Orc Hammer by artmarkevich
Number of textures 13
Texture dimensions 4096
Maximum polygon count 16958
Number of meshes/prefabs 1
Rigging: Yes
Animation count 15
UV mapping: Yes
LOD information (no)
Types of materials and texture maps ( PBR) yes
Hello, let me introduce you Low-poly model of the character Orc Hammer
It is possible use the model in different games: first-person, RPG, shooters, horror...
Textures pack consists of 13 texture maps (3th UV: Body, weapon, armor)
Texture resolution - 4096x4096
The model has 1 skins & 3 materials
The model contains 15 animations
walk (x2) attack (x2) run (x2) death (x2)
roar (1x) idle (x2) jump(x2) gethit (2x)
! (There are 9 unique animations, the rest are
duplicated characters with or without Hammer.)
Technical dimensions of the model:
faces 16958 verts 16281 tris 31690
Price $49.00
Ambient Music Pack: DARK Vol. 01 by ResetCubeStudio
Ambient Music Pack - DARK Vol. 01 includes 10 tracks/loops in WAV.
Dark-themed, but can be used in virtually all games, such as: retro, horror, adventure, action, suspense...
Price $4.99
Food Pack | Ultimate Food Pack Collection by Mumifier Studio
◼ Demo scene included
◼ Meshes: 569
◼ Prefabs: 569
◼ All meshes count: 165,057
◼ Average polygon count: (24 to 1,879)
◼Texture size: 512x512 map for all models (pure color palette)
✔ Mesh Collider
✔ Mobile, AR/VR ready
❌ LODs
❌ Animations
This Ultimate pack includes a set of ready-to-use prefabs, and over 560+ unique low poly models.
This package contains:
Food Pack | Low Poly Fast Food & Drinks
Food Pack | Low Poly Fruits & Vegetables
Food Pack | Low Poly Pastry, Sweets & Desserts
Food Pack | Low Poly Meat & Seafood
Food Pack | Low Poly Japanese Food
Free Demo here:
All models except the ground share the same material/texture for the best performance!
Glass material was applied to 30 prefabs.
There are 569 prefabs, and all of them have an optimized mesh collider(s) the total number of mesh colliders is 428, also there are prefabs with and without collider(s)
Price $45.99
Rifle Mega MocapAnimPack by RIB Studio
Overall the pack contains 302 animations (fbx format).
This is a mega pack with lots of rifle animations (300+ animations in fbx format). It will provide you with 95 percent of rifle animations needed for your game. Here is everything you need for most common situations in the game. It consists of the following sets:
1) Rifle_01_Style
2) Rifle_02_Style
3) Rifle_03_Style
4) Rifle_Crouch_Style
5) Rifle_Patrol_Style
6) Rifle_PickUp_Set
7) Rifle_TakeHide_Set
8) Rifle_Transitions_Set
9) Rifle_Melee_Set
10) Rifle_Shooting_Set
11) Rifle_Reloading_Set
In reload and shooting sets the animations are presented on four different types of weapons that are most used in gamedev:
- winchester
- automatic
- shotgun
- double barrel.
Each of styles (01, 02, 03 and crouch) has the full set of locomotion, dodge, stun, hit, death and many other animations. The full list of animations is available in the pictures in the gallery.
Also watch our presentation video: https://youtu.be/_T9RAive6I0
Price $90.00
Air Ducts Kit by K Factor
3 Scenes
Texture dimensions = 4096 x 4096
1 PBR Atlas texture for the air ducts - Albedo, Ambient Occlusion, Metallic+Smoothness, Normal, Roughness and MaskMap.
1 Texture for the floor - Color, Ambient Occlusion and Normal.
1 Texture for de roof - Color, Ambient Occlusion and Normal.
1 Texture for the wall - Color, Ambient Occlusion and Normal.
UV mapping: yes
Air ducts have 16 to 256 polygon count
Complete Fan has 2,462 polygon count
Air ducts supports have 320 to 456 polygon count
Walls and Floors have 4 to 24 polygon count
55 Meshes / 55 Prefabs
*NOTE* Collision models or LODs are NOT included for any of the pieces.
Prefabs are using box collider and mesh collider.
Realistic air ducts with interior and exterior for mounting ventilation systems for your games.
Price $10.00
Realistic Engine Sounds 2 - Lite Edition by Skril Studio
354 royalty free wav files, stereo, 44100 hz.
Seamlessly looping wav files.
58 prefabs.
5 pre-made compatibility for vehicle physics simulator Unity Assets (RCC, VPP, EVP, NWH2, UVC).
Pre-made wavs for exterior and interior camera views.
Change engine sounds "aggressiveness" with a simple slider (good for car tuning games).
Muffler crackle and Gear changing sound fx with controller scripts and prefabs.
Major part of the asset's source code is in a dll file!
Has multiple demo scenes made for vehicle physics simulator Unity assets (only for those that has pre-made compatibility).
This asset's target audience are those who are working on a game that already has a working vehicle physics simulation in their game. The asset comes with pre-made compatibility made for the most used vehicle physics simulator assets available in the Unity Asset Store. The number of compatible vehicle physics controller assets will expand over time.
Realistic Engine Sounds 2 - Lite Edition has an engine sound tester scene that has a basic car engine simulator, which is a good start for making a car engine soundboard app or for a 2D game!
Online Documentation.pdf
Easy to use: drag and drop prefabs on your vehicle - this only true for those car physics controller Unity assets that already has the pre-made compatibility. Realistic Engine Sounds 2 currently has pre-made compatibility for 5 vehicle physics simulator Unity assets.
6 complete engine sound packs - each has 40 wav files (20 for exterior and 20 for interior view). There are 240 wav files just only for engine sounds.
Muffler crackle and Gear changing sound fx with controller scripts and prefabs (simply drag and drop these prefabs on engine sound prefabs).
*This package does not contain any car physics controllers, or any 3D models of vehicles.*
Sound controller script can do the following:
- Optimise itself (it will pause or delete those audio sources that can't be heard because of their low volume or because of their distance from the audio listener). This depending on the prefab's optimisation setting and it can be disabled too. By default it is set to "Pause" mode.
- Change the engine sound based on how the camera look at the vehicle. It will sound different if the camera is looking at the front or at the back of the car. This feature is the Dynamic Audio Mixer.
- Add an "aggressiveness" SFX to engine sounds which is good for simulating an engine upgrade in a street racing game, or to mimic open exhaust systems, or a lost muffler, etc :D
- Add valve SFX which will play valve sounds as frequently as much the vehicle's engine rpm is without changing the sound clip's pitch! Good for adding an aditional noise where the vehicle's enginebay is, also good for mimicing that when the vehicle's hood got opened (when player does an engine repair or something like that). For example: enable this SFX when the player opened the engine hood.
- Engine load "shake" will "shake" the engine load value for a short time right after the player hit the gas pedal. Used to mimic racecar, or truck engine behaviour.
- Wind noise SFX will add that little detail that you will not notice if it is there, but you will notice if it is not there. It feels like something is missing or unrealistic when wind noise is not enabled.
- Reverse gear SFX will be played when the vehicle is going in reverse gear. It plays a whining noise when the vehicle is going in reverse gear.
- Reverse gear's beeping warning sound will be played when the vehicle is going in reverse gear. By default this SFX is disabled, you can enable it for any engine sound prefab.
Realistic Engine Sounds 2 has three editions: Lite, Plus and Pro. You can browse all editions here.
FAQ:
- What are the differences between Lite, Plus and Pro Editions?
The difference is how much sound files they have, the engine sound controller script is the same in all editions.
- What are the differences between RES1 and RES2?
Sound controller script has been rewriten from zero, created a new custom editor to make it easier and faster to create new engine sound prefabs, many new features has been added to the sound controller, all wav files has been re-recorded or remastered + 236 new wav files has been added.
- Are RES1 prefabs compatible with RES2?
Yes, but they may need small tweaking.
- Will my custom compatibility script made for RES1 will work with RES2?
No, you need to do some changes to your custom script writen for RES1. In most cases you just need to add "SkrillStudio" namespace to your script.
- Do I need to re-add all Realistic Engine Sounds prefabs to my vehicles after upgrading from RES1 to RES2?
Yes, you need to delete the old RES1 prefabs form your vehicles and then add the new RES2 prefabs. This is needed because all RES2 prefabs have new audio clips and new values.
Can't find the sound pack you're looking for? Send your own recordings to me and I will turn them into a complete engine sound pack!
List of All Engine sound Packs that comes with Lite Edition:
- V8 American - Classic 1
- i4 German 1
- i6 German
- i6 German FREE (available for free in the Asset Store)
- Rotary x8 FREE (available for free in the Asset Store)
- V8 Italian 3
You can find tutorials on Youtube and in the Documentation.pdf.
If you have suggestions or problems, feel free to contact me in Email, Facebook, or fill out the contact form on my website.
Price $21.00
Realistic Engine Sounds 2 - Plus Edition by Skril Studio
709 royalty free wav files, stereo, 44100 hz.
Seamlessly looping wav files.
156 prefabs.
5 pre-made compatibility for vehicle physics simulator Unity Assets (RCC, VPP, EVP, NWH2, UVC).
Pre-made wavs for exterior and interior camera views.
Change engine sounds "aggressiveness" with a simple slider (good for car tuning games).
Turbo, Supercharger, Muffler crackle and Gear changing sound fx with controller scripts and prefabs.
Major part of the asset's source code is in a dll file!
Has multiple demo scenes made for vehicle physics simulator Unity assets (only for those that has pre-made compatibility).
This asset's target audience are those who are working on a game that already has a working vehicle physics simulation in their game. The asset comes with pre-made compatibility made for the most used vehicle physics simulator assets available in the Unity Asset Store. The number of compatible vehicle physics controller assets will expand over time.
Realistic Engine Sounds 2 - Plus Edition has an engine sound tester scene that has a basic car engine simulator, which is a good start for making a car engine soundboard app or for a 2D game!
Online Documentation.pdf
Easy to use: drag and drop prefabs on your vehicle - this only true for those car physics controller Unity assets that already has the pre-made compatibility. Realistic Engine Sounds 2 currently has pre-made compatibility for 5 vehicle physics simulator Unity assets.
14 complete engine sound packs - each has 40 wav files (20 for exterior and 20 for interior view). There are 560 wav files just only for engine sounds.
Turbo, Supercharger, Muffler crackle and Gear changing sound fx with controller scripts and prefabs (simply drag and drop these prefabs on engine sound prefabs).
*This package does not contain any car physics controllers, or any 3D models of vehicles.*
Sound controller script can do the following:
- Optimise itself (it will pause or delete those audio sources that can't be heard because of their low volume or because of their distance from the audio listener). This depending on the prefab's optimisation setting and it can be disabled too. By default it is set to "Pause" mode.
- Change the engine sound based on how the camera look at the vehicle. It will sound different if the camera is looking at the front or at the back of the car. This feature is the Dynamic Audio Mixer.
- Add an "aggressiveness" SFX to engine sounds which is good for simulating an engine upgrade in a street racing game, or to mimic open exhaust systems, or a lost muffler, etc :D
- Add valve SFX which will play valve sounds as frequently as much the vehicle's engine rpm is without changing the sound clip's pitch! Good for adding an aditional noise where the vehicle's enginebay is, also good for mimicing that when the vehicle's hood got opened (when player does an engine repair or something like that). For example: enable this SFX when the player opened the engine hood.
- Engine load "shake" will "shake" the engine load value for a short time right after the player hit the gas pedal. Used to mimic racecar, or truck engine behaviour.
- Wind noise SFX will add that little detail that you will not notice if it is there, but you will notice if it is not there. It feels like something is missing or unrealistic when wind noise is not enabled.
- Reverse gear SFX will be played when the vehicle is going in reverse gear. It plays a whining noise when the vehicle is going in reverse gear.
- Reverse gear's beeping warning sound will be played when the vehicle is going in reverse gear. By default this SFX is disabled, you can enable it for any engine sound prefab.
Realistic Engine Sounds 2 has three editions: Lite, Plus and Pro. You can browse all editions here.
FAQ:
- What are the differences between Lite, Plus and Pro Editions?
The difference is how much sound files they have, the engine sound controller script is the same in all editions.
- What are the differences between RES1 and RES2?
Sound controller script has been rewriten from zero, created a new custom editor to make it easier and faster to create new engine sound prefabs, many new features has been added to the sound controller, all wav files has been re-recorded or remastered + 398 new wav files has been added.
- Are RES1 prefabs compatible with RES2?
Yes, but they may need small tweaking.
- Will my custom compatibility script made for RES1 will work with RES2?
No, you need to do some changes to your custom script writen for RES1. In most cases you just need to add "SkrillStudio" namespace to your script.
- Do I need to re-add all Realistic Engine Sounds prefabs to my vehicles after upgrading from RES1 to RES2?
Yes, you need to delete the old RES1 prefabs form your vehicles and then add the new RES2 prefabs. This is needed because all RES2 prefabs have new audio clips and new values.
Can't find the sound pack you're looking for? Send your own recordings to me and I will turn them into a complete engine sound pack!
List of All Engine sound Packs that comes with Plus Edition:
- i4 German 1
- i4 Japanese 1
- i4 Serbian
- Diesel 2.5 German
- Truck Classic
- i6 German
- i6 German FREE (available for free in the Asset Store)
- Rotary x8 FREE (available for free in the Asset Store)
- V8 American – Classic 1
- V8 American – Modern 1
- V8 Italian 1
- V8 Italian 3
- V10 German
- V10 Italian
You can find tutorials on Youtube and in the Documentation.pdf.
If you have suggestions or problems, feel free to contact me in Email, Facebook, or fill out the contact form on my website.
Price $62.50
Realistic Engine Sounds 2 - Pro Edition by Skril Studio
3068 royalty free wav files, stereo, 44100 hz.
Seamlessly looping wav files.
712 prefabs.
5 pre-made compatibility for vehicle physics simulator Unity Assets (RCC, VPP, EVP, NWH2, UVC).
Pre-made wavs for exterior and interior camera views.
Change engine sounds "aggressiveness" with a simple slider (good for car tuning games).
Turbo, Supercharger, Muffler crackle, Straight Cut Gearbox and Gear changing sound fx with controller scripts and prefabs.
Major part of the asset's source code is in a dll file!
Has multiple demo scenes made for vehicle physics simulator Unity assets (only for those that has pre-made compatibility).
This asset's target audience are those who are working on a game that already has a working vehicle physics simulation in their game. The asset comes with pre-made compatibility made for the most used vehicle physics simulator assets available in the Unity Asset Store. The number of compatible vehicle physics controller assets will expand over time.
Realistic Engine Sounds 2 - Pro Edition has an engine sound tester scene that has a basic car engine simulator, which is a good start for making a car engine soundboard app or for a 2D game!
Online Documentation.pdf
Easy to use: drag and drop prefabs on your vehicle - this only true for those car physics controller Unity assets that already has the pre-made compatibility. Realistic Engine Sounds 2 currently has pre-made compatibility for 5 vehicle physics simulator Unity assets.
50 complete engine sound packs - each has 40 wav files (20 for exterior and 20 for interior view). There are 2000 wav files just only for engine sounds.
Turbo, Supercharger, Muffler crackle, Straight Cut Gearbox and Gear changing sound fx with controller scripts and prefabs (simply drag and drop these prefabs on engine sound prefabs).
*This package does not contain any car physics controllers, or any 3D models of vehicles.*
Sound controller script can do the following:
- Optimise itself (it will pause or delete those audio sources that can't be heard because of their low volume or because of their distance from the audio listener). This depending on the prefab's optimisation setting and it can be disabled too. By default it is set to "Pause" mode.
- Change the engine sound based on how the camera look at the vehicle. It will sound different if the camera is looking at the front or at the back of the car. This feature is the Dynamic Audio Mixer.
- Add an "aggressiveness" SFX to engine sounds which is good for simulating an engine upgrade in a street racing game, or to mimic open exhaust systems, or a lost muffler, etc :D
- Add valve SFX which will play valve sounds as frequently as much the vehicle's engine rpm is without changing the sound clip's pitch! Good for adding an aditional noise where the vehicle's enginebay is, also good for mimicing that when the vehicle's hood got opened (when player does an engine repair or something like that). For example: enable this SFX when the player opened the engine hood.
- Engine load "shake" will "shake" the engine load value for a short time right after the player hit the gas pedal. Used to mimic racecar, or truck engine behaviour.
- Wind noise SFX will add that little detail that you will not notice if it is there, but you will notice if it is not there. It feels like something is missing or unrealistic when wind noise is not enabled.
- Reverse gear SFX will be played when the vehicle is going in reverse gear. It plays a whining noise when the vehicle is going in reverse gear.
- Reverse gear's beeping warning sound will be played when the vehicle is going in reverse gear. By default this SFX is disabled, you can enable it for any engine sound prefab.
Realistic Engine Sounds 2 has three editions: Lite, Plus and Pro. You can browse all editions here.
FAQ:
- What are the differences between Lite, Plus and Pro Editions?
The difference is how much sound files they have, the engine sound controller script is the same in all editions.
- What are the differences between RES1 and RES2?
Sound controller script has been rewriten from zero, created a new custom editor to make it easier and faster to create new engine sound prefabs, many new features has been added to the sound controller, all wav files has been re-recorded or remastered + 1850 new wav files has been added.
- Are RES1 prefabs compatible with RES2?
Yes, but they may need small tweaking.
- Will my custom compatibility script made for RES1 will work with RES2?
No, you need to do some changes to your custom script writen for RES1. In most cases you just need to add "SkrillStudio" namespace to your script.
- Do I need to re-add all Realistic Engine Sounds prefabs to my vehicles after upgrading from RES1 to RES2?
Yes, you need to delete the old RES1 prefabs form your vehicles and then add the new RES2 prefabs. This is needed because all RES2 prefabs have new audio clips and new values.
Can't find the sound pack you're looking for? Send your own recordings to me and I will turn them into a complete engine sound pack!
List of All Engine sound Packs that comes with Pro Edition:
- Bike 125 ccm
- Bike 600 ccm
- Bike 660 ccm
- Bike 1000 ccm
- Truck Classic
- Truck Modern
- Bus Classic
- Bus Modern
- i4 German 1
- i4 German 2
- i4 German 3
- i4 Japanese 1
- i4 Japanese 2
- i4 Serbian
- Diesel 2.5 German
- i6 German
- i6 German FREE (available for free in the Asset Store)
- i6 German 1 Sport
- i6 German 2 Sport
- i6 German 3 Sport
- i6 Japanese 1
- i6 Japanese 2
- Boxer German
- Boxer Japanese 1
- Boxer Japanese 2
- Rotary x3
- Rotary x7
- Rotary x8 FREE (available for free in the Asset Store)
- Rotary x8 - 1
- Rotary x8 - 2
- Rotary x8 - 3
- Rotary 4 Rotor
- V6 Japanese 1
- V6 Japanese 2
- V8 American – Classic
- V8 American – Classic 2
- V8 American – Modern
- V8 American – Modern 2
- V8 Italian 1
- V8 Italian 2
- V8 Italian 3
- V8 Formula 1
- V8 German
- V8 German 1 Sport
- V8 German 2 Sport
- V8 German 3 Sport
- V10 German
- V10 Italian
- V12 British
- V12 Italian
You can find tutorials on Youtube and in the Documentation.pdf.
If you have suggestions or problems, feel free to contact me in Email, Facebook, or fill out the contact form on my website.
Price $250.00
Big Horror Music Bundle by Muz Station Productions
Part of Total Music Collection - Huge music collection for any project!
Big Horror Music Bundle
Big bundle of background music for suspense, horror or Halloween, main theme in a horror game, audiobooks and recordings of scary stories.
This music creates a dark atmosphere with simple melody lines, making it very suitable as background music.
THE COLLECTION CONTAINS:
1. Horror & Thriller Ambient Pack
2. Scary & Mystical Music Pack
5. Scary & Mystical Dark Space Ambient
If you want original soundtrack for your project write me e-mail: andysv88@gmail.com
Price $25.00
PNTD Bricks Substances and Materials by PolyLabs
Using Substances in Unity requires the Substance3D for Unity asset package.
Every Substance material included can be customized in-editor, and at runtime, and dynamically render from 512x512 to 4096x4096.
If you want to use a static workflow instead, the 12 included Substance presets have been pre-baked as 2K PBR textures with maps for:
- BaseColor
- Normal
- Emissive (where necessary)
- Height
- Metallic
- Roughness
- Ambient Occlusion
Additionally, you can use external tools like Substance Player to customize and batch-export the Substances into textures.
For runtime use-cases, a consts file has been included that automatically maps the Substance parameters, and offers in-depth docstrings to give you the documentation as you type.
For further help, see the documentation (polylabs.co) or contact us at support@polylabs.co
PNTD Bricks is a highly-customizable set of 64 PBR materials and 12 Substances, designed for hand-painted / stylized environments.
Every Substance has dozens of customization options, with plenty of preset files to offer great starting points.
Price $34.99
Physics Draw Mesh by Yuafa
This is a 2D physical mesh drawing tool, which can be used to draw 2D or 3D meshes. Although it is possible to draw 3D meshes, it still uses a 2D physics engine.
Available Settings:
- 2D or 3D mesh mode
- Overlap handling
- Material replace
- Mesh size change
- Texture setting
- Mass setting
- Auto disappear
- Length limit
- Freeze drawed meshes
Price $15.00
Damage System - Damage, Guns & Gibs by Intuitive Gaming Solutions
Tested on Unity 2020.3.30f1 and Unity 2021.3.1f1
Supports both Legacy UnityEngine.Input and the new Input System.
If any problems are experienced on Unity 2019 to the latest version please contact intuitivegamingsolutions@gmail.com for support.
Tired of plain-old prefab-firing guns? Want to simulate more bullets without the huge hit on performance? We've got you covered! Damage System provides you with a AAA quality gun and bullet management system that effectively simulates large quantities of bullets with minimal overhead.
New input system? Old input system? Custom input system? This asset supports them all!
Bullet drop? Damage System gets it done! Setup ScriptableObjects that define an ammo type where you specify the mass, coefficient of drag, and cross-section for your ammo (or use the default values), and the BulletManager will take care of the rest!
Bullet pass-throughs? Want bullets to pass through a Collider in your scene? No problem! Simply slap on a BulletPassThrough component, specify the density of the object, and let the BulletManager take care of the rest. The BulletManager will calculate the approximate time the bullet spends in the volume before allowing the bullet to pass through the other side with the appropriate amount of drag applied to it.
Pistols, Shotguns, Rifles, Grenades, Melee Weapons? This package comes with them all. With completely functional demos included users can easily use a mix of the provided documentation and the complete examples to create their own weapons of any kind. The package comes with a Gun, MeleeWeapon, and ProjectileWeapon components that allow you to make any kind of weapon without writing even a single line of code.
Configurable reload modes. Set your gun to reload magazine style (all at once), toggle reload interruptability, and/or configure it so you add bullets over time.
Impact effects? The asset provides you with a variety of ways to override impacts effects from bullets and collision damage. Impact effects can be overriden based on what was hit, the weapon used, the material of what was hit, and more. The following list shows the order of importance for bullet hit effects where the top settings are overriden by the bottom:
- BulletHitFX on BulletManager
- ->BulletHitFX on Gun, ProjectileGun, or MeleeWeapon
- -->BulletHitFXOverride on hit Collider (or Collider's parent)
FPS? Top-down? Side-scroller? This asset doesn't care, it works with almost any kind of game you could think of. The Gun and ProjectileWeapon components provide a variety of default settings for each game type and if somehow none of them work for you they provide a powerful AttackDirectionSelector component that can be overridden to allow you to specify how weapons of any kind should be aimed in your game. See the CursorAttackDirectionSelector component provided in the 'Demo' folder as a reference, or feel free to use it in your game.
Gibbing? This component comes with an advanced gib system that lets you shoot or hit the limbs off of whatever you want. The system provides a "Limb Setup Wizard" that will help you automatically configure gibs. The limb wizard is so powerful even the CapsuleMan provided in the demo has its gib-related components set up in just a few clicks! The "Limb Setup Wizard" will look for Gibbable components and automatically add KillableObject components and TakeDamageRepeater components where they are needed linking all necessary editor events automatically. See the included documentation and demo videos for details.
Don't feel like making a damage system? You don't need to, it's already done. This package comes with a fully-featured damage system with components to make any GameObject killable, pass damage from one KillableObject to KillableObject, scale or override damage, and more.
Love Unity Editor Events? We do too. This asset provides events for everything, both UnityEvent style and relevant C# delegate event style where parameters may be modified. Like all of our assets 'Damage System' is extremely coder-friendly.
Why waste your time? implementing guns, gibs & damage yourself when you can get this complete solution for as little as many people earn in 1 hour of work.
Well documented. comes with a variety of demos, hand-written documentation, and a generated API reference.
Highly customizable. No matter what kind of game or weapons you want to create Damage System has you covered. You can modify the system through the many existing settings or even override the existing components to take your customization to the next level!
Constantly improving. The asset, documentation, and demos are great but we know they can always be better. We constantly work to improve all of these things in our assets and rely heavily on community feedback to decide where to focus our efforts. Please do not hesitate to email us with suggestions on ways we can improve the asset or the provided demos, even suggest a demo you want to see added.
And more! This asset also comes with a variety of useful damage-related components to help make your game better.
FAQ
Q: How can I upgrade to Unity's new input system?
- This will take care of itself however you may want to upgrade the provided demos.
- To upgrade the provided demos to the new Unity "Input System" once you've upgraded your project to include Unity's "Input System" package simply double click 'Package_NewInputSystem.unitypackage' and import it, this will overwrite relevant demo prefabs with versions that use the InputSystemWeaponInputGatherer.
Q: Does this asset include scopes or iron sights?
- Scopes and iron sights are beyond the scope of this asset which is made to handle weapons, gibs, and bullet simulations.
- You can easily implement this yourself by using the provided events (like SecondaryFired) and a separate component or overriding the Gun component and implementing virtual callbacks such as Gun.OnSecondaryFired.
- We plan on releasing iron sight and scope demos in the future, however, they will never be built-in to the asset since we do not want to pigeonhole the asset into a specific genre.
Other Assets:
Game Movement - A fully-featured, modular movement system for almost any kind of game.
Editor Physics Simulator - Simulate and record physics in the editor.
Editor Animation Freezer - Freeze Animators at a specific frame in an animation.
Console Commands & UI - Console commands & UII panels for Unity.
Documentation:
Third Party Content:
- Only the "Demo" folder contains third party content, see "Third-Party Notices.txt" for details.
- All sounds included are from freesound.org and licensed under the "Creative Commons 1.0" license.
*Do not hesitate to email questions, concerns, suggestions, or comments to intuitivegamingsolutions@gmail.com*
Price $50.00
TBS - 2D Turn-based Battle System by Dragon Lens Studios
Key Features
- Side-View Battle
- Abilites
- Status Effects
- Items/Equipment
- Inventory
- Loot
- Static/Random Encounters
- Enemy AI
- Character Menu / Victory Screen UI
- Event System
- Tilemap / Character Sprites
- Inspector Customizable Objects
- Many more in development!
The TBS package is designed to be very flexible and customizable for inexperienced users, while being extensible and adaptable for advanced users. You will get access to the full source code! This asset can be used for various game types but is primarily focused on 2D RPG games. Full API documentation and a user guide is included in the package. Keep an eye out for updates since this package will be in active development!
Have questions or want to chat with us join our Discord!
See Technical details for feature list!
This asset uses Sprites and Icons and Tilesets under CC0 License see Third-Party Notices.txt file in package for details
Price $50.00
Weapon Sound Pack - Grenade: Molotov Cocktail by Catastic
There is the handmade grenade: the Molotov Cocktail!
This pack contains every sounds you need start a fire in your game!
This a small pack for a pretty handy cocktail!
The package contains:
-57 sounds
-Parts sounds to let adjust them to your animation
-Explosions sounds with 3 reverb types (inside, outside and generic)
-Lighter sounds to ignite the Molotov Cocktail
-Fires loops sounds
-Burning loops sounds
-Fabric fire loops sounds
-Molotov Cocktail handling sounds
-Molotov Cocktail throwing sound
-A note to explain how to use them
-Royalty free sounds.
All sounds have been recorded in Stereo 44KHz.
And don’t forget to check in the future, more small weapon pack to come!
Price $4.99
