Ice_Dwarf by Aizen
Rigged: (Yes)
Extra bones: Shoulder_Left, Shoulder_Right, Eye_Left, Eye_Right, Eyelid_Left, Eyelid_Right, Beard,Beard2,Beard3
Animated: (No)
Number of Animations: 0
Animation types ( No ):
Number of characters: 4
Vertex counts of characters: 70618
Number of Materials: 25(Material)
Number of Textures: 88
Texture Resolutions: 4096x4096 - 512x512
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes:
Dwarf completely low-poly ready-made model for any of your games
The weapon has a separate mesh and is connected to the character
Modular
All separate parts are skeletal mesh
Rigged
14(With weapon, eye, Hair, etc.) UV set 4096x4096-512x512
In the model, it is desirable to use a shader with a two-sided display of polygons
Characters:
Faces: 50150
Vertex: 70618
Tris: 100300
Characters Without Armor:
Faces: 26949
Vertex: 36437
Tris: 53898
Weapon:
Faces: 2175
Vertex: 2510
Tris: 3451
Price $79.99
PBR free sword 1 by rezus13
Meshes: 1
Vertices: 1041
Triangles: 1416
Textures: 2k (Albedo, Ao, Metallic, Normal)
This sword is a part of PBR sword pack 1
Perfectly drawn, tested with melee assets.
You can use it like you wish but if you want more swords - visit a link.
Include Demo scene.
Price $0.00
Equipment Collection Icons by Finodeo
This is a set of more than 1000 hand drawn stylized fantasy equipment icons. It will work great with mobile type of games as well as PC games. All icons are hand-painted with high quality.
- Each icon is 512x512 pixel size (PNG ).
- 1041 unique icons in total.
Spirits included as follows:
-40 avatar icons
-37 axe icons
-31 badge icons
-32 boomerang icons
-111 boots icons
-47 bow icons
-94 clothes icons
-60 gemstone icons
-9 hammer icons
-18 headgear icons
-28 helmet icons
-52 knife icons
-46 mace icons
-24 mask icons
-43 necklace icons
-7 potion icons
-66 rong icons
-46 shield icons
-78 sword icons
-46 trophy icons
-126 trousers icons.
Welcome for feedback if needed.
Price $19.99
Electric Scooter by Rescue3D Game Assets
PBR low-poly 3D model of Electric Scooter. The model is divided into several parts in order to allow rigging and interfacing to some vehicle control systems. There is also a folded version of the scooter in the package.
The model was built with great attention to detail and realistic proportions with the correct geometry. I have made every effort to ensure that the PBR textures are as detailed as possible and made with the greatest care. It can also be good enough for close-ups.
Technical details:
- 3 PBR textures sets (details below)
- 16140 Triangles.
- 16007 Vertices.
- The model is divided into a few objects
(Main Body, Arms, and Wheels)
- There is also collapsed version of the object (one mesh).
- Models are completely unwrapped.
- Models are fully textured with all materials applied.
- Pivot points are correctly placed to suit the animation process.
- Model scaled to approximate real-world size (centimeters).
- All nodes, materials, and textures are appropriately named.
PBR texture sets details:
- 4096 Main Body texture set (Albedo, Metallic, Smoothness, Normal, AO)
- 1024 Alpha texture set (Albedo, Metallic, Smoothness, Normal)
- 512 Light texture set (Albedo, Metallic, Smoothness, Normal)
Additional Info:
Please feel free to contact me if you need any further information about this 3d model. I will try to write back as soon as possible and help you clear up any doubts. I can also send you some additional screenshots if you need them.
Price $12.00
Industrial Cranes Pack by Aerolife
Number of textures - 2x4096*4096px, 1x1024*1024px with Diffuse, Specular and Normal maps.
Rigging: No
UV mapping: Yes/ non-overlapped
Cranes details:
Arrow crane
- Polygons - 15.406
- Faces - 8.299
- Verts - 10.475
Tower crane
- Polygons - 29.416
- Faces - 16.442
- Verts - 20.786
Cranes Pack
LOWPOLY and GAMERADY 3D models collection.
Realistic, high quality, fully detailed 3D pack of Industrial Cranes. 3D models is ready to use in games and applications. Cranes pack is built with great attention to details with correct geometry, optimized for all platforms and ready to use in games or other projects. The mesh topology is clean, efficient and has only tree or quad polygons. Industrial cranes is fully textured with all materials applied. All colors can be easily modified. No special plugin needed to open scene. In pack included 2 cranes. Everything shown in the screenshots.
If You have suggestions please send message or add review. Be sure: We respond quickly ! Also learn about new models and updates by following our page in Twitter
Price $17.99
ATM - Automated Teller Machine by Rescue3D Game Assets
PBR low-poly 3D model of Automated Teller Machine. The model was built with great attention to detail and realistic proportions with the correct geometry. I have made every effort to ensure that the PBR textures are as detailed as possible and made with the greatest care. It can also be good enough for close-ups.
Technical details:
- 1 PBR textures set.
- 1069 Triangles.
- 1309 Vertices.
- Model is one mesh.
- Model is completely unwrapped.
- Model is fully textured with all materials applied.
- Model scaled to approximate real-world size (centimeters).
- All nodes, materials, and textures are appropriately named.
PBR texture sets details:
- 2048 Main Body texture set (Albedo, Metallic, Smoothness, Normal, AO)
Additional Info:
Please feel free to contact me if you need any further information about this 3d model. I will try to write back as soon as possible and help you clear up any doubts. I can also send you some additional screenshots if you need them.
Price $9.00
Order Picker Forklift by Rescue3D Game Assets
High-quality PBR low-poly 3D model of Order Picker or Stock Picker. Some objects are separated and properly placed with correct pivots to suit transformations and lift animation.
The model was built with great attention to detail and realistic proportions with the correct geometry. I have made every effort to ensure that the PBR textures are as detailed as possible and made with the greatest care. It is also good enough for close-ups.
Technical details:
- 2 PBR textures sets. (Main Body and Boom)
- 13358 Triangles.
- 13671 Vertices.
- The model is divided into a few objects
(Platform 1, Platform 2, Gates, and Platform Tray)
- Model is completely unwrapped.
- Model is fully textured with all materials applied.
- Pivot points are correctly placed to suit the animation process.
- Model scaled to approximate real-world size (centimeters).
- All nodes, materials, and textures are appropriately named.
PBR texture sets details:
- 4096 Main texture set (Albedo, Metallic, Smoothness, Normal, AO)
- 2048 Boom texture set (Albedo, Metallic, Smoothness, Normal, AO)
Additional Info:
Please feel free to contact me if you need any further information about this 3d model. I will try to write back as soon as possible and help you clear up any doubts. I can also send you some additional screenshots if you need them.
Price $10.00
Mega Bundle - Foods, Desserts & Drinks by Polyfuse
This asset will improve and expand with your feedback. Please feel free to write us the models you need and share your ideas about our Assets.
Mega Bundle - Foods, Desserts & Drinks
- Includes 1 texture and 1 material, perfect optimization for your games.
- Includes 126 different models. (Except color variations)
- Includes 248 different prefabs. (With color variations)
- You can use it by dragging in to the scene.
- Demo scene included.
This asset is a bundle pack, if you want to buy only 1 package you can look at "Polyfuse store page".
All pictures were captured with "toony colors pro 2"
Price $24.90
Vegetation Studio Pro Extensions by Rowlan.Inc
Among the features of the Vegetation Studio Pro Extensions are:
- Biome Mask Spawner
- Batch Functions
- Biome Mask Area Creator
- Vegetation Mask Area Creator
- Vegetation Mask Line Creator
Product Overview
Vegetation Studio Pro Extensions consists of tools and utilities which allow you to populate your terrains with vegetation even faster, it uses Vegetation Studio Pro for the creation of Biomes and Masks. In addition to that you can modify Biome settings in batch mode.
This asset has a dependency to Vegetation Studio Pro (VSP) and as such having VSP set up in your scene is a requirement.
The Idea
Vegetation Studio Pro is awesome. It allows you to populate your terrain quickly with vegetation. In addition to that the rendering of its vegetation is very fast. However creating single Biomes one after the other can become tedious. Especially when there’s the possibility to automate this process. As such the Vegetation Studio Pro Extensions were created.
One thing led to the other and even more helper mechanisms were implemented as additional features which are supposed to conveniently reduce the time to get to results so that you can focus more on the details of your game.
Features
Among the features of the Vegetation Studio Pro Extensions are:
- Biome Mask Spawner
- Batch Functions
- Biome Mask Area Creator
- Vegetation Mask Area Creator
- Vegetation Mask Line Creator
Showcase Videos
The showcase videos demonstrate how quickly you can set up a game. During development of this asset I created the Asian Dragon Flight Scene. It is one of most prominent and most quickly created scenes I've done with the Vegetation Studio Pro Extensions in combination with other assets and as of now as got me more than 25 Million Views and more than 75 Thousand Subscribers so far. And still counting up each day, which is very exciting.
Please take a look at the description of the individual videos to see which assets were used.
Price $15.00
Nova by Nova UI
Nova is a new kind of UI framework made for Unity developers, designers, and creators. It combines professional-caliber design tools, a comprehensive runtime API, and modern UI features such as rounded corners, borders, drop shadows, auto sizing, padding, margins, and more, into a familiar transform and prefab workflow.
Written from the ground up using Unity’s Burst compiler and Jobs System to provide performance out of the box along with zero per-frame GC allocations across all features!
See novaui.io to learn more.
FEATURES:
🚀 Dynamic Styles 🚀
Take your visual quality to the next level without writing custom shaders or baking visual effects into textures. Add and adjust corner radius, gradients, drop shadows, and more on the fly!
- Rounded Corners
- Borders
- Gradients
- Drop Shadows/Glow
- Inner Shadows/Glow
- Rounded Edges
- Auto UV adjustment for images/icons/etc.
- Local anti-aliasing
- Text Super Sampling
- Multiple lighting models
- Rectangular masks and Texture masks
- Enhanced Geometry sorting and configurability (even a Z-Index property!)
Works with TextMeshPro!
Nova brings modern UI system functionality, such as auto sizing, padding, margins, and more, into the third dimension.
- Alignment (Top, Left, Bottom, Right, Front, Back)
- Padding
- Margin
- Min/Max Constraints
- Shrink to Content
- Expand to Parent
- AutoLayouts (Vertical, Horizontal, Depth)
- Aspect Ratio Locking
🚀 Data Binding 🚀
With a simple databinding API, flexible type-matching, and virtualized lists and grids, create a rich, dynamic, and performant UI with just a few lines of code.
🚀 Gesture recognition across all supported platforms, including XR! 🚀
- Hover/Unhover events
- Press/Release events
- Click events
- Drag events
- Scroll events - complete with refined scrolling animations
🚀 AND MORE! 🚀
- A garbage free Animations API for writing custom, modular UI animations!
- Dynamic texture atlasing
- Edge Snapping tools in scene view
- Gradient tool in scene view
🚧 Limitations 🚧
- WebGL not supported
- Lighting not supported in SRPs
- Asset uses Scroller under BSD 3-Clause "New" or "Revised" License; see Third-Party Notices.txt file in package for details.
Price $129.00
Tank Rush 3D - Hyper Casual Template by VARPON company
Features:
* Game ready for release straight out of the box, just build and play!
* 3 Levels Ready To Release
* Complete C# source code, materials, fonts, animations
* Models: Tanks, Obstacles, Humans, Road, Coins, ChangeColorZone
* Easy & addicting game play
* UI game menu
* Looped Level System
* Toony shader for materials
* Gradient Skybox
Support : vadim.burlay666@gmail.com
The game is made with Unity C# and optimized for mobile devices. This template provides you a full-featured, ready-for-release game source code that you can customize and build your own game in no time!
How To Play!
Extra easy control: just put your finger on the your phone's screen, and swipe your finger Left or Right, to Move Your Player
Price $20.00
Ghouls Bundle by Qunatum
Rigged: Yes
Rigged to Humanoid skeleton rig: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of textures: 12
Number of Materials: 4
Texture dimensions: 4096x4096
Triangles count: 31794
Number of meshes: 2
UV mapping: Yes
Types of materials and texture maps: PBR
High-quality realistic low-poly 3D models of 2 Ghouls
The model is ready for use in games and other real-time applications
Price $49.00
Photo Session by Rowlan.Inc
Photo Session is designed to allow you to quickly and conveniently enter a photo mode in your game and take screenshots. This is especially useful if you want to eg focus on your model and capture it for advertising.
Overview
Photo Session allows you to pause the game, move around with the camera and capture screenshots. It works in the Editor's Play mode and in the Build. It allows you to create awesome looking screenshots and give focus to your asset. Extremely useful for capturing exciting moments and to create media for advertising.
Features
Among the various features of Photo Session are:
- Photo Mode during gameplay
- Hotkey for entering and exiting Photo Mode
- Capture higher than native resolution screenshots
- Various image file formats
- Flat and 360 degree capture
- Camera adjustments during Photo Mode (eg Field of View)
- Manual and Auto Focus for Depth of Field effect
- Overlay with statistics
- Composition Guides (eg Rule of Thirds, Fibonacci)
- Customizable navigation speeds
- Variable time scale (continue game in slow motion during capture)
- Register camera positions and jump there
- Auto Setup
- Source code available
- ...
Please take a look at the screenshots and videos to get an idea how Photo Session can be used.
The Idea
Malbers released his awesome Realistic Wolves and I wanted to capture their details with close up screenshots of those beautiful furry models and give focus to them.
So one of the primary goals is to allow publishers to create awesome screenshots for the advertising of their assets.
Requirements & Limitations
The functionality depends on the Time class of Unity and what it provides for pausing a game. It works with Unity's own feature set and what setting the game time to 0 or a variable value implies.
Photo Session works in all render pipelines. However the output image very much depends on the state of the respective Unity and render pipeline versions.
Showcase Videos
The videos are examples of what you can do with Photo Session in combination with other assets. In case you are interested the descriptions of the videos contain information about which assets were used.
Media
The logos were created using Photo Session and these highly recommended assets:
Price $40.00
Animation Preview Pro by Rowlan.Inc
Animation Preview Pro is designed to quickly and conveniently allow you to get previews of your favorite animations and characters directly inside the Unity Editor without having to enter play mode.
Overview
Animation Preview Pro for Unity allows you to get an idea about how a character looks like in your scene in different poses. You get an overview of all the animations available for a character or you could just mix a specific character with animations of another asset.
The Idea
Top quality assets like the ones from Malbers Animations have a 100+ animations. A demo scene can’t possibly cover them all. So in order to get an overview of what’s available this asset was developed. But it turned out to become more over time.
Once the preview was in I wanted to see how characters look in different environments. For example I created a desert racing scene in which I wanted to have a giant worm rise when the hover bike was driving by. Repeating hitting play, see how it looks, adjust transform (position, rotation scale), start the whole process again was getting time consuming. I rather spend the time on working on a tool to reduce time and effort to get to my desired results. So it suggested itself to extend Animation Preview. It allows you to adjust a model’s transform in the scene and play a clip of your preference to get an idea how it looks. Directly inside the Unity Editor without having to enter play mode.
And at some point I purchased the most awesome Kubold animations. I wanted to see how it is to have e. g. a humanoid dragon combined with fighting animations. In a desert scene. Without much time consuming effort on my own, just a quick and easy preview setup. This is what you can do with Animation Preview.
With more feature requests being implemented it suggested itself to toy around with the awesome Synty assets and create action screenshots like they do. I wanted to create similar scenes that tell a story conveniently and quickly.
Animation Preview vs Animation Preview Pro
The very positive feedback Animation Preview had was an impact which I honestly didn't expect. Thank you so very much for your support! After the release you guys had comments and feedback which was really good. So I listend and implemented more features.
The Pro version has these additional requested popular features:
- Frame Step: navigate the animation clips frame by frame
- Editor Window: the interaction is done via dialog instead of a monobehaviour
- Auto Assignment: optionally the current selection is used if it has an animator; it's all about saving clicks, getting comfort in using the asset, being quick and saving time
Features
What Animation Preview is
The core features of Animation Preview
- Play animations in the Unity Editor scene without having to hit play
- Frame-Step animations in the Unity Editor scene
- Show a list of animations of the controller
- Step through each animation and visualize them
- Quickly open a clip in the project hierarchy, i. e. jump to the animation source
- Log the clips in the console to get a list of available animations
- …
What this is not
Animation Preview works on models and the animations that come with them or with animations of other assets. Playing animations that contain eg blends and logic isn’t in the scope of Animation Preview.
Showcase Videos and Screenshots
The videos and screenshots are examples of previews put into scene. In case you are interested the descriptions of the videos contain information about which assets were used.
The most prominent are the Synty assets. Synty tend to make awesome action impact screenshots. I aimed at facilitating this with ease of use.
Links
Media
The Logos were created using Animation Preview and these highly recommended assets:
Price $40.00
Eastern Warrior 4 by Right Eye
Number of characters: 1
Vertex counts of characters: 16.800 tris: 31,636 sword,dagger vertex counts: 511 tris: 968
Number of Materials 41
Number of Textures: 129
Texture: PBR. Texture Resolutions: 1024x1024 eyes, Dagger, brows and eyelashes. 2048x2048 Head, pants, shoe, sword, Turban, jewelry, belts, 4096x4096 Body Armour
Animations: NO
Package made in Built-in Render Pipeline. It contains version of textures for URP and HDRP Pipeline.
Low-poly model of the character for games. Character has multiple color schemes. The character has fаcial expressions. (Morph Targets/ Blendshapes). Suitable for APPLE BLENDSHAPES / ARKIT.
The model contains Humanoid rig.
Package made in Built-in Render Pipeline. It contains version of textures for URP and HDRP Pipeline.
Some images were rendered outside unity.
Price $44.99
Dreamy Music Pack by Composer Squad
Number of Audio Wavs: 22
Number of Audio Cues: 22
Sample rate / bit rate: 16 Bit, 44,100 Hz
Minutes of audio provided: 32
Pack of Dreamy Music For Games
❮❮❮❮❮ HERE’S EVERYTHING YOU’RE GETTING WITH THIS PACK ❯❯❯❯❯
- 10 Original high-quality music tracks
- 22 WAV Files including Full Tracks, Alt & Short Versions, Loops & Stingers
- 32 Minutes of Audio in 16-bit / 44.1 Khz format
- Commercial Rights & Royalty-Free License
❮❮❮❮❮ TRACK LIST: ❯❯❯❯❯
- Dream As If You'll Live Forever
- Wondrous World
- Illusion
- Dreamer
- Fantasy
- Augmented Reality
- Lost In a Dream
- Ethereal
- Dream
- In The Dream
❮❮❮❮❮ YOUTUBE POLICY ❯❯❯❯❯
Our music is registered in YouTube's Content ID system to prevent unauthorized usage & piracy. Although Unity Asset Store License does not include YouTube monetization, we are offering free whitelisting for our customers. If you have purchased this pack and want to monetize your own promotional videos on YouTube, please contact us at: whitelisting@squad.fm and we will whitelist your video/channel in the Content ID system. Please note that this doesn’t extend to third parties monetizing videos on YouTube.
Price $24.99
RPG Icons Pack - Weapons + resources by Mobi-gamifi studio
There are 193 icons in total
4 types of weapons, in 5 gradations of each type + 3 legendary weapons
4 types of armor, in 5 gradations of each type + 3 legendary armor
4 types of shields, 5 gradations of each type +1 legendary shield
3 types of rings, each in 4 colors + 4 legendary rings
1 lat
6 artifacts
Resources and other - 51
Interface 52
Only in psd: Artifacts 8 pieces,
Rings 12
The rest is in png
Maximum size: 512*724 - resources
The size of most icons: 512*512
Minimum size: 62*48 ·
All values have an explicit and black background.
Price $4.99
Boss Battle Music [c220712] by rntlpbm
Number of files: 2 wav file(loopable, not loopable)
Sample rate: 48kHz
Bit depth: 32bit
Length: 4m03s(based on not loopable file)
Loopable: Yes
email: kkgkmg@naver.com
Boss fight music inspired by Dark Souls 3 main theme.
song code [c220712]
I make ambient, orchestral, electronic, and heavy metal game music. If you want custom or modified songs, just email me at any time. All feedback and suggestions are open.
---------------
The name of my song is composed of two things. I call it a song code. Usually, the alphabet representing the genre of the song is attached to the front, and the date when the song began to be made is attached to the back. c is Epic, m is Ambient, etc. The reason why I don't put a title on the song and use the song code is to prevent the title of the song from fixing the impression of the song. I also want users to give their own titles for the song.
Price $25.00
