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The newest packages in the Unity Asset Store.
Updated: 39 min 11 sec ago

SKELETON PIRATE 7 B by Anvar

2025, May 5 - 16:50
PIRATE SKELETON 7_B A pose Low_poly High Quality character redy for game

Number of textures 15

Texture dimensions 4k

Polygon count of SPARTAN HOPLITE UNDEAD6 8675

Number of meshes/prefabs 6

Rigging: Yes

Animation count 15

Animation type list 15

attack_1 

attack_2

battle_yell

kick

run

walk

idle

idle_attack

death

damage

jump

sign_of_win

sign_of_battle

shot1

shot2

UV mapping: Yes

Types of materials and texture maps (PBR)

A pose Low_poly High Quality character redy for game

Epic RIGG 5 + Humanoid rigg


  • additional_Rigg
  • jaw_01-02
  • tong_01-02
  • weapon_l/r
  • gun_01
  • trigger_01-03
  • gun_02
  • trigger2_01-03
  • PBR textures TARGA 4k
  • Base color
  • Rougness
  • Normal
  • Alpha
  • Metalic
  • AO
  • Albedo + Alpha
  • character polygon - 8675 Verts - 9207 tris - 16984 
  • gun polygon - 1244 verts - 1373 tris - 2394
  • Hat polygon - 1067 verts - 1138 tris - 2070

Price $55.00

SKELETON PIRATE 10 B by Anvar

2025, May 5 - 16:50
PIRATE SKELETON 10_B A pose Low_poly HIGHH QUALITY character redy for game

Number of textures 15

Texture dimensions 4k

Polygon count of SKELETON P 10 B 7472

Number of meshes/prefabs 7

Rigging: Yes

Animation count 14

Animation type list 14

attack_1

attack_2

kick

run1

run2

walk1

walk2

idle

idle2

death

impact

jump

block

blokc_idle

UV mapping: Yes

Types of materials and texture maps (PBR)

A pose Low_poly HIGHH QUALITY character redy for game

Epic RIGG 5 + Humanoid rigg


  • additional_Rigg
  • jaw_01-02
  • tong_01-02
  • weapon_l/r
  • gun_02, trigger2_01-03
  • gun_01, trigger_01-03
  • PBR textures TARGA 4k
  • Base color
  • Rougness
  • Normal
  • Alpha
  • Metalic
  • AO
  • Albedo + Alpha
  • character polygon - 7472 Verts - 7690 tris - 14582 
  • gun polygon - 1581 verts - 1675 tris - 3004
  • hat polygon - 326 verts - 305 tris - 606

Price $55.00

Epic Metal Soundtrack Pack – 40 Instrumental Tracks for Games & Media by Matei Ioan Alexandru

2025, May 5 - 16:50
Bring your game world to life with this massive collection of 40 metal tracks — a perfect soundtrack solution for battle games, medieval fantasy, heroic quests, and cinematic trailers.
  • Number of Audio Files: 40
  • Format: WAV (44.1 kHz / 16-bit stereo)
  • Bitrate: Uncompressed WAV
  • Sample Type: AI-Generated Instrumental Metal
  • Genres: Melodic Metal, Gothic Metal, Dark Ambient, Cinematic Metal
  • Usage Examples: Battle scenes, boss fights, cutscenes, trailers, fantasy worlds, RPGs, dark atmospheres

These tracks blend melodic gothic metal, dark atmospheres, and epic instrumentation —ready for use in commercial and personal Unity projects.


⚔️ Why this pack?


Whether you're developing an RPG, designing a boss fight, or building immersive cinematic cutscenes, this pack delivers deep, powerful soundscapes perfect for storytelling and emotional impact.


🎧 Includes:

  • 4 complete albums (40 unique tracks)
  • Melodic Gothic Metal, Dark Fantasy Metal, and Atmospheric Instrumentals
  • High-quality WAV files
  • Instantly usable in Unity with no additional setup

Price $9.99

SKELETON PIRATE 5 B by Anvar

2025, May 5 - 16:50
PIRATE SKELETON 5_B A pose Low_poly, High Quality character redy for game

Number of textures 15

Texture dimensions 4k

Polygon count of SKELETON P 5B 9829

Number of meshes/prefabs 11

Rigging: Yes

Animation count 17

Animation type list 17

attack_1

attack_2

attack_3

battle_yell

kick

run

walk

idle

idle_attack

death

damage

jump

sign_of_win

sign_of_battle

knife_throwing1

knife_throwing2

knife_throwing3

UV mapping: Yes

Types of materials and texture maps (PBR)

A pose Low_poly, High Quality character redy for game

Epic RIGG 5 + Humanoid rigg

  • additional_Rigg
  • jaw_01-02
  • tong_01-02
  • weapon_l/r
  • dagger_01/02/03
  • sheath_01-02
  • PBR textures TARGA 4k
  • Base color
  • Rougness
  • Normal
  • Alpha
  • Metalic
  • AO
  • Albedo + Alpha
  • character polygon - 9829 Verts - 10469 tris - 19218 
  • saber polygon - 380 verts - 360 tris - 712
  • knife polygon - 120 verts - 117 tris - 230
  • hat polygon - 440 verts - 456 tris - 878

Price $55.00

SKELETON PIRATE 6 B by Anvar

2025, May 5 - 16:50
PIRATE SKELETON 6_B A pose Low_poly HIGH QUALITY character redy for game

Number of textures 15

Texture dimensions 4k

Polygon count of SKELETON P 6B 9238

Number of meshes/prefabs 4

Rigging: Yes

Animation count 15

Animation type list 15

attack_1

attack_2

attack_3

battle_yell

kick

run

run_torch

walk

idle

idle_attack

death

damage

jump

sign_of_win

sign_of_battle

UV mapping: Yes

Types of materials and texture maps (PBR)

A pose Low_poly HIGH QUALITY character redy for game

Epic RIGG 5 + Humanoid rigg


  • additional_Rigg
  • jaw_01-02
  • tong_01-02
  • weapon_l/r
  • PBR textures TARGA 4k
  • Base color
  • Rougness
  • Normal
  • Alpha
  • Metalic
  • AO
  • Albedo + Alpha
  • character polygon - 9238 Verts - 9579 tris - 17928 
  • saber polygon - 963 verts - 964 tris - 1898

Price $55.00

SKELETON PIRATE 11 B by Anvar

2025, May 5 - 16:50
PIRATE SKELETON 11_B A pose Low_poly HIGH QUALITY character redy for game

Number of textures 15

Texture dimensions 4k

Polygon count of SKELETON P 11 B 8806

Number of meshes/prefabs 7

Rigging: Yes

Animation count 15

Animation type list 15

attack_1

attack_2

attack_3

battle_yell

kick

run

walk

idle

atack_idle

death

damage

jump

sign_of_win

sign_of_battle

shot

UV mapping: Yes

Types of materials and texture maps (PBR)

A pose Low_poly HIGH QUALITY character redy for game 

Epic RIGG 5 + Humanoid rigg


  • additional_Rigg
  • jaw_01-02
  • tong_01-02
  • weapon_l/r
  • gun_01
  • trigger_01-03
  • PBR textures TARGA 4k
  • Base color
  • Rougness
  • Normal
  • Alpha
  • Metalic
  • AO
  • Albedo + Alpha
  • character polygon - 8806 Verts - 9169 tris - 17147 
  • saber polygon - 717 verts - 723 tris - 1412
  • gun polygon - 1921 verts - 2077 tris - 3763
  • hat polygon - 397 verts - 407 tris - 787

Price $55.00

SKELETON PIRATE 4 B by Anvar

2025, May 5 - 16:50
PIRATE SKELETON 4_B A pose Low_poly High Quality character redy for game

Number of textures 15

Texture dimensions 4k

Polygon count of SKELETON P 4 B 10861

Number of meshes/prefabs 4

Rigging: Yes

Animation count 14

Animation type list 14

attack_1

attack_2

attack_3

battle_yell

kick

run

walk

idle

idle_attack

death

damage

jump

sign_of_win

sign_of_battle

UV mapping: Yes

Types of materials and texture maps (PBR)

A pose Low_poly High Quality character redy for game 

Epic RIGG 5 + Humanoid rigg


  • additional_Rigg
  • jaw_01-02
  • weapon_l/r
  • sheath_01-02
  • foot_rag_01-03
  • PBR textures TARGA 4k
  • Base color
  • Rougness
  • Normal
  • Alpha
  • Metalic
  • AO
  • Albedo + Alpha
  • character polygon - 10861 Verts - 11588 tris - 21258 
  • saber polygon - 482 verts - 493 tris - 948

Price $55.00

SKELETON PIRATE 3 B by Anvar

2025, May 5 - 16:50
PIRATE SKELETON 3_B A pose Low_poly High Quality character redy for game

Number of textures 15

Texture dimensions 4k

Polygon count of SKELETON P 3 B 8770

Number of meshes/prefabs 7

Rigging: Yes

Animation count 15

Animation type list 15

attack_1

attack_2

attack_3

battle_yell

kick

run

walk

idle

atack_idle

death

impact

jump

sign_of_win

sign_of_battle

shot

UV mapping: Yes

Types of materials and texture maps (PBR)

A pose Low_poly High Quality character redy for game

Epic RIGG 5 + Humanoid rigg


  • additional_Rigg
  • jaw_01-02
  • weapon_l/r
  • gun_01
  • trigger_01-03
  • skirt_front_01-05_l/r
  • skirt_side_01-05_l/r
  • skirt_back_01-05_l/r
  • skirt_back_01-05
  • PBR textures TARGA 4k
  • Base color
  • Rougness
  • Normal
  • Alpha
  • Metalic
  • AO
  • Albedo + Alpha
  • character polygon - 8770 Verts - 9161 tris - 17149 
  • saber polygon - 350 verts - 328 tris - 648
  • gun polygon - 1573 verts - 1659 tris - 2966
  • hat polygon - 865 verts - 928 tris - 1674

Price $55.00

SKELETON PIRATE 2 B by Anvar

2025, May 5 - 16:50
PIRATE SKELETON 2_B A pose Low_poly high quality character redy for game

Number of textures 15

Texture dimensions 4K

Polygon count of SKELETON P 2B 9768

Number of meshes/prefabs 7

Rigging: Yes

Animation count 18

Animation type list 18

attack_1

attack_2

attack_3

battle_yell

kick

run

walk

idle

idle_attack

death

damage

jump

sign_of_win

sign_of_battle

shot

AttackTW1

AttackTW2

AttackTW3

UV mapping: Yes

Types of materials and texture maps (PBR)

A pose Low_poly high quality character redy for game

Epic RIGG 5 + Humanoid rigg

  • additional_Rigg
  • jaw_01-02
  • tong_01-02
  • weapon_l/r
  • sheath_01-02_l/r
  • gun_01
  • trigger_01-03
  • PBR textures TARGA 4k
  • Base color
  • Rougness
  • Normal
  • Alpha
  • Metalic
  • AO
  • Albedo + Alpha
  • character polygon - 9768 Verts - 10428 tris - 19080 
  • saber polygon - 544 verts - 561 tris - 1077
  • gun polygon - 1572 verts - 1659 tris - 2960
  • hat polygon - 815 verts - 877 tris - 1584
  • bandana polygon - 542 verts - 605 tris 1078

Price $55.00

Map And MiniMap System by Walky_Jerry

2025, May 5 - 15:45
Map And MiniMap System: Full-screen map, switchable minimap shapes, player/enemy markers, and random enemy movement for Unity games.
  • Full-screen map with zoom and pan functionality
  • Minimap with switchable square or circular shapes
  • Player and enemy markers on both map and minimap
  • Random enemy movement with customizable speed and range
  • Top-down camera system with smooth follow and rotation
  • Input handling using Unity’s Input System
  • Supports Unity 2019.4 and later
  • Compatible with all Unity-supported platforms
  • Includes comprehensive documentation with setup guide
  • No external dependencies required

Map And MiniMap System is a comprehensive Unity asset designed to enhance your game with a fully functional map and minimap. Perfect for top-down or 3D games like RPGs, RTS, and adventure titles, this system saves you time by providing a ready-to-use navigation solution with dynamic features.

Key Features:

  • Full-Screen Map: Display a detailed map with smooth zoom and pan functionality, allowing players to explore the game world easily.
  • Switchable Minimap Shapes: Toggle between square and circular minimaps to match your game’s aesthetic.
  • Player and Enemy Markers: Track the player and enemies on both the map and minimap, with real-time position and rotation updates.
  • Random Enemy Movement: Add dynamic gameplay with the EnemyRandomMovement script, making enemies move randomly within defined boundaries.
  • Smooth Camera and Input System: Includes a top-down camera and input handling using Unity’s Input System for seamless integration.
  • Comprehensive Documentation: Detailed setup guide, script reference, troubleshooting, and screenshot placeholders to help you get started quickly.

Price $6.99

Nightmare_Monster 2 by Njordmund

2025, May 5 - 15:42
3D model of a Nightmare Monster for your game.

Number of textures 9

Texture dimensions 4096

Maximum polygon count 9044

Number of meshes/prefabs 3

Rigging: Yes

Animation count 25

Animation type list

UV mapping: Yes

LOD information ТNo

Types of materials and texture maps PBR

The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.


BUILTIN SHADER

URP SHADER

HDRP SHADER


Additional bones that are added to skeleton:

jaw

Bone_Face_Eye_r

Bone_Face_Eye_l

Bone_EyeLid_r

Bone_EyeLid_l


Textures:

4K PBR Textures(tga)

3 materials

9 textures


Animations:

Model contains 25 animations:

atack(x5)

walk(x4)

jog(x4)

rage

idle(x4)

gethit(x3)

death(x3)

turn180


Polycount:

Verts: 9044

Faces: 8070

Tris: 15636


Price $40.00

LIZARD WARRIOR PACK by Evin 3D Store Studio

2025, May 5 - 15:37
This pack includes 5 characters, I have attached links to them below.

LINKS TO THE MODEL INDIVIDUALLY:

LIZARD GIRL

LIZARD MAN

LIZARD MAN1

LIZARD STONE

All models

Rigged: (Yes)

Animated: (Yes)

Number of Animations:

LIZARD GIRL - 5

LIZARD MAN - 5

LIZARD MAN1 - 5

LIZARD STONE - 5

Number of characters: 4

Vertex counts of characters:

LIZARD GIRL - 26033

LIZARD MAN - 11235

LIZARD MAN1 - 21003

LIZARD STONE - 5050

Number of Materials and Material Instances:

MONSTER1-2

MONSTER2-4

MONSTER3-3

MONSTER4-3

MONSTER5-4

Number of Textures:

MONSTER1-4

MONSTER2-7

MONSTER3-6

MONSTER4-6

MONSTER5-7

Texture Resolutions: (4096x4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Link No

Important/Additional Notes:No

DISCORD


Suitable for games of different genre: RPG, strategy, first-person, etc.

in the archive basic mesh (fbx and maya).

Images displaying visual contents of the product are rendered in Marmoset

uv set 4096x4096(down to 1024x1024)

ONLY DEFAULT UNITY SHADER

NO HDPR/UPR


Price $249.00

Low Poly Ronin Character and Japanese Weapons Pack by polymiragee

2025, May 5 - 15:35
This Low Poly Ronin and Japanese Weapons Pack contains a rigged Humanoid Ronin and over 50 melee weapons from traditional Japanese arms such as katanas, polearms and various tools.

Polygon Count:


Each weapon ranges between 300–1200 tris


Ronin: 3275 vertices, 6423 tris


Rigging: Yes


Animation Count: 0


Number of textures & materials:


One material with a diffuse map

Texture Resolution: 1024x !024 (1K)


This package includes a fully rigged low-poly ronin character. The character is rigged for humanoid animations, making it easy to integrate with various animations from the Asset Store. It is ideal for projects set in Sengoku-era Japan or other historical Japanese settings.


Contents of this pack:

  • A Rigged Ronin character (Humanoid)
  • 54 low-poly weapons: Katana, Sasumata (Man-catcher), and Sai..etc

Animations: This package does not include animations, but it is fully compatible with humanoid animations available on the Unity Asset Store.


Price $15.00

Low Poly Ashigaru – Feudal Japanese Foot Soldier by polymiragee

2025, May 5 - 15:35
A low-poly ronin character, rigged and ready to use (Humanoid).

Number of Textures: 1


Texture Dimensions: 1024x1024 (1K)



Polygon Count of Model:



Character: 3080tris

Katana with sheath: 780tris



Number of Prefabs: 1


Rigging: Yes


Animation Count: 1 (Fist pose for hand)



Materials and Texture Maps:

  • 1 Material
  • Diffuse map

Low Poly Ashigaru – Feudal Japanese Foot Soldier



This package includes a rigged low-poly Japanese Foot Soldier(Ashigaru). The character is rigged for humanoid animations, making it easy to integrate with various animations from the Asset Store. It is ideal for projects set in Feudal Japan or other historical Japanese settings.



Animations: This package does not include animations, but it is fully compatible with humanoid animations available on the Unity Asset Store. but for ronin


Price $0.00

Pure Nature 2 : Glacier Mountains by BK

2025, May 5 - 15:33

3D Stylized Nature Environment Assets

Everything comes with prefabs - ready to be dropped in scene.


URP version included !


This pack contains :


Vegetation

- Snowy pine trees


Rocks

- Peaks

- Cliffs

- Boulders

- Rocks

- Stones


Ice/Snow

- Icebergs

- Ice rifts

- Broken ice

- Stalactites

- Snow mounds


Materials

- Snow

- Ice

- Water


Also includes :

Demo scene with high mountains peaks and vast snowy valleys

Scene with all Prefabs and variants listed

Preset for Post-Processing

All prefabs have LODs


Custom shaders for :

Grass (with wind and color variations)

Trees (with wind and color variations)

Rocks (with moss/snow layer)

Snow (with Subsurface Scattering)

Ice Lake (with refraction)

Water (with depth fade, foam and refraction)

Volumetric Clouds

Impostors


Scripts for :

Environment Manager to control sky colors, global wind, and grass render distance

Replacing materials on all LODs of selected prefabs

Transfer trees colors to their impostor material

Volumes to adjust fog density


- - -


Demo scene is huge and may not be suitable for mobile.

A proper GPU instancing solution like Nature Renderer is recommended.


A Readme file is available for setup & details.

Join the Discord for support or any question.


Price $50.00

Realtime Chat by TolgaDurman

2025, May 5 - 15:33
"Realtime Chat" is a Unity add-on that simplifies Firebase Realtime Database integration, providing an easy setup, customizable UI, and real-time messaging for your project.

Cross-Platform Compatibility – Works seamlessly on Unity Editor, iOS, and Android platforms.

Firebase-Powered – Utilizes Firebase Realtime Database for real-time communication between devices.

Easy Setup with Wizard – Includes a Setup Wizard to guide you through importing the required Firebase SDK and additional dependencies effortlessly.

Fully Customizable – Features a modular and interface-driven design, allowing you to modify and extend the chat system to fit your needs.

Developer-Friendly – Requires intermediate C# knowledge for deeper customization, but the included demo scene and scripts make it easy to get started.

Quick Integration – The demo scene demonstrates simple usage with ready-to-use scripts and prefabs. Just drag and drop the Chat Canvas Prefab into your scene to set up a working chat system instantly.

Realtime Chat – Simplify Firebase Chat Integration in Unity

🗨️ Add real-time chat functionality to your Unity project effortlessly!

🔹 Seamless Firebase Realtime Database Integration – "Realtime Chat" makes it easy to set up and integrate Firebase Realtime Database into your Unity project for real-time messaging.
🔹 Quick & Easy Setup – No complex configurations required—just import the package, follow the setup wizard, and get your chat system running in minutes!
🔹 Optimized & Lightweight – Designed for performance, ensuring smooth real-time communication without unnecessary overhead.
🔹 Customizable UI & Features – Modify the chat UI and functionality to fit your game's style and needs.
🔹 Fully Documented & Developer-Friendly – Includes clear documentation and well-structured scripts to help you integrate and customize with ease.

🚀 Perfect for:
✔ Multiplayer Games
✔ Social Apps
✔ In-Game Chat Systems
✔ Real-Time Messaging Features

📌 Limitations:
⚠ Requires Firebase setup and configuration (detailed in documentation).
⚠ This package does not include advanced features like voice or video chat.

🎉 With "Realtime Chat," adding real-time messaging to your Unity project has never been easier! Start building interactive multiplayer experiences today. 🚀


Price $5.99

Lowpoly cartoony characters by Acorn Assets

2025, May 5 - 15:32
Lowpoly cartoony stylized characters

6 textures. 6 diffuse map.

- PBR textures

- 2 textures per character

- Texture dimensions: 512x512.


- Polycount for boy: 3,020 tris.

- Polycount for guru: 3,182 tris.

- Polycount for girl: 3,705 tris.


- 3 models.

- Rigged and animated, 2 animations.

- UV Mapped.

This lowpoly set contains 3 different characters and is optimized for mobile use. All characters are rigged and have an idle and a walking animation. All textures adhere to the Universal Render Pipeline (URP) and include a diffuse (DIFF) map.


Find more about our services:

Website: https://acorn-assets.com/

Email: acorngameassets@gmail.com

Unity Store front: https://assetstore.unity.com/publishers/73874


Price $5.99

Everything Tool by David Naccash

2025, May 5 - 15:29
Terrain tool that lets you mix and match what you want to paint.

Brush Options:

  • Brushes - This is the standard unity Brushes selection menu consistent with other terrain tools.
  • Brush Size - This is the standard unity Brush Size slider consistent with other terrain tools.
  • Opacity - This is the standard unity Opacity slider consistent with other terrain tools.
  • Rotation - This slider lets the user rotate the brush from 0 to 360 degrees.

Layer Painting:

  • Paint Texture - This checkbox determines if the user wishes to paint a texture while using the EverythingTool. If selected the tool will act similar to the Paint Texture tool.
  • Texture Layer - Using this dropdown the user can set which texture layer they wish to paint.
  • Erase Texture? - This checkbox determines if the user wants to erase to a specific texture when holding the shift key.
  • Erase Texture Layer - Using this dropdown the user can set which texture layer they wish to erase to.

Detail Painting:

  • Detail - The name of each grass detail on the terrain will show with a checkbox. Checking a detail will allow the brush to paint it while using the EverythingTool.
  • Detail Density - Each detail has a slider to determine what density from 0-1 the brush should paint.

Tree Painting:

  • Tree - Similar to details the name of each tree on the terrain will show with a checkbox allowing the user to paint that tree.
  • Tree Density - The density min/max slider allows the user to set the random range of how many trees to place for each frame of painting.
  • Tree Height - how tall the trees to be placed will be, can either be a constant value or a random range between two numbers.
  • Lock Width to Height - if true the width will always be simply set to the height keeping the scale consistent.
  • Tree Width - how wide the trees to be placed will be, can either be a constant value or a random range between two numbers.
  • Tree Color - The color value of the trees. By default this is unused but it's available for a custom shader or script to access from the TreeInstance.

The EverythingTool is a terrain tool designed to allow the user to mix and match painting textures, details, and trees at the same time without needing to swap between different menus. By checking off specific items the user can setup their brush however they want it.


Price $15.00

Elegant Desk Vol. 1 by Kraffing

2025, May 5 - 15:21
The package includes a variety of Elegant Desk, with 5 color variations, all designed in a stylized style.

This 3D modeling includes:

Textures PBR 2048x2048

Number of textures PBR: 44 (Base color, AO, Height, Metallic, Normal Roughness)

13 Materials

4 color variations

UV mapping: Yes


Total Pack

Polygons: 16214

Vertex: 16210


Number of meshes/prefabs: 4

Collision On

Windows: (Yes)

Kraffing presents a 3D modeling Elegant Desk V1. Recreated design so you can use it in personal projects, scenes, videogames and more.


INSTAGRAM


Price $5.99

Arsenal - Universal Toolkit by Simon Albou

2025, May 5 - 14:50
Arsenal is a jack-of-all-trades package that handles every technical aspect of your game. Input, audio, save system, dialogues, UI, localization... You can now focus on what's important!

Theme System:

Certainly the most complete feature in Arsenal, the Theme System allows you to dictate behaviour of any element (mostly UI) in dedicated assets, so their different states are cleanly defined. For instance, think of a button that can be hovered, pressed or focused. Animated transitions can also be automatically handled.

For those familiar with BulletPro workflows, this works the same!

To sum things up, swapping an object's Theme changes its whole behaviour, and changing your game's Master Theme instantly updates your whole UI, which is great for accessibility and/or seasonal updates.


Tweeners and Gauges:

Tweener scripts are Components on which you can call a simple .Launch() function to trigger and manage an interpolation for any parameter. They grant access to various events, and can be bound to the Gauge component: an utility that offers complex monitoring for one single float parameter.

Tweeners also enable transition animations for the Theme System.


UI Presets:

From the "Create" menu in your Hierarchy window, you can create a large number of premade functional UI items. This ranges from simple objects (button with full behaviour, panel, localized text, etc) to more complex structures like a tab view, a page system, a 2D spatial selector, a draggable window, a virtual stick...


Save System:

Arsenal offers to split your data cleanly into assets that you can define and edit like any other ScriptableObject, but the user data is also automatically stored as persistent JSON files! Even better, the SaveManager lets you define which parts of the data are subject to a "save slot" logic, then you can handle everything with simple one-liners like SaveGame() or LoadGame().


Localization System:

By adding a simple Localizer component onto an object, you can make it fully responsive to any change in language. The Localization Manager can read a file generated from a spreadsheet, and the documentation also makes a spreadsheet template available for your project.

This whole system is compatible with dynamic strings, ie. cases where your texts should change based on external factors. "Hello there, $playerName!"


Dialogue System:

Built on top of the Localization System, the Dialogue System uses another spreadsheet template, also included in the package. All the dialogue UI is entirely handled, and the system offers branching, player choices, character portrait management, and more.


Audio Manager:

Designed to work together with Unity's AudioMixer feature. You can now create Soundbank assets to store your sounds: these assets also offer clip randomization, as well as volume and pitch randomization.


Context Manager:

With Arsenal, you can declare "Contexts" and "Features" to be organized in a two-dimensional matrix: whenever a Context is opened (such as "Bossfight", "Cinematic" or "Pause Menu"), some Features (such as "Enemy Movement", "Menu inputs", etc) are locked. This is handy for organizing your game at large scale, centralizing information and, for example, switching input schemes based on the current situation.


Input System:

Arsenal's input system is built on top of Unity's legacy input system, to work in the simplest possible way, as an alternative to the New Input System's steeper learning curve. You can declare your game's actions in a KeyBinding asset, bind them to buttons or axes and access the InputManager to check for inputs.

Contact:


Gmail / Unity Forums / Discord Server


Start your new projects way faster with Arsenal!


What if all redundant gamedev utilities were contained in the same package?

Finally, in one single asset, you now have tools for most non-gameplay aspects of a game:

- Inputs (including virtual sticks)

- Audio

- Localization

- Dialogue System

- Save System

- Tween handlers

- Lots of UI presets

- Context Manager

- And more!


For each of these features, the objective with Arsenal is to create short workflows, in order for you to handle them in a simple way.


Highly extendable and modular:


Arsenal is a fully modular tool: although a large number of features is included, it is not mandatory to use them all at once. Everything is compatible with other specialized packages, if necessary.

Furthermore, Arsenal is designed so you can extend any component and create your own templates. The full Scripting API documentation is available, so you can easily add your own code on top of it.


Full documentation for free:


The package comes with its full source code, full user manual, a quickstart guide that covers each module and the Script Reference in case you want to extend Arsenal with your own code.

All these documents are available for free so that you get an idea of how Arsenal works:

Quickstart Guide

Full user manual

Script Reference


One-click install:


Arsenal integrates immediately in your project: adding the Arsenal Manager into your scene grants you access to every functionality at once.


A great community available on Discord:


Together with BulletPro users, you can join the Discord community, ask any question and get help right away!


Price $79.00

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