Casual_Hit by GURU_GURU
- 4 hit VFX prefabs (Normal, Fire, Magic, Heart)
- Texture size: 512x512 (with alpha)
- Shader Graph-based effects (URP)
- Customizable color and scale via Material
- Includes demo scene and documentation
- Lightweight and mobile-friendly
Casual_Hit is a lightweight visual effect pack that contains 4 casual-style hit effects, ideal for mobile or stylized games. Each effect is provided as a ready-to-use prefab and can be easily customized by adjusting color, scale, or duration. The Normal version is intentionally white, allowing developers to freely tint it with their desired color. The package includes a demo scene for quick preview and integration. Suitable for action, casual, RPG, and stylized games using URP.
Price $0.00
Sliced Sprite Pack – Players, Enemies & Game Elements by Mero Store Studios
- 250+ sliced sprites ready for animation
- 4 enemy sets (idle, run, walk, jump, attack, die)
- 8 player character sets (same action frames)
- Sprites are in 'Multiple' mode and sliced in Unity
- 29 object sprites (gems, books, oil drums, etc.)
- 1 demo scene included
- Various tiles (platforms, doors, bars) in a single sprite sheet
- PNG files with transparent background
- Color depth: 32-bit
- Sprite sizes: 32×32 up to 512×512 pixels
- Optimized folder structure for easy navigation
- No pre-animated prefabs – users can create custom animations
- Designed for platformers, arcade, and runner games
This 2D sprite pack is a versatile and developer-friendly collection of over 250 high-quality sliced sprites designed for 2D platformers, infinite runners, and action-adventure games.
The asset includes 4 unique enemy sprite sets and 8 different player character sets, each containing multiple action frames for walking, running, jumping, attacking, dying, and idling. All sprites are imported as multiple-sprite mode in Unity and are already sliced, making it easy to animate characters without needing external tools.
In addition to characters, the pack features 29 object sprites such as gems, rings, oil drums, bags, books, water bottles, and saws — great for interactive elements or collectibles. There’s also a collection of platforming tiles including doors, bars, and environmental elements, provided in a single sheet.
A demo scene is included for reference or quick prototyping.
All assets are in PNG format with transparency, 32-bit color depth, and sprite dimensions ranging from 32×32 to 512×512 pixels, making them compatible with both mobile and desktop development.
Price $0.00
PPT - Noise by Ping Pong Technologies
- High-performance procedural noise generation using Unity's Job System and Burst Compiler.
- Supports Perlin noise with customizable octaves, persistence, and scale.
- Animated noise with radial movement and velocity control.
- Gradient-based color mapping for dynamic visual effects.
- Fully customizable texture resolution and noise parameters.
- Compatible with Built-in, URP, and HDRP pipelines.
- Optimized for real-time applications.
This package provides a high-performance solution for generating procedural noise textures using Unity's Job System and Burst Compiler. It supports Perlin noise with customizable gradients, resolutions, and animated effects. Ideal for procedural textures, terrains, and dynamic visual effects, it is highly adaptable for various genres and creative projects.
Price $4.99
Fullscreen Editor Enhancer by Despair
- 🔲 Toggle Fullscreen Editor: Instantly toggle the main editor window fullscreen with F10
- 🧭 Scene View Fullscreen: Open Scene view in fullscreen on primary or secondary monitor (F11 / Ctrl+F11)
- 🎮 Game View Fullscreen: Play in fullscreen on any display with F12 or Ctrl+F12
- 🖥️ Multi-Monitor Support: Smart monitor detection for dual-screen setups
- ❌ Close All Fullscreens: One shortcut to close all fullscreen windows
- (Ctrl+Shift+F11)
- 🛠️ Custom Window Handling: Borderless fullscreen via native WinAPI or platform-specific logic
- 📐 Editor Window Resize: Fits fullscreen windows to the selected display's resolution
Boost your workflow with quick fullscreen toggle shortcuts for the Unity Editor! This handy utility adds customizable keyboard shortcuts to instantly maximize the Scene, Game, or Editor windows, even across multiple displays. Whether you're focusing on level design, testing gameplay, or just want a distraction-free workspace, these fullscreen tools are here to speed things up. Includes easy access to close all fullscreen views with a single shortcut.
Supported Render Pipelines:
✅ Standard/Built-In
✅Universal
✅High-Definition
For a list of features, see Technical Details
Price $15.00
Rocks & Cliff by G-Star
Number of textures 41
Texture Resolutions:
- 1024х1024
- 2048х2048
- 4096x4096
Minimum polygon count 1 000
Maximum polygon count 27 000
Number of meshes/prefabs 27
Rigging: No
UV mapping: Yes
LODs: No
Types of materials and texture maps PBR
⛰️Create realistic rocks and cliffs with this pack of photogrammetric rocks
The pack includes over 26 unique optimized photogrammetric rocks and cliffs
Price $12.99
Car Nitro Racing Game VFX Pack by Piloto Studio
- 197 Materials
- 86 Textures
- 1 Shader
This pack contains a bunch of nitro FX for your game! Coming in a bunch of flavours and super easy to use!
Perfect for racing and kart games stylized and realistic alike!
We support all rendering pipelines!
PLEASE READ THE READ ME FILE FOR PIPELINE INFORMATION!
Price $15.00
Simple Movement System for Objects & Animations by DavidAssets
- Scripts now works on player collisions but in future versions I would like to do this with crosshair/ray.
- Also because of this it only works for one part of more complex objects & models such as one part of drawer
- If you found any bugs or problems let me know :)
If you can already animate objects you can set this in few minutes.
With this asset you get:
- script for open & close system
- script for automatic system
- their variants with audio
- 1 minute tutorial on how to use it with few easy steps
Price $4.99
Menu Sound Effects by Bit By Bit Sound
File type: WAV
Sample Rate: 44.1 kHZ
Bit depth: 16-Bit
Loopable: No
Stereo
This lightweight bundle features 21 powerful menu sound effects that will make small things such as saving, loading, or confirming selections feel like unlocking achievements!
Price $10.00
Sci-Fi Statues & Decor by Tirgames assets
Number of textures: 394
Texture dimensions: 1024-2048
Polygon count: 2-12k
Number of meshes/prefabs: 63/63
Rigging: No
UV mapping: Yes
LODs: No
Types of materials: PBR
A collection of statues and decorative props for luxury Sci-Fi or Futuristic interiors, showrooms, lobbies, exhibitions.
FEATURES:
- 50+ Mid-Poly meshes
- HQ PBR Textures (2k)
- 3 skins per model (Futuristic/Sci-Fi/Gold)
- URP/HDRP compatible via Unity's built-in material converter
- Convex colliders
MESHES:
- 7 humanoid statues
- 12 stylized animal statues
- 3 types of futuristic statuettes and vases
- 3 stand pod variants for elegant display
- 3 types of wall mounted shelves
Price $20.00
Defender Archery 2D Game kit by PBNGame
Defend your fortress against endless waves of monsters!
This complete tower defense game features skilled archers battling 15 types of enemies across 100 example levels.
Features:
- 🎯 Includes 100 ready-to-play example levels. Easily customize or add more levels.
- 🏹 20 total characters (5 archers + 15 enemies).
- 🚀 Upgrade system for archers and fortress via the Shop.
- 💰 Monetization with Unity Ads and Admob (Gameover/Victory ads, Rewarded videos).
- 🛒 In-App Purchases (buy coins).
- 🎨 Sprite-based animations for easy reskinning.
- 📱 Works on both Mobile and PC.
- 🔥 Full C# source code — clean and easy to learn.
SUPPORT & CONTACT
💬 Need help? Please reach out before leaving a negative review.
📧 Contact: rinanh.contact@gmail.com
Price $50.00
Icons For Robots Ultimate Pack 01 Cute Series by Meshtint Studio
More than 700 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
If you like this pack, do check out other Cute Series assets in the store list link HERE!
Cute series Introduction:
The Cute Series includes adorable and cartoon-like assets that are both easy to use and budget-friendly. The modular character packs in this series are ready for Unity, making it simple to share humanoid animations. If you have any questions, feel free to contact us.
Most 3D robots, aliens, and monsters in the Cute Series have 3 evolution forms. Check out the WIKI page here. 'Evolution 1' is the weakest, and 'Evolution 3' is the most powerful. This can be used to show progress in your game.
These assets are great for games like Pokemon, Mario, casual games, educational games, tower defense, RPGs, and more.
Additionally, the Cute Series environments are easy to use – just drag and drop to set up your game scene!
This package is built for Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.
Join our community! Get exclusive discounted price , share feedback and contribute to future releases by joining our Patreon. Link here
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Icons For Robots Ultimate Pack 01 Cute Series
Join our community! Get exclusive discounted price , share feedback and contribute to future releases by joining our Patreon. Link here
Check other Cute and Cute Pro series assets here
Learn more about monster evolution on the Evolution Wiki page here
Bring your game UI to life with these cute and clean robot portrait icons!
This pack includes 15 icons featuring the monsters from our Robots Ultimate Pack 01 – Cute Series — a 3D animated robot evolution pack available in our store.
What’s included:
- 🖼️ 15 portrait icons
- 512x512 PNG format
- Ready to use for inventory screens, creature collections, battle UIs, and more
Robots Featured:
Evolution Form 1:
- Tech Robot
- Grid Robot
- Stinger Robot
- Delivery Robot
- Ball Robot
Evolution Form 2:
- Metal Robot
- Bot Robot
- Jellyfish Robot
- Boxy Robot
- Hermit Robot
Evolution Form 3:
- Tanker Robot
- Nexus Robot
- Tentacles Robot
- Gripper Robot
- Blast Robot
These icons are designed to perfectly match the monsters from the Robots Ultimate Pack 01 – Cute Series, making them ideal for your game's UI, inventory systems, and monster collections.
Important:
Please review the preview images and videos to ensure the asset meets your needs before purchasing.
Thank you for choosing the Cute Series!
Price $5.99
Hero SciFi Character Pack set 1 by ppplux8
Texture dimensions - 4k
Number of meshes/prefabs - 9
Rigging: Yes
UV mapping: Yes
LOD information - No
Types of materials and texture maps - PBR
video animation demo preview
Stylized Sci-Fi Girl 2 - Link
Stylized Sci-Fi Boy 1 - Link
Stylized Sci-Fi Girl 3 - Link
!!! ATTENTION !!! - The animation presented in the video is not included in the asset pack "Stylized Hero SciFi Character Pack set 1". This video was made solely to demonstrate the ability to animation.
ONLY default unity shader
NO HDRP \ URP
The images are rendered in Marmoset 4 and UE4
Game low-poly Stylized Hero SciFi Character Pack set 1
Made for UNITY.
The character has PBR 4k textures
Technical details LOD 0:
tris 24336, verts 12605. For character - Stylized Sci-Fi Boy 1 - link
Technical details LOD 0:
tris 19528, verts 10101. For character - Stylized Sci-Fi Girl 2 - link
Technical details LOD 0:
tris 21820, verts 11238. For character - Stylized Sci-Fi Girl 3 - link
3 skins included in this pack. 2 Texture sets for each skin. - Stylized Sci-Fi Boy 1
3 skins included in this pack. 2 Texture sets for each skin. - Stylized Sci-Fi Girl 2
3 skins included in this pack. 2 Texture sets for each skin. - Stylized Sci-Fi Girl 3
Rigged.
PBR Textures Metall/Roughness 4K Textures - normal, metallic, roughness, albedo,
occlusion.
Price $109.99
Ninja Girl Collection by SDKwarrior
Ninja Girl One https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/ninja-girl-one-278842
👇 Polycount
👉 Faces 27303
👉 Tris 53365
👉 Verts 28412
Ninja Girl Two
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/ninja-girl-two-278965
👇 Polycount
👉 Faces 38408
👉 Tris 75705
👉 Verts 47407
Ninja Girl Three
https://assetstore.unity.com/packages/3d/characters/humanoids/humans/ninja-girl-three-278966
👇 Polycount
👉 Faces 33451
👉 Tris 65566
👉 Verts 36405
Ninja Girl Four
https://assetstore.unity.com/packages/3d/characters/humanoids/humans/ninja-girl-four-279055
👇 Polycount
👉 Faces 40719
👉 Tris 80328
👉 Verts 52527
Ninja Girl Five
https://assetstore.unity.com/packages/3d/characters/humanoids/humans/ninja-girl-five-279056
👇 Polycount
👉 Faces 42384
👉 Tris 83409
👉 Verts 53915
An action-adventure model with elements of survival horror and stealth action
👇 Key Features
👉Low-poly
👉Completely modular
👉Fully Rigged
👉Apple Blendshapes
👉Adjustable body parts
👉2 Weapons
👇 Rig
👉The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
👇 Blendshapes
👉Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
👇 Modularity
👉The model is completely modular, you can remove or add any part you want.
👇 Please note that:
👉Clothes can be taken off completely, and full-body is included.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
Animations are not included.
👇 Unity project
👉 Supported version: 2021.3.21f1
👉 Render pipelines: Built-in, URP, HDRP
👉 Humanoid rig with eye bones, but no jaw bone
👉 For facial animations use Blendshapes
👉 AllPartsTogether.fbx file is included for customization
👉 Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character
👇 Material
👉 Skin
👉 Eyes
👉 Hair
👉 Outfit Parts
👇 4K Textures
👉 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, opacity, emissive
Price $199.99
Low Poly Medieval Kingdom Builder: URP-Optimized Terrain,VFX & Props by PixelGames by MetaMix3d
Technical Details:
Core Specifications
- Number of Textures: 217+ (1 per model + terrain maps).
- Texture Dimensions: 2048x2048 (Albedo, Normal).
- Maximum: ~10,000 triangles (detailed castles/mills).Polygon Count:
Average: 1,707 triangles/model.
Minimum: ~500 triangles (small props like cart wheels). - Total Meshes/Prefabs: 217 (modular structures, siege weapons, props).
Optimization & Workflow
- Rigging: No.
- Animation Count: 0 (static models; animations can be added via Unity tools).
- UV Mapping: Yes (explicitly unwrapped for texture customization).
- LODs: 3 levels.
Material & Rendering
- Material Type: PBR (Physically Based Rendering).
- Optional: Metallic/Smoothness (user-configurable).Texture Maps:
Albedo (Base Color).
Normal (Surface Detail).
Performance Assurance
- Unity Compliance: 2021.3 LTS+ (URPcompatible).
File Formats
- Models: FBX.
- Textures: PNG.
All assets are self-contained, royalty-free, and compliant with Unity Asset Store policies.
Low Poly Medieval Kingdom Builder:
URP-Optimized Modular 3D Environment terrain, props and VFX for Unity
Elevate Your Medieval Worlds
Create immersive castles, villages, and battlefields with 217 performance-optimized assets, including siege weapons (trebuchets, battering rams), modular castles, and interactive props. Designed for RPGs, strategy games, and historical simulations.
Along with that you get 3 (Day & Night (2 variants)) skyboxes.
Key Features
✅ High-Quality & Customizable
- PBR Materials: 2K textures (Albedo/Normal) for realistic wood, stone, and metal surfaces.
- Modular Prefabs: Assemble structures (castles, barns, towers) via drag-and-drop.
- No Dependencies: Fully self-contained; works out-of-the-box in Unity 2021.3 LTS+.
- Customizable VFX and Water Shader: 5 flame variants with ready- made prefab to drag and drop along with custmizable water shader.
✅ Performance-First
- Low Polycount: Avg. 1,707 triangles/model.
✅ Genre Versatility
- Props for Every Scene: Siege towers, mannequins, carts, tents, and labs.
- Custom Lighting: Preconfigured URP lighting + customizable post-processing.
This package provides 217 high-quality, low-poly 3D assets to create immersive medieval environments for RPGs, strategy games, and historical simulations. From fortified castles and siege weapons (trebuchets, ballistas) to villages and props (carts, tents, mannequins), every asset is designed for quick integration and performance optimization across platforms.
Price $49.99
THUNGSTEN CLOUDS by THUNGSTEN TOOLS
Supports Unity 2021.3+ LTS+ (Tested and verified)
Supports Unity 6+ (Tested and verified)
Requirements
- Decal Projector support enabled when used in HDRP or URP
Performant cloud shader
Thungsten Clouds is a handcrafted, lightweight, HLSL based system for dynamic clouds and projected shadows for URP and HDRP (BRP support coming in update). Fully modular, performant, environment-aware, and runtime configurable, perfect for realistic skies with minimal setup.
Features
All features can be toggled and configured.
________________________________________________________
🌥️ Realistic Cloud Coverage
Built-in layered noise masking and dual-layer parallax scrolled textures creates believable, non-repeating cloud formations. Autogenerated mesh with configurable 3D height detail.
⚡ Performant
Uses a single draw call which is then modulated by clouds and shadows. Adjust resolution and position freely, only rendering pixels that are needed.
🧩 Highly Customizable
Run clouds and projected shadows together or completely separately. Adjust scales, smoothness, puffiness, coverage and more to achieve just the style you want.
☀️ Adapts to Environment
Shadows and lighting respond automatically to your scene's main directional light. Simulate time-of-day shifts with zero manual tweaking.
🔄 Camera Distance Fade
Fade out clouds smoothly with configurable start/end range as the camera comes closer to avoid obstructing gameplay.
⏱️ Custom Time Control
Adjust or freeze cloud movement without touching global time. Pause, rewind, or
accelerate clouds freely.
🪄 User-friendly UI
Comes with a tailored editor that replaces the default inspector for easy configuration.
⚙️ Fully Runtime Configurable
Control all features mentioned above and more settings through code or inspector in the editor or during runtime for varying and smooth effects.
________________________________________________________
Use Cases
- Strategy & sim games
- Any game with outdoor scenes
- Lightweight cloud projection for mobile or mid-spec PC
Includes
- 2x seamless 1024×1024 cloud textures for base shape and details (NOTE: these are further randomized through the shader, as to not repeat)
- 1x Realistic Cloud Shape Material Preset
- 1x Stylized Cloud Shape Material Preset
- 1x Documentation in HTML format
- For each render pipeline:
- 1x Prefab easy to drop into any scene
- 1x Demo scene
Extra information
The HLSL shader serves to generate the general cloud shape that both the clouds and their shadows use. The final touches is then done by a respective Shader Graph.
The cloud system works well for both aerial (top-down) and ground-level perspectives with some tweaking of settings.
Requirements
- Unity 2021.3+
- Decal Projector support enabled (in HDRP and URP asset settings)
Help and Feedback
Got feedback, questions before purchasing or need help setting up?
Join the recently started Discord.
Author: develop01c
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THUNGSTEN COMMITMENT
One-time purchase. Every update, every feature - yours for good.
No "Pro" version, no feature lockouts, no upselling. The price may rise, but you keep full access.
Development transparency.
~60 hours of work invested in the initial release.
Price $15.99
Nodachi Sword Animation Pack by Studio9CG
Features:
- Handcrafted
- 60FPS
Number of Animations: 478
Number of Characters: 1
Supported Development Platforms:
Custom Bones: 1 (Nodachi_Weapon_R)
You can use some of my work files to experiment with in your own projects. Before deciding to buy.😀😀
E-Mail : 9cg.animations@gmail.com
Discord : https://discord.gg/HvDdE3rtg4
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Animation list :
Idle
- Idle
-Idle Combat
Attack
- Parry counter attacks
- Run attacks
- Dash Air attacks
- Attacks combo
- Attack combo air
- Skill
- Attack
- Ultimate Attack
- Buff
- Attack Air to Floor
- Dash Air Attack
- Execution
- Attack up
Walk
- Walk normal 8 ways
- Walk block 8 ways
Run
- Run normal 8 ways
- Run speed
Jump
- Jump 4 ways
- Double Jump 4 ways
Dodge
- Dodge 8 ways
- Dodge Air 8 ways
- Dodge to Run 8 ways
Roll
- Roll 8 ways
- Roll to Run 8 ways
Hit
- Hit
- Hit air
- Hit large
- Hit air large to floor
- Getup
- Knock down
- Block
Turn
- Turn 90° L&R
- Turn 180° L&R
- Turn Block 180° L&R
Anim Offset
- Idle Offst
- Idle Combat Offset
- Idle Aim Offset
Price $49.99
Procedural Terrain Shader by Roman CHACORNAC
Render Pipeline: URP (Universal Render Pipeline) Only
Unity Version: Developed and tested on Unity 2022.3.59f1
Performance: Optimized for low-poly, mobile, and VR applications
Opacity: Fully opaque shaders, no alpha blending used
Shader: Custom Shader Graph (Water, Waterfall, Grass, and Terrain materials), editable via Inspector
Scene Compatibility: Compatible with Unity URP 2022.3.59f1 and newer
Procedural Terrain Shader
- Terrain Types: Snow, dirt, cliffs, grass, sand (all dynamically blended based on slope and height)
- Customization: Fully customizable material parameters for fine-tuning terrain appearance
- Integration: Compatible with the Full Opaque Grass and Water shaders for seamless visual consistency
- Usage: Ideal for large-scale, open-world environments, offering dynamic landscape transitions
- Material System: Supports Unity's terrain layer system for painting and blending terrain textures
- Performance: Optimized for large terrains with an emphasis on performance across mobile and VR platforms
Full Opaque Grass Physics & Wind
- Dynamic Grass Physics (Beta): Three shader options available for different performance levels:
S_Vegetation_Interactive (with VFX_TargetPosition_5Point): High-quality trail system using 5 points for smooth interaction.
S_Vegetation: Lightweight version without any physics, ideal for distant grass or simpler setups. - Mesh Display Tool: Manually paint grass directly on 3D mesh surfaces.
Select your mesh, add the DisplayGrass Script, and adjust parameters (density, size, randomness) for placement. - Wind Manager: Controls global wind direction and strength affecting all grass elements and VFX (like fireflies and floating grass).
Customizable Parameters: Wind Direction (Vector2), Wind Size (Float), Wind Strength (Float), Wind Speed (Float).
Full Opaque Interactive Water and Waterfall
- Vertex Paint Tool: Manually define foam placement on water meshes using vertex color painting.
How to Use:
Go to Tools > Vertex Paint
Paint foam using White (add) and Black (remove)
Adjust Brush Size and Strength in the paint interface
Paint directly in the Scene View over the Water prefab - TargetPosition Script: Allows your player (or any game object) to generate trail turbulence and dynamic interactions in the water.
How to Use:
Add the script to your player or object
Assign the object in the Target field of the script
Only one active target is supported at a time
Shader automatically generates trail effects in water - Customization: All material parameters are adjustable via the Unity Inspector for fine-tuning water behavior and appearance.
Optimized for Mobile, VR, and Stylized Projects
The Procedural Terrain Shader, Full Opaque Grass Physics & Wind, and Full Opaque Interactive Water and Waterfall are all high-performance, stylized systems designed for mobile, VR, and stylized environments. These packages provide optimized rendering effects for Unity's Universal Render Pipeline (URP), ensuring smooth performance while maintaining visual quality.
Procedural Terrain Shader is a high-performance, stylized terrain system designed for large-scale, open-world environments. It dynamically blends terrain types like snow, dirt, cliffs, grass, and sand based on slope, height, and customizable values. Ideal for creating natural landscapes, this shader is fully customizable through Unity's material inspector. It also includes compatible opaque grass and water shaders for consistent visual quality and interaction with the terrain.
Full Opaque Grass Physics & Wind provides high-performance grass rendering effects with a customizable wind system, optional dynamic grass physics (trail system), a mesh placement tool, and ambient grass/firefly particles. The package ensures seamless interaction with terrain and wind for dynamic, immersive environments.
Full Opaque Interactive Water and Waterfall is a high-performance, stylized water FX pack. It includes two customizable water shaders (Water & Waterfall), a vertex paint tool for foam placement, and a dynamic trail system via a target tracking script, providing real-time interaction with terrain and the environment.
Price $29.00
Full Opaque Bending Tree System by Roman CHACORNAC
- Render Pipeline: URP (Universal Render Pipeline) Only
- Unity Version: Developed and tested on Unity 2022.3.59f1
- Performance: Optimized for low-poly, mobile, and VR applications
- Shader: Custom Shader Graph, all parameters are controlled via wind manager prefab and material
- Scene Compatibility: Compatible with Unity URP 2022.3.59f1 and newer
--------------------------------------------------------------
Wind Manager
The WindManager controls global wind direction and strength affecting all grass elements and VFX (like fireflies and floating grass).
Customizable Parameters:
- Wind Direction (Vector2): Controls wind direction on X and Y axes.
- Wind Size (Float): Controls the size of the wind waves.
- Wind Strength (Float): Determines how strongly grass is pushed.
- Wind Speed (Float): Controls the speed at which wind moves.
⚠️ Warning! This package is designed exclusively for use with URP Shader Graph
- Bending Tree System – Stylized Wind Bending for Trees and Foliage
The Bending Tree System is a subgraph to add to your own Shader Graph.
It allows trees and foliage to bend dynamically in response to the
Wind Manager script.
This package is compatible with Grass Physics and Wind.
It allows your mesh to bend based on wind direction and intensity.
One shader is designed for trunks and a second shader is made for leaves
(with a variant for alpha rendering).
This system is optimized for stylized visuals, mobile devices,
and VR projects.
- Features
Stylized, optimized shaders for mobile, VR, and stylized games
Real-time wind bending with smooth performance across devices.
Trunk and Leaf Shader Variants
Includes dedicated shaders for tree trunks and leaves, with full opaque and alpha render versions.
URP & Shader Graph
Custom Shader Graph fully integrated with Unity’s particle and material systems.
Custom Wind Manager
Control wind direction, strength, speed, and wave size from a central script.
Customizable Materials
Tweak intensity and responsiveness per tree or foliage material.
Demo Scene Included
Showcasing setup, integration, and best practices in a ready-to-use environment.
- Copyright Notice
Copyright Roman Chacornac 2025
All rights reserved. This product is protected by copyright and may not be distributed, modified, or resold without prior permission. Any unauthorized use is prohibited.
- Support
If you encounter any issues or need assistance, feel free to reach out to us at:
📧 Email: optifx.fr@gmail.com
Price $4.99