Turret Settings Asset by DarkGogas
allow to automatize your turrets models.
Script do not have complicated and unoptimized methods with a ton of math or complex logic.
It does not need any special turrets model. Every turret can be adjusted with this setting.
Script fully commented and can be modified for personal purpose easy.
It has some effects like a laser and bullet, you should use your own effect.
• Understandable and easy to use script
• Fully commented code
• One optimized turret model with textures and prefab as example
• Two type of turrets fire in one script (Laser and Kinetic)
• Turret with kinetic type can predict target position which moving
• Locked targets with a layer instead tags, that good for optimization
• Most of parameters can be set by developer personal or use methods in script via other scripts
• This asset has two scripts, you do not need modified every turret, all “Turret Settings” changed with “Turret” script that contain all methods and functions.
That is my first asset, so I glad to see some comments and estimating.
If you find any bugs or broken logic be free write a bug report or contact me.
Price $8.00
Pipe constructor by James Lowart
16 unique sections:
straight 0,5 - 992 polygons
lockup 0,5 - 798 polygons
straight 1 - 992 polygons
lockup 1 - 798 polygons
straight 2 - 1040 polygons
lockup 1 - 846 polygons
3 way with lockup - 1663 polygons
crosshair - 2428 polygons
corner 90 - 1326 polygons
connector - 4822 polygons
corner 1 with lockup - 1614 polygons
corner 2 with lockup - 1662 polygons
end - 399 polygons
spiral left - 1304 polygons
spiral right - 3274 polygons
two spirals - 4578 polygons
Texture (x2)
deffuse 2048x2048
normal 2048x2048
Price $0.00
Sitting MoCap 03 by Morro Motion
This package features 25 motion capture animations for a bipedal humanoid character engaging in various actions while sitting at a desk. MoCap at 60 & 30 FPS along with custom made chair animations. Updated Morro Man included.
See these animations in action at the following links:
Sitting MoCap 03
Compatible with Morro Motion's other packages and Unity's Mecanim system, Sitting MoCap 03 is a perfect addition to your sitting animation collection.
Also included is Morro Motion's very own Morro Man! A faceless character for you to effortlessly test our animations on. Morro Man has been around the block, from performing action sequences to delicate dance routines. He is ready to animate for you!
If you have any questions or experience any problems (no way, not possible) please feel free to contact our support staff at: support@morromotion.com
*Individual Character Rig Scale/Proportion may effect Re-targeting Quality.
*all animations are clamped to optimal ranges. T-poses for re-targeting purposes can be found by un-clamping each animation.
*all animations are made for the Unity Game Engine.
Price $15.00
Cyberpunk Material Pack - SIX High Quality Materials by Ethan Taylor
1 - Blue Patterned Metal
2 - Poured Concrete Slab
3 - Vertical Metal Sheeting
4 - Luxury Marbled Floor
5 - Square Paving Tile
6 - Yellow Painted Metal Plating
Materials supported by the HD Render Pipeline
Textures are included at 2048x2048 resolution as
Base, Mask Map & Normal Map
Price $0.00
Makinom 2 Free: Game Toolkit by Gaming is Love
Create all kinds of 2D or 3D game genres: Roguelikes, platformers, shooters, action-adventures, 1st- or 3rd-person, and many more!
Website | Demos | Documentation & Tutorials | Support | Unity Forum
Schematics
Create reusable, node-based blueprints of what you want to do. Schematics work similar to flow charts, each node performs a task and decides the next node that'll be executed. There are over 400 nodes available, ranging from simple things like playing an audio clip, spawning a prefab or increasing a counter to complex operations like moving/rotating over time or fading to a new camera position.
Schematics are used to create player/camera controls, game mechanics, dialogues and other interactions, cut-scenes, AI and handle animations, movement and many other things.
Machines
Machine components are used to play your schematics (but schematics can also play other schematics). There's a machine for every use case, e.g. Tick Machines handle update-based functionality like player/camera controls, Trigger Machines can start when an object enters an area or Collision Machines when a bullet hits a target.
Tagged Machines are used to create a uniform setup for your game mechanics, e.g. starting whatever happens when something is killed or destroyed via the same tag (e.g. 'kill'), for items and other pickups this can trigger collection, while on enemies it'll play their death animation and drop loot or increase the score.
Often used machines can be set up as templates for easy reusability.
Languages
The best approach to localization during development is to not worry about it. Define the content in your native/preferred language and use Makinom's language export/import functionality to easily add additional languages at a later time. You can also add notes to the translators when defining your content, e.g. to emphasize the context or let them know not to translate a name or word.
Modular UI
Build HUDs, dialogues, menus and flying texts (e.g. damage numbers). HUDs can also be used for virtual controls.
The UI system is modular and completely separated from the rest, allowing you to switch it out if needed. Makinom currently comes with the Unity UI module (requires Unity UI and TextMeshPro) and will support UI Elements in the future (when it's available for in-game use).
Other Features
- Input system (extensible, support for local multiplayer and control styles)
- Save game system (and custom save data support)
- Game states (automatic and manual state changes and as conditions for machines)
- Variables (with different scopes: global, object-bound and local, e.g. in running schematics)
- Audio and music management
- Game object pooling
- Formula system (node-based)
- Built-in documentation for each setting
- Paths and waypoints
- Supports Mecanim, legacy animation and custom animation systems
- Grid feature (e.g. for match 3 gameplay or level architecture)
- And more ...
Free Version
Makinom Free has no feature limitations and no watermark, it's free and the complete package!
Get Makinom Pro to get access to the full C# source code.
Compatibility
Makinom supports publishing to Windows, Mac OSX, iOS and Android.
Makinom requires Unity 2019 or newer, using the Unity UI module requires Unity UI and TextMesh Pro.
Upgrade from Makinom 1
Looking to upgrade your Makinom 1 project to Makinom 2?
Check out the Makinom Upgrade Tool!
Price $0.00
Snow Floor by alexsam_developer
The surface is highly customizable.
Create your own surface or use a ready-made template, the asset provides several use cases with tires, legs, primitive elements.
Technical details:
For implementation we use custom render texture and shader.
It currently supports a built-in pipeline.
Tested on desktop and mobile devices.
With suggestions and questions you can write to alexsampublic@outlook.com
Price $10.00
Vidora Female from Tafi by Tafi
Vidora is a uniquely beautiful character for Genesis 8 Female. She can transform from a fresh-faced coed to Elven Princess to Punk Rocker depending on your preference. Get her for your next fantasy, magic, or Sci-Fi project!
Converted from Daz 3D Genesis 8-based asset Vidora
[ Character Tool Documentation | Technical Support | Browse Compatible Content ]
Technical Information
Included tools can be used to decimate, atlas, and merge materials. Assets have been provided at highest initial quality levels to provide greater flexibility for asset users.
Assets Included:
• Base Character Model: 32,736 Tris (7 to 16 Materials),
• Morphed Character: 32,736 Tris (7 to 16 Materials, Custom Shape & Textures) • Morph Kit: 700+ Morphs, including facial animations, emotions, body weight and muscle mass, animation blends
Textures: Comes with a set of 2048/4096px PBR textures and associated shaders; along with the base character set (16 x 2048/4096px). Included character tool can facilitate texture size reductions easily.
Shader Set: Uses the Daz3D Shader Set
Over 700 Morphs, including;
• Facial Expressions (Afraid, Angry, Flirting, Frown, Shock, Surprised & more)
• Face Types (Square, Round & more)
• Speech Phonemes
• Body Shape & Size (Weight, Muscularity, Starvation & more)
• Detailed control over most anatomical features
• Animation Blend Morphs
• Fantasy elements (e.g. Elf Ears)
• ... and much more!
Includes the Linteum character assembly tool - designed to mix and match clothing, characters, morphs and more from the entire range; and make them usable in your game or app.
Functionality includes
• Built-in assembly of character parts, automatically merges clothing onto the same character hierarchy, including adjustments for various character shapes and sizes.
• Morph functionality - add new characters and custom morphs to all your designs, mix and match to create the perfect results; morphs are copied onto all clothing.
• Performance estimator - see how your character compares against characters in various shipped games.
• Rigging aware decimation - automatic built-in decimation tool will help reduce polycounts while preserving extra polys in elbows and knees (note: results will vary by item, and decimation level; decimating base characters is not recommended)
• Material merging tool - automatically merges materials together and deletes submeshes, when the material is a duplicate. Tint and adjust individual parts, and merge the rest!
• Hidden surface deletion - helps trim non-visible faces from an assembled character to avoid bleed through during animations, and lower overall polycount.
• Builds characters compatible with Humanoid Animation Avatars; use popular animation controllers with this character.
• Only pack the blend shapes you need into your models - helps reduce overall memory consumption.
• Texture atlasing tool - helps merge materials together and trim overall drawcalls.
• SRP Support - Automatic adjustment of materials for HDRP(2018.4) LTS, HDRP(2019.4) LTS, URP and Standard Render Pipelines.
Price $20.00
Morganna Female from Tafi by Tafi
Morganna is a young elvish female character.
Converted from Daz 3D Genesis 8-based asset Morganna
[ Character Tool Documentation | Technical Support | Browse Compatible Content ]
Technical Information
Included tools can be used to decimate, atlas, and merge materials. Assets have been provided at highest initial quality levels to provide greater flexibility for asset users.
Assets Included:
• Base Character Model: 32,736 Tris (7 to 16 Materials),
• Morphed Character: 32,736 Tris (7 to 16 Materials, Custom Shape & Textures) • Morph Kit: 700+ Morphs, including facial animations, emotions, body weight and muscle mass, animation blends
Textures: Comes with a set of 2048/4096px PBR textures and associated shaders; along with the base character set (16 x 2048/4096px). Included character tool can facilitate texture size reductions easily.
Shader Set: Uses the Daz3D Shader Set
Over 700 Morphs, including;
• Facial Expressions (Afraid, Angry, Flirting, Frown, Shock, Surprised & more)
• Face Types (Square, Round & more)
• Speech Phonemes
• Body Shape & Size (Weight, Muscularity, Starvation & more)
• Detailed control over most anatomical features
• Animation Blend Morphs
• Fantasy elements (e.g. Elf Ears)
• ... and much more!
Includes the Linteum character assembly tool - designed to mix and match clothing, characters, morphs and more from the entire range; and make them usable in your game or app.
Functionality includes
• Built-in assembly of character parts, automatically merges clothing onto the same character hierarchy, including adjustments for various character shapes and sizes.
• Morph functionality - add new characters and custom morphs to all your designs, mix and match to create the perfect results; morphs are copied onto all clothing.
• Performance estimator - see how your character compares against characters in various shipped games.
• Rigging aware decimation - automatic built-in decimation tool will help reduce polycounts while preserving extra polys in elbows and knees (note: results will vary by item, and decimation level; decimating base characters is not recommended)
• Material merging tool - automatically merges materials together and deletes submeshes, when the material is a duplicate. Tint and adjust individual parts, and merge the rest!
• Hidden surface deletion - helps trim non-visible faces from an assembled character to avoid bleed through during animations, and lower overall polycount.
• Builds characters compatible with Humanoid Animation Avatars; use popular animation controllers with this character.
• Only pack the blend shapes you need into your models - helps reduce overall memory consumption.
• Texture atlasing tool - helps merge materials together and trim overall drawcalls.
• SRP Support - Automatic adjustment of materials for HDRP(2018.4) LTS, HDRP(2019.4) LTS, URP and Standard Render Pipelines.
Price $20.00
Snerg for Ogre Male from Tafi by Tafi
Customize your Ogre with Snerg the grumbling! Snerg is a character add-on for Snerg is ready to defend the cave holding his club or sit fireside while roasting his prey. Get Snerg for Ogre today. Converted from Daz 3D Genesis 8-based asset Addon: Snerg for Ogre
[ Character Tool Documentation | Technical Support | Browse Compatible Content ]
Technical Information
Included tools can be used to decimate, atlas, and merge materials. Assets have been provided at highest initial quality levels to provide greater flexibility for asset users.
Assets Included:
• Base Character Model: 32,392 Tris (7 to 16 Materials),
• Morphed Character: 32,392 Tris (7 to 16 Materials, Custom Shape & Textures)
• Morph Kit: 800+ Morphs, including facial animations, emotions, body weight and muscle mass, animation blends
Note: Clothing & hair used in screenshot not included, assets sold separately.
Textures: Comes with a full set of 2048/4096px PBR textures and associated shaders; along with the base character set (16 x 2048/4096px). Included character tool can facilitate texture size reductions easily.
Shader Set: Uses the Daz3D Shader Set
Over 700 Morphs, including;
• Facial Expressions (Afraid, Angry, Flirting, Frown, Shock, Surprised & more)
• Face Types (Square, Round & more)
• Speech Phonemes
• Body Shape & Size (Weight, Muscularity, Starvation & more)
• Detailed control over most anatomical features
• Animation Blend Morphs
• Fantasy elements (e.g. Elf Ears)
• ... and much more!
Includes the Linteum character assembly tool - designed to mix and match clothing, characters, morphs and more from the entire range; and make them usable in your game or app.
Functionality includes
• Built-in assembly of character parts, automatically merges clothing onto the same character hierarchy, including adjustments for various character shapes and sizes.
• Morph functionality - add new characters and custom morphs to all your designs, mix and match to create the perfect results; morphs are copied onto all clothing.
• Performance estimator - see how your character compares against characters in various shipped games.
• Rigging aware decimation - automatic built-in decimation tool will help reduce polycounts while preserving extra polys in elbows and knees (note: results will vary by item, and decimation level; decimating base characters is not recommended)
• Material merging tool - automatically merges materials together and deletes submeshes, when the material is a duplicate. Tint and adjust individual parts, and merge the rest!
• Hidden surface deletion - helps trim non-visible faces from an assembled character to avoid bleed through during animations, and lower overall polycount.
• Builds characters compatible with Humanoid Animation Avatars; use popular animation controllers with this character.
• Only pack the blend shapes you need into your models - helps reduce overall memory consumption.
• Texture atlasing tool - helps merge materials together and trim overall drawcalls.
• SRP Support - Automatic adjustment of materials for HDRP(2018.4) LTS, HDRP(2019.4) LTS, URP and Standard Render Pipelines.
Price $20.00
Sobek Crocodile Male from Tafi by Tafi
Sobek was a god of the Nile who brought fertility to the land. As the Lord of the Waters, he was thought to have risen from the primeval waters of Nun to create the world and made the Nile from his sweat. One creation myth stated that Sobek laid eggs on the bank of the waters of Nun thus creating the world... Bring this mythology to life using Sobek's default base textures or Albino alternative with this Morph and Geograft Tail. Standard and heroic proportions add more versatility and a vibrant green texture set is great for more comic book-y adventures. The package is rounded out with a dark and bloody set of textures that allow you to enjoy Sobek at his most hungry and horrific. Get Sobek Crocodile and enjoy an entirely unique new and very reptilian character today! Converted from Daz 3D Genesis 8-based asset Sobek Crocodile for Genesis 8 Male
[ Character Tool Documentation | Technical Support | Browse Compatible Content ]
Technical Information
Included tools can be used to decimate, atlas, and merge materials. Assets have been provided at highest initial quality levels to provide greater flexibility for asset users.
Assets Included:
• Base Character Model: 32,392 Tris (7 to 16 Materials),
• Morphed Character: 32,392 Tris (7 to 16 Materials, Custom Shape & Textures)
• Morph Kit: 800+ Morphs, including facial animations, emotions, body weight and muscle mass, animation blends
Note: Clothing & hair used in screenshot not included, assets sold separately.
Textures: Comes with a full set of 2048/4096px PBR textures and associated shaders; along with the base character set (16 x 2048/4096px). Included character tool can facilitate texture size reductions easily.
Shader Set: Uses the Daz3D Shader Set
Over 700 Morphs, including;
• Facial Expressions (Afraid, Angry, Flirting, Frown, Shock, Surprised & more)
• Face Types (Square, Round & more)
• Speech Phonemes
• Body Shape & Size (Weight, Muscularity, Starvation & more)
• Detailed control over most anatomical features
• Animation Blend Morphs
• Fantasy elements (e.g. Elf Ears)
• ... and much more!
Includes the Linteum character assembly tool - designed to mix and match clothing, characters, morphs and more from the entire range; and make them usable in your game or app.
Functionality includes
• Built-in assembly of character parts, automatically merges clothing onto the same character hierarchy, including adjustments for various character shapes and sizes.
• Morph functionality - add new characters and custom morphs to all your designs, mix and match to create the perfect results; morphs are copied onto all clothing.
• Performance estimator - see how your character compares against characters in various shipped games.
• Rigging aware decimation - automatic built-in decimation tool will help reduce polycounts while preserving extra polys in elbows and knees (note: results will vary by item, and decimation level; decimating base characters is not recommended)
• Material merging tool - automatically merges materials together and deletes submeshes, when the material is a duplicate. Tint and adjust individual parts, and merge the rest!
• Hidden surface deletion - helps trim non-visible faces from an assembled character to avoid bleed through during animations, and lower overall polycount.
• Builds characters compatible with Humanoid Animation Avatars; use popular animation controllers with this character.
• Only pack the blend shapes you need into your models - helps reduce overall memory consumption.
• Texture atlasing tool - helps merge materials together and trim overall drawcalls.
• SRP Support - Automatic adjustment of materials for HDRP(2018.4) LTS, HDRP(2019.4) LTS, URP and Standard Render Pipelines.
Price $20.00
Elf Jewelry from Tafi by Tafi
Elf Jewelry is the essential fantasy accessory set for your Elves, Fairies, Warriors, Dancers... Includes Ear Cuffs and Forehead Jewelry. Designed with classical elven figures in mind, these Accessories are suitable for males or females and any other character you can think of with just a few quick translation adjustments!
Converted from Daz 3D Genesis 8-based asset Elf Jewelry
Converted from Daz 3D Genesis 8-based asset Elf Jewelry
Technical Information
Included tools can be used to decimate, atlas, and merge materials. Assets have been provided at highest initial quality levels to provide greater flexibility for asset users.
Models Included:
• Crown 1: 11,030 Tris (1 to 3 Materials),
• Crown 2: 8,762 Tris (1 to 2 Materials),
• Crown 3: 26,090 tris (1 to 2 Materials),
• Ear 1: 22,364 tris, (1 to 3 Materials),
• Ear 2: 8,138 tris (1 to 2 Materials),
• Ear 3: 31,978 tris (1 to 2 Materials),
• Ear 4: 4,780 tris (1 to 2 Materials)
Each asset comes with a 4096x4096px PBR texture set and associated shaders. (Diffuse, Metalness, Normal, Roughness)
Shader Set: Uses the Daz3D Shader Set
Includes the Linteum character assembly tool - designed to mix and match clothing, characters, morphs and more from the entire range; and make them usable in your game or app.
Functionality includes
• Built-in assembly of character parts, automatically merges clothing onto the same character hierarchy, including adjustments for various character shapes and sizes.
• Morph functionality - add new characters and custom morphs to all your designs, mix and match to create the perfect results; morphs are copied onto all clothing.
• Performance estimator - see how your character compares against characters in various shipped games.
• Rigging aware decimation - automatic built-in decimation tool will help reduce polycounts while preserving extra polys in elbows and knees (note: results will vary by item, and decimation level; decimating base characters is not recommended)
• Material merging tool - automatically merges materials together and deletes submeshes, when the material is a duplicate. Tint and adjust individual parts, and merge the rest!
• Hidden surface deletion - helps trim non-visible faces from an assembled character to avoid bleed through during animations, and lower overall polycount.
• Builds characters compatible with Humanoid Animation Avatars; use popular animation controllers with this character.
• Only pack the blend shapes you need into your models - helps reduce overall memory consumption.
• Texture atlasing tool - helps merge materials together and trim overall drawcalls.
• SRP Support - Automatic adjustment of materials for HDRP(2018.4) LTS, HDRP(2019.4) LTS, URP and Standard Render Pipelines.
Price $10.00
Rattlesnake by WDallgraphics
Include scene demo
8 Animations in In-place
Added extra folder with animations in Root Motion
2 Textures (4096x4096)
1 Materials
1 Prefab
1 Animator Controller
1 Skybox
2 Scripts
1 Scene demo
Low poly model
5818 quad polygons on this mesh
5824 vertices on this mesh
Textures
Rattlesnake_D
Rattlesnake_N
Animations List
Attack (185-269)
Crawl (23-83)
Crawl2(400-760) CrawlFast (0-20)
CrawlToIdle (291-307)
Die (310-351)
Idle (86-182)
IdleToCrawl (272-288)
Animation demo
Price $25.00
Plasticine Village Models Pack by Model Box
Includes:
Spruce
Apple tree
Birhc
Stone bridge
Bucket
Cloud
Dead Tree
Fences -2
grass
House
Landscape with river
Mill
Millstone
Old wooden bridge
Pot
Wooden Sight
Stone
Sun flower
Turnip
Total number of models\prefabs: 20
Average polygon count (Tris) – 3000
Total number of polygons for models: Verts – 535.14
Texture types – Albedo ,Normal map, AO map
Textures size – 1024х1024 px
If you have any questions, please write to e-mail: jhonnymiller@gmail.com
Price $18.00
Sprig Fay Wings Female from Tafi by Tafi
Sprig Fay Wings for female characters.
Converted from Daz 3D Genesis 8-based asset Sprig Fay Wings for Genesis 8 Male(s) & Female(s)
[ Character Tool Documentation | Technical Support | Browse Compatible Content ]
Technical Information
Included tools can be used to decimate, atlas, and merge materials. Assets have been provided at highest initial quality levels to provide greater flexibility for asset users.
Models Included:
• Wings: 29,584 Tris (1 to 12 Materials),
Each asset comes with a 4096x4096px PBR texture set and associated shaders. (Diffuse, Metalness, Normal, Roughness)
Shader Set: Uses the Daz3D Shader Set
Includes the Linteum character assembly tool - designed to mix and match clothing, characters, morphs and more from the entire range; and make them usable in your game or app.
Functionality includes
• Built-in assembly of character parts, automatically merges clothing onto the same character hierarchy, including adjustments for various character shapes and sizes.
• Morph functionality - add new characters and custom morphs to all your designs, mix and match to create the perfect results; morphs are copied onto all clothing.
• Performance estimator - see how your character compares against characters in various shipped games.
• Rigging aware decimation - automatic built-in decimation tool will help reduce polycounts while preserving extra polys in elbows and knees (note: results will vary by item, and decimation level; decimating base characters is not recommended)
• Material merging tool - automatically merges materials together and deletes submeshes, when the material is a duplicate. Tint and adjust individual parts, and merge the rest!
• Hidden surface deletion - helps trim non-visible faces from an assembled character to avoid bleed through during animations, and lower overall polycount.
• Builds characters compatible with Humanoid Animation Avatars; use popular animation controllers with this character.
• Only pack the blend shapes you need into your models - helps reduce overall memory consumption.
• Texture atlasing tool - helps merge materials together and trim overall drawcalls.
• SRP Support - Automatic adjustment of materials for HDRP(2018.4) LTS, HDRP(2019.4) LTS, URP and Standard Render Pipelines.
Price $10.00
Overkill Male from Tafi by Tafi
Are you tired of drab apocalypses? Want to bring a splash of color to the end times? Just need someone to pummel a superhero? Then Overkill is the beast you need. Overkill can be a bright and vibrant terror; your usually fleshy shambling mess; a really burnt bleeding and blistered abomination. He can be molten he can be slimy he can be rather gray. There's overkill for every mood. So grab that gaping maw of his and make it your own -- put Overkill to work for you! Converted from Daz 3D Genesis 8-based asset Overkill for Genesis 8 Males
[ Character Tool Documentation | Technical Support | Browse Compatible Content ]
Technical Information
Included tools can be used to decimate, atlas, and merge materials. Assets have been provided at highest initial quality levels to provide greater flexibility for asset users.
Assets Included:
• Base Character Model: 32,392 Tris (7 to 16 Materials),
• Morphed Character: 32,392 Tris (7 to 16 Materials, Custom Shape & Textures)
• Morph Kit: 800+ Morphs, including facial animations, emotions, body weight and muscle mass, animation blends
Note: Clothing & hair used in screenshot not included, assets sold separately.
Textures: Comes with a full set of 2048/4096px PBR textures and associated shaders; along with the base character set (16 x 2048/4096px). Included character tool can facilitate texture size reductions easily.
Shader Set: Uses the Daz3D Shader Set
Over 700 Morphs, including;
• Facial Expressions (Afraid, Angry, Flirting, Frown, Shock, Surprised & more)
• Face Types (Square, Round & more)
• Speech Phonemes
• Body Shape & Size (Weight, Muscularity, Starvation & more)
• Detailed control over most anatomical features
• Animation Blend Morphs
• Fantasy elements (e.g. Elf Ears)
• ... and much more!
Includes the Linteum character assembly tool - designed to mix and match clothing, characters, morphs and more from the entire range; and make them usable in your game or app.
Functionality includes
• Built-in assembly of character parts, automatically merges clothing onto the same character hierarchy, including adjustments for various character shapes and sizes.
• Morph functionality - add new characters and custom morphs to all your designs, mix and match to create the perfect results; morphs are copied onto all clothing.
• Performance estimator - see how your character compares against characters in various shipped games.
• Rigging aware decimation - automatic built-in decimation tool will help reduce polycounts while preserving extra polys in elbows and knees (note: results will vary by item, and decimation level; decimating base characters is not recommended)
• Material merging tool - automatically merges materials together and deletes submeshes, when the material is a duplicate. Tint and adjust individual parts, and merge the rest!
• Hidden surface deletion - helps trim non-visible faces from an assembled character to avoid bleed through during animations, and lower overall polycount.
• Builds characters compatible with Humanoid Animation Avatars; use popular animation controllers with this character.
• Only pack the blend shapes you need into your models - helps reduce overall memory consumption.
• Texture atlasing tool - helps merge materials together and trim overall drawcalls.
• SRP Support - Automatic adjustment of materials for HDRP(2018.4) LTS, HDRP(2019.4) LTS, URP and Standard Render Pipelines.
Price $20.00
DEX - Hip Hop Grooves by Audimus Music
This mixtape of hip hop, trip hop, and lo-fi captures the spirit of old-school and modern styles of sampling. This collection includes 10 unique tracks, each with a loopable version (approx 1:30).
* 10 unique compositions
* 24-bit, 48kHz WAV files
* Fixed tempos
* Loopable versions of every track
* Royalty-free
* Made with love in Liverpool, England
Price $10.00
Front Loader Truck by Pukamakara
Price $49.00
Invasion Outfit Female from Tafi by Tafi
Designed with your extraterrestrial femme fatales in mind, the Invasion Outfit for will be your go-to Sci-Fi Suit. Accent her strange and rare power with the Invasion Outfit. Converted from Daz 3D Genesis 8-based asset Invasion Outfit for Genesis 8 Female
Designed for Tafi Female Characters
[ Character Tool Documentation | Technical Support | Browse Compatible Content ]
Technical Information
Included tools can be used to decimate, atlas, and merge materials. Assets have been provided at highest initial quality levels to provide greater flexibility for asset users.
Assets Included:
• Suit: 89,384 Tris (Up to 72 Materials),
Note: Basic character included, but custom characters used in example screenshots not included, sold separately.
Textures: Comes with a full set of 2048/4096px PBR textures and associated shaders. Included character tool can facilitate texture size reductions easily.
Shader Set: Uses the Daz3D Shader Set
Includes the Linteum character assembly tool - designed to mix and match clothing, characters, morphs and more from the entire range; and make them usable in your game or app.
Functionality includes
• Built-in assembly of character parts, automatically merges clothing onto the same character hierarchy, including adjustments for various character shapes and sizes.
• Morph functionality - add new characters and custom morphs to all your designs, mix and match to create the perfect results; morphs are copied onto all clothing.
• Performance estimator - see how your character compares against characters in various shipped games.
• Rigging aware decimation - automatic built-in decimation tool will help reduce polycounts while preserving extra polys in elbows and knees (note: results will vary by item, and decimation level; decimating base characters is not recommended)
• Material merging tool - automatically merges materials together and deletes submeshes, when the material is a duplicate. Tint and adjust individual parts, and merge the rest!
• Hidden surface deletion - helps trim non-visible faces from an assembled character to avoid bleed through during animations, and lower overall polycount.
• Builds characters compatible with Humanoid Animation Avatars; use popular animation controllers with this character.
• Only pack the blend shapes you need into your models - helps reduce overall memory consumption.
• Texture atlasing tool - helps merge materials together and trim overall drawcalls.
• SRP Support - Automatic adjustment of materials for HDRP(2018.4) LTS, HDRP(2019.4) LTS, URP and Standard Render Pipelines.
Price $15.00
Low Poly Tank 06 by Linder Media
● create unique, distinguishable tanks with team colors
● 2 vehicle prefabs included (with & without team colors applied)
● loopable chain animation included
● using only unity standard shaders: super easy to change colors & great performance!
● with separate (grouped) parts so you can animate whatever you need (wheels, turret, guns etc.)
● clean mesh with:
- 13295 polygons
- 15255 vertices
● for use as scene prop or vehicle in your game/app
● no plugins or third party software needed
Have fun with it and let us know if you need to have anything customized!
Price $4.99
Morning Star Wings Male from Tafi by Tafi
Morning Star Wings for male characters.
Converted from Daz 3D Genesis 8-based asset Morning Star Wings for Genesis 3 and Genesis 8 Male
[ Character Tool Documentation | Technical Support | Browse Compatible Content ]
Technical Information
Included tools can be used to decimate, atlas, and merge materials. Assets have been provided at highest initial quality levels to provide greater flexibility for asset users.
Models Included:
• Wings: 59,316 Tris (1 to 4 Materials),
Each asset comes with a 4096x4096px PBR texture set and associated shaders. (Diffuse, Metalness, Normal, Roughness)
Shader Set: Uses the Daz3D Shader Set
Includes the Linteum character assembly tool - designed to mix and match clothing, characters, morphs and more from the entire range; and make them usable in your game or app.
Functionality includes
• Built-in assembly of character parts, automatically merges clothing onto the same character hierarchy, including adjustments for various character shapes and sizes.
• Morph functionality - add new characters and custom morphs to all your designs, mix and match to create the perfect results; morphs are copied onto all clothing.
• Performance estimator - see how your character compares against characters in various shipped games.
• Rigging aware decimation - automatic built-in decimation tool will help reduce polycounts while preserving extra polys in elbows and knees (note: results will vary by item, and decimation level; decimating base characters is not recommended)
• Material merging tool - automatically merges materials together and deletes submeshes, when the material is a duplicate. Tint and adjust individual parts, and merge the rest!
• Hidden surface deletion - helps trim non-visible faces from an assembled character to avoid bleed through during animations, and lower overall polycount.
• Builds characters compatible with Humanoid Animation Avatars; use popular animation controllers with this character.
• Only pack the blend shapes you need into your models - helps reduce overall memory consumption.
• Texture atlasing tool - helps merge materials together and trim overall drawcalls.
• SRP Support - Automatic adjustment of materials for HDRP(2018.4) LTS, HDRP(2019.4) LTS, URP and Standard Render Pipelines.
Price $10.00