Simple GUI Creator by Mercury Games
Note:
- Must follow the template provided in the folder
For manual visit: Simple GUI Solutions — Mercury Games
Simple GUI Maker Package
Greatly simplifies GUI Creations
Create a GUI for your game to edit and create levels.
Version 1.0
Optimized for c#
Features:
Simplifies rect.
Simplifies Gstyle.
Create
-Buttons
-Labels
-TextFields
-TextAreas
-FloatFields
-IntField
-Vector2 Fields
-Vector2Int Fields
-Vector3 Fields
-Vector3Int Fields
-Color Fields
-Object Fields
-Toggle Fields
-SelectionGrid Fields
-HorizontalSlider Fields
-VerticalSlider Fields
-ScrollPosition Fields
Other:
-SpriteToTexture Conversion
-DrawTexture
Notes:
Replaces Rect with simple xy position and Width and Height.
Price $10.00
Free Fantasy Music - Orchestral Ambience by North Fantasy Music
Four audio wav. files (44,1k sample rate, 16bit, stereo)
Dark Journey.wav [00:59]
Bright Beginning.wav [00:46]
March of the Brave.wav [00:34]
Solemn Place.wav [00:54]
All tracks loopable
Perfect for creating atmosphere in your fantasy themed game, specially RPGs. One track is created as a continuous loop track with drum rhythm. Other ones can be looped if wanted or used as small inserts to create atmosphere.
Price $0.00
Horizontal Blocks Template + Blocks Engine 2 by MeadowGames
Features:
- 17 Horizontal Blocks
- Drag & Drop
- Inspector Block Builder setup to create Horizontal Blocks
- Ready to play Sample Scene
- Source Code
- Documentation
-> Avoid errors by previously adding the Blocks Engine 2 in the project.
🤩 Important: The Horizontal Blocks Template is an 🚀 expansion for the Blocks Engine 2.
👉 Get the Blocks Engine 2 first and the Horizontal Blocks Template will be 70% OFF!
OR
👉 Get the Horizontal Blocks Template first and the Blocks Engine 2 will be FREE to download!
🛒 After having the first asset in your account, go to the Store page of the second one, it will show up with the ✨ discount ✨ based on the full price.
The Horizontal Blocks Template for Blocks Engine 2 adds another intuitive way to program using the Horizontal Blocks making it suitable for different game styles.
The horizontal blocks were limited to Trigger, Simple, Loop and Condition blocks that have none or only one input.
Even though it is possible to have Operation blocks and use them along with the horizontal blocks, they were kept out of this template to maintain a direct and easy way to code.
Price $50.00
Armoret Car by AB3DX
1:A_Gun_l
2:A_Gun_l_Rewind
3:A_Gun_l_Stop
4:A_Gun_r
5:A_Gun_r_rewind
6:A_Gun_r_stop
7:A_move_l
8:A_move_l_rewind
9:A_move_l_Stop
10:A_move_r
11:A_move_r_Rewind
12:A_move_r_Stop
13:A_moveback
14:A_Movement
Compatible with plug-in system.
Highly detailed Armored Car 3D model with realistic appearance.A low poly model built with game development in mind.
All objects in the pack are fully UV matched with the corresponding textures.
Elements which require animation have been detached, and named.
Optimized for game engines.
Model unwrapped manually to make most efficient use of the UV space.
Model scaled to fit actual version existing models.
Features:
High Quality Models
Low Poly Models
Detachable Meshes
Optimized
Number of Unique Meshes: 1
Collision: (Yes automatically generated)
Vertex Count:
Armored Car:61.523
Number of Materials: 3
Number of Textures: 9
Texture Resolutions: (2048X2048)
Texture Maps:AlbedoTransparency, MetallicSmoothness and Normal
Price $29.99
SmartPoint - Checkpoint and Spawning System by SirisGames
While this asset is compatible with 3D, HDRP, and URP, the example scenes in this project have URP materials. These must be changed manually to properly view these scenes.
This asset is also compatible with Unity 2019.4.0f1, but functions optimally on 2020.3.0 and newer.
Before purchasing, make sure this asset is right for you
This asset is useful if you need to set checkpoints for your player as they move along a prebuilt environment. SmartPoint is NOT recommended if you are looking to store Save and Load data for a procedurally generated world. Though it is possible to use SmartPoint to do so. SmartPoint does NOT have any built in Save and Load functionality, it only stores data about whether a checkpoint has been activated, as well as its position, bounds, direction, etc..
While SmartPoint is designed to be used solely from the inspector, there are a multitude of functions available in both the SpawnController and CheckPointController that allow for further customization. To get the most out of SmartPoint, it is recommended that you have at least some experience programming in Unity C#.
Below is a list of features that SmartPoint provides:
- Customizable collision boxes for each checkpoint
- Different methods of activating checkpoints
- Sequential checkpoint activation
- Looping checkpoint sequences (e.g, a race track)
- Spawning objects at checkpoints
- Customizable spawning areas
- And much more...
See the linked videos for a better idea of what SmartPoint entails.
Summary
While smartpoint can be setup and used solely from the inspector, there are also a plethera of public methods allowing for runtime customization of the checkpoint and spawner functionality. Using the inspector tools provided, its possible to spawn enemies based on set probabilities, create weapon and ammo drops that refill automatically, guide the player towards the next checkpoint along a path, etc...
CheckPoint Controller
The CheckPointController allows you to design checkpoints with customized positions, collision boxes, directions, and active states. A player can activate and interact with checkpoints through various means specified in the inspector. See the videos above for more info.
SpawnController
The SpawnController allows you to spawn GameObjects such as ammo drops, weapons, enemies, projectiles, and whatever else you can think of. Objects can be spawned at regular intervals, or in a burst. A max number of entities can be set, and the spawn areas can be customized in different shapes, such as a rectangular prism, sphere, rectangle, point, etc..
Finally, both the spawn controller and checkpoint controller have various event callbacks that allow you to set your own methods to trigger when an entity spawns, a checkpoint activates, etc...
For more info see the videos above as well as the example scenes if you already own the product.
Price $15.00
Blow Up Horns - 59 Horn Loops by SergeyScorin
Bright sound of rich and dynamically wide horns was captured on Neuman mics in carefully treated room to bring top notch sounds to the end user.
Thoughtfully curated session bring you the cleanest material that is ready to be processed,
chopped and reversed on your own teste. These loops were mixed and mastered with our professional in-house team,
so just import it in your project and it is ready to go.
Price $6.99
Store Front - Vol 3 PBR by DevDen
Number of textures - 243
Texture sizes - 2048x2048
No of materials - 76
Total Polygon count - 307502
Total Tris count - 521816
Number of meshes/prefabs - 18/34
UV mapping: Yes
This exclusive Low poly, Store Front Vol - 3 PBR pack can be used to fill up your fictional game environment. With 2k resolution, PBR textures, and 30+ Prefabs you can now optimize your project as you want using multiple options provided in the package.
Textures are created to be realistic with a Physically Based Rendering(PBR) workflow. The texture folder also contains five texture maps as follows Albedo map, Metallic map, Normal map, Occlusion Map, Emission.
List of Stores
- Bakery Store
- Hotel
- Meat Store
- Music Instrument Store
List of Props
- Barricade
- BillBoards
- Fence
- Footpath
- Grass floor
- Posters
- Tree
- Street lights
- Walls
NOTE: The pack contains only the front side of the stores. The stores don’t have interior details and roof details. Please check for all screenshots before purchasing.
Enjoy and please rate the asset! If you face any problems or bugs please contact us at admin@devdensolutions.com
Contact us for AR/VR related queries and development support
Gmail - admin@devdensolutions.com
Price $45.99
Store Front - Vol 3 HDRP by DevDen
Number of textures - 203
Texture sizes - 2048x2048
No of materials - 76
Total Polygon count - 307502
Total Tris count - 521816
Number of meshes/prefabs - 18/34
UV mapping: Yes
This exclusive Low poly, Store Front Vol - 3 HDRP pack can be used to fill up your fictional game environment. With 2k resolution, HDRP textures, and 30+ Prefabs you can now optimize your project as you want using multiple options provided in the package.
Textures are created to be realistic with High Definition Rendering Pipeline (HDRP) workflow. The texture folder also contains five texture maps as follows Base map, Mask map, Normal map, Subsurface Map, Emission.
List of Stores
- Bakery Store
- Hotel
- Meat Store
- Music Instrument Store
List of Props
- Barricade
- BillBoards
- Fence
- Footpath
- Grass floor
- Posters
- Tree
- Street lights
- Walls
NOTE: The pack contains only the front side of the stores. The stores don’t have interior details and roof details. Please check for all screenshots before purchasing.
Enjoy and please rate the asset! If you face any problems or bugs please contact us at admin@devdensolutions.com
Contact us for AR/VR related queries and development support
Gmail - admin@devdensolutions.com
Price $49.99
Cyborg Ninja Trooper by Oleg Verevkin
Number of textures: 16
Texture dimensions: 4096x4096, 2048x2048
Polygon count of [Model Name]: 21,320 cyborg; 1336 weapon
Number of meshes/prefabs: 2 meshes; 9 prefabs
Rigging: Yes
Animation count: 45
Animation type list: in-place, idle, crouch, attack walk, jog, sprint, jump, death
UV mapping: Yes
Types of materials and texture maps: base color, normal, ambient occlusion, emissive, metallic
- The low-poly, rigged, animated, game-ready character with 8 different texture skins set.
- 45 weapon interaction animations (idle, attacks, hit reacts, jumps, sprint, jog, crouch, death, etc.).
- Texture maps in 4096x4096 quality for the character and 2048x2048 for the weapon (Base color, Normal, Ambient occlusion, Emissive, Metallic).
- 2 meshes the cyborg and the weapon;
- the mesh of the weapon doesn't attach to the mesh of the cyborg or his rig, it is only attached in prefab variant;
Price $24.99
Stylized 2D Space Shooter Pack by Larzes
The package includes:
– High quality, hand drawn assets
– All sprites exported in 3 different resolutions (small, medium, large)
– 10 Space Ships (5 color variations)
– 7 Missiles/Bombs (5 color variations matching the ships)
– 6 Small enemies (4 color variations)
– 3 Mini bosses (4 color variations)
– 1 Giant boss (4 color variations)
– 1 Health Pickup (4 color variations)
– 1 Generic Pickup with various icons (4 color variations)
– 13 Rocks
– Explosion Particle Systems (3 size variations)
– Bullet/Hit Impact Particle Systems (4 size variations)
– Energy Explosion Particle Systems (3 size variations)
– Enemy Death Particle Systems (3 size variations)
Price $15.00
Parasaurolophus pack by JUNNICHI SUKO
WebGL Demo
-mesh size
LowPoly:6522tris
MiddlePoly:26088tris
-Textures folder contains textures.
texture size
Albedo:4096x4096
Normal:4096x4096
Walk animations are compatible with root motion. InPlace variations are contained in ParasaurolohusLowPolyInPlace.
The name of the animation is shown in the screenshot.
-Upgradeable to Extinct Organisms Pack for $67.78.
Price $9.99
Ankylosaurus pack by JUNNICHI SUKO
WebGL Demo
-mesh size
LowPoly:9440tris
MiddlePoly:37744tris
-Textures folder contains textures.
texture size
Albedo:4096x4096
Normal:8192x8192
Walk animations are compatible with root motion. InPlace variations are contained in Ankylosaurus_LowPolyInPlace.
The name of the animation is shown in the screenshot.
-Upgradeable to Extinct Organisms Pack for $67.78
Price $9.99
Pachycephalosaurus by JUNNICHI SUKO
WebGL Demo
-mesh size
LowPoly:11542tris
MiddlePoly:41600tris
-Textures folder contains textures.
texture size
Albedo:4096x4096
Normal:4096x4096
Walk and run animations are compatible with root motion. InPlace variations are contained in Pachycephalosaurus_LowPoryInPlace.
The name of the animation is shown in the screenshot.
-Upgradeable to Extinct Organisms Pack for $67.78.
Price $9.99
PXL Space - Game Music Pack - 8bit, Sci-Fi, Chiptune, Pixel Art Game Music Pack by Lufus
Audio file types: WAV
Sample rate: 44.8kHz
Bit depth: 24Bit
Loopable: Yes
Additional: Stereo
From normal heroes who want to save the constellation, to talking androids that need to bring justice to a galaxy. PXL Space is made for those stories that we all love.
– Listen to this Soundtrack Pack here.
What’s Inside:
– 8 original high-quality music
– 14 high-quality music loops
– 22 total files
Tracklist:
01 - Friends Letter
02 - Level 1
03 - Space Treat 04 - Boss Appears
05 - The Funky Station
06 - Unnentitled Mission
07 - Gas Station
08 - Friend or Foe
(All file formats are in WAV, Stereo, 44.8kHz, 24bit)
With this Music/Soundtrack pack, you also:
– Sound Great in Any Device: All music themes and stingers are fully mixed and mastered so they sound great in any device that your game is played.
– Avoid Incongruent Volumes: All themes and stingers are mastered to reach a fully congruent volume within the full soundtrack.
– Repeat Music Seamlessly: All music themes are fully loop-able, so you can repeat the music in the game seamlessly.
About Composer:
Lufus is a music producer, composer who has made the Original Soundtrack of multi-million games like:
– Parchisi Star Online (50 Million Downloads)
– Pixel Car Racer (10 Million Downloads)
– Drift Clash (5 Million Downloads)
Support & Help:
If you need help downloading this soundtrack/music pack, feel free to reach out to iamlufus@gmail.com
Price $15.00
Scroll Snap by SGT3V
- Simple, generalized and well documented code and UI.
- Infinite scroll component.
- 5 demo scenes with different use cases.
- Horizontal and Vertical scroll ability, supported by swipe gesture and buttons.
- Left/Right and Top/Bottom alignment.
- UI Gizmos to display immediate feedback about variable changes.
- Runtime layout change. Helps you add or remove pages in play mode.
- Scroll out of the first and the last page within a given margin for elasticity.
- Custom scroll activation area to decide how early snap can be activated.
- Snap speed from slow to immediate page change.
- Page Changed event for notifying subjects.
ScrollSnap is a focused UI component that helps you create an equally-sized-page based scroll area.
The main point of ScrollSnap is to look, work and feel like a native Unity component that gives you fundamental functionality and makes it easy to build upon.
👉 Join Discord for Live Help and Feature Requests
Price $6.99
Vase Vol 1 by Inside Out Art
Number of textures - 38
Texture dimensions - 4k
Polygon count
pot_short_vase - 2336
vase_pot - 2538
vase_pot_tall - 2284
pot_tall - 1916
Number of meshes - 8
Number of prefabs - 8
UV mapping: Yes
Types of materials and texture maps - PBR
These vase will fit to all your requirements.
This pack contains 8 vase.
All can be used for any project and platform.
AR, VR, Android, IOS, PC, etc.
Features:
- PBR validated
- Optimized 3D models
- Collider included
- HD textures to boost every single detail
- VR ready
- AR ready
Price $4.99
2D Action Platformer Game System by Neler93
- Player controller with jumping, melee and ranged combat, sliding, climbing, parkouring and swimming
- NPC AI with different states (wander, attack, run away...)
- Easy and customizable template
- Controller and mobile support
This asset is perfect if you need to quickly start working on a action oriented platformer game with elements of melee and ranged combat, parkour, swimming and everything else needed to create a unique platformer experience.
Code base is very simple and easy to customize to your needs.
List of all features:
- Player controller with jumping, melee and ranged combat, sliding, climbing, parkouring and swimming systems together with plethora of animations
- NPC AI with wander and combat states
- Controller and mobile support
- Easy to use template for adding new enemies, customizing existing and adding new features
Price $15.00
Foods(Non-Veg) Lowpoly Pack by SR Studios Kerala
This pack contains High quality low poly Non-veg Foods.With Base color textures.
Perfectly fit for any kind of your games.
Technical Details:-
- 20 Unique models
- 30 Prefabs (Single & Combined models)
- Including Non-Veg Foods,Plates,Curry,Small Vegitable items
- Unwrapped models(Non overlaping unwrapping)
- Used Material(s) : Unity standard shader
- Texture maps : Albedo/Base Color(.png)
- Texture Size : 2048
- Vertex & Triangles count :-
Chicken - 350(Vertex), 696(Tris)
Chicken Leg - 114(Vertex), 224(Tris)
Chicken Pieces - 882(Vertex), 1728(Tris)
Lobster - 526(Vertex), 968(Tris)
Fish Fry - 304(Vertex), 580(Tris)
Egg (Bull's Eye) - 163(Vertex), 304(Tris)
Egg (Sliced Half) - 95(Vertex), 168(Tris)
Prawn(With stick) - 226(Vertex), 444(Tris)
Prawn - 206(Vertex), 408(Tris)
Savola - 240(Vertex), 480(Tris)
Chilly - 92(Vertex), 180(Tris)
Carrot - 82(Vertex), 160(Tris)
Tomato - 42(Vertex), 80(Tris)
Curry Leaf - 241(Vertex), 454(Tris)
Curry - 406(Vertex), 775(Tris)
Plate1 - 312(Vertex), 620(Tris)
Plate2 - 261(Vertex), 518(Tris)
Plate3 - 248(Vertex), 492(Tris)
Features:-
- Low poly design(You can use it in AR/VR, Android games also)
- Realistic hand painted Base textures
- Easy to change colors
- Some models comes with more than one variation in shapes & textures
- You can transfrom, delete, Reshape some part of the meshes within the Unity Editor (Eg;- Legs of the Lobster, Leaf's in Curry leaf, Chicken pieces.etc)
- Prefabs are arranged and well named in folders for easy use
- Documentation included.
How to use:-
Simply drag and drop the prefab to your scene and use it
Note: You can use this package commercially
Contact : srstudioskerala@gmail.com
Price $6.00
Magic Land - Stylized Environment by JoJo Studios
Shaders List:
- Water
- Fog
- Foliage
- Grass
All shaders are made with Amplify Shader and compatible Built-in.
Textures size: 256x256, 512x512, 1024x1024, 2048x2048.
Poly count: 6 to 3940
38 Materials.
All assets can be customized to your needs.
Assets List:
- 45 unique meshes
- 9 Rocks (3 Magic Rocks)
- 2 Cliffs
- 1 Rock Embankment
- 5 Rock Pavements
- 5 Trees
- 1 Trunk
- 7 Props (Barel, Axe, Boards..)
- 14 Foliages (Flowers, Bushes, Grass, Magic Mushroom)
Price $19.95
