uLua: Game API Framework by ANT Software
Note: You must install the Unity MoonSharp plugin before you can use uLua.
uLua consists of the following main scripts:
- uLua.Lua: A wrapper class providing an application-wide Lua context.
- uLua.API: Class that implements an event handling system and a script execution framework.
- uLua.ExposedClass: Class which exposes its instances to Lua. To use as a base for all data structures wanted in your Game API.
- uLua.ExposedMonoBehaviour: MonoBehaviour script which exposes its instances to Lua. To use as a base for all MonoBehaviour scripts wanted in your Game API.
uLua wraps around MoonSharp and provides an object oriented framework for API development in Lua. It works by setting up an application-wide Lua context and exposing game objects to it. Objects exposed to Lua can then be accessed in Lua scripts to implement game behaviour. In addition, user-defined Lua scripts may be executed at runtime to allow modding of your project.
uLua implements the following features:
- Script execution framework which allows Lua scripts to be executed from the Resources folder or an external directory.
- Event handling system which allows you to invoke events in C# and handle them in Lua.
- Base classes which expose your game objects and data structures to Lua in order to develop your Game API.
- Callback function system for your Game API objects.
Before you purchase uLua, you can get an idea of how it can be used to develop your Game API by checking out the following:
- uLua Documentation: The full documentation of uLua, including a tutorial on how to use the toolkit.
- uLua Paddle Game: A demo paddle game made to demonstrate the flexibility of this framework. Comes with documentation, a tutorial, and compiled executables to test on your setup.
Price $20.00
Low Poly RPG Weapons Pack (37 items) by VeronikaM
Number of textures: 37
Texture dimensions: 512х512
Number of meshes/prefabs: 37
Rigging: No
Animation count: No
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): hand paint
Prefabs:
- Axes (5 pcs)
- Hammers (5 pcs)
- Maces (5 pcs)
- Swords (5 pcs)
- Shields (9 pcs)
- Lances (12 pcs)
Price $4.99
Native SerializableDictionary [Classless] by CadeXCreative
- Dictionary natively serializable in the inspector window
- JSON serializable
- Boxing for JSON serializing Unity types like Vector3
- Implicit conversion from Dictionary to SerializableDictionary
- Zero overhead from custom implementations
- No need to create any extra classes to use it
- It implements Dictionary directly and is used as one
- Auto-saves all key and value changes
- It will wait for null and duplicate entries to be resolved by you before saving those specific entries
SerializableDictionary is a Dictionary
which does not require you to create
any classes for different types.
It doesn't use any custom editor
inspector drawing, any extra or external
extensions, or libraries.
It is fully native to the Unity C#
Environment and displays in the
Inspector using your Unity version.
It is created as the most lightweight,
openly customizable, and extensible
SerializableDictionary while also
including a boxing method for Unity
types so they can be JSON Serializable.
I appreciate all feedback and would love to hear any suggestions to improve this asset. Please leave a comment describing any desired changes, new features, and/or extended support.
Price $4.99
Fill The Cups - one touch hyper casual mobile game assets by Aleksa Racovic
Or download test apk and test it on your android device
Tap the screen to release the balls, you need to do that in a perfect timing so balls fall into the cups. Each ball you get into the cup rewards you with a different amount of points, depending on the cup score multiplier. If the ball misses the cup, it disappears. When you lose all 99 of your balls, the game is over. The game is endless and youronly goal is to reachas many score points as you can.
Price $19.00
Rocket Island by TinyStudio
More about the project:
Project have share function, you can put short link to share a message to increase users in game.
To increase audience retention we use local notifications after 2,6 and 22 hours.
The game has skins, user can buy them for coins. You can easily add more skins (It’s described in the documentation).
For monetization project has AdMob framework, you can easily place your ad id’s.
Game based on Unity2D engine, and scripts on C#. All code in game are commented. Project have good program architecture.
You can change settings all of the game process, it’s easy, you just need to change values.
For reskin, you just need to replace files. It's really easy. The project has good documentation and you can contact us to solve your problem!
Features of current source code:
- Share
- Pause
- RateUs
- Skins
- Tutorial
- GameCenter
- Notifications
Monetisation:
- AdMob
Asset uses GoogleAdMob under Apache 2.0 License
Asset uses Audio files under CC0 1.0 Universal License
Price $29.99
PNTD Dunes Substances and Materials by PolyLabs
Using Substances in Unity requires the Substance3D for Unity asset package.
Every Substance material included can be customized in-editor, and at runtime, and dynamically render from 512x512 to 4096x4096.
If you want to use a static workflow instead, the 12 included Substance presets have been pre-baked as 2K PBR textures with maps for:
- BaseColor
- Normal
- Emissive (where necessary)
- Height
- Metallic
- Roughness
- Ambient Occlusion
Additionally, you can use external tools like Substance Player to customize and batch-export the Substances into textures.
For runtime use-cases, a consts file has been included that automatically maps the Substance parameters, and offers in-depth docstrings to give you the documentation as you type.
For further help, see the documentation (polylabs.co) or contact us at support@polylabs.co
PNTD Dunes is a highly-customizable set of 45 PBR materials and 12 Substances, designed for hand-painted / stylized environments.
Every Substance has dozens of customization options, with plenty of preset files to offer great starting points.
Price $19.99
PNTD Winter Substances and Materials by PolyLabs
Using Substances in Unity requires the Substance3D for Unity asset package.
Every Substance material included can be customized in-editor, and at runtime, and dynamically render from 512x512 to 4096x4096.
If you want to use a static workflow instead, the 25 included Substance presets have been pre-baked as 2k PBR textures with maps for:
- BaseColor
- Normal
- Emissive (where necessary)
- Height
- Metallic
- Roughness
- Ambient Occlusion
Additionally, you can use external tools like Substance Player to customize and batch-export the Substances into textures.
For runtime use-cases, a consts file has been included that automatically maps the Substance parameters, and offers in-depth docstrings to give you the documentation as you type.
For further help, see the documentation (polylabs.co) or contact us at support@polylabs.co
PNTD Winter is a highly-customizable set of 25 PBR materials and 10 Substances, designed for hand-painted / stylized environments.
Every Substance has dozens of customization options, with plenty of preset files to offer great starting points.
Price $9.99
PNTD Nature Substances and Materials by PolyLabs
Using Substances in Unity requires the Substance3D for Unity asset package.
Every Substance material included can be customized in-editor, and at runtime, and dynamically render from 512x512 to 4096x4096.
If you want to use a static workflow instead, the 12 included Substance presets have been pre-baked as 2K PBR textures with maps for:
- BaseColor
- Normal
- Emissive (where necessary)
- Height
- Metallic
- Roughness
- Ambient Occlusion
Additionally, you can use external tools like Substance Player to customize and batch-export the Substances into textures.
For runtime use-cases, a consts file has been included that automatically maps the Substance parameters, and offers in-depth docstrings to give you the documentation as you type.
For further help, see the documentation (polylabs.co) or contact us at support@polylabs.co
PNTD Nature is a highly-customizable set of 55 PBR materials and 12 Substances, designed for hand-painted / stylized environments.
Every Substance has dozens of customization options, with plenty of preset files to offer great starting points.
Price $24.99
RJ Pointer Changer by RJ workshop
You can choose to classify Gameobjects by their Name or Tag, corresponding to different pointers.
Very easy to set up! You can finish it even in one minute!
This tool allows you to easily have the pointer change function, which changes the pointer when the mouse points to different objects.
Price $0.00
QuickGrid - Hypercasual Mechanic by Random Indie Dev
Documentation included with package.
Features:
- Customize grid Rows and Columns
- Customize the visuals of all aspects of the grid.
- Customize Animation for the grid.
- Use any Model you like for the grid
- Use any Materials you would like for the points
QuickGrids is designed to be extremely customizable and with ease of use at its core. With just a couple of clicks and drags you can start using it in your game.
Easy Script Integration with the use of events you can easily set up through code what will happen when the player selects/ deselects/ fails at selecting etc
Suitable for any game genre you can easily plug this into any game you would like to have with this mechanic and start using it quickly
Price $17.99
Arrow Racer - endless zig-zag maze - complete 2D game for android & iOS by Aleksa Racovic
Or download the test apk file and test it on your android device
Move the arrow without hitting the walls. As the game progresses the arrow begins to move faster and faster. Your goal is to score as much as you can. Collect the gems and use them to unlock new items in the shop menu.
Price $19.00
Mahjong Game Editor by Oleksii Stepanov
Features:
* Mahjong game algorithm;
* Mahjong field template Editor;
* Creating template in seconds (15 rows / 21 columns / 5 layers);
* All in 1 scene;
* Quick template testing;
* Tools for testing templates (find and remove two tiles, highlight to available tiles, shuffle);
* Simple controls;
* Clean editor layout;
* 43 mahjong tiles (.png);
* 5 start templates;
Please check out the ReadMe file at the root of the package before using it.
Mahjong Game Editor is a great tool to create our own mahjong game. In the editor view, you can create new templates in seconds. After you create a template, you can test it in the game view. The template consists of 15 rows, 21 columns, and 5 layers.
Support:
lllstepanov@gmail.com
http://oleksiistepanov.tilda.ws
Price $19.99
Minimalist Developer Console by Gabriel Bissonnette
- 12 demo commands to get you started quickly
- Console Prefab to drag and drop easily in any scene
- Demo scene with a 2D character
- Documentation
A drag and drop console ready to use for any type of 2D or 3D game. Create your commands to debug (or cheat...) easily in-game
- Fully customizable console
- Choose the key to open the console
- Edit colors easily
- Display FPS in-game
- Supports a prefix before commands
- Includes a demo scene with a 2D character and customizable commands
Disclaimer:
This asset is based on the Unity Developer Console by Christoph Römer used with a license.
Price $15.00
3D Dark Warrior by Zeskel
Vertex counts of characters: 30833
Number of Materials: 10
Number of Textures: 23
Texture Resolutions: (8192x8102 4096x4096 and 2048x2048)
NO HDRP
ONLY DEFAULT SHADER
verts: 30833
Rigged with Humanoid Skeleton.
Price $39.99
3D Tree/Pot Pack by Models_box
Number of textures: 29 Textures
Texture dimensions: 2048x2048 / 2048x1024 RGB/RGBA
Polygon count of [Pot_1]: 68 Tris
Polygon count of [Pot_2]: 68 Tris
Polygon count of [Pot_3]: 68 Tris
Polygon count of [Pot_4]: 68 Tris
Polygon count of [Pot_5]: 144 Tris
Polygon count of [Tree_1]: 2984 Tris
Polygon count of [Tree_2]: 6672 Tris
Polygon count of [Tree_3]: 2984 Tris
Polygon count of [Tree_4]: 2984 Tris
Polygon count of [Tree_5]: 2932 Tris
Minimum polygon count: 68 Tris
Maximum polygon count: 6672 Tris
Number of meshes/prefabs: 10 Meshes/ 35 Prefabs
Rigging: No
Animation count: -
Animation type list: -
UV mapping:Yes
LOD: -
Types of materials and texture maps: PBR Textures(Albedo/Occlusion/Shadow RGB/ Normal)
This package contain 5 different trees and 5 different pots where you can combine and scale it however you want to fit in your project.
Price $4.99
Mobile Modern Military Vehicle Pack by Vladimir Chertorysky
Poly-count models from 1629 to 8020.
1 to 2 textures
1 to 2 materials
4096x4096 for all textures.
Includes URP and Built-in versions.
PC and Mobile.
Ideal for strategy games and any other stylized projects.
All models have a low polygon count and minimal textures and materials.
Prefabs are included and configured in the package.
Elements such as wheels, hatches and weapons are separated and ready to be animated.
Ready to help with setting up animations. Write to me on e-mail.
Price $45.00
12 Animal Bronze Statues by Nemo Nemo Game
Here are 12 Chinese Zodiac Bronze Statues. They are dog, pig, rooster, monkey, goat, horse, snake, dragon, tiger, cattle, robbit, mouse.
Support URP, HDRP, LWRP, Build-in Render Pipeline
My project is submitted using URP. If you are not using URP, you need to manually reset the shader of the model to avoid it being pink.
Main Features:
1. 12 models, 12 prefabs.
2. Support multiple platforms, including Windows, Android, IOS, etc.
3. There is a demo scene in the package to show the model.
4. Texture resolution: 4096*4096.
5. Texture format: PNG .
6. Texture Type: Default and Normal map.
7. Eash bronze statue contains color map, normal map, hight map, occlusion map, metallic map, roughtness map.
8. Average Vertices: 5558. Average Triangles: 10858.
Contact Us
If you want more beautiful models, please feel free to contact us.
E-mail: nemonemogame@163.com
Price $39.99
Crash Test Dummy (Color Customizable) by Novacorp Studios
Mesh specifications:
Number of triangles: 3298
Number of faces: 1,774
Texture Dimensions: 256x256
Includes 5 customizable color prefabs
Includes 1 preset color prefab.
This crash test dummy character model pack includes two versions, a customizable model with no textures so that you can easily modify colors by simply changing the material offset and a single texture version with fixed colors. Both versions include a humanoid rig and are optimized for all platforms.
Join our Discord Server
Visit our Website
Key Features:
- Includes customizable colors version.
- Includes optimized single texture color version.
- Low poly model with less than 4k triangles.
- Humanoid rig.
- Compatible with Mixamo.
- Model is optimized for all platforms including mobile and VR.
Price $4.99
Basic Interactions by RvR Gaming
Requires:
- Unity 2021.3LTS at minimum
- Game Creator 1 or 2 required
- Stats 1 or Stats 2 required
This asset requires Unity 2021.3 and Game Creator 1 or Game Creator 2 in order to work.
Basic Interactions is an easy to use kit for Game Creator 1 or 2, that includes simple drop-in prefabs that allow you to make level design a lot easier. None of these require Global Variables or anything similar. These can be used in existing projects. Every additional official module you own will expand or improve the functionality of these prefabs.*
Basic Interactions consists of easy to use prefabs.
- No Global Variables used
- Can be used in existing projects
- Tons of common interactions
Includes
- Pre-setup prefabs
- Placeholder animations and models
Support
*More to be added
Price $24.99
Brutal Finishers - Hand and Knife by RamsterZ
A collection of brutal paired attacks and finishing moves using hands, knives, and a brick along with three idles.
- Total Animations: 60
- Idles 3
- Paired Hand to Hand 14 (7 Attacker, 7 Victim)
- Paired Brick 2 (1 Attacker, 1 Victim)
- Paired Knife 41 (20 Attacker, 21 Victim)
Disclaimer
- blueprints not included
- 3d models not included
Price $34.99
