect blue dots, grow your army, and conquer the castle in this fast, hyper-casual strategy game. Collect stars to multiply your troops and defeat the enemy.

Animation FolderContent: 18 animations

Usage: Transitions between menus

  1. Subfolders:Art Folder

Material: 34Materials for particles and game objects (not all are used, but available for customization)

Models: 2 FBX models for castle and character

Sprites: 9 PNG sprites, including a 512x512 game icon (from 191 x 300 to 512x512)

Textures: 13 PNG textures for materials (from 90 x 90 to 512x512)

  1. Usage: Clear naming conventions for ease of use, including different prefabs for each UI elementPrefabs FolderContent: 17 prefabs
  2. Customization: Easily extendable by copying and modifying existing scenes
  3. Scenes FolderContent: 5 pre-designed levels
  4. Scriptable Objects FolderStorage Data: Manage levels
  5. Notes: Cleanly written, minimal lines of code for ease of understanding
  6. Scripts FolderContent: 25 organized scripts

Connected Dots Army is a complete hyper-casual game template where your goal is to conquer the castle and claim victory. Swipe on the screen to connect blue dots, grow your army, and defeat enemy forces. You can also swipe through stars to double or even triple your troops for a strategic advantage.


Important Note for Previous Purchasers


If you bought an earlier version and need the updated package, please contact us at:


blackrosedevelopers@gmail.com



🎮Check out the demos:


Project Highlights

  • Animations: 18 menu transition animations
  • Art Assets: 34 customizable materials, 2 modifiable 3D models, 23 PNG sprites
  • Prefabs: 17 prefabs with clear and purposeful setups
  • Scenes: 5 fully built sample levels with 3D objects, easy to extend
  • Scriptable Objects: Level-progress data system
  • Scripts: 25 clean and well-organized scripts

Dependencies


Requires Unity UI and TextMeshPro. Please install TextMeshPro via the Unity Package Manager for full functionality.



Support


For assistance or questions, please visit: blackrosedevelopers.com



Price $49.00

3D Showroom Level Kit Vol 30 by Creepy Cat

2025, November 25 - 08:12
Do you need a Museum? A Showroom? Present something to your customers? All in a scifi environment? That you can modify to your needs? This is the product for you!

Number of textures: 52

Texture dimensions: 1024/2048/4096/8192 various sizes

Minimum polygon count: 10

Maximum polygon count: Usually around 100/5000 poly per object

Number of meshes/prefabs: 103 meshes/67 prefabs

UV mapping: Yes

Types of materials and texture maps: URP / PBR (Diffuse/Normal/Ao/Illum/Details)

★ MY WEBGL WEBSITE ★


The product: This kit is a mysterious scifi museum/showroom modular kit, which means that nothing is fixed and all the elements can be modified according to your desire.


The images and videos come from the example map, which is provided with the package.


The low poly modeling of my products, and the optimization of my textures, make them compatible with all platforms (PC/Mac, Mobile, VR). I designed this package to be multi-themed, it can become a Museum?! Or a Showroom?!


Note: A modular kit is a bit like a construction game. You can either use the elements / maps of the package, or build your own environment for the needs of your project.


You want a more long showroom? Add or remove seat? It's possible! The grid system allows you to insert or remove elements to adjust them to your needs.


The colors can also be changed! Is your client's logo red? No problem! You can change the colors of the lighting and materials.


Price $25.00

Villa Forge (Modular House, Modular Building, Modular Villa, Coastal Town, Town) by Hivemind

2025, November 25 - 07:43
Villa Forge is a modular kit inspired by Cyprus heritage. It features 93 parts, 5 pre-built houses, and PBR 2K/4K textures. It uses Mid-Poly optimization for games and visualization.

Number of Meshes: 122

Number of Prefabs: 136

Collision: Yes,usually generated in Unity(Box and Mesh Collider).

Vertex Count: 2 (SM_Plane) - 293453 ( SM_Fullhouse_03)

LODs: (Yes, up to 5)

Number of Materials: 70

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Number of Textures: 47

Texture Resolutions: (1024x1024, 2048x2048, 4096x4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)


Render Pipeline Disclaimer:

This package was created as HDRP. URP file included.If you want use URP, you can import it.

🕹️PLAYABLE DEMO MAP


📦 What’s Inside

  • 93 modular pieces – walls, windows, doors, fences, pavements, curbs, vegetation, and more, designed for flexible kitbashing.
  • 27 pre-assembled modules – ready-to-use building parts for faster scene construction.
  • 5 fully assembled houses – each unique on every side, optimized for seamless city tiling.
  • 1 interchangeable wall materials – quickly swap between variations to avoid repetition.
  • 2 window styles – painted and unpainted versions for additional variety.

🏛 Features

  • 🏝 Inspired by Cyprus Heritage

A unique kit inspired by the typical style of old Cypriot architecture. From sun-faded plaster walls to weathered doors, windows, and plants, Villa Forge brings the charm of Mediterranean towns directly into your project.

  • 🧩 Modular Building Kit

Includes modular pieces such as walls, windows, doors, fences, pavements, curbs, and plants - allowing you to construct authentic Mediterranean houses, streets, and yards. You can build environments from scratch or use pre-assembled house models included in the pack.

  • 🎨 PBR-Accurate Textures

All materials are created in full PBR workflow, available in 2K and 4K resolution, balancing quality with performance. Subtle weathering and realistic surface definition deliver a cinematic, lived-in feel.

  • ⚡ Mid-Poly Optimization

Every mesh is crafted in mid-poly style - detailed enough for realism, yet optimized for mid-range performance systems. Perfect for games and real-time architectural visualization.

  • 🏘 Pre-Built Houses + Assets

Choose between ready-to-use house models for quick world-building, or modular components for full creative control. This flexibility makes Villa Forge ideal for both rapid prototyping and polished production environments.

  • 🕹 Workflow Ready

Drop assets straight into Unity Engine and start designing. The kit is not a full city map, but a versatile library of modular assets designed to scale to your needs - from single props to entire streets.


Disclaimers

*Renders and showcase were recorded in HDRP project.

*Product can be used in your commercial projects.


CONTACT US WEBSITE | JOIN US DISCORD


Price $39.99

Native American Village (Village, Wild West Village, Mountains, Village) by Hivemind

2025, November 25 - 07:43
Native American Village environment featuring modular huts, handcrafted props, natural landscapes, and atmospheric lighting. Ideal for games, cinematics, and world-building.

Number of Meshes: 119

Number of Prefabs: 188

Collision: Yes,usually generated in Unity(Box and Mesh Collider).

Vertex Count: 64 (SM_Plane_01) - 132981 ( SM_Animal_Rug_A)

LODs: (Yes, up to 5)

Number of Materials: 68

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Number of Textures: 139

Texture Resolutions: (512x512, 1024x1024, 2048x2048, 4096x4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)


Render Pipeline Disclaimer:

This package was created as HDRP. URP file included.If you want use URP, you can import it.

🕹️PLAYABLE DEMO MAP


Features

  • Mountain Kit - Build amazing mountain ranges in minutes using our wild west themed mountain kit!
  • Tipis - Drag and drop a selection of tipis to instantly create your own native American villages with ease!
  • ​Interiors/Enterable - All tents / tipis are fully enterable and furnished!
  • ⛺ ​Foliage Library - Enjoy a vast library of Photo scanned foliage to be used across all of your projects!

Disclaimers

*Renders and showcase were recorded in HDRP project.

*Product can be used in your commercial projects.


CONTACT US WEBSITE | JOIN US DISCORD


Price $39.99

Complete Off-Road Racing (Mobile / WebGL) by ALIyerEdon

2025, November 24 - 22:41
This is a complete off-road racing game with AAA graphics for Mobile and WebGL platforms With this game template, you can easily create your next-gen off-road racing game in the shortest possible time

Optimized by default for mobile platforms with the maximum graphics:

=> Realtime Reflections for Mobile (SSR)

=> Realtime sun light with soft shadows

=> Post processing effects


Automatic quality settings for all devices:

Very Low=> 70$ device

Low=> 120$ device

Medium=> 200$ device

High=> 300$ device

Ultra=> 400$ device


=> Touch, Keyboard and Gamepad all are supported for all platforms


=> All gamepad type is supported (Xbox, Playstation, Custom)


=> Automaticly switch to the gamepad when connected

Works on the Unity 6 LTS or above (URP Only)


Download=> Mobile Demo (APK)

_____________________________


This is a complete off-road racing game with AAA graphics for Mobile and WebGL platforms. With this game template, you can easily create your next-gen off-road racing game in the shortest possible time


This game uses standard Unity effects and shaders and you can easily customize it


The game is highly optimized and has excellent performance using all the power of the URP for Mobile and WebGL


Main Features

_______________

=> Ready to publish

=> AAA graphics

=> High performance

=> Multiple cars (6 cars + PBR textures)

=> Different stages with different time of the day

=> Touch, Keyboard and Gamepad support

=> Auto switch control

=> Easy cutscene system vis script

=> Easy re-skin

=> Easy add new cars

=> Easy setup new race track

=> All gamepad type is supported (Xbox, Playstation, Custom)




Price $99.00

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