Monster Pterodaptyl by Romasanta
PBR
textures 13
Eye(2048x2048), Body(4096x4096)
Polygon count 13381
meshes 1/prefab 4
Rigged Yes
Animation count 16
- walk(x1)
- attack (x2)
- idle(x3)
- death(x2)
- roaring(x1)
- turn(x2)
- reaction(1)
- jump (2)
- flay(1)
- run(1)
Low-poly model of the character Monster Pterodactel
Suitable for games of different genres RPG, strategy, shooter etc.
Four skins
- faces 13364
- verts 13381
- tris 26454
two UV set
- Eye(2048x2048)
- Body (4096x4096)
The model contains 16 animations
- walk(x1)
- attack (x2)
- idle(x3)
- death(x2)
- roaring(x1)
- turn(x2)
- reaction(1)
- jump (2)
- flay(1)
- run(1)
Price $30.00
Tools - uMMORPG Remastered by LoadingZ
Our Tools add-on is free, it will allow you to add additional features to ummorpg remastered very simply.
for the price so much benefit from it :)
Some of the features :
- MySQL to replace sqlite
- Distance Checker : which allows to deactivate objects according to the distance of the user
- Floater (allows you to add a little floating effect on text or images above whatever you want)
- Framerate limit : there is no point in having 500 fps when we play our game
- Latency and FPS : display on game windows FPS and latency
- UI Visibility : allows to Show/Hide our user interface in game for example, for example to take a photo / video of a place)
- Sleep Screen Control : practical for mobile games, it is rather annoying that you put the phone down and it turns off in a few seconds
other utilities will be implemented over time.
Discord: https://discord.gg/N8QyfBphEQ
Website: https://mmo-indie.com
Youtube Playlist : View Addons Playlist
Minimum Requires :
- remastered ummorpg 2.34+
- Unity 2019.4.X or higher
Price $0.00
Mega Hypercasual Character Pack by Jabba Game
Mega of the 20 Hypercasual Character Pack
Pack includes:
- There are 20 characters in the package.
- All models have a low poly count. Polycount ranges from 800 to 1500.
- One textures for the character.Source 512x512 png.
- Low poly and mobile friendly.
- The rig can either be set up with Unity’s Mecanim system.
- Model supports animations from Mixamo.com.
- Animations are not included.
- This animations can be downloaded for free from www.mixamo.com.
- Tutorial is available on our youtube page.
- There is a tutorial on my youtube page for adding animation.
Price $19.99
Breathtaking Vol 1 - Cyberpunk, Electro, Dark Synthwave Game Music Pack by Lufus
Audio file types: WAV and MP3
Sample rate: 24 bit, 320kbps
Bit depth: 44.8Khz
Loopable: Yes
Additional: Stereo
I created this game music pack in order to equip game developers with the most cyberpunk, Electro, and powerful music for their action-cyberpunk games. The purpose of this pack is to make your players feel joy when playing your game while enjoying AAA game music quality.
Whether is a simple but fun racing game, or a hyper casual cyberpunk runner or even puzzle game, this fits it all.
Includes:
4 Fully Produced Tracks:
1. The One
2. Emergency Meeting
3. Future Mushroom
4. Space Time
- 5 Seamless Loops of each track.
- MP3 and WAV formats of: Full Tracks
Loop Tracks
We highly appreciate Reviews!
Each file is high-quality, professionally produced mixed and mastered audio that will elevate your game to the next level .
Price $0.00
Skies 2 - Matte painting by Leeyo Atelier
1) Skies (Skyboxes)<BR>
<BR>
Skies (Skyboxes and Skyspheres): 5<BR>
- Rectangular version (equirectangular) - texture resolution: 8192x4096 pixels (1 Texture per sky). Material = Skybox/Cubemap<BR>
- Skybox version (6 sides) - textures resolution: 2048x2048 pixels (each box side). Material = Mobile/Skybox<BR>
<BR>
Unique 3D Meshes: 5<BR>
- 1 sphere mid-poly<BR>
- 1 sphere low-poly<BR>
- 1 hemisphere mid-poly<BR>
- 1 hemisphere low-pol<BR>
- 1 flat circle as a simple terrain<BR>
<BR>
2) Demo Scenes: 1<BR>
<BR>
<BR>
Dear customer. If you give me a positive rating or review, it will make me happy and motivate me to update more often and create more similar packages.
5 Sky Textures (8k), 360 degrees rectangular panoramas with 3D Mesh spheres.
All components have been created so as to achieve the best visual quality while maintaining simplicity for optimal performance when they are used in modern computers games, mobile devices games, virtual reality and other projects.
Price $8.00
Inspector Attributes by DTT
Quality
- All code is extensively and clearly commented
- Contains a demo scene with a large amount of attribute implementations to showcase their usage.
- Contains an extensive PDF with documentation, including code samples to help you on your way.
Compatibility
Tested and verified from Unity 2019.2.17f1 onwards on:
- iOS
- Android
- Windows
Inspector Attributes provides users with a large array of attributes usable on fields and methods to update their inspector display and/or interaction.
Attributes make use of Unity's PropertyAttribute class to provide cool and usefull field decoratorion in your MonoBehaviour and/or Scriptable Object inspectors. Their goal is to help you create your features better and faster.
A question or suggestion? We would love to hear from you.
We are actively developing this asset, with many future updates and extensions already planned. We are eager to include feedback from our users in future updates, be they ‘quality of life’ improvements, new features, or bug fixes.
If you have any questions regarding the use of this asset (before or after purchasing it), always feel free to contact us at: unity-support@d-tt.nl.
(We typically respond within 1-2 business days)
Reviews and ratings are very much appreciated, as they help us to be found and to improve our assets.
DTT stands for Doing Things Together
DTT is an app, web and game development agency based in the centre of Amsterdam. Established in 2010, DTT has over a decade of experience in mobile and web-based technology.
Our game department primarily works in Unity, where we put significant emphasis on the development of internal packages, allowing us to efficiently reuse code between projects. To support the Unity community, we are publishing a selection of our internal packages on the Asset Store, including this one.
More information about DTT (including our clients, projects and vacancies) can be found here: https://www.d-tt.nl/en/
Price $14.99
Go Go Gadgets by S.D.S.D.Ink
EDITOR TOOLS SUMMARY:
• Search for and quickly toggle objects
• Quickly save and switch between scenes
• Quickly name and group GameObjects together
• Quickly randomize a GameObjects rotation and scale
• Snap object system
• Quickly switch out old gameobjects with new ones
(100+ at a time if need be)
• Improved, robust layering and tagging system
• A tool to face your objects towards other objects
Ex. (Face a bunch of chairs towards a table)
• Move gameobjects to your scene view camera instead of going to get them
FAVORITES SUMMARY:
• Keep all your favorite assets in one place!
• Quickly inspect and ping your favorite assets
• Organize your favorite assets to have the most used on top
• Search for assets if your list starts getting big
NOTEPAD SUMMARY:
• Keep all your notes in one place
• Easily Add and manage notes with the built-in notepad
• Easy to save and load with save hotkey
• Search for notes
• Undo and Redo functionality
BACKUPS SUMMARY:
• AutoSaves your project
• Set your own auto-save prefixes
• Autosaves are put in your active scenes directory, under an autosave directory.
• Filename can include the date to give more flexibility
• Create scene backups in the click of a button
• Set your own backup suffix
SCRIPT TOOLS SUMMARY:
• Find GameObjects with scripts of a specific type
• Find GameObjects with missing scripts
• Keep track of the number of scripts you have in your project/scene
PROJECT HISTORY SUMMARY:
• Keep track of your project time
• Keep track of your session time
• Automatically takes screenshots of your game
• Take a screenshot when you want to
• Screenshots are taken from the scene view
• Screenshots are stored in dated organized folders
• Set the resolution of your screenshots
SETTINGS SUMMARY:
• Works with white and black theme
• Toggle the hotkeys on or off (Depending on your preference)
• Orient your scene's camera with your Numpad
NOT ALL FUNCTIONS ARE SINGLE-USE. BE CREATIVE AND FIND NEW USES TOO!
Go Go Gadgets: A useful set of editor tools designed to increase your productivity, and assist you in your game creation.
Ever feel like you waste so much time repeating basic steps over and over? Ever feel like you're looking for that same asset over and over again? How about those notes you make that end up everywhere? Ever wonder how much time you actually spent in unity? How about on your project in general? Ever wonder what things looked like at the beginning of your project? Ever forget to save and lose hours of work?
Go Go Gadgets solves all these dilemmas and more!
You get a tonne of editor tools, a favorites list, an organized notepad, script tools and so much more. You can make backups with one click, and with the autosave feature you can worry less about those pesky crashes! What's more, is the project history tab, which will monitor your time spent on creating your projects, and take screenshots of your game while you work on it. We also added some extra hotkeys to add that neccessary (missing) functionality to the camera!
Its so simple too. Just put the one .cs file into your new project, and Go Go Gadgets will handle the rest.
Be efficient. Save time. Release earlier. All at one affordable price! Go Go Gadgets, The Super Tool!
Need help? We would love to assist you!
contact@sdsdink.com
Price $9.99
Egyptyan Sword Game Ready Model 4K PBR Textures by Kit Northman
Number of textures: 5
Texture dimensions: 4096x4096
Polygon count of [Egyptian Sword]: 1220
Number of meshes/prefabs: 1
UV mapping: Yes
Types of materials and texture maps: PBR Textures (Unity Shader: Standart)
Game Ready low poly model.
Tri-count: 1220
PBR Textures (Unity Shader: Standart)
Textures:
- Albedo;
- Metalic + Glossiness;
- Normal Map;
- Height;
- Ambient Occlusion
Price $9.99
Grenades "Vol_1" by EvSeStudio
UV mapping: Yes
Rigging: No
Animation: No
Colliders: Yes
Prefabs: Yes
LOD: No
Polygon count of [SM_Grenade_01_RGN] 4376 tris
Polygon count of [SM_Grenade_01_RGO] 4440 tris
Polygon count of [SM_Grenade_02_RGD-5] 4530 tris
Polygon count of [SM_Grenade_03_F-1] 4414 tris
4 Texture sets PBR (4 materials)
2048x2048 pixels (texel density 100 px/cm)
2048x2048 pixels (texel density 100 px/cm)
2048x2048 pixels (texel density 100 px/cm)
2048x2048 pixels (texel density 100 px/cm)
The package includes Grenades "Vol_1" high-quality assets:
RGN, RGO, RGD-5, F-1.
Body
Lever
Striker
Pull Pin
Optimized for games.
Universal Rendering Pipeline.
Price $37.99
AnglerFish by Caracticus
- Number of textures - 13
- Texture dimensions - 4096
- Maximum polygon count - 13988
- Number of meshes/prefabs - 8
- Rigging: No
- Animation count - 18
- UV mapping: Yes
- LOD information (count, number of levels) - no
- Types of materials and texture maps (e.g., PBR) - yes
Game ready low poly model Angler Fish
PBR Texture all 4k 4096x4096 TGA, one material for mesh. Four texture variants with black eyes and four variants with normal eyes were made for the model
TexturePack consists of 17 textures:
- Albedo with black eyes (x4)
- Albedo normal eyes (x4)
- Ambient Oclussion (x1)
- Emmisive (x1)
- MetallicSpecular(x1)
- Normal (x2)
AnimationsPack consists of 18 animations:
- Idle (x1)
- Swimming (x2)
- Immersion (x1)
- Emersion (x1)
- Attack (x4 With Moving + x3 Without Moving)
- Death (x2)
- TurnLeft (x1 With Moving + x1 Without Moving)
- TurnRight (x1 With Moving + x1 Without Moving)
Polycount:
- 13988 Tris
- 7298 Points
Version Unity - 2019.4.34f1
If you still have any questions, then write to me in personal messages!
Price $35.00
Easy Point cloud by Ahmad Erfani
-Mesh to Point cloud converter
-Adjustable size, color, shape, texture, color intensity
-Able to generate your desired mesh as points.
You can convert your meshes into millions of points. It generates a point at every vertex of your model. Also, some adjustments such as size, color, texture, and intensity help you achieve your expected outcome.
Price $0.00
Star_lizard by Artem_mag
Number of textures 23
Texture dimensions 4096x4096
Maximum polygon count 31124
Number of meshes/prefabs 1
Rigging: Yes
Animation count 31
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR)Yes
Low-pole model of the character Star lizard.
Suitable for games of different genre.
Textures pack one 4096x4096
23 texture maps
5 materials
faces 31124
verts 32310
tris 60033
The model contains 31 animations
atack(x6)
walking(x3)
beckwalk(x3)
gethit(x2)
running(x4)
idle(x4)
death(x3)
strafe(x6)
Price $50.00
Sci Fi Character Android by Arndre
Number of characters: 2
All character are separated into meshes:
- Helmet
- Shirt
- Jacket
- Cyber hands
- Pant
- Boots
Rigging: Yes
Base animations
- Idle
- Walk
LOD 0: Character 1
Faces: 18946
Verts: 10548
LOD 0: Character 2
Faces: 22382
Verts: 12320
PBR textures (Metal/Rough)
All materials: 8
All textures: 33
Texture Resolutions: 2048x2048(.tga)
Number of characters: 2
All character are separated into meshes:
- Helmet
- Shirt
- Jacket
- Cyber hands
- Pant
- Boots
Rigging: Yes
Base animations
- Idle
- Walk
LOD 0: Character 1
Faces: 18946
Verts: 10548
LOD 0: Character 2
Faces: 22382
Verts: 12320
PBR textures (Metal/Rough)
All materials: 8
All textures: 33
Texture Resolutions: 2048x2048(.tga)
Price $24.99
Sci-Fi Conference Room 02 by Edit Point
SUBDIVISION LEVEL
Polygon Count : 30605
Tringle Count : 61962
Verts Count : 33841
RESOLUTION OF THE TEXTURES:
DIFFUSE MAP:512X 512 1024X1024(seamless)
SPECULAR MAP: 512X 512 1024X1024(seamless)
NORMAL MAP:512X 512 1024X1024(seamless)
LIGHTBAKED MAP:4096 X 4096
FEATURES:
1) Baked textures are 4k in PNG size format. As per your requirement, you can reduce size in JPEG format.
2) Parts are correctly named, grouped with a textures name, so It can be easy to find with Mesh name.
3) Low Poly modeling with proper UV unwrapped, no overlapping.
4) Preview are real-time rendering light baked version from Unity.
5) Default textures are seamless(Diffuse, Normal, Specular Map) can use for lightmap baking as per your environment. As per your requirement, you can reduce size in JPEG format.
6) Every model has been checked with the appropriate software.
7)Model does not include any lights,Walkthrough,camera post processing effect,post-production plugin.
8)Lightmap done by Bakery-GPU Ligthmapper(Not included only lightmap provided).
9)Bakery Lights included for light baking for the addition of any props or character(Required Bakery- GPU light mapper which sold separately by Mr.F)
10)Feel Free to Contact me, I can Provide Step by Step Guidelines with Screenshot For Bakery GPU Startup In the scene
11)For Baking new Light Map, You can delete My Bakey Folders and Import Updated Bakery Package Or replace With Old one
12)Light Probes included.
13)Play your video on screen.
14)Player setting (Color Space) Linear for same color saturation output.
Price $53.00
Magic Spells Sounds - Bundle Collection - by Potion Audio
Audio file types: WAV
Sample rate: 44.1Khz
Bit depth: 16bit
Loopable: Depending on the use
Additional: Stereo
Magic Spells Sounds - Bundle Collection -
1.448 High-Quality magic spells sounds (747 as the original version of the sound, 701 with an echo enhancement to make the sound more interesting), divided in categories:
- Elemental Spells (fire, ice, wind, thunder, earth, shadow, water, etc...)
- Buffs & Debuffs
- Magic Explosions
- Healing Spells
- Projectiles, Lasers, Magic Attacks, Whooshes
- Magic Barriers & Protections
- Musical Spells (Harp, guitar, synths)
- Sci-Fi
- Ambiences (magical, dark, holy, etc...)
- UI
🔊YouTube Link (hear the video preview of the 1.448 SFX)
(optional)Soundcloud link (hear the audio preview of the 1.448 SFX)
Total value of the packs separated: 49,95$
This bundle: 27,99$
Packs included in the bundle:
- 4 Elements - Magic Sounds (Thunder, Healing, Shadow, Arcane)
- 4 Elements - Magic Sounds (Air, Fire, Earth, Water)
More about the pack:
- Intuitive file naming.
- Very easy to implement in your game.
- Put more life to your game with this pack.
- A very good resource for combat sounds at a good price.
- You can use the original version and the echo enhancement together to create variations of the same spell action.
[Format]
All files are in:
WAV - Stereo 44.1 Khz, 16bit
[Use them again & again]
Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
If you want variations of the SFX you are allowed to alter pitch, tones, etc... For your projects.
[Contact]
Price $27.99
Meta Avatars Quest Multiplayer Template by ChiliGames
- Meta Avatars (Avatar2) network implementation.
- Using Photon Pun2 (FREE)
- Hand tracking and controllers supported.
- Networked lipsync.
- Networked grabbing/manipulation of objects.
- Photon is free with a limit of 20 CCU (concurrent users/users connected at the same time).
This template will help you to kickstart your networked VR project using the new Meta Avatars. Each user can connect to the scene, and load their own customized Meta/Oculus avatars.
This project required downloading and installing Photon Pun2, which is FREE.
BETA RELEASE DISCOUNT during the beta period of 2 weeks!
Price $39.00
Taj Mahal Model by Easy Game Studio
This is a beautiful Taj Mahal model. It is a landmark building in India. You can use it in your game scene.I hope you will like it.
Support URP, HDRP, LWRP, Build-in Render Pipeline
My project is submitted using URP. If you are not using URP, you need to manually reset the shader of the model to avoid it being pink.
Main Features:
1. 1 roles, 1 prefab.
2. Support multiple platforms, including Windows, Android, IOS, etc.
3. There is a demo scene in the package to show the model.
4. Texture resolution: 2048*2048
5. Texture type: default
Contact Us
If you have any questions, please feel free to contact us.
E-mail: sgzxzj13@163.com
Price $15.00
Sketch Line Shader - URP by Easy Game Studio
Introduction
This is a sketch line shader for URP version. It can make any game object just to show the outline. This looks cool. And it contains a simple demo to show how it works. This package can make your game looks cooler. You don't need to write any shader by yourself, you can use this package directly to achieve the effect you want, and it can be integrated into your project very easily. The shader files expose multiple parameters for you to adjust. You can adjust more many different effects by yourself. Due to these cool effects achieved by using the shader, all performance losses are small, and the mobile platform can also run perfectly.
Notice:
1. Only support URP(Universal Renderer Pipeline)
2. This shader is edge computing that continues through the Fresnel effect. Which means it will not work well on models with a small number of vertices (such as a cube object).
Main Features:
1. Very easy to integrate into your project, no need to write any shader and code.
2. Only Support URP (Universal Renderer Pipeline).
3. Through the parameters exposed by the shader, you can easily adjust more effects.
4. Support Android, IOS, Windows and other platforms.
5. Clear demo.
6. Good support.
Contact Us:
If you have any question, please feel free to contact us.
Email: sgzxzj13@163.com
Price $15.00
Retro Blast II - Game Music Pack - Arcade, Chiptune, EDM, Racing, Pixel by Lufus
Audio file types: WAV
Sample rate: 44.8kHz
Bit depth: 24bit
Loopable: Yes
Additional: Stereo
From normal aliens who want to save a virtual world, to talking pixels who wear the coolest jackets. Retro Blast II comes back again to empower those stories that we all love.
– Listen to this Soundtrack Pack here.
About Soundtrack Pack Artist:
This soundtrack pack contains music from my previous artistic name, Bitonal Landscape. Enjoy!
What’s Inside:
– 6 original high-quality music
– 13 original high-quality music loops
– 19 total files
Tracklist:
01 - Bitonal Landscape - Pilot Beaver
02 - Bitonal Landscape - Underwater Life
03 - Bitonal Landscape - Peacock
04 - Bitonal Landscape - Summer Glitch
05 - Bitonal Landscape - Bugwheels
06 - Bitonal Landscape - FUNKRSTOP
(All file formats are in WAV, Stereo, 44.8kHz, 24bit)
With this Music/Soundtrack pack, you also:
– Sound Great in Any Device: All music themes and stingers are fully mixed and mastered so they sound great in any device that your game is played.
– Avoid Incongruent Volumes: All themes and stingers are mastered to reach a fully congruent volume within the full soundtrack.
– Repeat Music Seamlessly: All music themes are fully loop-able, so you can repeat the music in the game seamlessly.
About Composer:
Lufus is a music producer, composer (formerly known as Bitonal Landscape) who has made the Original Soundtrack of multi-million games like:
– Parchisi Star Online (50 Million Downloads)
– Pixel Car Racer (10 Million Downloads)
– Drift Clash (5 Million Downloads)
Support & Help:
If you need help downloading this soundtrack/music pack, feel free to reach out to iamlufus@gmail.com
Price $15.99
