Slimes § Fantasy by Mea Aurelie
Contains:
- 1 mesh.
- 3964 triangles, 2093 vertices.
- Rigged and animated: attack 2, damage 2, dead body, die, down, down deadbody, down loop, firing 3, get up, hit bounce, hit down, hit loop, hit up, idle 3, passout, run, spawn, walk.
- PBR: diffuse, normal, metal (2048x2048).
- Three skins.
Price $15.00
Stack Tower - Simple Casual Game by Aleksa Racovic
Or download the test apk file and test it on your android device
Touch the screen to drop the block. Line up blocks carefully at top of each other on order to get as much score as possible. Once the stack collapses the game is over.
Price $19.00
Background Mountain Pack - 5 Mountains by MetaStudio
This background pack is created both for PC and Mobile platforms. Each mountain has it's own material and three polycount version.
High poly has 7938 tris, low poly has 3872 tris and extreme low poly which is suitable for mobile platforms has 882 tris.
Each mountain comes with a diffuse and normal map (4096x4096 texture size).
Each mountain has it's own folder in which are folders: Prefab, Material, Mesh and Textures.
This background pack is created both for PC and Mobile platforms.
Suitable for every kind of game in which you need to fill the background with some mountains.
Price $6.99
【Original】Anime Character : Chiya (Red Ninja Costume V1 / Contain VRM) by 戴永翔 Dai Yong Xiang
This model has been converted into fbx file using Blender. Users can add their favorite animations on Mixamo website.
Character information:Red Ninja Costume V1
Polycount:
Verts:18685
Faces:26390
Tris:26390
Fourteen textures (.PNG) for the character
Texture size:2KB~2300KB , Total 10MB
Default size:2048*2048 , Support all type
This package contains VRM files, which can make the character module more refined, please refer to the manual for details
My asset store
Taiwan web
Price $10.00
CyberPunk Laboratory / Research Center Interior Kitbash by Leartes Studios
Number of Unique Meshes: 106
Number of BluePrints: 2
Collision: Yes Automatic Created Collusions
LODs: Yes
Average Polygon Count of Meshes: 1000 to 10000 depending on complexity of shape
Number of Materials and Material Instances: 75
Number of Textures: 224
Texture Resolutions: 1K and 2K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
-Props: Boxes, Bottles, Sheets, AC Units, Chairs, Tables, Blinds, Screens, Door, Lamps, Signs, Trash Misc.[Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
-Architecture: Walls, Ceiling, Floors [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Render Pipeline Disclaimer:
This package is designed for the HDRP pipeline it will not work on any other pipelines at the moment.
CyberPunk Laboratory / Research Center Interior Kitbash Set with over 100 unique meshes you will be able to create your own Cyberpunk Interior Environments , AAA quality and easy to use assets , 2 spline blueprints for arraging cables shapes and more features , The product has beed created as a Part of Leartes Cyberpunk Serie and it works well with Our Cyberpunk Apartement interior set as well as our Upcoming Retro Cyberpunk Megapack , get it and start your Cyberpunk Journey.
Environment made by Angelo Hurtado ,
Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get discounts.
Features:
- AAA Quality
- Easy To use Assets
- Includes Showcase Map
- 2 Spline Blueprints
- Videos in Screens
- Complete Interior Environment
- Optimized and GameReady
Price $79.99
Minimalist Map Builder by flipe-ms-rodrigues
Number of textures: 0
Number of meshes/prefabs: 10
Simple tool for either prototyping and iterating over novel map / level designs, or tracing out preexisting meshes / textures into voxel maps (see the accompanying videos for an example of each). Essentially, it works by creating a map base, upon which 3D tiles can be placed and stacked.
Setup:
- Attach the MapBuilder script to an empty game object.
Usage:
- Toggle the "Enter / Exit edit mode" button to start / stop editing;
- Tweak the MapBuilder component to your liking (in the inspector);
- Left-click an empty grid cell will instantiate the currently selected tile prefab at that location;
- Right-click a previously placed tile to destroy it;
- Left-mouse-drag to draw a path onto which tiles will be instantiated once the drag ends;
- Right-mouse-drag to delete all tiles of the same type of the one over which the mouse cursor is at the onset of the drag;
- Suggestion: set the scene view to isometric (instead of perspective) and select the top view when first starting to work on a map.
Price $4.99
The Rally Point Environment ( Sci-Fi / Futuristic / Modular ) by Leartes Studios
Features:
High Quality / Big Pack
Over 200 Unique Meshes
A lot of HQ Props
Example Map / Overview Map
Texture Sizes: 2048,1024,512
Average Polygon Count of Meshes: 1k to 40k depending on complexity of shape
Collision: Yes
LODs: Yes, Up to 5 LODs
Number of Meshes: 224
Unique Meshes
Number of Materials: 175
Number of Textures: 417
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
-Props: Ammo Boxes, Fruits, Antenna, Foliages, Trees, Fences, Chairs, Tables, Cutlery, Litter and more [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
-Architecture: Walls, Ceilings, Roofs, Floors [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Render Pipeline Disclaimer:
This package is designed for the Built-In pipeline it will not work on any other pipelines at the moment.
The Rally Point Environment by Guillaume Hecht , Gears of War inspired Environment with 257 Meshes , 13 Decals , 27 Blueprints for easy use and 183 Materials / Material Instances . Environment made by Former Ubisoft and currently Cloud Chamber.employee talented Environment Artist Guillaume Hecht . High Quality Environment with lots of Assets and Materials and Example Level ,Building Meshes Are Modular fitting in 50cm grid , Great package to Create or Populate your Game Levels .
If you have any support questions please send an email to support@leartesstudios.com
Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get discounts.
Price $119.99
Free Horror Ambience 2 by N91music
12 wav files
24 bit
44100 sample rate
Loopable yes
Stereo
This is the second release in my Horror Ambience series. Horror Ambience 2 was built to provide you with dark, scary, anxiety inducing atmospheric tracks for your survival horror, psychological horror, thriller game.
This free music pack contains 12 tracks, high end WAV files for optimum sound, that are long loops to help your level design. Sound design is so important for any game to create immersion for survival horror, psychological horror and thiller games. These tracks should provide the undertone to your level to add that extra scary, horrifying tone of your project.
These tracks are completely free to use as you see fit. I would love to play your game and help share the game with my social media, so please let me know when your game releases if you ever use my assets! I want to support it in every way that I can.
Price $0.00
Merlin s Cave Environment ( Fantasy / Dungeon ) by Leartes Studios
Huge Pack with 120 Unique Meshes
Attention to Detail / AAA Quality
Complete Environment Set
Game ready/Optimized Wide Range of Props Material Variations For Some Assets
Texture Sizes: 2048,1024,512
Collision: Yes
LODs: Yes, Up to 3 LODs
Number of Meshes: 120
Unique Meshes
Number of Materials: 70
Number of Textures: 152
Average Polygon Count of Meshes: 4000 to 40000 depending on complexity of shape
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
-Props:Rocks, Scrolls, Books, Book piles and Bookcases, Archways, Candles, Chairs, Stairs, Decorations, Floors, Carpet, Chests, Cobwebs, Shapes [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
-Architecture: Cave Walls [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Render Pipeline Disclaimer:
This package is designed for the Built-In pipeline it will not work on any other pipelines at the moment.
Merlin`s Cave, Dungeon Environment made by amazing Artist Lea Kronenberger Based on the concept of Jeremy Paillotin . Now you can get this Environment in Marketplace by collaboration with our studio. We are happy to publish this Environment with developers, it includes 135 unique meshes and easy to use blueprints / assets and more, such as world aligned materials for most assets so you will get unique results in your levels easily, meshes are well optimized and can blend to each other, you can create small interior or big exterior level with this pack, great product to use in your levels with cave / dungeon concepts
Note : Showcase level is made for Artstation Challange , not for Game Purposes , but Assets are well Optimized and Gameready
Performance Update is done for better FPS
If you have any support questions please send an email to support@leartesstudios.com
Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get discounts.
Price $109.99
Bus Stop Props v.01 by NaBee
Number of Unique Meshes: 45
Verts Count: 8 ~ 2,144
Polys Count: 6 ~ 1,403
Number of Materials: 57
Number of Textures: 165
Texture Resolutions: 1K, 2K
Supported Development Platforms: PC
This Product is Made with HD Render Pipeline
This product contains BusStop Props v.01
Price $10.99
Platform Tiles - PolyPack by Alstra Infinite
Models in this package: 12
Textures in this package:
-Main
Resolution: 256x256
Size: 50 KB
Model stats (total, ~):
-Triangels: 1800
POLY | Pack - Platform Tiles
This asset pack includes 5+ models. These assets can be used personally and commercially.
This Asset Pack is compatible with the Low Poly Modular Building Set
✪ Our Other Assets ✪
- Kitchen Appliance (Free)
- Kitchen Cabinets (Free)
- Vehicles (Free)
- Planes & Choppers (Free)
Need any help?
Join our Discord and we will help you right away :)
Or Contact Us Here
Price $0.00
Japanese Police Vehicle by Reberu Game Studio
(3x Set Textures For Vehicle and glass)
AlbedoTransparency (2048x2048)
Normal (2048x2048)
SpecularSmoothness (2048x2048)
This vehicle is not designed for driving so that doors are not open. The wheels have been added as separate prefabs and can be moved if needed.
Price $22.00
Merge Game SFX & Music Pack by MadRooster
-Affordable price
-Many sounds and music tracks
-Suitable for commercial or non-commercial use
Here are the genres that the developers tend to use our sound pack; Merge, Match, Merge Design, Merge Match, Merge Puzzle, Merge Craft, Merge Order.
The package includes;
3 x Loopable Music Tracks
9 x Stingers
160 x Sound Effects
-Merge Sounds
-Spawn Items
-Boosters
-UI
-Countdown
-Fillup
-Claim
-Upgrade
-Order Success
-Purchase
For more information about MadRooster Game Audio Lab:
Click Here!
Price $9.99
Running animations package 001 by tomoplace
Rigging: Yes
Animation count: 6
Animation type list: fbx
motion capture
This asset is composed of various 6 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
Female running (f1)
Female running (f2)
Female running (f3)
Male running (m1)
Male running (m2)
Male running (m3)
Price $15.00
Mobile Palm Pack (URP) by ALIyerEdon
Texture size: 2048x2048
Shaders: Translucency wind shader (bark and leaves)
Triangles: ~2.000
Channels: Albedo, normal map
Total are 17 variants
A set of the 3d palm tree models that optimized for mobile platforms that is compatible with URP and Standard piplines with a set of realistic shaders with Translucency and Wind support for mobile platforms
This pack is made as a 3d model (fbx) so that you can easily use them in any pipeline or software.
The models are all professionally made with high quality textures and models
You can find the executable example for Windows here
Download Windows Demo
Texture size: 2048x2048
Shaders: Translucency wind shader (bark and leaves)
Triangles: ~2.000
Channels: Albedo, normal map
Total are 17 variants
=> Features:
- Realistic Translucency and wind shaders for mobiles
- Optimized poly count
- 2 Leaf textures with different colors
- Different trunk textures
My other lighting assets:
HDRP Lighting Box 2 : NextGen Lighting Solution
Lighting Box 2 Next-Gen Lighting Solution
Built-In Mobile Lighting Box 2020
________________________________
Licence
Asset uses a few textures under free use; see Third-Party Notices.txt file in package under "Doc" folder for details
Price $4.99
【Original】Anime Character : Chiya (Black Ninja Costume V2 / Contain VRM) by 戴永翔 Dai Yong Xiang
This model has been converted into fbx file using Blender. Users can add their favorite animations on Mixamo website.
Character information:Black Ninja Costume V2
Polycount:
Verts:18685
Faces:26390
Tris:26390
Fourteen textures (.PNG) for the character
Texture size:2KB~2300KB , Total 10MB
Default size:2048*2048 , Support all type
This package contains VRM files, which can make the character module more refined, please refer to the manual for details
My asset store
Taiwan web
Price $10.00
Localization Toolkit - lightweight solution by University of Games
Easy To Use - Drag and drop the languages you want to support, add translations for each phrase, and update your text/images/etc to be localized, all in just a few clicks! Just add the Localization component to your UI Text GameObject, and it will automatically localize the text!
Quickly add multi-language support to your games using our localization toolkit. This lightweight asset allows you to localize any text. Easly load CSV or XML files into your game!
If your text needs to include dynamic names and numbers then simply add tokens like {Age} to your text. These will automatically be replaced by values you set in the LocalizationText component!
The language of your game will automatically be detected when the user starts the game, you can even pick the method to determine this!
Check out our public repository:
https://github.com/universityofgames/localization-toolkit
-- -- --
University of Games is a research center - great place for indie game developers. Thanks to more than 10+ years of experience in the industry, we provide knowledge and solutions in the area of technology, game design, marketing, consulting and business advisory.
To learn more, you can check our blog:
http://www.universityofgames.net
If you have any questions or issues with your Unity project(s), feel free to contact!
Price $0.00
Stylized Outlines - Easy, Per Object World-Space Outlines by OccaSoftware
Includes
- 6 Demo Materials
- 1 Stylized Outline Shader
- 7 Built-In 1D Seamless Noise Textures (256^2)
Demo Includes
- 2 Demo Resource Materials
- 3 Meshes (Suzanne, Teapot, Torus Knot)
- Demo Scene and Post Processing Profile
- 5 Prefabs
About
--------------------------------
Stylized Outline is a lightweight, easy to use outline shader. To apply, you simply drag and drop the material into a second material input slot onto any mesh that you would like to receive an outline.
It can be customized on a per-mesh basis. For example, you can have one object with a thin red outline and at the same time have a second object with a thick blue outline.
The outline is configured using world space units and is rendered in world space. In other words, you can easily set the exact size of the outline in world space units. As objects move closer or further from the camera, the outline remains the same size relative to the object.
You can set any outline color on a per-object (i.e., per material) basis.
You can also use the Vertex Color (R) channel to attenuate the outline thickness for more artistic control. A Vertex Color (R) value of 0 fully attenuates the Outline Thickness, whereas a Vertex Color (R) value of 1 applies no attenuation to the Outline Thickness. An example of this functionality is provided with the VP_Sphere in the demo.
You can also scale the outline size down as objects get further away from the camera if you'd like the effect to only appear for nearby objects.
Finally, you can use a noise texture to attenuate the outline thickness based on the vertex distance from the object center. The noise texture is sampled along the x axis only. The Noise Framerate configures how frequently we jump to a new randomly offset position along the x-axis. Set this to zero to disable offset jumping. The Noise Frequency configures the rate at which the distance samples across the x-axis of the noise texture (e.g., setting frequency to 1 causes the shader to sample at a rate of 1 : 1 in world space units - in other words, 1 unit of distance will be equivalent to 1 repeat of the noise texture).
Shader Properties include the following:
- _OutlineColor
- _OutlineThickness
- _CompleteFalloffDistance
- _NoiseTexture
- _NoiseFrequency
- _NoiseFramerate
These Shader Properties are all accessible as standard material properties are during runtime, except for the three toggles - _UseVertexColors, _AttenuateByDistance, and _RandomOffset, which are shader feature keywords compiled during build.
Installation Instructions
--------------------------------
1. Import the Stylized Outline asset into your project.
2. Identify an object that you would like to outline in your scene and open it in the Inspector.
3. In the Mesh Renderer component, click the + button under the Materials slot.
4. Drag and drop the M_StylizedOutline
Requirements
--------------------------------
This asset is designed for Unity 2020.3 Universal Render Pipeline. This asset is not guaranteed to work on other versions of Unity. This asset will not work on the Built-In Render Pipeline or the High Definition Render Pipeline.
Support
--------------------------------
If you're not happy, I'm not happy.
Please contact me at occasoftware@gmail.com for any support.
Looking for more?
--------------------------------
For the complete stylized or toon look, consider pairing this asset with Toon Kit and Super Simple Skybox.
Price $12.99
Native GPS Plugin (iOS/Android) by Marcin Kulwicki
Features
Getting longitude and latitude directly from device as double.
Easy extension allowing you to download more data directly from the device.
Supported OS
min iOS 11.0, Android 8.1
Link to documentation
https://medium.com/@kulwik/unity-native-gps-plugin-ios-and-android-11469d86190c
Documentation describes the development process. There is a template scene showing all the features in the package.
With this plugin, you can easily access latitude or longitude from your device. You can easily extend it to get more data from your device.
Price $0.00
3D low poly mobile Characters by Mohamed mongy
Number of textures : 5
Texture dimensions : 2048*2048
Polygon count of [male1]:2545
Polygon count of [male2]:2629
Polygon count of [female1]:3103
Polygon count of [female2]:2437
Polygon count of [female3]:2733
Number of meshes/prefabs:5
Rigging: Yes
Animation count:0
UV mapping: Yes
LOD information (zero)
Types of materials and texture maps (standard)
five low poly characters [rigged]
cartoony look
every single character is combined in one mesh
mobile friendly models
ready for animation
Price $10.00
