Video Game Voices Sound Effects Pack by WOW Sound
Sample rate: 48 kHz
Bit depth: 16 bit
Loopable: No
Additional: Mono
Each voice includes emotions like Anger, Celebrations, Cheer, Crying, Disappointed, Excitement, Laughter, and Sadness. We have also captured 7 types of attacks, 5 types of pain, 4 types of efforts, inhales and exhales, running, and 11 different magical shouts.
Perfect for any role-playing game, battle arena game, fighting games, visual novels, puzzles, match-three, and horror games!
▼ What’s inside the pack?
- Adventurous Man (156)
- Anime Girl (153)
- Anime Teen (153)
- Big Man (153)
- Large Man (162)
- Little Boy (156)
- Little Girl (156)
- Teen Boy (156)
- Warrior Woman (153)
- Woman (156)
[ Support Email: support@wowsound.com ]
And if you have any music genres you would like to hear but are currently not available in our store, do drop us an email! We will be most excited to try to create your desired sound effects and music for you!
* We release new packs regularly so there will always be the latest and most up-to-date music and sounds for your game projects!
Price $79.00
Japanese Motor (Engines) Package 3 prefabs by Samidi
Texture dimensions 1024*1024
Polygon count of 40 - 51 k
Number of meshes/prefabs 65-79/3
Rigging: Yes
Animation count 1
UV mapping: Yes
Engine (car motor) + automatic transmission front/rear wheel drive. Animated pulleys, crankshaft, pistons, rods, gear units, camshaft, cardan shaft, units
For all questions please contact cachetf@gmail.com (including contract work).
Price $44.99
SUV Full pack (car) by Samidi
Texture dimensions 2048*2048
Polygon count of 135-155k
Body - 33k
Suspension - 68k
Wheels - 34k
Interior - 19k
Number of prefabs 2
Texturing interior
Separated steerling wheel
Detalization and separated part suspention
Easy change color exterior
For all questions please contact cachetf@gmail.com (including contract work)
Price $29.99
Combat and Dialogue vol 1. [182 Animations] by BlueDotSoft
Features:
- 240 fps
- High Quality Mocap data + Hand crafted
Rigging: Yes
Number of Animations: 182
Animation types (Root Motion/In-place): In-place
Production Description
Total Animations: 182 (Combat 82 / Dialogue 100)
- Back sword attack 4
- Dodge 6
- Dual back hand sword attack 3
- Dual hand guard 4
- Dual hand head guard 2
- Dual hand magic attack 4
- Dual hand stomach guard 1
- Dual hand sword attack 5
- Dual hand sword skill attack 3
- Dual hand sword stab attack 1
- Dual hand X guard 1
- Harakiri 1
- Knee kick 2
- Knock back 2
- Elbow attack 2
- Left hand guard 3
- Left hand magic attack 3
- Left hand magic guard 1
- Left hand stomach guard 3
- Hit/damage 2
- Right back hand sword attack 4
- Right back hand sword skill attack 2
- Right foot finish 3
- Right foot magic attack 3
- Right hand guard 1
- Right hand magic attack 6
- Right hand magic chant 2
- Right hand sword attack 2
- Right hand sword pull and put 2
- Right hand sword stab attack 1
- Right hand throw weapon 1
- Sword finish 2
- Applaud 1
- Back pain 3
- Beg 2
- Bow 3
- Calling someone by right hand 1
- Dogeza 1
- Drinking 3
- Guiding 6
- Hi 5
- Kiss 2
- Leaning against the wall 5
- Looking at the watch 1
- Nod 3
- OMG 3
- Phone 3
- Picking up 4
- Salut 3
- Scratching 3
- Shaking head 1
- Sit in a chair and … 10
- Sit on chair 4
- Smoking 2
- Squat 1
- Standing next to chair 1
- Standing with cane 2
- Standing with information 3
- Stopping 1
- Stretching 3
- Taming 3
- Tie shoelaces 1
- Tired and leaning against the wall 2
- Touching smart phone 1
- Touching the belly 1
- Waiting 2
- Walking around 1
- Warning 1
- Waving hand 6
- Why 2
Disclaimer
- This is strictly an animation asset pack.
- character models from the promotional video and images not included
Price $24.99
Local Pixelize URP by PanzerSoft
This package is included following:
- One Shader and Material For Local Pixelation
- PDF document (English and Japanese)
- One demo scene
The PDF document can be downloaded from the following link:
https://panzersoft-assetstore.s3.us-west-2.amazonaws.com/Local+Pixelize+URP+Reference+Manual+En.pdf
This asset requires the URPGrabPass package.
https://github.com/Haruma-K/URPGrabPass
If you have any problems with assets or want to ask anything, please send e-mail to: support@panzersoft.com
Local Pixelize URP is an asset that pixelates a portion of the screen.
One way to pixelate in URP is to use the SceneColor node of the ShaderGraph, but this method has the drawback that game objects with transparent shaders are not displayed.
Local Pixelize URP can be used with URPGrabPass to create a better pixelation results on game objects using transparent shaders.
Caution:This asset assumes that the third-party asset URPGrabPass is installed. Please be sure to install URPGrabPass before installing this asset. See the document for installation instructions.
Price $4.99
Taekwondo Player by Easy Game Studio
This is a beautiful Taekwondo Player character model. It contains 9 common animations.
Support URP, HDRP, LWRP, Build-in Render Pipeline
My project is submitted using URP. If you are not using URP, you need to manually reset the shader of the model to avoid it being pink.
Main Features:
1. 1 role, 1 prefab.
2. Support multiple platforms, including Windows, Android, IOS, etc.
3. There is a demo scene in the package to show the model.
4. Texture resolution: 2048*2048.
5. Contains color map, normal map.
6. Contains 9 common animations.
Contact Us
If you want more beautiful models or animations, please feel free to contact us.
E-mail: sgzxzj13@163.com
Price $15.00
Burnout Drift Manager by BoneCracker Games
Burnout Drift Manager is a complete project that has been used on Burnout Drift series published on PC, Android, iOS, and WebGL.
The project doesn't contain same assets in the Burnout Drift series. They've been replaced with our own assets. But all systems and behaviors are the same.
Demos for WebGL, Android, PC
Includes all features of the Burnout Drift series. You can add your own vehicles, scenes, soundtracks easily within a few minutes only.
[Features]
Latest Realistic Car Controller (V3.51) integrated,
Cash and diamonds as currency,
Exclusive vehicles that can be purchased only with diamonds,
Rewarded ads for free cash or diamond.
1 Main menu scene, and 3 gameplay scenes,
5 Player vehicles,
Global shared settings for calculating score, cash, bonus, and initial cash amount,
Drift & score configuration,
Lightmapped scenes,
Save / Load,
Optimized, organized and clean project hierarchy.
[Mainmenu System]
* Select player vehicle,
* Purchase new vehicles,
* Vehicle customization (paint, tire, customization, upgrades, neons, spoilers, decals, police sirens, and more),
* UI management (Entrance, Vehicle Selection, Scene Selection, Credits, Options),
* Showroom camera.
[Gameplay System]
* Player stats (drifting score, cash, bonus, drifting time, drifting distance, drifting multipliers),
* UI management,
* Speed zones,
* Event based game sequence.
[Documentation & Tutorials]
* PDF documentation over 20 pages
* Includes main topics such as, how to add vehicles, how to add new scenes, how to edit upgrades, paints, wheels, how to edit prices, drift calculators, damage, and more...
[URP]
Project is using Universal Render Pipeline.
[Addons]
* Admob integration (Doesn't include AdMob plugin).
*Soundtracks are not included in the package.
Price $200.00
Hypercasual Characters ( 9 BodyTypes ) Vol.4 by Moveo
UV is unwrapped for easy texture swapping.
The models have 2752 to 4742 tris.
Characters stickman models for your hypercasual game.
You can use the models on mobile, desktop and console platforms.
The models have 2752 to 4742 tris.
Key Features
- Characters attached skeleton.
- Models support humanoid animations from AssetStore.
Animations not included
Contact email: moveo.help@gmail.com
Price $17.99
Hypercasual Characters ( 8 BodyTypes ) Vol.7 by Moveo
UV is unwrapped for easy texture swapping.
The models have 2528 to 4136 tris.
Characters stickman models for your hypercasual game.
You can use the models on mobile, desktop and console platforms.
The models have 2528 to 4136 tris.
Key Features
- Characters attached skeleton.
- Models support humanoid animations from AssetStore.
Animations not included
Contact email: moveo.help@gmail.com
Price $17.99
Hypercasual Characters ( 9 BodyTypes ) Vol.3 by Moveo
UV is unwrapped for easy texture swapping.
The models have 2752 to 4742 tris.
Characters stickman models for your hypercasual game.
You can use the models on mobile, desktop and console platforms.
The models have 2752 to 4742 tris.
Key Features
- Characters attached skeleton.
- Models support humanoid animations from AssetStore.
Animations not included
Contact email: moveo.help@gmail.com
Price $17.89
Hypercasual Characters ( 8 BodyTypes ) Vol.6 by Moveo
UV is unwrapped for easy texture swapping.
The models have 1652 to 4136 tris.
Characters stickman models for your hypercasual game.
You can use the models on mobile, desktop and console platforms.
The models have 1652 to 4136 tris.
Key Features
- Characters attached skeleton.
- Models support humanoid animations from AssetStore.
Animations not included
Contact email: moveo.help@gmail.com
Price $17.99
Hypercasual Characters ( 8 BodyTypes ) Vol.5 by Moveo
UV is unwrapped for easy texture swapping.
The models have 1752 to 3976 tris.
Characters stickman models for your hypercasual game.
You can use the models on mobile, desktop and console platforms.
The models have 1752 to 3976 tris.
Key Features
- Characters attached skeleton.
- Models support humanoid animations from AssetStore.
Animations not included
Contact email: moveo.help@gmail.com
Price $17.99
Skinned GPU Raycast by Rainy Reign Games
- Uses a compute shader to perform computations on the GPU
- Vertex and index data is accessed directly from a graphics buffer
- Avoids computationally expensive baking for skinned mesh renderers
- Requires Unity.Mathematics from the package manager
- Unity 2021 or newer is required due to the newer APIs.
Skinned GPU Raycast allows you to do multiple raycast tests against many skinned meshes on the GPU without needing expensive baking of the mesh collider or baking the skinned mesh positions every frame!
It will work on GPUs that support compute shaders. The hits results will be received back on the cpu but a few frames later to prevent stalling the GPU.
Support is available at https://discord.gg/SfAyZpHBKe and on the Unity forums.
Asset uses Male_High_Separated.fbx under MIT License; see Third-Party Notices.txt file in package for details.
Price $29.99
ShapeInput ML - User Drawn Shape Input by OmniVenture Industries
Price $9.99
Randomization - Add-on for VR Builder by MindPort GmbH
Randomization lets you add unpredictability and random scenarios to your VR Builder process! This lets you create more varied applications. Add random situations which don’t show up every time, set random values to make the environment different every time and more!
⭐️ FEATURES ⭐️
- Random Branch node
Flip a coin or roll the dice to randomly determine what your user has to face next! The new Random Branch node acts as a step, but does not require to add behaviors and conditions. It automatically routes execution to one of several random outputs. It is even possible to assign a weight to each output, to make some more probable than others.
- Create random numbers
Use random numbers in the VR Builder editor to randomize the starting environment, select random objects and more!
- Create random booleans
You can also create random boolean values. Create random events, randomly enable only some objects in the scene, or switch things around.
- Convenient built-in debug tools
It only takes a click on a checkbox to see all changes made to VR Builder variables in the console. Additionally, the Random Branch node logs which path it selects, making it easy to debug complex random scenarios.
⭐️ NEW UPDATES ⭐️
VR Builder is maintained and constantly updated. Check the latest and future product updates on our roadmap!
⭐️ ADD-ONS & INTEGRATIONS ⭐️
On our publisher page, we offer additional time-saving features for VR Builder.
⭐️ SUPPORT ⭐️
⭐️ QUICK LINKS ⭐️
Price $19.99
1960s Muscle Car #5 by TheKnightsKing
Materials use Unity's Standard Shader and can be easily converted to be used in HDRP or URP
Disclaimer:
-This vehicle model is inspired by a car in the real world
This Asset includes:
-A car model (of .fbx type)
-A prefab for the car (1960sMuscleCar5.prefab)
-All the textures for the car
-All the materials for the car
-A demo scene for visual showcasing
All Mesh Details:
-Car Detail Mesh: 16,510 tris
-Individual Wheel Mesh: 2,650 tris
-Extras Mesh: 344 tris
-Ped Mesh: 236 tris
-Plates Mesh: 52 tris
-Car LOD_1 Mesh: 11,332 tris
-Car LOD_2 Mesh: 5,665 tris
-Car LOD_3 Mesh: 2,265 tris
-Individual Wheel LOD Mesh: 795 tris
-Colliders Mesh: 214 tris
All Texture Details:
-body_TEXTURE.png, body_NRM.png, trimmings_NRM.png, squarelight_TEXTURE.png, plate_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png: 1024x1024
All Texture Types:
-Albedo
-Metallic/Specular
-Normal
All LOD Details: Prefab has 4 LOD States
-LOD_1 (Detail): 27,502 tris
-LOD_2: 22,324 tris
-LOD_3: 8,772 tris
-LOD_4: 5,372 tris
Third-Party file license notices:
-Asset uses MuscleCar.fbx, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details
-Asset uses body_TEXTURE.png, body_NRM.png, trimmings_NRM.png, squarelight_TEXTURE.png, plate_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png; see Textures_license_notice.txt file in package for details
Price $4.99
Case Opening Toolkit by Sol Clovser
It's a fun way to give players items. Used this in my mobile game with 100k+ players and it was instantly better than having a shop and buying items directly.
⭐ You can design and customize each item in the case and overall look.
⭐ Awesome random item picking based on relative probabilities included. You are also able to override this with your own algorithm.
⭐ Test your probabilities in the editor like you have opened the case thousand times.
⭐ Have case configs in scriptable objects for easy use.
⭐ Just works on different panel sizes.
⭐ Has Unity Events.
⭐ Source code included.
Check out the documentation site for it.
Join my discord for direct contact.
This asset is also a part of an epic bundle!
Check out my other assets too
Price $29.99
SkeletonWarrior1 by SBox
Number of textures 18
Texture dimensions 4096
Maximum polygon count 13912
Number of meshes/prefabs 8
Rigging: Yes
Animation count NO
UV mapping: Yes
LOD information (count, number of levels) NO
Types of materials and texture maps (e.g., PBR) YES
Low-poly game redy model of the character SkeletonWarrior1
Textures pack one 4096x4096 (down to 1024х1-1024)
4 skins
8 materials
18 texture maps
4K Textures - normal, albedo, emiss, ao, metall+gloss
Rigged with Humanoid.
Easy Animations retarget in Unity
faces 13912
verts 13294
tris 26360
Price $19.99
Asset Inventory by Impossible Robert
- Search index powered by SQLite
- Use database simultaneously from multiple projects, even at the same time
- Asset Store and custom locations
- Incremental indexing, stop start and restart at any time
- Hassle-free process
- Easy one-window solution
- Configurable result size and quick paging
- Editor tooling, no runtime API
- Full source-code included
Limitations
- Dependencies can only be calculated in packages that use text/yaml serialization. A few legacy packages still use binary serialization, which is not supported right now.
- Importing scripts is experimental and can produce console errors if the script requires other scripts to run.
Used Third-Party
- SQLite - Public Domain
- SQLite-Net - MIT license
- RedCode AwaitExtensions - MIT license
- EditorAudioUtils - MIT license
Eliminate the time-consuming task of finding a sound file, a texture or a model you know you purchased but which is hidden inside one of your many Asset Store purchases. The Asset Inventory provides a complete list of all assets you own, including their content.
- One-click solution, no setup required
- Browse asset contents without importing
- No full asset import required just to use a few files from another package
- Massive time-saver when dealing with unitypackages
- Filter by asset type (Image, Audio, Prefab...), asset, publisher and category
- Automatically indexes Asset Store downloads
- Shows which Asset Store assets were already indexed
- Add custom locations where you store Unity packages from other sources
- Lightning fast indexing and search
- Import individual files instead of the full package
- Import complex files like materials and prefabs with all dependencies
- Helps reduce your project to just the items you really need
- See additional statistics like size, dimensions of images or length of audio
- Quickly preview audio to find the right sounds instantly
- Easy UI and asset browser
Early bird: This tool will receive multiple planned updates (like more automation, keyboard controls, multi-select, import dialog, additional index sources, license compliance checks...) which will gradually increase the pricing.
Web | Discord | Documentation
Price $15.00
