SAVAGE WAR / MODERN EPIC CINEMA - ASTRAL MUSIC SERIES by Beaver Sound
Features:
Number of Audio Wavs: 20
Sample rate / bit rate: 44.1 kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: CHECK THE YT LINK FOR THE DETAILS AND FULL PREVIEW OF EACH TRACKS
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes:
20 TRACKS OF EPIC ORCHESTRA MUSIC FOR BATTLE MOMENTS.
Produced by Peter Dalwoo Kim
Written by Peter Dalwoo Kim
▶ Preview
Price $4.99
DARK MATTERS / MODERN CINEMA - ASTRAL MUSIC SERIES by Beaver Sound
Features:
Number of Audio Wavs: 20
Sample rate / bit rate: 44.1 kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: CHECK THE YT LINK FOR THE DETAILS AND FULL PREVIEW OF EACH TRACKS
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes:
20 TRACKS OF DARK AMBIENCE MUSIC FOR VOIDED ENVIRONMENT.
Produced by Peter Dalwoo Kim
Written by Peter Dalwoo Kim
▶ Preview
Price $4.99
Transition Fade With UI Toolkit by AlpaSun Development
As a professional C# developer with over 12 years experience, my code is well commented, organized, and clearly laid out. Although the code is mostly self-commenting with descriptive property and method names, there are also XML comments for every class and most methods.
The sample project was created with the default Unity built in pipeline, but can be used with any pipeline - URP or HDRP. Simply copy the scripts and UI panels to any project.
Simple lightweight transition fade that can be added to any project or pipeline. The fade panel uses the UI toolkit. The demo contains examples and code to block input during the fades to avoid interrupting the transitions and coroutines that run the logic in the background.
Feel free to contact me for any help, bug reports, comments, or questions you have.
Main features include:
- A simple prefab that can be dropped in any project
- Custom fade color easily set on the prefab
- Uses the new Unity UI Toolkit
- Full demo scene example with fades triggered by key presses
- Code to block input included in the example
- Key presses are handled by the new Input System
- Script code has been written clearly and is fully commented
Note: My Node Base RPG asset contains similar transition panels and code as this asset, but they are not self-contained prefabs and the code works a little differently. This asset is not necessary if you purchase the Node Based RPG.
Support
- All of my templates and assets will have continuous support
- Support, feedback, or questions: support@alpasun.com
- Website and latest documentation: https://www.alpasun.com
Check out my other assets:
3D Sprite Shadows and Animation
Price $4.99
Space Fighters - Olympus Series by MathernoDev
It's recommended to switch to a linear colour space for accurate colour reproduction.
Converting the palette materials for use in URP shouldn't be hard. They are just a simple texture materials.
9 models.
27 prefabs.
Each prefab is wrapped in a convex hull collider.
Demo scene included.
9 different low poly space fighter models for use in any project that requires them. 3 different colour palettes, which are easily tweaked to suit your game.
Includes...
- Scout
- Interceptor
- Fighter (x2)
- Heavy Fighter
- Bomber (x2)
- Gunship (x2)
Price $15.00
Low Poly Rooms Interiors 2 by Mnostva
402 objects, 20 rooms
172 k triangles full set
One texture (2048/1024/512/256/128px) and one material are used for the whole set
Low Poly Rooms Interiors 2
20 rooms , 402 assets
20 room prefabs + 402 interior prefabs
One texture (2048/1024/512/256/128px) and one material are used for the whole set
172 k triangles full set
Room types: front yard / bathrooms / bedrooms / children's rooms / cinema / kitchens / laundry / living rooms / office / garden / balcony / animals room
Interior props: cabinets, beds, sofas, tables, chairs, plants, paintings, kitchen appliances, refrigerators, interior appliances, household appliances and much more! You can create any room, any apartment/house with this set!
Can be used for games, rendering, advertising. The pack allows you to build any interior to your liking!
If you have any questions feel free to contact me
Price $54.99
Space Tower - Simple Hyper Casual Game by Aleksa Racovic
Or download the test apk file and test it on your android device
Touch the screen to drop the block. Line up blocks carefully in order to make the tower as high as possible. Once the tower
collapses the game is over.
Price $19.00
DeviceScannerForAndroid by Developer Coop
DeviceScanner for Android is an Plugin for unity that helps you getting android device information and turn off and on Wifi, Bluetooth, GPS sensors
List of Features:
1. Turn on the Wifi
2. Turn off the Wifi
3. Turn on the GPS
4. Turn on the Bluetooth
5. Turn off the Bluetooth
6. Get an information about whether the android device supports bluetooth and whether bluetooth is turned on or off if bluetooth is supported
7. Get Android Device's Model Name (depends on device)
8. Get Android Device's CPU Board information (depends on device)
9. Get Android Device's Manufacturer information (depends on device)
10. Get Android Device's OS Version (depends on device)
11. Get Android Device's CPU Application Binary Inforation (depends on device)
12. Get the size of the texture shadow cache per process as megabytes (depends on device)
13. Get the size of the gradient cache per process as megabytes (depends on device)
14. Get the size of the layer cache per process as megabytes (depends on device)
15. Get the size of the path cache per process as megabytes (depends on device)
16. Get the size of the rendering buffer cache per process as megabytes (depends on device)
17. Get the height of the large font cache as pixels (depends on device)
18. Get the width of the large font cache as pixels (depends on device)
19. Get the height of the default font cache as pixels(depends on device)
20. Get the width of the default font cache as pixels(depends on device)
21. Get the percentage of texture cache to be maintained after the memory flush(depends on device)
22. Get the size of the texture cache per process as megabytes(depends on device)
23. Get the Battery information on whether the battery is being charged and how it is being charged
24. Get the information about how much the battery is charged
25. Get the information about android device is connected to the Internet
26. Get WIFI Private IP Address
27. Get SSID
28. Get BSSID
29. Get RSSI
30. Check Android Device can use Media Codec
31. Check Android Device can use Media DRM
32. Check whether the battery is charged or not
33. Check whether the GPS is ON or not
Price $14.99
OToon - URP Toon Shading by EricHuGames
Highlights of the shader:
- Ramp texture lighting with a gradient editor to edit your own ramp texture.
- Mix lighting results of PBR shading and Ramp texture lighting.
- Stylized specular highlight.
- Rim lighting.
- Halftone overlay. (include built-in patterns)
- Ability to select overlay sampling space. (object space or screen space)
- Hatching overlay. (only required 1 texture)
- Custom shadow color.
- Hair highlight. (anisotropic)
- A better material editor.
- And other ‘Quality of Life‘ features.
- Demo scene to quickly understand the shader setup.
With features that can create a wide range of NPR style. Suitable for anyone want to create high quality stylized shading on their game.
The shader Include features likehalftone, hatching, custom shaded color, hair hightlihgt, outline, and the ability to control lighting on surface through simple parameter & ramp texture. With a built-in gradient editor to edit your ramp texture in convinient.
Check the online document for detail feature information.
Price $39.99
WARSHIPS - Patrol Boat by CGPitbull
_ Textures included (Tiff):
_ 3 color variations / PBR Materials (see previews)
_ 3 Albedo / Diffuse maps 2048x2048
_ 1 Normal map 2048x2048
_ 1 Roughness map 2048x2048
_ 1 Metallic map 2048x2048
_ 1 AO map 2048x2048
Weapons have 2048x2048 maps.
_2 Texture color masks included, you can use these masks to create infinite color combinations (check previews for details).
Included 1 - 2048x2048 PSD file, you can customize colors, add your own logos, remove or add dirts & more. The previews images was done with Marmoset Toolbag.
This Original package contains one "SF Patrol Boat". Discover more RTS GAMES Models, Ground, air vehicles and buildings here.
Combining the color schemes + the color masks you can configure dozens of original Warships.
With no weapons added: Polys/6.266 - Verts/6.811 - Tris/11.996, with weapons: Tris/19.198
To discover more CGPitbull models, please check my Asset Store publisher page
Set of one Warship (FBX model). No animated parts, LOD or FX. Separated weapons, can be animated, check all previews, descriptions and video for full details.
Price $16.00
Swipe Rolling Ball Controller by XBR games
You will need to install the cinemachine package from the package manager. In this game Cinemachine version 2.3.4 is used.
This asset has
1. A ball controlling system which moves (by rotating the ball) and controls the ball .
2. A swipe input system to receive swipe inputs from the touchscreen of smartphones which is needed to move and control the ball.
3. A great camera follower to follow the ball using cinemachine.
The demoscene has been set up integrating all these parts together, demonstrating up-and running controllable ball movemment.Now you are ready to make environments , levels and make a full fledged game with this setup.
Price $30.00
Relaxing Fantasy by Donát Baracsi
Number of Audio Wavs: 12
Number of Audio Cues: 12
Sample rate / bit rate: 44,100 Hz, 16bit
Does music loop: Most of them yes
Minutes of audio provided: 25
Supported Development Platforms: All
Stereo
Hi!
I'm Donát Baracsi, a music composer from Hungary.
Music is a really big part of a game's soul, it can easily ruin even a triple A game, and can be a huge help to an indie game to achieve great heights ... I'd love to help you reach that height! : )
This music pack contains 12 relaxing orchestral tracks, I hope you'll love it!
Preview:
https://www.youtube.com/playlist?list=PLZNWD7u0uDYYqicmRUq-86iIQnGvk1NTY
Feel free to send me a message, if you've got any questions!
zensermusic@gmail.com
Price $20.00
Tree Shaders Pack 2022 by ALIyerEdon
Note: Default sample project is for URP. You can find shaders for other pipelines from "Shaders" folder
5 Shaders:
Tree Pack/Pipeline/Bark/Bark
Tree Pack/Pipeline/Bark/Bark Optimized
Tree Pack/Pipeline/Leaf/Leaf
Tree Pack/Pipeline/Leaf/Leaf Optimized
Tree Pack/Pipeline/Leaf/Leaf Optimized No Wind
All pipelines are supported
All platforms are supported
A set of realistic Bark and Leaves shaders for all tree models from every software with Translucency and Wind effects for both bark and leaves. Supports all pipelines and platforms with the maxed out performance even on most low-end mobile devices without any performance lost
Using this shaders you can archives to a realistic vegetation rendering even on low end platforms and URP
Supports all vegetation types from grass to trees that is made by every tool or software
Support global and local wind effects
Support translucency effect for leaves
Multi pipelines support with a same result and quality
Download Windows Demo
View Documentation
=> Features:
- Maxed out performance (zero cost)
- 5 shaders for all platforms and pipelines
- Translucency support for all pipelines
- Optimized realistic wind effect (global and local)
- Global wind controller component
- Wind and translucency controller UI
- Realistic sample scene and tree models + Grass
- Amplify Shader Editor source
________________________________
=> Note: Default sample project is for URP. You can find shaders for other pipelines from "Shaders" folder
________________________________
My other lighting assets:
HDRP Lighting Box 2 : NextGen Lighting Solution
Lighting Box 2 Next-Gen Lighting Solution
Built-In Mobile Lighting Box 2020
________________________________
Licence
Asset uses a few textures under free use; see Third-Party Notices.txt file in package under "Doc" folder for details
Price $10.00
3D Retro Collection by Animvs Game Studio
Features:
Number of Unique Meshes:
- 32 unique static mesh
- 43 prefabs
Collision: Yes
Vertex Count: game ready
LODs: No
Number of Materials and Material Instances:
- 53 materials
Number of Textures:
- 119 textures
Texture Resolutions: in 2k textures
Supported Development Platforms:
Windows: Yes
Mac:(Yes
Documentation: The project has a overview scene with all the models
Enter the synthwave of nostalgia and deploy this excellent collection of assets into your game. These 3d assets are perfect for “retrolovers”, deviants and nostalgic devs. Bring back the childhood feeling of many players or conquer new ones with this perfectly assembled pack of wonders straight from the memory lane. The pack speaks for itself, with VCRS, tapes, walkmens, machines and many other stuff everyone loves. Every asset is assembled with great care and can be placed and resized as you please. Enjoy!
Price $14.99
Mutant Ghoul by Jamile Von Dredi
1 PBR Material: (URP and Built-in)
Texture dimensions: 2048
Polygon count: 5554 vertices & 27654 triangles
Number of meshes/prefabs: 1 prefab with 2 meshes.
Rigging: Yes, Humanoid
Animations: None.
MUTANT GHOUL
Fully skinned to humanoid skeleton. No animations included.
You can use any Mecanim compatible animation!
Price $25.00
Stylized Fantasy Provencal by StylArts
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
-Props: Barrels, Bench, Bush, Cart, Crates, Fences, Doors, Flowers, Flower Pots, Jars, Rock, Shrine Candle, Stool, Trees, Vine, Wooden Plank etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
-Architecture: Castle Wall, House, Rock Wall, Shrine, Tunnel, Wind Mill, Wooden Arch Tunnel, Wooden Beam etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Render Pipeline Disclaimer:
This package is designed for the HDRP pipeline it will not work on any other pipelines at the moment.
Stylized Fantasy Provencal with 113 meshes. There is a lot of different type of Assets to help you create or polish your Environments.
Environment is made by talented Artist Stéphane Charré.
Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get discounts.
Features:
High Attention to Details
Game-ready / Optimized
Unique Concepts of Assets
High-Quality Assets
Number of Unique Meshes: 131
Collision: Yes [Automatically generated)
LODs: Yes
Number of Materials and Material Instances: 92
Number of Average Polys: 100- 5k
Number of Textures: 109
Texture Resolutions: 512, 1k, 2k
Supported Development Platforms:
Windows: Yes
Mac: Yes
Price $49.99
EasyLoader by wing
Manual
This is a out-of-the-box asset toolset;
* you can use this for load asset from anywhere, like resources/editor/streaming/persistent data path or web url;
* you can hotfix your assets by hotfix manager with auto resource version
Main Features
* Support platform(tested) Android/iOS/Windows/MacOS/WebGL;
* Uniform asset access url and interface;
* Visible asset manager and packer;
* Support without package assetbundle in editor mode;
* Support Editor player assetbundle using, easy to check asset in editor mode;
* Supoort async load;
* Support sync load;
* Support web url load;
* Memory cache support;
* Disk cache support;
* Hotfix manager;
* Redundancy assets checker;
Quick Start
* Step 1: Create asset project
* Step 2: Click asset project then open asset manager, drag asset folder to asset manger window as Package Sets
* Step 3: Set Package Sets' File Mode then get asset packages
* Step 4: Create Mapper file
* Step 5: Initial
// use async mode need add ASYNC_SUPPROT define
await ResourceManager.Instance.InitialAsync();
* Setp 6: Load Sprite by path
var sprite = await ResourceManager.Instance.LoadAssetAsync<GameObject>("test.prefab");
Or alias name with:
var sprite = await RM.LoadSpriteFromAtlasAsync<Sprite>("icons.spriteatlas", "icon_01.png");
Build
* Add USE_BUNDLE macro in "Player Settings/Scripting Define Symbols"
* Need write some code to copy your files from streamingAssetPath to persistentDataPath, or you can set:
ResourceManager.assetFromStreamingAssetPath = true;
Then will load data from streamingAssetPath.
* Build your application.
* When you want async support, please add ASYNC_SUPPROT macro.
Contact me at wingcd@foxmail.com
Price $30.00
Photon Integration for Gley Traffic system by YanYan
Already have the amazing mobile traffic system? but still, struggling to manage networking ?
Well , there is one solution for u !!!
- Easy to set up!!! -follow the tutorial then u may set it up within 2mins
- Great performance! - used job system and burst compiler to juice it up.
- Traffic jam solver! -smartly dispatch the vehicles that are jamming the whole traffic to suitable places!!
- Great sync accuracy with low bandwidth.
- No affect to the orignial Gley traffic system. u can turn the network sync on or off anytime u want. just a few clicks.
Upcoming features: hijacking vehicles, car enter exit system, voice feedback system when iinteracting with the vehicle...
Price $29.98
Sheriff Ofice & Interior by Mauro Poggi
This pack contain a sheriff ofice, with his interior.
It can be use in both forms with and without the interior.
-------
FEATURES
-------
All Ready - To - Use prefabs/meshes
- Sheriff Office (only exterior)
- Sheriff Office (with interior)
- Badge
- Bench
- Book
- Cabinet
- Chair
- Desk
- Keys
-----
Texture dimensions: 1024*1024
Polygon count of Sheriff Office (only exterior): 4356 (approx.)
Polygon count of Sheriff Office (with all assets): 19429 (approx.)
--------
Please contact me via mail if you are having issues with our assets.
Animation is not included.
Price $15.00
Tokyo Akihabara building 001 by Reberu Game Studio
We used Kanji for nameplate. OFISU meaning Office.
Prepared from a two texture set ; Base Map 2048x2048px Glass alpha 32x32px (Base map and Glass alpha) and very optimized for map making. Poly 5.306 and Verts 8.431
Price $16.00
Professional Parasite Character Avatar by LB3D
Model supports humanoid animations from Mixamo.com and assetstore.
Documentation: https://lb3d.co/professional-parasite-unity-3d-avatar-documentation/
Professional parasite creature / character. Mapped avatar. Set up on a standard rig / avatar, thus able to utilize animations from the Unity Asset Store, Mixamo, and any other place you find standard humanoid animations.
This model does not have included animations, other than a simple demo included for training purposes. It is easily integrated with animations available from sources mentioned above.
Professional Parasite Model Details:
Texture Maps are 4096 x 4096 pixels:
Color: Leech-Texturing_Leech_Man_AlbedoTransparency.png
Metallic: Leech-Texturing_Leech_Man_MetallicSmoothness.png
Normal: Leech-Texturing_Leech_Man_Normal.png
Geometry LODs:
Main object faces: 2613
LOD 1 faces: 1783
LOD 2 faces: 1047
You may get a closer look at polygon layout as well as UV mapping using the sketchfab preview provided.
Compatible with VRChat
This character also has a variant included compatible with VR Chat. As of 3/12/2022 the model is easily implemented and uploaded to VRChat without any issues.
Price $10.00
