Graffiti Pack Decals V by Abandoned World
This pack includes:
- 158 Texures
- 64 PBR Materials
- 62 Prefabs
- Original Texture Sizes from 12x 4096*4096 / 116x 4096*2048 / 30x 1024*1024
- Textures Maps: BaseColor+Alpha, Normal, AO, Roughness
A package containing many different graffiti and tags.
Features:
- PBR Materials
- 32 graffiti inscriptions
- 30 graffiti tags
This product is one of the graffiti kits for Unity, the rest of the kits can be found at the links below:
- Graffiti Pack Decals
- Graffiti Pack Decals II
- Graffiti Pack Decals III
- Graffiti Pack Decals IV
- Graffiti Tag Pack Decals
- Graffiti Tag Pack Decals II
Price $15.00
Low Poly Tram 15 by Lowpoly_Master
Model is built with great attention to details and realistic proportions with correct geometry.
4k textures are very detailed so it makes this model good enough for close-up.
Features:
Low Poly Tram 14_separate wagon (complete with separate mesh wagon ,bogie and Panto graph
polys:6393, Tris:14482, Verts:8045
tram map size 5689x5689 ---diffuse,specular,height,Normal,occlusion
indicator map 612x612----diffuse,specular,height,Normal,occlusion
tram led text map 1666x1845 diffuse,specular,
Low Poly Tram 14_Headlight MAP 512x512 diffuse,specular,
Model is correctly divided into main part and animation parts
Model completely unwrapped.
Model is fully textured with all materials applied.
Pivot points are correctly placed to suit animation process.
All nodes, materials and textures are appropriately named.
Price $14.00
Antique Cabinets by SpaceZeta
All objects use Unity's Autodesk Interactive shader, with Base color, Roughness, Metallic and Normal maps, at 2K resolution. All objects come in at least three different colors. You can also use the same texture maps with any other PBR shader that supports the used texture inputs, such as if you're upgrading to a different render pipeline.
Prefabs of each object in each color variation are included with a basic collision set up. Every object that uses glass/transparency use the same Glass material. Main doors can be opened, and shelves can be adjusted/added/removed according to your needs. The Display Modular comes in 3 modular pieces that allow you to extend/shorten its length according to your needs.
Includes:
- Display Modular | 622 tris (End Left) + 324 tris (Middle) + 622 tris (End Right) | 6 colors
- Cabinet Display | 532 tris | 3 colors
- Cabinet Display Large | 894 tris | 6 colors
- Cabinet Tall Thin | 1140 tris | 3 colors
- Cabinet On Stand | 1604 tris | 3 colors
- Drawers On Stand | 948 tris | 3 colors
This pack contains 6 different cabinets and displays in multiple colors made for an antique style of environment. It uses PBR textures to deliver a realistic, high quality look to each object while keeping a low poly count, with some objects having adjustable and movable parts that allow for simple interactions to be set up with them.
This pack can help populate your scene with true to life objects, and the different color schemes and designs allow you to use the same props in different environments without making things look repetitive.
Price $10.00
Square Frame Pack by Cakebeen
This is a package of high-quality Square Frame Icons which can be used in most games and applications. It is very suitable for use in mobile as well as PC games.
Icons: - 66
Size A: - 512X512 pixel (PNG) for each icon.
Size B: - 256X256pixel (PNG) for each icon.
They are all fantasy. Enjoy!
Price $4.99
[Low Poly] Animated Sea Animals Vol.2 by Jiffycrew
Number of textures: 7
Texture dimensions: 1024*1024
Polygon count
- Blowfish: 1498 Triangles
- Octopus: 9978 Triangles
- Orca: 1642 Triangles
- RedSeabream: 1148 Triangles
- Seabass: 1248 Triangles
- Shrimp: 2044 Triangles
- Tuna1198 Triangles
- Clams: 4040 Triangles
Minimum polygon count: 1148 Triangles
Maximum polygon count: 9978 Triangles
Number of meshes/prefabs: 8
Rigging: Yes
Animation count: 15
Animation type list
- Blowfish: Swim, BlowUp, Flop
- Octopus : Swim, Idle
- Orca: Swim, Turn
- RedSeabream: Swim, Flop
- Seabass: Swim, Flop
- Shrimp: Swim, Walk
- Tuna: Swim, Flop
UV mapping: Yes
Types of materials and texture maps: PBR
Professionally rigged and animated sea animals that are ready to be used in your project.
*A blender file of each sea animal's included in the package. You can use the rig, create and adjust animations as you like.
Thank you so much for your interest. Our goal is to create assets that are useful and practical for your project! If you have any question or suggestion, please send us an email to customersupport@jiffycrew.com. We'll be more than happy to help.
Price $14.99
City Set Low Poly by Mnostva
1 city prefab + 106 objects prefabs
182 k triangles
One color texture (2048/1024/512/256/128px) and one material.
City Set Low Poly is ready to be used for games, rendering and advertising.
1 city prefab + 106 objects prefabs
100 unique objects: buildings / trees / cars / roads / intersections / stadium / and much more!
The package has all the components to create any city.
Technical details:
- Exteriors:
Vertex: 103 k
Faces: 100 k
Tris: 182 k
- City:
Vertex: 452 k
Faces: 437 k
Tris: 836 k
Whole set has one color texture (2048/1024/512/256/128px) and one material.
The original concept was used to create models.
Feel free to download it and leave your reviews, comments and likes. This will help us create more products for you :)
Price $34.90
Police Car Pack by businessyuen
Includes 7 models, high quality and low poly.
Two Police vans, two Police Cars, two Police Motorcycles, and one Specialised crowd management vehicle.
The police logo can be removed.
Wheels separated
1 material for all
Free use in your game.
Created by businessyuen.com
Price $5.00
Projector Planner by Ultra Combos
- Projector device asset
- Projector lens asset
- Virtual Projector
It provides projector device an lens asset to help you simulate projection in Unity. You could create your custom devices and lenses, and put it on the scene to simulate real situation on site.
Feature
- Project any texture you like (RenderTexture, Texture2D).
- Save your projector data as asset for using repeatedly.
- Modify projector specs in Editor including throw ratio, lens shift.
- Help you to calculate projection size, illuminance, pixel size, etc.
- Real light path and shadow.
- Assisted light path line and projection area.
Required Environment
- Unity 2019.4 or newer
- HDRP
Price $19.99
Megapoly.Art - Tower Crane by Megapoly Art
Megapoly.art introducing "Tower Crane". This package includes a modular tower crane. With this pack you can create your own construction site, port and shipyard scenes. Full modular structure helps you to build your own size, style tower crane. Moving parts are separated and parented accordingly which can be animated.
Pack Info
Total : 10 Prefabs, 10 unique meshes
- 10 modular tower crane parts,
Number of textures : 1
Texture size : 256x256px
Polygon count avg : ~21255
Number of meshes/prefabs : 10
Rigging : NO
Animation : NO
UV mapping: YES
LOD information :1 LOD Level
Compatibility
- Unity 2020 above
- Easy to adapt to Universal Rendering Pipeline (URP) and High Definition Rendering Pipeline (HDRP)
The pack is fully compatible with Megapoly.art low poly packages. Combine with other asset packs from Megapoly.art to create your dream city.
Price $9.99
Fantasy axe 2 3d model by Nicu_Tepes_Vulpe
Number of textures: 7
Texture dimensions: 4096x4096
Polygon count: 8102
Minimum polygon count: 8102
Maximum polygon count: 8102
Number of meshes/prefabs: 1/1
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: PBR
This is a high definition quality polygon of a Fantasy axe 2 3d model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders and other.
Price $20.00
Casual Game FediVGM #1 by FediVGM
Audio file types: WAV
Loopable: Yes/No
Additional: Stereo
This pack is highly recommended for Casual Games, RPG Games, Children and Educational, as well as any PC and Mobile game that requires easy-going/happy background music
*The sound effects in both tracks coin and war, are in the pack and will come separately*
Includes :
→ 6 Music Tracks
→ 21 Background Ambiences and Sound Effects.
Scales and BPM's:
wondering why 99 bpm - E major
quest 94 bpm G major
flying somewhere 118 bpm C# Major
Dice 120 bpm G Major
coin 108 bpm G# Major
war 125 bpm C# Minor
Price $19.99
Alek AI System by Alek Games
Every important function of the asset is listed in the description, but I will still list them here (with no description, for that go to description):
- movement
- action based system (13 different actions)
- additional movement/ animations (can be both) on certain actions
- attacks (melee/ranged)
- waypoints (4 modes)
- blocks/dodges
- alerts (3 modes + danger alert)
- easy animations
- advanced sight/target detection
- Events to expand the system
- sound (2 modes) + dynamic detection
- advanced/expandable damage system (7 modes (from which 3 are detection and one is spawner so actually 3))
- basic melee RPG like player controller
- 9 random but useful scripts (like screen Shooter, ragdoll activator, collision disabler and more)
- a lot of custom editors
- auto creation
- shoot accuracy
- IK aiming
- easly integratable with all damage systems
- cool performance
- some materials
- example audio
- example animations and controllers
- example behaviour/attack profiles
- example prefabs
- screenshots shown above (where the video is) are just a fraction of the asset.
- please read the "NOTE" and "REFOUND POLICY" part of decription (at the bottom) before buying.
Alek AI System is aiming is realism, by making the AI move nicely, and react to the environment with all kinds of animations/movements.
⭐MOVEMENT
not only the AI chases, backs of if needed, and turns. it has a system called AdditonalActions (AA (you can see a lot of it in this video)), and with it instead of just basic, boring movement, you can achieve amazing interactive enemy that circles around you, doges and blocks your attacks. you can basically do movement +|| animation additionally on any of existing actions. your enemy may investigate after losing sight, or just play angry animation then too.
⭐ATTACKS
the system supports melee and ranged attacks. you can tweak some setting to get an enemy that is unpredictable and blocks 90% of your attacks, or just a noob, that can't dodge any (attacks). you can make ranged attacks more/less accurate using different algorithms. all of that to make you game feel amazing. for ranged attacks there is a system called AttackMovement (AM), which makes your AI move while attacking. with it you can get rid of dull enemies standing while shooting and replace them with active AI that acts realistically.
⭐WAYPOINTS
Alek AI gives you an advanced Waypoint system, with 4 modes (loop, reverse, random around AI, random around spawn), that will make you AI feel like actual ready to fight threat
there are some nice methods of placing them (for example random in range), and a button to ground them.
⭐SIGHT
the AI has many sight settings. it has dynamic and pre-set target detection. do you want to make a stealth game? just turn the sight angle down and you can easily seek pass the enemy (and kill him/her/it, with animations (so that it plays the animation on death))
want to make a sniper? just make the sight range bigger and voila!
⭐ANIMATIONS
not only can you play animations additionally on certain actions, the system is made for you to just drag and drop an animation into the animator, reference it, and you are done. you may use cross fade too. the system has a turn system too, so you enemy would actually turn when turning. you can use mentioned AdditionalAction system to play animation on specific actions too. For example, you can make Ai tie its shoes when idle, do a flip over target, or simply punch his shield with sword.
⭐HEALTH&DAMGE
the asset contains full solution for health and damage. has collision, raycast, and shape overlay, stab, explosion methods. it is compatible with all damage solutions (AI has to use the handler, but you can damage it in any way), and you can make headshots deal more damage that shoot in feet. the system has built-in slider support to display health.
⭐AUDIO
the system contains full audio solution for AI and objects around it. you can play sounds on collisions (dynamic sound) or events (event sound), and there is a big ammount of customizability. the audio system provided has pich change, velocity tracking (and appliing voulme approximetly for it), and a lot more. there are provided examples, of set up systems, and audio tracks.
⭐PERFORMANCE
Alek AI has many values for optimization of the system. you can slow down path updating or reduce max found colliders in many systems and more.
tests (results given during fight, before deaths, when AI dies, it doesn't waste almost any FPS, accept for the model, note that i do not have a great computer):
- with 0 AI i got - 4000- 3000FPS (for reference)
- with 4 melee + 2 ranged AI, with dynamic detection (the heaviest for the system) I got 1450-1120FPS
- with 8 melee AI, with dynamic detection (the heaviest for the system) I got 1300- 1100
- with 72 melee AI with dynamic detection (the heaviest for the system) I got 110- 20FPS
- with 180 melee AI with dynamic detection (the heaviest for the system) I got 35- 20FPS
see the 72, 180 enemies test video here.
⭐ONE CLICK SETUP & AWANSOME EDITORS
you can set up any AI with just one button click. just go to Tools/Alek Games/Behaviour Maker or Shift + Alt + M. there is a lot of options of creation, so you can make any enemy in seconds. there is a lot of custom editors to make your job easier.
you can see the setup in the video (On 33:55 I speed run it).
⭐INVERSE KINEMATICS
the system uses IK for aiming.
⭐INTEGRATIONS
the system has:
- easily integratable with all damage systems, due to interfaces used in the damage system
- there will 100% be a PuppetMaster integration (I need it for my game, that is why you can be sure)
⭐COOL STUFF
- ragdoll activation on death
- a lot of events to expand the system (9 (if more is needed I can add))
- agro modes
- profile structure for static values
- action structure for behaviour (13 actions + 9 movement actions)
⭐LEARNING CURVE
The System is fully documented, contains file and video tutorials and has problem solutions file (so you can easly figure out what is wrong), so you can set it up very easy.
if you encounter any problems, just email me (at alekgamesunity@gmail.com), and i will respond as quick as i can.
⭐PLANS FOR FUTURE
this is just the first version of the system, there will be way more. planned stuff (I will have to add these with "!" at the end, as I am making this system for my own game):
- hide shooter!
- integration with puppetMaster!!
- dynamic weapon blocking (so AI places the weapon to block incoming attack with IK, not just plays the animation, as it is now)!
- behaviour switching (for bosses, and melee to ranged)!
- paint tool for wayPoints
⭐FULL SOURCE CODE
Full source code is provided in the package.
⭐SUPPORT
in case of any questions email me at alekgamesunity@gmail.com . I will respond very quickly (24h max, unless there is like a 1000 email, which I do not expect)
⭐NOTE
- The demo has been made on Buit-In, and that is what you should be importing it on.
- The system is in its early stages of development (even tho I spent over 5 months on it), so there is a possibility for bugs. It you find one, just email me (at alekgamesunity@gmail.com), and I will fix it right away.
- for now the system is mainly focused on melee (you can easly make ranged, but there is no cover shooters yet)
- for now the system is mainly focused on preset target detection. I may add some stuff to the dynamic detection, but only if somebody emails me (I am personally going to use preset). known issues with dynamic detection: when something damages the AI over the sight distance, AI will not start chasing (that is an extremely easy fix, but as i said, somebody would have to ask me to add it, as I do not use it (just pass one value to AI)).
- as long as systems version is below 1, I may change some stuff (so there will be no legacy support then). that means that stuff like used classes, and variables can change, so you prefabs may not wark orrectly (I will avoid that, but I still think it is worth warning).
- if you are importing the asset in unity version higher that 2019, you will have to edit the source code of behaviour maker, as in animation rigging the classes are placed diffriently depending on version. there will be a compile error. you just open it up, and change how RigLayer is used (from RigBuilder.RigLayer to just RigLayer works in 2021 from what i remembre)
⭐REFOUND POLICY
I will most likely accept refunds, unless they fall under following reason:
- I accidently bought the asset,
- I misread the description,
I will accept refund if they fall under following reasons (you will have to give believable examples of these):
- I found a ton of bugs, it is unusable <- it is still v0.x so there is a slight possibility of bugs. I didn't find any last 4 weeks trying to get threw unity validation of this package.
I will seriously consider refunds that fall under following reasons:
- I wanted to test the package <- you would have to be a 1 dev "team", and you would have to give a lot of really good reasons for why the package does not fit your needs, for me to accept a reason like that.
if you are not sure about the quality, or if i will be supportive check out my other asset (it is free, and you will be able to see the quality (note that this asset has even better quality)), and its reviews (there are not many, but all say well of me (totaly not bragging))
in case of any questions email me at alekgamesunity@gmail.com
Price $24.99
os.Ballistics - Bullet Ballistics Simulation Kit by OccaSoftware
Asset includes
- 4 Editor Scripts
- 6 Runtime Scripts
- 1 Simulation Config Asset
- Default
- 4 Environment Assets
- Earth Standard Dry,
- Earth Standard Humid,
- Mars Day,
- Mars Night
- 1 Projectile Asset
- M855A1
Demo includes
- 1 Demo Scene
- 1 Demo Prefab
- 3 Demo Scripts
- Simple Projectile
- Complex Projectile
- Projectile Performance Tester
Simulate realistic projectile physics for any projectile ballistics including handguns, rifles, tank shells, and air force projectiles.
Features
--------------------------------
- Trajectory prediction
- Bullet drop
- Realistic environmental conditions
- Air resistance
- Kinetic energy system
- Easy setup
- Reusable projectile settings, environmental Conditions, and simulation configs
- Highly performant, even with thousands of bullets.
Requirements
--------------------------------
The library will work on any pipeline. The demo is designed on Universal Render Pipeline. Explore the demo on URP, use anywhere.
Support
--------------------------------
If you're not happy, I'm not happy.
Contact me at occasoftware@gmail.com for any support.
Price $8.00
Hero Character Voices Free by Cyberwave Orchestra
Wav 16-bit, 44.1khz, Stereo. No clicks or distortion. Dry and mastered to peak in between -3 to -5db on average.
We've chosen a 10 SFX from all of our character vocal packs released so far, in order to give you an idea of what to expect from buying our individual packs or the complete character voices bundle.
Files In Our Free Pack (100 SFX)
All Characters Complete Bundle
Price $0.00
QQbaby-2Dcartoon character by QQbaby
10000+ follow-up more 2D cartoon characters,
you can customize your characters, enemies, mages, warriors, businessmen, etc.
You can customize your character with countless permutations and combinations
20+ Body Components
30+eyes
40+ Hair
45+ headgear
15+ tops
10+ pants
40+ accessories
5+ Shoes
Price $19.99
Palette Plus by Ninja Sedition
- Script Generation
- Custom Swatch Generation
- Automatic naming of colours for over 2000+ distinct names and colours (internet connection required for this feature)
- Easily Import and export Palette Scripts, Color Swatches and Palette assets between
projects
- Easily update generated palette scripts that are referenced within your projects
Palette Plus is a time saving custom editor window tool which allows you to define an assortment of colors that you plan to use commonly within your project, from this defined palette, you can generate a Palette script which you can use to easily access your assortment of colours in code. You can also generate Swatches from your defined palette that you can use in Unity's color selector so you can easily set up a parity for use of colors in both code and in the editor color selector.
Updating your code referenced colors is as simple as opening the associated palette asset that was created when you generated the palette script, changing the color values whilst retaining the same color name identifiers and namespace and then overwriting your previous Palette script.
Asset uses CourierPrime-regular.ttf under under the SIL Open Font License, Version 1.1.; see Third-Party Notices.txt file in package for details.
Quickstart guide can be found at
https://ninjasedition.wixsite.com/website/paletteplus
Price $29.99
Endless Runner BOLT KIT by N04H
This endless runner ready to play game template made entirely with Unity Bolt can be used as a starting point for your project or a way to learn about Bolt.
Whether you're new to Unity, a seasoned developer or a studio, and would like to learn more about bolt and make your own game this kit is made for that reason.
New versions to come in the futur (see last screenshot for details).
You can try out the game on my website
noah-portfolio.alwaysdata.net -> projects -> game -> Endless Runner -> Enjoy :)
Features :
- Pc/Touchscreen input support
- Randomized obstacle spawn
- Randomized world genertion
- Base sfx (Jump, Dodge, Death, Pickup)
- Explained code logic
- Multiple Bolt scripts
- Multiple Prefabs
- Complex Graph Shaders
Supported platforms :
- windows
- android
Tested on mobile :
Mobile Ready
Windows Ready
Compatibility :
The project was made with Unity 2021 Visual Scipting package there might be incompatibility issues with previous version of unity and bolt but it is possible to convert most of the code to previous versions of BOLT
Package manager:
- URP (optionnal but convert materials if other RP used)
- Shader Graph
- Visual Scripting
PLEASE MAKE SURE TO HAVE PACKAGE MANAGER DEPENDENCiES ISNTALLED
--Contact--
Mail : ououn@outlook.fr
For any feature request, questions, tips or event something you would like to see made with bolt don't hesitate to contact me.
Price $19.99
Hero Character Voices: Knight Voice Pack by Cyberwave Orchestra
Wav 16-bit, 44.1khz, Stereo. No clicks or distortion. Dry and mastered to peak at -5db on average. 105 files in total.
* We included a selection of SFX from our Sounds Of War 1 and 2 packs. These sounds go really well with Knight's character.
Our 'Knight' voice pack portrays a brave and noble knight. A tough male soldier ready to serve his lord, and protect his lady. This pack is compatible with our other character packs as they all share the main voice lines required to place them in the same game. Of course, we made sure that they all have a lot of unique lines! Selected SFX from our SOW1 and SOW2 packs will spice up the experience.
Included Bonus Material Comes From These Packs:
Price $20.00
Trap Beats Music Pack by Composer Squad
Number of Audio Wavs: 13
Number of Audio Cues: 13
Sample rate / bit rate: 16 Bit, 44,100 Hz
Minutes of audio provided: 39
Collection of Trap Beats For Games
Track List:
1) Addicted
2) Bleeding
3) Continuum
4) Find Yourself
5) Horizon
6) Last Shot
7) Mystery
8) Next Step
9) Night Ride
10) Shadows
11) The Demon
12) Vigilante
13) Winner Game
If you have purchased this pack and want to remove the claim on your YouTube video please contact us at whitelisting@squad.fm
Price $19.99
Destructible Props by STE Games
2048 texture resolution.
Number of textures is 42.
Average polycount is 150 tris.
Number of prefabs is over 150.
No rigging or animation.
PBR, with normal inclusive where needed.
- Over 150 individual prefabs, you get to use these props to use in your game.
- They come together with their breakable accompanying prefabs.
- Script included to help you in easily achieving this breakable effect.
- You can therefore easily reduce size in the texture inspector to make it Optimum for MOBILE.
- Low poly too.
- Objects try to share same material or texture to optimize.
Price $20.00
