Top Down Shooter - 3D - Visual Scripting by App Arcanum
1. Basic Objects
2. Bullet for Player Shooting the Enemy, SFX and BGM
3. Bullet for Enemy Shooting Player
4. Background Objects
5. Enemy AI Navigation
6. User Interface and GameManager
7. Grid UI for Player Life
8. Level Random Generator
Full step by step tutorial is included for you to get started with single-touch, roguelike top-down shooter game. All the Visual Scripting Graph files are reuseable.
Needed more to build a Top Down Game with Visual Scripting, Check out this package.
Price $0.00
Helmet 3 by SiaArt
Number of textures 6
Texture dimensions 4096 x4096
Maximum polygon count 5896
Number of meshes/prefabs 1/2
Rigging: No
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) YEs
3ds model Helmet 3
Low Poly
PBR Textures
Textures 6
Materials 2
Polys: 5896
Verts: 6071
Price $19.00
Cartoon Race Track Castellet by RCC Design
Complete track geometry:
Polygons: 345 000
Triangles: 650 000
Edges: 760 000
Vertices: 426 000
18 Materials
2 Physical Materials
23 Textures (including specular and normal maps ) - sizes from 512x512px to 8192x8192px
UV mapping: overlapping
Cartoon style model of race track, located near Castellet, east of Marseille, France. It was built in 1969, and opened in 1970. Mostly it was sponsored by Paul Ricard, who wanted to experience the challenges on making a race circuit. At the time it was opened, it was considered the safest track in the world. Wide tarmac run off areas with red and blue stripes make a lot of room for mistakes, and give the track a unique look. Thanks to warm winters of south France, this track is a popular location for winter off-season testing. Since 2018 it also holds Formula 1 French Grand Prix.
This 3D track’s length is 2397 meters, average width 12.5 meters. You can have over 100 layouts - many chicanes and shortcuts can be used to make different variations on the lap.
This asset is a pre-built cartoon style race track, and comes with many standalone objects you can use.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Terrain (road, grass, gravel, curbs)
* Buildings
* Colliders
* Objects - distance markers, cars, banners
* Seats
* Trees
* Walls and barriers
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.
I have made the grass, road, curbs, pavements and gravel traps as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, gravel traps to slow the car down etc.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track:
* 10 hot air baloons
* 3 small ad boxes for track side
* Large 3-sided sponsor banner
* 4 medium sized sponsor banners
* 2 wide banners for track name or sponsors
* 20 boards for different team names for garages
* 14 different tree types
* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side
* 5 types of walls - short, long, with or without safety fences
* Turn warning sign
* Track crossing bridge
* Orange traffic cone
* 7 distance markers
* Start light set and pitlane exit light
* 2 types of garage building
* Lamp post
* Metal pole for turn warning signs
* Paddock building
* Tower
* 7 houses
* Pitwall (seats with tables for race engineers)
* Plastic block to use for track layouts
* Spectator seats - large and small
* White tent for mechanics or guests
* Safety blocks made of tyres
* 2 RVs.
* 3 cars.
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.
2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work.
3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.
ATTENTION!
This model is not meant to be accurate representation of the real life track. Size is scaled down to be used with my cartoon style cars. Elevations are not accurate and are changed to suit cartoon style better. Cartoon style track main layout length is 1936 meters, average width 12.5 meters.
For any questions about this asset send me an email to retrovalorem@gmail.com or contact@retrocartooncars.com.
Price $12.00
GIBLI: Anime Scene Generation Framework by ARTnGAME
✅ GIBLI Features:
- Multiple styles of cartoon, anime and non photorealistic rendering (NPR) techniques
- Tree and grass generators (Video)(Video)
- Interactive Instanced grass system, with automatic ground adaptation (Video)(Video)
- Multiple grass interactors support (Video)
- Multiple grass wind modes and controls (Video)
- Compute shader vertex feed grass option, for unique effects (Video)
- Geometry based grass for easy emit grass from any mesh (Not compatible with Mac)
- Dynamic clouds shader (Video)
- Cloud and tree formations creator with metablobs (Video)
- Wires system, with static and fully dynamic options (Video)
- Big range of cartoon shader options (Video)
- Next generation outlining, in both shader and image effect (Video 1)(Video 2)
- Particle Vegetation and fog options (Video)
- Dynamic toon rain drops material (Video)
- Toon water (Video - middle section is the Toon version included in GIBLI)
- Dynamic Verlet Chain system
- Big collection of image effects (Flare, Shafts, Halftoning, Ripple, Diffusion, Gradient Fog, Star Glow)
- Customized unique drawing style image effect with multiple options (Video)
- Cavity and ambient occlusion image effect (Video)
- Toon skybox shader with gradient and posterize options (Video)
- River generation system with spline based mesh creation and toon river water shader (Video)
- Watercolor shading (Video)
- Watercolor dynamic decals for non Interactive background regions (Video)
- Toon terrain shader
✅ GIBLI Planned and TBD Features:
- Many more options for all shaders, outline options and effect
- Toon port city and Castle sample demos and assets release (Video)
- Integration with Sky Master ULTIMATE and InfiniGRASS
- Decal system for interactive regions (TBD)
GIBLI Anime Scene Generation Framework is a next generation Anime scene creation tool for Unity3D URP Pipeline. The system includes multiple toon, anime, outlining and non photorealistic rendering (NPR) shading techniques in both shader and image effects, blob based creation of cloud and tree formations, particle based foliage generation, dynamic wires system, toon water, dynamic Wind Walker style grass system, spline based River generator with toon river water shading and much more.
IMPORTANT:
The GIBLI asset is now in 2 weeks -50% Initial Release Discount !! ($39.5 vs $79). The offer ends 18th May 2022. GIBLI can also be upgraded from Sky Master ULTIMATE for a further discounted price during the two weeks discount ! ($29 - Save $50 !)
Note this is the first version of GIBLI, and will be in active development based on user feedback in the coming updates. For any feedback, help with use of the system or issue please contact ARTnGAME in E-mail or in the ARTnGAME Discord channel.
For tutorials & latest information, visit the GIBLI forum.
For support, contact me via [E-mail]
More info on the official website
For direct chat and help on any issue, please contact me via ARTnGame Discord Channel
DISCLAIMER
The GIBLI asset has been developed and uploaded using Unity 2019.4.22f1 LTS. Any later Unity version is supported as soon as possible through patches and possibly few changes that will be mentioned in the final section of the manual, please also contact me for support with any new Unity version, as new Unity versions may break any asset and will help directly with new patches as needed.
The system officially supports Unity 2019.4.22f1 and any version that has been tested and have patches for. Patches are currenly provided for Unity 2021.3.0f1 LTS, including addressing issues with the new Deferred rendering mode and making all shaders work properly. There is still very few shader warnings and things to tweak and resolve for Unity 2021.3 version, so that will be an ongoing work for next updates.
The system has not been tested in VR, mobile, Mac and Linux. Some modes are also not compatible with Mac, specifically the Geometry Shader based grass module that is used for river edges. Please contact me for any further details as needed.
Price $79.00
HUD Indicator by Lincolncpp
- It works on Built-in Render Pipeline, URP and HDRP
- Any platform is supported
- Only the Screen Space - Overlay render mode is supported
- VR is not supported
HUD Indicator is a simple system that makes it easy to configure on-screen and off-screen indicator on your game.
Features 🔥
- Easy setup
- On-screen indicator
- Off-screen indicator
- Split screen support
- Customizable rendering area
- Runtime icon modification
Github Repository ⭐
https://github.com/lincolncpp/HUD-Indicator
Price $0.00
SciFi Lucky Wheel by Space Fusion
- mobile optimized
- landscape and portrait mode
- easy configurable
Simple configurable Lucky wheel template, ready to use out of the box!
Create a customized Lucky Wheel for your mobile game, and let the user win fantastic prices! You can specify different rewards for the wheel ( e.g. standard or premium currency)
This package requires "TextMeshPro" downloadable in "Package Manager"
Wheel configuration:
- define the wait time until next spin available
- define the max rotation speed
- define the [min,max] for the wheel acceleration
- define the [min,max] for the wheel deceleration
For any questions contact me under:
- gamedevibk@gmail.com
Price $4.99
Straight Sword Animation Set by Nephilite Studios
Humanoid Animations
94 Unique Animations
This package is an animation package inspired by the Dark Souls series. It is the same animation set I use in my tutorials, specifically in the straight sword attacks portion of the series.
We are completely open to adding more to this for free! Just let us know what you'd like to see.
If you have ANY problems with the animation pack please e-mail me at sebby.graves@gmail.com
Packages includes but is not limited to...
One Hand 8-Way Directional Locomotion
Two Hand 8-way Directional Locomotion
16X 4-way directional Damage animations (left, right, back, front)
2X Backstep 2X Light Attack (One Hand)
2X Light Attack (Two Hand)
2X Heavy Attack (one Hand)
2X Heavy Attack (two Hand)
2X Charged Attack (One Hand)
2X Charged Attack (Two Hand)
1X Running Attack (One Hand)
1X RUnning Attack (Two Hand)
1X Jumping Attack (one Hand)
1X Jumping Attack (two Hand)
1X Backstep Attack (one Hand)
1X Backstep Attack (two Hand)
1X drop Attack (One Hand)
Low Poly Man
Straight Sword
Price $30.00
2D Character Controller by Panthera
Features
Movement script allowing for a range of movement and different collider types
Just Drag and drop to set up
Movement script compatible with non player controlled objects
Controller system that allows for easy controller swapping. Swap between Ai controllers and user controllers easily in game
A simple and quick to set up input system that uses scriptable objects
Compatible with Unity's input system
2 simple moving platforms for demonstration
Note
Sprites of character used for demonstration purposes only and are not included in this package. Sprites found here. Simple square sprites are included.
Price $10.00
1970s Muscle Car #6 by TheKnightsKing
Disclaimer:
-This vehicle model is inspired by a car in the real world
This Asset includes:
-A car model (of .fbx type)
-A prefab for the car (1970sMuscleCar6.prefab)
-All the textures for the car
-All the materials for the car
-A demo scene for visual showcasing
All Mesh Details:
-Car Detail Mesh: 13,924 tris
-Individual Wheel Mesh: 2,330 tris
-Extras Mesh: 344 tris
-Ped Mesh: 236 tris
-Plates Mesh: 52 tris
-Car LOD_1 Mesh: 8,842 tris
-Car LOD_2 Mesh: 4,420 tris
-Car LOD_3 Mesh: 1,767 tris
-Individual Wheel LOD Mesh: 698 tris
-Colliders Mesh: 218 tris
All Texture Details:
-body_TEXTURE.png, body_NRM.png, trimmings_NRM.png, squarelight_TEXTURE.png, plate_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png: 1024x1024
All Texture Types:
-Albedo
-Metallic/Specular
-Normal
All LOD Details: Prefab has 4 LOD States
-LOD_1 (Detail): 23,876 tris
-LOD_2: 18,794 tris
-LOD_3: 7,212 tris
-LOD_4: 4,559 tris
Third-Party file license notices:
-Asset uses MuscleCar.fbx, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details
-Asset uses body_TEXTURE.png, body_NRM.png, trimmings_NRM.png, squarelight_TEXTURE.png, plate_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png; see Textures_license_notice.txt file in package for details
Price $4.99
Skater girl by G.V.Art
Number of textures 18
Texture dimensions 4k, 2k
Polygon count of character 11980 tris, skateboard 3320 tris
Number of meshes/prefabs 6
Rigging: Yes
UV mapping: Yes
Виды материалов и текстурные карты PBR yes
Product includes:
2 fbx files (character and skateboard)
18 textures - TARGA files
Technical Details:
Number of Unique Meshes: 2
Vertex Count: character 11980 tris, skateboard 3320 tris
Number of Materials and Material Instances: 6
Number of Textures: 18
Texture Resolutions: character 4k, skateboard 2k
Documentation: not need
Important/Additional Notes: If you need help, please ask by email
Price $30.00
Billiard Sound Effects by Gravity Sound
SFX: 100
File Type: .WAV
File Format: 44000 Hz/16 Bit
Billiard sound effects pack is complete with 100 total sounds. Includes ball hits, cue ball hits, adding chalk, ball rolling, ball hitting table, setting the triangle and more. Great pool sound effects for any billiard game.
Price $19.99
Better Bullets by Austin Windsor
- Rigidbody and transform support
- High-velocity collisions fixed using linecasts to check for objects between frame positions
- Manually-calculated trajectories when using Transform based on projectile motion equations
Better Bullets - the solution to all projects involving projectiles.
- Fixing high-velocity collision
- If you've ever tried creating projectile weapons in your games, you will probably know the frustration of firing a high-velocity projectile (as is typical for weapons), only for said projectile to go straight through your target instead of hitting it. Better Bullets fixes this and enables reliable detection of high-velocity collisions through use of linecasts.
- More reliable and less intensive than continuous rigidbody detection. Some solutions to high-velocity collision have involved changing rigidbody detection mode from discrete to continuous. Even after doing this, some high-speed collisions aren't detected yet the CPU has to work a lot harder. My linecast solution provides a better workaround.
- Support for both rigidbody and transform movement
- The script controlling bullets has an option to choose between using a rigidbody or not. If you choose to use a rigidbody, one can be assigned manually or automatically upon run if one does not exist. If you choose to use a rigidbody, Unity's built-in physics engine will be used for movement.
- If you however want to use transform movement instead, this is supported! Another benefit of this is that collisions can be detected without rigidbodies, which isn't usually possible.
Future content will include 2D support, air resistance simulation and further customisation options for bullets.
Price $15.99
The White Tower - epic orchestral title theme music by Between the Rains Music
Audio file types: .wav
Sample rate: 44.1kHz
Bit depth: 16 bit
Loopable: No
Additional: Stereo
Hear the track: https://soundcloud.com/betweentherains/the-white-tower?utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
A dramatic, dynamic orchestral theme track based on a single melodic theme that develops to a large crescendo. Some female vocals (no lyrics) included. Perfect as a main theme for a character or film, especially in a fantasy or medieval setting.
If you need something written just for you, contact me for custom music and pricing at betweentherainspublishing@gmail.com.
Price $20.00
low poly medieval townhouse by On 3 Technologies
- one mesh
- one texture
- one prefab
- fully UV Mapped
- NO animations
- NO rigging
### Model Details
- 2544 vertices
- 4264 edges
- 1886 faces
- 3838 triangles
### Texture details
- 2048 x 2048 px texture resolution
The package includes a 3d medieval inspired house. It includes the mesh and texture plus a prefab with a box collider.
The texture has been done in the "hand painted style" with a lot of dedication and love ❤️
Price $4.99
Sofa_10 by Navasard
Number of textures 3
Texture dimensions 4096x4096
Maximum polygon count 3509
Number of meshes/prefabs 1
Rigging: No
UV mapping: Yes
LOD information (count, number of levels)No
Types of materials and texture maps (e.g., PBR) Yes
Low-Poly Model Sofa_10
Textures_ PBR
Textures Resolution 4096x4096
Faces: 3509
Verts: 3512
Tris: 6851
Price $20.00
I heart my Mom by Ruud
- File type: WAV file
- Sample rate: 44.1kHz
- Bit depth: 16 bit
- Stereo
- BPM: 70
- Key: C maj
- Duration: 2:56
A beautiful, intimate royalty-free music track with a gentle piano solo. Great for Mother's Day content, weddings, slideshows, emotional footage and underscore.
If you're looking for custom and exclusive music for your project, please contact me at info@mytonmusic.com
Price $15.00
Graffiti Pack Decals 5 in 1 by Abandoned World
This pack includes:
- 706 Texures
- 312 PBR Materials
- 310 Prefabs
- Original Texture Sizes from 4096x4096 / 4096x2048 / 4096x1024 / 2048x2048 / 2048x1024 / 1024x1024 / 512x512
- Textures Maps: BaseColor+Alpha, Normal, AO, Roughness
A package containing many different graffiti and tags.
Features:
- PBR Materials
- 152 graffiti inscriptions
- 150 graffiti tags
- 5 graffiti drawings
- 3 sets of graffiti tags
This product is one of the graffiti kits for Unity, the rest of the kits can be found at the links below:
Products fully included in this package (5 in 1):
- Graffiti Pack Decals
- Graffiti Pack Decals II
- Graffiti Pack Decals III
- Graffiti Pack Decals IV
- Graffiti Pack Decals V
Separately sold products that are not included in this package:
Price $59.99
Low poly Fire Fighter by Macrobian Games
FireFighter (Poly-4318,Tris-8550,vertex-4599)
Wall (Poly-12,Tris-24,vertex-14)
Locker (Poly-89,Tris-178,vertex-128)
FireBox (Poly-117,Tris-250,vertex-144)
Redlight 1 (Poly-96,Tris-196,vertex-114)
Redlight 2 (Poly-96,Tris-196,vertex-114)
Alarm 1 (Poly-140,Tris-306,vertex-178)
Alarm 2 (Poly-114,Tris-248,vertex-140)
Alarm 3 (Poly-114,Tris-248,vertex-140)
Alarm4 (Poly-114,Tris-248,vertex-140)
Loudspeaker (Poly-676,Tris-1474,vertex-798)
Table (Poly-22,Tris-44,vertex-40)
StepLadder1 (Poly-94,Tris-188 ,vertex-172)
StepLadder2 (Poly-50,Tris-100,vertex-104)
Huk (Poly-96,Tris-192,vertex-128)
Helmet (Poly-274,Tris-548,vertex-289)
Fire Extinguisher1 (Poly-557,Tris-1106,vertex-561)
Fire Extinguisher2 (Poly-430,Tris-847,vertex-435)
GasMask (Poly-2259,Tris-4324,vertex-2406)
FireAxe (Poly-578,Tris-1138,vertex-573)
- 4096x4096 size textures including diffuse
- All objects are separated
- Demo scene included as per screenshot
- Ready for mobile devices
- Good quality, save and enjoy the low poly Fire Fighter with necessary objects.
Other Models DOWANLOAD
Price $9.99
50 HDRP Tiling Materials by Kevin Foley
All materials use the HDRP Lit shader.
Most textures are at least 2048x2048 and many are 4k. All textures are in lossless TGA or PNG format. Most materials come with the following textures:
- Base color
- Mask map
- Normal map
- Height map
Some materials also include a detail map. All told, there are over 4.5 GB of textures!
Full material list:
- 1x Asphalt
- 1x Red Bricks
- 2x Earth (dry and flooded versions)
- 1x Mud
- 1x Mossy Stones
- 1x Flagstone
- 2x Stone Path (dry and wet versions)
- 3x Stone variations
- 3x Sandstone variations
- 1x Sand
- 1x Rocky
- 2x Wood Chips variations
- 3x Hexagon Tiles (Steel, Carbon Fiber, Ceramic)
- 2x Brass variations (different levels of wear)
- 3x Bronze variations (different levels of wear)
- 3x Copper variations (different levels of wear)
- 4x Steel variations (different levels of wear)
- 2x Riveted Steel plates (normal and rusty versions)
- 2x Welded Steel plates (normal and rusty versions)
- 3x Orangepeel Wall variations (tintable)
- 4x Carpet variations (tintable)
- 4x Plastic variations (tintable)
- 1x Granite
- 2x Concrete
- 1x Dust (can be layered over other materials)
This package contains 50 high-resolution tiling materials for Unity's High-Definition Render Pipeline (HDRP). They are ideal for prototyping, visualization, and projects that require maximum visual quality.
These materials are optimized for visual quality rather than performance. My goal was to make the materials as photorealistic as possible.
The package includes:
- Bricks, stone walls and pathways
- Brass, bronze, copper, and steel
- Metal plating (welded and riveted)
- Earth, mud, and stone
- Carpets
- Hexagon tiles (steel, ceramic, and carbon fire)
and more! See below for a complete list.
Price $15.00
