Easy Outline Shader (URP) by izzynab
Outline shader is per object shader. It can be added as a second material to your mesh or you can render layer of objects outlines with 'render objects' renderer feature.
Shader draws outlines based on:
- mesh normals
- mesh vertex positions
- baked normals from UV channel
The package includes Tool for baking smooth normals into mesh UV channel, so you could easily use outlines even with flat shaded meshes.
This is per object shader. Perfect if you need to outline only character or few game objects. Because of the UV baking tool that comes with the pack, you can have good looking outline effect even for flat shaded objects.
This shader gives you also option for changing the outlines thickness based on the camera distance from the mesh, so you could more easily controll outlines visibility.
You can also use gradient to influence color of the outline.
Shader supports standard and skinned meshes.
Price $8.00
V-10 FLANNEL SNOW NATURAL by SiaArt
Number of textures 4
Texture dimensions 4096 x4096
Maximum polygon count 27 246
Number of meshes/prefabs 2
Rigging: No
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) YEs
3ds model V-10 FLANNEL SNOW NATURAL
PBR Textures
Textures 4
Materials 1
Polys: 27 246
Faces: 26 912
Price $19.00
Voice generation for NPCs by X&Immersion
- Flexibility of voices in production
- High quality neural voices
- Easy integration
This text-to-speech package allows you to integrate many voices into your games and to save time and money !
Use this package to make NPCs talk! Write the sentences you want and they will be uploaded as an asset to the NPC directory.
You can choose among 62 voices in different languages. New voices will be added and updated regularly.
Contact us for additional or custom voices at contact@xandimmersion.com
Terms of use:
With this package, you buy a 10,000 credits of TTS use. At the end of this limit, your service will be interrupted but can be resumed with a new purchase.
Price $119.99
1.0 Fantastic blade and golden skull by Gasjum
Fantastic blade with a demonic blade in high detail, decorated with a golden skull.
The golden material is well crafted, as is the edge of the blade. The handle is made of leather with a fine pile.
~150 thousand Tris.
4 prefabs.
6 - Texture 1024*1024 RGB, compressed, DXT1, UNorm, 0.7 MB.
fantastic blade with a demonic blade in high detail, adorned with a golden skull.
Price $4.99
RPG Weapon Icon Set by Toolblack
This asset contains a wild range of equipment and wealth icons. Very easy for you to integrate it in your games. They are armour, weapons, gems, wealth and crafts.
Armour Type:
* Avatar
* Band
* Boots
* Bracers
* Clothes
* Hammers
Weapons Type
* Axes
* Bow and arrow
* Broadsword
* Hammer
* Shield
* Staffs
Wealth Type
* Bags
* Chests
* Necklaces
* Pearl
* Potion
* Rings
* Trophy
Craft Type
* Badges
* Books
* Instruments
* Inventory
* Rolls
Gem Type
Gems
Technical detail
* 764 different themes icons in total.
* Each icon size is 256*256 pixels.
All icons are with background in PNG forms.
Price $16.99
Easy does it by Ruud
- File type: WAV file
- Sample rate: 44.1kHz
- Bit depth: 16 bit
- Stereo
- BPM: 100
- Key: E min
- Duration: 2:01
Easy does it is a chill laidback royalty free pop-rock track. Guitars, piano and a very catchy drum/percussion rhythm. Perfect as background music for commercials, sport and adventure theme footage.
If you're looking for custom and exclusive music for your project, please contact me at info@mytonmusic.com
Price $15.00
Gothic GUI Kit Lite by Geo Dim Creations
22 Textures
This set was developed mostly for dark RPG games but one's imagination could exceed its purpose!
Features: In this package you'll find one Demo Scene and the following GUI elements for:
- Gem Socket Backgrounds
- Gems
- Misc
IMPORTANT!
Ask me anything at : askgeogames@gmail.com
Your thoughts and feedback may result in more updates and add-ons for Gothic GUI Kit!
Price $6.99
Input Package by Vidlle
"Input Package" has such functions as: gamepad, reading device button presses, reading mouse movement, reading the position of the gyroscope, reading screen taps, fixing swipes in different directions, and also has two functions (using methods for fixing interaction with an object, using raycast) interacting (fixing clicking, moving objects) with game objects in the scene by clicking on objects on the screen or with the mouse.
Package files contain documentation
"Input Package" allows you to quickly, in a few steps, change, customize, combine input controls for your game.
Price $13.99
Textures Bundle part 1 by SimuranStudio
This bundle contains materials such as walls, sci-fi, bricks, metals, tiles, concrete, wood, fabric, pavement.
This Bundle contains:
• Sci Fi space Texture pack
• Stylized Dark Medieval Pack
• Stylized Town vol.1
• Stylized Industrial Pack Texture
• Stylized Post-Apocalypse
Сontain:
• 3 Demo Scene for any Render Pipeline
• Support for Build-in / HDRP / LWRP(URP)
• Textures 2048x2048 tga
• All textures tillable
• 119 materials
• Version 2019.4.36f1 or higher
For any questions, write to the Contact E-mail
Price $40.00
Fire Propagation System by Fernando Olea Dev
Simple Fire Propagation System provide a system, based on a shader and particles, for make burn your assets.
FULLY CONFIGURABLE!
HOW IT WORKS:
VFX
- Propagate fire around objects with advanced shader effects.
- Fire particle system.
- Burned texture.
- Become to ashes (Optional).
FIRE SYSTEM
- Propagation speed.
- Combustion time. Infinite combustion (Optional).
- Cooling time.
- Ashes configuration.
- Propagate fire with near objects. Control all parameters about fire propagation. You can burn ALL YOUR ASSETS!
- AND MORE (See documentation in asset package)
List of VFXs - Fire, smoke and ashes!
- Shader: Realistic Burn shader which is fully configurable.
- Particle systems: This asset provide systems particles for fire, smoke and ashes. Particle systems can be modify or replace by user.
RoadMap
- HDRP/URP
- Procedural sound effects
Price $24.99
Backgammon Network Game by broniek
This package is intended to familiarize the user with the ancient game Backgammon.
The game is fully functional, it ensures that the rules of the game are correctly followed.
The left mouse button is used to move the pieces to the appropriate allowed places. There is a "Roll the dice" button that generates two random numbers from 1 to 6.
The "Lobby" scene is the initial scene.
2.Game scenarios
You can play the game locally or remotely.
2.1.Local play:
Both players use the same game instance (network access is not necessary). Nick name is not necessary.
2.2.Remote play:
Each player uses different game instance (network access is necessary). Unical nick name is necessary.
Possible scenarios:
- both players share the same computer
- each player uses different computers connected to the network
Moreover you can play:
- with main server - hostnames are stored in a global table
- without main server - the client must know the ip address of the target host
Only remote clients can run on the computer where the master server is already running (hosts cannot). Only remote clients can run on the computer where the host is already running (no other hosts).
3.Network
The single network game is played by the host and at least one remote client connected to that host. The host is both the server and the local client. The remote client is only the client.
Each host represents a single game table (the host sets up a game table and waits for the player to arrive). There can be any number of hosts, but only one host can be for one IP address.
If there is to be a main server with knowledge about the currently created tables, it must be placed on a separate computer connected to the network. After the host creates the table, its location data is sent to the main server. The player who wants to join the game downloads from the main server a list of tables with information about the number of players sitting in it. After clicking on the name of the appropriate host on the list, the player connects to it and sits at the table.
If the main server does not exist or is not currently available, players have no knowledge of the location of the hosts. Then they have to know their addresses in order to connect to them.
For a network game to take place, a host must first be created. Then, you must create at least one remote client. The remote client selects a host from the list of currently available hosts provided by the main server and joins its game table.
The host waits for remote clients. The first remote client connected to the host starts the game. The next remote clients can only watch the game (they become an observer of the game being played).
4.Setting the system
Steps to be taken for the correct operation of the network game system (see LobbyManager script in the Inspector window):
- build the main server (MainServer = true) that stores the list of currently available hosts and put it on a separate computer with the address indicated in Main Server Addresses (it should work continuously)
- create hosts and clients (MainServer = false) on computers other than the main server
Price $49.99
True FPS Pack by Storm Bringer Studios
+True FPS pack contains 4 usable weapons and simple First Person Controller, which allows user to move around take/change/shoot weapons.+
++ Assets are AAA category and ready to be used for VR, PC and Consoles ++
++ Assets are made with PBR standard with 4K high quality textures ++
NEW!! Pack support unity: Unity 2019.3 URP 7.1.8+
In This Pack:
◉ FPS Controller Script.
◉ Bullet Hit Effects.
◉ Footstep Sounds.
Weapon Props:
All Weapons are easily customizable.
◉ GDE-50-C + Silencer & Scope.
◉ magasin.
◉ Scope.
◉ Silencer.
◉ Bullet.
◉ Empty Shell.
◉ Animations.
◉ VFX/SFX.
◉ 4K-Textures.
◉ ARK-M Assault Rifle
◉ Collimator
◉ Silencer
◉ Animations
◉ VFX
◉ SFX
◉ BM4 Semi-Automatic shotgun
◉ Animations
◉ Sound Effects
◉ Visual Effects
◉ Huntsman knife
◉ Huntsman knife
◉ Animations
◉ Sound Effects
◉ Visual Effects
GDE-50-C: Max Tris: 15k Max Vertex:12k
ARK-M Assault Rifle: Max Tris:21k Max Vertex:15k
BM4 Semi-Automatic shotgun: Max Tris: 14k Max Vertex:10k
Follow us for updates and news: FACEBOOK
Join Our Discord Server: Discord
Price $45.00
Resolution Screen by SHdevelopSHers
To scale the game, you just need to transfer the script to any object, and configure the script. Your game will automatically scale to fit the screen. Suitable for any device: Android, iOS, PC, laptop and TVs
Features:
- Ease of setup
- Your game looks great on any screen
- Suitable for any device: Android, iOS, PC, laptop and TVs
Images shown in the video and screenshots are not included in the asset!!!
Price $10.00
Low poly barrel pack pro by Format Games
High quality low poly
— Content —
— Model info—
- barrel1:
Number of textures : 1
Texture dimensions: 512x512 pixels
Polygon count : 1124
Number of prefabs 1
Rigging: No
UV mapping: Yes
- barrel2
Number of textures : 1
Texture dimensions: 512x512 pixels
760 vertices
Polygon count : 502
Number of prefabs 1
Rigging: No
UV mapping: Yes
- barrel3
Number of textures : 1
Texture dimensions: 512x512 pixels
464 vertices
Polygon count : 338
Number of prefabs 1
Rigging: No
UV mapping: Yes
- barrel4
Number of textures : 1
Texture dimensions: 512x512 pixels
760 vertices
Polygon count : 604
Number of prefabs 1
Rigging: No
UV mapping: Yes
- barrel5
Number of textures : 1
Texture dimensions: 512x512 pixels
762 vertices
Polygon count : 605
Number of prefabs 1
Rigging: No
UV mapping: Yes
- barrel6 (842 vertices)
Number of textures : 1
Texture dimensions: 512x512 pixels
842 vertices
Polygon count : 509
Number of prefabs 1
Rigging: No
UV mapping: Yes
- barrel7
Number of textures : 1
Texture dimensions: 512x512 pixels
749 vertices
Polygon count : 661
Number of prefabs 1
Rigging: No
UV mapping: Yes
Price $25.00
Mega Pack Materials HDRP - Standard + Shader + Splat Map by Fls3D
This Bundle contains these packages:
--------------
This Bundle contains 82 Material !!!!!!!
--------------
Wood 13
Stylized 24
Metal 20
Concrete 22
Marble 6
Ground 13
Extra 6
--------------
Shader ORM HDRP/Standard
Shader Splat HDRP/Standard
Shader Decal HDRP
--------------
Example Scene:
HDRP Home
HDRP Street
HDRP Material Presentation
Standard Home
Standard Material Presentation
--------------
Every material is ready for use.
Almost every material procedurally generated.
All texture resolution is 4096x4096 pixel
Every material is tileable/seamless.
texture format is PNG
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If you feel like please give me a review, it's so much help to me. Thank you!!
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And of course if you have any question dont hesitate to contact me: francescolaspina5@gmail.com
Price $29.99
Sexy Lady Voice FX by thegameaudiopro
Sample rate: 48kHz
Bit depth: 24 Bit
Loopable: No
Additional: Mono
Add the irresistible sound of a sexy lady to your project!
This voice pack is perfect for your sexy female character reactions. Juicy kisses, enticing groans, excited gasps, and more are all included.
Details:
・69 voices, wav files at 48kHz, 24 Bit, Mono.
・Moans, Kisses, Wows, Yeas, and more...
・Recorded in a professional environment with a very sexy lady ;)
Price $29.99
The Furry Bear by Nakler
-albedo
-normal
-roughness
-AO
-1k metallic texture
and 2k mask/transparent texture and normal for fur.
The fur material uses standard shader for unity :)!
The bear has also several animations like:
-walking
-running
-attack
-dying
-idle
The package contains three levels of details (LOD)
LOD0 ~ 71 k tris
LOD1 ~ 26 k tris ( without additional fur)
LOD2 ~ 4 k tris ( without additional fur)
Price $19.99
