InfinityFootPrint by SmallBurger
- Footprint effect:Continuously generate footprints, even achieving a trailing effect.
- Capture once per character:Ensure that each character only emits one footprint per frame, ensuring good performance on mobile devices.
- Dynamic mapping of the footprint capture range:
Support dynamic mapping of the footprint capture range, enabling the use of fixed-size dynamic textures to handle footprint generation in infinitely large worlds, thus significantly reducing memory usage and ensuring optimal performance. - Soft mask:Provide the functionality of a soft mask, similar to soft shadow effects.
- Tint color:Support the modification of footprint colors.
- Toon library:Comes with a library of toon rendering-related shader functions.
- Plug-in matching:Works better when paired with the Camera-Adherent GPU Particles plugin.
Provides corresponding surface shader examples for customization regarding this aspect.
Price $60.00
Camera-Adherent GPU Particles by SmallBurger
- GPU simulation(Use compute shader)
- GPU frustum culling(Use compute shader)
The Camera-Adherent GPU Particles is a cutting-edge plugin designed for creating captivating lens-front special effects. If you have ever encountered issues related to mobile performance, particle camera tracking, or preheating, it should be a good choice for you. Crafted with a focus on optimal performance for mobile devices, its feature list includes:
- Efficient Particle Simulation:
Utilizing CPU-based particle simulation and culling processes without the need for SSBO buffers, ensuring excellent performance on mobile devices and seamless cross-platform compatibility. - Selective Particle Systems:
Support for generating particle systems exclusively in front of the camera, reducing the computational load of particle simulation and rendering. - GPU Instance Architecture:
Implemented with GPU instance architecture, avoiding the use of geometry shaders to significantly reduce mesh count, thereby enhancing cross-platform support. - Versatile Particle Features:
Comprehensive particle functionalities such as displacement vectors, fade in/out effects, noise parameters, soft particles, and more. - Stretched Direction Support:
Intuitive support for Stretched Direction, equivalent to Unity's Streched Billboard, providing enhanced visual effects. - Snow and Ice Storm Examples:
Includes sample implementations for creating mesmerizing snow and ice storm effects, showcasing the plugin's capabilities. - Rain Example:
Features a detailed rain simulation example, demonstrating the plugin's flexibility in handling diverse weather effects.
Price $60.00
Lockers Collection v.1 by ProMaxx Studio
Locker 1
Vert - 160
Tr - 264
Locker 2
Vert - 116
Tr - 200
Locker 3
Vert - 88
Tr - 152
Locker 4
Vert - 84
Tr - 160
Locker 5
Vert - 224
Tr - 392
Handle 1
Vert - 289
Tr - 520
Handle 2
Vert - 99
Tr - 194
Handle 3
Vert - 52
Tr - 90
Lock 1
Vert - 128
Tr - 206
Lock 2
Vert - 352
Tr - 652
Lock 3
Vert - 48
Tr - 92
Lock 4
Vert - 376
Tr - 570
Key
Vert - 136
Tr - 262
Texture Resolutions: 2048x2048 (Albedo, Normal, RGBA)
Here you will find a Lockers collection with the ability to customize the handles and lock to your preference.
Price $15.00
Neon wall decoration - 2 sugar skull boards by Droimate
Number of all textures: 8 (PBR)
Texture sizes: 4K
Minimum polygon count: 9,012
Maximum polygon count: 9,136
Number of all prefabs: 2
Rigging: No
Animation count: 0
Animation type list: None
UV mapping: Yes
----------------------------------------------
Model 1:
Dimension cm: 100 x 99.5 x 3.5 cm
Dimension inches: 39.6" x 38.8" x 1.37"
Model 2:
Dimension cm: 94.6 x 99.3 x 3.5 cm
Dimension inches: 37.2" x 39.1" x 1.37"
Geometry:
Model 1:
9,350 vertices
9,012 faces
17,747 tris
Model 2:
9,448 vertices
9,136 faces
17,880 tris
Model parts: 2 each models
Material count: 1 each models
The collection can be useful as game and visualization interior designs. It will add a cosy and intimate atmosphere to any scene of your project.
Price $5.99
App UI Icon animation Pack: Volume 1 by VisualX
⚠️What is included in the kit:
- 1. Demo scene
- 2. 96 prefabs with animations
- 3. 63 textures
- ⚡Script to change color in all icons. it is an addition to the set and is not a necessary part for it to work correctly
- ⚡Enhance your interface design with versatile animated icons
Enhance the visual appeal of your games and apps with our extensive set of animated icons, carefully designed to integrate seamlessly into any project. With 96 different icons in our collection, ranging from the essentials like downloads and bookmarks to nuances like likes and purchases, we provide unrivaled versatility.
- ⚡High quality and unique design
Each icon is meticulously crafted with quality and originality, ensuring that your interface stands out from the crowd. Our animations are rendered with precision, ensuring smooth operation without sacrificing visual fidelity.
- ⚡Easy customization
You can easily customize your icons to match the aesthetics of your project. With the ability to repaint the icons in any color with simple sprite adjustments, customization has never been easier. The included script allows you to batch change the color, simplifying the process and saving your precious time.
- ⚡Optimized for performance
Experience smooth integration without sacrificing performance. Our animations are created without using sequences, ensuring optimal performance even in resource-intensive environments. Created for UI in Canvas using sprites and animation clips, our icons provide stunning visuals without the use of cumbersome particle systems.
- ⚡Easy integration
Integrate our icons into your Unity projects effortlessly. Using only standard Unity tools, our icons are designed to work right out of the box, eliminating the need for specialized knowledge or scripting.
Transform your interface with our high-quality and versatile animated icons today. Take your project to new heights with ease and style.
Price $36.99
Pure : Village by BK
Texture dimensions : 512x512 to 4096x4096
Number of meshes : 1658
Number of prefabs : 1884
Number of textures : 931
Number of materials : 275
UV mapping : Yes
LOD information : 2 to 3 levels for 90% of all models
Maximum polygon count : Largest house LOD0 is 425747 polys
Types of materials and texture maps :
PBR - Albedo / Normal / Mask (R:Metal G:Occlusion A:Smooth)
3D Stylized Village / Town / City Environment Assets
Fully modular village with props and furniture for interiors !
Everything snap to grid, and every asset comes with multiple variants.
Assets use straight UVs where possible, you can change base wood and stone texture with any seamless material.
Doors are openable, windows can be transparent or self-illuminated (day/night).
~50 pre-made houses, with their merged and warped versions.
~1600 prefabs ready to be dropped in scene.
Package with shaders, materials, scenes and settings for URP included !
This pack contains :
Architecture :
- pre-made Houses
- Archs
- Supports
- Beams
- Stairs
- Streets
- Floors
- Walls
- Ceilings
-Roofs
- Doors
- Windows
- Balconies
- Chimneys
- Awnings
- Fences
- Barriers
- Lamps
Furniture :
- Bed
- Bench
- Desk
- Cabinet
- Cupboard
- Dresser
- Shelves
- Nightstands
- Round tables
- Squared tables
- Carpet
- Cart
- Chairs
- Chest
- Ladder
- Fountain
Props :
- Crates
- Bread
- Fruits
- Vegetables
- Bottles
- Baskets
- Books
- Book stacks
- Hanging clothes
- Pans and plates
- Spice bags
- Bowls
- Vases
- Pots
- Lamps
- Signs
Vegetation
- Maples
- Bushes
- Grass
- Flowers
Ivy, Geranium, Daffodil,
Daisy, Orchid, Pansy, and more…
Rocks
- Cliff
- Mountain
Ground Surfaces :
- Grass
- Sand
- Mud
- Stone
- Grass/Sand
- Grass/Mud
- Water
Also includes :
Huge village demo scene
3 Diorama scenes
Preset for Post-Processing (Built-in & URP)
A vast majority of prefabs have LODs
Custom shaders for :
Grass (with wind and color variations)
Trees (with wind and color variations)
Rocks (with moss/snow layer)
Water (with depth fade, foam and refraction)
Volumetric Clouds
Impostors
Scripts for :
Environment Manager to control wind and grass render distance along clouds, sky, and fog colors.
Two very small editor tools for ease-of-use (optional, non-invasive, and freely deletable)
- - -
Main demo scene is huge and is not suitable for mobile / VR.
Assets are optimized, but main demo scene is heavy.
A Readme file is available for setup & details.
Join the Discord for support or any question.
Price $80.00
POLY STYLE - Fantasy Treasure Chest by Batata Studio
Number of meshes/prefabs : 15
Polygon count : 500 ~ 30000 per props
Number of Materials : 34
Number of textures : 2
Texture dimensions : 2x512
UV mapping: No
LODs: None
The Fantasy Treasure Chest Pack is a great choice for creating your own custom Treasure Chest. Contains 15+ models that can be used in a scene just by dragging and dropping.
The asset's 3D model has been optimized to improve operational efficiency.
Suitable for different types of projects: games, animation, AR, VR, XR and etc.
Welcome to follow us for more new assets.
◆ Key Features ◆
- -Supports Built-in + URP render pipelines
- -Lightweight Asset Pack
- -Low-poly model
- -Efficient and easy modules usage
- -Include demo map
- -Modular
◆ Models ◆
- Chest (x15)
- DemoScene (x1)
♥Asset Story♥
When I was on a business trip in Germany, I decided to make treasure chest assets that would fit into the Multistory Fantasy Dungeons scene. I believe this asset can help more people and eventually make it free.
♥About Us♥
Since joining the Asset Store in 2017, we have been dedicated to creating efficient 3D assets.
It's all because of your fully support during these years that we can grow up rapidly,also our studio has been able to continue creating more assets.
When these 3D assets appear in your project, it will be our pleasure :-D
Finally, sincerely appreciate each user who purchased the asset.What's more,hopefully it will speed up your production process and reduce your investment.
Price $0.00
Warrior Boy - 2D Character Pack by Douglas Ávila
Features: This asset contains 18 high quality animations hand animated frame by frame.
Animations
Movement:
- Idle
- Start_Run (Transition from Idle to Running)
- Running
- Stop_Run (Transition from Running to Idle)
- Jumping
- Stop_Jumping (Transition from jumping to falling)
- Falling
- Landing (Transition from Falling to Idle)
- Dash
Attacks / Combos / Defense
- Attack_Ground_1 (Connects with Attack_Ground_2 to chain a combo)
- Attack_Ground_2 (Connects with Attack_Ground_3 to chain a combo)
- Attack_Ground_3
- Attack_Air_1 (Connects with Attack_Air_2 to chain a combo)
- Attack_Air_2 (Connects with Attack_Air_2 to chain a combo)
- Shield_Blocking
Damage
- Take_Damage_Ground
- Take_Damage_Air
Defeat
- Death
Resolution
Each of the animation was rendered on sprites high resolution (2560 x 1440) to attend the top quality projects. It will look good even in your 4k projects!
Other technical infos:
Animated: Yes
Animation type list: 2D Frame by frame + Cut out
Additional: Pixel based
Resolution: High Quality exported in QHD (2560 x 1440)
Meet the Warrior Boy, the ultimate 2D character asset meticulously crafted for your game's success! With 18 frame-by-frame hand-animated animations, including dynamic movements and powerful combat sequences, the Warrior Boy brings unparalleled charism, depth and immersion to your game. Each animation is crafted at a professional level and exported on top high quality, ensuring seamless visuals and integration into your game. Elevate your game's level with this premium asset and unleash the full potential of Warrior Boy today!
Can't wait to see what amazing games you will create with this awesome asset!
Price $9.99
FPS Procedural Recoil by KytanDev
Link to documentation: FPS Procedural Recoil System Documentation - Unity
A procedural recoil system made for first-person games that will allow you to effortlessly add recoil to your weapons.
Features:
- All in one script which can be attached anywhere in your controller/weapons.
- Customizable recoil and recoil reset animation curves + speed.
- Recoil settings can be updated at runtime.
- Custom scale values to adjust your recoil based on Crouch and ADS.
- Works with any kind of weapon (Full Auto, Semi-Auto, Burst, etc...)
- A total of 16 variables to achieve the perfect recoil.
- Clean and commented code.
Example levels included with a first-person Player Controller that can Move, Jump, Crouch, Zoom, and Shoot!
If you need help with the asset, join this Discord!
Price $10.00
Action Timeline by North Wind Studios
- Action System: Manages the activation, deactivation, and cancellation of actions within the game environment.
- Timeline Tracks: Offers a variety of tracks for synchronizing the timing of different action elements, including animations, IFrames, interruptions, damaging effects, and more.
- Built-in Components: Provides a selection of pre-made components for rapid setup and prototyping, allowing developers to quickly implement and test various action-related features.
- Customization: Allows for extensive customization and configuration to suit the specific needs and requirements of different games and projects.
- Documentation and Support: Comes with comprehensive documentation and support resources to assist developers in utilizing the package effectively and troubleshooting any issues that may arise.
Action Timeline is a powerful Unity package engineered to simplify the intricate task of managing actions within a game. Whether it's activating a skill, executing a combat maneuver, or triggering a special ability, this package offers a robust action system capable of handling every facet of action management. Developers can seamlessly integrate Action Timeline into their projects to effortlessly control the activation, deactivation, and cancellation of various in-game actions.
One of the standout features of Action Timeline is its extensive collection of timeline tracks. These tracks serve as intuitive tools for orchestrating the timing of different action elements. Whether developers need to synchronize animations, establish invincibility frames (IFrames), manage interruptions, inflict damage, or execute other in-game events, the diverse range of timeline tracks provided by Action Timeline empowers them to do so with precision and efficiency.
Moreover, Action Timeline doesn't just stop at providing a comprehensive action system and timeline tracks; it also offers a wealth of built-in components to expedite the development process. These components serve as ready-made building blocks that developers can leverage for quick setup and prototyping, saving valuable time and effort during the game creation process.
In essence, Action Timeline is more than just a Unity package—it's a versatile toolkit designed to streamline action management and enhance the development workflow for game developers of all skill levels.
Price $29.99
Dark Elf Assasin by DariiChekh
Technical details
Project 2021.3.21f1
Number of textures:118
Number of Materials:52
Texture dimensions:Texture Resolutions
4K Textures: 4K Body, 4K Head, 4K Hair, 4K Armor1, 4K Armor2 1K Eyes, 1K Eyelashes.
Polygon count of Dark Elf Assasin
Polycount | NO LOD SYSTEM
SK_DARKELFASSASIN
VERTS 36466
EDGES 69165
FACES 32882
SK_DEA_ALLPARTSTOGETHER
VERTS 49488
EDGES 95080
FACES 45838
SK_DEA_BODYNOARMOR
VERTS 24586
EDGES 46916
FACES 22450
SM_WEAPON
VERTS 244
EDGES 480
FACES 240
SM_WEAPON is a static mesh
Number of meshes/prefabs: 10
Rigging: Yes
Animations: No/0
UV mapping: Yes
LOD information: NO LOD
Types of materials and texture maps: PBR
Render pipelines: Built-in, URP, HDRP
ADDITIONAL BONES LIST:
eye_l
eye_r
hairback_01
hairback_02
hairback_03
hairbangs_01_l
hairbangs_02_l
hairbangs_03_l
hairside_01_l
hairside_02_l
hairside_03_l
hairbangs_01_r
hairbangs_02_r
hairbangs_03_r
hairside_01_r
hairside_02_r
hairside_03_r
breast_r
breast_l
hipplate_01_l
hipplate_02_l
hipplate_03_l
hipplate_01_r
hipplate_02_r
hipplate_03_r
Dark Elf Assasin
Please watch video preview
Project 2021.3.21f1
Polycount | NO LOD SYSTEM
SK_DARKELFASSASIN
VERTS 36466
EDGES 69165
FACES 32882
SK_DEA_ALLPARTSTOGETHER
VERTS 49488
EDGES 95080
FACES 45838
SK_DEA_BODYNOARMOR
VERTS 24586
EDGES 46916
FACES 22450
SM_WEAPON
VERTS 244
EDGES 480
FACES 240
SM_WEAPON is a static mesh
MODULARITY
Character is modular. Includes separated parts of body and full body without cuts, head, hair and clothes parts. You can remove or add any part you want. Turn off the pieces that are hidden under the clothes for avoiding body intersection.
RIG
Rigged with Humanoid skeleton with additional bones. Main bones hierarchy has remained untouched. Does not have controls. Easy animations retarget. Full list of additional bones you can find below.
BLENDSHAPES
Has face blendshaped (ARKit\Apple).
Ear morphs (modifying shape into elf ear).
Hair morphs (change hair length).
TEXTURES
PBR Metallic/Roughness Textures
BaseColor, Normal, Metallic, Roughness, AmbientOcclusion, Opacity, MatID.
Texture Resolutions
4K Textures: 4K Body, 4K Head, 4K Hair, 4K Armor1, 4K Armor2 1K Eyes, 1K Eyelashes.
Render pipelines: Built-in, URP, HDRP
How to switch between render pipelines is noted in "How to switch to URP or HDRP.txt" file in folder Shaders\
NOTES
No LOD
No Blueprints
No Animations
No Physics
ADDITIONAL BONES LIST:
eye_l
eye_r
hairback_01
hairback_02
hairback_03
hairbangs_01_l
hairbangs_02_l
hairbangs_03_l
hairside_01_l
hairside_02_l
hairside_03_l
hairbangs_01_r
hairbangs_02_r
hairbangs_03_r
hairside_01_r
hairside_02_r
hairside_03_r
breast_r
breast_l
hipplate_01_l
hipplate_02_l
hipplate_03_l
hipplate_01_r
hipplate_02_r
hipplate_03_r
Price $44.99
Stylized Truck Pack by Star Game Studios
Features:
Overview Map: Yes
Number of Unique Meshes: 4
Collision: Yes, Automatically Generated
Vertex Count: from 328 to 38952
LODs: Yes, Automatically Generated.
Texture Resolutions: 1024x1024 to 4096x4096
Texture Style: PBR
Includes:
- 1 Stylized Truck
- 1 Stylized Gasoline Tank
- 1 Stylized Box
- 1 Stylized Trunk
- 5 Decals
All models are complete on every side, you can flip them, rotate and do everything you want, there are no missing faces/polygons on the bottom.
Price $19.99
