Ancient Bones | Octopus by Grachev Konstantin
Number of materials: 6
Number of textures: 12
Materials have:
- Albedo (Diffuse)
- Specular
- Normal map
- AO
- Emission
Textures size: 4096x4096
Number of meshes: 2
Number of prefabs: 6
Body:
- Vertices: 5,947
- Faces: 6,372
- Tris: 11,890
Sword:
- Vertices: 636
- Faces: 654
- Tris: 1,268
Rigging: Yes (Humanoid)
UV mapping: Yes
The second part of The Ancient Bones series. Rigged to Humanoid Skeleton. The package includes 3 sets of textures with different colors.
Price $19.99
Lifeguard Assets by Rescue3D Game Assets
High-quality low-poly 3D collection of several Lifeguard 3D Assets. There are some lifeguard vehicles and boats in this collection. You can also find here the lifeguard station building and some accessories like a kayak, water-scooters, boards, and trashcan. There are also some lifeguard buoys here too.
A full list of 3D assets with technical details is available below.
These assets were created with attention to detail and realistic proportions with the correct geometry and topology. We have also made every effort to ensure that the textures are as detailed as possible and made with the greatest care.
COLLECTION INCLUDES:
1. Lifeguard Rescue Boat With Trailer
- 4 PBR textures sets
- 9918 Triangles
- 8056 Vertices
PBR texture sets details:
- 4096 Boat Body (Albedo, Metallic/Smoothness, Normal, AO)
- 2048 Boat Engine (Albedo, Metallic/Smoothness, Normal, AO)
- 4096 Trailer Body (Albedo, Metallic/Smoothness, Normal, AO)
- 1024 Trailer Wheel (Albedo, Metallic/Smoothness, Normal, AO)
2. Painted Boat with oars
- 2 PBR textures sets
- 1386 Triangles
- Boat model is one mesh and the oar is a second model.
PBR texture sets details:
- 4096 Main Body texture set (Albedo, Metallic/Smoothness, Normal, AO)
- 1024 Oar object texture set (Albedo, Metallic/Smoothness, Normal, AO)
3. Lifeguard Rescue Board
- 1198 Triangles
- 4096 Main Body PBR texture set (Albedo, Metallic/Smoothness, Normal, AO)
4. Lifeguard Rescue Buoy
- 1531 Triangles
- 2048 Main Body PBR texture set (Albedo, Metallic/Smoothness, Normal, AO)
5. Lifeguard Rescue Kayak
- 4244 Triangles
- 4096 Body texture set (Albedo, Metallic/Smoothness, Normal, AO)
- 2048 Seat texture set (Albedo, Metallic/Smoothness, Normal, AO)
- The model is divided into 2 objects (Main Body, Seats)
6. Lifeguard Station
- 5 PBR textures sets
- 5028 Triangles
PBR texture sets details:
- 4096 Main Body texture set (Albedo, Metallic/Smoothness, Normal, AO)
- 2048 Ads texture set (Albedo, Metallic/Smoothness, Normal, AO)
- 1024 Glass texture set (Albedo, Metallic/Smoothness, Normal)
- 2048 Door texture set (Albedo, Metallic/Smoothness, Normal, AO)
- 2048 Rescue Buoy texture set (Albedo, Metallic/Smoothness, Normal, AO)
7. Mooring Buoy
- 1490 Triangles
- 4096 Main Body PBR texture set (Albedo, Metallic/Smoothness, Normal, AO)
8. Beach Trash Can
- 2248 Triangles
- 2048 Main Body PBR texture set (Albedo, Metallic/Smoothness, Normal, AO)
9. Lifebuoy holder with lifebuoy
- 3280 Triangles (holder)
- 806 Triangles (lifebuoy)
- 2048 Holder PBR texture set (Albedo, Metallic/Smoothness, Normal, AO)
- 1024 Lifebuoy PBR texture set (Albedo, Metallic/Smoothness, Normal, AO)
10. Lifeguard Vehicle
- 4 PBR textures sets (Main, Glass, Interior, Engine)
- 36014 Triangles
- 35564 Vertices
PBR texture sets details:
- 4096 Main texture set (Albedo, Metallic/Smoothness, Normal, AO)
- 1024 Interior texture set (Albedo, Metallic/Smoothness, Normal, AO)
- 1024 Glass texture set (Albedo, Metallic/Smoothness, Normal, AO)
- 1024 Surfboard texture set (Albedo, Metallic/Smoothness, Normal, AO)
11. Coast Guard Rescue Boat
- 4 PBR textures sets
- 25926 Triangles
- 24941 Vertices
PBR texture sets details:
- PBR Main texture set 4096 (Albedo, Metallic/Smoothness, Normal, AO)
- PBR Glass texture set 1024 (Albedo, Metallic/Smoothness, Normal, AO)
- PBR Interior texture set 1024 (Albedo, Metallic/Smoothness, Normal, AO)
- PBR Engine texture set 1024 (Albedo, Metallic/Smoothness, Normal, AO)
12. Lifeguard Vehicle
- 5 PBR textures sets
- 58731 Triangles
- 50770 Vertices
- Model is one mesh
PBR texture sets details:
- 4096 Main Body texture set (Albedo, Metallic/Smoothness, Normal, AO)
- 1024 Emission texture set (Albedo, Metallic/Smoothness, Normal, AO)
- 2048 Addons texture set (Albedo, Metallic/Smoothness, Normal, AO)
- 1024 Alpha texture set (Albedo, Metallic/Smoothness, Normal, AO)
- 2048 Wheel texture set (Albedo, Metallic/Smoothness, Normal, AO
13. Water Scooter
- 4 PBR textures sets
- 26666 Triangles
- 22617 Vertices
- Model is one mesh
PBR texture sets details:
- 2048 Main Body texture set (Albedo, Metallic/Smoothness, Normal, AO)
- 2048 Emission texture set (Albedo, Metallic/Smoothness, Normal, AO)
- 2048 Alpha texture set (Albedo, Metallic/Smoothness, Normal)
- 2048 Addons texture set (Albedo, Metallic/Smoothness, Normal, AO)
14. Lifeguard Drone
- 3 PBR textures sets
- 21089 Triangles
- 17092 Vertices
- The model is divided into a few objects (Main Body, Wings, Module 1, Module 2, Module 3)
- There is also a collapsed version of the object (one mesh)
PBR texture sets details:
- 2048 Main Body texture set (Albedo, Metallic/Smoothness, Normal, AO)
- 512 Alpha texture set (Albedo, Metallic/Smoothness, Normal)
- 2048 Modules texture set (Albedo, Metallic/Smoothness, Normal, AO)
15. Water Scooter
- 3 PBR textures sets
- 11696 Triangles
- 9051 Vertices
- Model is divided into two parts (Main body and a propeller)
PBR texture sets details:
- 4096 Main Body texture set (Albedo, Metallic/Smoothness, Normal, AO)
- 1024 Emission texture set (Albedo, Metallic/Smoothness, Normal, AO)
- 1024 Glass texture set (Albedo, Metallic/Smoothness, Normal, AO)
Price $60.00
Police+Police_Zombie by buxoided
Rigged: Yes
Rigged to humanoid skeleton - yes
Animated: No
Number of Animations:0
Animation types (Root Motion/In-place):0
Number of characters:1
Vertex counts of characters: 23150 all
Number of Materials and Material Instances: 22 different materials(uv - body, acces, armor, eye, glass,cloth)
Number of Textures:55
Texture Resolutions: 4k
Supported Development Platforms: PC
Windows: Yes
Documentation: No
Important/Additional Notes: No
- Police man low poly model
- 1 basic mesh with modular parts of ammunition
- 52 face morphs (blendshapes)
Price $50.00
Silenced Weapons FPS Sound Pack by Audio Lantern
It contains AAA level designed sounds from various gun types The guns have one shot and automatic shot types for your different needs .
For a stealthy experience, we are also giving you sounds for nightvision goggles, and a throwing knife.
The pack's promo track is also included as a looping music that you can use in your games.
This pack can be used to enrich combat in a variety of genres like FPS, Stealth games and Realistic Battle Royale.
This pack's guns are directly compatible with the guns in our Complete FPS Weapon and Explosion Sounds Pack
Package Highlights:
- More than 700 sounds
- 48 Guns including automatic gunshot sounds for you to easily create loops,
- Detailed, modern and heavy suppressed gunshot sound designs
- Weapon Categories: Snipers, Pistols, Shotguns, SMG's and LMG's
- All weapons' equip and reload sounds
- Bullet impacts for all kinds of surfaces
- Bullet pass by's different for each type of gun
- A Nightvision Goggle
- A Looping Grungy Game Music
- A Throwing Knife
- UI elements like killing enemy and round ending warning.
Price $33.99
MIS-LockOn by MyMOBILIN
✅ Invector Template and compatible MIS must be installed and set up before.
✅ Only Third-Person mode is officially supported.
✅ Required .NET 4.x
✅ MIS-LockOn cannot be used with Invector vLockOn / vLockOnShooter.
⭐INVECTOR THIRD PERSON TEMPLATE v2.6.1a REQUIRED⭐
⭐Middleware For Invector Template v1.4.2 REQUIRED⭐
Invector Template (Invector) which is one of the best controllers can be upgraded with MIS and MIS Packages.
If you are not familar with MIS yet, please watch this Quick Start Guide.
Targeting(Including Lock-On) and Target Indicator features are essential in most games. MIS-LockOn integrates these two features and provides better performance and easy customization.
Attacking enemies while moving fast is not easy. On the other hand, it is difficult to develop various weapons without the features provided by MIS-LockOn. Meanwhile, a better system is needed to target a growing number of enemies. Please check it on MIS-Motorcycle trailer either.
All MIS combat packages including MIS-Motorcycle, MIS-MagicSpell, and etc. will be developed based on MIS-LockOn. Let your players have experience a faster, more varied and easier combat system. In particular, it is essential for MIS-MagicSpell to be released in the future.
⭐Key Benefits⭐
✅ Provides One-Click Setup
✅ High performance
- All target game objects are automatically registered and managed on Start().
- It makes not to call APIs to search for colliders or look up game objects every frame
- Uses only one Screen Space - Overay Canvas for all indicators
- Provides better optimization feature through targeting frequency for low end devices
✅ Finding targets options
- By Distance / Angle / Obstacle detection
- Toggle Targeting: Left CTRL + Mouse 2
✅ LockOn
- Set / Change: Mouse 2 button (Default)
- Release: When the LockOn target is out of the screen (Mandatory)
✅ Provides Auto LockOn (Always the current target is set to LockOn target)
✅ Target Indicators
- Supports types: Enemy / Object (Buff, Amor and Gate, etc.)
- OnSelected: Currently selected target
- OnLocked: Currently selected and locked target
- OnScreen: The target in on screen
- OffScreen: The target in out of screen (It indicates its direction, not a position)
✅ Easy Indicator setup and tunning
✅ Provides a Demo scene (ThirdPerson Only)
✅ Clean document
✅ Does not modify Invector source codes
✅ All MIS Packages runs on a feature-based basis
⭐Precautions⭐
✅ No refund allowed after downloading
✅ Price may increase as new feature added such as Minimap and Radar
⭐Contact Information⭐
✅ Email: mymobilin@gmail.com
✅ Discord: Recommended
Price $15.99
3D UI Elements Pack Vol:1 by Render Island
Compatibility
- Recommended version in Unity 2020.3.14f1 and above
- AR Foundation package 4.1.7
- ARCore XR Plugin 4.1.7
- ARKit XR Plugin 4.1.7
3D UI Element Assets Pack based on Jungle Theme can be used in your Unity Standalone Desktop Application or Augmented Reality applications to build 3D UI experiences with different types of 3D elements such as one to one buttons, one to third button, slider, loader, dropdown, toggle, panels and map. These 3D UI elements can be used for cross platform apps development (Android or iOS). The Asset pack is fully compatible for Universal Render Pipeline as default.
Features
- Easy usage of 3D UI elements for Unity Standalone Desktop Applications or AR Applications developments for Android or iOS.
- Different types of 3D UI elements categories such as Button, Slider, Loader, Dropdown, Toggle ,Panels and Map.
- Fully demonstrated Demo Scene on the UI element types and AR Scene which shows a demo placement with interactions of each elements in the AR mode.
3D UI Elements
Button - 22
Slider - 1
Loader - 1
Dropdown - 1
Toggle - 1
Panels - 5
Map - 1
Poly Counts
one to one button - poly count 619
one to third button - 473
drop down - 124
header - 425
Loader - 240
map - 95
panel_1-618
panel_2- 590
panel_3- 564
panel_4- 602
panel_5 - 604
slider - 372
toggle - 112
Demo Scenes
- Demo Scene : Fully demonstrated demo scene of all the 3D UI Elements types with it's interactions in the Unity Editor.
- AR Demo : Fully demonstrated demo scene of all the 3D UI Elements types with it's interactions in the AR mode.
Other Creations by Render Island
- Ancient Village Pack
- Christmas Seasonal Pack
- Ruined Fantasy Island
- Visual Effects & Shader Asset Pack
- Easy AR : Make Awesome AR Apps Without Coding
- Sci-Fi Police Pack - Free
- Sci-Fi Police Pack Pro
- Halloween Seasonal Pack
Need support?
- We are happy to help you on our DISCORD channel.
Follow us on Social
Price $16.99
1600+ RPG Game Icons by Nunealan
This is a package of armour, clothes, resource, treasure and weapon icons. Very suitable for RPG games. All the hand-drawn icons are designed in a unique style in high quality. We would be happy if you like our assets.
Included:
Avatar
Boot
Bracer
Cloak
Hat
Pants
Robe
Shoes
Skirt
Underclothes
Botany
Craft
Flying
Food
Glasses
Potion
Spell
Crestal
Gold
Necklace
Pearl
Ring
Bow and arrow
Broadsword
Dagger
Head band
Pistol
Shield
Spare
Staffs
Each icon is 256X256 pixels in PNG form.
Total amount icons-- 1633.
Price $17.99
Modular Containers by BigBlit Assets
Number of textures: 11 (png)
Texture dimensions: 2048x2048
Minimum polygon count: 20
Maximum polygon count: 6700
Number of meshes/prefabs: 80+ fbx/220+
UV mapping: Yes, UV0 and UV1
Types of materials and texture maps: PBR, HDRP
Colliders: Yes.
All assets are ready for lightmapping, they have manually created lightmap UV and properly scaled resolution. Containers sets have additionally prepared external and internal light probes and reflection probes ready to be tuned.
Containers:
- 25 parts. Triangles: Min: 20 Max: 3351
- 31 ready-to-go assembled containers. Triangles: Min: 1610 Max: 6613
- 4 textures sets (red, green, khaki, camo).
Decals:
- Two sets (2D decals and 3D plates) of 27 symbols and labels that can be used to decorate your containers.
- prefabed HDRP decal projectors for each decal
Price $15.60
Spaceship MK1 by ParsleySage
Ship (no weapon):
Tris count: 8000 approx
Verts count: 5000 approx
(for each part, please refer to the image)
Weapons:
Tris count: varies from 80-120+
Verts count: varies from 100-140+
(for each part, please refer to the image)
Texture Maps:
Reso: 128-4k
(for each part, please refer to the image)
I tried upgrading the materials to URP and it worked for me. It was too much work tho. If you want to upgrade materials I believe youtube is more reliable source than I am. You can also email me, and I will do my best to help.
Price $4.99
Psycho03 by sotn1ks
faces - 22195
verts - 12228
tris - 24216
Edges - 34432
Number of meshes/prefabs 1
Rigging: Yes
Animation count 39
https://youtu.be/OyHKFGYkas8 preview video
Psycho_03
Low-poly model of the game ready character Psycho-03
The model animated and rigged.
https://youtu.be/OyHKFGYkas8 preview video
Rigged with Maya's standart skeleton
Can be used for retarget
Model also have separated parts: Head, Masks, body,Cloth, Weapon,Eyes
Textures all texture map 4096
The model contains 39 animations:
atack (x7)
walking (x4) +sneakwalk +backwalk
running (x2) =backrun
Straife (x4)
Turn90(x2)
idle (x4)
death (x5)
get hit(x6)
jump (x2)
Technical details:
faces - 22195
verts - 12228
tris - 24216
Edges - 34432
Rigging and Skinning - Maya
Render - Marmoset toolbag
Textures - Substance painter
Modeling - Zbrush
Retopology- 3d Coat
Price $34.99
roman warrior by jesster
Number of textures 21
Texture dimensions 2048x2048 and 4096x4096, 3992x3992
Polygon count of roman warrior 34,686
Number of meshes/prefabs 4
Rigging: Yes
Animation count no
Animation type list no
UV mapping: Yes
Types of materials and texture maps ( PBR)
Low-poly model of the character Roman warrior Suitable for games of different genres RPG, strategy, shooter etc.
Price $35.00
Alien Synth Music - Xenoforma by Maxstack
Audio Files Count: 5
Length: 23 min 58 sec
Format: 48000 khz, 16 bit, Stereo, WAV
Loopable: No
This music package is a collection of five slow electronica tracks with an alien/sci-fi theme and quiet background noises mixed in. If you need any additional variations of any music track, feel free to contact me and I will add it to the pack free of charge.
Content
A Replica of Joy, 5:49, 80 bpm (varies)
Extraneous Activity, 4:21, 50 bpm (varies)
Stalker 5, 5:37, 40 bpm
That Beckoning Cry, 4:02, 40 bpm
Unseen Consequences, 4:07, 70 bpm
Price $19.99
CYAN TRIBE 2097 Game Music by ISAo
Features:
- Total 17 High-Quality Mastered Music Tracks
- 44.1kHz 16bit Stereo WAV Files
- Ogg Vorbis Seamless Loop of Each Track
- MPEG-4 (AAC files) of Each Track
- 60sec Short Loop Version of Each Track
- All Tracks are Royalty-Free
This collection of music asset, the 11th in the series, contains 17 high-end and unique tracks that combine a magnificent and fantastic cinematic orchestra with synth sounds that create a profound dark ambient.
By using the music asset in important scenes that show the story of the scenario, such as the eye-catching trailer movie, the opening title screen, action-packed battle scenes, and the emotional climax, your work will be as deep as a movie.
Some of the most popular songs from the past have been remade and re-arranged in this work.
One of the main features is that it is not a collection of monotonous ambient or electro music, but rather, all of the songs in the collection are material that deeply shows some kind of background in the work or the internal portrayal of the characters, and it does its job well in situations where it wants to impress the player.
They can be used in various scenes, not only in cyberpunk works, but also in many other genres.
Before you use, Please confirm you agree to our terms and conditions for use.
https://airyluvs.com/policies/terms-of-service
Track list:
01. Artemis (4:05)
02. Black Out (2:08)
03. Savage Junkies (3:10)
04. Aura Storm (3:36)
05. Undertaker (2:41)
06. Dark Engel 2097 (2:04)
07. Queen Bee (4th generation) (1:58)
08. Dead End Strike II (2:15)
09. Cold Storage (3:37)
10. Ideal (2:29)
11. My Weakness (3:36)
12. Humanity (1:47)
13. Altimathure Night II (4:17)
14. Cyan Tribe (3:55)
15. Blaze (7:20)
16. As New Era Unfolds (3:13)
17. Eliminate Locked (1:23)
Listen demo on YouTube:
Price $69.99
Cartoon Army World by PolySquid
Stylised low poly army pack for mobile and PC games. Amazing for RTS games. Made in a way so it fits well with other hand painted packs from our store.
Pack includes:
- Tanks 2.4k vertices (modular tanks with 3 skins)
- Tank props 50-100 vertices each (log, antenna, jerrycan)
- Off road vehicle 1.8k vertices (3 skins)
- Wheel tank 2.5k vertices (3 skins)
- Truck 2.1k vertices (3 skins)
- Three planes 3.1k vertices (3 skins)
- Props 600 vertices (landmine, crate, flag, spotlight, red light, barrier, wind indicator)
- Buildings 4.7k vertices (base, factory, headquarters, powerplant, storage, hangar)
- Four characters 14.6k vertices (soldier, bomber, missile man, medic)
Texture sizes warry from 512x512 to 2k, depending on the asset. All models are hand painted, well optimized and scale down very well, without any visible quality loss. Each character is rigged.
Each prop is in its own prefab, with pre-made vehicle prefabs. Some vehicles are modular with parts that can be switched over from one to another and mixed up between.
Price $24.99
Pretty woman cartoon character by Agarkova_CG
PBR textures.
Body and clothes
-Albedo
-Occlusion
-Metallic
-Normal map
(all 4096-4096 size)
Lashes
-Opacity
(2048-2048 size)
Tris: 62404
Verts: 31602
Normal map format – Direct X.
Prefab – 1.
Thank you all for purchasing pack!
Hope you like it!!!
Price $9.99
Basic Sci-fi Textures Vol. 4 by Cunning Force Games
Key Features
- 24 tileable texture sets (104 texture maps) which can be used for walls, trims, floors, ceilings, crates, doors, and more
- 4K resolution (set manually after import)
- Includes albedo, metallic, normal, ambient occlusion, and emission maps
Price $9.99
EmpirePathfinding by Cresspresso
Features
- Capable of A* and Dijkstra pathfinding.
- Specify how the pathfinder should navigate your graph. Provide a set of neighbouring nodes that are adjacent to the current node being searched.
Documentation
- 3 tutorials (written documentation)
- Online Documentation
- Online Scripting API Reference
- 7 demo scenes
Graphs
- Compatible with Unity's Tilemaps, including rectangular, hexagonal, and isometric.
- Compatible with many kinds of custom graphs, for example, 3D voxels, city maps, nav meshes (but not Unity's built-in NavMesh).
Customisable
- When the pathfinder finds the goal, you can specify what to collect from the final path of temporary node objects. For example, you could collect a list of edges in the graph network instead of a list of nodes.
- Specify edge weight (cost). For example, mud slows the player/character/agent down.
- Specify the A* heuristic (estimated distance cost from current node to the goal). For example, given a 2D grid of squares, you can make the path have a staircase shape or a big L shape by changing the heuristic.
- Store custom data with each node and/or edge that was searched. For example, in a TBS game like Civilization, given the pathfinder is searching for a path that the selected land unit would take, if the pathfinder reaches this tile (node), then the land unit will board a transport ship.
- Access the set of explored nodes. For example, for a turn-based strategy game like Civilization, you could show all the tiles that the selected unit can reach this turn.
- Opportunities for your own optimisation. Specify the IDictionary collection that stores the nodes that the pathfinder has searched. For example, you can optimise it for a 2D grid of squares by using a quadtree structure.
- Optionally allow the pathfinder to re-explore the previous node that led to the current node.
Multithreading
Multithreading circumvents blocking (synchronous) calls, thus your game's framerate will not drop.
- Tasks
- async/await
- Dispatch callbacks back to the main Unity thread (for calling Unity API methods).
Few Dependencies
- EmpirePathfinding is a C# library.
- The Core module is not coupled to Unity (it can be used in non-Unity C# projects).
- The Core module requires .NET 4.6 and C# 7.3.
Compatibility
- Compatible with Unity 2021.2.7.
- Backwards compatible with Unity 2019.3.10.
Performance
Performance is a secondary focus (the primary focus is flexibility). There are opportunities for you to manually optimise for performance. If necessary, you could manually translate/port the library implementation into a more efficient language like C++, once you have decided on the behaviour your pathfinder needs. If EmpirePathfinding gains enough traction, we will release a C++ module as an alternative to C#, which does not suffer the same downsides as C# (memory allocation, indirection).
Third Party Notices
The EmpirePathfinding package is governed by the Unity Asset Store EULA.
However, some components included in the package have different licenses. See ThirdPartyNotices.txt for more details.
EmiprePathfinding uses MoreLinq under Apache 2.0.
MoreLinq uses code under MIT.
EmpirePathfinding is a flexible library that solves the use-case problem: as a programmer, I want to rapidly develop a pathfinding algorithm for my custom path graph (network of nodes and edges).
If you have a complicated network/graph, and you are struggling with the limitations of other pathfinders, then this pathfinder is for you! It is designed to be flexible enough for any graph, to offer a unified solution for pathfinding.
Performance is a secondary focus. For more information, see the Technical details section.
Price $49.99
R.P.G Style Game Music Pack by SOUND GURU
Wav
44kHz 16Bit Stereo
BGM files can be looped.
This is a BGM PACK that goes well with R.P.G style games.
1. Intro style.
2. Normal stage style. (In_Game_01~02)
3. Boss or Battle stage style. (In_Game_03)
4. Win (Positive)
5. Lose (Negative)
It is recommended for RPG Game and Idle Game and can be used for other suitable places.
As a bonus, we also added a without drums sound Ver.
The background music is full volume file and -23dBRMS setting file, which is a suitable volume to Game user.
Price $20.00
Nora - Anime Style Character by OnlyNew Studio
The animations are maked base on unity mecanim.
Dependencies:
- 2D Animation
- 2D IK
- 2D PSD Importer
- 2D Sprite
Asset Details:
2 original PSD files.Allow you to adapt, re-design, create more character.
The files showing both normal and hurt states of character.
Every file contains 18 sprites drew on 709x709 resolutions canvas.
Sprite List:
- Head x 3 (normal, hurt, closed eyes)
- Cape x 2 (normal, hurt)
- Hat x 2 (normal, hurt)
- Shoulder x 2 (normal, hurt)
- Shoulder L x 2 (normal, hurt)
- FrontArm x 2 (normal, hurt)
- FrontArm L x 2 (normal, hurt)
- Skirt x 2 (normal, hurt)
- FrontLegDown x 2 (normal, hurt)
- FrontLegUp x 2 (normal, hurt)
Animation list:
- Idle
- Walk
- Run
- Float
- Jump
- Fly
- Summon
- Dead(base on rigging and collison)
Features:
- full body well flexable rigged bone
- swingable hair
- swingable skirt
- blinkable eyes
- physics based death animation
- Inverse kinematics
Price $29.99
Dropping Objects - Sound Effects by Alan Dalcastagne da Cunha
Number of Audio Waves: 135
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44,100
Do Sound FX loop: (Yes/No) No
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Important/Additional Notes: The recorder used for the sounds is the H4N pro, and the image is distributed free of charge for commercial use by pixabay and OpenGameArt.
Hi! How are you?
This is my falling objects pack, it has big and small objects in the water, of many different materials!
I hope you like it!
This is the list of all folders, but inside each folder there are several files, totaling 135 sound effects :)
- Bag_Metallic_01
- Book_01
- Box_01
- Cards_01
- Ceramic_01
- Coins_01
- Falling_Sound_01
- Full_Chest_01
- Large_Objects_01
- Little_Box_01
- Paper_Bag_01
- Rocks_01
- Shoe_01
- Small_Chains_01
- Small_Objects_01
- Sword_01
- Water_Bottle_01
- Water_Drop_01
- Wood_01
Price $19.99
