Hydraulic Car Jack by Lowpoly_Master
*********************************
Features:
- Polys:5982, Trsi: 11862, Verts 6435
- Fully unwrapped
- Objects are separate like wheels, handle,
- Colors can be easily modified.
- PBR-URP_HDRP 4096x4096
***************************************************
Hope you like it!
Also check out my other models, just click on my user name to see complete gallery.
Infos about my work:
I work always my files with a lot of attention to details, good topology and optimizes polygons without Ngones,
I also bring a serious touch in the provided textures.
I would like to thank every guys who bought my files, you motivate me to produce some more very nice 3d models.
Price $5.00
2D Battle System | Space Shooter Games by Rising Sun Studio
DEMO HERE !
• Fast GamePlay! Cool looking! and Full of Action!
• Great Capacity for Customization.
• Easily make New Ships!
• Shooting System is Modular. Independent Objects that you can edit, erase, or drag and drop from anywhere to create new/different shooting styles.
• AMAZING LOOKING VFXs!
• 2 Functional Demo Scene Included.
Go Ahead and Develop an Awesome Game!
There is Documentation for every Script. But if you still have doubts about how something works, don't hesitate to send an email! ( Publisher contact Info here ).
Future Updates:
- Android Build Demo.
- More Enemy Types.
- More Skills.
Price $49.00
Medieval Instrumental Music Bundle by ARTnGAME
InfiniTUNES Collection A - Medieval Music Tracks Collection
- 3 complete Medieval Themed music tracks, based on real instruments for unique sound.
(Tavern - Village - First Quest)
- Individual instrument tracks incusion for each music track, for use with the Moods system of InfiniTUNE and recomposition of the music with variable volume per instrument. Total 17 tracks.
InfiniTUNES Collection B - Medieval Music Tracks Collection
- 3 complete Medieval Themed music tracks, based on real instruments for unique sound.
(In The Castle Market - Fine Silk - Fermano)
- Individual instrument tracks incusion for each music track, for use with the Moods system of InfiniTUNE and recomposition of the music with variable volume per instrument. Total 15 tracks.
InfiniTUNES Collection C - Medieval Music Tracks Collection
- 3 complete Medieval Themed music tracks, based on real instruments for unique sound.
(A bird in an Almond Tree - Woods of Magic - Dracolude)
- One extra track, a variation of the Dracolude track with added voice.
- Individual instrument tracks incusion for each music track, for use with the Moods system of InfiniTUNE and recomposition of the music with variable volume per instrument. Total 19 tracks.
Total of Medieval Instrumental Music Bundle:
9 complete unique songs, played with real instruments.
Individual instrument tracks for each song, for a total of 51 tracks.
Technical details
Audio file types: WAV
Sample rate: 44.1 kHz
Bit depth: 16 bit
Loopable: No
Additional: Stereo
InfiniTUNE Music player and combination system
- Combine individual instrument tracks to form the final music, with variable volume for each, for infinite moods and possibilities.
- Create and save Moods, that can apply user specified music volume per individual insrument track, to formulate the music for various use cases and different game areas.
- Mood lerp system for smoothly changing between the saved Moods
- Biome music controller, which can initiate a smooth Mood change to the selected Mood for each region center at Run time.
Medieval Instrumental Music Bundle - Medieval Real Instrument Music, is a series of music tracks that can be played directly, or rearranged by their individual instrument tracks, for variety in the played music composition.
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Medieval Instrumental Music Bundle is released and is on -50% Initial Release Discount ($24 vs $48) until 26th December!
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BIG LIMITED TIME OFFER: Upgrade to the compete Environment Building Bundle with a very big discount from the during the sale ($79 vs $460 current price).
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First upgrade from Medieval Instrumental Music Bundle to Sky Master ULTIMATE 2021 for $10. Sky Master ULTIMATE 2021 can then be upgraded to the Environment Building Bundle for $69 for a total of $79 for all ARTnGAME assets! Save more than $600!
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The Medieval Instrumental Music Bundle contains the InfiniTUNES Collection A, B and C assets as a direct free upgrade from the Bundle.
Please visit each of the following InfiniTUNES assets links to get them for free after buy the Bundle:
The music is composed by Theodore Tsoukalas of ARTnGAME team and it is based on real live played instruments, for unique and exciting sound.
The assets includes the InfiniTUNE system, that can combine individual tracks to form the final music, with variable volume, for infinite moods and possibilities.
This is the first release of the InfiniTUNE system, a lot more aspects and features are going to be added in the future updates. For any feedback and questions please use my Discord channel for direct contact and the Forum Thread.
ARTnGAME Website - Instagram - Facebook - Twitter - Discord - Youtube - Reddit
Price $48.00
Prefab Tools by Magnilum
All the assets present in the video are not included in this package. They have been used to show how PrefabTools can be used with your own assets.
_________________________________________________________________________________________________
INTRODUCTION
PrefabTools has a lot of features to make the task of level design easier. It also contains a guide in its interface to help you in the process of creation.
It is still in working progress and many other features are coming. To take a look at what is planned, let's check the end of the description section.
The ambition of this tool is to group many tools to make the process of environment creation a lot simplier.
The heart of PrefabTools is the Templates. It associates a bunch of Settings to GameObjects to precisely place prefabs or massively. It can also be used with the other tools that PrefabTools contains for now like the scatter tool.
The Settings help you in the placement of prefabs. Thanks to Projection settings, you can select where and how a prefab is projected on a surface. Offset, Rotation and Scale settings will change the transform of the prefab to add some randomness. And the Cursor settings, change the possibilities you have to paint prefabs.
Thanks to a Volume Checker option, the prefabs won't overlap with each other. It is easy to set up and save you a lot of time since PrefabTools will automatically spawn a prefab if there is enough space. This option can be disable at any time.
The ScatterTool will distribute prefabs on a surface using templates. Thanks to its Layer system, the scatter tool will place each layer after another. This is perfect to create a forest for instance by starting with big trees then small trees then bushes and vegetation and more.
COMPATIBILITY
- Compatible for Unity 2022 and newer for now, older version of Unity are coming
- Available for ALL Render Pipeline
- Unnoticeable when not used but definitly present when needed
FUTURE UPDATES
- Adding Mesh Combiner Tool
- Adding Mesh Separator Tool
- Adding Placing Tool
- Adding more Pysics Simulation options
- Make it Compatible with Unity 2019 -> 2021
These are some ideas of what the package could have in the future but do not take this as strong affirmations.
If you have any question or suggestion of new features, I would be happy to help you.
You can contact me to the following email adress: magnilum.inc@gmail.com
Price $15.00
RPG Fantasy Portraits - Orient Sassarians - Elorian World by DAMONA
- Format: PNG
- Resolutions: 1024*1024, 512*512, 256*56, 128*128, 64*64
- Total Portraits: 270
- Variations: Diverse variations for each class
- Frames: 4 frames per portrait
- Styles: Realistic and hand-painted
- Background: Castle and Forest-themed, maintaining a consistent atmosphere
- Ideal for: Immersive game worlds, character customization
Immerse your game world in the splendor of 245 meticulously crafted Sassarian character portraits, each elegantly framed in 5 versatile styles. Whether you crave realism or the charm of artisanal aesthetics, this package offers both.
From diplomatic envoys to skilled swordsmen and wise scholars, a diverse array of character classes is depicted, seamlessly fitting into your game's narrative.
Opulent palace-themed backgrounds set the tone, ensuring continuity throughout your characters.
Available in multiple resolutions (10241024, 512512, 256256, 128128, 64*64), these PNG files bring your virtual empire to life.
Prefabs for UI portraits are included (one for each frame at each resolution).
Unleash your creativity with this essential Sassarian portraits collection.
Price $7.50
RPG Fantasy Portraits - Northern Vikings - Elorian Word by DAMONA
- Format: PNG
- Resolutions: 1024*1024, 512*512, 256*56, 128*128, 64*64
- Total Portraits: 250
- Variations: Diverse variations for each class
- Frames: 4 frames per portrait
- Styles: Realistic and hand-painted
- Background: Castle and Forest-themed, maintaining a consistent atmosphere
- Ideal for: Immersive game worlds, character customization
Immerse your game world in the rugged allure of 250 meticulously crafted Viking character portraits, each framed in 4 versatile designs. Whether you seek realism or hand-painted charm, this package offers both.
From fierce warriors to cunning raiders and enigmatic seers, a diverse array of archetypes awaits, seamlessly fitting into your game's narrative.
Captivating fjord-themed backgrounds set the mood, ensuring consistency across your characters.
Available in multiple resolutions (10241024, 512512, 256256, 128128, 64*64), these PNG files bring life to your virtual realm.
Prefabs for UI portraits included (one for each frame at each resolution).
Fuel your imagination with this indispensable Viking portraits collection.
Price $7.50
Mutant Beasts Pack by Shumn1y
Number of textures 165
Texture dimensions (4096x4096, 2048x2048)
Polygon count of
[
1.Mutant Deer: 38 816
2.Mutant Rabbit: 67 434
3.Mutant Bat: 57 243
4.Mutant Squirrel: 38 482
5.Mutant Hedgehog: 32 020
]
Minimum polygon count
Maximum polygon count
Number of meshes/prefabs 24
Rigging: Yes
Animation count 171
Animation type list 45/126
UV mapping: Yes
*Background maps not included*
This pack contains 5 characters, each character has 4 (5 for bat) skin versions
All characters have a Epic skeleton with custom bones(Images Included)
1.Mutant Deer
2.Mutant Rabbit
3.Mutant Bat
4.Mutant Squirrel
5.Mutant Hedgehog
1.Mutant Deer
-Character has Epic skeleton (Image skeleton preview included)
-4 skin.
-37 animation included
-2 types animations (walks/crawls)
Attack - 10
Walk - 4 (F, L, R, B)
Run - 1
Turn180 = 1
Idle - 3
GetHit - 8
Death - 4
Rage - 2
ToSneak - 4
additive bones:
Jaw
Eye_r
Tail - Tail7
Rope_horns 1 - Rope_horns 4;
Rope_Hand_l1 - Rope_Hand_l4
Rope_Hand_l5 - Rope_Hand_l7
Rope_Hand_r - Rope_Hand_r4
Character:
Triangles: 49 663
Vertices: 38 816
2.Mutant Rabbit
-Character has Epic skeleton (Image skeleton preview included)
-4 skin.
-36 animation included
-2 types animations (walks/crawls)
Attack - 8
Walk - 5 (F, L, R, B) (F2)
Run - 1
Turn180 = 1
Idle - 5
GetHit - 5
Death - 2
Rage - 1
Jump - 3
LooksOut - 2
ScreamsAndHides - 2
ToSneak - 1
additive bones: JawL, JawR, Eye_l, Eye_r, Eye_l1, Eye_r1
ear_r_SecondHead 1-8
ear_l_SecondHead 1-8
ear_l 1-8
ear_r 1-8
Character:
Triangles: 83 325
Vertices: 67 434
3.Mutant Bat
-Character has Epic skeleton (Image skeleton preview included)
-5 skin.
-35 animation included
Attack - 7
Walk - 5 (F, L, R, B) (F2)
Run - 1
Turn180 = 1
Idle - 3
GetHit - 8
Death - 3
Rage - 1
Flying 3
StandUP - 1
Falling - 2
additive bones: Jaw, JawL, JawR, EarL, EarL2, EarR, EarR2
Character:
Triangles: 66 794
Vertices: 57 243
4.Mutant Squirrel
-Character has Custom skeleton (Image skeleton preview included)
-4 skin.
-35 animation included
Attack - 5
Walk - 5 (F, L, R, B) (F2)
Run - 1
Turn180 = 1
Idle - 3
GetHit - 10
Death - 2
Rage - 1
Jump - 3
Idle2toIdle3 - 1
Idle3toIdle2 - 1
Flattery - 1
Falling - 1
Character:
Triangles: 55 857
Vertices: 38 482
5.Mutant Hedgehog
-Character has Epic skeleton (Image skeleton preview included)
-4 skin.
-28 animation included
Attack - 5
Walk - 5 (F, L, R, B) (F2)
Run - 1
Turn180 = 1
Idle - 2
GetHit - 8
Death - 2
Rage - 1
Rolling (Start, loop, end ) -3
additive bones: Eye_l, Eye_l1, Eye_r, Eye_r1 Jaw, Tail1, Tail2, Tail3, Tail4, Tail5
Character:
Triangles: 61 788
Vertices: 32 020
Price $229.99
MutantDeer by Shumn1y
Number of textures 33
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles: 49 663]
Minimum polygon count 49 663
Maximum polygon count 49 663
Number of meshes/prefabs 4
Rigging: Yes
Animation count 37
Animation types (Root Motion/In-place): 8/29
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
*Background maps not included*
-Character has Epic skeleton (Image skeleton preview included)
-4 skin.
-Inst Mat color blending for each skin
-Inst Mat color blending for fur and accessories
-37 animation included
-2 types animations (walks/crawls)
Attack - 10
Walk - 4 (F, L, R, B)
Run - 1
Turn180 = 1
Idle - 3
GetHit - 8
Death - 4
Rage - 2
ToSneak - 4
additive bones:
Jaw
Eye_r
Tail - Tail7
Rope_horns 1 - Rope_horns 4;
Rope_Hand_l1 - Rope_Hand_l4
Rope_Hand_l5 - Rope_Hand_l7
Rope_Hand_r - Rope_Hand_r4
Character:
Triangles: 49 663
Vertices: 38 816
Price $49.99
MutantRabbit by Shumn1y
Number of textures 20
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles: 66 794]
Minimum polygon count 83 325
Maximum polygon count 83 325
Number of meshes/prefabs 4
Rigging: Yes
Animation count 36
Animation types (Root Motion/In-place): 8/28
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
*Background maps not included*
-Character has Epic skeleton (Image skeleton preview included)
-4 skin.
-36 animation included
-2 types animations (walks/crawls)
Attack - 8
Walk - 5 (F, L, R, B) (F2)
Run - 1
Turn180 = 1
Idle - 5
GetHit - 5
Death - 2
Rage - 1
Jump - 3
LooksOut - 2
ScreamsAndHides - 2
ToSneak - 1
additive bones: JawL, JawR, Eye_l, Eye_r, Eye_l1, Eye_r1
ear_r_SecondHead 1-8
ear_l_SecondHead 1-8
ear_l 1-8
ear_r 1-8
Character:
Triangles: 83 325
Vertices: 67 434
Price $44.99
MutantBat by Shumn1y
Number of textures 35
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles: 66 794]
Minimum polygon count 66 794
Maximum polygon count 66 794
Number of meshes/prefabs 5
Rigging: Yes
Animation count 35
Animation types (Root Motion/In-place): 7/28
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
-Character has Epic skeleton (Image skeleton preview included)
-5 skin.
-35 animation included
Attack - 7
Walk - 5 (F, L, R, B) (F2)
Run - 1
Turn180 = 1
Idle - 3
GetHit - 8
Death - 3
Rage - 1
Flying 3
StandUP - 1
Falling - 2
additive bones: Jaw, JawL, JawR, EarL, EarL2, EarR, EarR2
Character:
Triangles: 66 794
Vertices: 57 243
Price $49.99
SciFi_Beasts_Pack by Shumn1y
Number of textures 192
Texture dimensions (4096x4096, 2048x2048)
Minimum polygon count
SciFi Beast01 Ghoul: 42 160
SciFi Beast02 Wasp: 39 338
SciFi Beast03 Vulture: 64 075
SciFi Beast04 WhaleSnake: 40 556
SciFi Beast05 T-Rex: 47 025
SciFi Beast06 Bull: 55 800
Maximum polygon count
SciFi Beast01 Ghoul: 42 160
SciFi Beast02 Wasp: 39 338
SciFi Beast03 Vulture: 64 075
SciFi Beast04 WhaleSnake: 40 556
SciFi Beast05 T-Rex: 47 025
SciFi Beast06 Bull: 55 800
Number of meshes/prefabs 9
Rigging: Yes
Animation count 157
Animation types (Root Motion/In-place): 139/18
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
This pack contains 6 characters, (a total of at least 9 versions of the type of character). each character has 3 skin versions
All characters have custom skeleton (Images Included)
SciFi Beast01 Ghoul Link Page Youtube
SciFi Beast02 Wasp Link Page Youtube
SciFi Beast03 Vulture Link Page Youtube
SciFi Beast04 WhaleSnake Link Page Youtube
SciFi Beast05 T-Rex Link Page Youtube
SciFi Beast06 Bull Link Page Youtube
SciFi Beast01 Ghoul
-Separate Versions (Full Modify, Only Body, WithRocketLaunch, WithClaws)
-3 skin.
-24 animation included
Attack = 6
LaunchRockets = 2
Walk = 5 (F + L + R+ B + F2)
Run = 1
Turn180 = 1
Idle - 2
GetHit - 4
Death - 2
Jump - 1
Only Character:
Triangles: 77 512
Vertices: 42 160
Guns:
Triangles: 6676
Vertices: 3644
Claws:
Triangles: 38 704
Vertices: 19 672
SciFi Beast02 Wasp
-3 skin.
-22 animation included
Attack = 8
Flying = 4 (F + L + R+ B)
Turn180 = 1
Idle - 2
GetHit - 5
Death - 2
Full modify Character:
Triangles: 59 578
Vertices: 39 338
SciFi Beast03 Vulture
-3 skin.
-37 animation included
(20 Flying and 17 ground anim)
Attack = 8 (4 Flying + 4 Ground)
Walk = 4 (F + L + R+ B)
Flying = 7
Run = 1
Turn180 = 1
Idle - 4
GetHit - 10 (6 Flying + 4 Ground)
Death - 3
Character:
Triangles: 95 775
Vertices: 64 075
SciFi Beast04 WhaleSnake
-3 skin.
-20 animation included
Attack = 5 + 2 Shoot anim
Swim 3 (F, L, R)
Turn180 = 1
Idle - 2
GetHit - 4
Death - 2
Rage - 1
Character:
Triangles: 63 341
Vertices: 40 556
SciFi Beast05 T-Rex
-3 skin.
-25 animation included
Attack - 6
Walk - 4 (F, L, R, B)
Run - 1
Turn180 = 1
Idle - 2
GetHit - 8
Death - 2
Rage - 1
Character:
Triangles: 72 027
Vertices: 47 025
SciFi Beast06 Bull
-3 skin.
-29 animation included
Attack - 6
Walk - 4 (F, L, R, B) (F2)
Run - 1
Turn180 = 1
Idle - 2
GetHit - 8
Death - 2
Rage - 1
Jump - 3
Character:
Triangles: 87 597
Vertices: 55 800
Price $219.99
3D Characters Orcs Lowpoly Pack by CatBorg Studio
Unique Models: 30;
Number of prefabs: 30;
Vertex Count: minimal - 4446 (Pesant 03), maximal - 10428 (Ork Hunter 01), 7183 average;
Number of textures: 1;
Number of materials: 1;
Texture Resolution: 37x55;
Number of meshes: 30;
Rigging: Yes;
Animation count: 0;
Behold! CatBorg Studio™ Presents -
A low poly character pack to enchance your polygonal style game.
◼ Key Features ◼
◼ 15 Orcs Characters ◼
Hunter 1 pcs, Mage 1 pcs, Warrior 8 pcs, Pesant 5 pcs (models with 2 skin tone variations).
- Supports Universal Render Pipeline (URP);
- Characters ready to work with Mixamo animations (no animations included in this pack).
If you have any ideas, specific requirements or need help, feel free to contact me on email adam.chochowski@protonmail.com or join my Discord
Price $4.99
3D Characters Medieval Lowpoly Pack by CatBorg Studio
Unique Models: 30;
Number of prefabs: 30;
Vertex Count: minimal - 3585 (Pesant_01), maximal - 9114 (Knight_CroossbowMan), 5408 average;
Number of textures: 1;
Number of materials: 1;
Texture Resolution: 37x55;
Number of meshes: 30;
Rigging: Yes;
Animation count: 0;
Behold! CatBorg Studio™ Presents -
A low poly character pack to enchance your polygonal style game.
◼ Key Features ◼
◼ 15 Medieval Characters ◼
Blacksmith, Executioner, Innkeeper, King, Monk, Knight 5 pcs, Pesant 5 pcs (models with 2 skin tone variations).
- Supports Universal Render Pipeline (URP);
- Characters ready to work with Mixamo animations (no animations included in this pack).
If you have any ideas, specific requirements or need help, feel free to contact me on email adam.chochowski@protonmail.com or join my Discord
Price $4.99
Lowpoly Stylized Fantasy - Modular Character by Stylized Cube
Number of textures: 1
Texture dimensions: 4096 x 4096
Texture map type: Atlas
Number of meshes/prefabs: 42
Assets list:
- Base_Character
- Base_Character_Preset_01
- Base_Character_Preset_02
- Base_Character_Preset_03
- Base_Character_Preset_04
- axe_steel_01
- axe_wood_01
- battleaxe_steel_01
- battleaxe_wood_01
- dagger_steel_01
- dagger_wood_01
- mace_steel_01
- mace_steel_02
- mace_wood_01
- magestaff_steel_01
- magestaff_steel_02
- magestaff_steel_03
- magestaff_steel_04
- magestaff_steel_05
- magestaff_wood_01
- magestaff_wood_02
- magestaff_wood_03
- magestaff_wood_04
- magestaff_wood_05
- pickaxe_steel_01
- pickaxe_wood_01
- shield_steel_01
- shield_steel_02
- shield_steel_03
- shield_wood_01
- shield_wood_02
- shield_wood_03
- shield_steel_mage_01
- shield_steel_mage_02
- shield_wood_mage_01
- shield_wood_mage_02
- spear_steel_01
- spear_wood_01
- sword_2h_steel_01
- sword_2h_wood_01
- sword_steel_01
- sword_wood_01
Rigging: Yes
Animation count: 19
Animation list:
- Attack_Slam
- Attack_Stab
- Attack_Swing
- Attack_2H_Slam
- Attack_2H_Stab
- Attack_2H_Swing
- Death_01
- Death_02
- Idle
- Idle_2H
- Idle_ItemOnShoulder
- Jump
- Walk
- Walk_2H
- Run
- Run_2H
- Mining_01
- Spell_Attack_01
- Spell_Attack_01
This package is perfectly suited for a low poly stylized fantasy rpg game that needs a modular rigged character.
Features -
- Includes 42 assets.
- Includes 2 scenes: All Animations , All Assets
- Rigged character with animations
- Weapons and gear.
- Easy to use, well organized.
Technical details -
Assets
- 42 unique assets
Polygon count
- Average is about 200-1000 tris for each asset.
Texture
- Resolution: 4096x4096
- Texture map type: Atlas
Render pipeline compatibility
- Supports Built-in pipelines
This pack will be upgraded periodically.
For any query Email me at: stylizedcubebusiness@gmail.com
Join my Discord server: https://discord.gg/jdxpZghK
Price $7.99
Сircular_Art_Gallery by TetianaAndronova
Number of textures materials — 11
Number of textures pictures — 25
Texture dimensions — 1024*1024
Number of prefabs — 20
Polygon count meshes
Baseboard01 — 140 triangles
Baseboard02 — 120 triangles
Baseboard03 — 160 triangles
Ceiling — 320 triangles
Column_Collider — 80 triangles
Column — 6363 triangles
Floor — 196 triangles
Pictures01 — 8 triangles
Pictures02 — 20 triangles
Pictures03 — 40 triangles
Pictures04 — 30 triangles
Plant01 — 7728 triangles
Plant02 — 2974 triangles
Pot01 — 270 triangles
Pot02 — 110 triangles
RoundCeiling — 1978 triangles
SmalLamp — 258 triangles
StageLight — 172 triangles
Wall01 — 480 triangles
Wall02 — 160 triangles
Windows — 820 triangles
СeilingBeam01 — 160 triangles
СeilingBeam02 — 160 triangles
СeilingBeam03 — 160 triangles
All scene polygon count — 16937 triangles
UV mapping — Yes
This gallery model is the perfect solution for your projects, adding an atmosphere of art and creativity to them.
Space for demotsrate paintings, art, or photographs.
Price $20.00
Modular_Art_Gallery by TetianaAndronova
Number of textures materials — 20
Number of textures paintings — 56
Texture dimensions — 1024*1024
Number of prefabs — 25
Polygon count meshes
BeamBracket — 80 triangles
Bench — 314 triangles
CeilingBeam01 — 4 triangles
CeilingBeam02 — 4 triangles
CeilingBeam03 — 6 triangles
Column01 — 6 triangles
Column02 — 6 triangles
Column03 — 20 triangles
DisplayStand01 — 170 triangles
DisplayStand02 — 140 triangles
Door — 1070 triangles
Floor — 26 triangles
HangingSystem — 48 triangles
Picture — 2 triangles
Plant01 — 7728 triangles
Plant02 — 2974 triangles
Pot01 — 270 triangles
Pot02 — 110 triangles
SmalLamp01 — 258 triangles
StageLight — 172 triangles
SupportCeiling01 — 764 triangles
SupportCeiling02 — 184 triangles
Wall — 12 triangles
Сeiling01 — 12 triangles
Сeiling02 — 12 triangles
Сeiling03 — 12 triangles
Сeiling04 — 12 triangles
Сeiling05 — 12 triangles
СeilingWindow01 — 136 triangles
СeilingWindow02 — 98 triangles
All scene polygon count — 39308 triangles
UV mapping — Yes
The model allows you to create a unique and appealing space for demotsrate paintings, art, or photographs.
You have control over the configuration as needed. The modular design enables you to easily adapt the gallery's size and image placement to your requirements.
Price $40.00
Dynamic Mesh Combiner Lite by TeoGames
Dynamic Mesh Combiner offers a range of features, including:
- Support for both skinned mesh renderer and regular mesh renderer, giving you the flexibility to optimize a wide variety of objects and models.
- Ability to output both animated and static meshes, providing a versatile solution for all of your mesh optimization needs.
- Automatic and manual mesh combining, allowing you to easily reduce draw calls and improve performance with just a few clicks.
- Support for dynamically added objects, making it easy to optimize objects that are added to the scene at runtime.
- Built-in collision detection and support for physics objects, so you can ensure that your optimized meshes work seamlessly with the rest of your project.
- Seamless integration with Unity's component-based architecture, making it easy to incorporate Dynamic Mesh Combiner into your existing workflow.
- Support for LOD (Level of Detail) groups, so you can optimize your meshes based on distance or other criteria. (Experimental)
- Ability to combine meshes in chunks, giving you greater control over the optimization process and making it easier to manage large scenes.
Dynamic Mesh Combiner will help optimize the performance of all your 3D models while still maintaining visual quality. Whether you're working on a mobile game, a PC game, or a VR project, Dynamic Mesh Combiner is the ultimate tool for reducing draw calls and improving performance in your Unity project.
To start combining, simply add the 'MC Mesh Combiner' component to the root game object and 'MC Combinable' or 'MC LOD Combinable' (Experimental) to any child renderers that you want to combine. The asset will take care of the rest automatically and will update if the objects are moved!
If you'd like to try out Dynamic Mesh Combiner to see if it’s the right fit for your project, we offer a free demo version that you can try out before purchase. Simply contact us and we'll be happy to provide you with a copy for non-commercial use.
This is DEMO version. Full version - Dynamic Mesh Combiner
Dynamic Mesh Combiner offers a range of features, including:
- Support for both skinned mesh renderer and regular mesh renderer, giving you the flexibility to optimize a wide variety of objects and models
- Ability to output both animated and static meshes, providing a versatile solution for all of your mesh optimization needs
- Automatic and manual mesh combining, allowing you to easily reduce draw calls and improve performance with just a few clicks
- Support for dynamically added objects, making it easy to optimize objects that are added to the scene at runtime
- Built-in collision detection and support for physics objects, so you can ensure that your optimized meshes work seamlessly with the rest of your project
- Seamless integration with Unity's component-based architecture, making it easy to incorporate Dynamic Mesh Combiner into your existing workflow
- Support for LOD (Level of Detail) groups, so you can optimize your meshes based on distance or other criteria. (Experimental)
- Ability to combine meshes in grid chunks, giving you greater control over the optimization process and making it easier to manage large scenes
- Works with outline assets: Ultimate Outlines & Highlights, Easy Performant Outline (see docs)
Full version give additional features:
- Ability to combine meshes in collider and bounds chunks (you can define custom areas for mesh grouping)
- Baking color-only materials. If you have color-only materials then you bake them into a single texture at runtime. Also you can add your own baking logic for baking textures
- Support for BlendShapes to bake both in separate mesh (for better performance), or single one
- Support custom profiler (Unity 2021.3 and later)
Feel free to consult the documentation before use or join our discord server if you have any questions!
The following assets were used in asset, trailer and tutorial videos and authorized by authors to be used:
Price $0.00
Hyper Casual Urban Asset Pack by HEXXX
Average polygon count: 230
Number of meshes/prefabs: 36/28
1 Texture: 1005x1005px
UV mapping: Yes
5 Animations: garbage container, trash can, vending machines
This pack is useful collection of models whether you're working on a hypercasual game or any other genre.
The pack contains a texture with a palette that you can easily replace with your own.
26 Prefabs with pre-configured colliders.
Average polygon count: 230
5 Animations: garbage container, trash can, vending machines
Price $4.99
Strategy Game Sound Pack by LegroSFX
Audio file types: .Wav
Sample rate: 44,100Hz Sample Rate
Bit depth: 320Kbps Bit rate
Additional: Stereo
Do Sound Fx Loop: Yes
Windows and Mac: Yes
Support Dev Platform: Yes
-Dynamic sound
-Well organized
Number of Audio Waves: 1578
Forge your path to victory with the Strategy Game Sound Pack, an extensive collection of 1578 meticulously crafted sound effects. Immerse players in your game world with ambient sounds, elevate your UI with building-related audio, choose from a diverse array of footsteps for your units, and capture the essence of your human characters with effort sounds. Elevate the user experience further with carefully designed UI and menu sounds. If you're developing a strategy game, these sounds are tailored to meet your every need.
Price $29.99
