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The newest packages in the Unity Asset Store.
Updated: 34 min 15 sec ago

Asset Organizer Pro by TBOXFINN

2025, December 23 - 15:36
Asset Organizer Pro is an advanced Unity project management tool that automatically sorts and organizes your assets into clean, structured folders.

Asset Organizer Pro is a powerful and customizable project organization system for Unity, designed to save time and keep your workspace clean. Instead of manually dragging files into folders, this tool automatically organizes your assets into structured categories like Models, Textures, Scripts, Audio, Materials, and more.

With its rule-based system, you can define exactly how files should be handled: group textures by type (UI, environment, character), send scripts to Editor-only folders, or create your own custom rules for any workflow.

The included Configuration Window makes it simple to set up, modify, and manage your organization rules — no coding required. Everything updates dynamically when assets are imported, ensuring that your project always stays clean and production-ready.

🧩 Key Features:

  • Automatic Sorting – Organizes assets into structured folders instantly
  • Custom Rules – Define rules by file type, name, or extensions
  • Rule Profiles (via ScriptableObjects) – Save and switch between multiple organization setups
  • Editor Integration – Runs automatically on asset import or manually with a single click
  • Configurable Exclusions – Keep important folders (Editor, Plugins, etc.) safe from changes
  • Flexible Subcategories – Separate assets inside categories (e.g., UI Textures, 3D Textures, VFX Textures)
  • User-Friendly Window – Manage rules and folders with a clean, intuitive interface

Whether you’re working solo or as part of a large team, Asset Organizer Pro keeps your projects clean, scalable, and ready for production.


Mono Script Cleaner is a fast and reliable utility designed to help developers keep their Unity projects clean and optimized. This asset scans your entire project to detect both empty MonoBehaviours (scripts with no logic or variables) and unused scripts that are not referenced in any scene, prefab, or ScriptableObject.

With a simple and intuitive interface, you can quickly review the results and safely remove unnecessary scripts, reducing clutter and improving project organization. Script Cleaner Tool also includes direct delete options from the editor, making the cleanup process seamless and efficient.

Whether you’re working on small prototypes or large-scale productions, this tool ensures that your project remains tidy, lightweight, and easier to maintain.

Key Features:

  • Empty MonoBehaviour detection – Identify scripts with no logic or data.
  • Unused script detection – Find scripts not referenced anywhere in the project.
  • One-click cleanup – Delete scripts directly from the editor window.
  • Safe workflow – Results listed before deletion, with manual or batch removal.
  • Project optimization – Reduce clutter and improve maintainability.
  • Lightweight and editor-friendly – Runs entirely within the Unity editor.

Price $15.00

Inventory & Equipment System by Lantency_5ns

2025, December 23 - 15:33
An event-driven Inventory & Equipment system for Unity 6. Features a Facade pattern architecture, auto-wiring component setup, and modular support for Chests and Merchants based on UGUI.
  • Unity Version: 6000.3.2f1 LTS or higher.
  • Render Pipeline: Compatible with Built-in, URP, and HDRP. (Demo scene is configured for URP).
  • UI System: UGUI (Unity UI).
  • Code Structure:
    Namespace:
    Latency.Inventory (Divided into Core, Modules, Data, UI).
    Pattern: Facade Pattern.
    Data: ScriptableObject.
  • Compatibility: Works with Legacy Input Manager.

This asset implements a grid-based Inventory and Equipment system using standard UGUI. It is designed with a Facade Pattern to centralize control through a single InventorySystem script, and utilizes an Event-Driven approach for UI interactions.


Key Features:

  • System Architecture:
    Centralized management via InventorySystem.cs.
    Event-based input handling (IPointerClickHandler) for optimized performance.
    Auto-Wiring: Automatically links Managers and UI Panels via OnValidate when the Root Canvas is assigned.
  • Inventory & Toolbar:
    Supports drag-and-drop, item swapping, and stacking.
    Includes item sorting and inventory expansion logic.
  • Equipment:
    Slot-based equipment logic with UI visualization.
    Quick equip/unequip functionality.
  • Storage & Trade:
    Chest:
    Storage system with distance-based interaction.
    Merchant: Buying/Selling logic with cost calculation.
  • Input Support:
    Left Click: Move, Swap, Stack.
    Right Click: Split stack, Use/Equip.
    Shift + Click: Quick transfer (to Chest/Merchant) and Quick Equip.
  • Data Management:
    ScriptableObject-based Item Data structure.
    Easy creation of new items (Type, Stats, Icons, Prefabs).

Included Content:

  • Full C# Source Code.
  • URP-configured Demo Scene with Player Controller.
  • Basic UI Sprites and Item Icons.
  • Prefabs for Slots and UI Panels.

Price $7.00

Enemy Masses - RTS Controller Pedestrian & Enemy AI & Formation System by Arawn

2025, December 23 - 12:58
Unleash massive enemy crowds. Create epic battles with thousands of units. Complete crowd management system incl. Game Creator 2 integration. The ultimate crowd solution powered by GPU Instancer Pro.
  • RTS Controller (incl. Fog Of War)
  • Crowd Formations
  • Civil & Pedestrian AI
  • Waypoints & Free Roaming
  • Melee & Projectile System incl. Audio and VFX optimized for massive battle scenes
  • Spawn thousands of Enemies
  • 1 Click Enemy AI
  • Create Hack & Slay, Battle Simulations or Vampire Survivor Clones

===| 💬 DISCORD | 📖 DOCUMENTATION |===


  • Enemy Masses is a high-performance mass-agent controller for Unity: spawn and command large groups of units with formation movement, battle-style engagements, and crowd combat behaviors.
  • It is not a classic RTS base-building framework. Think battle simulation and unit control (more 'Total War battles' than 'Age of Empires economy').
  • What it solves
    • If you want hundreds or thousands of agents on screen, the usual 'one brain per GameObject' approach becomes expensive and messy. Enemy Masses centralizes control so you can build large-scale battles and swarms without rewriting your whole game architecture.
    • Create Enemy AI with 1 Click
    • Melee & Projectiles incl. VFX and Audio optimized for massive battle scenes
    • Makes GPU Instancer Pro easy usuable in your project
  • What you can build
    • Enemy Masses is ideal for games where controlling and simulating groups is the core loop:
      • Battle simulation like 'Total War' style engagements (formations, factions, commands)
      • Horde / survival gameplay (zombie swarms, arena waves, vampire-survivors-like pressure)
      • Tactical squad control (select units, reposition, focus targets, retreat)
      • Large-scale PvE encounters (boss + minion armies, raid waves, battlefield scenarios)
      • Living world crowds (civilians roaming, guards, ambient populations)
      • Future updates and optional paid modules will make it compatible for competitve Multiplayer
  • Key features
    • Mass spawning: place units at start or spawn via trigger zones (waves, ambushes, encounters)
    • Selection and commands: click and drag box select, move and attack orders, multi-unit control
    • Formations: formation previews and structured group movement
    • Factions and battle simulation: faction-vs-faction fighting with configurable unit types
    • Combat positioning styles: swarm, queued attackers, formation-based spacing
    • Melee, Projectile, Status Effects and Heal system incl. Audio & VFX
    • Optional distance-based Hitboxes
    • Status effects: buffs, debuffs, crowd control (stun, slow, DOT, etc.) designed for scale
    • Projectiles: ranged combat support without heavy physics overhead
    • RTS camera and minimap tools: optional camera controller, minimap, and Fog of War (Lite)
    • Game Creator 2 support + Public API: use it visually or drive it by code

Price $59.00

RPG Art ULTIMATE Bundle by Blink

2025, December 23 - 11:13

[FreeTrial] Bioflare Scorpion (Rig + Animation) – PixeliusVita by PixeliusVita

2025, December 23 - 11:12
A game-ready 3D monster model with 11 animations and 90 textures, modular URP VFX shader. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 14 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 5,741 verts / 7,628 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 3 unique (Idle, Walk, Attack 01)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

Monster 14 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 5,741 verts / 7,628 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 3 unique (Idle, Walk, Attack 01)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported


🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)

This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.

Included in this Trial

  • 3 animations
    Idle
    Walk
    Attack 01
  • 3 texture variants
  • Game-ready mesh, clean topology
  • Mobile & indie-friendly performance

This version is intentionally limited and designed for evaluation, prototyping, and testing only.

🔹 Full Version Includes

If you need a production-ready asset, check the Full Version on the store, which adds:

  • Full animation set (combat, hit, death, skills, etc.)
  • 90+ hand-painted texture variants
  • Complete VFX system
    Basic attacks
    Skill / Special skill VFX
    Multiple performance levels (Medium / Low / Lowest)
  • Custom shaders optimized for low-end devices
  • Drag-and-drop ready prefabs

🔹 Recommended For

  • Indie & mobile games
  • RPG, action, roguelike, prototype projects
  • Developers who want fast iteration with scalable quality

👉 Use this trial to test — switch to the Full Version when you’re ready for production.


Price $0.00

[FreeTrial] Razor Scorpion (Rig + Animation) – PixeliusVita by PixeliusVita

2025, December 23 - 10:56
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 13 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 5,701 verts / 7,306 tris

Rigging: 71 bones, 1 skinned mesh

Animations: 3 unique (Idle, Walk, Attack 01)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

Monster 13 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 5,701 verts / 7,306 tris

Rigging: 71 bones, 1 skinned mesh

Animations: 3 unique (Idle, Walk, Attack 01)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported


🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)

This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.

Included in this Trial

  • Attack 013 animations
    Idle
    Walk
  • 3 texture variants
  • Game-ready mesh, clean topology
  • Mobile & indie-friendly performance

This version is intentionally limited and designed for evaluation, prototyping, and testing only.

🔹 Full Version Includes

If you need a production-ready asset, check the Full Version on the store, which adds:

  • Full animation set (combat, hit, death, skills, etc.)
  • 90+ hand-painted texture variants
  • Multiple performance levels (Medium / Low / Lowest)Complete VFX system
    Basic attacks
    Skill / Special skill VFX
  • Custom shaders optimized for low-end devices
  • Drag-and-drop ready prefabs

🔹 Recommended For

  • Indie & mobile games
  • RPG, action, roguelike, prototype projects
  • Developers who want fast iteration with scalable quality

👉 Use this trial to test — switch to the Full Version when you’re ready for production.


Price $0.00

[FreeTrial] Scorchfang Scorpion (Rig + Animation) – PixeliusVita by PixeliusVita

2025, December 23 - 10:04
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 15 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 3618 verts / 3791 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 3 unique (Idle, Walk, Attack 01)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

Monster 15 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 3618 verts / 3791 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 3 unique (Idle, Walk, Attack 01)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported


🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)

This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.

Included in this Trial

  • 3 animations
    Idle
    Walk
    Attack 01
  • 3 texture variants
  • Game-ready mesh, clean topology
  • Mobile & indie-friendly performance

This version is intentionally limited and designed for evaluation, prototyping, and testing only.

🔹 Full Version Includes

If you need a production-ready asset, check the Full Version on the store, which adds:

  • Full animation set (combat, hit, death, skills, etc.)
  • 90+ hand-painted texture variants
  • Complete VFX system
    Basic attacks
    Skill / Special skill VFX
    Multiple performance levels (Medium / Low / Lowest)
  • Custom shaders optimized for low-end devices
  • Drag-and-drop ready prefabs

🔹 Recommended For

  • Indie & mobile games
  • RPG, action, roguelike, prototype projects
  • Developers who want fast iteration with scalable quality

👉 Use this trial to test — switch to the Full Version when you’re ready for production.


Price $0.00

Scorchfang Scorpion - Stylized Fantasy Monster (Animations + VFX) – PixeliusVita by PixeliusVita

2025, December 23 - 10:02
A game-ready 3D monster model with 11 animations and 90 textures, modular URP VFX shader. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 15 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 3618 verts / 3791 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.

It includes a detailed model with 11+ handcrafted animations, optimized textures, and a lightweight URP-compatible VFX shader that supports dissolve, rim light, bloom, and UV distortion, UV scroll.

The included Custom Time Driver script allows for synchronized per-instance dissolve timing, ideal for “spawn” or “death” effects.

All assets are optimized for both low-device mobile with 2 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.

Monster 15 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 3618 verts / 3791 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

All Animation

  • Monster 15 (Rigged, Animated) | NO FACIAL
  • 11 Animation In-Place:

Die

Idle

Walk

Run

Attack 01

Attack 02

Attack 03

Attack 04

Shoot

GetHit

Stunned

  • 11 Animation Root Motion:

Die

Idle

Walk

Run

Attack 01

Attack 02

Attack 03

Attack 04

Shoot

GetHit

Stunned

  • 15 Texture Different Type.
  • Cel-Shader Mobile Friendly for Monster.
  • Optimized stylized textures and materials.
  • URP-compatible Unlit VFX shader with dissolve, rim light, bloom, UV warp.
  • Custom Time Driver script for per-instance dissolve timing.
  • 5 color VFX sets (Blue, Cyan, Green, Red, Yellow).
  • 2 intensity variants (Lowest, Medium) for each color.
  • Lightweight setup suitable for low device-mobile and PC, prototype project.
  • Includes clean prefab organization and naming convention.
  • Fully editable and extendable for your own projects.

Please leave a review, like, rate, comment to help me have more motivation to make more new assets.


Price $17.99

Santa Claus 3D Model by The Architect

2025, December 23 - 09:56
A stylized 3D Santa Claus character with exaggerated features, bold colors, and a playful, iconic silhouette, perfect for cozy holiday scenes or festive game worlds.

This asset consists of one character model optimized for all platforms:


Character has 8.789 triangles.

One 1024 x 1024 texture.

One mesh.

One material.

This stylized 3D Santa Claus model blends classic holiday charm with bold, exaggerated design. Featuring a prominent white beard and mustache, thick expressive eyebrows, and a vibrant red outfit trimmed in crisp white, the character radiates warmth and whimsy. Black gloves and boots add contrast, while the clean silhouette ensures instant recognizability across game environments or seasonal media.


Whether used in a snowy village or a mythic winter realm, this Santa stands out as a joyful, iconic centerpiece.


Key Features:

  • Optimized model with less than 9k triangles and a single material.
  • The model has a single mesh in order to optimize draw calls.
  • Humanoid rig.
  • Model is optimized for all platforms including mobile and VR.
  • Comes with Unity standard shaders but also looks great with shaders like Real Toon or any other anime or cartoon style shader.
  • Includes blendshapes for mouth movement. (Ideal for games with character lip sync like VRChat).


Price $19.99

Gamelan Saron by Sound Effect Stacks

2025, December 23 - 09:45
Indonesian traditional musical instrument
  • Number of Files: 42 WAV files
  • File Size: 1.3 GB
  • Total Duration: 13 Minutes
  • Audio Format: WAV
  • Sample Rate: 44.1 Khz
  • Bit Depth: 24-Bit
  • Channels: Stereo
  • Metadata: UCS

This album contains a clean and precise collection of Saron recordings, featuring every note captured individually. The recordings emphasize the instrument’s strong attack, clear pitch, and short decay, making them highly usable for rhythmic and melodic patterns.


Perfect for gamelan arrangements, film scoring, game audio, and percussive sound design, this collection provides focused Saron tones that cut clearly through a mix.

All sounds were recorded using a Sound Devices MixPre-6 II paired with an SO.3 cardioid microphone, ensuring crisp transients and minimal noise.


Price $25.00

Gamelan Kenong & Kethuk by Sound Effect Stacks

2025, December 23 - 09:45
Indonesian traditional musical instrument
  • Number of Files: 11 WAV files
  • File Size: 225 MB
  • Total Duration: 2 Minutes
  • Audio Format: WAV
  • Sample Rate: 44.1 Khz
  • Bit Depth: 24-Bit
  • Channels: Stereo
  • Metadata: UCS

Kenong & Kethuk – Complete Note Collection

This album features an authentic collection of Kenong and Kethuk recordings, capturing every note of both instruments with clarity and precision. Each strike is recorded individually to preserve the distinct character of the Kenong’s deep, resonant tone and the Kethuk’s tight, percussive attack, highlighting their complementary roles within the gamelan rhythm structure.


Designed for traditional gamelan compositions, cinematic scoring, game audio, and percussive sound design, this collection provides clean, isolated tones that are easy to sequence, layer, and integrate into modern production workflows. The contrast between sustained resonance and short, rhythmic articulation makes this album a versatile rhythmic foundation.


All sounds were recorded using a Sound Devices MixPre-6 II recorder paired with an SO.3 cardioid microphone, ensuring accurate transient capture, wide dynamic range, and a natural acoustic presence with minimal processing.


Price $25.00

Gamelan Gong by Sound Effect Stacks

2025, December 23 - 09:45
Indonesian traditional musical instrument
  • Number of Files: 14 WAV files
  • File Size: 555 MB
  • Total Duration: 6 Minutes
  • Audio Format: WAV
  • Sample Rate: 44.1 Khz
  • Bit Depth: 24-Bit
  • Channels: Stereo
  • Metadata: UCS

This album presents a focused and authentic collection of gamelan gong recordings, capturing every note of the gamelan gong with clarity and precision. Each strike is recorded individually to preserve the natural resonance, decay, and harmonic character of the instrument, allowing users to access the full tonal range of the gong without unwanted background noise.


Designed for composers, sound designers, and music producers, this collection is ideal for traditional Indonesian music, cinematic scoring, ambient compositions, meditation, ritual scenes, and cultural sound design. The clean recordings make it easy to layer, tune, and integrate the gong tones into modern productions while maintaining their authentic character.


All sounds in this album were recorded using a Sound Devices MixPre-6 II recorder paired with an SO.3 cardioid microphone, ensuring high dynamic range, accurate transient response, and detailed capture of both the initial strike and the long natural decay of the gong. The recording approach focuses on preserving the instrument’s true acoustic character, making the collection suitable for both musical performance and professional sound design workflows.


Price $25.00

Gamelan Gender by Sound Effect Stacks

2025, December 23 - 09:45
Indonesian traditional musical instrument
  • Number of Files: 58 WAV files
  • File Size: 2.51 GB
  • Total Duration: 12 Minutes
  • Audio Format: WAV
  • Sample Rate: 44.1 Khz
  • Bit Depth: 24-Bit
  • Channels: Stereo
  • Metadata: UCS

This album presents an authentic set of Gender recordings, capturing every note with focus on the instrument’s smooth sustain and complex harmonic movement. Each note is recorded individually to highlight the flowing resonance that defines the Gender’s musical role within the gamelan ensemble.


Suitable for traditional Indonesian music, cinematic textures, ambient compositions, meditation, and atmospheric sound design, these recordings offer a warm and expressive tonal palette.


Recorded with a Sound Devices MixPre-6 II and SO.3 cardioid microphone, this collection delivers high detail, dynamic range, and a natural decay.


Price $25.00

Gamelan Bonang by Sound Effect Stacks

2025, December 23 - 09:45
Indonesian traditional musical instrument
  • Number of Files: 76 WAV files
  • File Size: 2.25 GB
  • Total Duration: 12 Minutes
  • Audio Format: WAV
  • Sample Rate: 44.1 Khz
  • Bit Depth: 24-Bit
  • Channels: Stereo
  • Metadata: UCS

This album features a detailed collection of Bonang recordings, capturing every note of the instrument with clarity and balance. Each strike is recorded individually to preserve the Bonang’s bright attack, rich overtones, and natural decay, making the full tonal range easy to use in both traditional and modern productions.


Ideal for gamelan compositions, cinematic scoring, ambient music, ritual scenes, documentaries, and game audio, this collection provides clean, isolated Bonang tones that can be layered, tuned, or sequenced while maintaining their authentic character.


All sounds were recorded using a Tascam X8 and Sonorous Object S0.3 Cardioid Microphone Pair, ensuring accurate transient response and a natural acoustic presence.


Price $25.00

Malioboro Street Ambience by Sound Effect Stacks

2025, December 23 - 09:45
Malioboro Street Ambience

Number of Files : 18

Total File Size : 17.2 GB

Total Duration : 197 Minutes

Audio Format : WAV

Sample Rate : 44.1 Khz

Bit Rate : 16 Bit

Channel : Stereo

Malioboro Street Ambience is an authentic collection of urban soundscapes recorded in the heart of Yogyakarta, Indonesia. This album captures the vibrant atmosphere of Malioboro Street, the lively crowd of Pasar Beringharjo, and the distinctive ambience around the Kretek Kewek Bridge.


Recorded at various times of day — dawn, daytime, and night — this library offers a wide range of moods, from calm early-morning streets to energetic daytime crowds and atmospheric nighttime scenes. The recordings feature traditional horse carts (andong) moving along Malioboro Street, dense crowd activity inside Pasar Beringharjo market, and trains passing over Krétèg Kéwèk Bridge, blending modern urban life with strong local cultural character.


All sounds in this album were recorded on location in Yogyakarta using a Sound Devices MixPre-6 II paired with an SO.3 cardioid microphone, captured in stereo WAV format at 192 kHz / 32-bit float. The recordings were made across multiple sessions and time periods to reflect natural variations in activity and atmosphere, then carefully edited, trimmed, and lightly cleaned while preserving the original character and realism of the environment.


Price $30.00

Firefighter Pickhead Axe by SIUP

2025, December 23 - 09:34

Texture size: 2048x2048

Textures: AO, Color, Metallic_Smoothness, Normal

UV mapping: Yes

Includes formats: FBX, TGA textures

Polycount: 3180 triangles

This model features a classic axe head with chipped red paint and wear marks, paired with a worn wooden handle and a textured polymer grip.

The sharp blade and spike show clear signs of use. Ideal for industrial, vintage, or emergency setting scenes.


Texture size: 2048x2048

Textures: AO, Color, Metallic_Smoothness, Normal

UV mapping: Yes

Includes formats: FBX, TGA textures

Polycount: 3180 triangles


Price $9.29

Odyssey Medieval Ship by Labebe Studios

2025, December 23 - 00:28
Wooden Battle Ship with Interiors, Controller with Cannons and AI

The ship consists of three parts;


1 Main ship parts

2 Ornaments

3 Accessories.


We did not combine the ornaments, stair railings and furnitures into the ship, they have LODs (this way you don't have to go far away to activate lower LOD levels), you can also change the positions or replace them with alternatives according to your taste. There are 7 materials, the Main ship parts use three of them. The LOD0 of the sails has BlendsShapes. Roll, low wind and high wind (low and high wind can be used together.)


The Main Ship Parts are:


poles

Lod0 206729

Lod1 119341

Lod2 51171

Lod3 4952


Sails and Ropes

Lod0 23042

Lod1 10527

Lod2 4395

Lod3 2171


Ship Hull

Lod0 92529

Lod1 42893

Lod2 30201

Lod3 11590


Anchor 

Lod0 15968

Lod1 8161

Lod2 1383


Rudder

Lod0 538

Lod1 370

Lod2 36


Ornament total


Lod0 26700

Lod1 13441

Lod2 4599

Lod3 4595


Other parts total


Lod0 50199

Lod1 25748

Lod2 12647

Lod3 1865


There are 5 main materials for the ship. Other Accessories have 1 material each. Hull textures is 409*4096 the rest is 2048*2048

This high-quality Semi realistic (optimized for game play.) 3D model of a medieval ship features fully detailed interiors, a demo ship controller system,demo enemy ship AI, animated captain, and a variety of interior assets, including , animated cannons, and other decorative elements. The ship’s design is customizable, allowing you to easily swap out 3D statues. Performance is optimized using texture atlases for similar assets, and the model includes 3 alternative hull colors and 3 sail material options.

Smaller components, such as railing assets and furniture, are separate from the main ship model and include Level of Detail (LOD) options for improved performance while navigating around the ship. All necessary colliders are preconfigured for immediate use.

The ship’s sails are equipped with BlendShapes, offering multiple wind states: low wind, high wind, and a rolled-up version for added realism.

Download the playable build linked below to explore the ship in detail!

https://drive.google.com/file/d/1tKcDrE4vt4vNCbiE0yo5GJ6yFFcy_2Hd/view?usp=sharing

The Demo Controller and AI are designed primarily to work with Unity 6's Water System.It also works on flat surfaces. Please download and play the demo before purchasing, if you have any questions before/after purchasing feel free to ask. Let us know what you find lacking in features you would like to see added to the ship and wait for the update.

Online Documentation: https://docs.google.com/document/d/1tINHdLyK9t9IsM4lfPLeXV3pcnzoAOuAwnIowe88fyo/edit?usp=sharing


Price $49.00

Pagan Witch by Abandoned World

2025, December 22 - 22:13
Game ready model of character Pagan Witch. It is well suited for projects in the style of horror and realism.

3D Specification:

  • Rigged: Yes (Humanoid Rig)
  • Animated: No
  • Number of Animations: 0
  • Animation types (Root Motion/In-place): 0
  • Number of characters: 1
  • Prefabs: 1
  • PBR Materials: 9
  • Textures: 19
  • Texture Sizes: 4096*4096
  • Textures Maps: BaseColor, Normal, ORM (Occlusion, Roughness, Metallic in package), mask
  • Shader Graph: 4 for URP & 1 for HDRP

Range of Tris:

  • Pagan Witch - 48356 tris / 29199 verts / 24545 poly

Game ready model of character Pagan Witch. It is well suited for projects in the style of horror and realism.


Arms, legs, and torso in a single UV map. Head, hair, mouth with eyes, clothes and decor on different UV maps. All maps have 4K resolution.


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Video presentation Pagan Witch: https://youtu.be/v3oUiz7Z548


*The video presentation was made on a different engine. It shows the model and its movements on the built-in animations in another engine. The mesh and materials are the same as in unity.


Features:

  • Hight Quality Model & PBR Materials
  • LowPoly - Game Ready
  • Reasonable poly count
  • Optimized the density of the textures
  • PBR Textures are collected in ORM packages
  • It is possible to partially change the color on the model (eye color, overall color of the materials)

Attention!

  • The product has been tested on versions Unity 2022 and 6.0, and you can download pre-prepared files for these versions of the Unity engine. The product does not contain complex elements tied to the engine version and can also work on other versions, earlier and later, possibly with minor changes to the scene settings.

Thanks for your attention! If you liked my product, please leave a review in the asset store. If you have any problems with my products, please contact me via the email address provided in the asset store.


Price $35.00

Cyber Operator Girl Ophelia by Ida Faber

2025, December 22 - 20:58
Game-ready character with sleek sci-fi design. Weapon included. Modular, PBR textures, dynamic pose, humanoid rig. Supports ARKit & Built-in/URP/HDRP. Seamless integration + compatibility

⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system


Cyber Operator Girl Ophelia

Faces 57094・ Tris 113446・ Verts 68074


Cyber Operator Girl Ophelia Nude

Faces 63486・ Tris 118162・ Verts 69486



⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton with additional bones

You can apply physics to different parts

The full list of Additional bones can be found here >



⁺₊✧ ⋆ Blendshapes

Perfectly calibrated 52 Apple Blendshapes.

Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.

Can be used for Live Stream facial animations

LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ

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꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷



Easy to work with

Perfect main / side character for your project

Compatible with most assets in my store

⁺₊✧ ⋆ FAQ -> Available in this documentation

﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌



✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧

✦ Key Features

3 Hairstyles + 1 Bangs

Removable clothes

Humanoid Rig (UE5)

Completely modular

A wonderful render scene

Apple ARKit Blendshapes

Adjustable body parts

Easy color change

Advanced materials! Tons of customization

Included: underwear, full-body, static poses, preview animation (x1)

Not included: customization systems, animations, locomotions, physics, bone simulation, LODs, environments



⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system


Cyber Operator Girl Ophelia

Faces 57094・ Tris 113446・ Verts 68074


Cyber Operator Girl Ophelia Nude

Faces 63486・ Tris 118162・ Verts 69486



⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton with additional bones

You can apply physics to different parts

The full list of Additional bones can be found here >



⁺₊✧ ⋆ Blendshapes

Perfectly calibrated 52 Apple Blendshapes.

Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.

Can be used for Live Stream facial animations

LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.



⁺₊✧ ⋆ Different Outfits and Modularity

The model is completely modular

Remove or add any part. Or if you want, take clothes off completely

To avoid body intersection through clothes, the body is sliced into pieces

Pieces that are beneath the clothes must be turned off or hidden

By doing that, you reduce the polycount!



₊✧ ⋆ Body details

Full-Body is included

Body texture is censored. The uncensored texture can be requested

Adult parts are not modeled and do not have morphs or a rig. It’s a texture



⁺₊✧ ⋆ Unity project ┆ 2021.3.451f1+

Render pipelines: Built-in, URP, HDRP

Both Advanced and Default Shaders

Humanoid rig with eye and jaw bone

For facial animations use Blendshapes

AllPartsTogether.fbx file is included for customization

Any Humanoid Animations from the store can be applied to this character

Please note, this is a character asset. It has no controls, scripts, etc.



⁺₊✧ ⋆ Shader Graph (custom shader)

Easily change colors of any parts

Add tattoos and scars to the head & body

Hair has subtle movements with fake wind simulation

Can be easily turned off:

1. Selecting materials

2. Switching to the default material

For URP, use Universal Render Pipeline -> Lit

For HDRP, use HDRP -> Lit

Proper settings & textures will remain



⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts

A MatID map is used for changing colors of a BaseColor Map by sections

You can use the Advanced Shader to change the colors easily



⁺₊✧ ⋆ 4K Textures

9 Texture sets: Body, Head, Eyes, Lashes, Clothes, Hair, Cornea, Headset, Hardsurface

Textures are packed for better optimization

Each set contains:

BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,

and may include an Ambient Occlusion, MatID, Opacity and Emissive maps



★★★★★ Please rate and review this asset. Your honest review and rating will help other users who are deciding whether they should get this asset.


Price $89.99

Indian Yoga And Meditation Music by cplomedia

2025, December 22 - 20:28
Indian Yoga and Meditation Music includes 22 inspiring tracks crafted for your game or film.

Number of Audio Wavs: 22

Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo

Does Audio Loop: No

Minutes of Audio Provided: 90 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Indian Yoga and Meditation Music includes 22 inspiring tracks crafted for your game or film. Featuring soothing melodies and authentic Indian accents, this meditative music creates a deep sense of calm and mindfulness, gently guiding you and your audience into a peaceful, contemplative state.

DEMO

DEMO on Youtube


Price $15.00

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