Mysql (Game Creator 2) by rezus13
Module expands opportunities of GC2 and allows you to work with MySQL database.
All features are activated and controlled using Game Creator 2 Instructions, no coding is required.
This module contains a list of Actions, that allow you to manipulate data in MySQL database from Unity and Game Creator 2
4 demo examples scenes. All queries are controlled by Unity or remote web server - you choose!
Documentation and Tutorials can be found here
Note that Game Creator 2 supports Unity 2021.2 or higher.
As Game Creator 2 is in Beta, these actions are subject to change but are fully supported via Discord
Price $20.00
ProcePath-3D by Alexandre
pathfinding
no navmesh
procedural
Proce-path allow you to create a path between 2 points without using nav-mesh easely.
There is only one component to add on you character to be able to use this plugin.
Quite simple isn't it?
Using Primitive and Jobs only, to prevent any garbage.
Price $10.00
"Pixel James" Tileset by Wojtek Witowski
Pixel James Tileset contains:
- 112 unique tiles
- Animation sprites for Hero, Zombie Cowboy, Bison, Gold Coin
- Example scene for easy learning
- Few sprites for UI
How to use it?
- Go to package manager inside Unity.
- Install Unity official "2D Tilemap Editor".
- Watch any 10 minute tutorial on YouTube.
- Create and have fun!
Provided pixelart is based on 12 x 12 grid (resized 4x up in the end). It is pretty simple and even not a very skilled artist can make more assets in this style. So you can use it as a base for even more content.
Price $4.99
Wow! Such Core Tools by Wow! Such Games Inc.
Our scripts, systems, and utilities will ease the development process of games and applications made in Unity. Wow!
🕹️ ManagedReference - picks and serializes types in a generic way.
🕹️ AssetDropdown - integrates a small dropdown picker into any UnityEngine.Object property.
🕹️ Messenger - sends messages to listeners with optional ordering and filtering. Also check out ObjectMessenger and ScriptableMessagePayload.
🕹️ SerializableType - serializes a System.Type instance. Also check out IsTypeAttribute, DerivesFromTypeAttribute, and ImplementsTypeAttribute.
🕹️ Number - serializes a System.Double value and converts to most other numeric types.
🕹️ SimpleObjectPool - pools objects to help with memory management. Also check out ListPool, HashSetPool, and DictionaryPool.
🕹️ ScriptingDefineUtility - allows easy manipulation of Editor Scripting Defines. Also check out the ScriptingDefineAttribute.
👾 Documentation: learn what our toolset can do.
👾 Support: let us know if you need help.
🎮 Discord: chat about games and more.
🎮 Forum: ask and answer questions.
Price $0.00
Shop Lowpoly 1 by Lowpoly_Master
The shop can be used in your 3D games or in the background 3D environment. They look nice in top-down games as well.
The package contains:
- 1 shop with separate advertisement board
- Poly:915, Tris:2193, Verts:1317 - Lowpoly Shop_01_Map -4267x4267 with diffuse,specular,Normal,Occlusion
- shop map-4323x672 with diffuse,specular,Normal,Occlusion
- roof map 512x512 diffuse,specular
- Lowpoly Exterior models
- Each Model has Separate 2048 and 4096 Texture Map
Thanks and do not forget to rate. Good luck.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $6.00
Dragon Bot Robot Cute Series by Meshtint Studio
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
If you like this pack, do check out other Cute Series assets in the store list link HERE!
Cute series Introduction:
Cute series hero characters are modular and easy to use. Humanoid mecanim ready.
Cute Series 3D robots and monsters have 3 evolution forms. Check out the WIKI page here. 'Evolution 1' is the least evolved ( weaker) and 'Evolution 3' is the most evolved ( Most powerful). You can use it to show progression in your game!
It's a good addition for games like Pokemon, Tem Tem, Mario, casual / educational, tower defense, RPG games and more.
Cute series environments are modular and easy to use. Just drag and drop to the scene!
See Forum Thread
Cute Series Dragon Robot
This pack contains 1 x 'Evolution 1' robot: Dragon Bot Robot. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. It is using 1 diffuse texture map and 1 emission map. Material is using Unity's Standard shader. Low Poly. Polycount: 2222 triangles. Rigged and animated. Generic mecanim rig set up. Total 16 animations.
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Turn left
- Turn right
- Bite attack
- Projectile attack
- Bite attack low
- Projectile attack low
- Cast spell
- Blast attack
- Wing attack
- Take damage
- Die
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package may require the following free plugins.
1) Post Processing Stack v2
You may import them into your project using Unity's package manager but note that the asset itself can work properly without the plugin.
3D files are in FBX in the package. Additional fee may be required for other file formats.
More than 300 game models for your game development. CLICK HERE to see more!
Series list:
SUPER SERIES
ACE SERIES
FANTASY PRO SERIES
POLYGONAL SERIES
CUBE SERIES
SIMP SERIES
MEGA TOON SERIES
CUTE SERIES
and more!
Price $11.90
OfficeFurniturePack by INiemiec
Technical details
List the key features of your package
High Quality Textures - 2048 pixels
Number of Textures : 61
Number of Prefabs : 47
Assets:
Binder features
Vertices:380
Triangles: 652
Textures:2
Materials:2
Carpet features
Vertices: 8
Triangles: 10
Textures: 2 (3 Variants)
Materials: 1 (3 Variants)
Chair features
Vertices: 218
Triangles: 410
Textures: 2
Materials: 1
CheeseWall features
Vertices: 366
Triangles: 569
Textures: 1
Materials: 1
CoffeeTable features
Vertices: 336
Triangles: 656
Textures: 1
Materials: 1
Couch features
Vertices: 519
Triangles: 1010
Textures: 2
Materials:1
Cup features
Vertices: 112
Triangles: 212
Textures: 1 (5 Variants)
Materials: 1 (5 Variants)
FlowerPot features
Vertices: 800
Triangles: 1540
Textures: 2
Materials: 1
Hanger features
Vertices: 56
Triangles: 76
Textures: 0
Materials: 2
Holder features
Vertices: 56
Triangles: 84
Textures: 1
Materials: 1
Lamp features
Vertices: 146
Triangles: 238
Textures: 2
Materials: 2 (2 Varianst)
Laptop features
Vertices: 308
Triangles: 582
Textures: 2
Materials: 1
NoteBook features
Vertices: 36
Triangles: 68
Textures: 2 (5 Variants)
Materials: 1 (5 Variants)
Picture features
Vertices: 16
Triangles: 26
Textures: 2 (6 Variants)
Materials: 1 (6 Variants)
Pillow features
Vertices: 429
Triangles: 854
Textures: 2
Materials: 1
Pouffee1 features
Vertices: 176
Triangles: 348
Textures: 2
Materials: 1
Pouffee2 features
Vertices: 332
Triangles: 660
Textures: 2
Materials: 1
RockWall features
Vertices: 312
Triangles: 614
Textures: 2
Materials: 1
Shelf1 features
Vertices: 424
Triangles: 748
Textures: 2
Materials: 3
Shelf2 features
Vertices: 440
Triangles: 764
Textures: 1
Materials: 3
Shelf3 features
Vertices: 88
Triangles: 106
Textures: 1
Materials: 1
Wardrobe1 features
Vertices: 768
Triangles: 1380
Textures: 1
Materials: 4
Wardrobe2 features
Vertices: 72
Triangles: 66
Textures: 2
Materials: 1
Wardrobe3 features
Vertices: 336
Triangles: 606
Textures: 1
Material: 1
Table features
Vertices: 44
Triangles: 46
Textures: 2
Materials: 2
TV features
Vertices: 334
Triangles: 650
Textures: 0
Materials: 3
Rigging: No
LOD Level: One
FurniturePack contains:
Binder,
Carpet (3 Variants),
Chair,
CheeseWall,
CoffeeTable,
Couch,
Cup (5 Variants),
FlowerPot,
Hanger,
Holder,
Lamp (2 Variants),
Laptop,
NoteBook (5 Variants),
Picture (6 Variants),
Pillow,
Pouffee (2 Variants),
RockWall,
Shelf (3 Variants),
Wardrobe (3 Variants),
Table,
TV
Price $15.00
Interface by Nexerate
Inherited from UI Toolkit
Rendering - What you see on the screen
Layout - How elements are positioned and scaled
Text - Text rendering and text modification and selection
Events - What happens when I click this key on the keyboard or this button on the mouse?
Transitions - Make the transition from state A to state B look smooth.
Interface
Canvas - Bridge between the GameObject and UI world.
Nodes - Machines building elements in your UI.
Node Graphs - ScriptbleObjects holding your node hierarchies. Compiles a node hierarchy
into a list of instructions.
Node Components - Components used to modify the output of a Node.
Styles - Describes the layout and visuals of an an element.
StyleSheet - List of styles.
Tag System - System to keep track of element state and for conditional styling.
Package Dependencies: Nexerate Nodes | Unity Mathematics | Burst
Make sure you have all of the dependencies installed before you download Interface.
What is Interface?
Interface has two sides to it that work together to create a user interface.
On the editor side you have the editor tooling that enables you to build UI using Styles, Nodes and NodeGraphs. Using only the editor side of Interface, you can make interactive user interfaces. But in most cases you want your UI to not only look and feel good, but also do something specific to your game or application.
This is where the framework side of Interface comes in. Using the Interface framework, you create a bridge between your code and the UI that allows the UI to "speak" to the code and vice-versa. The framework also makes it easy to modify the UI or create UI programatically.
MAIN FEATURES
Keywords
- Great Performance
- Inspired by web technologies
- Simple workflow (Node hierarchy based)
- Customizable and extendable
- Most styling features that CSS has (UI Toolkit inherited)
- Similar layout engine as the one used on the web (UI Toolkit inherited)
Inherited Capabilities Of UI Toolkit
Interface is built on top of UI Toolkit, which means they share the same render, layout, event and text engine. But here is the difference; Interface has taken an object-oriented approach to the editor tools used to creating the UI. For you, the user, this means scalable and performant user interfaces that are easy- and fast to create, and a workflow not so different from the one you are already used to.
Tag System
Tags are used to describe the state of an element. Styles will only be applied if all of their tags exist on the target element. This system allows for conditional styling, such as a hover highlight or
Handy Snippets
The Interface framework contains a collection of handy snippets useful for quickly modifying existing elements or create UI elements programatically.
Framework
The framework has done most of the heavy lifting in terms of customization. To create a custom template for example, all you need to do is create a class derived from NodeGraph, and override the BuildHierarchy() function. All of the back-end work such as compiling the graph into something that is actually usable, has been done by Interface. Custom nodes and node components can be created in a similar fashion. Derive from a class, override some function(s), and you are good to go.
Custom Editors
By deriving from classes such as InterfaceEditor and InterfaceDrawer, you can create custom editors and custom property drawers using the Inteface framework. Interface editors are more performant than the old IMGUI editors because the UI does not have to be recreated every frame.
Node
A node creates an individual element in the UI hierarchy. It can in many ways be compared to selectors such as <div> <p> and <input> in HTML. Specific nodes create specific elements. You can make your own nodes or use the already included nodes in Interface.
Node Graph
A node graph can function both as a scene and a template. At its core, it is a ScriptableObject that contains a node hierarchy. The best comparison here would be Unity scenes and prefabs. A node graph functions as a scene for your nodes to exist. You can also create classes derived from NodeGraph to enforce a certain hierarchy structure for a template.
Node graphs also possess the ability to be embeded into each other as sub-graphs. This makes it easier to edit complex scenes where certain elements can be moved to their own graph. It also makes it possible to make an element once and use it everywhere.
Style
A style holds a set of style values that are applied to elements using the style. These values say something about the layout of the element and how it should look.
Controls
- Slider
- Dropdown
- Checkbox (Toggle)
- Switch (Toggle)
- Button
- Text Field
Elements
- Element
- Label
- Image
- Text Input
- Zoom Container
Nodes
- ElementNode
- LabelNode
- ImageNode
- TextInputNode
- SubGraphNode
- ZoomContainerNode
- ButtonNode
- DropdownNode
- SliderNode
- ToggleNode
- LineChartNode
2022 ROADMAP
2021 LTS
- Improved documentation
- More demos
- Eventual bug fixes
- Tidying up code and API
- Candlestick chart
- Bar chart
- Scroll View (UI Toolkit already has one, but want to make one for Interface)
2022.1
- Better LineCharts with UI Toolkit vector drawing API
- Tools for vector elements
- [Open for suggestions]
2022.2
- [Open for suggestions]
*Some features such as:
- Custom shaders
- World space UI
- Depth ordering
- Grid layout
- Keyframed animation
will be added when UI Toolkit adds support for them. For a complete overview of the UI Toolkit roadmap, see THIS link.
Price $60.00
Robot_1 by cglib
Number of textures: 21
Texture dimensions: (4096x4096)
Polygon count of [Robot 1]: 19152
Number of meshes/prefabs: 1/17
Rigging: Yes
Animation count: 0
UV mapping: Yes
LOD information: (LOD0)
Types of materials and texture maps (PBR)
Low poly robot model, ready to be integrated into your project. Suitable both for becoming the main character and for the role of NPC.
With good optimization, you can place many models in a scene without significant performance degradation. Compatibility with an epic skeleton will allow you to use all the animations available for this skeleton. Textures with numerous color schemes give you the opportunity to choose the look that suits you.
Price $39.99
Funny satyr by Strellok
Number of textures - 6
Texture dimensions - 4096 and 512
Polygon count of 31550
Number of meshes/prefabs - 1
Rigging: Yes
Animation count 20
Animation type list (atack - 5, get hit - 2, death - 2, idle - 2, jump - 1, reversal -1, run - 2, strafe - 3, walk - 2)
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (PBR)
Game ready 3D model of the character Satyr
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
contains 20 animations:
idle - 2
walk - 2
run - 2
strafe - 3
reversal -1
jump - 1
get hit - 2
atack - 5
death - 2
Textures pack map 4096x4096 and 512x512
2 materials
6 textures
faces 31550
verts 24000
tris 31550
Price $19.99
40 Fence Walls Pack with Gates by STE Games
100+ textures
2048 * 2048 texture dimension
Average poly count: 600
Min poly count: 326
Max poly count: 2133
40 wall prefabs, 33 gate prefabs.
No rigging, no Animation
UV map
PBR: color and Normal maps only
Featuring:
40 prefabricated fence walls.
33 accompanying gates (big and small entrance).
5 lamps.
3 anti-climbers.
They all are in PBR format, coming with their respective Normal maps to give realistic appearance.
They are optimised for Mobile and PC use.
Can be used in SRP or URP or any other pipline.
Price $50.00
Buttons Set by KartInnka
The package contains only graphics in PNG and PSD.
Use font Passoin One
The font is not included in the package, it is free
Layered Photoshop. PSD files included for any advanced customization you might need.
Package Includes:
- 30 buttons. Screens with buttons in PSD and PNG.
Price $0.00
Spaceship Z4 - Cargo by ΞLΞMΞNTO ®
Number of textures: 5
Number of materials: 1
Texture dimensions: 4,096 x 4,096
Size of Spaceship Z4(cm): 200 x 200 x 355
Maximum vertices count: 181,403
Number of prefabs: 1
Number of meshes: 20(parts)
Rigging: Yes
Rigged to Human scale: Yes
Animation count: 7
Animation type list: (In-place)
UV mapping: Yes
Baked Normals: Yes
Baked AO: Yes
Types of materials and texture maps: PBR
Spaceship Z4 - Cargo is the individual version of the Z4 Ships. One passenger only.
This is AAA quality asset with custom Animations and 4k Materials. The Ship was designed to be a hybrid ground vehicle that can Fly at any time. Includes 1 custom Skins and 7 custom Animations (radar on, turbine up, turbine down, cabin open, cabin close, wings open, wings close).
The Asset is ready for use in Games, Movies or any 3D project.
Price $39.99
warrior minotaur by jesster
Number of textures 13
Texture dimensions 2048x2048, 4096x4096
Polygon count of warrior minotaur 57,644
Number of meshes/prefabs 1
Rigging: Yes
Animation count no
Animation type list no
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character Warrior Minotaur Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
PBR textures
Body_and_cloth (4096x4096) Hair (4096x4096)
- Albedo
- Rougness
- AO
- Normal
- Alpha
- Metalic
low_poly base_mesh polygon 42256 Vertex 67788 weapon Axe polygon 2196 Vertex 3160
Price $35.00
Glitch Shader - Built-in by Easy Game Studio
Introduction
This is a great glitch effect. If you don’t want to write a shader, but need to achieve an unparalleled glitch effect, then this asset is prefect for you. It contains a 2d shader and 3d shader. And it can be easily integrated into your project. There are many configuration parameters that can be adjusted by yourself. You can use these parameters to adjust more and more cool effects. Because of these cool effects achieved by using shader, all performance loss is small, and the mobile platform can also run perfectly.
Only support Built-in Renderer Pipeline.
Main Features:
1. Easy to integrate into your project, no need to write any shader or code.
2. Only support Built-in Renderer Pipeline.
3. Support 2D and 3D.
4. The shader properties that can be configured are: rate, emission color,width,direction,ect.
5. Support Android, IOS, Windows and other platforms.
6. Clear demo
7. Good support
Contact Us:
If you have any questions, please feel free to contact us.
Email: sgzxzj13@163.com
Price $15.00
Highway Adventure Bundle (Low Poly) by Immortal Factory
[Save around 25% by default, without considering sales]
87.96$ -> 65,00$
A bundle of 6 excellent environment packs full of high-quality low poly assets ready to use for your low-poly / stylized game!
The packages consist of various assets to build your environment with.
[Mobile friendly]
[UR Pack] -> More info in the "About" section on the publisher profile.
URP Compatibility:
To use the asset pack with the Universal Render Pipeline -> convert Project Materials to URP Materials.
Features:
- Convenience Store (Low Poly)
- Highway Environment (Low Poly)
- Low Poly Gas Station Set
- Low Poly Arid/Desert Environment
- Diner (Low Poly)
- Garage (Low Poly)
Content:
912 unique assets including:
- Vehicles, Character
- Rocks, Pebbles, Stones, Cliffs
- Landscapes, Terrains
- Shelves, Counters, Baskets
- Drinks, Foods, Consumable Items
- Roads, Signs, Brickwalls
- Tunnels, Transmission Lines, Blockages
- Kitchenware, Vessels, Pots, Mugs
- Tables, Chairs, Modular Seats
- Lights, Metal Rods, Toolboxes
- Trees, Shrubs, Bushes
- Cacti, Flowers, Grass
- Mountains
- Castle
- Boat
(for more info, check the assets by clicking on their respective links)
Performance:
All assets are created in a low poly art style.
Tris range from 20 all the way up to 2000 for large detailed assets.
Textures included are in the following resolutions:
1024x1024, 2048x2048.
Additional Information:
Shaders, effects, skyboxes, and cinematic scenes from screenshots are not included!
If you have any questions feel free to ask them!
Contact: immortal.factory@worlq.com
Price $65.00
Low Poly - Shipwreck Environment Pack by Immortal Factory
Tons of high-quality stylized assets ready to use for your low poly / stylized game!
The package consists of various assets to build grand and impressive shipwreck scenes.
It has a distinct look that resembles modern concept arts for movies and video games!
[SSR Pack] -> More info in the "About" section on the publisher profile.
URP Compatibility:
To use the asset pack with the Universal Render Pipeline -> convert Project Materials to URP Materials.
[Mobile friendly]
Features:
- Shipwreck assets, environments, and more!
- Color customization with texture atlases
- Suitable for first-person, third-person, or top-down games
- Characters and Vehicles with fully customizable materials
Content:
- Shipwreck
- Ship with various parts (intact)
- Rocks, Boulders, and Cliffs
- Large Landscape meshes
- Mountains
- Ruins (and other related props)
- Monuments & Large Stone Structures
A demo for a sample shipwreck scene is included.
Performance:
All assets are created in a low poly art style.
Tris range from 20 all the way up to 2000 for large detailed assets.
Additional Information:
Shaders, effects, skyboxes, and cinematic scenes from screenshots are not included!
If you have any questions feel free to ask them!
Contact: immortal.factory@worlq.com
Price $16.00
Islands - Stylized Low Poly by Immortal Factory
Tons of high-quality stylized assets ready to use for your stylized game!
The package consists of various assets to build island scenes with.
[Mobile friendly]
[SSR Pack] -> More info in the "About" section on the publisher profile.
URP Compatibility:
To use the asset pack with the Universal Render Pipeline -> convert Project Materials to URP Materials.
Features:
- Color customization with texture atlases
- Suitable for first-person, third-person, or top-down games
Content:
- Terrains, Island Templates & more
- Palms & Small Vegetation
- Rocks, Cliffs, and Stones
- Small Hut
- Props and Accessories
A demo for a sample island scene is included.
Performance:
All assets are created in a low poly art style.
Tris range from 20 all the way up to 2000 for large detailed assets.
Additional Information:
Shaders, effects, skyboxes, and cinematic scenes from screenshots are NOT included!
If you have any questions feel free to ask them!
Contact: immortal.factory@worlq.com
Price $20.00
