Ultimate Horror Pack by N91music
AIFF Files
24 bit depth
44100 sample rate
loopable
stereo
This Ultimate Horror Pack contains over 1gb with 80+ loops/tracks for your horror/survival horror needs!You will find atmospheres, ambience, bass, jump scares, risers, strings, synths, voices and more all in this pack. This was designed specifically for survival horror type games. I was heavily inspired by Resident Evil Village, Dead Space,Evil Within and more.
Using the best sound libraries out with my analog hardware, this pack was designed to have a classic feel with modern sound. The loops are perfect for level design, cut scenes and just background for different sequences in your game.
Credit is not required, but please let me know what you use the assets on because I would love to play your game and help promote it on my social media. If you want something custom, please reach out to n91music1@gmail.com
Price $4.99
Material Analyzer by Cerberus Studio
-The name of the material.
-The Shader path.
-The material project path.
-You can click on the material icon to select it in the project view.
-You can click on the Mesh icon to select all the objects which have this material.
Price $0.00
Eadon Survival for Eadon Controller by Cogs & Goggles
Eadon Survival is a complete survival toolkit for use with Eadon Character Controller. It implements all the traditional mechanics from the genre, such as hunger, thirst, injuries, sicknesses, cold and heat, etc.
This asset comes with extensive in-depth documentation which can be found here on our website.
Online support
Support is via our Discord server here.
It has the following features:
- Hunger and thirst management
- Temperature handling (via Enviro integration)
- Night and day management (via Enviro integration) with different hunger/thirst profiles
- Sicknesses
- Specific cures for different sicknesses
- Injuries (from critical attacks or being damaged when below a threshold)
- Custom debilitating effects for sicknesses
- Custom debilitating effects for injuries, including preventing equipping items on broken arms
- A bonfire system, letting you warm up, heal and rest
- Free bonus asset: Eadon Enviro Integration, a set of scripts and assets to display in game the time of day, the weather, and manipulate time
Price $20.00
Alien (Different Skins) and Glowing Sword by Wahitecture
Number of textures : 17
Texture dimensions : Character 4096 , Sword 2048
Number of meshes : 2
Number of prefabs : 6
Character Polygon count : 27348 Tris
Sword Polygon count : 1726 Tris
Number of prefabs : 6
Rigged: Yes
Note : the asset does not include animations
Stylized Rigged (humanoid) Alien Character With 3 Skins :
Pink
Blue
Zombie
Glowing Sword (Color changable glow color)
Uses Built in Renderer to easily convert it to your pipeline
Supporting with a review would be amazing!
Price $0.00
Hero Cube (Nusantara Series) - 2D Asset by Hisa Games
Sets of Hero Cube (Nusantara Series) sprites. There are many variant of nusantara hero sprites on this assets. You can use it on any game projects like Card Matching, Platformer, Matching-3, Pinball, etc. You can use this assets when prototyping too.
About Animal Cube (Cat Series) assets :
✔ 18 variants of nusantara hero sprite.
✔ Can be used on any 2D Game Project.
✔ Can be used when prototyping process.
✔ Use it for free.
✔ No third-party asset needed.
Price $0.00
ARPG Samurai by Kevin Animation
WS Viking sword set 01 by Wild Stuff
This package contains:
- WS_Ashdown_Sword
- WS_Black_Nordic_Blade_Sword
- WS_Cawood_Viking_Sword
- WS_Classic_Nordic_Sword
- WS_Classic_Norman_Sword
- WS_Cold_Steal_Norman_Sword
- WS_Cold_Steel_Viking_Sword
- WS_Early_Nordic_Sword
- WS_Fin_Viking_Sword
- WS_Godfred_Viking_Sword
- WS_Golden_Erikson_Sword
- WS_Light_Basic_Viking_Sword
- WS_Maldon_Viging_Sword
- WS_Mini_Viking_Sword
- WS_Nordic_King_Viking_Sword
- WS_Trondheim_Viking_Sword
- WS_Viking_Kings_Sword
- WS_Viking_Raider_Sword
Polycounts:
tris: 500 -3940
UVs: 400 - 3100
Also included textures map:
- Albedo
- Height
- Metalness
- AO
- Normal
- Rougness
Textures resolution: 4096x4096 px
The set with compatibilty with any version of Unity 3D
No need any extra add-ons or aditional software to use this set.
Package include 18 x3D models in FBX and textures (Albedo, AO, Height, Metalness and Normals). Swords were done base on real historical blades done in realistic style. This set of assets will improve the quality of any game related to Medieval times, Viking style. Very good match with RPG, Fighting game, Strategy, stroytelling etc. The blades can be use as a prop, weapon, award, achivment or decoration.
For SUPPORT and CONTACT_ ---- Questions, Suggestions, Help Needed? Contact email – artur-huk@rt-pro.com website: www.rt-pro.com FaceBook Page: https://www.facebook.com/kickmot
Price $15.00
Stylized Bed And Nightstand by Aender Lara
Stylized Bed And Nightstand includes
- Bed with two pillows, nightstand, photo frame and candle
- Every time has their own fbx file and the scene is assembled in unity
- The assembled scene has 6k tris
- 1 PBR Material
- 4096 png textures, including Albedo, Normal, Ambient Occlusion, Metallic and Opacity maps
- Textures ready for Unity Metallic
Thanks for purchasing, if you have any particular requirement for the model you can send me a mail to hi@aenderlara.com, your feedback and requirements can help to improve this package.
Follow my art
Price $4.99
Dark Fantasy Sword by VarcanRex
AAA Ready.
4k PBR Textures.
2.5k triangles on the scabbard.
3.6k triangles on the sword.
Emission Effect.
Matching Scabbard.
This sword is a "Dark Fantasy" themed sword in the style of Kit Rae and other fantasy swords. The dominant colors are black & red, displaying power and will. There is a slight luminance to the fire engravings that can be adjusted in the emission channel. Extra time and care was taken during the design process to ensure the sword looks excellent from all angles, I hope you enjoy!
Price $6.99
Eadon RPG - Advanced RPG add-on for Eadon Controller by Cogs & Goggles
Eadon RPG is a roleplaying games add-on for Eadon Character Controller, adding a sophisticated character management system based on all the classic tropes of roleplaying games.
In order to utilize Eadon RPG you MUST OWN a copy of Eadon Character Controller
It has the following features:
- Multiple stats (completely customisable)
- Multiple skills (completely customisable)
- Race and class system (completely customisable)
- Mana system for spells
- Stats and skills can affect max health, max stamina, max mana, damage and carried weight
- Stats and skills checks
- Resistance system with condition effects
- Race/class-based resistances
- Equipment bonuses/resistances
- Item attachment system
- XP and levels
- Vendor system
- Talent system
- Stash system
- Integration with kripto289 series of effects assets
Documentation can be found here: Cogs & Goggles Website
Price $25.00
Tokyo Capsule Hotel by Reberu Game Studio
Prepared from a two texture set ; Base Map 2048x2048px Glass alpha 128x128px (Base map and Glass alpha) and very optimized for map making.
Poly 37.314 and Verts 28.418
We used Kanji for nameplate. First one “前金-Maekin” meaning Advance payment. Second one “Shoppu” as Shop. Names were given by Reberu Game Studio. It does not an problem and require copyright. This building is inspired by the first capsule building in Japan.
Price $14.00
⭐ CyberPunk Explorer 1 ⭐ by Mari Ana Farzana
A cyber punk explorer flying with jetpack in boots with a geometry on 7258 triangles (8431 vertices). Weapon included (1142 triangles).
It is rigged and consists of the 28 animations: attack grenade, attack pistol, combat back, combat 11, find, into, patrol find, patrol idle, patrol rest, patrol walk, run, stand, stun, threaten, walk back, walk, walk left, walk right.
The textures are hand painted (diffuse, normal and metallic channels) and have a resolution of 2048 x 2048.
Price $15.00
Miniature-like 3D Low Polygon Castle Pack by Browser Land
It uses a texture that emphasizes the edges, achieving a beautiful appearance even with low polygons.
Assets include castles, catapults, and soldiers, perfect for games such as tower defense and strategy.
[ Castle ]
The castle consists of "Keep_Center", "Keep_Outside", "Tower_Spire", "Tower_Crown", "Gate_Complex", "Turntable_Complex", and "Wall_Complex".
You can create a castle by freely combining parts like a sandbox game.
By rotating the gears placed in place, you can enjoy the process of building a mechanical castle.
Besides in-game objects, it is also suitable for game opening videos and in-game backgrounds.
[ Keep_Center ]
Keep in the center of the castle.
・ Mesh
- Mesh_Keep_Center | Verts:2612 | Tris:4677 | x 5.32 m / y 14.1 m / z 5.32 m
・Texture
- tex_keep_wood.png | 1024×1024 px
- tex_accessory_tower_base_wood.png | 1024×1024 px
- tex_accessory_tower_roof_gold.png | 1024×1024 px
- tex_accessory_roof_crown_wood.png | 1024×1024 px
・Animation
- @Action | At 70 frames, the keep rises.
- @Idle_Before | State at the start of "Action".
- @Idle_After | State at the end of "Action".
[ Keep_Outside ]
Multipurpose buildings such as fortified towers and annexes.
・ Mesh
- Mesh_Keep_Outside | Verts:532 | Tris:853 | x 4.4 m / y 10.4 m / z 4.4 m
・Texture
- tex_keep_wood.png | 1024×1024 px
・Animation
- @Action | At 70 frames, the keep rises.
- @Idle_Before | State at the start of "Action".
- @Idle_After | State at the end of "Action".
[ Tower_Spire ]
Tower with horizontal gear on top.
・ Mesh
- Mesh_Tower_Crown | Verts:632 | Tris:1126 | x 1.8 m / y 7.42 m / z 1.8 m
・Texture
- tex_tower_base_500_bold_wood.png | 1024×1024 px
- tex_polygon_08_010_bold_wood.png | 1024×1024 px
- tex_pillar_08_bold_wood.png | 1024×1024 px
- tex_roof_08_spire_bold_gold.png | 1024×1024 px
- tex_gear_16_100_com_iron.png | 1024×1024 px
・Animation
- @Action | At 70 frames, the tower rises and the gear rotates 360 degrees.
- @Idle_Before | State at the start of "Action".
- @Idle_After | State at the end of "Action".
[ Tower_Crown ]
A tower with a crown-shaped roof on the top of the tower.
・ Mesh
- Mesh_Tower_Crown | Verts:456 | Tris:788 | x 1.8 m / y 6.12 m / z 1.8 m
・Texture
- tex_tower_base_500_bold_wood.png | 1024×1024 px
- tex_polygon_08_010_bold_wood.png | 1024×1024 px
- tex_pillar_08_bold_wood.png | 1024×1024 px
- tex_roof_08_crown_bold_gold.png | 1024×1024 px
・Animation
- @Action | At 70 frames, the tower rises.
- @Idle_Before | State at the start of "Action".
- @Idle_After | State at the end of "Action".
[ Gate_Complex ]
Gates, portcullis, and turntables.
・ Mesh
- Mesh_Gate_Complex | Verts:1458 | Tris:2534 | x 4.6 m / y 8.69 m / z 2.76 m
・Texture
- tex_gate_400_wood.png | 1024×1024 px
- tex_accessory_tower_base_wood.png | 1024×1024 px
- tex_accessory_tower_roof_gold.png | 1024×1024 px
- tex_accessory_roof_crown_wood.png | 1024×1024 px
- mat_accessory_turntable_050_iron | 1024×1024 px
・Animation
- @Action | At 70 frames, pulls up the portcullis.
- @Idle_Before | State at the start of "Action".
- @Idle_After | State at the end of "Action".
[ Turntable_Complex ]
A turntable and pedestals that are installed on the ground to create a rise in the castle.
・ Mesh
- Mesh_Accessory_Turntable_Complex_M | Verts:112 | Tris:204 | x 0.6 m / y 3.14 m / z 2.77 m
・Texture
- tex_accessory_setting_turntable_050_m_wood.png | 1024×1024 px
- tex_accessory_turntable_050_com_iron.png | 1024×1024 px
・Animation
- @Action | The pedestal does not move, the turntable rotates 360 degrees in 60 frames
[ Wall_Complex ]
Rising walls and gear that creates a mechanical mechanism.
・ Mesh
- Mesh_Wall_Complex | Verts:496 | Tris:948 | x 4 m / y 1.91 m / z 4.4 m
・Texture
- tex_accessory_rack_010_thin_iron.png | 1024×1024 px
- tex_wall_400_438_wood.png | 1024×1024 px
- tex_gear_16_010_com_iron.png | 1024×1024 px
・Animation
- @Action | At 70 frames the wall rises and the gear rotates 360 degrees.
- @Idle_Before | State at the start of "Action".
- @Idle_After | State at the end of "Action".
[ Catapult ]
Catapult that walks on four legs.
The step width is 2m and the stride distance is 4m.
・ Mesh
- Mesh_Catapult | Verts:2586 | Tris:4215 | x 3.1 m / y 6.5 m / z 3.86 m
・Texture
- tex_catapult_base_wood.png | 1024×1024 px
- tex_catapult_sling_tack_iron.png | 1024×1024 px
- tex_catapult_sling_main_wood.png | 1024×1024 px
- tex_catapult_sling_gear_iron.png | 1024×1024 px
- tex_catapult_bow_wood.png | 1024×1024 px
- tex_catapult_leg_wood.png | 1024×1024 px
- tex_gear_16_010_com_iron.png | 1024×1024 px
- tex_accessory_turntable_050_com_wood.png | 1024×1024 px
- tex_accessory_turntable_050_com_iron.png | 1024×1024 px
・Animation
Animation of walking and stone throwing is possible.
Walking is an in-situ step, so users need to have a script to move back and forth as needed.
The step width of the walking animation is 2m, 1-41 frames, and the stride distance is 4m, 1-82 frames.
[ Soldier ]
・Mesh
- Mesh_Soldier | Verts:771 | Tris:1392 | x 1.06 m / y 1.36 m / z 0.582 m
- Equipment_Sword | Verts:65 | Tris:52 | x 0.64 m / y 0.312 m / z 0.936 m
- Equipment_Shield | Verts:194 | Tris:328 | x 0.4 m / y 0.154 m / z 0.418 m
・Texture
Blue and red colors are used properly to enable team division.
Specifically, the belt part of the body and the grip part of the sword are color-coded.
- tex_human_body_blue.png | 1024×1024 px
- tex_human_body_red.png | 1024×1024 px
- tex_human_limb_iron.png | 1024×1024 px
- tex_human_buckle.png | 1024×1024 px
- tex_human_head.png | 1024×1024 px
- tex_human_solider_helm_wood.png | 1024×1024 px
- tex_human_solider_helm_gold.png | 1024×1024 px
- tex_human_equipment_sword_blade_iron.png | 1024×1024 px
- tex_human_equipment_sword_grip_blue.png | 1024×1024 px
- tex_human_equipment_sword_grip_red.png | 1024×1024 px
- tex_human_equipment_shield_wood.png | 1024×1024 px
- tex_human_equipment_shield_iron.png | 1024×1024 px
・Animation
Soldiers are rigging, but no animation is included.
[ Gear ]
it contains four types of gear that can be decorated into castles and catapults for expansion.
Two sizes, "bold" and "thin", are available, so please use them as needed.
・Mesh
- Gear_08_010_Bold | Verts:64 | Tris:124 | x 0.1 m / y 0.924 m / z 0.924 m
- Gear_08_010_Thin | Verts:64 | Tris:124 | x 0.1 m / y 0.462 m / z 0.462 m
- Gear_16_010_Bold | Verts:128 | Tris:252 | x 0.1 m / y 1.62 m / z 1.62 m
- Gear_16_010_Thin | Verts:128 | Tris:252 | x 0.1 m / y 0.812 m / z 0.812 m
- Gear_24_010_Bold | Verts:192 | Tris:380 | x 0.1 m / y 2.42 m / z 2.42 m
- Gear_24_010_Thin | Verts:192 | Tris:380 | x 0.1 m / y 1.21 m / z 1.21 m
- Gear_32_010_bold | Verts:256 | Tris:508 | x 0.1 m / y 3.17 m / z 3.17 m
- Gear_32_010_Thin | Verts:256 | Tris:508 | x 0.1 m / y 1.59 m / z 1.59 m
・Texture
- tex_gear_08_010_com_iron.png | 1024×1024 px
- tex_gear_16_010_com_iron.png | 1024×1024 px
- tex_gear_24_010_com_iron.png | 1024×1024 px
- tex_gear_32_010_com_iron.png | 1024×1024 px
・Animation
animation not included.
Price $20.00
Low Poly 1x1 Turrets by VinciDa
Models: 17
Seperate meshes: 45
Total vertices: 5.214
Total faces: 4.819
Total triangles: 10.205
Lowest/Highest vertex count in meshes: 24 / 404
Lowest/Highest triangle count in meshes: 44 / 800
Every model uses 4 materials. All materials are a single flat color.
No UV mapping.
This package cointains 12 turrets, which are all split into smaller parts, and parented to easily make the turrets move correctly.
You will find 3 types of armaments; cannons, gatling guns and rocket launchers. All turrets use the same base, with 2 diffrent turret structures. 2 missiles are also included.
You will get the FBX files for all turrets, with embeded materials, aswell as prefabs with correct parenting. Simply ready to use.
All turrets use 4 materials, which can be extracted in Unity, and customized as you please.
This package cointains 2 demonstrations, for 2 types of towers. Feel free to use or reference the code for these demonstrations.
Price $7.95
16-Bit Fantasy Music Pack by Augusto Mazzoli
Stereo WAV files
Sample rate: 44,100 Hz
Bit depth: 1411 kbps (16-bit)
Loopable: Yes
This is the 16-bit version of Fantasy Journey Music Pack, a pack which contains music tracks especially made for fantasy, adventure, RPG or medieval games.
It includes several loopable tracks destined for many situations such as: village, alchemist's laboratory, meadow, desert, snow/winter, tavern, holy chant, lullaby, shrine, tribe, cave, foggy forest, action and boss.
It also contains short music tracks for positive, neutral and negative events – like victory fanfares, items found, and game over.
Details:
• there are 3 action loops (Adrenaline Blasts) 3 versions each, accordingly to different intensity levels, totalizing 9 unique tracks;
• there are 6 positive events tracks, 6 negative, and 4 neutral, 3 versions each (2 versions
for the neutral events), accordingly to different intensity levels, totalizing 44 unique tracks;
• all files are stereo, 44.1 kHz, 16 bit, WAV.
––––––
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Loopable tracks list:
- A Hidden Tavern [2:00]
- The Wizard's Hut [1:30]
- Talking to the Peasants (Part I) [1:30]
- In the Shrine [1:30]
- Hallowed Place [3:00]
- Unfriendly Encounter [2:30]
- Talking to the Peasants (Part II) [2:00]
- Moonlight Lullaby [2:00]
- Dark Fog [1:30]
- Visiting the Tribe [1:30]
- By the Meadow [2:00]
- Subterranean Maze [1:30]
- Secret Oasis [2:00]
- Wintertime Venture [2:00]
Action loops*:
- Adrenaline Blasts 1 [1:00]
- Adrenaline Blasts 2 [1:00]
- Adrenaline Blasts 3 [1:00]
*3 versions each, so it's a total of 9 minutes of content.
Price $19.99
Medieval Tavern Music Background by Dramaturgmusic
- 12 unique Medieval Tavern music tracks in wav format
Medieval Tavern Music for your game project!
- 12 unique Medieval Tavern music tracks with original medieval instrumental.
Any genre. Adventure, Rpg, Horror, Fantasy.
If you want original soundtrack for your project write me e-mail: dramaturgmusic@gmail.com
Price $4.99
Subtle - Ambient Music Backgrounds - Volume 3 by Frequently Asked Music
Technical details
Features:
- 7 Full length tracks
- 7 Intro
- 7 Outro
- 38 Loops
Number of Audio Wavs: 58
Sample rate / bit rate: 44,100 Hz
Does music loop: Yes
Minutes of audio provided: 50m, 10s
Supported Development Platforms:
Windows: Yes
Mac: Yes
Feel free to contact us at studio@frequentlyaskedmusic.com for further editing and additional versions.
"Subtle - Volume 3" is the third collection of ambient music collection for dark, evocative and intense projects. The arrangements include organic sounds, drones, orchestral elements and modern synthesizers ideal for solid underscores and backgrounds.
Every music theme comes with multiple loops for further usage.
Desolated Sunrise: Full length (01:56), 5 Loops, Intro&Outro
Dreamy Nights: Full length (02:09), 6 Loops, Intro&Outro
Love In Space: Full length (02:05), 4 Loops, Intro&Outro
Soothing Waves: Full length (03:12), 5 Loops, Intro&Outro
Static Dream: Full length (02:42), 7 Loops, Intro&Outro
Stay Closer: Full length (02:05), 7 Loops, Intro&Outro
Synthetic Calm: Full length (02:59), 4 Loops, Intro&Outro
Look at the first collection Subtle Vol.1
Look at the second collection Subtle Vol.2
Price $11.99
Fantasy sword 11 by Nicu_Tepes_Vulpe
Number of textures: 15
Texture dimensions: 4096x4096
Polygon count: 27296
Minimum polygon count: 27296
Maximum polygon count: 27296
Number of meshes/prefabs: 1
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: PBR
This is a high definition quality polygon 3d model of a Fantasy sword_11 3d model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders, games and other.
Price $30.00
Old Ruins by Gamevio
The package contains a handfull collection of ansient ruin stractures.
Details:
Prefabs:39
Vertices: On average 1000 Vertices per stracture. Between (100 Vert- 20000 Vert)
Textures: All textures are 2048x2048 resolution (Albedo,Normal,AO).
Coliders: All mprefabs have Mesh Coliders.
LOD: Prefabs don't have LODs.
Materials: All materials use Unity's Build-in Shaders.
Price $4.99
Go Game with AI by broniek
You can choose from three board sizes: - 9x9 - 13x13 - 19x19
The number of available stones is equal to the number of board nodes minus one.
The game is fully functional, it ensures that the rules of the game are correctly followed. It allows you to save the game and reload the last saved game in every moment.
You can play with a live player or with an artificial player.
You can play with the clock or not. By clicking on the clock you activate (deactivate) the clock.
It allows you to create the appropriate initial settings of stones on the board. By clicking on the green icon in the score panel, you can manually switch the game turns.
The right mouse button allows you to rotate the camera. You can also zoom in or out the camera using mouse scroll. Use the arrow keys or left mouse button to move the camera on the board.
Use the "Pass" button to pass the move. This is useful in the procedure for ending a game based on both users skipping (passing) their moves.
The numbering of the players' moves has been shown. The "Moves" button allows you to toggle the visibility of the numbering of previously inserted stones. The “Only Last” toggle allows you to number only the last move made.
There is an editing mode that allows you to mark the selected stones (“Marking” toggle) as well as delete them (“Removing” toggle) and clear the board (“Clear button”).
You can follow the history of the game using the arrow buttons.
Price $49.99
